Renaming before uploading new code

This commit is contained in:
Anuken
2017-05-03 00:08:24 -04:00
parent f5e30f53e0
commit 883610d928
26 changed files with 155 additions and 168 deletions
@@ -0,0 +1,22 @@
package io.anuke.mindustry.ai;
import com.badlogic.gdx.ai.pfa.Heuristic;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.TileType;
public class MHueristic implements Heuristic<Tile>{
//so this means that the cost of going through solids is 10x going through non solids
float multiplier = 10f;
@Override
public float estimate(Tile node, Tile other){
float cost = Math.abs(node.worldx() - other.worldx()) + Math.abs(node.worldy() - other.worldy());
//TODO balance multiplier
if(node.artifical() && node.block().solid) cost += TileType.tilesize*multiplier;
if(other.artifical() && other.block().solid) cost += TileType.tilesize*multiplier;
return cost;
}
}
@@ -0,0 +1,38 @@
package io.anuke.mindustry.ai;
import com.badlogic.gdx.ai.pfa.Connection;
import com.badlogic.gdx.ai.pfa.indexed.IndexedGraph;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.Moment;
import io.anuke.mindustry.world.Tile;
/**Tilegraph that ignores player-made tiles.*/
public class PassTileGraph implements IndexedGraph<Tile>{
private Array<Connection<Tile>> tempConnections = new Array<Connection<Tile>>();
@Override
public Array<Connection<Tile>> getConnections(Tile fromNode){
tempConnections.clear();
if(fromNode.block().solid && !fromNode.block().update)
return tempConnections;
for(Tile tile : fromNode.getNearby()){
if(tile != null && (!tile.block().solid || tile.block().update))
tempConnections.add(new TileConnection(fromNode, tile));
}
return tempConnections;
}
@Override
public int getIndex(Tile node){
return node.x+node.y*Moment.i.size;
}
@Override
public int getNodeCount(){
return Moment.i.size*Moment.i.size;
}
}
@@ -0,0 +1,100 @@
package io.anuke.mindustry.ai;
import com.badlogic.gdx.ai.pfa.DefaultGraphPath;
import com.badlogic.gdx.ai.pfa.indexed.IndexedAStarPathFinder;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.Moment;
import io.anuke.mindustry.entities.Enemy;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.entities.Entities;
import io.anuke.ucore.entities.Entity;
public class Pathfind{
static MHueristic heuristic = new MHueristic();
static TileGraph graph = new TileGraph();
static PassTileGraph passgraph = new PassTileGraph();
static IndexedAStarPathFinder<Tile> pathfinder = new IndexedAStarPathFinder<Tile>(graph);
static IndexedAStarPathFinder<Tile> passpathfinder = new IndexedAStarPathFinder<Tile>(passgraph);
static Array<DefaultGraphPath<Tile>> paths = new Array<>();
static Vector2 vector = new Vector2();
static public Vector2 find(Enemy enemy){
if(enemy.node == -1){
findNode(enemy);
}
//-1 is only possible here if both pathfindings failed, which should NOT happen
//check graph code
DefaultGraphPath<Tile> path = paths.get(enemy.spawn);
Tile target = path.get(enemy.node);
float dst = Vector2.dst(enemy.x, enemy.y, target.worldx(), target.worldy());
if(dst < 2){
if(enemy.node <= path.getCount()-2)
enemy.node ++;
target = path.get(enemy.node);
}
return vector.set(target.worldx(), target.worldy());
}
static public void reset(){
paths.clear();
}
static public void updatePath(){
if(paths.size == 0){
for(int i = 0; i < Moment.i.spawnpoints.size; i ++){
DefaultGraphPath<Tile> path = new DefaultGraphPath<>();
paths.add(path);
}
}
int i = 0;
for(DefaultGraphPath<Tile> path : paths){
path.clear();
passpathfinder.searchNodePath(
Moment.i.spawnpoints.get(i),
Moment.i.core, heuristic, path);
//for(Tile tile : path){
// Effects.effect("ind", tile.worldx(), tile.worldy());
///}
i++;
}
for(Entity e : Entities.all()){
if(e instanceof Enemy){
findNode((Enemy)e);
}
}
}
static void findNode(Enemy enemy){
DefaultGraphPath<Tile> path = paths.get(enemy.spawn);
Tile closest = null;
float ldst = 0f;
int cindex = -1;
for(int i = 0; i < path.getCount(); i ++){
Tile tile = path.get(i);
float dst = Vector2.dst(tile.worldx(), tile.worldy(), enemy.x, enemy.y);
if(closest == null || dst < ldst){
ldst = dst;
closest = tile;
cindex = i;
}
}
enemy.node = cindex;
}
}
@@ -0,0 +1,30 @@
package io.anuke.mindustry.ai;
import com.badlogic.gdx.ai.pfa.Connection;
import io.anuke.mindustry.world.Tile;
public class TileConnection implements Connection{
Tile a, b;
public TileConnection(Tile a, Tile b){
this.a = a;
this.b = b;
}
@Override
public float getCost(){
return Math.abs(a.worldx() - b.worldx()) + Math.abs(a.worldy() - b.worldy());
}
@Override
public Object getFromNode(){
return a;
}
@Override
public Object getToNode(){
return b;
}
}
@@ -0,0 +1,36 @@
package io.anuke.mindustry.ai;
import com.badlogic.gdx.ai.pfa.Connection;
import com.badlogic.gdx.ai.pfa.indexed.IndexedGraph;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.Moment;
import io.anuke.mindustry.world.Tile;
public class TileGraph implements IndexedGraph<Tile>{
private Array<Connection<Tile>> tempConnections = new Array<Connection<Tile>>();
@Override
public Array<Connection<Tile>> getConnections(Tile fromNode){
tempConnections.clear();
if(fromNode.block().solid && fromNode != Moment.i.core)
return tempConnections;
for(Tile tile : fromNode.getNearby()){
if(tile != null && (!tile.block().solid || tile == Moment.i.core))
tempConnections.add(new TileConnection(fromNode, tile));
}
return tempConnections;
}
@Override
public int getIndex(Tile node){
return node.x+node.y*Moment.i.size;
}
@Override
public int getNodeCount(){
return Moment.i.size*Moment.i.size;
}
}