remove nearGround in favor of !nearLiquid
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@@ -103,15 +103,13 @@ public class Pathfinder implements Runnable{
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/** Packs a tile into its internal representation. */
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/** Packs a tile into its internal representation. */
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private int packTile(Tile tile){
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private int packTile(Tile tile){
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//TODO nearGround is just the inverse of nearLiquid?
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boolean nearLiquid = false, nearSolid = false;
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boolean nearLiquid = false, nearSolid = false, nearGround = false;
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for(int i = 0; i < 4; i++){
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for(int i = 0; i < 4; i++){
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Tile other = tile.getNearby(i);
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Tile other = tile.getNearby(i);
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if(other != null){
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if(other != null){
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if(other.floor().isLiquid) nearLiquid = true;
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if(other.floor().isLiquid) nearLiquid = true;
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if(other.solid()) nearSolid = true;
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if(other.solid()) nearSolid = true;
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if(!other.floor().isLiquid) nearGround = true;
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}
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}
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}
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}
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@@ -122,7 +120,7 @@ public class Pathfinder implements Runnable{
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tile.floor().isLiquid,
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tile.floor().isLiquid,
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tile.staticDarkness() >= 2,
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tile.staticDarkness() >= 2,
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nearLiquid,
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nearLiquid,
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nearGround,
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!nearLiquid, // means its near the ground
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nearSolid,
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nearSolid,
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tile.floor().isDeep(),
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tile.floor().isDeep(),
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tile.floor().damageTaken > 0.00001f
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tile.floor().damageTaken > 0.00001f
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