remove nearGround in favor of !nearLiquid

This commit is contained in:
LeoDog896
2020-09-30 11:15:11 -04:00
parent b38e7f66ad
commit 8751e77876

View File

@@ -103,15 +103,13 @@ public class Pathfinder implements Runnable{
/** Packs a tile into its internal representation. */ /** Packs a tile into its internal representation. */
private int packTile(Tile tile){ private int packTile(Tile tile){
//TODO nearGround is just the inverse of nearLiquid? boolean nearLiquid = false, nearSolid = false;
boolean nearLiquid = false, nearSolid = false, nearGround = false;
for(int i = 0; i < 4; i++){ for(int i = 0; i < 4; i++){
Tile other = tile.getNearby(i); Tile other = tile.getNearby(i);
if(other != null){ if(other != null){
if(other.floor().isLiquid) nearLiquid = true; if(other.floor().isLiquid) nearLiquid = true;
if(other.solid()) nearSolid = true; if(other.solid()) nearSolid = true;
if(!other.floor().isLiquid) nearGround = true;
} }
} }
@@ -122,7 +120,7 @@ public class Pathfinder implements Runnable{
tile.floor().isLiquid, tile.floor().isLiquid,
tile.staticDarkness() >= 2, tile.staticDarkness() >= 2,
nearLiquid, nearLiquid,
nearGround, !nearLiquid, // means its near the ground
nearSolid, nearSolid,
tile.floor().isDeep(), tile.floor().isDeep(),
tile.floor().damageTaken > 0.00001f tile.floor().damageTaken > 0.00001f