Sprite cleanup / Bullets
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@@ -8,6 +8,7 @@ import arc.struct.*;
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import arc.util.*;
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import arc.util.noise.*;
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import mindustry.ctype.*;
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import mindustry.gen.*;
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import mindustry.tools.ImagePacker.*;
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import mindustry.type.*;
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import mindustry.ui.*;
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@@ -190,9 +191,11 @@ public class Generators{
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Image image = ImagePacker.get(type.region);
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image.draw(type.baseRegion);
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image.draw(type.legRegion);
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image.draw(type.legRegion, true, false);
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if(type.constructor.get() instanceof Legsc){
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image.draw(type.baseRegion);
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image.draw(type.legRegion);
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image.draw(type.legRegion, true, false);
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}
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image.draw(type.region);
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for(Weapon weapon : type.weapons){
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