Added support for server pausing

This commit is contained in:
Anuken
2020-05-21 22:55:40 -04:00
parent c980e72f52
commit 88608b3f88
4 changed files with 12 additions and 4 deletions

View File

@@ -783,7 +783,7 @@ public class NetServer implements ApplicationListener{
byte[] stateBytes = syncStream.toByteArray();
//write basic state data.
Call.onStateSnapshot(player.con(), state.wavetime, state.wave, state.enemies, (short)stateBytes.length, net.compressSnapshot(stateBytes));
Call.onStateSnapshot(player.con(), state.wavetime, state.wave, state.enemies, state.serverPaused, (short)stateBytes.length, net.compressSnapshot(stateBytes));
viewport.setSize(player.con().viewWidth, player.con().viewHeight).setCenter(player.con().viewX, player.con().viewY);