Bugfixes
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@@ -180,6 +180,7 @@ public class Renderer implements ApplicationListener{
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}
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graphics.clear(clearColor);
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Draw.reset();
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//TODO 'animated water' is a bad name for this setting
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if(Core.settings.getBool("animatedwater") || Core.settings.getBool("animatedshields")){
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@@ -204,7 +205,7 @@ public class Renderer implements ApplicationListener{
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blocks.floor.endDraw();
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});
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Draw.drawRange(Layer.blockBuilding, () -> Draw.shader(Shaders.blockbuild, false), Draw::shader);
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Draw.drawRange(Layer.blockBuilding, () -> Draw.shader(Shaders.blockbuild, true), Draw::shader);
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if(state.rules.lighting){
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Draw.draw(Layer.light, lights::draw);
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@@ -169,14 +169,7 @@ public class BuildBlock extends Block{
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@Override
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public void draw(){
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//When breaking, don't draw the previous block... since it's the thing you were breaking
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if(cblock != null && previous == cblock){
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return;
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}
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if(previous == null || cblock == null) return;
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if(Core.atlas.isFound(previous.icon(Cicon.full))){
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if(!(previous == null || cblock == null || previous == cblock) && Core.atlas.isFound(previous.icon(Cicon.full))){
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Draw.rect(previous.icon(Cicon.full), x, y, previous.rotate ? tile.rotation() * 90 : 0);
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}
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