Renaming before uploading new code

This commit is contained in:
Anuken
2017-05-03 00:08:24 -04:00
parent f5e30f53e0
commit 883610d928
26 changed files with 155 additions and 168 deletions
@@ -0,0 +1,26 @@
package io.anuke.mindustry.entities;
import io.anuke.ucore.core.Draw;
public class BossEnemy extends Enemy{
public BossEnemy(int spawn) {
super(spawn);
reload = 8;
bullet = BulletType.smallfast;
rotatespeed = 30f;
maxhealth = 260;
hitsize = 8;
speed = 0.27f;
heal();
range = 70;
}
@Override
public void draw(){
Draw.rect("bossmech", x, y, direction.angle()-90);
}
}
@@ -0,0 +1,52 @@
package io.anuke.mindustry.entities;
import io.anuke.mindustry.Moment;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.TileType;
import io.anuke.ucore.entities.BulletEntity;
import io.anuke.ucore.entities.Entity;
import io.anuke.ucore.entities.SolidEntity;
import io.anuke.ucore.util.Mathf;
public class Bullet extends BulletEntity{
BulletType type;
public Bullet(BulletType type, Entity owner, float x, float y, float angle){
super(type, owner, angle);
set(x, y);
this.type = type;
}
public void draw(){
type.draw(this);
}
@Override
public void update(){
int tilex = Mathf.scl2(x, TileType.tilesize);
int tiley = Mathf.scl2(y, TileType.tilesize);
Tile tile = Moment.i.tile(tilex, tiley);
if(tile != null && tile.entity != null &&
tile.entity.collide(this) && !tile.entity.dead){
tile.entity.collision(this);
remove();
type.removed(this);
}
super.update();
}
@Override
public void collision(SolidEntity other){
super.collision(other);
type.removed(this);
}
@Override
public int getDamage(){
return type.damage;
}
}
@@ -0,0 +1,82 @@
package io.anuke.mindustry.entities;
import com.badlogic.gdx.graphics.Color;
import io.anuke.ucore.core.Draw;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.entities.BaseBulletType;
public abstract class BulletType extends BaseBulletType<Bullet>{
public static final BulletType
stone = new BulletType(1.5f, 2){
public void draw(Bullet b){
Draw.color("gray");
Draw.square(b.x, b.y, 1f);
Draw.clear();
}
},
iron = new BulletType(1.7f, 2){
public void draw(Bullet b){
Draw.color("gray");
Draw.rect("bullet", b.x, b.y, b.angle());
Draw.clear();
}
},
sniper = new BulletType(3f, 17){
public void draw(Bullet b){
Draw.color("light gray");
Draw.rect("bullet", b.x, b.y, b.angle());
Draw.clear();
}
},
small = new BulletType(1.5f, 1){
public void draw(Bullet b){
Draw.color("orange");
Draw.rect("bullet", b.x, b.y, b.angle());
Draw.clear();
}
},
smallfast = new BulletType(1.6f, 2){
Color color = new Color(0x8b5ec9ff);
public void draw(Bullet b){
Draw.color(color);
Draw.rect("bullet", b.x, b.y, b.angle());
Draw.clear();
}
},
flame = new BulletType(0.6f, 4){
public void draw(Bullet b){
Draw.color(Color.YELLOW, Color.SCARLET, b.time/lifetime);
float size = 6f-b.time/lifetime*5f;
Draw.rect("circle", b.x, b.y, size, size);
Draw.clear();
}
},
flameshot = new BulletType(0.5f, 3){
public void draw(Bullet b){
Draw.color(Color.ORANGE, Color.SCARLET, b.time/lifetime);
float size = 6f-b.time/lifetime*5f;
Draw.rect("circle", b.x, b.y, size, size);
Draw.clear();
}
},
shot = new BulletType(2.4f, 2){
{lifetime=40;}
public void draw(Bullet b){
Draw.color(Color.GOLD);
Draw.rect("bullet", b.x, b.y, b.angle());
Draw.clear();
}
};
private BulletType(float speed, int damage){
this.speed = speed;
this.damage = damage;
}
@Override
public void removed(Bullet b){
Effects.effect("hit", b);
}
}
@@ -0,0 +1,112 @@
package io.anuke.mindustry.entities;
import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.Control;
import io.anuke.mindustry.Moment;
import io.anuke.mindustry.ai.Pathfind;
import io.anuke.mindustry.world.TileType;
import io.anuke.ucore.core.Draw;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Sounds;
import io.anuke.ucore.entities.*;
import io.anuke.ucore.util.Timers;
public class Enemy extends DestructibleEntity{
public static int amount = 0;
public Vector2 direction = new Vector2();
public float xvelocity, yvelocity;
public float speed = 0.3f;
public int node = -1;
public Entity target;
public int spawn;
public float reload = 40;
public float range = 60;
public BulletType bullet = BulletType.small;
public float length = 4;
public float rotatespeed = 8f;
public String shootsound = "enemyshoot";
public Enemy(int spawn){
this.spawn = spawn;
hitsize = 5;
maxhealth = 30;
heal();
amount ++;
}
void move(){
Vector2 vec = Pathfind.find(this);
vec.sub(x, y).setLength(speed);
Moment.module(Control.class).tryMove(this, vec.x*delta, vec.y*delta);
//if(Timers.get(this, 10))
target = TileType.findTileTarget(x, y, null, range, false);
//no tile found
if(target == null)
target = Entities.getClosest(x, y, range, e->{
return e instanceof Player;
});
if(target != null){
if(Timers.get(this, reload)){
shoot();
Sounds.play(shootsound);
}
}
}
public void shoot(){
vector.set(length, 0).rotate(direction.angle());
new Bullet(bullet, this, x+vector.x, y+vector.y, direction.angle()).add();
}
@Override
public boolean collides(SolidEntity other){
return (other instanceof Bullet) && !(((Bullet)other).owner instanceof Enemy);
}
@Override
public void onDeath(){
Effects.effect("explosion", this);
Effects.shake(3f, 4f);
Sounds.play("explosion");
remove();
}
@Override
public void removed(){
amount --;
}
@Override
public void update(){
float lastx = x, lasty = y;
move();
xvelocity = x - lastx;
yvelocity = y-lasty;
if(target == null){
direction.add(xvelocity, yvelocity);
direction.limit(speed*rotatespeed);
}else{
float angle = angleTo(target);
direction.lerp(vector.set(0, 1).setAngle(angle), 0.25f);
}
}
@Override
public void draw(){
Draw.rect("mech1", x, y, direction.angle()-90);
}
}
@@ -0,0 +1,22 @@
package io.anuke.mindustry.entities;
import io.anuke.ucore.core.Draw;
public class FastEnemy extends Enemy{
public FastEnemy(int spawn) {
super(spawn);
speed = 0.7f;
reload = 30;
maxhealth = 20;
heal();
}
@Override
public void draw(){
Draw.rect("fastmech", x, y, direction.angle()-90);
}
}
@@ -0,0 +1,27 @@
package io.anuke.mindustry.entities;
import io.anuke.ucore.core.Draw;
public class FlameEnemy extends Enemy{
public FlameEnemy(int spawn) {
super(spawn);
speed = 0.35f;
maxhealth = 150;
reload = 6;
bullet = BulletType.flameshot;
shootsound = "flame";
range = 40;
heal();
}
@Override
public void draw(){
Draw.rect("firemech", x, y, direction.angle()-90);
}
}
@@ -0,0 +1,89 @@
package io.anuke.mindustry.entities;
import com.badlogic.gdx.Input.Buttons;
import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.Control;
import io.anuke.mindustry.Moment;
import io.anuke.mindustry.UI;
import io.anuke.ucore.core.*;
import io.anuke.ucore.entities.DestructibleEntity;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Timers;
public class Player extends DestructibleEntity{
Vector2 direction = new Vector2();
float speed = 1f;
float rotation;
float reload;
Weapon weapon = Weapon.blaster;
public Player(){
hitsize = 5;
maxhealth = 100;
heal();
}
@Override
public void onDeath(){
remove();
Effects.effect("explosion", this);
Effects.shake(4f, 5f);
Effects.effect("respawn", this);
Timers.run(Moment.i.respawntime, ()->{
set(Moment.i.core.worldx(), Moment.i.core.worldy()-8);
heal();
add();
});
}
@Override
public void removed(){
}
@Override
public void draw(){
Draw.rect("player", x, y, direction.angle()-90);
}
@Override
public void update(){
if(health < maxhealth && Timers.get(this, 50))
health ++;
vector.set(0, 0);
if(Inputs.keyDown("up"))
vector.y += speed;
if(Inputs.keyDown("down"))
vector.y -= speed;
if(Inputs.keyDown("left"))
vector.x -= speed;
if(Inputs.keyDown("right"))
vector.x += speed;
reload -= delta;
boolean shooting = Inputs.buttonDown(Buttons.LEFT) && Moment.i.recipe == null && !Moment.module(UI.class).hasMouse();
if(shooting && reload <= 0){
weapon.shoot(this);
Sounds.play("shoot");
reload = weapon.reload;
}
vector.limit(speed);
Moment.module(Control.class).tryMove(this, vector.x*delta, vector.y*delta);
if(!shooting){
direction.add(vector.scl(delta));
direction.limit(speed*6);
}else{
float angle = Angles.mouseAngle(x, y);
direction.lerp(vector.set(0, 1).setAngle(angle), 0.26f);
}
}
}
@@ -0,0 +1,105 @@
package io.anuke.mindustry.entities;
import com.badlogic.gdx.utils.DelayedRemovalArray;
import com.badlogic.gdx.utils.ObjectMap;
import io.anuke.mindustry.Moment;
import io.anuke.mindustry.ai.Pathfind;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.TileType;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Sounds;
import io.anuke.ucore.entities.Entity;
public class TileEntity extends Entity{
public final Tile tile;
public DelayedRemovalArray<ItemPos> convey = new DelayedRemovalArray<>();
public ObjectMap<Item, Integer> items = new ObjectMap<>();
public int shots;
public TileEntity link;
public float rotation;
public int maxhealth, health;
public boolean dead = false;
public TileEntity(Tile tile){
this.tile = tile;
x = tile.worldx();
y = tile.worldy();
maxhealth = tile.block().health;
health = maxhealth;
}
public void onDeath(){
dead = true;
if(tile.block() == TileType.core){
Moment.i.coreDestroyed();
}
tile.setBlock(TileType.air);
Pathfind.updatePath();
Effects.shake(4f, 4f);
Effects.effect("explosion", this);
Sounds.play("break");
}
public void collision(Bullet other){
health -= other.getDamage();
if(health <= 0) onDeath();
}
public boolean collide(Bullet other){
return other.owner instanceof Enemy;
}
@Override
public void update(){
tile.block().update(tile);
}
public int totalItems(){
int sum = 0;
for(Item item : Item.values()){
sum += items.get(item, 0);
}
return sum;
}
public boolean hasItem(Item item){
return items.get(item, 0) > 0;
}
public void addItem(Item item, int amount){
items.put(item, items.get(item, 0) + amount);
}
public void removeItem(Item item, int amount){
items.put(item, items.get(item, 0) - amount);
}
public void addConvey(Item item){
addConvey(item, 0);
}
public void addConvey(Item item, float pos){
ItemPos posa = new ItemPos(item);
posa.pos = pos;
convey.add(posa);
}
public void removeConvey(ItemPos pos){
convey.removeValue(pos, true);
}
static public class ItemPos{
public Item item;
public float pos;
public ItemPos(Item item){
this.item = item;
}
}
}
@@ -0,0 +1,28 @@
package io.anuke.mindustry.entities;
import io.anuke.ucore.entities.Entity;
import io.anuke.ucore.util.Angles;
public enum Weapon{
blaster(15, BulletType.shot){
{
unlocked = true;
}
};
public float reload;
public BulletType type;
public boolean unlocked;
private Weapon(float reload, BulletType type){
this.reload = reload;
this.type = type;
}
public void shoot(Player p){
bullet(p, p.x, p.y);
}
void bullet(Entity owner, float x, float y){
new Bullet(type, owner, x, y, Angles.mouseAngle(owner.x, owner.y)).add();
}
}