Aegires Nerf (#8899)
* Update EnergyFieldAbility.java Nerfs aegires. hard. 3x less healing (3% to 1%) * Update UnitTypes.java segments better. reload 6 frames to 4 frames damage 25 to 30 * Update EnergyFieldAbility.java Ty balam * Update UnitTypes.java Ty balam! :D * Update UnitTypes.java Thanks balam :D * Add EnergyFieldAbility.sameTypeHealMult * Apply to aegires Repair amount to other units is now 1.5% (50% of pre nerf) Repair amount to aegires is now 0.75% (25% of pre nerf) --------- Co-authored-by: BalaM314 <71201189+BalaM314@users.noreply.github.com>
This commit is contained in:
@@ -2153,13 +2153,15 @@ public class UnitTypes{
|
||||
abilities.add(new EnergyFieldAbility(40f, 65f, 180f){{
|
||||
statusDuration = 60f * 6f;
|
||||
maxTargets = 25;
|
||||
healPercent = 1.5f;
|
||||
sameTypeHealMult = 0.5f;
|
||||
}});
|
||||
|
||||
for(float mountY : new float[]{-18f, 14}){
|
||||
weapons.add(new PointDefenseWeapon("point-defense-mount"){{
|
||||
x = 12.5f;
|
||||
y = mountY;
|
||||
reload = 6f;
|
||||
reload = 4f;
|
||||
targetInterval = 8f;
|
||||
targetSwitchInterval = 8f;
|
||||
|
||||
@@ -2167,7 +2169,7 @@ public class UnitTypes{
|
||||
shootEffect = Fx.sparkShoot;
|
||||
hitEffect = Fx.pointHit;
|
||||
maxRange = 180f;
|
||||
damage = 25f;
|
||||
damage = 30f;
|
||||
}};
|
||||
}});
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user