Added support for server pausing
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@@ -783,7 +783,7 @@ public class NetServer implements ApplicationListener{
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byte[] stateBytes = syncStream.toByteArray();
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//write basic state data.
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Call.onStateSnapshot(player.con(), state.wavetime, state.wave, state.enemies, (short)stateBytes.length, net.compressSnapshot(stateBytes));
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Call.onStateSnapshot(player.con(), state.wavetime, state.wave, state.enemies, state.serverPaused, (short)stateBytes.length, net.compressSnapshot(stateBytes));
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viewport.setSize(player.con().viewWidth, player.con().viewHeight).setCenter(player.con().viewX, player.con().viewY);
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