Fixed game-over sector algorithm
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@@ -109,14 +109,13 @@ public class ServerControl extends Module{
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}
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}
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}else{
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}else{
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if(gameOvers >= 2){
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if(gameOvers >= 2){
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info("Two consecutive game-overs detected, shifting sector Y.");
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Settings.putInt("sector_y", Settings.getInt("sector_y") < 0 ? Settings.getInt("sector_y") + 1 : Settings.getInt("sector_y") - 1);
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Settings.putInt("sector_x", Settings.getInt("sector_x") - 1);
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Settings.putInt("sector_y", Settings.getInt("sector_y") + 1);
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Settings.save();
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Settings.save();
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gameOvers = 0;
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}
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}
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info("Re-trying sector map: {0} {1}", Settings.getInt("sector_x"), Settings.getInt("sector_y"));
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gameOvers ++;
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gameOvers ++;
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playSectorMap();
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playSectorMap();
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info("Re-trying sector map: {0} {1}", Settings.getInt("sector_x"), Settings.getInt("sector_y"));
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}
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}
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}else{
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}else{
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state.set(State.menu);
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state.set(State.menu);
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