Sprite cleanup / Bullets
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@@ -12,8 +12,9 @@ public class UnitTypes implements ContentList{
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crawler, titan, fortress, eruptor, chaosArray, eradicator;
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public static @EntityDef({Unitc.class, Legsc.class}) UnitDef dagger;
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public static @EntityDef({Unitc.class, WaterMovec.class}) UnitDef vanguard;
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public static UnitDef vanguard, alpha, delta, tau, omega, dart, javelin, trident, glaive;
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public static UnitDef alpha, delta, tau, omega, dart, javelin, trident, glaive;
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public static UnitDef starter;
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@@ -35,6 +36,22 @@ public class UnitTypes implements ContentList{
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}});
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}};
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vanguard = new UnitDef("vanguard"){{
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speed = 0.3f;
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drag = 0.1f;
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hitsize = 8f;
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mass = 1.75f;
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health = 130;
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weapons.add(new Weapon("chain-blaster"){{
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reload = 10f;
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x = 1.25f;
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alternate = true;
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rotate = true;
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ejectEffect = Fx.shellEjectSmall;
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bullet = Bullets.standardCopper;
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}});
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}};
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/*
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draug = new UnitDef("draug", MinerDrone::new){{
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flying = true;
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