Too many things to list in a single line commit log
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@@ -35,9 +35,9 @@ public class Blocks implements ContentList{
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public static Block
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//environment
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air, part, spawn, deepwater, water, tar, stone, craters, charr, sand, ice, snow,
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air, part, spawn, deepwater, water, tar, stone, craters, charr, sand, darksand, ice, snow,
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holostone, rocks, sporerocks, icerocks, cliffs, sporePine, pine, whiteTree, whiteTreeDead, sporeCluster,
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iceSnow, sandWater, duneRocks, sandRocks, moss, sporeMoss, shale, shaleRocks, shaleBoulder, grass, salt,
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iceSnow, sandWater, darksandWater, duneRocks, sandRocks, moss, sporeMoss, shale, shaleRocks, shaleBoulder, grass, salt,
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metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor5, ignarock, magmarock, hotrock, snowrocks, rock, snowrock,
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//ores
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@@ -72,7 +72,7 @@ public class Blocks implements ContentList{
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coreShard, coreFoundation, coreNucleus, vault, container, unloader, launchPad,
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//turrets
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duo, scatter, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, spectre, meltdown,
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duo, scatter, scorch, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, spectre, meltdown,
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//units
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spiritFactory, phantomFactory, wraithFactory, ghoulFactory, revenantFactory, daggerFactory, crawlerFactory, titanFactory,
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@@ -172,11 +172,27 @@ public class Blocks implements ContentList{
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cacheLayer = CacheLayer.water;
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}};
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darksandWater = new Floor("darksand-water"){{
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liquidColor = Color.valueOf("596ab8");
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speedMultiplier = 0.8f;
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variants = 0;
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status = StatusEffects.wet;
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statusDuration = 50f;
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liquidDrop = Liquids.water;
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isLiquid = true;
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cacheLayer = CacheLayer.water;
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}};
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sand = new Floor("sand"){{
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itemDrop = Items.sand;
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playerUnmineable = true;
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}};
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darksand = new Floor("darksand"){{
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itemDrop = Items.sand;
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playerUnmineable = true;
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}};
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holostone = new Floor("holostone"){{
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edgeStyle = "blocky";
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}};
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@@ -1101,8 +1117,23 @@ public class Blocks implements ContentList{
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health = 260*size*size;
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}};
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scorch = new ItemTurret("scorch"){{
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requirements(Category.turret, ItemStack.with(Items.copper, 50, Items.graphite, 45));
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ammo(
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Items.coal, Bullets.basicFlame,
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Items.pyratite, Bullets.pyraFlame
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);
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recoil = 0f;
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reload = 4f;
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range = 53f;
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shootCone = 50f;
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targetAir = false;
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ammoUseEffect = Fx.none;
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health = 400;
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}};
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hail = new ArtilleryTurret("hail"){{
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requirements(Category.turret, ItemStack.with(Items.copper, 60, Items.graphite, 35));
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requirements(Category.turret, ItemStack.with(Items.copper, 80, Items.graphite, 35));
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ammo(
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Items.graphite, Bullets.artilleryDense,
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Items.silicon, Bullets.artilleryHoming,
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@@ -1169,7 +1200,7 @@ public class Blocks implements ContentList{
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arc = new PowerTurret("arc"){{
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requirements(Category.turret, ItemStack.with(Items.copper, 70, Items.lead, 70));
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shootType = Bullets.arc;
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reload = 20f;
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reload = 25f;
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shootCone = 40f;
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rotatespeed = 8f;
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powerUsed = 1f / 2f;
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@@ -46,7 +46,7 @@ public class Bullets implements ContentList{
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waterShot, cryoShot, slagShot, oilShot,
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//environment, misc.
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fireball, basicFlame, fuseShot, driverBolt, healBullet, frag, eruptorShot,
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fireball, basicFlame, pyraFlame, fuseShot, driverBolt, healBullet, frag, eruptorShot,
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//bombs
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bombExplosive, bombIncendiary, bombOil, explode;
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@@ -454,10 +454,11 @@ public class Bullets implements ContentList{
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}
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};
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basicFlame = new BulletType(2.3f, 5){
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basicFlame = new BulletType(2.5f, 5){
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{
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ammoMultiplier = 3f;
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hitSize = 7f;
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lifetime = 35f;
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lifetime = 40f;
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pierce = true;
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drag = 0.05f;
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statusDuration = 60f * 4;
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@@ -472,6 +473,25 @@ public class Bullets implements ContentList{
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}
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};
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pyraFlame = new BulletType(2.7f, 8){
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{
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ammoMultiplier = 4f;
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hitSize = 7f;
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lifetime = 40f;
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pierce = true;
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drag = 0.05f;
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statusDuration = 60f * 6;
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shootEffect = Fx.shootPyraFlame;
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hitEffect = Fx.hitFlameSmall;
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despawnEffect = Fx.none;
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status = StatusEffects.burning;
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}
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@Override
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public void draw(Bullet b){
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}
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};
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lancerLaser = new BulletType(0.001f, 140){
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Color[] colors = {Pal.lancerLaser.cpy().mul(1f, 1f, 1f, 0.4f), Pal.lancerLaser, Color.WHITE};
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float[] tscales = {1f, 0.7f, 0.5f, 0.2f};
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@@ -644,7 +664,7 @@ public class Bullets implements ContentList{
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}
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};
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arc = new BulletType(0.001f, 20){{
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arc = new BulletType(0.001f, 21){{
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lifetime = 1;
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despawnEffect = Fx.none;
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hitEffect = Fx.hitLancer;
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@@ -655,7 +675,7 @@ public class Bullets implements ContentList{
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@Override
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public void init(Bullet b){
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Lightning.create(b.getTeam(), Pal.lancerLaser, damage, b.x, b.y, b.rot(), 14);
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Lightning.create(b.getTeam(), Pal.lancerLaser, damage, b.x, b.y, b.rot(), 15);
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}
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};
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@@ -32,7 +32,7 @@ public class Fx implements ContentList{
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plasticExplosion, artilleryTrail, incendTrail, missileTrail, absorb, flakExplosionBig, plasticExplosionFlak, burning, fire,
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fireSmoke, steam, fireballsmoke, ballfire, freezing, melting, wet, oily, overdriven, dropItem, shockwave,
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bigShockwave, nuclearShockwave, explosion, blockExplosion, blockExplosionSmoke, shootSmall, shootHeal, shootSmallSmoke, shootBig, shootBig2, shootBigSmoke,
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shootBigSmoke2, shootSmallFlame, shootLiquid, shellEjectSmall, shellEjectMedium,
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shootBigSmoke2, shootSmallFlame, shootPyraFlame, shootLiquid, shellEjectSmall, shellEjectMedium,
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shellEjectBig, lancerLaserShoot, lancerLaserShootSmoke, lancerLaserCharge, lancerLaserChargeBegin, lightningCharge, lightningShoot,
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unitSpawn, spawnShockwave, magmasmoke, impactShockwave, impactcloud, impactsmoke, dynamicExplosion;
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@@ -221,7 +221,7 @@ public class Fx implements ContentList{
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Draw.color(Pal.lightFlame, Pal.darkFlame, e.fin());
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Lines.stroke(0.5f + e.fout());
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Angles.randLenVectors(e.id, 5, e.fin() * 15f, e.rotation, 50f, (x, y) -> {
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Angles.randLenVectors(e.id, 2, e.fin() * 15f, e.rotation, 50f, (x, y) -> {
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float ang = Mathf.angle(x, y);
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Lines.lineAngle(e.x + x, e.y + y, ang, e.fout() * 3 + 1f);
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});
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@@ -736,6 +736,16 @@ public class Fx implements ContentList{
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Draw.reset();
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});
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shootPyraFlame = new Effect(33f, e -> {
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Draw.color(Pal.lightPyraFlame, Pal.darkPyraFlame, Color.GRAY, e.fin());
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Angles.randLenVectors(e.id, 10, e.finpow() * 50f, e.rotation, 10f, (x, y) -> {
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Fill.circle(e.x + x, e.y + y, 0.65f + e.fout() * 1.6f);
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});
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Draw.reset();
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});
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shootLiquid = new Effect(40f, e -> {
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Draw.color(e.color, Color.WHITE, e.fout() / 6f + Mathf.randomSeedRange(e.id, 0.1f));
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@@ -64,22 +64,26 @@ public class TechTree implements ContentList{
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});
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});
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node(arc, () -> {
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node(wave, () -> {
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});
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node(lancer, () -> {
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node(meltdown, () -> {
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node(scorch, () -> {
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node(arc, () -> {
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node(wave, () -> {
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});
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node(shockMine, () -> {
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node(lancer, () -> {
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node(meltdown, () -> {
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});
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node(shockMine, () -> {
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});
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});
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});
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});
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node(copperWall, () -> {
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node(copperWallLarge);
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node(titaniumWall, () -> {
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