Duo range buff + graphite ammo buff

This commit is contained in:
Anuken
2025-04-05 12:59:26 -04:00
parent 9647b4fff6
commit 8771504cbe
8 changed files with 26 additions and 42 deletions

View File

@@ -3075,17 +3075,26 @@ public class Blocks{
Items.graphite, new BasicBulletType(3.5f, 18){{
width = 9f;
height = 12f;
reloadMultiplier = 0.6f;
ammoMultiplier = 4;
lifetime = 60f;
rangeChange = 16f;
hitColor = backColor = trailColor = Color.valueOf("858a9b");
frontColor = Color.valueOf("dae1ee");
}},
Items.silicon, new BasicBulletType(3f, 12){{
width = 7f;
height = 9f;
homingPower = 0.1f;
homingPower = 0.2f;
reloadMultiplier = 1.5f;
ammoMultiplier = 5;
lifetime = 60f;
trailLength = 5;
trailWidth = 1.5f;
hitColor = backColor = trailColor = Color.valueOf("707594");
frontColor = Color.valueOf("999ba0");
}}
);
@@ -3107,7 +3116,7 @@ public class Blocks{
recoil = 0.5f;
shootY = 3f;
reload = 20f;
range = 110;
range = 160;
shootCone = 15f;
ammoUseEffect = Fx.casing1;
health = 250;
@@ -3116,7 +3125,7 @@ public class Blocks{
coolant = consumeCoolant(0.1f);
researchCostMultiplier = 0.05f;
limitRange();
limitRange(5f);
}};
scatter = new ItemTurret("scatter"){{