hhhhhhh
This commit is contained in:
@@ -1,8 +1,8 @@
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package io.anuke.mindustry.maps;
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import io.anuke.arc.util.IntIntMap;
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import io.anuke.arc.Core;
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import io.anuke.arc.collection.IntIntMap;
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import io.anuke.arc.collection.ObjectMap;
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import io.anuke.arc.util.Bundles;
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public class MapMeta{
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public final int version;
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@@ -1,11 +1,11 @@
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package io.anuke.mindustry.maps;
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import io.anuke.arc.util.IntIntMap;
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import io.anuke.arc.collection.IntIntMap;
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import io.anuke.arc.util.Pack;
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import io.anuke.arc.util.Structs;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.content.blocks.Blocks;
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import io.anuke.mindustry.world.Block;
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import io.anuke.arc.util.Bits;
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import io.anuke.arc.util.Structs;
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import java.nio.ByteBuffer;
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@@ -73,7 +73,7 @@ public class MapTileData{
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if(Structs.inBounds(worldx, worldy, width, height) && !(dx + offsetx == 0 && dy + offsety == 0)){
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write(worldx, worldy, DataPosition.wall, Blocks.blockpart.id);
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write(worldx, worldy, DataPosition.link, Bits.packByte((byte) (dx + offsetx + 8), (byte) (dy + offsety + 8)));
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write(worldx, worldy, DataPosition.link, Pack.byteByte((byte) (dx + offsetx + 8), (byte) (dy + offsety + 8)));
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}
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}
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}
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@@ -154,8 +154,8 @@ public class MapTileData{
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link = buffer.get();
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byte rt = buffer.get();
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elevation = buffer.get();
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rotation = Bits.getLeftByte(rt);
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team = Bits.getRightByte(rt);
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rotation = Pack.leftByte(rt);
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team = Pack.rightByte(rt);
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if(map != null){
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floor = (byte) map.get(floor, Blocks.stone.id);
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@@ -168,7 +168,7 @@ public class MapTileData{
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buffer.put(floor);
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buffer.put(wall);
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buffer.put(link);
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buffer.put(Bits.packByte(rotation, team));
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buffer.put(Pack.byteByte(rotation, team));
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buffer.put(elevation);
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}
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}
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@@ -9,7 +9,6 @@ import io.anuke.arc.collection.ObjectMap;
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import io.anuke.mindustry.io.MapIO;
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import io.anuke.arc.function.Supplier;
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import io.anuke.arc.util.Log;
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import io.anuke.arc.util.ThreadArray;
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import java.io.DataInputStream;
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import java.io.IOException;
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@@ -26,9 +25,9 @@ public class Maps implements Disposable{
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/**Maps map names to the real maps.*/
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private ObjectMap<String, Map> maps = new ObjectMap<>();
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/**All maps stored in an ordered array.*/
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private Array<Map> allMaps = new ThreadArray<>();
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private Array<Map> allMaps = new Array<>();
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/**Temporary array used for returning things.*/
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private Array<Map> returnArray = new ThreadArray<>();
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private Array<Map> returnArray = new Array<>();
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/**Returns a list of all maps, including custom ones.*/
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public Array<Map> all(){
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@@ -1,13 +1,13 @@
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package io.anuke.mindustry.maps;
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import io.anuke.arc.graphics.Texture;
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import io.anuke.arc.collection.Array;
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import io.anuke.annotations.Annotations.Serialize;
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import io.anuke.arc.collection.Array;
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import io.anuke.arc.graphics.Texture;
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import io.anuke.arc.util.Pack;
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import io.anuke.mindustry.game.Saves.SaveSlot;
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import io.anuke.mindustry.game.SpawnGroup;
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import io.anuke.mindustry.maps.missions.*;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.arc.util.Bits;
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import static io.anuke.mindustry.Vars.control;
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import static io.anuke.mindustry.Vars.headless;
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@@ -56,7 +56,7 @@ public class Sector{
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}
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public int getSeed(){
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return Bits.packInt(x, y);
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return pos();
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}
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public SaveSlot getSave(){
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@@ -68,6 +68,6 @@ public class Sector{
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}
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public int pos(){
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return Bits.packInt(x, y);
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return Pack.shortInt(x, y);
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}
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}
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@@ -1,6 +1,8 @@
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package io.anuke.mindustry.maps;
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import io.anuke.arc.collection.Array;
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import io.anuke.arc.collection.GridMap;
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import io.anuke.arc.util.Structs;
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import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.content.Liquids;
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import io.anuke.mindustry.content.Mechs;
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@@ -12,8 +14,6 @@ import io.anuke.mindustry.content.blocks.UpgradeBlocks;
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import io.anuke.mindustry.entities.units.UnitCommand;
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import io.anuke.mindustry.maps.missions.*;
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import io.anuke.mindustry.type.Item;
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import io.anuke.arc.util.GridMap;
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import io.anuke.arc.util.Structs;
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import static io.anuke.mindustry.Vars.mobile;
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@@ -1,12 +1,17 @@
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package io.anuke.mindustry.maps;
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import io.anuke.arc.Core;
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import io.anuke.arc.collection.Array;
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import io.anuke.arc.collection.Array.ArrayIterable;
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import io.anuke.arc.collection.GridMap;
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import io.anuke.arc.graphics.Pixmap;
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import io.anuke.arc.graphics.Pixmap.Format;
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import io.anuke.arc.graphics.Texture;
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import io.anuke.arc.math.GridPoint2;
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import io.anuke.arc.collection.Array;
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import io.anuke.arc.util.Array.ArrayIterable;
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import io.anuke.arc.math.Mathf;
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import io.anuke.arc.math.geom.Geometry;
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import io.anuke.arc.math.geom.Point2;
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import io.anuke.arc.util.Log;
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import io.anuke.arc.util.Pack;
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import io.anuke.arc.util.async.AsyncExecutor;
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import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.core.GameState.State;
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@@ -27,7 +32,6 @@ import io.anuke.mindustry.type.Recipe.RecipeVisibility;
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import io.anuke.mindustry.world.ColorMapper;
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import io.anuke.mindustry.world.blocks.Floor;
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import io.anuke.mindustry.world.blocks.defense.Wall;
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import io.anuke.arc.util.*;
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import static io.anuke.mindustry.Vars.*;
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@@ -71,7 +75,7 @@ public class Sectors{
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playSector(sector);
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if(!headless){
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threads.runGraphics(() -> ui.showError("$text.sector.corrupted"));
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ui.showError("$text.sector.corrupted");
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}
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}
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}
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@@ -82,7 +86,7 @@ public class Sectors{
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}
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public Sector get(int position){
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return grid.get(Bits.getLeftShort(position), Bits.getRightShort(position));
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return grid.get(Pack.leftShort(position), Pack.rightShort(position));
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}
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public Iterable<Sector> getSectors(){
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@@ -111,7 +115,7 @@ public class Sectors{
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Sector sector = get(x, y);
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sector.complete = true;
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for(GridPoint2 g : Geometry.d4){
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for(Point2 g : Geometry.d4){
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createSector(x + g.x, y + g.y);
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}
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}
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@@ -130,7 +134,7 @@ public class Sectors{
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grid.put(sector.x, sector.y, sector);
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if(sector.texture == null){
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threads.runGraphics(() -> createTexture(sector));
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createTexture(sector);
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}
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if(sector.missions.size == 0){
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@@ -148,7 +152,7 @@ public class Sectors{
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grid.put(sector.x, sector.y, sector);
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threads.runGraphics(() -> createTexture(sector));
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createTexture(sector);
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save();
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}
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@@ -245,14 +249,14 @@ public class Sectors{
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Generation gen = new Generation(sector, null, sectorSize, sectorSize, null);
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Array<GridPoint2> points = new Array<>();
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Array<Point2> points = new Array<>();
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for(Mission mission : sector.missions){
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points.addAll(mission.getSpawnPoints(gen));
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}
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GenResult result = new GenResult();
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for(GridPoint2 point : new ArrayIterable<>(points)){
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for(Point2 point : new ArrayIterable<>(points)){
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world.generator.generateTile(result, sector.x, sector.y, point.x, point.y, true, null, null);
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if(((Floor)result.floor).isLiquid || result.wall.solid){
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sector.missions.clear();
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@@ -1,10 +1,14 @@
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package io.anuke.mindustry.maps.generation;
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import io.anuke.arc.math.GridPoint2;
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import io.anuke.arc.math.Vector2;
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import io.anuke.arc.collection.Array;
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import io.anuke.arc.util.IntIntMap;
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import io.anuke.arc.util.Predicate;
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import io.anuke.arc.collection.IntIntMap;
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import io.anuke.arc.function.BiFunction;
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import io.anuke.arc.function.IntPositionConsumer;
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import io.anuke.arc.function.Predicate;
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import io.anuke.arc.function.TriFunction;
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import io.anuke.arc.math.Mathf;
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import io.anuke.arc.math.geom.Geometry;
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import io.anuke.arc.math.geom.Point2;
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import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.content.Liquids;
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import io.anuke.mindustry.content.blocks.*;
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@@ -29,11 +33,6 @@ import io.anuke.mindustry.world.blocks.power.SolarGenerator;
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import io.anuke.mindustry.world.blocks.storage.CoreBlock;
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import io.anuke.mindustry.world.blocks.storage.StorageBlock;
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import io.anuke.mindustry.world.blocks.units.UnitFactory;
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import io.anuke.arc.function.BiFunction;
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import io.anuke.arc.function.IntPositionConsumer;
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import io.anuke.arc.function.TriFunction;
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import io.anuke.arc.util.Geometry;
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import io.anuke.arc.math.Mathf;
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import static io.anuke.mindustry.Vars.content;
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@@ -83,11 +82,11 @@ public class FortressGenerator{
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}
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TriFunction<Tile, Block, Predicate<Tile>, Boolean> checker = (current, block, pred) -> {
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for(GridPoint2 point : Edges.getEdges(block.size)){
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for(Point2 point : Edges.getEdges(block.size)){
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Tile tile = gen.tile(current.x + point.x, current.y + point.y);
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if(tile != null){
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tile = tile.target();
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if(tile.getTeamID() == team.ordinal() && pred.evaluate(tile)){
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if(tile.getTeamID() == team.ordinal() && pred.test(tile)){
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return true;
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}
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}
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@@ -160,7 +159,7 @@ public class FortressGenerator{
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(x, y) -> {
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if(!gen.canPlace(x, y, wall)) return;
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for(GridPoint2 point : Geometry.d8){
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for(Point2 point : Geometry.d8){
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Tile tile = gen.tile(x + point.x, y + point.y);
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if(tile != null){
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tile = tile.target();
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@@ -211,7 +210,7 @@ public class FortressGenerator{
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Array<Block> find(Predicate<Block> pred){
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Array<Block> out = new Array<>();
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for(Block block : content.blocks()){
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if(pred.evaluate(block) && Recipe.getByResult(block) != null){
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if(pred.test(block) && Recipe.getByResult(block) != null){
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out.add(block);
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}
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}
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@@ -1,5 +1,6 @@
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package io.anuke.mindustry.maps.generation;
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import io.anuke.arc.math.RandomXS128;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.maps.Sector;
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import io.anuke.mindustry.type.Item;
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@@ -7,15 +8,14 @@ import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.production.Drill;
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import io.anuke.arc.util.Structs;
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import io.anuke.arc.util.SeedRandom;
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public class Generation{
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public final Sector sector;
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public final Tile[][] tiles;
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public final int width, height;
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public final SeedRandom random;
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public final RandomXS128 random;
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public Generation(Sector sector, Tile[][] tiles, int width, int height, SeedRandom random){
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public Generation(Sector sector, Tile[][] tiles, int width, int height, RandomXS128 random){
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this.sector = sector;
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this.tiles = tiles;
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this.width = width;
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@@ -1,10 +1,15 @@
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package io.anuke.mindustry.maps.generation;
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import io.anuke.arc.math.GridPoint2;
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import io.anuke.arc.math.Vector2;
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import io.anuke.arc.collection.Array;
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import io.anuke.arc.util.IntArray;
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import io.anuke.arc.collection.IntArray;
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import io.anuke.arc.collection.ObjectMap;
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import io.anuke.arc.math.Mathf;
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import io.anuke.arc.math.RandomXS128;
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import io.anuke.arc.math.geom.Geometry;
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import io.anuke.arc.math.geom.Point2;
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import io.anuke.arc.util.Structs;
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import io.anuke.arc.util.noise.RidgedPerlin;
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import io.anuke.arc.util.noise.Simplex;
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import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.content.blocks.Blocks;
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import io.anuke.mindustry.content.blocks.OreBlocks;
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@@ -21,12 +26,6 @@ import io.anuke.mindustry.world.Pos;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.Floor;
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import io.anuke.mindustry.world.blocks.OreBlock;
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import io.anuke.arc.noise.RidgedPerlin;
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import io.anuke.arc.noise.Simplex;
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import io.anuke.arc.util.Geometry;
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import io.anuke.arc.math.Mathf;
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import io.anuke.arc.util.SeedRandom;
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import io.anuke.arc.util.Structs;
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import static io.anuke.mindustry.Vars.*;
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@@ -39,13 +38,13 @@ public class WorldGenerator{
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private Simplex sim2 = new Simplex(baseSeed + 1);
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private Simplex sim3 = new Simplex(baseSeed + 2);
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private RidgedPerlin rid = new RidgedPerlin(baseSeed + 4, 1);
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private SeedRandom random = new SeedRandom(baseSeed + 3);
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private RandomXS128 random = new RandomXS128(baseSeed + 3);
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private GenResult result = new GenResult();
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private ObjectMap<Block, Block> decoration;
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public WorldGenerator(){
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decoration = Structs.map(
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decoration = ObjectMap.of(
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Blocks.grass, Blocks.shrub,
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Blocks.stone, Blocks.rock,
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Blocks.ice, Blocks.icerock,
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@@ -149,15 +148,15 @@ public class WorldGenerator{
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int sy = (short)Mathf.range(Short.MAX_VALUE/2);
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int width = 380;
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int height = 380;
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Array<GridPoint2> spawns = new Array<>();
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Array<Point2> spawns = new Array<>();
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Array<Item> ores = Item.getAllOres();
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if(state.mode.isPvp){
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int scaling = 10;
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spawns.add(new GridPoint2(width/scaling, height/scaling));
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spawns.add(new GridPoint2(width - 1 - width/scaling, height - 1 - height/scaling));
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spawns.add(new Point2(width/scaling, height/scaling));
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spawns.add(new Point2(width - 1 - width/scaling, height - 1 - height/scaling));
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}else{
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spawns.add(new GridPoint2(width/2, height/2));
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spawns.add(new Point2(width/2, height/2));
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}
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Tile[][] tiles = world.createTiles(width, height);
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@@ -179,7 +178,7 @@ public class WorldGenerator{
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byte elevation = tile.getElevation();
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for(GridPoint2 point : Geometry.d4){
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for(Point2 point : Geometry.d4){
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if(!Structs.inBounds(x + point.x, y + point.y, width, height)) continue;
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if(tiles[x + point.x][y + point.y].getElevation() < elevation){
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@@ -220,7 +219,7 @@ public class WorldGenerator{
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ores.addAll(baseOres);
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}else{
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for(Item item : usedOres){
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ores.add(baseOres.select(entry -> entry.item == item).iterator().next());
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ores.add(baseOres.find(entry -> entry.item == item));
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}
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}
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@@ -249,9 +248,9 @@ public class WorldGenerator{
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public void generateMap(Tile[][] tiles, Sector sector){
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int width = tiles.length, height = tiles[0].length;
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SeedRandom rnd = new SeedRandom(sector.getSeed());
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RandomXS128 rnd = new RandomXS128(sector.getSeed());
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Generation gena = new Generation(sector, tiles, tiles.length, tiles[0].length, rnd);
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Array<GridPoint2> spawnpoints = sector.currentMission().getSpawnPoints(gena);
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Array<Point2> spawnpoints = sector.currentMission().getSpawnPoints(gena);
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Array<Item> ores = world.sectors.getOres(sector.x, sector.y);
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for(int x = 0; x < width; x++){
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@@ -268,7 +267,7 @@ public class WorldGenerator{
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byte elevation = tile.getElevation();
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for(GridPoint2 point : Geometry.d4){
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for(Point2 point : Geometry.d4){
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if(!Structs.inBounds(x + point.x, y + point.y, width, height)) continue;
|
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if(tiles[x + point.x][y + point.y].getElevation() < elevation){
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|
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@@ -317,7 +316,7 @@ public class WorldGenerator{
|
||||
* @param spawnpoints list of player spawnpoints, can be null
|
||||
* @return the GenResult passed in with its values modified
|
||||
*/
|
||||
public GenResult generateTile(GenResult result, int sectorX, int sectorY, int localX, int localY, boolean detailed, Array<GridPoint2> spawnpoints, Array<Item> ores){
|
||||
public GenResult generateTile(GenResult result, int sectorX, int sectorY, int localX, int localY, boolean detailed, Array<Point2> spawnpoints, Array<Item> ores){
|
||||
int x = sectorX * sectorSize + localX + Short.MAX_VALUE;
|
||||
int y = sectorY * sectorSize + localY + Short.MAX_VALUE;
|
||||
|
||||
@@ -338,7 +337,7 @@ public class WorldGenerator{
|
||||
float minDst = Float.MAX_VALUE;
|
||||
|
||||
if(detailed && spawnpoints != null){
|
||||
for(GridPoint2 p : spawnpoints){
|
||||
for(Point2 p : spawnpoints){
|
||||
float dst = Mathf.dst2(p.x, p.y, localX, localY);
|
||||
minDst = Math.min(minDst, dst);
|
||||
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
package io.anuke.mindustry.maps.missions;
|
||||
|
||||
import io.anuke.arc.util.Bundles;
|
||||
|
||||
import static io.anuke.mindustry.Vars.threads;
|
||||
import io.anuke.arc.Core;
|
||||
|
||||
/**A mission which simply runs a single action and is completed instantly.*/
|
||||
public class ActionMission extends Mission{
|
||||
@@ -17,7 +15,7 @@ public class ActionMission extends Mission{
|
||||
|
||||
@Override
|
||||
public void onComplete(){
|
||||
threads.run(runner);
|
||||
runner.run();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -1,16 +1,17 @@
|
||||
package io.anuke.mindustry.maps.missions;
|
||||
|
||||
import io.anuke.arc.math.GridPoint2;
|
||||
import io.anuke.arc.Core;
|
||||
import io.anuke.arc.collection.Array;
|
||||
import io.anuke.arc.math.geom.Point2;
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.game.GameMode;
|
||||
import io.anuke.mindustry.game.Team;
|
||||
import io.anuke.mindustry.maps.generation.FortressGenerator;
|
||||
import io.anuke.mindustry.maps.generation.Generation;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.arc.util.Bundles;
|
||||
|
||||
import static io.anuke.mindustry.Vars.*;
|
||||
import static io.anuke.mindustry.Vars.defaultTeam;
|
||||
import static io.anuke.mindustry.Vars.state;
|
||||
|
||||
public class BattleMission extends MissionWithStartingCore{
|
||||
final int spacing = 30;
|
||||
@@ -47,8 +48,8 @@ public class BattleMission extends MissionWithStartingCore{
|
||||
}
|
||||
|
||||
@Override
|
||||
public Array<GridPoint2> getSpawnPoints(Generation gen){
|
||||
return Array.with(new GridPoint2(50, 50), new GridPoint2(gen.width - 1 - spacing, gen.height - 1 - spacing));
|
||||
public Array<Point2> getSpawnPoints(Generation gen){
|
||||
return Array.with(new Point2(50, 50), new Point2(gen.width - 1 - spacing, gen.height - 1 - spacing));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -1,17 +1,15 @@
|
||||
package io.anuke.mindustry.maps.missions;
|
||||
|
||||
import io.anuke.mindustry.graphics.Palette;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.arc.util.Time;
|
||||
import io.anuke.arc.Core;
|
||||
import io.anuke.arc.graphics.g2d.Draw;
|
||||
import io.anuke.arc.graphics.g2d.Lines;
|
||||
import io.anuke.arc.util.Angles;
|
||||
import io.anuke.arc.util.Bundles;
|
||||
import io.anuke.arc.math.Angles;
|
||||
import io.anuke.arc.math.Mathf;
|
||||
import io.anuke.arc.util.Time;
|
||||
import io.anuke.mindustry.graphics.Palette;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
|
||||
import static io.anuke.mindustry.Vars.players;
|
||||
import static io.anuke.mindustry.Vars.tilesize;
|
||||
import static io.anuke.mindustry.Vars.world;
|
||||
import static io.anuke.mindustry.Vars.*;
|
||||
|
||||
public class BlockLocMission extends Mission{
|
||||
private final Block block;
|
||||
@@ -44,18 +42,18 @@ public class BlockLocMission extends Mission{
|
||||
|
||||
if(block.rotate){
|
||||
Draw.colorl(0.4f);
|
||||
Draw.rect("icon-arrow", x * tilesize + block.offset(), y * tilesize + block.offset() - 1f, rotation*90);
|
||||
Draw.rect("icon-arrow", x * tilesize + block.offset(), y * tilesize + block.offset() - 1f).rot(rotation*90);
|
||||
Draw.colorl(0.6f);
|
||||
Draw.rect("icon-arrow", x * tilesize + block.offset(), y * tilesize + block.offset(), rotation*90);
|
||||
Draw.rect("icon-arrow", x * tilesize + block.offset(), y * tilesize + block.offset()).rot(rotation*90);
|
||||
}
|
||||
|
||||
float rot = players[0].angleTo(x * tilesize + block.offset(), y * tilesize + block.offset());
|
||||
float len = 12f;
|
||||
|
||||
Draw.color(Palette.accentBack);
|
||||
Draw.rect("icon-arrow", players[0].x + Angles.trnsx(rot, len), players[0].y + Angles.trnsy(rot, len), rot);
|
||||
Draw.rect("icon-arrow", players[0].x + Angles.trnsx(rot, len), players[0].y + Angles.trnsy(rot, len)).rot(rot);
|
||||
Draw.color(Palette.accent);
|
||||
Draw.rect("icon-arrow", players[0].x + Angles.trnsx(rot, len), players[0].y + Angles.trnsy(rot, len) + 1f, rot);
|
||||
Draw.rect("icon-arrow", players[0].x + Angles.trnsx(rot, len), players[0].y + Angles.trnsy(rot, len) + 1f).rot(rot);
|
||||
|
||||
Draw.reset();
|
||||
}
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
package io.anuke.mindustry.maps.missions;
|
||||
|
||||
import io.anuke.arc.Core;
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.entities.units.BaseUnit;
|
||||
import io.anuke.mindustry.entities.units.UnitCommand;
|
||||
import io.anuke.arc.util.Bundles;
|
||||
|
||||
public class CommandMission extends Mission{
|
||||
private final UnitCommand command;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package io.anuke.mindustry.maps.missions;
|
||||
|
||||
import io.anuke.arc.Core;
|
||||
import io.anuke.mindustry.game.UnlockableContent;
|
||||
import io.anuke.arc.util.Bundles;
|
||||
|
||||
public class ContentMission extends Mission {
|
||||
private final UnlockableContent content;
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
package io.anuke.mindustry.maps.missions;
|
||||
|
||||
import io.anuke.arc.Core;
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.arc.util.Bundles;
|
||||
|
||||
import static io.anuke.mindustry.Vars.state;
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
package io.anuke.mindustry.maps.missions;
|
||||
|
||||
import io.anuke.arc.math.Bresenham2;
|
||||
import io.anuke.arc.math.GridPoint2;
|
||||
import io.anuke.arc.collection.Array;
|
||||
import io.anuke.arc.math.geom.Bresenham2;
|
||||
import io.anuke.arc.math.geom.Point2;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
|
||||
public class LineBlockMission extends Mission{
|
||||
@@ -10,8 +10,8 @@ public class LineBlockMission extends Mission{
|
||||
private int completeIndex;
|
||||
|
||||
public LineBlockMission(Block block, int x1, int y1, int x2, int y2, int rotation){
|
||||
Array<GridPoint2> points = new Bresenham2().line(x1, y1, x2, y2);
|
||||
for(GridPoint2 point : points){
|
||||
Array<Point2> points = new Bresenham2().line(x1, y1, x2, y2);
|
||||
for(Point2 point : points){
|
||||
this.points.add(new BlockLocMission(block, point.x, point.y, rotation));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
package io.anuke.mindustry.maps.missions;
|
||||
|
||||
import io.anuke.arc.Core;
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.entities.Player;
|
||||
import io.anuke.mindustry.type.Mech;
|
||||
import io.anuke.arc.util.Bundles;
|
||||
|
||||
public class MechMission extends Mission{
|
||||
private final Mech mech;
|
||||
|
||||
@@ -1,17 +1,18 @@
|
||||
package io.anuke.mindustry.maps.missions;
|
||||
|
||||
import io.anuke.arc.math.GridPoint2;
|
||||
import io.anuke.arc.Core;
|
||||
import io.anuke.arc.collection.Array;
|
||||
import io.anuke.arc.math.geom.Point2;
|
||||
import io.anuke.arc.scene.ui.layout.Table;
|
||||
import io.anuke.arc.util.Time;
|
||||
import io.anuke.mindustry.game.GameMode;
|
||||
import io.anuke.mindustry.game.SpawnGroup;
|
||||
import io.anuke.mindustry.game.UnlockableContent;
|
||||
import io.anuke.mindustry.maps.Sector;
|
||||
import io.anuke.mindustry.maps.generation.Generation;
|
||||
import io.anuke.arc.util.Time;
|
||||
import io.anuke.arc.scene.ui.layout.Table;
|
||||
import io.anuke.arc.util.Bundles;
|
||||
|
||||
import static io.anuke.mindustry.Vars.*;
|
||||
import static io.anuke.mindustry.Vars.headless;
|
||||
import static io.anuke.mindustry.Vars.ui;
|
||||
|
||||
public abstract class Mission{
|
||||
private String extraMessage;
|
||||
@@ -81,7 +82,7 @@ public abstract class Mission{
|
||||
|
||||
public void onComplete(){
|
||||
if(showComplete && !headless){
|
||||
threads.runGraphics(() -> ui.hudfrag.showToast("[LIGHT_GRAY]"+menuDisplayString() + ":\n" + Core.bundle.get("text.mission.complete")));
|
||||
ui.hudfrag.showToast("[LIGHT_GRAY]"+menuDisplayString() + ":\n" + Core.bundle.get("text.mission.complete"));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -93,7 +94,7 @@ public abstract class Mission{
|
||||
return new Array<>();
|
||||
}
|
||||
|
||||
public Array<GridPoint2> getSpawnPoints(Generation gen){
|
||||
public Array<Point2> getSpawnPoints(Generation gen){
|
||||
return Array.with();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
package io.anuke.mindustry.maps.missions;
|
||||
|
||||
import io.anuke.arc.math.GridPoint2;
|
||||
import io.anuke.arc.math.geom.Point2;
|
||||
import io.anuke.arc.collection.Array;
|
||||
import io.anuke.mindustry.content.blocks.StorageBlocks;
|
||||
import io.anuke.mindustry.game.Team;
|
||||
@@ -11,7 +11,7 @@ import static io.anuke.mindustry.Vars.state;
|
||||
|
||||
public abstract class MissionWithStartingCore extends Mission{
|
||||
/** Stores a custom starting location for the core, or null if the default calculation (map center) shall be used. */
|
||||
private final GridPoint2 customStartingPoint;
|
||||
private final Point2 customStartingPoint;
|
||||
|
||||
/** Default constructor. Missions created this way will have a player starting core in the center of the map. */
|
||||
MissionWithStartingCore(){
|
||||
@@ -24,7 +24,7 @@ public abstract class MissionWithStartingCore extends Mission{
|
||||
* @param yCorePos The y coordinate of the custom core position.
|
||||
*/
|
||||
MissionWithStartingCore(int xCorePos, int yCorePos){
|
||||
this.customStartingPoint = new GridPoint2(xCorePos, yCorePos);
|
||||
this.customStartingPoint = new Point2(xCorePos, yCorePos);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -33,7 +33,7 @@ public abstract class MissionWithStartingCore extends Mission{
|
||||
* @param team The team to generate the core for.
|
||||
*/
|
||||
public void generateCoreAtFirstSpawnPoint(Generation gen, Team team){
|
||||
Array<GridPoint2> spawnPoints = getSpawnPoints(gen);
|
||||
Array<Point2> spawnPoints = getSpawnPoints(gen);
|
||||
if(spawnPoints == null || spawnPoints.size == 0){
|
||||
throw new IllegalArgumentException("A MissionWithStartingCore subclass did not provide a spawn point in getSpawnPoints(). However, at least one point must always be provided.");
|
||||
}
|
||||
@@ -58,9 +58,9 @@ public abstract class MissionWithStartingCore extends Mission{
|
||||
* @implNote Must return an array with at least one entry.
|
||||
*/
|
||||
@Override
|
||||
public Array<GridPoint2> getSpawnPoints(Generation gen){
|
||||
public Array<Point2> getSpawnPoints(Generation gen){
|
||||
if(this.customStartingPoint == null){
|
||||
return Array.with(new GridPoint2(gen.width / 2, gen.height / 2));
|
||||
return Array.with(new Point2(gen.width / 2, gen.height / 2));
|
||||
}else{
|
||||
return Array.with(this.customStartingPoint);
|
||||
}
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
package io.anuke.mindustry.maps.missions;
|
||||
|
||||
import io.anuke.arc.Core;
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.entities.units.BaseUnit;
|
||||
import io.anuke.mindustry.entities.units.UnitType;
|
||||
import io.anuke.arc.util.Bundles;
|
||||
|
||||
public class UnitMission extends Mission{
|
||||
private final UnitType type;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package io.anuke.mindustry.maps.missions;
|
||||
|
||||
import io.anuke.arc.Core;
|
||||
import io.anuke.arc.collection.Array;
|
||||
import io.anuke.mindustry.game.GameMode;
|
||||
import io.anuke.mindustry.game.SpawnGroup;
|
||||
@@ -7,7 +8,6 @@ import io.anuke.mindustry.game.Team;
|
||||
import io.anuke.mindustry.game.Waves;
|
||||
import io.anuke.mindustry.maps.Sector;
|
||||
import io.anuke.mindustry.maps.generation.Generation;
|
||||
import io.anuke.arc.util.Bundles;
|
||||
|
||||
import static io.anuke.mindustry.Vars.*;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user