Moved rotation to Building

This commit is contained in:
Anuken
2020-07-29 10:19:07 -04:00
parent 749b9f5b30
commit 8729410cd8
49 changed files with 154 additions and 202 deletions

View File

@@ -89,7 +89,7 @@ public class ItemLiquidGeneratorTests extends PowerTestFixture{
assertTrue(entity.acceptLiquid(null, liquid, availableLiquidAmount), inputType + " | " + parameterDescription + ": Liquids which will be declined by the generator don't need to be tested - The code won't be called for those cases.");
entity.liquids.add(liquid, availableLiquidAmount);
entity.cons().update();
entity.cons.update();
// Perform an update on the generator once - This should use up any resource up to the maximum liquid usage
entity.updateTile();
@@ -133,7 +133,7 @@ public class ItemLiquidGeneratorTests extends PowerTestFixture{
if(amount > 0){
entity.items.add(item, amount);
}
entity.cons().update();
entity.cons.update();
// Perform an update on the generator once - This should use up one or zero items - dependent on if the item is accepted and available or not.
try{
@@ -164,7 +164,7 @@ public class ItemLiquidGeneratorTests extends PowerTestFixture{
// Burn a single coal and test for the duration
entity.items.add(Items.coal, 1);
entity.cons().update();
entity.cons.update();
entity.updateTile();
float expectedEfficiency = entity.productionEfficiency;

View File

@@ -86,7 +86,7 @@ public class PowerTestFixture{
Reflect.set(Tile.class, tile, "floor", Blocks.sand);
// Simulate the "changed" method. Calling it through reflections would require half the game to be initialized.
tile.build = block.newEntity().init(tile, Team.sharded, false);
tile.build = block.newEntity().init(tile, Team.sharded, false, 0);
if(block.hasPower){
tile.build.power.graph = new PowerGraph(){
//assume there's always something consuming power