Renaming before uploading new code

This commit is contained in:
Anuken
2017-05-03 00:08:24 -04:00
parent f5e30f53e0
commit 883610d928
26 changed files with 155 additions and 168 deletions
@@ -0,0 +1,5 @@
package io.anuke.mindustry.resource;
public enum Item{
stone, iron, coal, steel;
}
@@ -0,0 +1,12 @@
package io.anuke.mindustry.resource;
public class ItemStack{
public Item item;
public int amount;
public float pos;
public ItemStack(Item item, int amount){
this.item = item;
this.amount = amount;
}
}
@@ -0,0 +1,55 @@
package io.anuke.mindustry.resource;
import static io.anuke.mindustry.resource.Section.*;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.world.TileType;
public enum Recipe{
stonewall(distribution, TileType.stonewall, stack(Item.stone, 5)),
ironwall(distribution, TileType.ironwall, stack(Item.iron, 5)),
steelwall(distribution, TileType.steelwall, stack(Item.steel, 5)),
conveyor(distribution, TileType.conveyor, stack(Item.stone, 1)),
fastconveyor(distribution, TileType.steelconveyor, stack(Item.steel, 1)),
router(distribution, TileType.router, stack(Item.stone, 3)),
turret(defense, TileType.turret, stack(Item.stone, 8)),
dturret(defense, TileType.doubleturret, stack(Item.stone, 12)),
machineturret(defense, TileType.machineturret, stack(Item.iron, 15), stack(Item.stone, 20)),
shotgunturret(defense, TileType.shotgunturret, stack(Item.iron, 15), stack(Item.steel, 24)),
flameturret(defense, TileType.flameturret, stack(Item.iron, 25), stack(Item.steel, 18)),
sniperturret(defense, TileType.sniperturret, stack(Item.iron, 30), stack(Item.steel, 20)),
healturret(defense, TileType.repairturret, stack(Item.iron, 40)),
megahealturret(defense, TileType.megarepairturret, stack(Item.iron, 30), stack(Item.steel, 40)),
drill(production, TileType.stonedrill, stack(Item.stone, 6)),
irondrill(production, TileType.irondrill, stack(Item.stone, 40)),
coaldrill(production, TileType.coaldrill, stack(Item.stone, 40), stack(Item.iron, 40)),
smelter(production, TileType.smelter, stack(Item.stone, 80), stack(Item.iron, 80));
public TileType result;
public ItemStack[] requirements;
public Section section;
private Recipe(Section section, TileType result, ItemStack... requirements){
this.result = result;
this.requirements = requirements;
this.section = section;
}
private static ItemStack stack(Item item, int amount){
return new ItemStack(item, amount);
}
public static Array<Recipe> getBy(Section section, Array<Recipe> r){
for(Recipe recipe : Recipe.values()){
if(recipe.section == section)
r.add(recipe);
}
return r;
}
}
@@ -0,0 +1,5 @@
package io.anuke.mindustry.resource;
public enum Section{
defense, production, distribution;
}