1/2 cost rebalance
This commit is contained in:
@@ -411,7 +411,7 @@ public class Blocks implements ContentList{
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//region crafting
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graphitePress = new GenericCrafter("graphite-press"){{
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requirements(Category.crafting, ItemStack.with(Items.copper, 150, Items.lead, 60));
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requirements(Category.crafting, ItemStack.with(Items.copper, 75, Items.lead, 30));
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craftEffect = Fx.pulverizeMedium;
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outputItem = new ItemStack(Items.graphite, 1);
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@@ -423,7 +423,7 @@ public class Blocks implements ContentList{
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}};
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multiPress = new GenericCrafter("multi-press"){{
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requirements(Category.crafting, ItemStack.with(Items.titanium, 200, Items.silicon, 50, Items.lead, 200, Items.graphite, 100));
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requirements(Category.crafting, ItemStack.with(Items.titanium, 100, Items.silicon, 25, Items.lead, 100, Items.graphite, 50));
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craftEffect = Fx.pulverizeMedium;
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outputItem = new ItemStack(Items.graphite, 2);
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@@ -439,7 +439,7 @@ public class Blocks implements ContentList{
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}};
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siliconSmelter = new GenericSmelter("silicon-smelter"){{
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requirements(Category.crafting, ItemStack.with(Items.copper, 60, Items.lead, 50));
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requirements(Category.crafting, ItemStack.with(Items.copper, 30, Items.lead, 25));
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craftEffect = Fx.smeltsmoke;
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outputItem = new ItemStack(Items.silicon, 1);
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craftTime = 40f;
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@@ -453,7 +453,7 @@ public class Blocks implements ContentList{
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}};
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kiln = new GenericSmelter("kiln"){{
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requirements(Category.crafting, ItemStack.with(Items.copper, 120, Items.graphite, 60, Items.lead, 60));
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requirements(Category.crafting, ItemStack.with(Items.copper, 60, Items.graphite, 30, Items.lead, 30));
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craftEffect = Fx.smeltsmoke;
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outputItem = new ItemStack(Items.metaglass, 1);
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craftTime = 30f;
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@@ -466,7 +466,7 @@ public class Blocks implements ContentList{
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}};
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plastaniumCompressor = new GenericCrafter("plastanium-compressor"){{
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requirements(Category.crafting, ItemStack.with(Items.silicon, 160, Items.lead, 230, Items.graphite, 120, Items.titanium, 160));
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requirements(Category.crafting, ItemStack.with(Items.silicon, 80, Items.lead, 115, Items.graphite, 60, Items.titanium, 80));
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hasItems = true;
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liquidCapacity = 60f;
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craftTime = 60f;
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@@ -495,7 +495,7 @@ public class Blocks implements ContentList{
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}};
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phaseWeaver = new GenericCrafter("phase-weaver"){{
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requirements(Category.crafting, ItemStack.with(Items.silicon, 260, Items.lead, 240, Items.thorium, 150));
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requirements(Category.crafting, ItemStack.with(Items.silicon, 130, Items.lead, 120, Items.thorium, 75));
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craftEffect = Fx.smeltsmoke;
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outputItem = new ItemStack(Items.phasefabric, 1);
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craftTime = 120f;
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@@ -531,7 +531,7 @@ public class Blocks implements ContentList{
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}};
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surgeSmelter = new GenericSmelter("alloy-smelter"){{
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requirements(Category.crafting, ItemStack.with(Items.silicon, 160, Items.lead, 160, Items.thorium, 140));
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requirements(Category.crafting, ItemStack.with(Items.silicon, 80, Items.lead, 80, Items.thorium, 70));
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craftEffect = Fx.smeltsmoke;
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outputItem = new ItemStack(Items.surgealloy, 1);
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craftTime = 75f;
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@@ -543,7 +543,7 @@ public class Blocks implements ContentList{
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}};
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cryofluidMixer = new LiquidConverter("cryofluidmixer"){{
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requirements(Category.crafting, ItemStack.with(Items.lead, 130, Items.silicon, 80, Items.titanium, 120));
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requirements(Category.crafting, ItemStack.with(Items.lead, 65, Items.silicon, 40, Items.titanium, 60));
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outputLiquid = new LiquidStack(Liquids.cryofluid, 0.1f);
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craftTime = 60f;
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size = 2;
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@@ -581,7 +581,7 @@ public class Blocks implements ContentList{
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}};
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blastMixer = new GenericCrafter("blast-mixer"){{
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requirements(Category.crafting, ItemStack.with(Items.lead, 60, Items.titanium, 40));
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requirements(Category.crafting, ItemStack.with(Items.lead, 30, Items.titanium, 20));
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hasItems = true;
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hasPower = true;
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outputItem = new ItemStack(Items.blastCompound, 1);
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@@ -592,7 +592,7 @@ public class Blocks implements ContentList{
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}};
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pyratiteMixer = new GenericSmelter("pyratite-mixer"){{
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requirements(Category.crafting, ItemStack.with(Items.copper, 100, Items.lead, 50));
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requirements(Category.crafting, ItemStack.with(Items.copper, 50, Items.lead, 25));
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flameColor = Color.CLEAR;
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hasItems = true;
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hasPower = true;
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@@ -605,7 +605,7 @@ public class Blocks implements ContentList{
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}};
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melter = new GenericCrafter("melter"){{
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requirements(Category.crafting, ItemStack.with(Items.copper, 60, Items.lead, 70, Items.graphite, 90));
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requirements(Category.crafting, ItemStack.with(Items.copper, 30, Items.lead, 35, Items.graphite, 45));
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health = 200;
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outputLiquid = new LiquidStack(Liquids.slag, 2f);
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craftTime = 10f;
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@@ -616,12 +616,12 @@ public class Blocks implements ContentList{
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}};
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separator = new Separator("separator"){{
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requirements(Category.crafting, ItemStack.with(Items.copper, 60, Items.titanium, 50));
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requirements(Category.crafting, ItemStack.with(Items.copper, 30, Items.titanium, 25));
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results = ItemStack.with(
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Items.copper, 5,
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Items.lead, 3,
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Items.graphite, 2,
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Items.titanium, 2
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Items.copper, 5,
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Items.lead, 3,
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Items.graphite, 2,
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Items.titanium, 2
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);
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hasPower = true;
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craftTime = 35f;
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@@ -636,7 +636,7 @@ public class Blocks implements ContentList{
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}};
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sporePress = new GenericCrafter("spore-press"){{
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requirements(Category.crafting, ItemStack.with(Items.lead, 70, Items.silicon, 60));
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requirements(Category.crafting, ItemStack.with(Items.lead, 35, Items.silicon, 30));
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liquidCapacity = 60f;
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craftTime = 20f;
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outputLiquid = new LiquidStack(Liquids.oil, 6f);
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@@ -672,7 +672,7 @@ public class Blocks implements ContentList{
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}};
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pulverizer = new GenericCrafter("pulverizer"){{
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requirements(Category.crafting, ItemStack.with(Items.copper, 60, Items.lead, 50));
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requirements(Category.crafting, ItemStack.with(Items.copper, 30, Items.lead, 25));
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outputItem = new ItemStack(Items.sand, 1);
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craftEffect = Fx.pulverize;
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craftTime = 40f;
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@@ -695,7 +695,7 @@ public class Blocks implements ContentList{
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}};
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coalCentrifuge = new GenericCrafter("coal-centrifuge"){{
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requirements(Category.crafting, ItemStack.with(Items.titanium, 40, Items.graphite, 80, Items.lead, 60));
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requirements(Category.crafting, ItemStack.with(Items.titanium, 20, Items.graphite, 40, Items.lead, 30));
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craftEffect = Fx.smeltsmoke;
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outputItem = new ItemStack(Items.coal, 1);
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craftTime = 30f;
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@@ -707,7 +707,7 @@ public class Blocks implements ContentList{
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}};
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incinerator = new Incinerator("incinerator"){{
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requirements(Category.crafting, ItemStack.with(Items.graphite, 10, Items.lead, 30));
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requirements(Category.crafting, ItemStack.with(Items.graphite, 5, Items.lead, 15));
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health = 90;
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consumes.power(0.50f);
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}};
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@@ -773,67 +773,67 @@ public class Blocks implements ContentList{
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}};
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copperWall = new Wall("copper-wall"){{
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requirements(Category.defense, ItemStack.with(Items.copper, 12));
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requirements(Category.defense, ItemStack.with(Items.copper, 6));
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health = 80 * wallHealthMultiplier;
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}};
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copperWallLarge = new Wall("copper-wall-large"){{
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requirements(Category.defense, ItemStack.with(Items.copper, 12 * 4));
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requirements(Category.defense, ItemStack.mult(copperWall.buildRequirements, 4));
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health = 80 * 4 * wallHealthMultiplier;
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size = 2;
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}};
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titaniumWall = new Wall("titanium-wall"){{
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requirements(Category.defense, ItemStack.with(Items.titanium, 12));
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requirements(Category.defense, ItemStack.with(Items.titanium, 6));
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health = 110 * wallHealthMultiplier;
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}};
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titaniumWallLarge = new Wall("titanium-wall-large"){{
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requirements(Category.defense, ItemStack.with(Items.titanium, 12 * 4));
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requirements(Category.defense, ItemStack.mult(titaniumWall.buildRequirements, 4));
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health = 110 * wallHealthMultiplier * 4;
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size = 2;
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}};
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thoriumWall = new Wall("thorium-wall"){{
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requirements(Category.defense, ItemStack.with(Items.thorium, 12));
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requirements(Category.defense, ItemStack.with(Items.thorium, 6));
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health = 200 * wallHealthMultiplier;
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}};
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thoriumWallLarge = new Wall("thorium-wall-large"){{
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requirements(Category.defense, ItemStack.with(Items.thorium, 12 * 4));
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requirements(Category.defense, ItemStack.mult(thoriumWall.buildRequirements, 4));
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health = 200 * wallHealthMultiplier * 4;
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size = 2;
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}};
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phaseWall = new DeflectorWall("phase-wall"){{
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requirements(Category.defense, ItemStack.with(Items.phasefabric, 12));
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requirements(Category.defense, ItemStack.with(Items.phasefabric, 6));
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health = 150 * wallHealthMultiplier;
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}};
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phaseWallLarge = new DeflectorWall("phase-wall-large"){{
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requirements(Category.defense, ItemStack.with(Items.phasefabric, 12 * 4));
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requirements(Category.defense, ItemStack.mult(phaseWall.buildRequirements, 4));
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health = 150 * 4 * wallHealthMultiplier;
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size = 2;
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}};
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surgeWall = new SurgeWall("surge-wall"){{
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requirements(Category.defense, ItemStack.with(Items.surgealloy, 12));
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requirements(Category.defense, ItemStack.with(Items.surgealloy, 6));
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health = 230 * wallHealthMultiplier;
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}};
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surgeWallLarge = new SurgeWall("surge-wall-large"){{
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requirements(Category.defense, ItemStack.with(Items.surgealloy, 12 * 4));
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requirements(Category.defense, ItemStack.mult(surgeWall.buildRequirements, 4));
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health = 230 * 4 * wallHealthMultiplier;
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size = 2;
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}};
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door = new Door("door"){{
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requirements(Category.defense, ItemStack.with(Items.titanium, 12, Items.silicon, 8));
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requirements(Category.defense, ItemStack.with(Items.titanium, 6, Items.silicon, 4));
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health = 100 * wallHealthMultiplier;
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}};
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doorLarge = new Door("door-large"){{
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requirements(Category.defense, ItemStack.with(Items.titanium, 12 * 4, Items.silicon, 8 * 4));
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requirements(Category.defense, ItemStack.mult(door.buildRequirements, 4));
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openfx = Fx.dooropenlarge;
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closefx = Fx.doorcloselarge;
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health = 100 * 4 * wallHealthMultiplier;
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@@ -841,7 +841,7 @@ public class Blocks implements ContentList{
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}};
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mender = new MendProjector("mender"){{
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requirements(Category.effect, ItemStack.with(Items.lead, 60, Items.copper, 50));
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requirements(Category.effect, ItemStack.with(Items.lead, 30, Items.copper, 25));
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consumes.power(0.3f);
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size = 1;
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reload = 200f;
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@@ -854,7 +854,7 @@ public class Blocks implements ContentList{
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}};
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mendProjector = new MendProjector("mend-projector"){{
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requirements(Category.effect, ItemStack.with(Items.lead, 200, Items.titanium, 50, Items.silicon, 80));
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requirements(Category.effect, ItemStack.with(Items.lead, 100, Items.titanium, 25, Items.silicon, 40));
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consumes.power(1.5f);
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size = 2;
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reload = 250f;
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@@ -865,21 +865,21 @@ public class Blocks implements ContentList{
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}};
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overdriveProjector = new OverdriveProjector("overdrive-projector"){{
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requirements(Category.effect, ItemStack.with(Items.lead, 200, Items.titanium, 150, Items.silicon, 150, Items.plastanium, 60));
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requirements(Category.effect, ItemStack.with(Items.lead, 100, Items.titanium, 75, Items.silicon, 75, Items.plastanium, 30));
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consumes.power(3.50f);
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size = 2;
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consumes.item(Items.phasefabric).boost();
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}};
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forceProjector = new ForceProjector("force-projector"){{
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requirements(Category.effect, ItemStack.with(Items.lead, 200, Items.titanium, 150, Items.silicon, 250));
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requirements(Category.effect, ItemStack.with(Items.lead, 100, Items.titanium, 75, Items.silicon, 125));
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size = 3;
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consumes.item(Items.phasefabric).boost();
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consumes.power(3f);
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}};
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shockMine = new ShockMine("shock-mine"){{
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requirements(Category.effect, ItemStack.with(Items.lead, 50, Items.silicon, 25));
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requirements(Category.effect, ItemStack.with(Items.lead, 25, Items.silicon, 12));
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hasShadow = false;
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health = 40;
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damage = 11;
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@@ -898,53 +898,53 @@ public class Blocks implements ContentList{
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}};
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titaniumConveyor = new Conveyor("titanium-conveyor"){{
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requirements(Category.distribution, ItemStack.with(Items.copper, 2, Items.lead, 1, Items.titanium, 1));
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requirements(Category.distribution, ItemStack.with(Items.copper, 1, Items.lead, 1, Items.titanium, 1));
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health = 65;
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speed = 0.08f;
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}};
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junction = new Junction("junction"){{
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requirements(Category.distribution, ItemStack.with(Items.copper, 3), true);
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requirements(Category.distribution, ItemStack.with(Items.copper, 1), true);
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speed = 26;
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capacity = 15;
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health = 30;
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}};
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itemBridge = new BufferedItemBridge("bridge-conveyor"){{
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requirements(Category.distribution, ItemStack.with(Items.lead, 8, Items.copper, 8));
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requirements(Category.distribution, ItemStack.with(Items.lead, 4, Items.copper, 4));
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range = 4;
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speed = 70f;
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bufferCapacity = 15;
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}};
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phaseConveyor = new ItemBridge("phase-conveyor"){{
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requirements(Category.distribution, ItemStack.with(Items.phasefabric, 10, Items.silicon, 15, Items.lead, 20, Items.graphite, 20));
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requirements(Category.distribution, ItemStack.with(Items.phasefabric, 5, Items.silicon, 7, Items.lead, 10, Items.graphite, 10));
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range = 12;
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hasPower = true;
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consumes.power(0.30f);
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}};
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sorter = new Sorter("sorter"){{
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requirements(Category.distribution, ItemStack.with(Items.lead, 4, Items.copper, 4));
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requirements(Category.distribution, ItemStack.with(Items.lead, 2, Items.copper, 2));
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}};
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router = new Router("router"){{
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requirements(Category.distribution, ItemStack.with(Items.copper, 6));
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requirements(Category.distribution, ItemStack.with(Items.copper, 3));
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}};
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distributor = new Router("distributor"){{
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requirements(Category.distribution, ItemStack.with(Items.lead, 8, Items.copper, 8));
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requirements(Category.distribution, ItemStack.with(Items.lead, 4, Items.copper, 4));
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size = 2;
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}};
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overflowGate = new OverflowGate("overflow-gate"){{
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requirements(Category.distribution, ItemStack.with(Items.lead, 4, Items.copper, 8));
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requirements(Category.distribution, ItemStack.with(Items.lead, 2, Items.copper, 4));
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}};
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massDriver = new MassDriver("mass-driver"){{
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requirements(Category.distribution, ItemStack.with(Items.titanium, 250, Items.silicon, 150, Items.lead, 250, Items.thorium, 100));
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requirements(Category.distribution, ItemStack.with(Items.titanium, 125, Items.silicon, 75, Items.lead, 125, Items.thorium, 50));
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size = 3;
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itemCapacity = 120;
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reloadTime = 200f;
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@@ -956,12 +956,12 @@ public class Blocks implements ContentList{
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//region liquid
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mechanicalPump = new Pump("mechanical-pump"){{
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requirements(Category.liquid, ItemStack.with(Items.copper, 30, Items.lead, 20));
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requirements(Category.liquid, ItemStack.with(Items.copper, 15, Items.lead, 10));
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pumpAmount = 0.1f;
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}};
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rotaryPump = new Pump("rotary-pump"){{
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requirements(Category.liquid, ItemStack.with(Items.copper, 140, Items.lead, 100, Items.silicon, 40, Items.titanium, 70));
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requirements(Category.liquid, ItemStack.with(Items.copper, 70, Items.lead, 50, Items.silicon, 20, Items.titanium, 35));
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pumpAmount = 0.8f;
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consumes.power(0.15f);
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liquidCapacity = 30f;
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@@ -970,7 +970,7 @@ public class Blocks implements ContentList{
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}};
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thermalPump = new Pump("thermal-pump"){{
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requirements(Category.liquid, ItemStack.with(Items.copper, 160, Items.lead, 130, Items.silicon, 60, Items.titanium, 80, Items.thorium, 70));
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requirements(Category.liquid, ItemStack.with(Items.copper, 80, Items.lead, 65, Items.silicon, 30, Items.titanium, 40, Items.thorium, 35));
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pumpAmount = 1.5f;
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consumes.power(0.30f);
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liquidCapacity = 40f;
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@@ -984,36 +984,36 @@ public class Blocks implements ContentList{
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}};
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pulseConduit = new Conduit("pulse-conduit"){{
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requirements(Category.liquid, ItemStack.with(Items.titanium, 1, Items.metaglass, 2));
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requirements(Category.liquid, ItemStack.with(Items.titanium, 1, Items.metaglass, 1));
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liquidCapacity = 16f;
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liquidFlowFactor = 4.9f;
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health = 90;
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}};
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liquidRouter = new LiquidRouter("liquid-router"){{
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requirements(Category.liquid, ItemStack.with(Items.titanium, 4, Items.metaglass, 4));
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requirements(Category.liquid, ItemStack.with(Items.titanium, 2, Items.metaglass, 2));
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liquidCapacity = 20f;
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}};
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liquidTank = new LiquidTank("liquid-tank"){{
|
||||
requirements(Category.liquid, ItemStack.with(Items.titanium, 50, Items.metaglass, 50));
|
||||
requirements(Category.liquid, ItemStack.with(Items.titanium, 25, Items.metaglass, 25));
|
||||
size = 3;
|
||||
liquidCapacity = 1500f;
|
||||
health = 500;
|
||||
}};
|
||||
|
||||
liquidJunction = new LiquidJunction("liquid-junction"){{
|
||||
requirements(Category.liquid, ItemStack.with(Items.titanium, 4, Items.metaglass, 4));
|
||||
requirements(Category.liquid, ItemStack.with(Items.titanium, 2, Items.metaglass, 2));
|
||||
}};
|
||||
|
||||
bridgeConduit = new LiquidExtendingBridge("bridge-conduit"){{
|
||||
requirements(Category.liquid, ItemStack.with(Items.titanium, 8, Items.metaglass, 8));
|
||||
requirements(Category.liquid, ItemStack.with(Items.titanium, 4, Items.metaglass, 4));
|
||||
range = 4;
|
||||
hasPower = false;
|
||||
}};
|
||||
|
||||
phaseConduit = new LiquidBridge("phase-conduit"){{
|
||||
requirements(Category.liquid, ItemStack.with(Items.phasefabric, 10, Items.silicon, 15, Items.metaglass, 40, Items.titanium, 20));
|
||||
requirements(Category.liquid, ItemStack.with(Items.phasefabric, 5, Items.silicon, 7, Items.metaglass, 20, Items.titanium, 10));
|
||||
range = 12;
|
||||
hasPower = true;
|
||||
consumes.power(0.30f);
|
||||
@@ -1023,51 +1023,51 @@ public class Blocks implements ContentList{
|
||||
//region power
|
||||
|
||||
powerNode = new PowerNode("power-node"){{
|
||||
requirements(Category.power, ItemStack.with(Items.copper, 2, Items.lead, 6));
|
||||
requirements(Category.power, ItemStack.with(Items.copper, 1, Items.lead, 3));
|
||||
maxNodes = 4;
|
||||
laserRange = 6;
|
||||
}};
|
||||
|
||||
powerNodeLarge = new PowerNode("power-node-large"){{
|
||||
requirements(Category.power, ItemStack.with(Items.titanium, 10, Items.lead, 20, Items.silicon, 6));
|
||||
requirements(Category.power, ItemStack.with(Items.titanium, 5, Items.lead, 10, Items.silicon, 3));
|
||||
size = 2;
|
||||
maxNodes = 6;
|
||||
laserRange = 9.5f;
|
||||
}};
|
||||
|
||||
surgeTower = new PowerNode("surge-tower"){{
|
||||
requirements(Category.power, ItemStack.with(Items.titanium, 15, Items.lead, 20, Items.silicon, 30, Items.surgealloy, 30));
|
||||
requirements(Category.power, ItemStack.with(Items.titanium, 7, Items.lead, 10, Items.silicon, 15, Items.surgealloy, 15));
|
||||
size = 2;
|
||||
maxNodes = 2;
|
||||
laserRange = 30f;
|
||||
}};
|
||||
|
||||
battery = new Battery("battery"){{
|
||||
requirements(Category.power, ItemStack.with(Items.copper, 8, Items.lead, 40));
|
||||
requirements(Category.power, ItemStack.with(Items.copper, 4, Items.lead, 20));
|
||||
consumes.powerBuffered(4000f);
|
||||
}};
|
||||
|
||||
batteryLarge = new Battery("battery-large"){{
|
||||
requirements(Category.power, ItemStack.with(Items.titanium, 40, Items.lead, 80, Items.silicon, 40));
|
||||
requirements(Category.power, ItemStack.with(Items.titanium, 20, Items.lead, 40, Items.silicon, 20));
|
||||
size = 3;
|
||||
consumes.powerBuffered(50000f);
|
||||
}};
|
||||
|
||||
combustionGenerator = new BurnerGenerator("combustion-generator"){{
|
||||
requirements(Category.power, ItemStack.with(Items.copper, 50, Items.lead, 30));
|
||||
requirements(Category.power, ItemStack.with(Items.copper, 25, Items.lead, 15));
|
||||
powerProduction = 1f;
|
||||
itemDuration = 60f;
|
||||
}};
|
||||
|
||||
thermalGenerator = new ThermalGenerator("thermal-generator"){{
|
||||
requirements(Category.power, ItemStack.with(Items.copper, 80, Items.graphite, 70, Items.lead, 100, Items.silicon, 70, Items.metaglass, 80));
|
||||
requirements(Category.power, ItemStack.with(Items.copper, 40, Items.graphite, 35, Items.lead, 50, Items.silicon, 35, Items.metaglass, 40));
|
||||
powerProduction = 1.8f;
|
||||
generateEffect = Fx.redgeneratespark;
|
||||
size = 2;
|
||||
}};
|
||||
|
||||
turbineGenerator = new BurnerGenerator("turbine-generator"){{
|
||||
requirements(Category.power, ItemStack.with(Items.copper, 70, Items.graphite, 50, Items.lead, 80, Items.silicon, 60));
|
||||
requirements(Category.power, ItemStack.with(Items.copper, 35, Items.graphite, 25, Items.lead, 40, Items.silicon, 30));
|
||||
powerProduction = 6f;
|
||||
itemDuration = 40f;
|
||||
consumes.liquid(Liquids.water, 0.05f);
|
||||
@@ -1076,7 +1076,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
differentialGenerator = new SingleTypeGenerator(true, false, "differential-generator"){{
|
||||
requirements(Category.power, ItemStack.with(Items.copper, 140, Items.titanium, 100, Items.lead, 200, Items.silicon, 130, Items.metaglass, 100));
|
||||
requirements(Category.power, ItemStack.with(Items.copper, 70, Items.titanium, 50, Items.lead, 100, Items.silicon, 65, Items.metaglass, 50));
|
||||
powerProduction = 16f;
|
||||
itemDuration = 60f;
|
||||
hasLiquids = true;
|
||||
@@ -1087,25 +1087,25 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
rtgGenerator = new DecayGenerator("rtg-generator"){{
|
||||
requirements(Category.power, ItemStack.with(Items.lead, 200, Items.silicon, 150, Items.phasefabric, 50, Items.plastanium, 150, Items.thorium, 100));
|
||||
requirements(Category.power, ItemStack.with(Items.lead, 100, Items.silicon, 75, Items.phasefabric, 25, Items.plastanium, 75, Items.thorium, 50));
|
||||
size = 2;
|
||||
powerProduction = 3f;
|
||||
itemDuration = 220f;
|
||||
}};
|
||||
|
||||
solarPanel = new SolarGenerator("solar-panel"){{
|
||||
requirements(Category.power, ItemStack.with(Items.lead, 20, Items.silicon, 30));
|
||||
requirements(Category.power, ItemStack.with(Items.lead, 10, Items.silicon, 15));
|
||||
powerProduction = 0.06f;
|
||||
}};
|
||||
|
||||
largeSolarPanel = new SolarGenerator("solar-panel-large"){{
|
||||
requirements(Category.power, ItemStack.with(Items.lead, 200, Items.silicon, 290, Items.phasefabric, 30));
|
||||
requirements(Category.power, ItemStack.with(Items.lead, 100, Items.silicon, 145, Items.phasefabric, 15));
|
||||
size = 3;
|
||||
powerProduction = 0.9f;
|
||||
}};
|
||||
|
||||
thoriumReactor = new NuclearReactor("thorium-reactor"){{
|
||||
requirements(Category.power, ItemStack.with(Items.lead, 600, Items.silicon, 400, Items.graphite, 300, Items.thorium, 300, Items.metaglass, 100));
|
||||
requirements(Category.power, ItemStack.with(Items.lead, 300, Items.silicon, 200, Items.graphite, 150, Items.thorium, 150, Items.metaglass, 50));
|
||||
size = 3;
|
||||
health = 700;
|
||||
powerProduction = 14f;
|
||||
@@ -1115,7 +1115,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
impactReactor = new ImpactReactor("impact-reactor"){{
|
||||
requirements(Category.power, ItemStack.with(Items.lead, 1000, Items.silicon, 600, Items.graphite, 800, Items.thorium, 200, Items.surgealloy, 500, Items.metaglass, 500));
|
||||
requirements(Category.power, ItemStack.with(Items.lead, 500, Items.silicon, 300, Items.graphite, 400, Items.thorium, 100, Items.surgealloy, 250, Items.metaglass, 250));
|
||||
size = 4;
|
||||
health = 900;
|
||||
powerProduction = 130f;
|
||||
@@ -1129,7 +1129,7 @@ public class Blocks implements ContentList{
|
||||
//region production
|
||||
|
||||
mechanicalDrill = new Drill("mechanical-drill"){{
|
||||
requirements(Category.production, ItemStack.with(Items.copper, 25), true);
|
||||
requirements(Category.production, ItemStack.with(Items.copper, 12), true);
|
||||
tier = 2;
|
||||
drillTime = 600;
|
||||
size = 2;
|
||||
@@ -1138,7 +1138,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
pneumaticDrill = new Drill("pneumatic-drill"){{
|
||||
requirements(Category.production, ItemStack.with(Items.copper, 35, Items.graphite, 15));
|
||||
requirements(Category.production, ItemStack.with(Items.copper, 17, Items.graphite, 7));
|
||||
tier = 3;
|
||||
drillTime = 400;
|
||||
size = 2;
|
||||
@@ -1147,7 +1147,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
laserDrill = new Drill("laser-drill"){{
|
||||
requirements(Category.production, ItemStack.with(Items.copper, 70, Items.graphite, 60, Items.silicon, 60, Items.titanium, 40));
|
||||
requirements(Category.production, ItemStack.with(Items.copper, 35, Items.graphite, 30, Items.silicon, 30, Items.titanium, 20));
|
||||
drillTime = 280;
|
||||
size = 3;
|
||||
hasPower = true;
|
||||
@@ -1160,7 +1160,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
blastDrill = new Drill("blast-drill"){{
|
||||
requirements(Category.production, ItemStack.with(Items.copper, 130, Items.silicon, 120, Items.titanium, 100, Items.thorium, 150));
|
||||
requirements(Category.production, ItemStack.with(Items.copper, 65, Items.silicon, 60, Items.titanium, 50, Items.thorium, 75));
|
||||
drillTime = 280;
|
||||
size = 4;
|
||||
drawRim = true;
|
||||
@@ -1177,7 +1177,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
waterExtractor = new SolidPump("water-extractor"){{
|
||||
requirements(Category.production, ItemStack.with(Items.copper, 50, Items.graphite, 50, Items.lead, 40));
|
||||
requirements(Category.production, ItemStack.with(Items.copper, 25, Items.graphite, 25, Items.lead, 20));
|
||||
result = Liquids.water;
|
||||
pumpAmount = 0.13f;
|
||||
size = 2;
|
||||
@@ -1189,7 +1189,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
cultivator = new Cultivator("cultivator"){{
|
||||
requirements(Category.production, ItemStack.with(Items.copper, 20, Items.lead, 50, Items.silicon, 20));
|
||||
requirements(Category.production, ItemStack.with(Items.copper, 10, Items.lead, 25, Items.silicon, 10));
|
||||
outputItem = new ItemStack(Items.sporePod, 1);
|
||||
craftTime = 140;
|
||||
size = 2;
|
||||
@@ -1202,7 +1202,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
oilExtractor = new Fracker("oil-extractor"){{
|
||||
requirements(Category.production, ItemStack.with(Items.copper, 300, Items.graphite, 350, Items.lead, 230, Items.thorium, 230, Items.silicon, 150));
|
||||
requirements(Category.production, ItemStack.with(Items.copper, 150, Items.graphite, 175, Items.lead, 115, Items.thorium, 115, Items.silicon, 75));
|
||||
result = Liquids.oil;
|
||||
updateEffect = Fx.pulverize;
|
||||
liquidCapacity = 50f;
|
||||
@@ -1221,7 +1221,7 @@ public class Blocks implements ContentList{
|
||||
//region storage
|
||||
|
||||
coreShard = new CoreBlock("core-shard"){{
|
||||
requirements(Category.effect, () -> false, ItemStack.with(Items.titanium, 2000));
|
||||
requirements(Category.effect, () -> false, ItemStack.with(Items.titanium, 1000));
|
||||
alwaysUnlocked = true;
|
||||
|
||||
health = 1100;
|
||||
@@ -1230,7 +1230,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
coreFoundation = new CoreBlock("core-foundation"){{
|
||||
requirements(Category.effect, () -> false, ItemStack.with(Items.titanium, 3000, Items.silicon, 2000));
|
||||
requirements(Category.effect, () -> false, ItemStack.with(Items.titanium, 1500, Items.silicon, 1000));
|
||||
|
||||
health = 2000;
|
||||
itemCapacity = 9000;
|
||||
@@ -1238,7 +1238,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
coreNucleus = new CoreBlock("core-nucleus"){{
|
||||
requirements(Category.effect, () -> false, ItemStack.with(Items.titanium, 8000, Items.silicon, 4000, Items.surgealloy, 2000));
|
||||
requirements(Category.effect, () -> false, ItemStack.with(Items.titanium, 4000, Items.silicon, 2000, Items.surgealloy, 1000));
|
||||
|
||||
health = 4000;
|
||||
itemCapacity = 13000;
|
||||
@@ -1246,24 +1246,24 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
vault = new Vault("vault"){{
|
||||
requirements(Category.effect, ItemStack.with(Items.titanium, 500, Items.thorium, 250));
|
||||
requirements(Category.effect, ItemStack.with(Items.titanium, 250, Items.thorium, 125));
|
||||
size = 3;
|
||||
itemCapacity = 1000;
|
||||
}};
|
||||
|
||||
container = new Vault("container"){{
|
||||
requirements(Category.effect, ItemStack.with(Items.titanium, 200));
|
||||
requirements(Category.effect, ItemStack.with(Items.titanium, 100));
|
||||
size = 2;
|
||||
itemCapacity = 300;
|
||||
}};
|
||||
|
||||
unloader = new Unloader("unloader"){{
|
||||
requirements(Category.effect, ItemStack.with(Items.titanium, 50, Items.silicon, 60));
|
||||
requirements(Category.effect, ItemStack.with(Items.titanium, 25, Items.silicon, 30));
|
||||
speed = 7f;
|
||||
}};
|
||||
|
||||
launchPad = new LaunchPad("launch-pad"){{
|
||||
requirements(Category.effect, () -> world.isZone(), ItemStack.with(Items.copper, 500, Items.silicon, 150, Items.lead, 200));
|
||||
requirements(Category.effect, () -> world.isZone(), ItemStack.with(Items.copper, 250, Items.silicon, 75, Items.lead, 100));
|
||||
size = 3;
|
||||
itemCapacity = 100;
|
||||
launchTime = 60f * 16;
|
||||
@@ -1272,7 +1272,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
launchPadLarge = new LaunchPad("launch-pad-large"){{
|
||||
requirements(Category.effect, () -> world.isZone(), ItemStack.with(Items.titanium, 400, Items.silicon, 300, Items.lead, 500, Items.plastanium, 150));
|
||||
requirements(Category.effect, () -> world.isZone(), ItemStack.with(Items.titanium, 200, Items.silicon, 150, Items.lead, 250, Items.plastanium, 75));
|
||||
size = 4;
|
||||
itemCapacity = 250;
|
||||
launchTime = 60f * 14;
|
||||
@@ -1285,12 +1285,12 @@ public class Blocks implements ContentList{
|
||||
//region turrets
|
||||
|
||||
duo = new DoubleTurret("duo"){{
|
||||
requirements(Category.turret, ItemStack.with(Items.copper, 70), true);
|
||||
requirements(Category.turret, ItemStack.with(Items.copper, 35), true);
|
||||
ammo(
|
||||
Items.copper, Bullets.standardCopper,
|
||||
Items.graphite, Bullets.standardDense,
|
||||
Items.pyratite, Bullets.standardIncendiary,
|
||||
Items.silicon, Bullets.standardHoming
|
||||
Items.copper, Bullets.standardCopper,
|
||||
Items.graphite, Bullets.standardDense,
|
||||
Items.pyratite, Bullets.standardIncendiary,
|
||||
Items.silicon, Bullets.standardHoming
|
||||
);
|
||||
reload = 20f;
|
||||
restitution = 0.03f;
|
||||
@@ -1303,10 +1303,10 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
scatter = new BurstTurret("scatter"){{
|
||||
requirements(Category.turret, ItemStack.with(Items.copper, 170, Items.lead, 90));
|
||||
requirements(Category.turret, ItemStack.with(Items.copper, 85, Items.lead, 45));
|
||||
ammo(
|
||||
Items.scrap, Bullets.flakScrap,
|
||||
Items.lead, Bullets.flakLead
|
||||
Items.scrap, Bullets.flakScrap,
|
||||
Items.lead, Bullets.flakLead
|
||||
);
|
||||
reload = 18f;
|
||||
range = 170f;
|
||||
@@ -1324,10 +1324,10 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
scorch = new ItemTurret("scorch"){{
|
||||
requirements(Category.turret, ItemStack.with(Items.copper, 50, Items.graphite, 45));
|
||||
requirements(Category.turret, ItemStack.with(Items.copper, 25, Items.graphite, 22));
|
||||
ammo(
|
||||
Items.coal, Bullets.basicFlame,
|
||||
Items.pyratite, Bullets.pyraFlame
|
||||
Items.coal, Bullets.basicFlame,
|
||||
Items.pyratite, Bullets.pyraFlame
|
||||
);
|
||||
recoil = 0f;
|
||||
reload = 4f;
|
||||
@@ -1339,11 +1339,11 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
hail = new ArtilleryTurret("hail"){{
|
||||
requirements(Category.turret, ItemStack.with(Items.copper, 80, Items.graphite, 35));
|
||||
requirements(Category.turret, ItemStack.with(Items.copper, 40, Items.graphite, 17));
|
||||
ammo(
|
||||
Items.graphite, Bullets.artilleryDense,
|
||||
Items.silicon, Bullets.artilleryHoming,
|
||||
Items.pyratite, Bullets.artlleryIncendiary
|
||||
Items.graphite, Bullets.artilleryDense,
|
||||
Items.silicon, Bullets.artilleryHoming,
|
||||
Items.pyratite, Bullets.artlleryIncendiary
|
||||
);
|
||||
reload = 60f;
|
||||
recoil = 2f;
|
||||
@@ -1354,12 +1354,12 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
wave = new LiquidTurret("wave"){{
|
||||
requirements(Category.turret, ItemStack.with(Items.metaglass, 90, Items.lead, 150));
|
||||
requirements(Category.turret, ItemStack.with(Items.metaglass, 45, Items.lead, 75));
|
||||
ammo(
|
||||
Liquids.water, Bullets.waterShot,
|
||||
Liquids.slag, Bullets.slagShot,
|
||||
Liquids.cryofluid, Bullets.cryoShot,
|
||||
Liquids.oil, Bullets.oilShot
|
||||
Liquids.water, Bullets.waterShot,
|
||||
Liquids.slag, Bullets.slagShot,
|
||||
Liquids.cryofluid, Bullets.cryoShot,
|
||||
Liquids.oil, Bullets.oilShot
|
||||
);
|
||||
size = 2;
|
||||
recoil = 0f;
|
||||
@@ -1381,7 +1381,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
lancer = new ChargeTurret("lancer"){{
|
||||
requirements(Category.turret, ItemStack.with(Items.copper, 50, Items.lead, 100, Items.silicon, 90));
|
||||
requirements(Category.turret, ItemStack.with(Items.copper, 25, Items.lead, 50, Items.silicon, 45));
|
||||
range = 155f;
|
||||
chargeTime = 50f;
|
||||
chargeMaxDelay = 30f;
|
||||
@@ -1403,7 +1403,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
arc = new PowerTurret("arc"){{
|
||||
requirements(Category.turret, ItemStack.with(Items.copper, 70, Items.lead, 70));
|
||||
requirements(Category.turret, ItemStack.with(Items.copper, 35, Items.lead, 35));
|
||||
shootType = Bullets.arc;
|
||||
reload = 24f;
|
||||
shootCone = 40f;
|
||||
@@ -1419,11 +1419,11 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
swarmer = new BurstTurret("swarmer"){{
|
||||
requirements(Category.turret, ItemStack.with(Items.graphite, 70, Items.titanium, 70, Items.plastanium, 90, Items.silicon, 60));
|
||||
requirements(Category.turret, ItemStack.with(Items.graphite, 35, Items.titanium, 35, Items.plastanium, 45, Items.silicon, 30));
|
||||
ammo(
|
||||
Items.blastCompound, Bullets.missileExplosive,
|
||||
Items.pyratite, Bullets.missileIncendiary,
|
||||
Items.surgealloy, Bullets.missileSurge
|
||||
Items.blastCompound, Bullets.missileExplosive,
|
||||
Items.pyratite, Bullets.missileIncendiary,
|
||||
Items.surgealloy, Bullets.missileSurge
|
||||
);
|
||||
reload = 40f;
|
||||
shots = 4;
|
||||
@@ -1436,13 +1436,13 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
salvo = new BurstTurret("salvo"){{
|
||||
requirements(Category.turret, ItemStack.with(Items.copper, 210, Items.graphite, 190, Items.titanium, 120));
|
||||
requirements(Category.turret, ItemStack.with(Items.copper, 105, Items.graphite, 95, Items.titanium, 60));
|
||||
ammo(
|
||||
Items.copper, Bullets.standardCopper,
|
||||
Items.graphite, Bullets.standardDense,
|
||||
Items.pyratite, Bullets.standardIncendiary,
|
||||
Items.silicon, Bullets.standardHoming,
|
||||
Items.thorium, Bullets.standardThorium
|
||||
Items.copper, Bullets.standardCopper,
|
||||
Items.graphite, Bullets.standardDense,
|
||||
Items.pyratite, Bullets.standardIncendiary,
|
||||
Items.silicon, Bullets.standardHoming,
|
||||
Items.thorium, Bullets.standardThorium
|
||||
);
|
||||
|
||||
size = 2;
|
||||
@@ -1460,7 +1460,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
fuse = new ItemTurret("fuse"){{
|
||||
requirements(Category.turret, ItemStack.with(Items.copper, 450, Items.graphite, 450, Items.thorium, 200));
|
||||
requirements(Category.turret, ItemStack.with(Items.copper, 225, Items.graphite, 225, Items.thorium, 100));
|
||||
|
||||
reload = 35f;
|
||||
shootShake = 4f;
|
||||
@@ -1512,13 +1512,13 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
ripple = new ArtilleryTurret("ripple"){{
|
||||
requirements(Category.turret, ItemStack.with(Items.copper, 300, Items.graphite, 270, Items.titanium, 120));
|
||||
requirements(Category.turret, ItemStack.with(Items.copper, 150, Items.graphite, 135, Items.titanium, 60));
|
||||
ammo(
|
||||
Items.graphite, Bullets.artilleryDense,
|
||||
Items.silicon, Bullets.artilleryHoming,
|
||||
Items.pyratite, Bullets.artlleryIncendiary,
|
||||
Items.blastCompound, Bullets.artilleryExplosive,
|
||||
Items.plastanium, Bullets.arilleryPlastic
|
||||
Items.graphite, Bullets.artilleryDense,
|
||||
Items.silicon, Bullets.artilleryHoming,
|
||||
Items.pyratite, Bullets.artlleryIncendiary,
|
||||
Items.blastCompound, Bullets.artilleryExplosive,
|
||||
Items.plastanium, Bullets.arilleryPlastic
|
||||
);
|
||||
size = 3;
|
||||
shots = 4;
|
||||
@@ -1537,11 +1537,11 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
cyclone = new ItemTurret("cyclone"){{
|
||||
requirements(Category.turret, ItemStack.with(Items.copper, 400, Items.titanium, 250, Items.plastanium, 160));
|
||||
requirements(Category.turret, ItemStack.with(Items.copper, 200, Items.titanium, 125, Items.plastanium, 80));
|
||||
ammo(
|
||||
Items.blastCompound, Bullets.flakExplosive,
|
||||
Items.plastanium, Bullets.flakPlastic,
|
||||
Items.surgealloy, Bullets.flakSurge
|
||||
Items.blastCompound, Bullets.flakExplosive,
|
||||
Items.plastanium, Bullets.flakPlastic,
|
||||
Items.surgealloy, Bullets.flakSurge
|
||||
);
|
||||
xRand = 4f;
|
||||
reload = 6f;
|
||||
@@ -1556,11 +1556,11 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
spectre = new DoubleTurret("spectre"){{
|
||||
requirements(Category.turret, ItemStack.with(Items.copper, 700, Items.graphite, 600, Items.surgealloy, 500, Items.plastanium, 350, Items.thorium, 500));
|
||||
requirements(Category.turret, ItemStack.with(Items.copper, 350, Items.graphite, 300, Items.surgealloy, 250, Items.plastanium, 175, Items.thorium, 250));
|
||||
ammo(
|
||||
Items.graphite, Bullets.standardDenseBig,
|
||||
Items.pyratite, Bullets.standardIncendiaryBig,
|
||||
Items.thorium, Bullets.standardThoriumBig
|
||||
Items.graphite, Bullets.standardDenseBig,
|
||||
Items.pyratite, Bullets.standardIncendiaryBig,
|
||||
Items.thorium, Bullets.standardThoriumBig
|
||||
);
|
||||
reload = 6f;
|
||||
coolantMultiplier = 0.5f;
|
||||
@@ -1581,7 +1581,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
meltdown = new LaserTurret("meltdown"){{
|
||||
requirements(Category.turret, ItemStack.with(Items.copper, 500, Items.lead, 700, Items.graphite, 600, Items.surgealloy, 650, Items.silicon, 650));
|
||||
requirements(Category.turret, ItemStack.with(Items.copper, 250, Items.lead, 350, Items.graphite, 300, Items.surgealloy, 325, Items.silicon, 325));
|
||||
shootType = Bullets.meltdownLaser;
|
||||
shootEffect = Fx.shootBigSmoke2;
|
||||
shootCone = 40f;
|
||||
@@ -1602,7 +1602,7 @@ public class Blocks implements ContentList{
|
||||
//region units
|
||||
|
||||
draugFactory = new UnitFactory("draug-factory"){{
|
||||
requirements(Category.units, ItemStack.with(Items.copper, 60, Items.lead, 140));
|
||||
requirements(Category.units, ItemStack.with(Items.copper, 30, Items.lead, 70));
|
||||
type = UnitTypes.draug;
|
||||
produceTime = 2500;
|
||||
size = 2;
|
||||
@@ -1612,7 +1612,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
spiritFactory = new UnitFactory("spirit-factory"){{
|
||||
requirements(Category.units, ItemStack.with(Items.metaglass, 70, Items.lead, 110, Items.silicon, 90));
|
||||
requirements(Category.units, ItemStack.with(Items.metaglass, 35, Items.lead, 55, Items.silicon, 45));
|
||||
type = UnitTypes.spirit;
|
||||
produceTime = 2850;
|
||||
size = 2;
|
||||
@@ -1622,7 +1622,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
phantomFactory = new UnitFactory("phantom-factory"){{
|
||||
requirements(Category.units, ItemStack.with(Items.titanium, 90, Items.thorium, 80, Items.lead, 110, Items.silicon, 210));
|
||||
requirements(Category.units, ItemStack.with(Items.titanium, 45, Items.thorium, 40, Items.lead, 55, Items.silicon, 105));
|
||||
type = UnitTypes.phantom;
|
||||
produceTime = 3650;
|
||||
size = 2;
|
||||
@@ -1632,7 +1632,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
wraithFactory = new UnitFactory("wraith-factory"){{
|
||||
requirements(Category.units, padVisible, ItemStack.with(Items.titanium, 60, Items.lead, 80, Items.silicon, 90));
|
||||
requirements(Category.units, padVisible, ItemStack.with(Items.titanium, 30, Items.lead, 40, Items.silicon, 45));
|
||||
type = UnitTypes.wraith;
|
||||
produceTime = 750;
|
||||
size = 2;
|
||||
@@ -1641,7 +1641,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
ghoulFactory = new UnitFactory("ghoul-factory"){{
|
||||
requirements(Category.units, padVisible, ItemStack.with(Items.titanium, 150, Items.lead, 130, Items.silicon, 220));
|
||||
requirements(Category.units, padVisible, ItemStack.with(Items.titanium, 75, Items.lead, 65, Items.silicon, 110));
|
||||
type = UnitTypes.ghoul;
|
||||
produceTime = 1150;
|
||||
size = 3;
|
||||
@@ -1650,7 +1650,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
revenantFactory = new UnitFactory("revenant-factory"){{
|
||||
requirements(Category.units, padVisible, ItemStack.with(Items.plastanium, 100, Items.titanium, 300, Items.lead, 300, Items.silicon, 400));
|
||||
requirements(Category.units, padVisible, ItemStack.with(Items.plastanium, 50, Items.titanium, 150, Items.lead, 150, Items.silicon, 200));
|
||||
type = UnitTypes.revenant;
|
||||
produceTime = 2000;
|
||||
size = 4;
|
||||
@@ -1659,7 +1659,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
daggerFactory = new UnitFactory("dagger-factory"){{
|
||||
requirements(Category.units, padVisible, ItemStack.with(Items.lead, 110, Items.silicon, 70));
|
||||
requirements(Category.units, padVisible, ItemStack.with(Items.lead, 55, Items.silicon, 35));
|
||||
type = UnitTypes.dagger;
|
||||
produceTime = 850;
|
||||
size = 2;
|
||||
@@ -1668,7 +1668,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
crawlerFactory = new UnitFactory("crawler-factory"){{
|
||||
requirements(Category.units, padVisible, ItemStack.with(Items.lead, 50, Items.silicon, 80));
|
||||
requirements(Category.units, padVisible, ItemStack.with(Items.lead, 25, Items.silicon, 40));
|
||||
type = UnitTypes.crawler;
|
||||
produceTime = 250;
|
||||
size = 2;
|
||||
@@ -1678,7 +1678,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
titanFactory = new UnitFactory("titan-factory"){{
|
||||
requirements(Category.units, padVisible, ItemStack.with(Items.graphite, 100, Items.lead, 100, Items.silicon, 90));
|
||||
requirements(Category.units, padVisible, ItemStack.with(Items.graphite, 50, Items.lead, 50, Items.silicon, 45));
|
||||
type = UnitTypes.titan;
|
||||
produceTime = 1050;
|
||||
size = 3;
|
||||
@@ -1687,7 +1687,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
fortressFactory = new UnitFactory("fortress-factory"){{
|
||||
requirements(Category.units, padVisible, ItemStack.with(Items.thorium, 80, Items.lead, 220, Items.silicon, 150));
|
||||
requirements(Category.units, padVisible, ItemStack.with(Items.thorium, 40, Items.lead, 110, Items.silicon, 75));
|
||||
type = UnitTypes.fortress;
|
||||
produceTime = 2000;
|
||||
size = 3;
|
||||
@@ -1697,7 +1697,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
repairPoint = new RepairPoint("repair-point"){{
|
||||
requirements(Category.units, ItemStack.with(Items.lead, 30, Items.copper, 30, Items.silicon, 30));
|
||||
requirements(Category.units, ItemStack.with(Items.lead, 15, Items.copper, 15, Items.silicon, 15));
|
||||
repairSpeed = 0.3f;
|
||||
powerUse = 1f;
|
||||
}};
|
||||
@@ -1706,49 +1706,49 @@ public class Blocks implements ContentList{
|
||||
//region upgrades
|
||||
|
||||
dartPad = new MechPad("dart-mech-pad"){{
|
||||
requirements(Category.upgrade, ItemStack.with(Items.lead, 200, Items.graphite, 100, Items.copper, 150));
|
||||
requirements(Category.upgrade, ItemStack.with(Items.lead, 100, Items.graphite, 50, Items.copper, 75));
|
||||
mech = Mechs.alpha;
|
||||
size = 2;
|
||||
consumes.power(0.5f);
|
||||
}};
|
||||
|
||||
deltaPad = new MechPad("delta-mech-pad"){{
|
||||
requirements(Category.upgrade, ItemStack.with(Items.lead, 350, Items.titanium, 350, Items.copper, 400, Items.silicon, 450, Items.thorium, 300));
|
||||
requirements(Category.upgrade, ItemStack.with(Items.lead, 175, Items.titanium, 175, Items.copper, 200, Items.silicon, 225, Items.thorium, 150));
|
||||
mech = Mechs.delta;
|
||||
size = 2;
|
||||
consumes.power(0.7f);
|
||||
}};
|
||||
|
||||
tauPad = new MechPad("tau-mech-pad"){{
|
||||
requirements(Category.upgrade, ItemStack.with(Items.lead, 250, Items.titanium, 250, Items.copper, 250, Items.silicon, 250));
|
||||
requirements(Category.upgrade, ItemStack.with(Items.lead, 125, Items.titanium, 125, Items.copper, 125, Items.silicon, 125));
|
||||
mech = Mechs.tau;
|
||||
size = 2;
|
||||
consumes.power(1f);
|
||||
}};
|
||||
|
||||
omegaPad = new MechPad("omega-mech-pad"){{
|
||||
requirements(Category.upgrade, ItemStack.with(Items.lead, 450, Items.graphite, 550, Items.silicon, 650, Items.thorium, 600, Items.surgealloy, 240));
|
||||
requirements(Category.upgrade, ItemStack.with(Items.lead, 225, Items.graphite, 275, Items.silicon, 325, Items.thorium, 300, Items.surgealloy, 120));
|
||||
mech = Mechs.omega;
|
||||
size = 3;
|
||||
consumes.power(1.2f);
|
||||
}};
|
||||
|
||||
javelinPad = new MechPad("javelin-ship-pad"){{
|
||||
requirements(Category.upgrade, ItemStack.with(Items.lead, 350, Items.silicon, 450, Items.titanium, 500, Items.plastanium, 400, Items.phasefabric, 200));
|
||||
requirements(Category.upgrade, ItemStack.with(Items.lead, 175, Items.silicon, 225, Items.titanium, 250, Items.plastanium, 200, Items.phasefabric, 100));
|
||||
mech = Mechs.javelin;
|
||||
size = 2;
|
||||
consumes.power(0.8f);
|
||||
}};
|
||||
|
||||
tridentPad = new MechPad("trident-ship-pad"){{
|
||||
requirements(Category.upgrade, ItemStack.with(Items.lead, 250, Items.copper, 250, Items.silicon, 250, Items.titanium, 300, Items.plastanium, 200));
|
||||
requirements(Category.upgrade, ItemStack.with(Items.lead, 125, Items.copper, 125, Items.silicon, 125, Items.titanium, 150, Items.plastanium, 100));
|
||||
mech = Mechs.trident;
|
||||
size = 2;
|
||||
consumes.power(1f);
|
||||
}};
|
||||
|
||||
glaivePad = new MechPad("glaive-ship-pad"){{
|
||||
requirements(Category.upgrade, ItemStack.with(Items.lead, 450, Items.silicon, 650, Items.titanium, 700, Items.plastanium, 600, Items.surgealloy, 200));
|
||||
requirements(Category.upgrade, ItemStack.with(Items.lead, 225, Items.silicon, 325, Items.titanium, 350, Items.plastanium, 300, Items.surgealloy, 100));
|
||||
mech = Mechs.glaive;
|
||||
size = 3;
|
||||
consumes.power(1.2f);
|
||||
@@ -1756,4 +1756,4 @@ public class Blocks implements ContentList{
|
||||
|
||||
//endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -23,6 +23,14 @@ public class ItemStack implements Comparable<ItemStack>{
|
||||
return other != null && other.item == item && other.amount == amount;
|
||||
}
|
||||
|
||||
public static ItemStack[] mult(ItemStack[] stacks, int amount){
|
||||
ItemStack[] copy = new ItemStack[stacks.length];
|
||||
for(int i = 0; i < copy.length; i++){
|
||||
copy[i] = new ItemStack(stacks[i].item, stacks[i].amount * amount);
|
||||
}
|
||||
return copy;
|
||||
}
|
||||
|
||||
public static ItemStack[] with(Object... items){
|
||||
ItemStack[] stacks = new ItemStack[items.length / 2];
|
||||
for(int i = 0; i < items.length; i += 2){
|
||||
|
||||
Reference in New Issue
Block a user