From 88821befe6b732e5b3367a95c807a9d4840e1498 Mon Sep 17 00:00:00 2001 From: Github Actions Date: Sat, 7 May 2022 00:35:16 +0000 Subject: [PATCH] Automatic bundle update --- core/assets/bundles/bundle_be.properties | 288 +++++++++++++++++-- core/assets/bundles/bundle_bg.properties | 288 +++++++++++++++++-- core/assets/bundles/bundle_cs.properties | 288 +++++++++++++++++-- core/assets/bundles/bundle_da.properties | 288 +++++++++++++++++-- core/assets/bundles/bundle_de.properties | 288 +++++++++++++++++-- core/assets/bundles/bundle_es.properties | 288 +++++++++++++++++-- core/assets/bundles/bundle_et.properties | 288 +++++++++++++++++-- core/assets/bundles/bundle_eu.properties | 288 +++++++++++++++++-- core/assets/bundles/bundle_fi.properties | 288 +++++++++++++++++-- core/assets/bundles/bundle_fil.properties | 296 ++++++++++++++++++-- core/assets/bundles/bundle_fr.properties | 289 +++++++++++++++++-- core/assets/bundles/bundle_hu.properties | 288 +++++++++++++++++-- core/assets/bundles/bundle_in_ID.properties | 288 +++++++++++++++++-- core/assets/bundles/bundle_it.properties | 288 +++++++++++++++++-- core/assets/bundles/bundle_ja.properties | 288 +++++++++++++++++-- core/assets/bundles/bundle_ko.properties | 296 ++++++++++++++++++-- core/assets/bundles/bundle_lt.properties | 288 +++++++++++++++++-- core/assets/bundles/bundle_nl.properties | 288 +++++++++++++++++-- core/assets/bundles/bundle_nl_BE.properties | 288 +++++++++++++++++-- core/assets/bundles/bundle_pl.properties | 288 +++++++++++++++++-- core/assets/bundles/bundle_pt_BR.properties | 288 +++++++++++++++++-- core/assets/bundles/bundle_pt_PT.properties | 288 +++++++++++++++++-- core/assets/bundles/bundle_ro.properties | 288 +++++++++++++++++-- core/assets/bundles/bundle_ru.properties | 288 +++++++++++++++++-- core/assets/bundles/bundle_sr.properties | 288 +++++++++++++++++-- core/assets/bundles/bundle_sv.properties | 288 +++++++++++++++++-- core/assets/bundles/bundle_th.properties | 288 +++++++++++++++++-- core/assets/bundles/bundle_tk.properties | 288 +++++++++++++++++-- core/assets/bundles/bundle_tr.properties | 288 +++++++++++++++++-- core/assets/bundles/bundle_uk_UA.properties | 286 +++++++++++++++++-- core/assets/bundles/bundle_vi.properties | 288 +++++++++++++++++-- core/assets/bundles/bundle_zh_CN.properties | 296 ++++++++++++++++++-- core/assets/bundles/bundle_zh_TW.properties | 296 ++++++++++++++++++-- 33 files changed, 8826 insertions(+), 709 deletions(-) diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties index 3ce7a902aa..f785029000 100644 --- a/core/assets/bundles/bundle_be.properties +++ b/core/assets/bundles/bundle_be.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map... highscore = [accent]Новы рэкорд! copied = Скапіявана. indev.notready = Гэта частка гульні яшчэ не зроблена. -indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates. load.sound = Звукі load.map = Карты @@ -138,7 +137,7 @@ mod.disable = Выкл. mod.content = Змест: mod.delete.error = Немагчыма выдаліць мадыфікацыю. Магчыма, файл выкарыстоўваецца. mod.requiresversion = [scarlet]Мінімальная патрабаваная версія гульні: [accent]{0} -mod.outdated = [scarlet]Не сумяшчальна з в6 (няма minGameVersion: 105) +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]Не знойдзены бацькоўскія мадыфікацыі: {0} mod.erroredcontent = [scarlet]Памылкі змесціва mod.errors = Памылкі былі выкліканыя загружаным змесцівам. @@ -170,7 +169,9 @@ available = New research available! unlock.incampaign = < Unlock in campaign for details > completed = [accent]Завершаны techtree = Дрэва\n тэхналогій -research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)? +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = Load research.discard = Discard research.list = [lightgray]Дасьледуйце: @@ -305,6 +306,7 @@ openlink = адкрыць спасылку copylink = скапіяваць спасылку back = Назад max = Max +objective = Map Objective crash.export = Export Crash Logs crash.none = No crash logs found. crash.exported = Crash logs exported. @@ -354,12 +356,16 @@ map.publish.confirm = Вы ўпэўненыя, што жадаеце апубл workshop.menu = Выберыце, што вы хочаце зрабіць з гэтым прадметам. workshop.info = Інфармацыя аб прадмеце changelog = Спіс змен (неабавязкова): +updatedesc = Overwrite Title & Description eula = Ліцэнзійнае пагадненне Steam з канчатковым карыстальнікам missing = Гэты прадмет быў выдалены або перамешчаны.\n[lightgray]Публікацыя ў майстэрні была аўтаматычна выдаленая. publishing = [accent]Адпраўка... publish.confirm = Вы ўпэўненыя, што хочаце апублікаваць гэты прадмет?\n\n[lightgray]Пераканайцеся, што вы згодныя з EULA Майстэрні, інакш вашыя прадметы не будуць адлюстроўвацца! publish.error = Памылка адпраўкі прадмета: {0} steam.error = Немагчыма ініцыялізаваць паслугі Steam.\nПамылка: {0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = Walls To Cliffs editor.brush = Пэндаль @@ -374,6 +380,7 @@ editor.waves = Хвалі: editor.rules = Правілы: editor.generation = Генерацыя: editor.ingame = Рэдагаваць ў гульні +editor.playtest = Playtest editor.publish.workshop = Апублікаваць у майстэрні editor.newmap = Новая карта editor.center = Center @@ -389,9 +396,14 @@ waves.title = Хвалі waves.remove = Выдаліць waves.every = кожны waves.waves = хваля (ы) +waves.health = health: {0}% waves.perspawn = за з’яўленне waves.shields = адзінак шчыта/хвалю waves.to = да +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = max units waves.guardian = Вартаўнік waves.preview = Папярэдні прагляд @@ -432,6 +444,7 @@ editor.update = Абнавіць editor.randomize = Выпадкова editor.apply = Ужыць editor.generate = Згене- \nраваць +editor.sectorgenerate = Sector Generate editor.resize = Змяніць \nразмер editor.loadmap = Загрузіць \nкарту editor.savemap = Захаваць \nкарту @@ -475,6 +488,8 @@ toolmode.fillteams = Змяніць каманду блокаў toolmode.fillteams.description = Змяняе прыналежнасць \nблокаў да каманды. toolmode.drawteams = Змяніць каманду блока toolmode.drawteams.description = Змяняе прыналежнасць \nблокаў да каманды. +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]Няма фільтраў! Дадайце адзін пры дапамозе кнопкі ніжэй. filter.distort = Скажэнне @@ -501,6 +516,7 @@ filter.option.circle-scale = Маштаб круга filter.option.octaves = Цыклічнасць прымянення filter.option.falloff = Спад цыклічнасці filter.option.angle = Кут +filter.option.tilt = Tilt filter.option.rotate = Rotate filter.option.amount = Amount filter.option.block = Блок @@ -543,17 +559,36 @@ requirement.core = Знішчыце варожае ядро ​​ў зоне {0 requirement.research = Research {0} requirement.produce = Produce {0} requirement.capture = Capture {0} +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = Launch research.multiplayer = Only the host can research items. map.multiplayer = Only the host can view sectors. uncover = Раскрыць configure = Канфігурацыя выгрузкі +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = Loadout resources = Resources +resources.max = Max bannedblocks = Забароненыя блокі +objectives = Objectives bannedunits = Banned Units addall = Дадаць всё launch.from = Launching From: [accent]{0} +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Destination: {0} configure.invalid = Колькасць павінна быць лікам паміж 0 і {0}. add = Дадаць... @@ -595,8 +630,11 @@ sectors.rename = Rename Sector sectors.enemybase = [scarlet]Enemy Base sectors.vulnerable = [scarlet]Vulnerable sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Survives {0} waves sectors.go = Go +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = Sector Captured sector.curlost = Sector Lost sector.missingresources = [scarlet]Insufficient Core Resources @@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack! sector.lost = Sector [accent]{0}[white] lost! sector.captured = Sector [accent]{0}[white]captured! sector.changeicon = Change Icon +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = Low threat.medium = Medium threat.high = High @@ -612,6 +653,7 @@ threat.eradication = Eradication planets = Planets planet.serpulo.name = Serpulo +planet.erekir.name = Erekir planet.sun.name = Sun sector.impact0078.name = Impact 0078 @@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet @@ -700,6 +745,7 @@ stat.description = Purpose stat.input = Уваход stat.output = Выхад +stat.maxefficiency = Max Efficiency stat.booster = Паскаральнік stat.tiles = Неабходныя пліткі stat.affinities = Павелічэнне эфектыўнасці @@ -761,7 +807,6 @@ stat.buildspeed = Build Speed stat.minespeed = Mine Speed stat.minetier = Mine Tier stat.payloadcapacity = Payload Capacity -stat.commandlimit = Command Limit stat.abilities = Abilities stat.canboost = Can Boost stat.flying = Flying @@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier stat.reloadmultiplier = Reload Multiplier stat.buildspeedmultiplier = Build Speed Multiplier stat.reactive = Reacts +stat.immunities = Immunities stat.healing = Healing ability.forcefield = Force Field @@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory ability.shieldregenfield = Shield Regen Field ability.movelightning = Movement Lightning ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Патрабуецца свідар лепей bar.noresources = Missing Resources bar.corereq = Core Base Required +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Хуткасць бурэння: {0}/с bar.pumpspeed = Хуткасць выкачванне: {0}/с bar.efficiency = Эфектыўнасць: {0}% @@ -799,8 +848,12 @@ bar.capacity = Умяшчальнасць: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Вадкасці bar.heat = Нагрэў +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = Энергія bar.progress = Прагрэс будаўніцтва +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = Уваход bar.output = Выхад bar.strength = [stat]{0}[lightgray]x strength @@ -811,6 +864,7 @@ bullet.damage = [stat] {0} [lightgray]страты bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [stat] {1} [lightgray] блокаў bullet.incendiary = [stat] запальны bullet.homing = [stat] саманаводных +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage @@ -818,8 +872,10 @@ bullet.knockback = [stat] {0} [lightgray]аддачы bullet.pierce = [stat]{0}[lightgray]x pierce bullet.infinitepierce = [stat]pierce bullet.healpercent = [stat]{0}[lightgray]% healing +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x множнік боепрыпасаў bullet.reload = [stat]{0}[lightgray]x хуткасць стрэльбы +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = блокі unit.blockssquared = blocks² @@ -829,6 +885,7 @@ unit.liquidsecond = вадкасных адзінак/секунду unit.itemssecond = прадметаў/секунду unit.liquidunits = вадкасных адзінак unit.powerunits = энерг. адзінак +unit.heatunits = heat units unit.degrees = град. unit.seconds = сек. unit.minutes = mins @@ -881,6 +938,8 @@ setting.difficulty.hard = Складаная setting.difficulty.insane = Вар’яцкая setting.difficulty.name = Складанасць: setting.screenshake.name = Трасяніна экрана +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = Эфекты setting.destroyedblocks.name = Адлюстроўваць знішчаныя блокі setting.blockstatus.name = Display Block Status @@ -900,6 +959,7 @@ setting.pixelate.name = Пікселізацыя setting.minimap.name = Адлюстроўваць міні-карту setting.coreitems.name = Display Core Items (WIP) setting.position.name = Адлюстроўваць каардынаты гульца +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Гучнасць музыкі setting.atmosphere.name = Show Planet Atmosphere setting.ambientvol.name = Гучнасць акружэння @@ -915,6 +975,7 @@ setting.lasersopacity.name = Непразрыстасць лазераў эне setting.bridgeopacity.name = Непразрыстасць мастоў setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі setting.showweather.name = Show Weather Graphics +setting.hidedisplays.name = Hide Logic Displays public.confirm = Вы хочаце, каб Ваша гульня стала публічнай? \n[accent] Любы гулец зможа далучыцца да Вашым гульняў. \n[lightgray] Пазней, гэта можна будзе змяніць у Налады-> Игра-> Агульная даступнасць гульні. public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? public.beta = Майце на ўвазе, што бэта-версія гульні не можа рабіць гульні публічнымі. @@ -927,10 +988,6 @@ category.general.name = Асноўнае category.view.name = Прагляд category.multiplayer.name = Сеткавая гульня category.blocks.name = Block Select -command.attack = Атакаваць -command.rally = Кропка збору -command.retreat = Адступіць -command.idle = Idle placement.blockselectkeys = \n[lightgray]Клавіша: [{0}, keybind.respawn.name = Respawn keybind.control.name = Control Unit @@ -945,6 +1002,7 @@ keybind.move_y.name = Рух па восі Y keybind.mouse_move.name = наследуе курсорам keybind.pan.name = Pan View keybind.boost.name = Boost +keybind.command_mode.name = Command Mode keybind.schematic_select.name = Абраць вобласць keybind.schematic_menu.name = Меню схем keybind.schematic_flip_x.name = Адлюстраваць схему па восі X @@ -973,7 +1031,6 @@ keybind.break_block.name = Разбурыць блок keybind.deselect.name = Зняць вылучэнне keybind.pickupCargo.name = Pickup Cargo keybind.dropCargo.name = Drop Cargo -keybind.command.name = Command keybind.shoot.name = Стрэл keybind.zoom.name = Маштабаванне keybind.menu.name = Меню @@ -1008,17 +1065,21 @@ mode.attack.description = Знішчыце варожую базу. \n[gray]Дл mode.custom = Карыстальніцкія правілы rules.infiniteresources = Бясконцыя рэсурсы (Гулец) +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Выбухі рэактараў rules.coreincinerates = Core Incinerates Overflow +rules.disableworldprocessors = Disable World Processors rules.schematic = Schematics Allowed rules.wavetimer = Інтэрвал хваляў rules.waves = Хвалі rules.attack = Рэжым атакі -rules.buildai = AI Building -rules.aitier = AI Tier +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP) rules.corecapture = Capture Core On Destruction rules.polygoncoreprotection = Polygonal Core Protection +rules.placerangecheck = Placement Range Check rules.enemyCheat = Бясконцыя рэсурсы ІІ (чырвоная каманда) rules.blockhealthmultiplier = Множнік здароўя блокаў rules.blockdamagemultiplier = Block Damage Multiplier @@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Множнік здароўя баёў. адз. rules.unitdamagemultiplier = Множнік страт баёў. адз. rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcap = Base Unit Cap +rules.limitarea = Limit Map Area rules.enemycorebuildradius = Радыус абароны варожае. ядраў: [lightgray] (блок.) rules.wavespacing = Інтэрвал хваль: [lightgray](сек) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Множнік выдаткаў на будаўніцтва rules.buildspeedmultiplier = Множнік хуткасці будаўніцтва rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier @@ -1044,9 +1107,11 @@ rules.title.unit = Баёў. адз. rules.title.experimental = эксперыментальнай rules.title.environment = Environment rules.title.teams = Teams +rules.title.planet = Planet rules.lighting = Асвятленне -rules.enemyLights = Enemy Lights +rules.fog = Fog of War rules.fire = Fire +rules.anyenv = rules.explosions = Block/Unit Explosion Damage rules.ambientlight = Навакольны свет rules.weather = Надвор'е @@ -1060,6 +1125,8 @@ content.unit.name = Баявыя адзінкі content.block.name = Блокі content.status.name = Status Effects content.sector.name = Sectors +content.team.name = Factions +wallore = (Wall) item.copper.name = Медзь item.lead.name = Свінец @@ -1077,10 +1144,23 @@ item.blast-compound.name = Выбуховая сумесь item.pyratite.name = Піратыт item.metaglass.name = Металшкло item.scrap.name = Металалом +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = Вада liquid.slag.name = Шлак liquid.oil.name = Нафта liquid.cryofluid.name = Крыягенная вадкасць +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = Кінжал unit.mace.name = Булава @@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow block.container.name = Кантэйнер block.launch-pad.name = Пускавая пляцоўка block.segment.name = Segment -block.command-center.name = Каммандны цэнтр block.ground-factory.name = Завод наземных адзінак block.air-factory.name = Завод паветраных адзінак block.naval-factory.name = Завод марскіх адзінак @@ -1354,13 +1433,13 @@ block.logic-display.name = Экран block.large-logic-display.name = Вялікі экран block.memory-cell.name = Ячэйка памяці block.memory-bank.name = Банк памяці - -team.blue.name = Сіняя +team.malis.name = Malis team.crux.name = Чырвоная team.sharded.name = Аскепакавая team.derelict.name = Пакінутая team.green.name = Зелёная -team.purple.name = Фіялетавая + +team.blue.name = Сіняя hint.skip = Skip hint.desktopMove = Use [accent][[WASD][] to move. hint.zoom = [accent]Scroll[] to zoom in or out. @@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. -hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit. -hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation. hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. hint.payloadDrop = Press [accent]][] to drop a payload. @@ -1536,6 +1613,7 @@ block.vault.description = Захоўвае вялікая колькасць п block.container.description = Захоўвае невялікая колькасць прадметаў кожнага тыпу. Блок разгрузчика можа быць выкарыстаны для здабывання элементаў з кантэйнера. block.unloader.description = Выгружае прадметы з любога нетранспортного блока. Тып прадмета, які неабходна выгрузіць, можна змяніць націскам. block.launch-pad.description = Запускае партыі прадметаў без неабходнасці запуску ядра. +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = Маленькая, танная турэль. Карысная супраць наземных юнітаў. block.scatter.description = Асноўная супрацьпаветраная турэль. Распыляе кавалкі свінцу або металалому на варожыя падраздзялення. block.scorch.description = Спальваеце любых наземных ворагаў побач з ім. Высокаэфектыўны на блізкай адлегласці. @@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. block.payload-conveyor.description = Moves large payloads, such as units from factories. block.payload-router.description = Splits input payloads into 3 output directions. -block.command-center.description = Controls unit behavior with several different commands. block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading. block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading. block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading. @@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitcontrol = Control the currently bound unit. lst.unitradar = Locate units around the currently bound unit. lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit. +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. @@ -1647,10 +1730,11 @@ laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. -laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Set line width. graphicstype.line = Draw line segment. graphicstype.rect = Fill a rectangle. @@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault. lenum.generator = Buildings that generate power. lenum.factory = Buildings that transform resources. lenum.repair = Repair points. -lenum.rally = Command center. lenum.battery = Any battery. lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled. lenum.reactor = Impact/Thorium reactor. @@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Move to exact position. lenum.approach = Approach a position with a radius. lenum.pathfind = Pathfind to the enemy spawn. @@ -1750,3 +1834,165 @@ lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index 46a4cb9c8b..3286651482 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]Изчакване за следваща карта.. highscore = [accent]Нов рекорд! copied = Копирано. indev.notready = Тази част от играта все още е в разработка -indev.campaign = [accent]Поздравления! Вие завършихте режим кампания![]\n\nВ момента това е цялото съдържание на играта. В бъдеще ще можете да пътувате до други планети.\nЗа сега се насладете на мрежовата игра. load.sound = Звук load.map = Карти @@ -140,7 +139,7 @@ mod.disable = Деактивирай mod.content = Съдържание: mod.delete.error = Неуспешно изтриване на мод. Вероятно файловете се използват. mod.requiresversion = [scarlet]Изисква минимална версия на играта: [accent]{0} -mod.outdated = [scarlet]Несъвместим с версия 6 (no minGameVersion: 105) +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]Липсваст зависимости: {0} mod.erroredcontent = [scarlet]Грешки в Съдържанието mod.errors = Възникнаха грешки при зареждане на съдържанието. @@ -172,7 +171,9 @@ available = Можете да проучите нови технологии! unlock.incampaign = < Unlock in campaign for details > completed = [accent]Завършено techtree = Tech Tree -research.legacy = Налична е имформация за проучвания от версия [accent]5.0[].\nЖелаете ли [accent] да заредите тези проучвания[] или [accent] да се откажете от тях[] и да започнете на чисто в новата кампания (препоръчано)? +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = Зареди research.discard = Захвърли research.list = [lightgray]Проучване: @@ -308,6 +309,7 @@ openlink = Отвори Линк copylink = Копирай Линк back = Назад max = Максимално +objective = Map Objective crash.export = Изнеси информация за срив crash.none = Няма намерена информация за срив. crash.exported = Инесена информация за срив. @@ -357,12 +359,16 @@ map.publish.confirm = Сигурни ли сте, че искате да пуб workshop.menu = Изберете какво искате да сторите с този елемент. workshop.info = Информация за елемент changelog = История на промените (по избор): +updatedesc = Overwrite Title & Description eula = Steam EULA (Условия за използване на Steam) missing = Този елемент е бил изтрит или преместен.\n[lightgray]Препратката към Работилницата беше автоматично изтрита. publishing = [accent]Публикуване... publish.confirm = Сигурни ли сте, че искате да публикувате това?\n\n[lightgray]Уверете се че сте приели EULA(Условия за използване) на Работилницата, иначе вашият елемент няма да се показва там! publish.error = Грешка при публикуване на елемент: {0} steam.error = Грешка при зареждане на Steam услуги.\nГрешка: {0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = Walls To Cliffs editor.brush = Четка @@ -377,6 +383,7 @@ editor.waves = Вълни: editor.rules = Правила: editor.generation = Генериране: editor.ingame = Редактирай в игра +editor.playtest = Playtest editor.publish.workshop = Публикувай в Работилницата editor.newmap = Нова Карта editor.center = Център @@ -392,9 +399,14 @@ waves.title = Вълни от нападатели waves.remove = Премахни waves.every = повтаряй през waves.waves = вълна(и) +waves.health = health: {0}% waves.perspawn = на вълна waves.shields = броня на вълна waves.to = до +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = max units waves.guardian = Пазител waves.preview = Преглед @@ -436,6 +448,7 @@ editor.update = Обнови editor.randomize = Случайно editor.apply = Приложи editor.generate = Генерирай +editor.sectorgenerate = Sector Generate editor.resize = Смени размера editor.loadmap = Зареди Карта editor.savemap = Запиши Карта @@ -479,6 +492,8 @@ toolmode.fillteams = Запълване в отбори toolmode.fillteams.description = Променя отбора, не типа на обектите, чрез запълване toolmode.drawteams = Рисуване в отбори toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]Няма избран филтър! Изберете чрез бутона отдоло. filter.distort = Изкривяване @@ -505,6 +520,7 @@ filter.option.circle-scale = Кръгово мащабиране filter.option.octaves = Октави filter.option.falloff = Разпадане filter.option.angle = Ъгъл +filter.option.tilt = Tilt filter.option.rotate = Rotate filter.option.amount = Количество filter.option.block = Блок @@ -547,18 +563,37 @@ requirement.core = Унищожете враженското ядро в {0} requirement.research = Проучете {0} requirement.produce = Произведете {0} requirement.capture = Превземете {0} +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = Изстреляй research.multiplayer = Само хостващият играч може да провежда изследвания. map.multiplayer = Само хостващият играч може да преглежда секторите. uncover = Разкрий configure = Избор на екипировка +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = Екипировка resources = Ресурси +resources.max = Max bannedblocks = Забранени блокове +objectives = Objectives bannedunits = Banned Units addall = Добави Всички launch.from = Изстреляй от: [accent]{0} +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Цел: {0} configure.invalid = Количеството трябва да е между 0 и {0}. add = Добави... @@ -600,8 +635,11 @@ sectors.rename = Преименувай Зоната sectors.enemybase = [scarlet]Вражеска база sectors.vulnerable = [scarlet]Уязвима sectors.underattack = [scarlet]Под атака! [accent]{0}% повредена +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Оцелява {0} вълни sectors.go = Посети +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = Зоната превзета sector.curlost = Зоната загубена sector.missingresources = [scarlet]Недостатъчни ресурси в ядрото @@ -610,6 +648,9 @@ sector.lost = Зона [accent]{0}[white] беше загубена! #note: the missing space in the line below is intentional sector.captured = Зона [accent]{0}[white]беше превзета! sector.changeicon = Change Icon +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = Ниска threat.medium = Средна @@ -620,6 +661,7 @@ threat.eradication = Унищожителна planets = Планети planet.serpulo.name = Серпуло +planet.erekir.name = Erekir planet.sun.name = Слънце sector.impact0078.name = Сблъсък 0078 @@ -657,6 +699,9 @@ sector.windsweptIslands.description = По - нататък край брего sector.extractionOutpost.description = Отдалечен аванпост, където врагът е разследвал технологии за пренасяне на ресурси на далечни растояния.\n\nТехнологии за транспорт на материали между зони е ключова за бъдещи действия. Унищожете вражеската база и проучете вражеските Изстрелващи площадки. sector.impact0078.description = Тук лежат останките от първия междузвезден транспортер, влязъл в тази система.\n\nСпасете колкото е възможно повече от останките. Проучете всяка непокътната технология. sector.planetaryTerminal.description = Крайна цел.\n\nТази крайбрежна база съдържа структура, създадена с цел междупланетарен транспорт на ядра, макар и само в рамките на локалната звездна система. Тази локация има изключително висока защита.\n\nИзползвайте военноморски единици. Елиминирайте врага възможно най - бързо. Проучете изстрелващата структура +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = Горящ status.freezing.name = Замръзяващ @@ -709,6 +754,7 @@ stat.showinmap = stat.description = Предназначение stat.input = Вход stat.output = Изход +stat.maxefficiency = Max Efficiency stat.booster = Двигатели stat.tiles = Необходим терен stat.affinities = Афинитети @@ -770,7 +816,6 @@ stat.buildspeed = Скорост на изграждане stat.minespeed = Скорост на добив stat.minetier = Ниво на добив stat.payloadcapacity = Товарен Капацитет -stat.commandlimit = Команден Лимит stat.abilities = Способности stat.canboost = Може да ускорява stat.flying = Летящ @@ -781,6 +826,7 @@ stat.speedmultiplier = Множител на Скорост stat.reloadmultiplier = Множител на Презареждане stat.buildspeedmultiplier = Множител на скорост за изграждане stat.reactive = Реагира +stat.immunities = Immunities stat.healing = Healing ability.forcefield = Енергийно Поле @@ -790,10 +836,13 @@ ability.unitspawn = {0} Factory ability.shieldregenfield = Възстановяващо броня Поле ability.movelightning = Подвижна светкавица ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Необходимо е по-добро Свредло bar.noresources = Недостатъчни Ресурси bar.corereq = Необходимо е Ядро за основа +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Скорост на свредлото: {0}/сек bar.pumpspeed = Скорост на помпата: {0}/сек bar.efficiency = Ефективност: {0}% @@ -808,8 +857,12 @@ bar.capacity = Капацитет: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Течност bar.heat = Топлина +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = Електроенергия bar.progress = Напредък в производството +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = Вход bar.output = Изход bar.strength = [stat]{0}[lightgray]x strength @@ -820,6 +873,7 @@ bullet.damage = [stat]{0}[lightgray] щети bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[lightgray] полета bullet.incendiary = [stat]Подпалване bullet.homing = [stat]Самонасочване +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради @@ -827,8 +881,10 @@ bullet.knockback = [stat]{0}[lightgray] отблъскване bullet.pierce = [stat]{0}[lightgray]x пробождане bullet.infinitepierce = [stat]пробождане bullet.healpercent = [stat]{0}[lightgray]% възстановяване +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x множител на боеприпаси bullet.reload = [stat]{0}[lightgray]x скорост на стрелба +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = блока unit.blockssquared = блока² @@ -838,6 +894,7 @@ unit.liquidsecond = течност/секунда unit.itemssecond = предмети/секунда unit.liquidunits = течност unit.powerunits = електричество +unit.heatunits = heat units unit.degrees = градуси unit.seconds = секунди unit.minutes = минути @@ -890,6 +947,8 @@ setting.difficulty.hard = Трудно setting.difficulty.insane = Безумно setting.difficulty.name = Трудност: setting.screenshake.name = Клатене на Екрата +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = Показвай Ефекти setting.destroyedblocks.name = Показвай Унищожени Блокове setting.blockstatus.name = Показвай Статус на Блоковете @@ -909,6 +968,7 @@ setting.pixelate.name = Пикселизирай setting.minimap.name = Показвай Мини-Карта setting.coreitems.name = Показвай Ресурсите в Ядрото setting.position.name = Показвай Позиция на Играч +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Сила на Звука setting.atmosphere.name = Показвай Атмосферата на Планетата setting.ambientvol.name = Сила на Звука на Околната Среда @@ -924,6 +984,7 @@ setting.lasersopacity.name = Плътност на Енергийните Лаз setting.bridgeopacity.name = Плътност на Мостовете setting.playerchat.name = Показвай Мехурчета с Чат setting.showweather.name = Показвай Графики за Климата +setting.hidedisplays.name = Hide Logic Displays public.confirm = Искате ли да направите вашата игра публична?\n[accent]Всеки ще може да се присъедини към вашата игра.\n[lightgray]Това може да бъде променено по-късно в Настройки->Игри->Видимост на Публичните Игри. public.confirm.really = Ако искате да играете с приятел, използвате [green]Покани Приятел[] вместо [scarlet]Публикувай Сървър[]!\nСигурни ли сте, че искате да направите вашата игра [scarlet]публична[]? public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри. @@ -936,10 +997,6 @@ category.general.name = Основни настройки category.view.name = Изглед category.multiplayer.name = Мрежова игра category.blocks.name = Избор на блок -command.attack = Атака -command.rally = Събрание -command.retreat = Отстъпление -command.idle = Бездействие placement.blockselectkeys = \n[lightgray]Клавиш: [{0}, keybind.respawn.name = Връщане при Ядрото keybind.control.name = Управляване на единица @@ -954,6 +1011,7 @@ keybind.move_y.name = Движение по Y keybind.mouse_move.name = Следвай Мишката keybind.pan.name = Панорамен Изглед keybind.boost.name = Ускорение +keybind.command_mode.name = Command Mode keybind.schematic_select.name = Избери Регион keybind.schematic_menu.name = Меню със Схеми keybind.schematic_flip_x.name = Завърти Схема по X @@ -982,7 +1040,6 @@ keybind.break_block.name = Унищожи Блок keybind.deselect.name = Премахни избора keybind.pickupCargo.name = Вземи Товар keybind.dropCargo.name = Остави Товар -keybind.command.name = Командвай keybind.shoot.name = Стреляй keybind.zoom.name = Увеличи keybind.menu.name = Меню @@ -1017,17 +1074,21 @@ mode.attack.description = Унищожете вражеската база. \n[g mode.custom = Персонализирани Правила rules.infiniteresources = Безкрайни Ресурси +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Експлозиращи Реактори rules.coreincinerates = Унищожаване на Ресурси при Преливане +rules.disableworldprocessors = Disable World Processors rules.schematic = Позволена Употребата на Схеми rules.wavetimer = Таймер за Вълни rules.waves = Вълни rules.attack = Режим Атака -rules.buildai = Ботът Може да Строи -rules.aitier = AI Tier +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP) rules.corecapture = Capture Core On Destruction rules.polygoncoreprotection = Polygonal Core Protection +rules.placerangecheck = Placement Range Check rules.enemyCheat = Безкрайни Ресурси за Ботът (Червеният Отбор) rules.blockhealthmultiplier = Множител на Точките Живот на Блокове rules.blockdamagemultiplier = Множител на Щетите на Блокове @@ -1036,8 +1097,10 @@ rules.unithealthmultiplier = Множител на Точките Живот н rules.unitdamagemultiplier = Множител на Щетите на Единици rules.unitcapvariable = Ядрата Увеличават Максималния Брой Единици rules.unitcap = Максимален Брой Единици +rules.limitarea = Limit Map Area rules.enemycorebuildradius = Радиус на Защитена от Строене Зона Около Ядрата:[lightgray] (полета) rules.wavespacing = Време Между Вълните:[lightgray] (секунди) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Множител на Необходимите Ресурси за Строене rules.buildspeedmultiplier = Множител на Скоростта за Строене rules.deconstructrefundmultiplier = Множител на Възстановени Ресурси при Деконструкция @@ -1053,9 +1116,11 @@ rules.title.unit = Единици rules.title.experimental = Експериментално rules.title.environment = Околна Среда rules.title.teams = Teams +rules.title.planet = Planet rules.lighting = Светкавици -rules.enemyLights = Вражески Светлини +rules.fog = Fog of War rules.fire = Огън +rules.anyenv = rules.explosions = Block/Unit Explosion Damage rules.ambientlight = Светлина от Околната Среда rules.weather = Климат @@ -1069,6 +1134,8 @@ content.unit.name = Единици content.block.name = Блокчета content.status.name = Статус-Ефекти content.sector.name = Сектори +content.team.name = Factions +wallore = (Wall) item.copper.name = Мед item.lead.name = Олово @@ -1086,10 +1153,23 @@ item.blast-compound.name = Взривно съединение item.pyratite.name = Пиратит item.metaglass.name = Метастъкло item.scrap.name = Скрап +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = Вода liquid.slag.name = Шлака liquid.oil.name = Нефт liquid.cryofluid.name = Криофлуид +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = Кинжал unit.mace.name = Боздуган @@ -1324,7 +1404,6 @@ block.foreshadow.name = Предвестител block.container.name = Контейнер block.launch-pad.name = Изстрелваща Площадка block.segment.name = Сегмент -block.command-center.name = Команден Център block.ground-factory.name = Наземна Фабрика block.air-factory.name = Въздушна Фабрика block.naval-factory.name = Морска Фабрика @@ -1363,13 +1442,13 @@ block.logic-display.name = Логически Дисплей block.large-logic-display.name = Голям Логически Дисплей block.memory-cell.name = Клетка Памет block.memory-bank.name = Банка Бамет - -team.blue.name = син +team.malis.name = Malis team.crux.name = червен team.sharded.name = оранжев team.derelict.name = изоставен team.green.name = зелен -team.purple.name = пурпурен + +team.blue.name = син hint.skip = Прескочи hint.desktopMove = Използвайте [accent][[WASD][] за да се придвижвате. @@ -1399,8 +1478,6 @@ hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично. hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери. hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене. -hint.command = Натиснете [accent][[G][] за да управлявате няколко близки единици от [accent]подобен тип[] във формация.\n\nЗа да управлявате наземни единици трябва първо да използвате наземна единица. -hint.command.mobile = [accent][[Докоснете два пъти][] вашата единица за да контролирате няколко близки единици във формация. hint.payloadPickup = Натиснете [accent][[[] за да вдигнете малки блокчета ил единици. hint.payloadPickup.mobile = [accent]Докоснете и задръжте[] върху малко блокче или единица за да го вдигнете. hint.payloadDrop = Натиснете [accent]][] за да оставите вашия товар. @@ -1546,6 +1623,7 @@ block.vault.description = Съхранява голямо количество block.container.description = Съхранява малко количество материали от всеки тип. Съдържанието може да бъде достъпено чрез разтоварач. block.unloader.description = Разтоварва избран материал от близки блокове. block.launch-pad.description = Изстрелва патриди от елементи в избраните сектори. +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = Изстрелва редуващи се куршуми по враговете. block.scatter.description = Изстрелва топки олово, скрап или метастъкло на съчми срещу вражески въздушни единици. block.scorch.description = Изгаря всички наземни врагове в близост. Висока ефективност от близко разстояние. @@ -1570,7 +1648,6 @@ block.disassembler.description = Бавно извлича редки минер block.overdrive-dome.description = Повишава скоростта на близки сгради. Нуждае се от фазова тъкан и силикон за да оперира. block.payload-conveyor.description = Пренася големи товари, като единици от фабрика. block.payload-router.description = Разпределя натоварените единици в 3 различни посоки. -block.command-center.description = Контролира поведението на единиците с няколко основни команди. block.ground-factory.description = Произвежда наземни единици. Произведените единици могат да бъдат използвани директно или пренесени във Реконструктори за да бъдат подобрени. block.air-factory.description = Произвежда въздушни единици. Произведените единици могат да бъдат използвани директно или пренесени във Реконструктори за да бъдат подобрени. block.naval-factory.description = Произвежда морски единици. Произведените единици могат да бъдат използвани директно или пренесени във Реконструктори за да бъдат подобрени. @@ -1649,6 +1726,12 @@ lst.unitbind = Поема контрол над следващата едини lst.unitcontrol = Управлява контролираната в момента единица. lst.unitradar = Засича единици около контролираната единица. lst.unitlocate = Намира конкретен тип постройка/позиция на картата.\nНеобходимо е да контролирате единица за да го използвате. +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]Действия за строене на единици не са позволени тук. @@ -1662,11 +1745,12 @@ laccess.color = Цвят на осветителя. laccess.controller = Връща кой контролира единицата.\nАко е управляване от процесор, връща процесора.\nАко е във формация, връща лидера.\nИначе, връща самата единица. laccess.dead = Дали дадена единица/сграда е била унищожена или вече е невалидна. laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0. -laccess.commanded = [red]Отхвърлена опция. Скоро ще бъде премахната![]\nИзползвайте [accent]controlled[] вместо това. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = Запълва с цвятr. graphicstype.color = Задава цвят за следващи операции. +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Задава дебелина на линията. graphicstype.line = Рисува линия. graphicstype.rect = Запълва правоъгълник. @@ -1728,7 +1812,6 @@ lenum.storage = Хранилище, например склад. lenum.generator = Електрогенератор. lenum.factory = Сграда която обработва ресурси, фабрика. lenum.repair = Точка за ремонт. -lenum.rally = Команден център. lenum.battery = Батерия. lenum.resupply = Точка за снабдяване.\nИма смисъл само ако [accent]"Единиците се Нуждаят от Боеприпаси"[] е активирано. lenum.reactor = Ударен или Ториев реактор. @@ -1762,6 +1845,7 @@ unitlocate.group = Група постройки за които да търси lenum.idle = Не се движи, но продължи да строиш/добиваш ресурси.\nСтандартното поведение. lenum.stop = Спри да се движиш/добиваш ресурси/строиш. +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Премести се на конкретна позиция. lenum.approach = Доближи се до позиция на определено разстояние. lenum.pathfind = Намери пътека до вражеската начална точка. @@ -1778,3 +1862,165 @@ lenum.build = Построй структура. lenum.getblock = Преверете типът на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[]. lenum.within = Проверете дали дадена позиция е в обхват на единицата. lenum.boost = Започни/Спри ускорението. +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index 5e235558b2..1b0f4e23cc 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]Čekám na novou mapu... highscore = [accent]Nový rekord! copied = Zkopírováno. indev.notready = Tato část hry ještě není připravena -indev.campaign = [accent]Blahopřejeme! Završil jsi kampaň![]\n\nTohle je vše, co Ti hra může po obsahové stránce nabídnout. Meziplanetární lety budou přidány až v budoucích aktualizacích. load.sound = Zvuky load.map = Mapy @@ -140,7 +139,7 @@ mod.disable = Zakázat mod.content = Obsah: mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán. mod.requiresversion = [scarlet]Minimální požadovaná verze hry: [accent]{0}[] -mod.outdated = [scarlet]Nekompatibilní s V6 (chybí minGameVersion: 105) +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]Chybějící závislosti: {0}[] mod.erroredcontent = [scarlet]V obsahu jsou chyby[] mod.errors = Při načítání obsahu hry se vyskytly problémy. @@ -172,7 +171,9 @@ available = Je zpřístupněn nový výzkum! unlock.incampaign = < Odemkni v kampani pro více detailů > completed = [accent]Dokončeno[] techtree = Technologie -research.legacy = Nalezena výzkumná data z verze [accent]5.0[].\nChceš [accent]tato data načíst[], nebo [accent]je zahodit[] a začít výzkum v nové kampani (což doporučujeme)? +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = Načíst research.discard = Zahodit research.list = [lightgray]Výzkum:[] @@ -308,6 +309,7 @@ openlink = Otevřít odkaz copylink = Zkopírovat odkaz back = Zpět max = Max +objective = Map Objective crash.export = Exportovat záznamy o zhroucení hry crash.none = Záznamy o zhroucení hry nebyly nalezeny. crash.exported = Záznamy o zhroucení hry byly exportovány. @@ -357,12 +359,16 @@ map.publish.confirm = Jsi si jistý, že chceš publikovat tuto mapu?\n\n[lightg workshop.menu = Vyber si, co bys chtěl dělat s touto položkou. workshop.info = Informace o položce changelog = Seznam změn (volitelně): +updatedesc = Overwrite Title & Description eula = Smluvní podmínky platformy Steam missing = Tato položka byla smazána nebo přesunuta.\n[lightgray]Položka bude automaticky odebrána ze seznamu Workshopu na Steamu. publishing = [accent]Publikuji... publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[] publish.error = Chyba při publikování položky: {0} steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = Zdi Na Útesy editor.brush = Štětec @@ -377,6 +383,7 @@ editor.waves = Vln: editor.rules = Pravidla: editor.generation = Generace: editor.ingame = Upravit ve hře +editor.playtest = Playtest editor.publish.workshop = Publikovat do Workshopu na Steamu editor.newmap = Nová mapa editor.center = Vycentrovat @@ -392,9 +399,14 @@ waves.title = Vlny waves.remove = Odebrat waves.every = každých waves.waves = vln(y) +waves.health = health: {0}% waves.perspawn = za zrození waves.shields = štítů/vlnu waves.to = do +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = max jednotek waves.guardian = Strážce waves.preview = Náhled @@ -436,6 +448,7 @@ editor.update = Aktualizovat editor.randomize = Náhodně vygenerovat editor.apply = Aplikovat editor.generate = Generovat +editor.sectorgenerate = Sector Generate editor.resize = Změnit velikost editor.loadmap = Načíst mapu editor.savemap = Uložit mapu @@ -479,6 +492,8 @@ toolmode.fillteams = Doplnit týmy toolmode.fillteams.description = Doplní týmy místo bloků. toolmode.drawteams = Kreslit týmy toolmode.drawteams.description = Kreslí týmy místo bloků. +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[] @@ -507,6 +522,7 @@ filter.option.circle-scale = Poloměr kružnice filter.option.octaves = Octávy filter.option.falloff = Pokles filter.option.angle = Úhel +filter.option.tilt = Tilt filter.option.rotate = Otočit filter.option.amount = Amount filter.option.block = Blok @@ -549,18 +565,37 @@ requirement.core = Znič nepřátelské jádro na mapě {0} requirement.research = Vynalezni {0} requirement.produce = Vyrob {0} requirement.capture = Polap {0} +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = Vyslat research.multiplayer = Jen hostitel hry může vynalézat nové technologie. map.multiplayer = Jen hostitel může prohlížet sektory. uncover = Odkrýt mapu configure = Přizpůsobit vybavení +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = Načtení resources = Zdroje +resources.max = Max bannedblocks = Zakázané bloky +objectives = Objectives bannedunits = Zakázané jednotky addall = Přidat vše launch.from = Vysláno z: [accent]{0} +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Cíl: {0} configure.invalid = Hodnota musí být číslo mezi 0 a {0}. add = Přidat... @@ -602,8 +637,11 @@ sectors.rename = Přejmenovat sektor sectors.enemybase = [scarlet]Nepřátelská základna sectors.vulnerable = [scarlet]Zranitelný sectors.underattack = [scarlet]Pod palbou! [accent]{0}% poškozeno +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Přežívá již {0} vln sectors.go = Jdi +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = Sektor polapen sector.curlost = Sektor ztracen sector.missingresources = [scarlet]Nedostatečné zdroje v jádře @@ -612,6 +650,9 @@ sector.lost = Sektor [accent]{0}[white] ztracen! :( #note: chybějící mezera v řádce níže je záměrná :) sector.captured = Sektor [accent]{0}[white]polapen! :) sector.changeicon = Změnit Ikonu +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = Nízké threat.medium = Střední @@ -622,6 +663,7 @@ threat.eradication = Vyhlazující planets = Planets planet.serpulo.name = Serpulo +planet.erekir.name = Erekir planet.sun.name = Sol sector.impact0078.name = Dopad 0078 @@ -659,6 +701,9 @@ sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ost sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny. sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii. sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci. +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = Hořící status.freezing.name = Mrazící @@ -711,6 +756,7 @@ stat.showinmap = stat.description = Účel stat.input = Vstup stat.output = Výstup +stat.maxefficiency = Max Efficiency stat.booster = Posilovač stat.tiles = Vyžadované dlaždice stat.affinities = Synergie @@ -772,7 +818,6 @@ stat.buildspeed = Rychlost stavění stat.minespeed = Rychlost těžení stat.minetier = Těžící úroveň stat.payloadcapacity = Kapacita pro náklad -stat.commandlimit = Limit ovládání stat.abilities = Schopnosti stat.canboost = Umí posilovat stat.flying = Létající @@ -783,6 +828,7 @@ stat.speedmultiplier = Násobič Rychlostí stat.reloadmultiplier = Násobič Přebití stat.buildspeedmultiplier = Nasobič Rychlostí Stavby stat.reactive = Reaguje +stat.immunities = Immunities stat.healing = Léčí se ability.forcefield = Silové pole @@ -792,10 +838,13 @@ ability.unitspawn = {0} továrna ability.shieldregenfield = Silově opravné pole ability.movelightning = Pohybující se blesk ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Je vyžadován lepší vrt bar.noresources = Chybějí zdroje bar.corereq = Je vyžadováno základní jádro +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Rychlost vrtu: {0}/s bar.pumpspeed = Rychlost pumpy: {0}/s bar.efficiency = Účinnost: {0}% @@ -810,8 +859,12 @@ bar.capacity = Kapacita: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Chlazení bar.heat = Teplo +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = Energie bar.progress = Konstrukce v průběhu +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = Vstup bar.output = Výstup bar.strength = [stat]{0}[lightgray]x síla @@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] poškození[] bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic bullet.incendiary = [stat]zápalný bullet.homing = [stat]samonaváděcí +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x frag střel: bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov @@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] odhození[] bullet.pierce = [stat]{0}[lightgray]x průrazné[] bullet.infinitepierce = [stat]průrazné[] bullet.healpercent = [stat]{0}[lightgray]% opravující +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x více střel[] bullet.reload = [stat]{0}[lightgray]x rychlost střelby[] +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = bloky unit.blockssquared = bloky² @@ -840,6 +896,7 @@ unit.liquidsecond = kapalin/sekundu unit.itemssecond = předmětů/sekundu unit.liquidunits = jednotek kapalin unit.powerunits = jednotek energie +unit.heatunits = heat units unit.degrees = úhly unit.seconds = sekundy unit.minutes = minuty @@ -892,6 +949,8 @@ setting.difficulty.hard = Těžká setting.difficulty.insane = Šílená setting.difficulty.name = Obtížnost: setting.screenshake.name = Chvění obrazovky +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = Zobrazit efekty setting.destroyedblocks.name = Zobrazit zničené bloky setting.blockstatus.name = Display Block Status @@ -911,6 +970,7 @@ setting.pixelate.name = Rozpixlovat setting.minimap.name = Ukázat mapičku setting.coreitems.name = Ukázat položky jádra setting.position.name = Ukázat pozici hráče +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Hlasitost hudby setting.atmosphere.name = Ukázat atmosféru planety setting.ambientvol.name = Hlasitost prostředí @@ -926,6 +986,7 @@ setting.lasersopacity.name = Průsvitnost energetického laseru setting.bridgeopacity.name = Průsvitnost přemostění setting.playerchat.name = Zobrazit bublinu se zprávami hráče setting.showweather.name = Zobrazit Grafiku Počasí +setting.hidedisplays.name = Hide Logic Displays public.confirm = Chceš Tvoji hru zpřístupnit veřejnosti?\n[accent]Kdokoli se bude moci připojit ke tvé hře.[]\n[lightgray]Toto se dá později změnit v nabídce Volby->Hra->Veřejná viditelnost hry. public.confirm.really = Pokud chceš hrát s přáteli, použij [green]Pozvat Přítele[] místo [scarlet]Zvěřejnit server[]!\nJseš si jist, že chceš udělat svou hru [scarlet]veřejnou[]? public.beta = Poznámka: nevydané verze her nemůžou být veřejné. @@ -938,10 +999,6 @@ category.general.name = Všeobecné category.view.name = Pohled category.multiplayer.name = Hra více hráčů category.blocks.name = Výběr bloků -command.attack = Útok -command.rally = Shromáždění -command.retreat = Ústup -command.idle = Nečinný placement.blockselectkeys = \n[lightgray]Klávesa:[] [{0}, keybind.respawn.name = Znovuzrození keybind.control.name = Ovládací jednotka @@ -956,6 +1013,7 @@ keybind.move_y.name = Pohyb svisle keybind.mouse_move.name = Následovat myš keybind.pan.name = Následovat kameru keybind.boost.name = Posílení +keybind.command_mode.name = Command Mode keybind.schematic_select.name = Vybrat oblast keybind.schematic_menu.name = Nabídka šablon keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy @@ -984,7 +1042,6 @@ keybind.break_block.name = Rozbít blok keybind.deselect.name = Odznačit keybind.pickupCargo.name = Vyzvednout náklad keybind.dropCargo.name = Položit náklad -keybind.command.name = Velet keybind.shoot.name = Střílet keybind.zoom.name = Přiblížení keybind.menu.name = Hlavní nabídka @@ -1019,17 +1076,21 @@ mode.attack.description = Znič nepřátelskou základnu.\n[gray]Vyžaduje pří mode.custom = Vlastní pravidla rules.infiniteresources = Neomezeně surovin +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Výbuch reaktoru rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny +rules.disableworldprocessors = Disable World Processors rules.schematic = Šablony povoleny rules.wavetimer = Časovač vln rules.waves = Vlny rules.attack = Režim útoku -rules.buildai = Umělá inteligence staví -rules.aitier = AI Stupeň +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Vyčistit Budovy Poražených Týmů (PvP) rules.corecapture = Dobýt Jádro Po Jeho Zničení rules.polygoncoreprotection = Polygonální Ochrana Jádra +rules.placerangecheck = Placement Range Check rules.enemyCheat = Neomezeně surovin pro umělou inteligenci rules.blockhealthmultiplier = Násobek zdraví bloků rules.blockdamagemultiplier = Násobek poškození bloků @@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Násobek zdraví jednotek rules.unitdamagemultiplier = Násobek poškození jednotkami rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek rules.unitcap = Základní Maximum Počtu Jednotek +rules.limitarea = Limit Map Area rules.enemycorebuildradius = Poloměr, ve kterém se okolo nepřátelského jádra nesmí stavět: [lightgray](dlaždic)[] rules.wavespacing = Čas rozestupu mezi vlnami: [lightgray](vteřin)[] +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Násobek ceny stavění rules.buildspeedmultiplier = Násobek rychlosti stavění rules.deconstructrefundmultiplier = Násobek vratky při rozebrání @@ -1055,9 +1118,11 @@ rules.title.unit = Jednotky rules.title.experimental = Experimentální rules.title.environment = Environmentální rules.title.teams = Týmy +rules.title.planet = Planet rules.lighting = Osvětlení -rules.enemyLights = Světla nepřátel +rules.fog = Fog of War rules.fire = Výstřel +rules.anyenv = rules.explosions = Výbušné poškození bloku/jednotky rules.ambientlight = Světlo prostředí rules.weather = Počasí @@ -1071,6 +1136,8 @@ content.unit.name = Jednotky content.block.name = Bloky content.status.name = Stavové Efekty content.sector.name = Sektory +content.team.name = Factions +wallore = (Wall) item.copper.name = Měď item.lead.name = Olovo @@ -1088,11 +1155,24 @@ item.blast-compound.name = Výbušnina item.pyratite.name = Pyratit item.metaglass.name = Metasklo item.scrap.name = Šrot +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = Voda liquid.slag.name = Struska liquid.oil.name = Nafta liquid.cryofluid.name = Chladící kapalina +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = Dýka unit.mace.name = Palcát @@ -1328,7 +1408,6 @@ block.foreshadow.name = Znamení osudu block.container.name = Kontejnér block.launch-pad.name = Vysílací plošina block.segment.name = Úsek -block.command-center.name = Velín block.ground-factory.name = Pozemní továrna block.air-factory.name = Letecká továrna block.naval-factory.name = Námořní továrna @@ -1367,13 +1446,13 @@ block.logic-display.name = Zobrazovač logiky block.large-logic-display.name = Velký zobrazovač logiky block.memory-cell.name = Paměťová buňka block.memory-bank.name = Paměťová banka - -team.blue.name = modrý +team.malis.name = Malis team.crux.name = červený team.sharded.name = oranžový team.derelict.name = opuštěný team.green.name = zelený -team.purple.name = fialový + +team.blue.name = modrý hint.skip = Přeskočit hint.desktopMove = Použij [accent][[WASD][] k pohybu. @@ -1403,8 +1482,6 @@ hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, kter hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty. hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty. hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač. -hint.command = Zmáčkni [accent][[G][] pro vytvoření formace z blízkých jednotek [accent]podobného typu[].\n\nAbys mohl velet pozemní jednotce, musíš nejprve ovládat jinou pozemní jednotku. -hint.command.mobile = [accent][[Dvojťupni][] na Tvoji jednotku pro vytvoření formace z blízkých jednotek. hint.payloadPickup = Zmáčkni [accent][[[] pro sebrání malých bloků nebo jednotek. hint.payloadPickup.mobile = [accent]Ťupni a podrž[] na malém bloku nebo jednotce pro sebrání. hint.payloadDrop = Zmáčkni [accent]][] pro položení nákladu. @@ -1551,6 +1628,7 @@ block.vault.description = Ukládá velké množství předmětů od každého ty block.container.description = Ukládá menší množství předmětů od každého typu. K vyskladnění věcí z kontejneru je možné použít odbavovač. block.unloader.description = Vyskladňuje vybrané položky z okolních bloků. block.launch-pad.description = Vysílá dávky předmětů do přilehlých sektorů. +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = Střílí střídavé dávky kulek na nepřátele. block.scatter.description = Střílí kusy olova, pláty šrotu nebo střepy metaskla na nepřátelské letectvo. block.scorch.description = Sežehne pozemní jednotky blízkosti. Velmi efektivní na malé vzdálenosti. @@ -1575,7 +1653,6 @@ block.disassembler.description = Odděluje ze strusky stopové množství exotic block.overdrive-dome.description = Zvyšuje rychlost okolních konstrukcí. Vyžaduje ke svému fungování fázovou tkaninu a křemík. block.payload-conveyor.description = Přesouvá velké náklady, jako jednotky z továren. block.payload-router.description = Rozděluje vstuní náklad na 3 výstupní směry. -block.command-center.description = Ovládá chování jednotky několika příkazy. block.ground-factory.description = Vyrábí pozemní jednotky. Výstupní jednotky mohou být použity přímo, nebo přesunuty do přestavovačů na vylepšení. block.air-factory.description = Vyrábí letecké jednotky. Výstupní jednotky mohou být použity přímo, nebo přesunuty do přestavovačů na vylepšení. block.naval-factory.description = Vyrání námořní jednotky. Výstupní jednotky mohou být použity přímo, nebo přesunuty do přestavovačů na vylepšení. @@ -1654,6 +1731,12 @@ lst.unitbind = Nastaví další jednotku daného typu a uloží jí do [accent]@ lst.unitcontrol = Kontroluje nastavenou jednotku. lst.unitradar = Lokalizuje jednotky kolem nastavené jednotky. lst.unitlocate = Lokalizuje daný typ pozice/budovy kdekoliv na mapě.\nVyžaduje nastavenou jednotku. +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené. @@ -1667,11 +1750,12 @@ laccess.color = Barva osvětlovače. laccess.controller = Kontroler jednotky. Pokud procesor je kontrolován, vrátí procesor\nPokud je ve formaci, vrací vůdce.\nJinak vrací jednotku. laccess.dead = Zda jednotka/budova je mrtvá/zničená nebo již neplatná. laccess.controlled = Vrací:\n[accent]@ctrlProcessor[] pokud kontroler jednotky je procesor\n[accent]@ctrlPlayer[] pokud kontroloer jednotky/budovy je hráč\n[accent]@ctrlFormation[] pokud jednotka je ve formaci\nJiank, 0. -laccess.commanded = [red]Zastaralé. Bude smazáno![]\nMísto toho použij [accent]controlled[]. laccess.progress = Průběh akce, 0 do 1.\nVrací průběh výroby, přebití věže nebo stavby. +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = Vyplní zobrazovač danou barvou. graphicstype.color = Vybere barvu pro další vykreslovací operace. +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Nastaví šířku čáry. graphicstype.line = Nakreslí čáru graphicstype.rect = Vyplní obdélník. @@ -1736,7 +1820,6 @@ lenum.storage = Uskladňovací budova, např. Trezor. lenum.generator = Budova generující energii. lenum.factory = Budovy přenášející suroviny. lenum.repair = Opravovací body. -lenum.rally = Velín. lenum.battery = Jakákoliv baterka. lenum.resupply = Zásobovací body.\nRelevantní pouze v případě, že možnost [accent]"Jednotky vyžadují munici"[] je povolená. lenum.reactor = Rázový/Thoriový reaktor. @@ -1770,6 +1853,7 @@ unitlocate.group = Vyhledat skupinu budov. lenum.idle = Nehýbat se, ale pokračovat ve stavění/těžení.\nVýchozí stav. lenum.stop = Přestat pohybovat se/těžit/stavět. +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Pohnout se na určité místo. lenum.approach = Přiblížit se k určité pozici s určitou vzdálenosti. lenum.pathfind = Nalézt cestu k nepřátelskému spawnu/bodu zrození @@ -1786,3 +1870,165 @@ lenum.build = Postavit strukturu. lenum.getblock = Získat budovu a typ na dané pozici.\nJednotka musí být v dosahu dané pozice.\nSolidní non-budovy budou mít typ [accent]@solid[]. lenum.within = Zkontrolovat, jestli jednotka je blízko dané pozice. lenum.boost = Začít/Přestat posilovat. +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index 44abffa746..a19cbfddc5 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map... highscore = [accent]Ny highscore! copied = Kopieret. indev.notready = Denne del af spillet er ikke klar endnu. -indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates. load.sound = Lyd load.map = Bane @@ -138,7 +137,7 @@ mod.disable = Deaktiver mod.content = Indhold: mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug. mod.requiresversion = [scarlet]Kræver mindst følgende version: [accent]{0} -mod.outdated = [scarlet]Ikke kompatibel med V6 (no minGameVersion: 105) +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]Mangler afhængigheder: {0} mod.erroredcontent = [scarlet]Indholds fejl mod.errors = Fejl ved afhentning af indhold. @@ -170,7 +169,9 @@ available = New research available! unlock.incampaign = < Unlock in campaign for details > completed = [accent]Færdiggjort techtree = Teknologi træ -research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)? +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = Load research.discard = Discard research.list = [lightgray]Forskning: @@ -305,6 +306,7 @@ openlink = Åben Link copylink = Kopier Link back = Tilbage max = Max +objective = Map Objective crash.export = Export Crash Logs crash.none = No crash logs found. crash.exported = Crash logs exported. @@ -354,12 +356,16 @@ map.publish.confirm = Er du sikker på, at du vil offentliggøre denne bane?\n\n workshop.menu = Vælg hvad du vil gøre med denne genstand. workshop.info = Genstands-Info changelog = Changelog (ikke påkrævet): +updatedesc = Overwrite Title & Description eula = Steam-EULA missing = Denne genstand er blevet slettet eller rykket.\n[lightgray]Workshop-indlægget er blevet automatisk frakoblet. publishing = [accent]Offentliggør... publish.confirm = Er du sikker på, at du vil offentliggøre dette?\n\n[lightgray]Vær sikker på, at du overholder Workshop-EULA'en først, for at dit indlæg kan blive godkendt! publish.error = Der skete en fejl ved offentliggørelsen: {0} steam.error = Kunne ikke etablere Steam-forbindelse.\nFejl: {0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = Walls To Cliffs editor.brush = Pensel @@ -374,6 +380,7 @@ editor.waves = Bølge: editor.rules = Regler: editor.generation = Generering: editor.ingame = Ændr i spil +editor.playtest = Playtest editor.publish.workshop = Publicer på Workshop editor.newmap = Ny bane editor.center = Center @@ -389,9 +396,14 @@ waves.title = Bølger waves.remove = Fjern waves.every = hver waves.waves = bølge(r) +waves.health = health: {0}% waves.perspawn = per opstandelsessted waves.shields = skjold/bølge waves.to = til +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = max units waves.guardian = Vogter waves.preview = Forhåndsvisning @@ -432,6 +444,7 @@ editor.update = Opdater editor.randomize = Tilfældiggør editor.apply = Anvend editor.generate = Generer +editor.sectorgenerate = Sector Generate editor.resize = Omskaler editor.loadmap = Indlæs bane editor.savemap = Gem bane @@ -475,6 +488,8 @@ toolmode.fillteams = Udfyld hold toolmode.fillteams.description = Udfylder hold i stedet for blokke. toolmode.drawteams = Tegn hold toolmode.drawteams.description = Tegner hold i stedet for blokke. +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]Ingen filtre! Tilføj filter nedenfor. filter.distort = Forvræng @@ -501,6 +516,7 @@ filter.option.circle-scale = Cirkel-skaler filter.option.octaves = Oktaver filter.option.falloff = Frafald filter.option.angle = Vinkel +filter.option.tilt = Tilt filter.option.rotate = Rotate filter.option.amount = Mængde filter.option.block = Blok @@ -543,17 +559,36 @@ requirement.core = Destruer fjendens kerne i {0} requirement.research = Research {0} requirement.produce = Produce {0} requirement.capture = Overtag {0} +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = Affyr research.multiplayer = Kun værten kan researche genstande. map.multiplayer = Only the host can view sectors. uncover = Afdæk configure = Konfigurer udrustning +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = Udrustning resources = Resurser +resources.max = Max bannedblocks = Banlyste blokke +objectives = Objectives bannedunits = Banned Units addall = Tilføj alle launch.from = Launching From: [accent]{0} +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Destination: {0} configure.invalid = Mængde skal være mellem 0 og {0}. add = Tilføj... @@ -595,8 +630,11 @@ sectors.rename = Omdøb sektor sectors.enemybase = [scarlet]Enemy Base sectors.vulnerable = [scarlet]Vulnerable sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Survives {0} waves sectors.go = Go +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = Sector Captured sector.curlost = Sector Lost sector.missingresources = [scarlet]Ikke nok resurser i kernen. @@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack! sector.lost = Sector [accent]{0}[white] lost! sector.captured = Sector [accent]{0}[white]captured! sector.changeicon = Change Icon +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = Low threat.medium = Medium threat.high = High @@ -612,6 +653,7 @@ threat.eradication = Eradication planets = Planets planet.serpulo.name = Serpulo +planet.erekir.name = Erekir planet.sun.name = Solen sector.impact0078.name = Impact 0078 @@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet @@ -700,6 +745,7 @@ stat.description = Purpose stat.input = Input stat.output = Output +stat.maxefficiency = Max Efficiency stat.booster = Booster stat.tiles = Påkrævet felt stat.affinities = Affinities @@ -761,7 +807,6 @@ stat.buildspeed = Bygge-hastighed stat.minespeed = Mine-hastighed stat.minetier = Mine-niveau stat.payloadcapacity = Last-kapacitet -stat.commandlimit = Kommando-grænse stat.abilities = Evner stat.canboost = Can Boost stat.flying = Flying @@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier stat.reloadmultiplier = Reload Multiplier stat.buildspeedmultiplier = Build Speed Multiplier stat.reactive = Reacts +stat.immunities = Immunities stat.healing = Healing ability.forcefield = Kraftfelt @@ -781,10 +827,13 @@ ability.unitspawn = {0} Fabrik ability.shieldregenfield = Skjold-regenereringsfelt ability.movelightning = Movement Lightning ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Kræver bedre bor bar.noresources = Mangler resurser bar.corereq = Kerne påkrævet +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Borehastighed: {0}/s bar.pumpspeed = Pumpehastighed: {0}/s bar.efficiency = Effektivitet: {0}% @@ -799,8 +848,12 @@ bar.capacity = Kapacitet: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Væske bar.heat = Varme +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = Strøm bar.progress = Byggeproces +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = Input bar.output = Output bar.strength = [stat]{0}[lightgray]x strength @@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] skade bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] felter bullet.incendiary = [stat]brændfarlig bullet.homing = [stat]målsøgende +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage @@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] tilbageslag bullet.pierce = [stat]{0}[lightgray]x gennemboring bullet.infinitepierce = [stat]gennemboring bullet.healpercent = [stat]{0}[lightgray]% healing +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x ammunitionsfaktor bullet.reload = [stat]{0}[lightgray]x skydehastighed +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = blokke unit.blockssquared = blokke² @@ -829,6 +885,7 @@ unit.liquidsecond = væskeenheder/sekund unit.itemssecond = genstande/sekund unit.liquidunits = væskeenheder unit.powerunits = strømenheder +unit.heatunits = heat units unit.degrees = grader unit.seconds = sekunder unit.minutes = minutter @@ -881,6 +938,8 @@ setting.difficulty.hard = Svær setting.difficulty.insane = Sindssyg setting.difficulty.name = Sværhedsgrad: setting.screenshake.name = Skærm-ryst +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = Vis effekter setting.destroyedblocks.name = Vis destruerede blokke setting.blockstatus.name = Vis blokstatus @@ -900,6 +959,7 @@ setting.pixelate.name = Pixeler setting.minimap.name = Vis minikort setting.coreitems.name = Vis kerne-genstande setting.position.name = Vis spillerposition +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Musik-volumen setting.atmosphere.name = Vis planet-atmosfære setting.ambientvol.name = Stemningslyde-volumen @@ -915,6 +975,7 @@ setting.lasersopacity.name = Strøm-laser-gennemsigtighed setting.bridgeopacity.name = Bro-gennemsigtighed setting.playerchat.name = Vis spillers bobbel-chat setting.showweather.name = Show Weather Graphics +setting.hidedisplays.name = Hide Logic Displays public.confirm = Vil du gøre dit spil offentligt?\n[accent]Alle og enhver vil kunne tilslutte.\n[lightgray]Dette kan ændres senere i Indstillinger->Spil->Synlighed af offentlige spil. public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil. @@ -927,10 +988,6 @@ category.general.name = Generel category.view.name = Billede category.multiplayer.name = Spil med andre category.blocks.name = Blokvalg -command.attack = Angrib -command.rally = Følg -command.retreat = Retrete -command.idle = Lediggang placement.blockselectkeys = \n[lightgray]Tast: [{0}, keybind.respawn.name = Genopstå keybind.control.name = Kontroller enhed @@ -945,6 +1002,7 @@ keybind.move_y.name = Bevæg Y keybind.mouse_move.name = Følg musen keybind.pan.name = Panorer billede keybind.boost.name = Forstærk +keybind.command_mode.name = Command Mode keybind.schematic_select.name = Vælg region keybind.schematic_menu.name = Skabelon-visning keybind.schematic_flip_x.name = Flip skabelon X @@ -973,7 +1031,6 @@ keybind.break_block.name = Ødelæg blok keybind.deselect.name = Fravælg keybind.pickupCargo.name = Saml last op keybind.dropCargo.name = Smid last -keybind.command.name = Kommando keybind.shoot.name = Skyd keybind.zoom.name = Zoom keybind.menu.name = Menu @@ -1008,17 +1065,21 @@ mode.attack.description = Destruer fjendens base. \n[gray]Kræver en rød kerne mode.custom = Brugerdefinerede regler rules.infiniteresources = Uendelig resurser +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Reaktor-eksplosioner rules.coreincinerates = Core Incinerates Overflow +rules.disableworldprocessors = Disable World Processors rules.schematic = Skabeloner tilladt rules.wavetimer = Bølge-æggeur rules.waves = Bølger rules.attack = Angrebsmode -rules.buildai = AI-bygning -rules.aitier = AI Tier +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP) rules.corecapture = Capture Core On Destruction rules.polygoncoreprotection = Polygonal Core Protection +rules.placerangecheck = Placement Range Check rules.enemyCheat = Uendelig AI (rødt hold) resurser. rules.blockhealthmultiplier = Blok-helbreds-forstærker. rules.blockdamagemultiplier = Blok-skade-forstærker. @@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Enheds-helbreds-forstærker rules.unitdamagemultiplier = Enheds-skade-forstærker rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcap = Base Unit Cap +rules.limitarea = Limit Map Area rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter) rules.wavespacing = Bølge spredning:[lightgray] (sek) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Byggepris-forstærker rules.buildspeedmultiplier = Byggehastigheds-forstærker rules.deconstructrefundmultiplier = Dekonstruerings-tilbagebetalings-forstærker @@ -1044,9 +1107,11 @@ rules.title.unit = Enheder rules.title.experimental = Eksperimentel rules.title.environment = Miljø rules.title.teams = Teams +rules.title.planet = Planet rules.lighting = Lys -rules.enemyLights = Fjende-lys +rules.fog = Fog of War rules.fire = Ild +rules.anyenv = rules.explosions = Blok/Enheds-eksplosionsskade rules.ambientlight = Stemningslys rules.weather = Vejr @@ -1060,6 +1125,8 @@ content.unit.name = Enheder content.block.name = Blokke content.status.name = Status Effects content.sector.name = Sectors +content.team.name = Factions +wallore = (Wall) item.copper.name = Kobber item.lead.name = Bly @@ -1077,10 +1144,23 @@ item.blast-compound.name = Sprængstof item.pyratite.name = Pyratit item.metaglass.name = Blyglas item.scrap.name = Skrot +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = Vand liquid.slag.name = Ildgrød liquid.oil.name = Olie liquid.cryofluid.name = Frysesaft +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = Daggert unit.mace.name = Kølle @@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow block.container.name = Beholder block.launch-pad.name = Affyringsrampe block.segment.name = Segment -block.command-center.name = Kommandocenter block.ground-factory.name = Fodgænger-fabrik block.air-factory.name = Flyver-fabrik block.naval-factory.name = Værft @@ -1354,13 +1433,13 @@ block.logic-display.name = Dataskærm block.large-logic-display.name = Større Dataskærm block.memory-cell.name = Hukommelsescelle block.memory-bank.name = Hukommelsesbank - -team.blue.name = blå +team.malis.name = Malis team.crux.name = rød team.sharded.name = orange team.derelict.name = forladt team.green.name = grøn -team.purple.name = lilla + +team.blue.name = blå hint.skip = Skip hint.desktopMove = Use [accent][[WASD][] to move. hint.zoom = [accent]Scroll[] to zoom in or out. @@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. -hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit. -hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation. hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. hint.payloadDrop = Press [accent]][] to drop a payload. @@ -1534,6 +1611,7 @@ block.vault.description = Opbevarer en masse genstande. En aflæsser-blok kan br block.container.description = Opbevarer en lille mængde genstande. En aflæsser-blok kan bruges til at hive ting ud af en container. block.unloader.description = Aflæsser genstande fra sidestående blokke. Typen af blok, der skal aflæsses kan justeres. block.launch-pad.description = Affyrer samlinger af genstande løbende. Kræver ikke affyring af kernen. +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = En bette, billig kanon. Effektiv mod fodgængere. block.scatter.description = Et vigtigt luftangreb. Skyder klumper af skud mod flyvere. block.scorch.description = Brænder alle forbipasserende fodgængere. Meget god til hvad den gør. @@ -1558,7 +1636,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. block.payload-conveyor.description = Moves large payloads, such as units from factories. block.payload-router.description = Splits input payloads into 3 output directions. -block.command-center.description = Controls unit behavior with several different commands. block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading. block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading. block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading. @@ -1635,6 +1712,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitcontrol = Control the currently bound unit. lst.unitradar = Locate units around the currently bound unit. lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit. +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. @@ -1645,10 +1728,11 @@ laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. -laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Set line width. graphicstype.line = Draw line segment. graphicstype.rect = Fill a rectangle. @@ -1704,7 +1788,6 @@ lenum.storage = Storage building, e.g. Vault. lenum.generator = Buildings that generate power. lenum.factory = Buildings that transform resources. lenum.repair = Repair points. -lenum.rally = Command center. lenum.battery = Any battery. lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled. lenum.reactor = Impact/Thorium reactor. @@ -1732,6 +1815,7 @@ unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Move to exact position. lenum.approach = Approach a position with a radius. lenum.pathfind = Pathfind to the enemy spawn. @@ -1748,3 +1832,165 @@ lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index 357d19ccb4..86fb2769af 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]Warte auf neue Karte... highscore = [accent]Neuer Highscore! copied = Kopiert. indev.notready = Dieser Teil vom Spiel ist noch nicht fertig. -indev.campaign = [accent]Glückwunsch! Du hast das Ende der Kampagne erreicht![]\n\nMehr gibt es noch nicht. In einem zukünftigen Update wird interplanetarisches Reisen möglich werden. load.sound = Audio load.map = Karten @@ -139,7 +138,7 @@ mod.disable = Deaktivieren mod.content = Inhalt: mod.delete.error = Mod konnte nicht gelöscht werden. Datei könnte in Benutzung sein. mod.requiresversion = [scarlet]Benötigt mindestens Version:[accent] {0} -mod.outdated = [scarlet]Nicht mit V6 kompatibel (no minGameVersion: 105) +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]Fehlende Abhängigkeiten: {0} mod.erroredcontent = [scarlet]Inhalt-Fehler mod.errors = Beim Laden von Inhalt sind Fehler aufgetreten. @@ -171,7 +170,9 @@ available = Neue Forschung möglich unlock.incampaign = < Für Details in Kampagne freischalten > completed = [accent]Abgeschlossen techtree = Forschung -research.legacy = [accent]5.0[] Forschungsdaten gefunden.\nMöchtest du [accent]diese Daten behalten[] oder [accent]sie löschen[] und neu anfangen (empfohlen)? +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = Behalten research.discard = Löschen research.list = [lightgray]Forschung: @@ -307,6 +308,7 @@ openlink = Link öffnen copylink = Link kopieren back = Zurück max = Max +objective = Map Objective crash.export = Crash-Logs exportieren crash.none = Keine Crash-Logs gefunden. crash.exported = Crash-Logs wurden erfolgreich exportiert. @@ -356,12 +358,16 @@ map.publish.confirm = Willst du diese Karte wirklich veröffentlichen?\n\n[light workshop.menu = Wähle aus, was du mit diesem Objekt tun willst. workshop.info = Objekt-Info changelog = Änderungen (optional): +updatedesc = Overwrite Title & Description eula = Steam-EULA missing = Dieses Objekt wurde gelöscht oder verschoben.\n[lightgray]Die Workshop-Auflistung ist nun automatisch getrennt worden. publishing = [accent]Veröffentlichen... publish.confirm = Willst du das wirklich veröffentlichen?\n\n[lightgray]Vergewissere dich, dass du der Workshop-EULA zugestimmt hast, sonst tauchen deine Objekte nicht auf! publish.error = Fehler beim Veröffentlichen des Objekts: {0} steam.error = Fehler beim Laden der Steam-Dienste.\nError: {0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = Wände zu Klippen editor.brush = Pinsel @@ -376,6 +382,7 @@ editor.waves = Wellen: editor.rules = Regeln: editor.generation = Generator: editor.ingame = Im Spiel bearbeiten +editor.playtest = Playtest editor.publish.workshop = Im Workshop veröffentlichen editor.newmap = Neue Karte editor.center = Zur Mitte @@ -391,9 +398,14 @@ waves.title = Wellen waves.remove = Entfernen waves.every = alle waves.waves = Welle(n) +waves.health = health: {0}% waves.perspawn = pro Spawn waves.shields = Schilder pro Welle waves.to = bis +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = maximale Einheiten waves.guardian = Boss waves.preview = Vorschau @@ -435,6 +447,7 @@ editor.update = Aktualisieren editor.randomize = Zufällig anordnen editor.apply = Anwenden editor.generate = Generieren +editor.sectorgenerate = Sector Generate editor.resize = Größe\nanpassen editor.loadmap = Karte\nladen editor.savemap = Karte\nspeichern @@ -478,6 +491,8 @@ toolmode.fillteams = Teams ausfüllen toolmode.fillteams.description = Füllt Teams aus statt Blöcke. toolmode.drawteams = Teams zeichnen toolmode.drawteams.description = Zeichnet Teams statt Blöcke. +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]Keine Filter! Füge einen mit dem unteren Knopf hinzu. @@ -506,6 +521,7 @@ filter.option.circle-scale = Kreisskalierung filter.option.octaves = Oktaven filter.option.falloff = Rückgang filter.option.angle = Winkel +filter.option.tilt = Tilt filter.option.rotate = Drehung filter.option.amount = Menge filter.option.block = Block @@ -548,18 +564,37 @@ requirement.core = Zerstöre den feindlichen Kern in {0} requirement.research = Erforsche {0} requirement.produce = Produziere {0} requirement.capture = Erobere {0} +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = Start research.multiplayer = Nur der Host kann forschen. map.multiplayer = Nur der Host kann Sektoren ansehen. uncover = Freischalten configure = Anfangsressourcen festlegen +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = Anfangsressourcen resources = Ressourcen +resources.max = Max bannedblocks = Gesperrte Blöcke +objectives = Objectives bannedunits = Gesperrte Einheiten addall = Alle hinzufügen launch.from = Items werden von [accent]{0} []gestartet +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Ziel: {0} configure.invalid = Anzahl muss eine Zahl zwischen 0 und {0} sein. add = Hinzufügen... @@ -601,8 +636,11 @@ sectors.rename = Sektor umbenennen sectors.enemybase = [scarlet]Gegnerische Basis sectors.vulnerable = [scarlet]Angriffsgefährdet sectors.underattack = [scarlet]Wird angegriffen! [accent]{0}% geschädigt +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Kann {0} Wellen überleben sectors.go = Hingehen +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = Sektor erfolgreich erobert sector.curlost = Sektor verloren sector.missingresources = [scarlet]Fehlende Kernressourcen @@ -611,6 +649,9 @@ sector.lost = Sektor [accent]{0}[white] verloren! #note: the missing space in the line below is intentional sector.captured = Sektor [accent]{0}[white]erobert! sector.changeicon = Bild ändern +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = Niedrig threat.medium = Mittel @@ -621,6 +662,7 @@ threat.eradication = Zerstörung planets = Planeten planet.serpulo.name = Serpulo +planet.erekir.name = Erekir planet.sun.name = Sonne sector.impact0078.name = Impact 0078 @@ -658,6 +700,9 @@ sector.windsweptIslands.description = Diese Inseln befinden sich in der Nähe vo sector.extractionOutpost.description = Ein Außenposten, der vom Gegner erstellt wurde, um Ressourcen in andere Sektoren zu transportieren.\n\nTrans-Sektorischer Transport ist nötig, um weiter voranzuschreiten. Zerstöre den Posten. Erforsche deren Launchpads. sector.impact0078.description = Hier liegen Reste der interplanetarischen Transporteinheit, die dieses Sonnensystem zuerst betreten hat.\n\nRette so viel wie möglich von den Ruinen. Erforsche jede intakte Technologie. sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät. +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = Brennend status.freezing.name = Frierend @@ -710,6 +755,7 @@ stat.showinmap = <öffne Spiel um zu zeigen> stat.description = Beschreibung stat.input = Eingang stat.output = Ausgang +stat.maxefficiency = Max Efficiency stat.booster = Verstärkung stat.tiles = Erforderte Untergründe stat.affinities = Affinitäten @@ -771,7 +817,6 @@ stat.buildspeed = Baugeschwindigkeit stat.minespeed = Abbaugeschwindigkeit stat.minetier = Abbau-Kraft stat.payloadcapacity = Einheitenkapazität -stat.commandlimit = Kommandier-Limit stat.abilities = Fähigkeiten stat.canboost = Kann boosten stat.flying = Flug @@ -782,6 +827,7 @@ stat.speedmultiplier = Geschwindigkeit-Multiplikator stat.reloadmultiplier = Nachlade-Multiplikator stat.buildspeedmultiplier = Baugeschwindigkeit-Multiplikator stat.reactive = Reagiert mit +stat.immunities = Immunities stat.healing = Heilung ability.forcefield = Kraftfeld @@ -791,10 +837,13 @@ ability.unitspawn = {0} Fabrik ability.shieldregenfield = Schild-regenerations-Feld ability.movelightning = Bewegungsblitze ability.energyfield = Energiefeld: [accent]{0}[] Schaden ~ [accent]{1}[] Blöcke / [accent]{2}[] Ziele +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Besserer Bohrer benötigt bar.noresources = Fehlende Ressourcen bar.corereq = Kern-Basis erforderlich +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Bohrgeschwindigkeit: {0}/s bar.pumpspeed = Pumpengeschwindigkeit: {0}/s bar.efficiency = Effizienz: {0}% @@ -809,8 +858,12 @@ bar.capacity = Kapazität: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Flüssigkeit bar.heat = Hitze +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = Strom bar.progress = Baufortschritt +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = Input bar.output = Output bar.strength = [stat]{0}[lightgray]x Stärke @@ -821,6 +874,7 @@ bullet.damage = [stat]{0}[lightgray] Schaden bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln bullet.incendiary = [stat]entzündend bullet.homing = [stat]zielsuchend +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x Splittergeschosse: bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden @@ -828,8 +882,10 @@ bullet.knockback = [stat]{0}[lightgray] zurückstoßend bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft bullet.infinitepierce = [stat]Durchstechkraft bullet.healpercent = [stat]{0}[lightgray]% Heilung +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator bullet.reload = [stat]{0}[lightgray]x Feuerrate +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = Blöcke unit.blockssquared = Blöcke² @@ -839,6 +895,7 @@ unit.liquidsecond = Flüssigkeitseinheiten/Sekunde unit.itemssecond = Materialeinheiten/Sekunde unit.liquidunits = Flüssigkeitseinheiten unit.powerunits = Stromeinheiten +unit.heatunits = heat units unit.degrees = Grad unit.seconds = Sekunden unit.minutes = mins @@ -891,6 +948,8 @@ setting.difficulty.hard = Schwer setting.difficulty.insane = Verrückt setting.difficulty.name = Schwierigkeit: setting.screenshake.name = Wackeleffekt +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = Effekte anzeigen setting.destroyedblocks.name = Zerstörte Blöcke anzeigen setting.blockstatus.name = Block-Status anzeigen @@ -910,6 +969,7 @@ setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchti setting.minimap.name = Zeige die Minimap setting.coreitems.name = Kern-Items anzeigen setting.position.name = Spieler-Position anzeigen +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Musiklautstärke setting.atmosphere.name = Planetatmosphäre zeigen setting.ambientvol.name = Ambient-Lautstärke @@ -925,6 +985,7 @@ setting.lasersopacity.name = Power-Laser-Deckkraft setting.bridgeopacity.name = Brücken-Deckkraft setting.playerchat.name = Chat im Spiel anzeigen setting.showweather.name = Wetter anzeigen +setting.hidedisplays.name = Hide Logic Displays public.confirm = Willst du dein Spiel öffentlich zugänglich machen?\n[accent]Jeder kann deinem Spiel beitreten.\n[lightgray]Dies kann später in den Einstellungen->Spiel->Öffentliches Spiel geändert werden. public.confirm.really = Wenn du mit Freunden spielen willst, drücke [green]Freunde einladen[] statt einen [scarlet]öffentlichen Server[] zu erstellen!\nBist du dir sicher, dass du dein Spiel [scarlet]öffentlich[] machen möchtest? public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen. @@ -937,10 +998,6 @@ category.general.name = Allgemein category.view.name = Ansicht category.multiplayer.name = Mehrspieler category.blocks.name = Blockauswahl -command.attack = Angreifen -command.rally = Patrouillieren -command.retreat = Rückzug -command.idle = Stehen bleiben placement.blockselectkeys = \n[lightgray]Taste: [{0}, keybind.respawn.name = Respawn keybind.control.name = Einheit steuern @@ -955,6 +1012,7 @@ keybind.move_y.name = Y-Achse keybind.mouse_move.name = Der Maus folgen keybind.pan.name = Kamera alleine bewegen keybind.boost.name = Boost +keybind.command_mode.name = Command Mode keybind.schematic_select.name = Bereich auswählen keybind.schematic_menu.name = Entwurfsmenü keybind.schematic_flip_x.name = Entwurf umdrehen X @@ -983,7 +1041,6 @@ keybind.break_block.name = Block zerstören keybind.deselect.name = Auswahl aufheben keybind.pickupCargo.name = Block aufheben keybind.dropCargo.name = Block fallen lassen -keybind.command.name = Einheiten kommandieren keybind.shoot.name = Schießen keybind.zoom.name = Zoomen keybind.menu.name = Menü @@ -1018,17 +1075,21 @@ mode.attack.description = Keine Wellen, das Ziel ist es, die gegnerische Basis z mode.custom = Angepasste Regeln rules.infiniteresources = Unbegrenzte Ressourcen +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Reaktor-Explosionen rules.coreincinerates = Kern verbrennt überflüssige Materialien +rules.disableworldprocessors = Disable World Processors rules.schematic = Entwürfe erlaubt rules.wavetimer = Wellen-Timer rules.waves = Wellen rules.attack = Angriff-Modus -rules.buildai = KI kann bauen -rules.aitier = KI Stärke +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP) rules.corecapture = Kern nach Zerstörung einnehmen rules.polygoncoreprotection = Polygonaler Kernschutz +rules.placerangecheck = Placement Range Check rules.enemyCheat = Unbegrenzte Ressourcen für die KI (Rotes Team) rules.blockhealthmultiplier = Block-Lebenspunkte-Multiplikator rules.blockdamagemultiplier = Block-Schaden-Multiplikator @@ -1037,8 +1098,10 @@ rules.unithealthmultiplier = Lebenspunkte-Einheit Multiplikator rules.unitdamagemultiplier = Schaden-Einheit Multiplikator rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu rules.unitcap = Einheiten-Limit +rules.limitarea = Limit Map Area rules.enemycorebuildradius = Bauverbot-Radius durch feindlichen Kern:[lightgray] (Kacheln) rules.wavespacing = Wellen-Abstand:[lightgray] (Sek) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Bau-Kosten Multiplikator rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung @@ -1054,9 +1117,11 @@ rules.title.unit = Einheiten rules.title.experimental = Experimentell rules.title.environment = Umgebung rules.title.teams = Teams +rules.title.planet = Planet rules.lighting = Blitze -rules.enemyLights = Gegnerisches Licht +rules.fog = Fog of War rules.fire = Feuer +rules.anyenv = rules.explosions = Explosionsschaden rules.ambientlight = Umgebungslicht rules.weather = Wetter @@ -1070,6 +1135,8 @@ content.unit.name = Einheiten content.block.name = Blöcke content.status.name = Effekte content.sector.name = Sektoren +content.team.name = Factions +wallore = (Wall) item.copper.name = Kupfer item.lead.name = Blei @@ -1087,11 +1154,24 @@ item.blast-compound.name = Explosive Mischung item.pyratite.name = Pyratit item.metaglass.name = Metaglas item.scrap.name = Schrott +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = Wasser liquid.slag.name = Schlacke liquid.oil.name = Öl liquid.cryofluid.name = Kryoflüssigkeit +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = Dagger unit.mace.name = Mace @@ -1327,7 +1407,6 @@ block.foreshadow.name = Foreshadow block.container.name = Behälter block.launch-pad.name = Launchpad block.segment.name = Segment -block.command-center.name = Kommandozentrale block.ground-factory.name = Bodenfabrik block.air-factory.name = Luftfabrik block.naval-factory.name = Wasserfabrik @@ -1366,13 +1445,13 @@ block.logic-display.name = Logik-Bildschirm block.large-logic-display.name = Großer Logik-Bildschirm block.memory-cell.name = Speicherzelle block.memory-bank.name = Große Speicherzelle - -team.blue.name = blau +team.malis.name = Malis team.crux.name = rot team.sharded.name = gelb team.derelict.name = derelikt team.green.name = grün -team.purple.name = lila + +team.blue.name = blau hint.skip = Überspringen hint.desktopMove = Drücke [accent][[WASD][], um dich zu bewegen. @@ -1402,8 +1481,6 @@ hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden. hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren. hint.boost = Halte [accent][[L-Shift][] gedrückt, um über Hindernisse zu boosten.\n\nNur manche Bodeneinheiten können das. -hint.command = Drücke [accent][[G][], um [accent]ähnliche[] Einheiten in Formation zu steuern.\n\nUm Bodeneinheiten zu steuern, musst du zuerst eine Bodeneinheit werden. -hint.command.mobile = [accent][[Doppelklicke][] deine Einheit, um [accent]ähnliche[] Einheiten in Formation zu steuern. hint.payloadPickup = Du kannst [accent][[[] drücken, um kleine Einheiten oder Blöcke hochzuheben. hint.payloadPickup.mobile = [accent]Halte deinen Finger[] auf eine kleine Einheit oder einen kleinen Block, um ihn aufzuheben. hint.payloadDrop = Drücke [accent]][], um etwas fallen zu lassen. @@ -1550,6 +1627,7 @@ block.vault.description = Speichert eine große Menge an Materialien pro Typ. Ei block.container.description = Speichert eine kleine Menge an Materialien pro Typ. Ein[lightgray] Entlader[] kann verwendet werden, um Materialien auszuladen. block.unloader.description = Entlädt Materialien aus einem Block. block.launch-pad.description = Startet Materialien in andere Sektoren. +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = Schießt auf Gegner. block.scatter.description = Ein mittelgroßer Anti-Luft-Turm. Sprüht Blei- oder Schrottklumpen auf feindliche Lufteinheiten. block.scorch.description = Verbrennt alle Bodenfeinde in der Nähe. Hochwirksam im Nahbereich. @@ -1574,7 +1652,6 @@ block.disassembler.description = Trennt Schlacke in winzige Mengen exotischer Mi block.overdrive-dome.description = Erhöht die Geschwindigkeit von nahegelegenen Blöcken. \nBenötigt Phasengewebe und Silizium. block.payload-conveyor.description = Bewegt größere Objekte, zum Beispiel Einheiten. block.payload-router.description = Verteilt Einheiten auf bis zu drei Richtungen. -block.command-center.description = Steuert Einheiten mit verschiedenen Befehlen. block.ground-factory.description = Stellt Bodeneinheiten her. Einheiten können einfach so verwendet oder in einem Rekonstrukteur verbessert werden. block.air-factory.description = Stellt Lufteinheiten her. Einheiten können einfach so verwendet oder in einem Rekonstrukteur verbessert werden. block.naval-factory.description = Stellt Wassereinheiten her. Einheiten können einfach so verwendet oder in einem Rekonstrukteur verbessert werden. @@ -1653,6 +1730,12 @@ lst.unitbind = Speichert eine Einheit einer Sorte als [accent]@unit[]. lst.unitcontrol = Steuert [accent]@unit[]. lst.unitradar = Findet Einheiten in der Nähe von [accent]@unit[]. lst.unitlocate = Findet mit [accent]@unit[] bestimmte Positionen / Blöcke auf der ganzen Karte. +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt. @@ -1666,10 +1749,11 @@ laccess.color = Illuminiererfarbe. laccess.controller = Einheitensteurer. Gibt "processor" zurück, wenn die Einheit prozessorgesteuert ist,.\nGibt den Steuerer zurück, wenn die Einheit Teil einer Formation ist.\nSonst wird einfach die Einheit zurückgegeben. laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist. laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0. -laccess.commanded = [red]Veraltet. Wird bald entfernt![]\nBenutze stattdessen [accent]controlled[]. laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück. +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = Füllt den Bildschirm mit einer Farbe. graphicstype.color = Wählt eine Farbe aus. +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Setzt die Linienbreite fest. graphicstype.line = Zeichnet eine Linie. @@ -1735,7 +1819,6 @@ lenum.storage = Speicherblock, z.B. ein Tresor. lenum.generator = Blöcke, die Strom generieren. lenum.factory = Blöcke, die Ressourcen verarbeiten. lenum.repair = Reperaturpunkt. -lenum.rally = Kommandozentrale lenum.battery = Irgendeine Batterie. lenum.resupply = Munitionsvorrat.\nNur wichtig, wenn [accent]"Einheiten benötigen Munition"[] an ist. lenum.reactor = Schlag- / Thoriumreaktor. @@ -1769,6 +1852,7 @@ unitlocate.group = Gesuchter Blocktyp. lenum.idle = Bewegt sich nicht, baut aber weiter ab.\nDer normale Zustand. lenum.stop = Bewegung / Abbau / Bau abbrechen. +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Geht zu diese Position. lenum.approach = Geht auf einen Punkt mit einem bestimmten Radius zu. lenum.pathfind = Geht zum gegnerischen Spawnpunkt. @@ -1785,3 +1869,165 @@ lenum.build = Einen Block bauen. lenum.getblock = Gibt den Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[]. lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist. lenum.boost = Aktiviert / deaktiviert den Boost. +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index b01964472c..8acae5e2f0 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]Esperando el próximo mapa... highscore = [accent]¡Nuevo récord de puntuación! copied = Copiado indev.notready = Esta parte del juego no esta lista aún. -indev.campaign = [accent]¡Has llegado al final de la campaña![]\n\nEsto es lo más lejos que puedes llegar por ahora.\nLos viajes interplanetarios se añadirán en futuras actualizaciones. load.sound = Sonidos load.map = Mapas @@ -140,7 +139,7 @@ mod.disable = Desactivar mod.content = Contenido: mod.delete.error = No se pudo elminar el mod. Tal vez esté en uso por el juego. mod.requiresversion = [scarlet]Requiere como mínimo la versión del juego: [accent]{0} -mod.outdated = [scarlet]No es compatible con la V6 (no minGameVersion: 105) +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]Dependencias faltantes: {0} mod.erroredcontent = [scarlet]Contenido erróneo mod.errors = Ha ocurrido un fallo al cargar el contenido. @@ -172,7 +171,9 @@ available = ¡Nueva investigación disponible! unlock.incampaign = < Desbloquealo en campaña para más detalles > completed = [accent]Completado techtree = Árbol de Tecnologías -research.legacy = Se han encontrado datos guardados de investigaciones tecnológicas realizadas en la versión [accent]5.0[].\n¿Quieres [accent]cargar estos datos[], o [accent]descartarlos[] para reiniciar los descubrimientos tecnológicos del nuevo modo Campaña? (Recomendado) +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = Cargar research.discard = Descartar research.list = [lightgray]Investigaciones: @@ -308,6 +309,7 @@ openlink = Abrir Enlace copylink = Copiar Enlace back = Atrás max = Máximo +objective = Map Objective crash.export = Exportar Registros de errores crash.none = No se encontraron Registros de errores. crash.exported = Registros de errores exportados. @@ -357,12 +359,16 @@ map.publish.confirm = ¿Deseas publicar este mapa?\n\n[lightgray]¡Asegúrate de workshop.menu = Selecciona lo que quieres hacer con este artículo. workshop.info = Información del artículo changelog = Lista de cambios (optional): +updatedesc = Overwrite Title & Description eula = EULA de Steam missing = Este artículo ha sido movido o eliminado.\n[lightgray]La lista del Workshop se ha desvinculado automáticamente. publishing = [accent]Publicando... publish.confirm = ¿Estás seguro de que quieres publicar esto?\n\n[lightgray]¡Asegúrate de aceptar primero el EULA del Steam Workshop, o tus artículos no aparecerán! publish.error = Error publicando el artículo: {0} steam.error = Error al inicializar los servicios de Steam.\nError: {0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = Paredes a Colinas editor.brush = Pincel @@ -377,6 +383,7 @@ editor.waves = Oleadas: editor.rules = Normas: editor.generation = Generación: editor.ingame = Editar dentro del juego +editor.playtest = Playtest editor.publish.workshop = Publicar en el Steam Workshop editor.newmap = Nuevo Mapa editor.center = Centrar @@ -392,9 +399,14 @@ waves.title = Oleadas waves.remove = Borrar waves.every = cada waves.waves = oleada(s) +waves.health = health: {0}% waves.perspawn = por lugar de aparición waves.shields = escudo/oleadas waves.to = hasta +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = Oleadas máximas waves.guardian = Guardián waves.preview = Vista previa @@ -436,6 +448,7 @@ editor.update = Actualizar editor.randomize = Aleatorio editor.apply = Aplicar editor.generate = Generar +editor.sectorgenerate = Sector Generate editor.resize = Cambiar Tamaño editor.loadmap = Cargar Mapa editor.savemap = Guardar Mapa @@ -479,6 +492,8 @@ toolmode.fillteams = Rellenar Equipos toolmode.fillteams.description = Rellena equipos en lugar de bloques. toolmode.drawteams = Dibujar Equipos toolmode.drawteams.description = Dibuja equipos en lugar de bloques. +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo. @@ -507,6 +522,7 @@ filter.option.circle-scale = Escala del círculo filter.option.octaves = Continuidad filter.option.falloff = Caída filter.option.angle = Ángulo +filter.option.tilt = Tilt filter.option.rotate = Rotación filter.option.amount = Cantidad filter.option.block = Bloque @@ -549,18 +565,37 @@ requirement.core = Destruir el núcleo enemigo en {0} requirement.research = Investigar {0} requirement.produce = Produce {0} requirement.capture = Capturar {0} +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = Lanzar research.multiplayer = Solo el anfitrión de la partida puede \nrealizar investigaciones tecnologías. map.multiplayer = Solo el anfitrión de la partida puede ver los sectores del mapa. uncover = Descubrir configure = Configurar carga inicial +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = Carga Inicial resources = Recursos +resources.max = Max bannedblocks = Bloques prohibidos +objectives = Objectives bannedunits = Unidades prohibidas addall = Añadir todo launch.from = Lanzando desde: [accent]{0} +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Destino: {0} configure.invalid = La cantidad debe estar entre 0 y {0}. add = Añadir... @@ -602,8 +637,11 @@ sectors.rename = Renombrar sector sectors.enemybase = [scarlet]Base enemiga sectors.vulnerable = [scarlet]Vulnerable sectors.underattack = [scarlet]¡Bajo ataque! [accent]{0}% dañado +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Sobrevive {0} oleadas sectors.go = Ir +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = Sector Capturado sector.curlost = Sector Perdido sector.missingresources = [scarlet]Recursos Insuficientes @@ -612,6 +650,9 @@ sector.lost = ¡Sector [accent]{0}[white] perdido[]! #nota: el espacio en blanco en la línea siguiente es intencionado sector.captured = ¡Sector [accent]{0}[white] capturado! sector.changeicon = Cambiar Icono +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = Baja threat.medium = Media @@ -622,6 +663,7 @@ threat.eradication = Erradicación planets = Planetas planet.serpulo.name = Serpulo +planet.erekir.name = Erekir planet.sun.name = Sol sector.impact0078.name = Impacto 0078 @@ -659,6 +701,9 @@ sector.windsweptIslands.description = Tras la costa, se encuentra esta remota ca sector.extractionOutpost.description = Una base remota, construida por el enemigo con el objetivo de lanzar recursos a otros sectores.\n\nLa tecnología de transporte de recursos entre sectores es esencial para conquistar a gran escala. Destruye la base. Investiga sus Plataformas de Lanzamiento. sector.impact0078.description = Aquí yacen las ruinas de la primera estación de transporte interestelar en estar operativa del sistema.\n\nRecupera todo lo posible de los escombros. Investiga cualquier tecnología intacta. sector.planetaryTerminal.description = El objetivo final.\n\nÉsta base costera alberga una estructura capaz de lanzar Núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento. +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = En llamas status.freezing.name = Congelado @@ -711,6 +756,7 @@ stat.showinmap = stat.description = Objetivo stat.input = Entrada stat.output = Salida +stat.maxefficiency = Max Efficiency stat.booster = Potenciador stat.tiles = Terreno requerido stat.affinities = Afinidades @@ -772,7 +818,6 @@ stat.buildspeed = Velocidad de construcción stat.minespeed = Velocidad de extracción stat.minetier = Nivel de taladro stat.payloadcapacity = Capacidad de Almacenamiento -stat.commandlimit = Límite de escuadrón stat.abilities = Habilidades stat.canboost = Puede Volar stat.flying = Aéreo @@ -783,6 +828,7 @@ stat.speedmultiplier = Multiplicador de Velocidad stat.reloadmultiplier = Multiplicador de Recarga stat.buildspeedmultiplier = Multiplicador de Velocidad de Construcción stat.reactive = Reacciona +stat.immunities = Immunities stat.healing = Sanador ability.forcefield = Campo de Fuerza @@ -792,10 +838,13 @@ ability.unitspawn = Fábrica de {0} ability.shieldregenfield = Regeneración de Armaduras ability.movelightning = Movimiento Relámpago ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Requiere un taladro mejor bar.noresources = Recursos insuficientes bar.corereq = Necesitas un núcleo base +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Velocidad del Taladro: {0}/s bar.pumpspeed = Velocidad de bombeado: {0}/s bar.efficiency = Eficiencia: {0}% @@ -810,8 +859,12 @@ bar.capacity = Capacidad: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Líquido bar.heat = Calor +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = Energía bar.progress = Progreso de construcción +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = Entrada bar.output = Salida bar.strength = [stat]{0}[lightgray]x fuerza @@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] Daño bullet.splashdamage = [stat]{0}[lightgray] área daño ~[stat] {1}[lightgray] bloques bullet.incendiary = [stat]Incendiaria bullet.homing = [stat]Rastreadora +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x rayo ~ [stat]{1}[lightgray] daño bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras @@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] empuje bullet.pierce = [stat]{0}[lightgray]x perforación bullet.infinitepierce = [stat]Perforante bullet.healpercent = [stat]{0}[lightgray]% reparación +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición bullet.reload = [stat]{0}[lightgray]x cadencia de fuego +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = bloques unit.blockssquared = bloques² @@ -840,6 +896,7 @@ unit.liquidsecond = unidades de líquido/segundo unit.itemssecond = objetos/segundo unit.liquidunits = unidades de líquido unit.powerunits = unidades de energía +unit.heatunits = heat units unit.degrees = grados unit.seconds = segundos unit.minutes = mins @@ -892,6 +949,8 @@ setting.difficulty.hard = Difícil setting.difficulty.insane = Demencial setting.difficulty.name = Dificultad: setting.screenshake.name = Vibración de pantalla +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = Mostrar efectos setting.destroyedblocks.name = Mostrar bloques destruidos setting.blockstatus.name = Mostrar estado de los bloques @@ -911,6 +970,7 @@ setting.pixelate.name = Pixelar setting.minimap.name = Mostrar Minimapa setting.coreitems.name = Mostrar Objetos en el nucleo setting.position.name = Mostrar indicadores de posición de jugadores +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Volumen de la Música setting.atmosphere.name = Mostrar Atmósfera del planeta setting.ambientvol.name = Volumen del Ambiente @@ -926,6 +986,7 @@ setting.lasersopacity.name = Opacidad del Laser de Nodos de Energía setting.bridgeopacity.name = Opacidad de Puentes Transportadores setting.playerchat.name = Mostrar el chat de burbuja setting.showweather.name = Efectos visuales climáticos +setting.hidedisplays.name = Hide Logic Displays public.confirm = ¿Quieres hacer pública tu partida?\n[lightgray]Esto se puede cambiar más tarde en "Configuración->Juego->Visibilidad pública de la partida". public.confirm.really = ¡Si quieres jugar con amigos, usa [green]Invitar a Amigos[] en lugar de un [scarlet]Servidor Público[]!\n¿De verdad quieres hacer [scarlet]pública[] tu partida? public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego. @@ -938,10 +999,6 @@ category.general.name = General category.view.name = Visión category.multiplayer.name = Multijugador category.blocks.name = Seleccionar bloques -command.attack = Atacar -command.rally = Reunirse -command.retreat = Retirarse -command.idle = Esperar placement.blockselectkeys = \n[lightgray]Códigos: [{0}, keybind.respawn.name = Reaparecer keybind.control.name = Controlar unidad @@ -956,6 +1013,7 @@ keybind.move_y.name = Mover y keybind.mouse_move.name = Seguir al Cursor del Ratón keybind.pan.name = Desplazar la cámara keybind.boost.name = Acelerar +keybind.command_mode.name = Command Mode keybind.schematic_select.name = Seleccionar región keybind.schematic_menu.name = Menu de Plantillas keybind.schematic_flip_x.name = Invertir Plantilla desde X @@ -984,7 +1042,6 @@ keybind.break_block.name = Destruir Bloque keybind.deselect.name = Deseleccionar keybind.pickupCargo.name = Recoger carga keybind.dropCargo.name = Soltar carga -keybind.command.name = Formar Escuadrón keybind.shoot.name = Disparar keybind.zoom.name = Zoom keybind.menu.name = Menú @@ -1019,17 +1076,21 @@ mode.attack.description = No hay oleadas, el objetivo es destruir la base enemig mode.custom = Normas personalizadas rules.infiniteresources = Recursos infinitos +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Los reactores pueden explotar rules.coreincinerates = Núcleos inceran exceso de recursos +rules.disableworldprocessors = Disable World Processors rules.schematic = Permitir Plantillas rules.wavetimer = Temporizador de Oleadas rules.waves = Oleadas rules.attack = Asalto -rules.buildai = Contrucción de IA -rules.aitier = Nivel de IA +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Limpiar las construcciones de enemigos derrotados (PvP) rules.corecapture = Capturar Núcleo al Destruirlo rules.polygoncoreprotection = Protección de Núcleo Poligonal +rules.placerangecheck = Placement Range Check rules.enemyCheat = La IA (Equipo Rojo) tiene recursos infinitos rules.blockhealthmultiplier = Multiplicador de Salud de Bloque rules.blockdamagemultiplier = Multiplicador de Daño de Bloque @@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Multiplicador de Vida de Unidades rules.unitdamagemultiplier = Multiplicador de Daño de Unidades rules.unitcapvariable = Núcleos alteran el Límite de Unidades rules.unitcap = Límite Base de Unidades +rules.limitarea = Limit Map Area rules.enemycorebuildradius = Radio de No-Construcción del Núcleo Enemigo:[lightgray] (bloques) rules.wavespacing = Tiempo entre oleadas:[lightgray] (seg) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Multiplicador de coste de construcción rules.buildspeedmultiplier = Multiplicador de velocidad de construcción rules.deconstructrefundmultiplier = Multiplicador de devolución de desconstrucción @@ -1055,9 +1118,11 @@ rules.title.unit = Unidades rules.title.experimental = Experimental rules.title.environment = Entorno rules.title.teams = Equipos +rules.title.planet = Planet rules.lighting = Iluminación -rules.enemyLights = Luces enemigas +rules.fog = Fog of War rules.fire = Fuego +rules.anyenv = rules.explosions = Daño de explosiones de Bloques/Unidades rules.ambientlight = Iluminación ambiental rules.weather = Clima @@ -1071,6 +1136,8 @@ content.unit.name = Unidades content.block.name = Bloques content.status.name = Alteraciones de Estado content.sector.name = Sectores +content.team.name = Factions +wallore = (Wall) item.copper.name = Cobre item.lead.name = Plomo @@ -1088,11 +1155,24 @@ item.blast-compound.name = Compuesto Explosivo item.pyratite.name = Pirotita item.metaglass.name = Metacristal item.scrap.name = Chatarra +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = Agua liquid.slag.name = Magma liquid.oil.name = Petróleo liquid.cryofluid.name = Líquido criogénico +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen #Names of Units and Turrets looks better untranslated, since they are propper/own names unit.dagger.name = Dagger unit.mace.name = Mace @@ -1328,7 +1408,6 @@ block.foreshadow.name = Foreshadow block.container.name = Contenedor block.launch-pad.name = Plataforma de Lanzamiento block.segment.name = Segment -block.command-center.name = Centro de Comando block.ground-factory.name = Fábrica Terrestre block.air-factory.name = Fábrica Aérea block.naval-factory.name = Fábrica naval @@ -1367,13 +1446,13 @@ block.logic-display.name = Pantalla lógica block.large-logic-display.name = Pantalla lógica grande block.memory-cell.name = Unidad de memoria block.memory-bank.name = Servidor de memoria - -team.blue.name = azul +team.malis.name = Malis team.crux.name = crux team.sharded.name = sharded team.derelict.name = abandonado team.green.name = verde -team.purple.name = morado + +team.blue.name = azul hint.skip = Omitir hint.desktopMove = Usa [accent][[WASD][] para moverte. @@ -1403,8 +1482,6 @@ hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selecci hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta. hint.conveyorPathfind.mobile = Activa el\ue844 [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente. hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de estos propulsores. -hint.command = Pulsa [accent][[G][] para comandar unidades aliadas cercanas. -hint.command.mobile = [accent][[Toca dos veces][] tu unidad para comandar unidades aliadas cercanas. hint.payloadPickup = Pulsa [accent][[[] para recoger bloques o unidades. hint.payloadPickup.mobile = [accent]Mantén[] sobre un bloque o unidad para recogerlo. hint.payloadDrop = Pulsa [accent]][] para soltar la carga. @@ -1551,6 +1628,7 @@ block.vault.description = Almacena una gran cantidad de objetos de cada tipo. Su block.container.description = Almacena una pequeña cantidad de objetos de cada tipo. Su contenido se puede recuperar con un descargador. block.unloader.description = Descarga el objeto seleccionado de bloques cercanos. block.launch-pad.description = Lanza lotes de recursos a los sectores seleccionados. +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = Dispara balas sencillas a los enemigos. block.scatter.description = Dispara proyectiles de plomo, chatarra o metacristal a las unidades aéreas enemigas. block.scorch.description = Quema a cualquier enemigo terrestre cercano a él. Altamente efectivo a corto alcance. @@ -1575,7 +1653,6 @@ block.disassembler.description = Separa magma en cantidades moderadas de compone block.overdrive-dome.description = Incrementa la velocidad de estructuras cercanas. Requiere tejido de fase y silicio para operar. block.payload-conveyor.description = Mueve grandes cargas, como estructuras o unidades recién ensambladas de sus fábricas. block.payload-router.description = Divide las cargas entrantes en 3 direcciones de salida. -block.command-center.description = Controla el comportamiento de las unidades con diferentes órdenes. block.ground-factory.description = Produce unidades terrestres. Las unidades resultantes se pueden usar directamente, o se pueden transportar a reconstructores para mejorarlas. block.air-factory.description = Produce unidades aéreas. Las unidades resultantes se pueden usar directamente, o se pueden tranportar a reconstructores para mejorarlas. block.naval-factory.description = Produce unidades navales. Las unidades resultantes se pueden usar directamente, o se pueden transportar a reconstructores para mejorarlas. @@ -1654,6 +1731,12 @@ lst.unitbind = Se enlaza a la siguiente unidad de un tipo, y la almacena en [acc lst.unitcontrol = Controla la unidad actualmente enlazada. lst.unitradar = Localiza unidades alrededor de la unidad actualmente enlazada. lst.unitlocate = Localiza un tipo específico de posición/bloque en cualquier lugar del mapa.\nRequiere una unidad enlazada. +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]No se permite la construcción de bloques de categoría lógica. @@ -1667,11 +1750,12 @@ laccess.color = Color del iluminador. laccess.controller = Controlador de unidad. Si se controla mediante un procesador, devuelve dicho procesador.\nSi está en formación, devuelve su líder.\nDe otra forma, devuelve la misma unidad. laccess.dead = Si una unidad/bloque es destruída o inválida. laccess.controlled = Devuelve:\n[accent]@ctrlProcessor[] si el control de la unidad lo tiene un procesador\n[accent]@ctrlPlayer[] si el control de la unidad/bloque lo tiene un jugador\n[accent]@ctrlFormation[] si la unidad está en formación\nDe otra forma, devuelve 0. -laccess.commanded = [red]En desuso. ¡Será eliminado![]\nUsa [accent]controlado[] en su lugar. laccess.progress = Progreso de una acción, 0 a 1.\nDevuelve de una producción, recarga de una torreta o progreso de una construcción. +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = Llena el monitor con un color. graphicstype.color = Establece el color para próximas operaciones de gráficos. +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Establece el ancho de la línea. graphicstype.line = Segmento de la línea del gráfico. graphicstype.rect = Rellena un rectángulo. @@ -1736,7 +1820,6 @@ lenum.storage = Bloque de almacenamiento, ejemplo: Contenedor. lenum.generator = Bloques que generan energía. lenum.factory = Bloques que transforman recursos. lenum.repair = Puntos de reparación. -lenum.rally = Centro de comando. lenum.battery = Cualquier batería. lenum.resupply = Puntos de reabastecimiento.\nSólo es relevante cuando [accent]"Unidades necesitan munición"[] está activada. lenum.reactor = Reactor de Impacto/Torio. @@ -1770,6 +1853,7 @@ unitlocate.group = Grupo de bloque a buscar. lenum.idle = No se mueve, pero seguirá construyendo/extrayendo minerales.\nEs el estado por defecto. lenum.stop = Deja de moverse/extraer minerales/contruir. +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Moverse a una posición exacta. lenum.approach = Aproximarse a una posición con un radio. lenum.pathfind = Establece una ruta hasta el punto de aterrizaje enemigo. @@ -1786,3 +1870,165 @@ lenum.build = Construye una estructura. lenum.getblock = Obtiene la construcción y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[]. lenum.within = Comprueba si una unidad se encuentra cerca de una posición. lenum.boost = Iniciar/Detener potenciación. +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index ecf989ed19..e1646f3b6f 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map... highscore = [accent]Uus rekord! copied = Copied. indev.notready = This part of the game isn't ready yet -indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates. load.sound = Helid load.map = Maailmad @@ -138,7 +137,7 @@ mod.disable = Disable mod.content = Content: mod.delete.error = Unable to delete mod. File may be in use. mod.requiresversion = [scarlet]Requires min game version: [accent]{0} -mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105) +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]Missing dependencies: {0} mod.erroredcontent = [scarlet]Content Errors mod.errors = Errors have occurred loading content. @@ -170,7 +169,9 @@ available = New research available! unlock.incampaign = < Unlock in campaign for details > completed = [accent]Olemas techtree = Uurimispuu -research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)? +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = Load research.discard = Discard research.list = [lightgray]Vajalikud uuringud: @@ -305,6 +306,7 @@ openlink = Ava link copylink = Kopeeri link back = Tagasi max = Max +objective = Map Objective crash.export = Export Crash Logs crash.none = No crash logs found. crash.exported = Crash logs exported. @@ -354,12 +356,16 @@ map.publish.confirm = Oled kindel, et soovid selle maailma üles laadida?\n\n[li workshop.menu = Select what you would like to do with this item. workshop.info = Item Info changelog = Changelog (optional): +updatedesc = Overwrite Title & Description eula = Steam'i kasutustingimused missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked. publishing = [accent]Publishing... publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.error = Error publishing item: {0} steam.error = Failed to initialize Steam services.\nError: {0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = Walls To Cliffs editor.brush = Pintsel @@ -374,6 +380,7 @@ editor.waves = Lahingulained: editor.rules = Reeglid: editor.generation = Genereerimine: editor.ingame = Redigeeri mängus +editor.playtest = Playtest editor.publish.workshop = Avalda Workshop'is editor.newmap = Uus maailm editor.center = Center @@ -389,9 +396,14 @@ waves.title = Lahingulained waves.remove = Eemalda waves.every = iga waves.waves = laine järel +waves.health = health: {0}% waves.perspawn = laine kohta waves.shields = shields/wave waves.to = kuni +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = max units waves.guardian = Guardian waves.preview = Eelvaade @@ -432,6 +444,7 @@ editor.update = Uuenda editor.randomize = Juhuslikusta editor.apply = Kinnita editor.generate = Genereeri +editor.sectorgenerate = Sector Generate editor.resize = Suurus editor.loadmap = Lae maailm editor.savemap = Salvesta @@ -475,6 +488,8 @@ toolmode.fillteams = Täida võistkondi toolmode.fillteams.description = Täida blokkide asemel võistkondi. toolmode.drawteams = Joonista võistkondi toolmode.drawteams.description = Joonista blokkide asemel võistkondi. +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]Filtrid puuduvad! Lisa filtreid alloleva nupuga. filter.distort = Moonutamine @@ -501,6 +516,7 @@ filter.option.circle-scale = Ringjoone ulatus filter.option.octaves = Oktaav filter.option.falloff = Filter filter.option.angle = Nurk +filter.option.tilt = Tilt filter.option.rotate = Rotate filter.option.amount = Amount filter.option.block = Blokk @@ -543,17 +559,36 @@ requirement.core = Destroy Enemy Core in {0} requirement.research = Research {0} requirement.produce = Produce {0} requirement.capture = Capture {0} +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = Launch research.multiplayer = Only the host can research items. map.multiplayer = Only the host can view sectors. uncover = Ava configure = Muuda varustust +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = Loadout resources = Resources +resources.max = Max bannedblocks = Banned Blocks +objectives = Objectives bannedunits = Banned Units addall = Add All launch.from = Launching From: [accent]{0} +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Destination: {0} configure.invalid = Arv peab olema 0 ja {0} vahel. add = Lisa... @@ -595,8 +630,11 @@ sectors.rename = Rename Sector sectors.enemybase = [scarlet]Enemy Base sectors.vulnerable = [scarlet]Vulnerable sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Survives {0} waves sectors.go = Go +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = Sector Captured sector.curlost = Sector Lost sector.missingresources = [scarlet]Insufficient Core Resources @@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack! sector.lost = Sector [accent]{0}[white] lost! sector.captured = Sector [accent]{0}[white]captured! sector.changeicon = Change Icon +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = Low threat.medium = Medium threat.high = High @@ -612,6 +653,7 @@ threat.eradication = Eradication planets = Planets planet.serpulo.name = Serpulo +planet.erekir.name = Erekir planet.sun.name = Sun sector.impact0078.name = Impact 0078 @@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet @@ -700,6 +745,7 @@ stat.description = Purpose stat.input = Sisend stat.output = Väljund +stat.maxefficiency = Max Efficiency stat.booster = Kiirendaja stat.tiles = Required Tiles stat.affinities = Affinities @@ -761,7 +807,6 @@ stat.buildspeed = Build Speed stat.minespeed = Mine Speed stat.minetier = Mine Tier stat.payloadcapacity = Payload Capacity -stat.commandlimit = Command Limit stat.abilities = Abilities stat.canboost = Can Boost stat.flying = Flying @@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier stat.reloadmultiplier = Reload Multiplier stat.buildspeedmultiplier = Build Speed Multiplier stat.reactive = Reacts +stat.immunities = Immunities stat.healing = Healing ability.forcefield = Force Field @@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory ability.shieldregenfield = Shield Regen Field ability.movelightning = Movement Lightning ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Nõuab paremat puuri bar.noresources = Missing Resources bar.corereq = Core Base Required +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Puurimise kiirus: {0}/s bar.pumpspeed = Pump Speed: {0}/s bar.efficiency = Kasutegur: {0}% @@ -799,8 +848,12 @@ bar.capacity = Mahutavus: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Vedelik bar.heat = Kuumus +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = Energia bar.progress = Edenemine +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = Input bar.output = Output bar.strength = [stat]{0}[lightgray]x strength @@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] hävituspunkti bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki bullet.incendiary = [stat]süttiv bullet.homing = [stat]isesihtiv +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage @@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja bullet.pierce = [stat]{0}[lightgray]x pierce bullet.infinitepierce = [stat]pierce bullet.healpercent = [stat]{0}[lightgray]% healing +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = blokki unit.blockssquared = blocks² @@ -829,6 +885,7 @@ unit.liquidsecond = vedelikuühikut/s unit.itemssecond = ressursiühikut/s unit.liquidunits = vedelikuühikut unit.powerunits = energiaühikut +unit.heatunits = heat units unit.degrees = kraadi unit.seconds = s unit.minutes = mins @@ -881,6 +938,8 @@ setting.difficulty.hard = Raske setting.difficulty.insane = Hullumeelne setting.difficulty.name = Raskusaste: setting.screenshake.name = Ekraani värisemine +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = Näita visuaalefekte setting.destroyedblocks.name = Display Destroyed Blocks setting.blockstatus.name = Display Block Status @@ -900,6 +959,7 @@ setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja) setting.minimap.name = Näita kaarti setting.coreitems.name = Display Core Items (WIP) setting.position.name = Show Player Position +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Muusika helitugevus setting.atmosphere.name = Show Planet Atmosphere setting.ambientvol.name = Taustahelide tugevus @@ -915,6 +975,7 @@ setting.lasersopacity.name = Power Laser Opacity setting.bridgeopacity.name = Bridge Opacity setting.playerchat.name = Näita mängusisest vestlusakent setting.showweather.name = Show Weather Graphics +setting.hidedisplays.name = Hide Logic Displays public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? public.beta = Note that beta versions of the game cannot make public lobbies. @@ -927,10 +988,6 @@ category.general.name = Mäng category.view.name = Kaamera ja kasutajaliides category.multiplayer.name = Mitmikmäng category.blocks.name = Block Select -command.attack = Ründa -command.rally = Patrulli -command.retreat = Põgene -command.idle = Idle placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.respawn.name = Respawn keybind.control.name = Control Unit @@ -945,6 +1002,7 @@ keybind.move_y.name = Liigu Y-teljel keybind.mouse_move.name = Follow Mouse keybind.pan.name = Pan View keybind.boost.name = Boost +keybind.command_mode.name = Command Mode keybind.schematic_select.name = Select Region keybind.schematic_menu.name = Schematic Menu keybind.schematic_flip_x.name = Flip Schematic X @@ -973,7 +1031,6 @@ keybind.break_block.name = Hävita blokk keybind.deselect.name = Tühista valik keybind.pickupCargo.name = Pickup Cargo keybind.dropCargo.name = Drop Cargo -keybind.command.name = Command keybind.shoot.name = Tulista keybind.zoom.name = Muuda suumi keybind.menu.name = Menüü @@ -1008,17 +1065,21 @@ mode.attack.description = Hävita vaenlaste baas. Lahingulaineid ei ole. mode.custom = Reeglid rules.infiniteresources = Lõputult ressursse +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Reactor Explosions rules.coreincinerates = Core Incinerates Overflow +rules.disableworldprocessors = Disable World Processors rules.schematic = Schematics Allowed rules.wavetimer = Kasuta taimerit rules.waves = Kasuta lahingulaineid rules.attack = Mänguviis "Rünnak" -rules.buildai = AI Building -rules.aitier = AI Tier +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP) rules.corecapture = Capture Core On Destruction rules.polygoncoreprotection = Polygonal Core Protection +rules.placerangecheck = Placement Range Check rules.enemyCheat = [scarlet]Vaenlastel[] on lõputult ressursse rules.blockhealthmultiplier = Block Health Multiplier rules.blockdamagemultiplier = Block Damage Multiplier @@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Väeüksuste elude kordaja rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcap = Base Unit Cap +rules.limitarea = Limit Map Area rules.enemycorebuildradius = Vaenlaste tuumiku ehitistevaba ala raadius:[lightgray] (ühik) rules.wavespacing = Aeg lainete vahel:[lightgray] (sekund) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Ehitamise maksumuse kordaja rules.buildspeedmultiplier = Ehitamise kiiruse kordaja rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier @@ -1044,9 +1107,11 @@ rules.title.unit = Väeüksused rules.title.experimental = Experimental rules.title.environment = Environment rules.title.teams = Teams +rules.title.planet = Planet rules.lighting = Lighting -rules.enemyLights = Enemy Lights +rules.fog = Fog of War rules.fire = Fire +rules.anyenv = rules.explosions = Block/Unit Explosion Damage rules.ambientlight = Ambient Light rules.weather = Weather @@ -1060,6 +1125,8 @@ content.unit.name = Väeüksused content.block.name = Konstruktsioonid content.status.name = Status Effects content.sector.name = Sectors +content.team.name = Factions +wallore = (Wall) item.copper.name = Vask item.lead.name = Plii @@ -1077,10 +1144,23 @@ item.blast-compound.name = Lõhkeaine item.pyratite.name = Püratiit item.metaglass.name = Metaklaas item.scrap.name = Vanametall +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = Vesi liquid.slag.name = Räbu liquid.oil.name = Nafta liquid.cryofluid.name = Krüovedelik +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = Soldat unit.mace.name = Mace @@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow block.container.name = Hoidla block.launch-pad.name = Stardiplatvorm block.segment.name = Segment -block.command-center.name = Command Center block.ground-factory.name = Ground Factory block.air-factory.name = Air Factory block.naval-factory.name = Naval Factory @@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display block.large-logic-display.name = Large Logic Display block.memory-cell.name = Memory Cell block.memory-bank.name = Memory Bank - -team.blue.name = sinine +team.malis.name = Malis team.crux.name = punane team.sharded.name = killustunud team.derelict.name = unustatud team.green.name = roheline -team.purple.name = lilla + +team.blue.name = sinine hint.skip = Skip hint.desktopMove = Use [accent][[WASD][] to move. hint.zoom = [accent]Scroll[] to zoom in or out. @@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. -hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit. -hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation. hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. hint.payloadDrop = Press [accent]][] to drop a payload. @@ -1536,6 +1613,7 @@ block.vault.description = Hoiustab suurt hulka igat tüüpi ressursse. Hoidlast block.container.description = Hoiustab väikest hulka igat tüüpi ressursse. Hoidlast ressursside kättesaamiseks kasutatakse mahalaadijat. block.unloader.description = Transpordib ressursse tuumikust ja hoidlatest konveieritele või külgnevatesse ehitistesse. Mahalaetava ressursi tüüpi saab valida mahalaadijale vajutades. block.launch-pad.description = Saadab ressursse tagasi emalaeva, ilma et oleks vaja tuumikuga lendu tõusta. +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = Väike ja odav kahur, mis on kasulik maapealsete väeüksuste tõrjumiseks. block.scatter.description = Õhutõrjekahur, mis tulistab pliid või vanametalli lendavate väeüksuste pihta. block.scorch.description = Heidab tuld maapealsetele väeüksustele. Eriti efektiivne lähedal asuvate väeüksuste tõrjumiseks. @@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. block.payload-conveyor.description = Moves large payloads, such as units from factories. block.payload-router.description = Splits input payloads into 3 output directions. -block.command-center.description = Controls unit behavior with several different commands. block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading. block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading. block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading. @@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitcontrol = Control the currently bound unit. lst.unitradar = Locate units around the currently bound unit. lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit. +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. @@ -1647,10 +1730,11 @@ laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. -laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Set line width. graphicstype.line = Draw line segment. graphicstype.rect = Fill a rectangle. @@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault. lenum.generator = Buildings that generate power. lenum.factory = Buildings that transform resources. lenum.repair = Repair points. -lenum.rally = Command center. lenum.battery = Any battery. lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled. lenum.reactor = Impact/Thorium reactor. @@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Move to exact position. lenum.approach = Approach a position with a radius. lenum.pathfind = Pathfind to the enemy spawn. @@ -1750,3 +1834,165 @@ lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index 08e253588c..df70f3bafe 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map... highscore = [accent]Marka berria! copied = Kopiatuta. indev.notready = This part of the game isn't ready yet -indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates. load.sound = Soinuak load.map = Mapak @@ -138,7 +137,7 @@ mod.disable = Desgaitu mod.content = Content: mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da. mod.requiresversion = [scarlet]Requires min game version: [accent]{0} -mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105) +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]Falta diren menpekotasunak: {0} mod.erroredcontent = [scarlet]Content Errors mod.errors = Errors have occurred loading content. @@ -170,7 +169,9 @@ available = New research available! unlock.incampaign = < Unlock in campaign for details > completed = [accent]Ikertua techtree = Teknologia zuhaitza -research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)? +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = Load research.discard = Discard research.list = [lightgray]Ikertu: @@ -305,6 +306,7 @@ openlink = Ireki esteka copylink = Kopiatu esteka back = Atzera max = Max +objective = Map Objective crash.export = Export Crash Logs crash.none = No crash logs found. crash.exported = Crash logs exported. @@ -354,12 +356,16 @@ map.publish.confirm = Ziur mapa hau argitaratu nahi duzula?\n\n[lightgray]Ziurta workshop.menu = Erabaki elementu honekin zer egin nahi duzun. workshop.info = Elementuaren informazioa changelog = Aldaketa egunkatia (aukerakoa): +updatedesc = Overwrite Title & Description eula = Steam EULA missing = Elementu hau ezabatu edo lekuz aldatu da.\n[lightgray]Tailerreko zerrendatik kendu da automatikoki. publishing = [accent]Argitaratzen... publish.confirm = Ziur hau argitaratu nahi duzula?\n\n[lightgray]Egiaztatu tailerreko EULA lizentziarekin ados zaudela aurretik, bestela zure elementuak ez dira agertuko! publish.error = Errorea elementua argitaratzean: {0} steam.error = Huts egin du Steam zerbitzuak hasieratzean.\nErrorea: {0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = Walls To Cliffs editor.brush = Brotxa @@ -374,6 +380,7 @@ editor.waves = Boladak: editor.rules = Arauak: editor.generation = Sorrarazi: editor.ingame = Editatu jolasean +editor.playtest = Playtest editor.publish.workshop = Argitaratu lantegian editor.newmap = Mapa berria editor.center = Center @@ -389,9 +396,14 @@ waves.title = Boladak waves.remove = Kendu waves.every = maiztasuna waves.waves = bolada +waves.health = health: {0}% waves.perspawn = sorrerako waves.shields = shields/wave waves.to = - +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = max units waves.guardian = Guardian waves.preview = Aurrebista @@ -432,6 +444,7 @@ editor.update = Eguneratu editor.randomize = Ausazkoa editor.apply = Aplikatu editor.generate = Sorrarazi +editor.sectorgenerate = Sector Generate editor.resize = Aldatu neurria editor.loadmap = Kargatu mapa editor.savemap = Gorde mapa @@ -475,6 +488,8 @@ toolmode.fillteams = Bete taldeak toolmode.fillteams.description = Bete taldeak blokeen ordez. toolmode.drawteams = Marraztu taldeak toolmode.drawteams.description = Marraztu taldeak blokeen ordez. +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]Iragazkirik ez! Gehitu bat beheko botoiarekin. filter.distort = Distortsioa @@ -501,6 +516,7 @@ filter.option.circle-scale = Eskala zirkularra filter.option.octaves = Oktabak filter.option.falloff = Bakandu filter.option.angle = Angelua +filter.option.tilt = Tilt filter.option.rotate = Rotate filter.option.amount = Amount filter.option.block = Blokea @@ -543,17 +559,36 @@ requirement.core = Suntsitu etsaiaren muina {0} requirement.research = Research {0} requirement.produce = Produce {0} requirement.capture = Capture {0} +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = Launch research.multiplayer = Only the host can research items. map.multiplayer = Only the host can view sectors. uncover = Estalgabetu configure = Konfiguratu zuzkidura +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = Loadout resources = Resources +resources.max = Max bannedblocks = Debekatutako blokeak +objectives = Objectives bannedunits = Banned Units addall = Gehitu denak launch.from = Launching From: [accent]{0} +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Destination: {0} configure.invalid = Kopurua 0 eta {0} bitarteko zenbaki bat izan behar da. add = Gehitu @@ -595,8 +630,11 @@ sectors.rename = Rename Sector sectors.enemybase = [scarlet]Enemy Base sectors.vulnerable = [scarlet]Vulnerable sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Survives {0} waves sectors.go = Go +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = Sector Captured sector.curlost = Sector Lost sector.missingresources = [scarlet]Insufficient Core Resources @@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack! sector.lost = Sector [accent]{0}[white] lost! sector.captured = Sector [accent]{0}[white]captured! sector.changeicon = Change Icon +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = Low threat.medium = Medium threat.high = High @@ -612,6 +653,7 @@ threat.eradication = Eradication planets = Planets planet.serpulo.name = Serpulo +planet.erekir.name = Erekir planet.sun.name = Sun sector.impact0078.name = Impact 0078 @@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet @@ -700,6 +745,7 @@ stat.description = Purpose stat.input = Sarrera stat.output = Irteera +stat.maxefficiency = Max Efficiency stat.booster = Indargarria stat.tiles = Required Tiles stat.affinities = Affinities @@ -761,7 +807,6 @@ stat.buildspeed = Build Speed stat.minespeed = Mine Speed stat.minetier = Mine Tier stat.payloadcapacity = Payload Capacity -stat.commandlimit = Command Limit stat.abilities = Abilities stat.canboost = Can Boost stat.flying = Flying @@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier stat.reloadmultiplier = Reload Multiplier stat.buildspeedmultiplier = Build Speed Multiplier stat.reactive = Reacts +stat.immunities = Immunities stat.healing = Healing ability.forcefield = Force Field @@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory ability.shieldregenfield = Shield Regen Field ability.movelightning = Movement Lightning ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Zulagailu hobea behar da bar.noresources = Missing Resources bar.corereq = Core Base Required +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Ustiatze-abiadura: {0}/s bar.pumpspeed = Ponpatze abiadura: {0}/s bar.efficiency = Eraginkortasuna: {0}% @@ -799,8 +848,12 @@ bar.capacity = Edukiera: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Likidoa bar.heat = Beroa +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = Energia bar.progress = Eraikitze egoera +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = Input bar.output = Output bar.strength = [stat]{0}[lightgray]x strength @@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] kalte bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza bullet.incendiary = [stat]su-eragilea bullet.homing = [stat]gidatua +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage @@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] kontusioa bullet.pierce = [stat]{0}[lightgray]x pierce bullet.infinitepierce = [stat]pierce bullet.healpercent = [stat]{0}[lightgray]% healing +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea bullet.reload = [stat]{0}[lightgray]x tiro tasa +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = bloke unit.blockssquared = blocks² @@ -829,6 +885,7 @@ unit.liquidsecond = likido unitate/segundoko unit.itemssecond = elementu/segundoko unit.liquidunits = likido unitate unit.powerunits = energia unitate +unit.heatunits = heat units unit.degrees = grado unit.seconds = segundo unit.minutes = mins @@ -881,6 +938,8 @@ setting.difficulty.hard = Zaila setting.difficulty.insane = Zoramena setting.difficulty.name = Zailtasuna: setting.screenshake.name = Pantailaren astindua +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = Bistaratze-efektuak setting.destroyedblocks.name = Erakutsi suntsitutako blokeak setting.blockstatus.name = Display Block Status @@ -900,6 +959,7 @@ setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu) setting.minimap.name = Erakutsi mapatxoa setting.coreitems.name = Display Core Items (WIP) setting.position.name = Erakutsi jokalariaren kokalekua +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Musikaren bolumena setting.atmosphere.name = Show Planet Atmosphere setting.ambientvol.name = Giroaren bolumena @@ -915,6 +975,7 @@ setting.lasersopacity.name = Energia laserraren opakutasuna setting.bridgeopacity.name = Bridge Opacity setting.playerchat.name = Erakutsi jolas barneko txata setting.showweather.name = Show Weather Graphics +setting.hidedisplays.name = Hide Logic Displays public.confirm = Zure jolasa publikoa egin nahi duzu?\n[accent]Edonor elkartu ahal izango da zure partidetara.\n[lightgray]Hau gero ere aldatu dauteke, Ezarpenak->Partida->Partida publikoaren ikusgaitasuna. public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu. @@ -927,10 +988,6 @@ category.general.name = Orokorra category.view.name = Bistaratzea category.multiplayer.name = Hainbat jokalari category.blocks.name = Block Select -command.attack = Eraso -command.rally = Batu -command.retreat = Erretreta -command.idle = Idle placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.respawn.name = Respawn keybind.control.name = Control Unit @@ -945,6 +1002,7 @@ keybind.move_y.name = Mugitu y keybind.mouse_move.name = Follow Mouse keybind.pan.name = Pan View keybind.boost.name = Boost +keybind.command_mode.name = Command Mode keybind.schematic_select.name = Hautatu eskualdea keybind.schematic_menu.name = Eskema menua keybind.schematic_flip_x.name = Itzulbiratu X @@ -973,7 +1031,6 @@ keybind.break_block.name = Apurtu blokea keybind.deselect.name = Deshautatu keybind.pickupCargo.name = Pickup Cargo keybind.dropCargo.name = Drop Cargo -keybind.command.name = Command keybind.shoot.name = Tirokatu keybind.zoom.name = Zoom keybind.menu.name = Menua @@ -1008,17 +1065,21 @@ mode.attack.description = Suntsitu etsaiaren basea. Boladarik ez.\n[gray]Kono go mode.custom = Arau pertsonalizatuak rules.infiniteresources = Baliabide amaigabeak +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Reactor Explosions rules.coreincinerates = Core Incinerates Overflow +rules.disableworldprocessors = Disable World Processors rules.schematic = Schematics Allowed rules.wavetimer = Boladen denboragailua rules.waves = Boladak rules.attack = Eraso modua -rules.buildai = AI Building -rules.aitier = AI Tier +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP) rules.corecapture = Capture Core On Destruction rules.polygoncoreprotection = Polygonal Core Protection +rules.placerangecheck = Placement Range Check rules.enemyCheat = IA-k (talde gorriak) baliabide amaigabeak ditu rules.blockhealthmultiplier = Block Health Multiplier rules.blockdamagemultiplier = Block Damage Multiplier @@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Unitateen osasun-biderkatzailea rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcap = Base Unit Cap +rules.limitarea = Limit Map Area rules.enemycorebuildradius = Etsaien muinaren ez-eraikitze erradioa:[lightgray] (lauzak) rules.wavespacing = Boladen tartea:[lightgray] (seg) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Eraikitze kostu-biderkatzailea rules.buildspeedmultiplier = Eraikitze abiadura-biderkatzailea rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier @@ -1044,9 +1107,11 @@ rules.title.unit = Unitateak rules.title.experimental = Experimental rules.title.environment = Environment rules.title.teams = Teams +rules.title.planet = Planet rules.lighting = Lighting -rules.enemyLights = Enemy Lights +rules.fog = Fog of War rules.fire = Fire +rules.anyenv = rules.explosions = Block/Unit Explosion Damage rules.ambientlight = Ambient Light rules.weather = Weather @@ -1060,6 +1125,8 @@ content.unit.name = Unitateak content.block.name = Blokeak content.status.name = Status Effects content.sector.name = Sectors +content.team.name = Factions +wallore = (Wall) item.copper.name = Kobrea item.lead.name = Beruna @@ -1077,10 +1144,23 @@ item.blast-compound.name = Lehergai konposatua item.pyratite.name = Piratita item.metaglass.name = Metabeira item.scrap.name = Txatarra +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = Ura liquid.slag.name = Zepa liquid.oil.name = Olioa liquid.cryofluid.name = Krio-isurkaria +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = Daga unit.mace.name = Mace @@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow block.container.name = Edukiontzia block.launch-pad.name = Egozketa-plataforma block.segment.name = Segment -block.command-center.name = Command Center block.ground-factory.name = Ground Factory block.air-factory.name = Air Factory block.naval-factory.name = Naval Factory @@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display block.large-logic-display.name = Large Logic Display block.memory-cell.name = Memory Cell block.memory-bank.name = Memory Bank - -team.blue.name = urdina +team.malis.name = Malis team.crux.name = gorria team.sharded.name = laranja team.derelict.name = abandonatua team.green.name = berdea -team.purple.name = morea + +team.blue.name = urdina hint.skip = Skip hint.desktopMove = Use [accent][[WASD][] to move. hint.zoom = [accent]Scroll[] to zoom in or out. @@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. -hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit. -hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation. hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. hint.payloadDrop = Press [accent]][] to drop a payload. @@ -1536,6 +1613,7 @@ block.vault.description = Mota bakoitzeko elementuen kopuru handiak biltegiratze block.container.description = Mota bakoitzeko elementuen kopuru txiki bat gordetzen du. Bloke deskargagailu bat erabili daiteke elementuak edukiontzitik ateratzeko. block.unloader.description = Edukiontzi, kripta edo muin batetik elementuak deskargatzen ditu garraiagailu batera edo zuzenean ondoan dagoen bloke batera. Deskargatu beharreko elementu mota sakatuz aldatu daiteke. block.launch-pad.description = Baliabide multzoak egotzi ditzake muina egotzi gabe. +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = Dorre txiki eta merke bat. Lurreko unitateen aurka erabilgarria. block.scatter.description = Aire defentsarako ezinbesteko dorrea. Berun edo txatarrezko koskorrekin ihinztatzen ditu unitate etsaiak. block.scorch.description = Inguruko lurreko etsaiak kiskaltzen ditu. Oso eraginkorra distantzia hurbilera. @@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. block.payload-conveyor.description = Moves large payloads, such as units from factories. block.payload-router.description = Splits input payloads into 3 output directions. -block.command-center.description = Controls unit behavior with several different commands. block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading. block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading. block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading. @@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitcontrol = Control the currently bound unit. lst.unitradar = Locate units around the currently bound unit. lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit. +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. @@ -1647,10 +1730,11 @@ laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. -laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Set line width. graphicstype.line = Draw line segment. graphicstype.rect = Fill a rectangle. @@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault. lenum.generator = Buildings that generate power. lenum.factory = Buildings that transform resources. lenum.repair = Repair points. -lenum.rally = Command center. lenum.battery = Any battery. lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled. lenum.reactor = Impact/Thorium reactor. @@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Move to exact position. lenum.approach = Approach a position with a radius. lenum.pathfind = Pathfind to the enemy spawn. @@ -1750,3 +1834,165 @@ lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index df5ab22425..8dfc40fe25 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map... highscore = [accent]Uusi ennätys! copied = Kopioitu. indev.notready = Tämä osa peliä ei ole vielä valmis -indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates. load.sound = Ääniä load.map = Karttoja @@ -138,7 +137,7 @@ mod.disable = Poista käytössä mod.content = Sisältö: mod.delete.error = Modia ei pystytty poistamaan. Tiedosto voi olla käytössä. mod.requiresversion = [scarlet]Tarvitsee vähintään pelin version: [accent]{0} -mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105) +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]Tarvitsee nämä modit: {0} mod.erroredcontent = [scarlet]Sisältövirheet mod.errors = Virheitä on tapahtunut pelin ladatessa. @@ -170,7 +169,9 @@ available = New research available! unlock.incampaign = < Unlock in campaign for details > completed = [accent]Suoritettu techtree = Edistyspuu -research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)? +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = Load research.discard = Discard research.list = [lightgray]Tutki: @@ -305,6 +306,7 @@ openlink = Avaa linkki copylink = Kopioi linkki back = Takaisin max = Max +objective = Map Objective crash.export = Export Crash Logs crash.none = No crash logs found. crash.exported = Crash logs exported. @@ -354,12 +356,16 @@ map.publish.confirm = Oletko varma että haluat julkaista tämän kartan?\n\n[li workshop.menu = Mitä haluat tehdä tälle asialle? workshop.info = Kohteen Tiedot changelog = Loki (valinnainen): +updatedesc = Overwrite Title & Description eula = Steam EULA missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked. publishing = [accent]Publishing... publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.error = Virhe julkaisussa: {0} steam.error = Failed to initialize Steam services.\nError: {0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = Walls To Cliffs editor.brush = Sivellin @@ -374,6 +380,7 @@ editor.waves = Tasot: editor.rules = Säännöt: editor.generation = Generaatio: editor.ingame = Muokka pelin sisällä +editor.playtest = Playtest editor.publish.workshop = Julkaise Workshoppiin editor.newmap = Uusi kartta editor.center = Center @@ -389,9 +396,14 @@ waves.title = Tasot waves.remove = Poista waves.every = jokainen waves.waves = tasot +waves.health = health: {0}% waves.perspawn = per syntymispiste waves.shields = shields/wave waves.to = jotta +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = max units waves.guardian = Guardian waves.preview = Esikatselu @@ -432,6 +444,7 @@ editor.update = Päivitä editor.randomize = Satunnaista editor.apply = Käytä editor.generate = Generoi +editor.sectorgenerate = Sector Generate editor.resize = Säädä kokoa editor.loadmap = Lataa kartta editor.savemap = Tallenna kartta @@ -475,6 +488,8 @@ toolmode.fillteams = Fill Teams toolmode.fillteams.description = Fill teams instead of blocks. toolmode.drawteams = Draw Teams toolmode.drawteams.description = Draw teams instead of blocks. +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]No filters! Add one with the button below. filter.distort = Vääristää @@ -501,6 +516,7 @@ filter.option.circle-scale = Circle Scale filter.option.octaves = Oktaavi filter.option.falloff = Falloff filter.option.angle = Kulma +filter.option.tilt = Tilt filter.option.rotate = Rotate filter.option.amount = Määrä filter.option.block = Estää @@ -543,17 +559,36 @@ requirement.core = Tuhoa vihollisen ydin kartassa {0} requirement.research = Research {0} requirement.produce = Produce {0} requirement.capture = Capture {0} +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = Launch research.multiplayer = Only the host can research items. map.multiplayer = Only the host can view sectors. uncover = Paljasta configure = Configure Loadout +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = Loadout resources = Resurssit +resources.max = Max bannedblocks = Kielletyt Palikat +objectives = Objectives bannedunits = Banned Units addall = Lisää kaikki launch.from = Launching From: [accent]{0} +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Destination: {0} configure.invalid = Amount must be a number between 0 and {0}. add = Lisää... @@ -595,8 +630,11 @@ sectors.rename = Nimeä sektori sectors.enemybase = [scarlet]Enemy Base sectors.vulnerable = [scarlet]Vulnerable sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Survives {0} waves sectors.go = Go +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = Sector Captured sector.curlost = Sector Lost sector.missingresources = [scarlet]Sinulla ei ole tarpeeksi resursseja. @@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack! sector.lost = Sector [accent]{0}[white] lost! sector.captured = Sector [accent]{0}[white]captured! sector.changeicon = Change Icon +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = Low threat.medium = Medium threat.high = High @@ -612,6 +653,7 @@ threat.eradication = Eradication planets = Planets planet.serpulo.name = Serpulo +planet.erekir.name = Erekir planet.sun.name = Aurinko sector.impact0078.name = Impact 0078 @@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet @@ -700,6 +745,7 @@ stat.description = Purpose stat.input = Sisääntulo stat.output = Ulostulo +stat.maxefficiency = Max Efficiency stat.booster = Tehostaja stat.tiles = Required Tiles stat.affinities = Affinities @@ -761,7 +807,6 @@ stat.buildspeed = Build Speed stat.minespeed = Mine Speed stat.minetier = Mine Tier stat.payloadcapacity = Payload Capacity -stat.commandlimit = Command Limit stat.abilities = Erikoisvoimat stat.canboost = Can Boost stat.flying = Flying @@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier stat.reloadmultiplier = Reload Multiplier stat.buildspeedmultiplier = Build Speed Multiplier stat.reactive = Reacts +stat.immunities = Immunities stat.healing = Healing ability.forcefield = Force Field @@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory ability.shieldregenfield = Shield Regen Field ability.movelightning = Movement Lightning ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Parempi pora vaadittu bar.noresources = Missing Resources bar.corereq = Core Base Required +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Poran nopeus: {0}/s bar.pumpspeed = Pumpun nopeus: {0}/s bar.efficiency = Tehokkuus: {0}% @@ -799,8 +848,12 @@ bar.capacity = Kapasiteetti: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Neste bar.heat = Lämpö +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = Energia bar.progress = Rakennuksen edistys +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = Sisääntulo bar.output = Ulostulo bar.strength = [stat]{0}[lightgray]x strength @@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] Vahinko bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] palikkaa bullet.incendiary = [stat]sytyttävä bullet.homing = [stat]itseohjautuva +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage @@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] knockback bullet.pierce = [stat]{0}[lightgray]x pierce bullet.infinitepierce = [stat]pierce bullet.healpercent = [stat]{0}[lightgray]% healing +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x ammusmäärän kerroin bullet.reload = [stat]{0}[lightgray]x ampumisnopeus +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = palikat unit.blockssquared = palikat² @@ -829,6 +885,7 @@ unit.liquidsecond = nesteyksikköä/sekunti unit.itemssecond = esinettä/sekunti unit.liquidunits = nesteyksikköä unit.powerunits = energiayksikköä +unit.heatunits = heat units unit.degrees = astetta unit.seconds = sekunttia unit.minutes = minuuttia @@ -881,6 +938,8 @@ setting.difficulty.hard = Taidonnäyte setting.difficulty.insane = Hullun Vaikea setting.difficulty.name = Vaikeustaso: setting.screenshake.name = Näytön keikkuminen +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = Naytön Efektit setting.destroyedblocks.name = Näytä tuhoutuneet palikat setting.blockstatus.name = Näytä Palikan Toimintakunto @@ -900,6 +959,7 @@ setting.pixelate.name = Pixeloi[lightgray] (poistaa animaation käytöstä) setting.minimap.name = Näytä pienoiskartta setting.coreitems.name = Display Core Items (WIP) setting.position.name = Näytä pelaajan sijainti +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Musiikin äänenvoimakkuus setting.atmosphere.name = Show Planet Atmosphere setting.ambientvol.name = Taustaäänet @@ -915,6 +975,7 @@ setting.lasersopacity.name = Energia laserin läpinäkymättömyys setting.bridgeopacity.name = Bridge Opacity setting.playerchat.name = Näytä pelinsisäinen keskustelu setting.showweather.name = Show Weather Graphics +setting.hidedisplays.name = Hide Logic Displays public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? public.beta = Note that beta versions of the game cannot make public lobbies. @@ -927,10 +988,6 @@ category.general.name = General category.view.name = View category.multiplayer.name = Moninpeli category.blocks.name = Block Select -command.attack = Hyökkäys -command.rally = Kokoontuminen -command.retreat = Perääntyminen -command.idle = AFK placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.respawn.name = Synny Uudelleen keybind.control.name = Käytä Yksikköä @@ -945,6 +1002,7 @@ keybind.move_y.name = Move y keybind.mouse_move.name = Follow Mouse keybind.pan.name = Pan View keybind.boost.name = Boost +keybind.command_mode.name = Command Mode keybind.schematic_select.name = Valitse alue keybind.schematic_menu.name = Kaavio Valikko keybind.schematic_flip_x.name = Flip Schematic X @@ -973,7 +1031,6 @@ keybind.break_block.name = Break Block keybind.deselect.name = Deselect keybind.pickupCargo.name = Pickup Cargo keybind.dropCargo.name = Drop Cargo -keybind.command.name = Command keybind.shoot.name = Shoot keybind.zoom.name = Zoom keybind.menu.name = Menu @@ -1008,17 +1065,21 @@ mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a mode.custom = Custom Rules rules.infiniteresources = Ikuiset resurssit +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Reaktorien räjähtäminen rules.coreincinerates = Core Incinerates Overflow +rules.disableworldprocessors = Disable World Processors rules.schematic = Schematics Allowed rules.wavetimer = Tasojen aikaraja rules.waves = Tasot rules.attack = Hyökkäystila -rules.buildai = AI Building -rules.aitier = AI Tier +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP) rules.corecapture = Capture Core On Destruction rules.polygoncoreprotection = Polygonal Core Protection +rules.placerangecheck = Placement Range Check rules.enemyCheat = Infinite AI (Red Team) Resources rules.blockhealthmultiplier = Block Health Multiplier rules.blockdamagemultiplier = Block Damage Multiplier @@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Unit Health Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcap = Base Unit Cap +rules.limitarea = Limit Map Area rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.wavespacing = Wave Spacing:[lightgray] (sec) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Build Cost Multiplier rules.buildspeedmultiplier = Build Speed Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier @@ -1044,9 +1107,11 @@ rules.title.unit = Units rules.title.experimental = Experimental rules.title.environment = Environment rules.title.teams = Teams +rules.title.planet = Planet rules.lighting = Lighting -rules.enemyLights = Enemy Lights +rules.fog = Fog of War rules.fire = Fire +rules.anyenv = rules.explosions = Block/Unit Explosion Damage rules.ambientlight = Ambient Light rules.weather = Weather @@ -1060,6 +1125,8 @@ content.unit.name = Yksiköt content.block.name = Palikat content.status.name = Status Effects content.sector.name = Sectors +content.team.name = Factions +wallore = (Wall) item.copper.name = Kupari item.lead.name = Lyijy @@ -1077,10 +1144,23 @@ item.blast-compound.name = Erikoisruuti item.pyratite.name = Rikkikiisu item.metaglass.name = Teräslasi item.scrap.name = Romu +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = Vesi liquid.slag.name = Kuona liquid.oil.name = Öljy liquid.cryofluid.name = Kryölitku +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = Tikari unit.mace.name = Mace @@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow block.container.name = Container block.launch-pad.name = Launch Pad block.segment.name = Segment -block.command-center.name = Command Center block.ground-factory.name = Ground Factory block.air-factory.name = Air Factory block.naval-factory.name = Naval Factory @@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display block.large-logic-display.name = Large Logic Display block.memory-cell.name = Memory Cell block.memory-bank.name = Memory Bank - -team.blue.name = sininen +team.malis.name = Malis team.crux.name = punainen team.sharded.name = orange team.derelict.name = derelict team.green.name = vihreä -team.purple.name = violetti + +team.blue.name = sininen hint.skip = Skip hint.desktopMove = Use [accent][[WASD][] to move. hint.zoom = [accent]Scroll[] to zoom in or out. @@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. -hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit. -hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation. hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. hint.payloadDrop = Press [accent]][] to drop a payload. @@ -1536,6 +1613,7 @@ block.vault.description = Stores a large amount of items of each type. An unload block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container. block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping. block.launch-pad.description = Launches batches of items without any need for a core launch. +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = A small, cheap turret. Useful against ground units. block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. @@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. block.payload-conveyor.description = Moves large payloads, such as units from factories. block.payload-router.description = Splits input payloads into 3 output directions. -block.command-center.description = Controls unit behavior with several different commands. block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading. block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading. block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading. @@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitcontrol = Control the currently bound unit. lst.unitradar = Locate units around the currently bound unit. lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit. +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. @@ -1647,10 +1730,11 @@ laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. -laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Set line width. graphicstype.line = Draw line segment. graphicstype.rect = Fill a rectangle. @@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault. lenum.generator = Buildings that generate power. lenum.factory = Buildings that transform resources. lenum.repair = Repair points. -lenum.rally = Command center. lenum.battery = Any battery. lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled. lenum.reactor = Impact/Thorium reactor. @@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Move to exact position. lenum.approach = Approach a position with a radius. lenum.pathfind = Pathfind to the enemy spawn. @@ -1750,3 +1834,165 @@ lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties index a841d0089b..148e657eb5 100644 --- a/core/assets/bundles/bundle_fil.properties +++ b/core/assets/bundles/bundle_fil.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]Hintayin ang bagong map... highscore = [accent]Panibagong mataas na Iskor! copied = Kinopya. indev.notready = Ang bahaging ito ng laro ay hindi pa handa -indev.campaign = [accent]Congratulations! Natapos Mo Na Ang Campaign![]\n\nHanggang dito na lang ang nilalaman ngayon. Interplanetary travel ay idadagdag sa hinaharap na mga updates. load.sound = Mga Tunog load.map = Mga Mapa @@ -138,7 +137,7 @@ mod.disable = 'Wag Paganahin mod.content = Nilalaman: mod.delete.error = 'Di matanggal ang mod. Maaaring ginagamit pa 'to. mod.requiresversion = [scarlet]Kinakailangan ang minimum bersyon ng laro: [accent]{0} -mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105) +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]Nawawalang mga Dependency: {0} mod.erroredcontent = [scarlet]Mga Error sa Nilalaman mod.errors = May mga error na naitala habang ni-lo-load ang nilalaman. @@ -170,7 +169,9 @@ available = Bagong research available! unlock.incampaign = < I-unlock sa campaign para sa detalye > completed = [accent]Completed techtree = Tech Tree -research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)? +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = Load research.discard = Discard research.list = [lightgray]Research: @@ -305,6 +306,7 @@ openlink = Open Link copylink = Copy Link back = Back max = Max +objective = Map Objective crash.export = I-Export Crash Logs crash.none = Walang nahanap na crash logs. crash.exported = Na-export ang mga crash log. @@ -354,12 +356,16 @@ map.publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[ workshop.menu = Select what you would like to do with this item. workshop.info = Item Info changelog = Changelog (optional): +updatedesc = Overwrite Title & Description eula = Steam EULA missing = Na-delete or na-remove and item na to.\n[lightgray]Awtomatikong na-unlink na ang listahan sa workshop. publishing = [accent]Publishing... publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[lightgray]Tiyaking sumasang-ayon ka muna sa Workshop EULA, o hindi lalabas ang iyong mga items! publish.error = Error publishing item: {0} steam.error = Failed to initialize Steam services.\nError: {0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = Walls To Cliffs editor.brush = Brush @@ -374,6 +380,7 @@ editor.waves = Waves: editor.rules = Rules: editor.generation = Generation: editor.ingame = Edit In-Game +editor.playtest = Playtest editor.publish.workshop = I-Publish Sa Workshop editor.newmap = New Map editor.center = Center @@ -389,9 +396,14 @@ waves.title = Waves waves.remove = Remove waves.every = every waves.waves = wave(s) +waves.health = health: {0}% waves.perspawn = per spawn waves.shields = shields/wave waves.to = to +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = max units waves.guardian = Guardian waves.preview = Preview @@ -432,6 +444,7 @@ editor.update = Update editor.randomize = Randomize editor.apply = Apply editor.generate = Generate +editor.sectorgenerate = Sector Generate editor.resize = Resize editor.loadmap = Load Map editor.savemap = Save Map @@ -475,6 +488,8 @@ toolmode.fillteams = Fill Teams toolmode.fillteams.description = Fill teams instead of blocks. toolmode.drawteams = Draw Teams toolmode.drawteams.description = Draw teams instead of blocks. +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]Walang mga filter! Magdagdag ng isa gamit ang button sa ibaba. filter.distort = Distort @@ -501,6 +516,7 @@ filter.option.circle-scale = Circle Scale filter.option.octaves = Octaves filter.option.falloff = Falloff filter.option.angle = Angle +filter.option.tilt = Tilt filter.option.rotate = Rotate filter.option.amount = Amount filter.option.block = Block @@ -543,17 +559,36 @@ requirement.core = Wasakin ang Enemy Core sa {0} requirement.research = Research {0} requirement.produce = Produce {0} requirement.capture = Capture {0} +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = Launch research.multiplayer = Ang host lang ang makakapagsaliksik ng mga item. map.multiplayer = Ang host lang ang makakatingin sa mga sektor. uncover = Uncover configure = I-Configure ang Loadout +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = Loadout resources = Resources +resources.max = Max bannedblocks = Mga Banned Blocks +objectives = Objectives bannedunits = Mga Banned Units addall = Add All launch.from = Launching From: [accent]{0} +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Destination: {0} configure.invalid = Ang halaga ay dapat na isang numero sa pagitan ng 0 at {0}. add = Add... @@ -595,8 +630,11 @@ sectors.rename = Rename Sector sectors.enemybase = [scarlet]Enemy Base sectors.vulnerable = [scarlet]Vulnerable sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Survives {0} waves sectors.go = Go +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = Sector Captured sector.curlost = Sector Lost sector.missingresources = [scarlet]Insufficient Core Resources @@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack! sector.lost = Sector [accent]{0}[white] lost! sector.captured = Sector [accent]{0}[white]captured! sector.changeicon = Change Icon +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = Low threat.medium = Medium threat.high = High @@ -612,6 +653,7 @@ threat.eradication = Eradication planets = Planets planet.serpulo.name = Serpulo +planet.erekir.name = Erekir planet.sun.name = Sun sector.impact0078.name = Impact 0078 @@ -649,6 +691,9 @@ sector.windsweptIslands.description = Sa kabila ng baybayin ay ang malayong hana sector.extractionOutpost.description = Isang malayong outpost, na itinayo ng kaaway para sa layunin ng paglulunsad ng mga mapagkukunan sa iba pang mga sektor.\n\nAng cross-sector transport technology ay mahalaga para sa karagdagang pananakop. Wasakin ang base. Magsaliksik sa kanilang mga Launch Pad. sector.impact0078.description = Dito nakalatag ang mga labi ng interstellar transport vessel na unang pumasok sa sistemang ito.\n\nSalvage hangga't maaari mula sa pagkawasak. Magsaliksik ng anumang buo na teknolohiya. sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na ito ay naglalaman ng isang istraktura na may kakayahang maglunsad ng mga Core sa mga lokal na planeta. Ito ay napakahusay na binabantayan.\n\nGumawa ng mga yunit ng hukbong-dagat. Tanggalin ang kalaban sa lalong madaling panahon. Magsaliksik sa istraktura ng paglulunsad. +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet @@ -700,6 +745,7 @@ stat.description = Purpose stat.input = Input stat.output = Output +stat.maxefficiency = Max Efficiency stat.booster = Booster stat.tiles = Required Tiles stat.affinities = Affinities @@ -761,7 +807,6 @@ stat.buildspeed = Build Speed stat.minespeed = Mine Speed stat.minetier = Mine Tier stat.payloadcapacity = Payload Capacity -stat.commandlimit = Command Limit stat.abilities = Abilities stat.canboost = Can Boost stat.flying = Flying @@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier stat.reloadmultiplier = Reload Multiplier stat.buildspeedmultiplier = Build Speed Multiplier stat.reactive = Reacts +stat.immunities = Immunities stat.healing = Healing ability.forcefield = Force Field @@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory ability.shieldregenfield = Shield Regen Field ability.movelightning = Movement Lightning ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Better Drill Required bar.noresources = Missing Resources bar.corereq = Core Base Required +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Drill Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s bar.efficiency = Efficiency: {0}% @@ -799,8 +848,12 @@ bar.capacity = Capacity: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Liquid bar.heat = Heat +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = Power bar.progress = Build Progress +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = Input bar.output = Output bar.strength = [stat]{0}[lightgray]x strength @@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] damage bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]incendiary bullet.homing = [stat]homing +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage @@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] knockback bullet.pierce = [stat]{0}[lightgray]x pierce bullet.infinitepierce = [stat]pierce bullet.healpercent = [stat]{0}[lightgray]% healing +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.reload = [stat]{0}[lightgray]x fire rate +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = blocks unit.blockssquared = blocks² @@ -829,6 +885,7 @@ unit.liquidsecond = mga yunit ng likido/segundo unit.itemssecond = aytem/segundo unit.liquidunits = liquid units unit.powerunits = power units +unit.heatunits = heat units unit.degrees = degrees unit.seconds = seconds unit.minutes = mins @@ -881,6 +938,8 @@ setting.difficulty.hard = Hard setting.difficulty.insane = Insane setting.difficulty.name = Difficulty: setting.screenshake.name = Screen Shake +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = I-Display Effects setting.destroyedblocks.name = Ipakita ang mga Nawasak na Block setting.blockstatus.name = I-Display Block Status @@ -900,6 +959,7 @@ setting.pixelate.name = Pixelate setting.minimap.name = Show Minimap setting.coreitems.name = Display Core Items (WIP) setting.position.name = Show Player Position +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Music Volume setting.atmosphere.name = Ipakita Planet Atmosphere setting.ambientvol.name = Ambient Volume @@ -915,6 +975,7 @@ setting.lasersopacity.name = Power Laser Opacity setting.bridgeopacity.name = Bridge Opacity setting.playerchat.name = Ipakita Player Bubble Chat setting.showweather.name = Show Weather Graphics +setting.hidedisplays.name = Hide Logic Displays public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? public.beta = Tandaan na ang mga beta na bersyon ng laro ay hindi maaaring gumawa ng mga pampublikong lobby. @@ -927,10 +988,6 @@ category.general.name = General category.view.name = View category.multiplayer.name = Multiplayer category.blocks.name = Block Select -command.attack = Attack -command.rally = Rally -command.retreat = Retreat -command.idle = Idle placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.respawn.name = Respawn keybind.control.name = Control Unit @@ -945,6 +1002,7 @@ keybind.move_y.name = Move Y keybind.mouse_move.name = Follow Mouse keybind.pan.name = Pan View keybind.boost.name = Boost +keybind.command_mode.name = Command Mode keybind.schematic_select.name = Select Region keybind.schematic_menu.name = Schematic Menu keybind.schematic_flip_x.name = Flip Schematic X @@ -973,7 +1031,6 @@ keybind.break_block.name = Break Block keybind.deselect.name = Deselect keybind.pickupCargo.name = Pickup Cargo keybind.dropCargo.name = Drop Cargo -keybind.command.name = Command keybind.shoot.name = Shoot keybind.zoom.name = Zoom keybind.menu.name = Menu @@ -1008,17 +1065,21 @@ mode.attack.description = Wasakin ang base ng kalaban. \n[gray]Nangangailangan n mode.custom = Custom Rules rules.infiniteresources = Infinite Resources +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Reactor Explosions rules.coreincinerates = Core Incinerates Overflow +rules.disableworldprocessors = Disable World Processors rules.schematic = Schematics Allowed rules.wavetimer = Wave Timer rules.waves = Waves rules.attack = Attack Mode -rules.buildai = AI Building -rules.aitier = AI Tier +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP) rules.corecapture = Capture Core On Destruction rules.polygoncoreprotection = Polygonal Core Protection +rules.placerangecheck = Placement Range Check rules.enemyCheat = Infinite AI (Red Team) Resources rules.blockhealthmultiplier = Block Health Multiplier rules.blockdamagemultiplier = Block Damage Multiplier @@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Unit Health Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcap = Base Unit Cap +rules.limitarea = Limit Map Area rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.wavespacing = Wave Spacing:[lightgray] (sec) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Build Cost Multiplier rules.buildspeedmultiplier = Build Speed Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier @@ -1044,9 +1107,11 @@ rules.title.unit = Units rules.title.experimental = Experimental rules.title.environment = Environment rules.title.teams = Teams +rules.title.planet = Planet rules.lighting = Lighting -rules.enemyLights = Enemy Lights +rules.fog = Fog of War rules.fire = Fire +rules.anyenv = rules.explosions = Block/Unit Explosion Damage rules.ambientlight = Ambient Light rules.weather = Weather @@ -1060,6 +1125,8 @@ content.unit.name = Units content.block.name = Blocks content.status.name = Status Effects content.sector.name = Sectors +content.team.name = Factions +wallore = (Wall) item.copper.name = Copper item.lead.name = Lead @@ -1077,10 +1144,23 @@ item.blast-compound.name = Blast Compound item.pyratite.name = Pyratite item.metaglass.name = Metaglass item.scrap.name = Scrap +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = Water liquid.slag.name = Slag liquid.oil.name = Oil liquid.cryofluid.name = Cryofluid +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = Dagger unit.mace.name = Mace @@ -1295,9 +1375,9 @@ block.rotary-pump.name = Rotary Pump block.thorium-reactor.name = Thorium Reactor block.mass-driver.name = Mass Driver block.blast-drill.name = Airblast Drill -block.thermal-pump.name = Thermal Pump +block.impulse-pump.name = Impulse Pump block.thermal-generator.name = Thermal Generator -block.alloy-smelter.name = Alloy Smelter +block.surge-smelter.name = Surge Smelter block.mender.name = Mender block.mend-projector.name = Mend Projector block.surge-wall.name = Surge Wall @@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow block.container.name = Container block.launch-pad.name = Launch Pad block.segment.name = Segment -block.command-center.name = Command Center block.ground-factory.name = Ground Factory block.air-factory.name = Air Factory block.naval-factory.name = Naval Factory @@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display block.large-logic-display.name = Malaking Logic Display block.memory-cell.name = Memory Cell block.memory-bank.name = Memory Bank - -team.blue.name = blue +team.malis.name = Malis team.crux.name = red team.sharded.name = orange team.derelict.name = derelict team.green.name = green -team.purple.name = purple + +team.blue.name = blue hint.skip = Skip hint.desktopMove = Gamitin ang [accent][[WASD][] para gumalaw. hint.zoom = [accent]Scroll[] para mag-zoom in o out. @@ -1389,8 +1468,6 @@ hint.schematicSelect = Pindutin ang [accent][[F][] at i-drag upang pumili ng mga hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Pindutin ang [accent][[L-Ctrl][] habang dina-drag ang mga conveyor para awtomatikong bumuo ng landas. hint.boost = Pindutin ang [accent][[L-Shift][] para lumipad sa mga obstacle kasama ang iyong kasalukuyang unit.\n\nIlang ground unit lang ang may mga booster -hint.command = Pindutin ang [accent][[G][] para mag-utos ng mga kalapit na unit ng [accent]katulad na uri[] sa pagbuo.\n\nUpang mag-utos ng mga ground unit, kailangan mo munang kontrolin ang isa pang ground unit. -hint.command.mobile = [accent][[Double-tap][] ang iyong unit para mag-utos ng mga kalapit na unit sa pagbuo. hint.payloadPickup = Pindutin ang [accent][[[] para kunin ang maliliit na block o unit. hint.payloadPickup.mobile = [accent]I-tap nang matagal ang[] isang maliit na block o unit para kunin ito. hint.payloadDrop = Pindutin ang [accent]][] para mag-drop ng payload. @@ -1440,7 +1517,7 @@ block.silicon-smelter.description = Binabawasan ang buhangin na may purong karbo block.kiln.description = Tinutunaw ang buhangin at humahantong sa compound na kilala bilang metaglass. Nangangailangan ng maliit na halaga ng kapangyarihan upang tumakbo. block.plastanium-compressor.description = Gumagawa ng plastanium mula sa langis at titanium. block.phase-weaver.description = Synthesizes phase fabric mula sa radioactive thorium at buhangin. Nangangailangan ng napakalaking dami ng kapangyarihan upang gumana. -block.alloy-smelter.description = Pinagsasama ang titanium, lead, silicon at tanso upang makagawa ng surge alloy. +block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy. block.cryofluid-mixer.description = Hinahalo ang tubig at pinong titanium powder sa cryofluid. Mahalaga para sa paggamit ng thorium reactor. block.blast-mixer.description = Dinudurog at hinahalo ang mga kumpol ng spores na may pyratite upang makagawa ng blast compound. block.pyratite-mixer.description = Naghahalo ng coal, lead at sand sa sobrang nasusunog na pyratite. @@ -1493,7 +1570,7 @@ block.underflow-gate.description = Ang kabaligtaran ng isang overflow gate. Mga block.mass-driver.description = Ang pinakahuling block ng transportasyon ng item. Nangongolekta ng ilang mga item at pagkatapos ay kukunan ang mga ito sa isa pang mass driver sa mahabang hanay. Nangangailangan ng kuryente upang gumana. block.mechanical-pump.description = Isang murang bomba na may mabagal na output, ngunit walang pagkonsumo ng kuryente. block.rotary-pump.description = Isang advanced na bomba. Nagbomba ng mas maraming likido, ngunit nangangailangan ng kapangyarihan. -block.thermal-pump.description = Ang tunay na bomba. +block.impulse-pump.description = Pumps and outputs liquids. block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits. block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits. block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less. @@ -1536,6 +1613,7 @@ block.vault.description = Stores a large amount of items of each type. An unload block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container. block.unloader.description = Unloads items from any nearby non-transportation block. The type of item to be unloaded can be changed by tapping. block.launch-pad.description = Launches batches of items without any need for a core launch. +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = A small, cheap turret. Useful against ground units. block.scatter.description = An essential anti-air turret. Sprays clumps of lead, scrap or metaglass flak at enemy units. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. @@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. block.payload-conveyor.description = Moves large payloads, such as units from factories. block.payload-router.description = Splits input payloads into 3 output directions. -block.command-center.description = Controls unit behavior with several different commands. block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading. block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading. block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading. @@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitcontrol = Control the currently bound unit. lst.unitradar = Locate units around the currently bound unit. lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit. +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. @@ -1647,10 +1730,11 @@ laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. -laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Set line width. graphicstype.line = Draw line segment. graphicstype.rect = Fill a rectangle. @@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault. lenum.generator = Buildings that generate power. lenum.factory = Buildings that transform resources. lenum.repair = Repair points. -lenum.rally = Command center. lenum.battery = Any battery. lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled. lenum.reactor = Impact/Thorium reactor. @@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Move to exact position. lenum.approach = Approach a position with a radius. lenum.pathfind = Pathfind to the enemy spawn. @@ -1750,3 +1834,165 @@ lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 91d466ac6c..2ae7aacdfc 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]Attente de la nouvelle carte... highscore = [accent]Nouveau meilleur score ! copied = Copié. indev.notready = Cette partie du jeu n'est pas encore prête. -indev.campaign = [accent]Félicitations! Vous avez atteint la fin de la campagne ![]\n\nC'est ici que le contenu actuel s'arrête. Le voyage interplanétaire sera ajouté dans de futures mises à jour. load.sound = Son load.map = Cartes @@ -140,7 +139,7 @@ mod.disable = Désactiver mod.content = Contenu : mod.delete.error = Impossible de supprimer le mod. Le fichier est probablement en cours d'utilisation. mod.requiresversion = [scarlet]Version minimale du jeu requise : [accent]{0} -mod.outdated = [scarlet]Non compatible avec la V6 (no minGameVersion: 105) +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]Dépendances manquantes : {0} mod.erroredcontent = [scarlet]Erreurs de contenu ! mod.errors = Des erreurs se sont produites lors du chargement du contenu. @@ -172,7 +171,9 @@ available = Nouvelle recherche disponible ! unlock.incampaign = < Débloquer dans la campagne pour plus de détails > completed = [accent]Complété techtree = Arbre technologique -research.legacy = Des données de recherche de la [accent]5.0[] ont été trouvées.\nVoulez-vous [accent]charger ces données[] ou [accent]les ignorer[] et recommencer la recherche dans la nouvelle campagne ? (recommandé) +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = Charger research.discard = Ignorer research.list = [lightgray]Recherche : @@ -308,6 +309,7 @@ openlink = Ouvrir le lien copylink = Copier le lien back = Retour max = Max +objective = Map Objective crash.export = Exporter les rapports de bugs crash.none = Aucun rapport de bug trouvé. crash.exported = Rapports de bugs exportés. @@ -357,12 +359,16 @@ map.publish.confirm = Êtes-vous sûr de vouloir publier cette carte ?\n\n[light workshop.menu = Sélectionnez ce que vous souhaitez faire avec cet élément. workshop.info = Infos sur l'élément changelog = Journal des changements (optionnel): +updatedesc = Overwrite Title & Description eula = CGU de Steam missing = Cet élément a été supprimé ou déplacé.\n[lightgray]La liste du Steam Workshop a maintenant été automatiquement dissociée. publishing = [accent]Publication... publish.confirm = Êtes-vous sûr de vouloir publier ceci ?\n\n[lightgray]Assurez-vous d'avoir accepté les CGU du workshop, sinon vos éléments n'apparaîtront pas ! publish.error = Erreur de publication de l'élément : {0} steam.error = Échec d'initialisation des services Steam.\nErreur : {0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = De murs à falaises editor.brush = Pinceau @@ -377,6 +383,7 @@ editor.waves = Vagues : editor.rules = Règles : editor.generation = Génération : editor.ingame = Éditer dans le jeu +editor.playtest = Playtest editor.publish.workshop = Publier sur le Workshop editor.newmap = Nouvelle carte editor.center = Centrer @@ -392,9 +399,14 @@ waves.title = Vagues waves.remove = Supprimer waves.every = tous les waves.waves = vague(s) +waves.health = health: {0}% waves.perspawn = par apparition waves.shields = boucliers/vague waves.to = à +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = Unités maximum waves.guardian = Gardien waves.preview = Prévisualiser @@ -436,6 +448,7 @@ editor.update = Mettre à jour editor.randomize = Randomiser editor.apply = Appliquer editor.generate = Générer +editor.sectorgenerate = Sector Generate editor.resize = Redimensionner editor.loadmap = Charger la carte editor.savemap = Sauvegarder la carte @@ -479,6 +492,8 @@ toolmode.fillteams = Remplir les équipes toolmode.fillteams.description = Remplit les équipes\nau lieu des blocs. toolmode.drawteams = Dessiner les équipes toolmode.drawteams.description = Change les équipes\nau lieu de blocs. +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]Aucun filtre !\nAjoutez-en un avec les boutons ci-dessous. @@ -507,6 +522,7 @@ filter.option.circle-scale = Échelle circulaire filter.option.octaves = Octaves filter.option.falloff = Détachement filter.option.angle = Angle +filter.option.tilt = Tilt filter.option.rotate = Rotation filter.option.amount = Quantité filter.option.block = Bloc @@ -549,18 +565,37 @@ requirement.core = Détruire le Noyau ennemi dans {0} requirement.research = Recherchez {0} requirement.produce = Produisez {0} requirement.capture = Capturez {0} +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = Décoller research.multiplayer = Seul l'hôte peut rechercher des objets. map.multiplayer = Seul l'hôte peut voir les secteurs. uncover = Découvrir configure = Modifier le chargement +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = Chargement resources = Ressources +resources.max = Max bannedblocks = Blocs bannis +objectives = Objectives bannedunits = Unités bannies addall = Ajouter TOUT launch.from = Décollage depuis : [accent]{0} +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Destination: {0} configure.invalid = La quantité doit être un nombre compris entre 0 et {0}. add = Ajouter @@ -602,8 +637,11 @@ sectors.rename = Renommer le secteur sectors.enemybase = [scarlet]Base ennemie sectors.vulnerable = [scarlet]Vulnérable sectors.underattack = [scarlet]Attaque en cours! [accent]{0}% endommagé +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Survécu à {0} vagues sectors.go = Aller +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = Secteur capturé sector.curlost = Secteur perdu sector.missingresources = [scarlet]Ressources du Noyau insuffisantes ! @@ -612,6 +650,9 @@ sector.lost = Secteur [accent]{0}[white] perdu ! #note: the missing space in the line below is intentional sector.captured = Sector [accent]{0}[white]capturé ! sector.changeicon = Changer l'icone +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = Faible threat.medium = Normale @@ -622,6 +663,7 @@ threat.eradication = Éradication planets = Planètes planet.serpulo.name = Serpulo +planet.erekir.name = Erekir planet.sun.name = Soleil sector.impact0078.name = Impact 0078 @@ -660,6 +702,9 @@ sector.windsweptIslands.description = Au-delà du rivage se trouve cette chaîne sector.extractionOutpost.description = Un avant-poste éloigné, construit par l’ennemi dans le but de transférer des ressources vers d’autres secteurs.\n\nCette technologie de transport inter-secteur est essentielle pour de nouvelles conquêtes. Détruisez la base et recherchez leurs Rampes de lancement. sector.impact0078.description = Ici reposent les vestiges d'un vaisseau de transport interstellaire, premier à être entré dans ce système.\n\nRécuperez et recherchez autant de technologies que possible dans cette épave. sector.planetaryTerminal.description = La cible finale.\n\nCette base côtière contient une structure capable de lancer des Noyaux sur les planètes voisines. Elle est extrêmement bien gardée.\n\nProduisez des unités navales, éliminez l’ennemi le plus rapidement possible et recherchez la structure de lancement. +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = Brûlé status.freezing.name = Gelé @@ -712,6 +757,7 @@ stat.showinmap = stat.description = Description stat.input = Ressource(s) requise(s) stat.output = Ressource(s) produite(s) +stat.maxefficiency = Max Efficiency stat.booster = Boosteur stat.tiles = Sol requis stat.affinities = Affinités @@ -773,7 +819,6 @@ stat.buildspeed = Vitesse de construction stat.minespeed = Vitesse de minage stat.minetier = Niveau de minage stat.payloadcapacity = Capacité de chargement -stat.commandlimit = Limite de contrôle stat.abilities = Abilités stat.canboost = Boost stat.flying = Unité volante @@ -784,6 +829,7 @@ stat.speedmultiplier = Multiplicateur de vitesse stat.reloadmultiplier = Multiplicateur de rechargement stat.buildspeedmultiplier = Multiplicateur de vitesse de construction stat.reactive = Réactions +stat.immunities = Immunities stat.healing = Guérison ability.forcefield = Champ de Force @@ -793,10 +839,13 @@ ability.unitspawn = Usine de {0} ability.shieldregenfield = Champ de régénération de bouclier ability.movelightning = Déplacement éclair ability.energyfield = Champ d'énergie: [accent]{0}[] dégâts ~ [accent]{1}[] blocs / [accent]{2}[] cibles +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Meilleure Foreuse Requise bar.noresources = Ressources manquantes bar.corereq = Noyau de base requis +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Vitesse de Forage: {0}/s bar.pumpspeed = Vitesse de Pompage: {0}/s bar.efficiency = Efficacité: {0}% @@ -811,8 +860,12 @@ bar.capacity = Capacité: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Liquides bar.heat = Chaleur +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = Énergie bar.progress = Construction en cours +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = Entrée bar.output = Sortie bar.strength = [stat]{0}[lightgray]x puissance @@ -823,6 +876,7 @@ bullet.damage = [stat]{0}[lightgray] dégâts bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs bullet.incendiary = [stat]incendiaire bullet.homing = [stat]autoguidé +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation : bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments @@ -830,8 +884,10 @@ bullet.knockback = [stat]{0}[lightgray] recul bullet.pierce = [stat]{0}[lightgray]x perforant bullet.infinitepierce = [stat]perforant bullet.healpercent = [stat]{0}[lightgray]% soins +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions bullet.reload = [stat]{0}[lightgray]x vitesse de tir +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = blocs unit.blockssquared = blocs² @@ -841,6 +897,7 @@ unit.liquidsecond = unités de liquide/seconde unit.itemssecond = objets/seconde unit.liquidunits = unités de liquide unit.powerunits = unités d'énergie +unit.heatunits = heat units unit.degrees = degrés unit.seconds = secondes unit.minutes = minutes @@ -895,6 +952,8 @@ setting.difficulty.hard = Difficile setting.difficulty.insane = Extrême setting.difficulty.name = Difficulté: setting.screenshake.name = Tremblement de l'Écran +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = Afficher les Effets setting.destroyedblocks.name = Afficher les Blocs détruits setting.blockstatus.name = Afficher le Statut des Blocs @@ -914,6 +973,7 @@ setting.pixelate.name = Pixeliser setting.minimap.name = Afficher la Mini-carte setting.coreitems.name = Afficher les objets du Noyau setting.position.name = Afficher la position du joueur +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Volume de la Musique setting.atmosphere.name = Montrer l'Atmosphère de la planète setting.ambientvol.name = Volume Ambiant @@ -929,6 +989,7 @@ setting.lasersopacity.name = Opacité des Connexions laser setting.bridgeopacity.name = Opacité des ponts setting.playerchat.name = Montrer les bulles de discussion des joueurs setting.showweather.name = Montrer les Effets météo +setting.hidedisplays.name = Hide Logic Displays public.confirm = Voulez-vous rendre votre partie publique ?\n[accent]N'importe qui pourra rejoindre vos parties.\n[lightgray]Ce paramètre peut être changé plus tard dans Paramètres->Jeu->Visibilité de la Partie Publique public.confirm.really = Si vous voulez jouer avec des amis, utilisez [green]Inviter un Ami[] Au lieu [scarlet]d'un Serveur Public[] !\nÊtes-vous sûrs de vouloir rendre votre partie [scarlet]publique[] ? @@ -946,11 +1007,6 @@ category.view.name = Voir category.multiplayer.name = Multijoueur category.blocks.name = Sélection des blocs -command.attack = Attaquer -command.rally = Rallier -command.retreat = Retraite -command.idle = Inactif - placement.blockselectkeys = \n[lightgray]Raccourci : [{0}, keybind.respawn.name = Réapparaître keybind.control.name = Contrôler une Unité @@ -965,6 +1021,7 @@ keybind.move_y.name = Mouvement axe Y keybind.mouse_move.name = Suivre la souris keybind.pan.name = Vue Panoramique keybind.boost.name = Boost +keybind.command_mode.name = Command Mode keybind.schematic_select.name = Sélectionner une Région keybind.schematic_menu.name = Menu des schémas keybind.schematic_flip_x.name = Retourner le schéma sur l'axe des X @@ -993,7 +1050,6 @@ keybind.break_block.name = Supprimer un bloc keybind.deselect.name = Désélectionner keybind.pickupCargo.name = Prendre un Chargement keybind.dropCargo.name = Lâcher un Chargement -keybind.command.name = Commander keybind.shoot.name = Tirer keybind.zoom.name = Zoom keybind.menu.name = Menu @@ -1029,17 +1085,21 @@ mode.attack.description = Pas forcément de vagues, le but étant de détruire l mode.custom = Règles Personnalisées rules.infiniteresources = Ressources Infinies +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Explosion des Réacteurs rules.coreincinerates = Incinération des surplus du Noyau +rules.disableworldprocessors = Disable World Processors rules.schematic = Schémas autorisés rules.wavetimer = Compte à rebours des vagues rules.waves = Vagues rules.attack = Mode « Attaque » -rules.buildai = Constructions de l'IA -rules.aitier = IA Tier +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ) rules.corecapture = Capture du Noyau lors de sa Destruction rules.polygoncoreprotection = Protection du noyau polygonal +rules.placerangecheck = Placement Range Check rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge) rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs rules.blockdamagemultiplier = Multiplicateur de Dégât des Blocs @@ -1048,8 +1108,10 @@ rules.unithealthmultiplier = Multiplicateur de Santé des Unités rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives rules.unitcap = Limite d'Unités actives de Base +rules.limitarea = Limit Map Area rules.enemycorebuildradius = Périmètre de Non-Construction autour du Noyau ennemi :[lightgray] (blocs) rules.wavespacing = Temps entre les Vagues :[lightgray] (sec) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Multiplicateur du prix de construction rules.buildspeedmultiplier = Multiplicateur du temps de construction rules.deconstructrefundmultiplier = Multiplicateur du remboursement lors de la déconstruction @@ -1065,9 +1127,11 @@ rules.title.unit = Unités rules.title.experimental = Expérimental rules.title.environment = Environnement rules.title.teams = Équipes +rules.title.planet = Planet rules.lighting = Éclairage -rules.enemyLights = Éclairage ennemi +rules.fog = Fog of War rules.fire = Feu +rules.anyenv = rules.explosions = Dégâts d'explosion des Blocs/Unités rules.ambientlight = Éclairage Ambiant rules.weather = Météo @@ -1081,6 +1145,8 @@ content.unit.name = Unités content.block.name = Blocs content.status.name = Effet content.sector.name = Secteurs +content.team.name = Factions +wallore = (Wall) item.copper.name = Cuivre item.lead.name = Plomb @@ -1098,11 +1164,24 @@ item.blast-compound.name = Mélange Explosif item.pyratite.name = Pyratite item.metaglass.name = Verre Trempé item.scrap.name = Ferraille +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = Eau liquid.slag.name = Scories liquid.oil.name = Pétrole liquid.cryofluid.name = Liquide Cryogénique +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = Poignard unit.mace.name = Titan @@ -1338,7 +1417,6 @@ block.foreshadow.name = Présage block.container.name = Conteneur block.launch-pad.name = Rampe de lancement block.segment.name = Diviseur -block.command-center.name = Centre de Commande block.ground-factory.name = Usine d'Unités Terrestres block.air-factory.name = Usine d'Unités Aériennes block.naval-factory.name = Usine d'Unités Navales @@ -1378,13 +1456,13 @@ block.logic-display.name = Écran block.large-logic-display.name = Grand Écran block.memory-cell.name = Cellule de mémoire block.memory-bank.name = Banque de mémoire - -team.blue.name = bleu +team.malis.name = Malis team.crux.name = crux team.sharded.name = sharded team.derelict.name = Vestige team.green.name = vert -team.purple.name = mauve + +team.blue.name = bleu hint.skip = Passer hint.desktopMove = Utilisez [accent][[ZQSD][] pour bouger. @@ -1414,8 +1492,6 @@ hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement. hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement. hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler. -hint.command = Pressez [accent][[G][] pour commander les unités proches d'un [accent]type similaire[] et bouger en formation.\n\nSeules les unités terrestres peuvent contrôler d'autres unités terrestres. -hint.command.mobile = [accent][[Tapez][] 2 fois votre unité pour commander les unités proches d'un [accent]type similaire[] et bouger en formation. hint.payloadPickup = Pressez [accent][[[] pour transporter des blocs ou des unités. hint.payloadPickup.mobile = [accent]Tapez et retenez[] votre doigt pour transporter des blocs ou des unités. hint.payloadDrop = Pressez [accent]][] pour larguer votre chargement. @@ -1562,6 +1638,7 @@ block.vault.description = Stocke un grand nombre d'objets de chaque type. Utilis block.container.description = Stocke un petit nombre d'objets de chaque type. Utilisez un déchargeur pour les récupérer.\nUtile pour réguler le flux d'objets quand la demande de matériaux est inconstante. block.unloader.description = Permet de décharger l'objet choisi, depuis les blocs adjacents. block.launch-pad.description = Permet de transférer des ressources vers les secteurs sélectionnés. +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = Une petite tourelle à faible coût. Fonctionne bien contre les ennemis terrestres. block.scatter.description = Une tourelle anti-aérienne essentielle. Mitraille les ennemis de débris de plomb, de ferraille ou de verre trempé. block.scorch.description = Brûle les ennemis terrestres près de lui. Très efficace à courte portée. @@ -1586,7 +1663,6 @@ block.disassembler.description = Cette version avancée du séparateur peut prod block.overdrive-dome.description = Accélère le fonctionnement des bâtiments autour de lui. Requiert du silicium et du tissu phasé pour fonctionner. block.payload-conveyor.description = Ce grand convoyeur peut déplacer de gros chargements, comme des unités depuis leurs usines ou bien des conteneurs. block.payload-router.description = Distribue les chargements qui entrent jusqu'à 3 directions différentes. -block.command-center.description = Contrôle le comportement des unités avec plusieurs commandes différentes. block.ground-factory.description = Produit des unités terrestres. Elles peuvent être soit utilisées directement, soit envoyées vers des reconstructeurs pour être améliorées. block.air-factory.description = Produit des unités aériennes. Elles peuvent être soit utilisées directement, soit envoyées vers des reconstructeurs pour être améliorées. block.naval-factory.description = Produit des unités navales. Elles peuvent être soit utilisées directement, soit envoyées vers des reconstructeurs pour être améliorées. @@ -1665,6 +1741,12 @@ lst.unitbind = Se lie à une unité du type donné et la stocke dans [accent]@un lst.unitcontrol = Contrôle l'unité actuellement liée. lst.unitradar = Localise des unités dans la portée de l'unité actuellement liée. lst.unitlocate = Localise une position ou un type spécifique de bâtiment, n'importe où sur la carte.\nRequiert une unité reliée. +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici. @@ -1678,11 +1760,12 @@ laccess.color = La couleur d'un illuminateur. laccess.controller = Le contrôleur de l'Unité.\nSi l'Unité est contrôlée par un processeur, cela retournera le processeur en question.\nSi l'Unité est en formation, cela retournera le leader de la formation.\nSinon, renvoie l’unité elle-même. laccess.dead = Retourne si l'Unité/Bâtiment est morte/détruit ou plus valide. laccess.controlled = Retourne:\n[accent]@ctrlProcessor[] si le contrôleur de l'Unité est un processeur\n[accent]@ctrlPlayer[] si l'Unité/Bâtiment est contrôlé par un joueur\n[accent]@ctrlFormation[] si l'Unité est en formation\nSinon, retourne 0. -laccess.commanded = [red]Obsolète! Cette commande sera supprimée.[]\nUtilisez [accent]controlled[] à la place. laccess.progress = Progression de l'action, 0 à 1.\nRenvoie la progression de la production, du rechargement de la tourelle ou de la construction. +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = Remplit l’écran d’une couleur. graphicstype.color = Définit une couleur pour les prochaines opérations de dessin. +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Définit la largeur d'une ligne. graphicstype.line = Dessine un segment de droite. graphicstype.rect = Dessine un rectangle. @@ -1747,7 +1830,6 @@ lenum.storage = Bâtiments de stockage, un coffre-fort par exemple. lenum.generator = Bâtiments générant de l'énergie. lenum.factory = Bâtiments traitant des ressources. lenum.repair = Points de réparation. -lenum.rally = Centres de commandes. lenum.battery = N'importe quelle batterie. lenum.resupply = Points de rechargement.\nUtile seulement lorsque [accent]"munitions"[] sont limitées. lenum.reactor = Réacteur à Impact/Thorium. @@ -1781,6 +1863,7 @@ unitlocate.group = Le groupe de bâtiments à rechercher. lenum.idle = L'Unité ne bouge plus, mais elle continue de construire/miner.\nL'état par défaut. lenum.stop = Empêche l'unité de bouger/miner/construire. +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Bouge vers la position exacte. lenum.approach = Approche une position avec un rayon. lenum.pathfind = Détermine un itinéraire et bouge vers le point d'apparition ennemi. @@ -1797,3 +1880,165 @@ lenum.build = Construit une structure. lenum.getblock = Récupére des données sur un bâtiment et son type aux coordonnées données.\nL'unité doit se trouver dans la portée de la position.\nLes blocs solides qui ne sont pas des bâtiments auront le type [accent]@solid[]. lenum.within = Vérifie si l'unité est près de la position. lenum.boost = Active/Désactive le boost. +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index 5a5f76591a..1409ca7446 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -25,7 +25,6 @@ gameover.waiting = [accent]Várakozás a következő mapra... highscore = [accent]Új rekord! copied = Másolva. indev.notready = A játéknak ez a része még nincsen kész -indev.campaign = [accent]Gratulálunk! Elérted a kampány végét! []\n\nA tartalom jelenleg csak eddig tart. A bolygóközi utazás a jövőbeli frissítésekben szerepel. load.sound = Hangok load.map = Mapok @@ -139,7 +138,7 @@ mod.disable = Letiltás mod.content = Tartalom: mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja. mod.requiresversion = [scarlet]Minimális játék verzió: [accent]{0} -mod.outdated = [scarlet]Nem kompatibilis V6-tal (no minGameVersion: 105) +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]Hiányzó függőség: {0} mod.erroredcontent = [scarlet]Tartalom hiba mod.errors = Hiba történt a tartalom betöltése közben. @@ -171,7 +170,9 @@ available = Új kutatás áll rendelkezésre! unlock.incampaign = < Unlock in campaign for details > completed = [accent]Kész techtree = Tech Tree -research.legacy = [accent]5.0[] kutatási adatok találhatók.\nSzeretnéd [accent] betölteni ezeket az adatokat [], vagy [accent] eldobni [], és újraindítani a kutatást az új kampányban (ajánlott)? +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = Betöltés research.discard = Eldobás research.list = [lightgray]Fedezd fel: @@ -307,6 +308,7 @@ openlink = Link megnyitása copylink = Link másolása back = Vissza max = Max +objective = Map Objective crash.export = Összeomlási napló exportálása crash.none = Nem található összeomlási napló. crash.exported = Összeomlási napló exportálva. @@ -356,12 +358,16 @@ map.publish.confirm = Biztos, hogy közzéteszed ezt a mapot?\n\n[lightgray] Gy workshop.menu = Válaszd ki, mit szeretnél csinálni ezzel az itemmel. workshop.info = Item Infó changelog = Változtatási napló (opcionális): +updatedesc = Overwrite Title & Description eula = Steam EULA missing = Ezt az elemet törölték vagy áthelyezték.\n[lightgray] A workshop adatait automatikusan leválasztották. publishing = [accent]Publikálás... publish.confirm = Biztosan közzéteszed?\n\n[lightgray] Győződj meg róla, hogy elfogadtad a Workshop EULA-t, különben az itemjeid nem jelennek meg! publish.error = Hiba az item publikálásakor: {0} steam.error = Nem sikerült inicializálni a Steam szolgáltatásokat.\nHiba: {0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = Walls To Cliffs editor.brush = Méret @@ -376,6 +382,7 @@ editor.waves = Hullámok: editor.rules = Szabályok: editor.generation = generálás: editor.ingame = Szerkesztés játékban +editor.playtest = Playtest editor.publish.workshop = Közzététel workshopon editor.newmap = Új Map editor.center = Ugrás középre @@ -391,9 +398,14 @@ waves.title = Hullámok waves.remove = Eltávolítás waves.every = every waves.waves = hullámonként +waves.health = health: {0}% waves.perspawn = per spawn waves.shields = pajzs/hullám waves.to = - +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = max units waves.guardian = őrző waves.preview = Előnézet @@ -435,6 +447,7 @@ editor.update = Frissítés editor.randomize = Véletlenszerű editor.apply = Alkalmazás editor.generate = Haladó funkciók +editor.sectorgenerate = Sector Generate editor.resize = Átméretezés editor.loadmap = Map betöltése editor.savemap = Mentés @@ -478,6 +491,8 @@ toolmode.fillteams = Fill Teams toolmode.fillteams.description = Fill teams instead of blocks. toolmode.drawteams = Draw Teams toolmode.drawteams.description = Draw teams instead of blocks. +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]Még nincs filter! Adj hozzá egyet a lenti gombra kattintva! filter.distort = Distort @@ -504,6 +519,7 @@ filter.option.circle-scale = Circle Scale filter.option.octaves = Octaves filter.option.falloff = Falloff filter.option.angle = Angle +filter.option.tilt = Tilt filter.option.rotate = Rotate filter.option.amount = Mennyiség filter.option.block = Block @@ -546,18 +562,37 @@ requirement.core = Pusztítsd el az ellenséges magot {0} szektorban requirement.research = Fedezd fel: {0} requirement.produce = Gyártsd le: {0} requirement.capture = Foglald el a(z) {0} szektort +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = Indítás research.multiplayer = Csak a host fedezhet fel itemeket. map.multiplayer = Csak a host tekintheti meg a szektorokat. uncover = Felfedés configure = Rakomány szerkesztése +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = Rakomány resources = Nyersanyagok +resources.max = Max bannedblocks = Tiltott blokkok +objectives = Objectives bannedunits = Banned Units addall = Összes hozzáadása launch.from = Indítás: [accent]{0} +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Irány: {0} configure.invalid = A mennyiségnek 0 és {0} között kell lennie. add = Hozzáadás... @@ -599,8 +634,11 @@ sectors.rename = Szektor átnevezése sectors.enemybase = [scarlet]Ellenséges bázis sectors.vulnerable = [scarlet]Sebezhető sectors.underattack = [scarlet]Támadás alatt! [accent]{0}% sérült +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Túlél {0} hullámot sectors.go = Utazás +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = Szektor megszerezve sector.curlost = A szektor elveszett sector.missingresources = [scarlet]Nincs elég nyersanyag @@ -609,6 +647,9 @@ sector.lost = A(z) [accent]{0}[white] szektor elveszett! #note: the missing space in the line below is intentional sector.captured = A(z) [accent]{0}[white] szektor megvédve! sector.changeicon = Change Icon +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = Alacsony threat.medium = Közepes @@ -619,6 +660,7 @@ threat.eradication = Felszámolás planets = Bolygók planet.serpulo.name = Serpulo +planet.erekir.name = Erekir planet.sun.name = Nap sector.impact0078.name = Impact 0078 @@ -657,6 +699,9 @@ sector.windsweptIslands.description = Távolabb a partvonalon túl fekszik ez az sector.extractionOutpost.description = Távoli ellenséges támaszpont, fő célja nyersanyagok továbbítása másik szektorokba.\n\n A szektorok közötti szállítás elengedhetetlen a további előrehaladáshoz. Pusztítsd el a bázist! Tanulmányozd a Launch Padot! sector.impact0078.description = Itt fekszenek a roncsai az első csillagközi űrhajónak, amely a csillagrendszerbe érkezett.\n\nMents ki a romokból amit csak tudsz! Fedezd fel az épen maradt technológiákat. sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison található egy olyan építmény, amely képes magokat kilőni közeli bolygókra. Folyamatosan őrzik.\n\nKészíts vízi egységeket! Ártalmatlanítsd az ellenséget amilyen gyorsan tudod! Fedezd fel a kilövőszerkezetet! +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet @@ -708,6 +753,7 @@ stat.showinmap = stat.description = Célja stat.input = Bemenet stat.output = Kimenet +stat.maxefficiency = Max Efficiency stat.booster = Gyorsító stat.tiles = Szükséges talaj stat.affinities = Módosító körülmények @@ -769,7 +815,6 @@ stat.buildspeed = Építési sebesség stat.minespeed = Kitermelési sebesség stat.minetier = Kitermelési szint stat.payloadcapacity = Teher kapacitás -stat.commandlimit = Utasítás limit stat.abilities = Képességek stat.canboost = Can Boost stat.flying = Repül @@ -780,6 +825,7 @@ stat.speedmultiplier = Speed Multiplier stat.reloadmultiplier = Reload Multiplier stat.buildspeedmultiplier = Build Speed Multiplier stat.reactive = Reacts +stat.immunities = Immunities stat.healing = Healing ability.forcefield = Erőtér @@ -789,10 +835,13 @@ ability.unitspawn = {0} Gyár ability.shieldregenfield = Pajzsos regeneráló mező ability.movelightning = Világítás ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Erősebb Drill szükséges bar.noresources = Nincs elég nyersanyag bar.corereq = Core Base Required +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Kitermelés: {0}/s bar.pumpspeed = Kitermelés: {0}/s bar.efficiency = Hatékonyság: {0}% @@ -807,8 +856,12 @@ bar.capacity = Tárhely: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Folyadék bar.heat = Hő +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = Áram bar.progress = Építés állapota +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = Bemenet bar.output = Kimenet bar.strength = [stat]{0}[lightgray]x strength @@ -819,6 +872,7 @@ bullet.damage = [stat]{0}[lightgray] sebzés bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgray] mező bullet.incendiary = [stat]gyújtó bullet.homing = [stat]nyomkövető +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.buildingdamage = [stat]{0}%[lightgray] épület sebzés @@ -826,8 +880,10 @@ bullet.knockback = [stat]{0}[lightgray] hátralökés bullet.pierce = [stat]{0}[lightgray]x átütő bullet.infinitepierce = [stat]átütő bullet.healpercent = [stat]{0}[lightgray]% gyógyító +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x lövedék szorzó bullet.reload = [stat]{0}[lightgray]x tüzelési sebesség +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = blokk unit.blockssquared = blokk² @@ -837,6 +893,7 @@ unit.liquidsecond = egység/sec unit.itemssecond = item/sec unit.liquidunits = egység unit.powerunits = egység +unit.heatunits = heat units unit.degrees = fok unit.seconds = másodperc unit.minutes = perc @@ -889,6 +946,8 @@ setting.difficulty.hard = Nehéz setting.difficulty.insane = Őrült setting.difficulty.name = Nehézség: setting.screenshake.name = Képernyő rázkódása +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = Effektek setting.destroyedblocks.name = Elpusztított épületek megjelenítése setting.blockstatus.name = Blokk állapotának megjelenítése @@ -908,6 +967,7 @@ setting.pixelate.name = Pixeles setting.minimap.name = Minimap setting.coreitems.name = Magban lévő nyersanyagok megjelenítése setting.position.name = A játékos pozíciójának megjelenítése +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Zene hangerő setting.atmosphere.name = Bolygó atmoszféra setting.ambientvol.name = Környezeti hangerő @@ -923,6 +983,7 @@ setting.lasersopacity.name = Villanyvezeték álátszatlansága setting.bridgeopacity.name = Híd átlátszatlansága setting.playerchat.name = Játékos szóbuborékok megjelenítése setting.showweather.name = Időjárás grafika megjelenítése +setting.hidedisplays.name = Hide Logic Displays public.confirm = Szeretnéd a játékot nyilvánossá tenni?\n[accent]Bárki beléphet a játékaidba.\n[lightgray]Ezt később megváltoztathatod a Beállítások->Játék->Nyilvános játék láthatósága menüpontban. public.confirm.really = Ha a barátaiddal szeretnél játszani, használd a [green]Barátok meghívása[] funkciót [scarlet]Nyilvános szerver[] helyett!\nBiztosan szeretnéd, hogy a játékod [scarlet]nyilvános[] legyen? public.beta = Ne feledd, hogy a játék béta verziójában nem tudsz nyilvános szobát nyitni. @@ -935,10 +996,6 @@ category.general.name = Általános category.view.name = Nézet category.multiplayer.name = Többjátékos category.blocks.name = Blokk választás -command.attack = Támadás -command.rally = Gyülekezés -command.retreat = Visszavonulás -command.idle = Semmi placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.respawn.name = Újraéledés keybind.control.name = Egység irányítása @@ -953,6 +1010,7 @@ keybind.move_y.name = Mozgás függőlegesen keybind.mouse_move.name = Egér követése keybind.pan.name = Felderítés keybind.boost.name = Boost +keybind.command_mode.name = Command Mode keybind.schematic_select.name = Terület kijelölése keybind.schematic_menu.name = Schematic menü keybind.schematic_flip_x.name = Schematic tükrözése vízszintesen @@ -981,7 +1039,6 @@ keybind.break_block.name = Blokk törlése keybind.deselect.name = Blokk választás törlése keybind.pickupCargo.name = Rakomány felvétele keybind.dropCargo.name = Rakomány lerakása -keybind.command.name = Irányítás keybind.shoot.name = Lövés keybind.zoom.name = Zoom keybind.menu.name = Menü @@ -1016,17 +1073,21 @@ mode.attack.description = Pusztítsd el az ellenség bázisát. \n[gray]Szüksé mode.custom = Egyéni szabályok rules.infiniteresources = Végtelen erőforrás +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Reaktor robbanás rules.coreincinerates = Túlcsorduló itemek megsemmisítse a magban +rules.disableworldprocessors = Disable World Processors rules.schematic = Schematicok rules.wavetimer = Hullám időzítő rules.waves = Hullámok rules.attack = Támadás mód -rules.buildai = AI Building -rules.aitier = AI Tier +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP) rules.corecapture = Capture Core On Destruction rules.polygoncoreprotection = Polygonal Core Protection +rules.placerangecheck = Placement Range Check rules.enemyCheat = Végtelen AI (Piros csapat) Erőforrás rules.blockhealthmultiplier = Épület életpont szorzó rules.blockdamagemultiplier = Épület sebzés szorzó @@ -1035,8 +1096,10 @@ rules.unithealthmultiplier = Egység életpont szorzó rules.unitdamagemultiplier = Egység sebzés szorzó rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcap = Base Unit Cap +rules.limitarea = Limit Map Area rules.enemycorebuildradius = Ellenséges mag körüli tiltott zóna sugara:[lightgray] (mező) rules.wavespacing = Hullám időzítés:[lightgray] (sec) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Építési költség szorzó rules.buildspeedmultiplier = Építési sebesség szorzó rules.deconstructrefundmultiplier = Bontási visszatérítés szorzó @@ -1052,9 +1115,11 @@ rules.title.unit = Egységek rules.title.experimental = Kísérleti rules.title.environment = Környezet rules.title.teams = Teams +rules.title.planet = Planet rules.lighting = Világítás -rules.enemyLights = Ellenséges fények +rules.fog = Fog of War rules.fire = Tűz +rules.anyenv = rules.explosions = Épület/Egység robbanás sebzés rules.ambientlight = Háttérvilágítás rules.weather = Időjárás @@ -1068,6 +1133,8 @@ content.unit.name = Egységek content.block.name = Blokkok content.status.name = Status Effects content.sector.name = Szektor +content.team.name = Factions +wallore = (Wall) item.copper.name = Réz item.lead.name = Ólom @@ -1085,10 +1152,23 @@ item.blast-compound.name = Robbanóelegy item.pyratite.name = Piratit item.metaglass.name = Ólomüveg item.scrap.name = Hulladék +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = Víz liquid.slag.name = Salak liquid.oil.name = Olaj liquid.cryofluid.name = Hűtőfolyadék +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = Dagger unit.mace.name = Mace @@ -1323,7 +1403,6 @@ block.foreshadow.name = Foreshadow block.container.name = Container block.launch-pad.name = Launch Pad block.segment.name = Segment -block.command-center.name = Command Center block.ground-factory.name = Ground Factory block.air-factory.name = Air Factory block.naval-factory.name = Naval Factory @@ -1362,13 +1441,13 @@ block.logic-display.name = Logic Display block.large-logic-display.name = Large Logic Display block.memory-cell.name = Memory Cell block.memory-bank.name = Memory Bank - -team.blue.name = kék +team.malis.name = Malis team.crux.name = piros team.sharded.name = narancssárga team.derelict.name = elhagyatott team.green.name = zöld -team.purple.name = lila + +team.blue.name = kék hint.skip = Átugrás hint.desktopMove = Használd a [accent][[WASD][] gombokat a mozgáshoz. @@ -1398,8 +1477,6 @@ hint.schematicSelect = Az [accent][[F][] nyomva tartásával kijelölhetsz és m hint.conveyorPathfind = Tartsd nyomva a [accent][[L-Ctrl][] billentyűt futószalagok lerakása közben, hogy a játék útvnalat generáljon. hint.conveyorPathfind.mobile = Enegdélyezd az \ue844 [accent]átlós mód[]ot és tagyél le egyszerre több futószalagot, hogy a játék útvonalat generáljon. hint.boost = Tartsd nyomva a [accent][[L-Shift][] billentyűt, hogy átrepülj az akadályok felett.\n\nErre nem minden földi egység képes. -hint.command = A [accent][[G][] megnyomására a [accent]azonos típusú[] közeli egységek formációba rendeződnek.\n\nA földi egységek irányításához neked is földi egységet kell irányítanod. -hint.command.mobile = [accent][[Koppints kétszer][] a hajódra, hogy a közeli egységeid formációba rendeződjenek. hint.payloadPickup = A [accent][[[] gombbal kis épületeket vagy egységeket emelhetsz fel. hint.payloadPickup.mobile = [accent]Tartsd nyomva az ujjad[] egy kis épületen vagy egségen, hogy felemeld. hint.payloadDrop = A [accent]][] megnyomásával lerakhatod a terhedet. @@ -1545,6 +1622,7 @@ block.vault.description = Nagy mennyiséget tárol minden nyersanyagtípusból. block.container.description = Kis mennyiséget tárol minden nyersanyagtípusból. A tartalma unloader segítségével nyerhető ki. block.unloader.description = Kitölti a szomszédos épületekből a kiválasztott nyersanyagot. block.launch-pad.description = Nyersanyagokat juttat el más szektorokba. +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = Változatos lövedékekkel lő az ellenségre. block.scatter.description = Ólom, ólomüveg vagy hulladék darabokkal tüzel az ellenséges légierőre. block.scorch.description = Megégeti az ellenség közeli földi egységeit. Kis távolságra nagyon hatékony. @@ -1569,7 +1647,6 @@ block.disassembler.description = Ritka ásványi elemeket választ ki salakból. block.overdrive-dome.description = Megnöveli a környező épületek sebességét. Phase fabricot és szilíciumot igényel. block.payload-conveyor.description = Képes egységeket továbbítani. block.payload-router.description = Háromfelé osztja szét a beérkező egységeket. -block.command-center.description = Néhány paranccsal képes az egységeket irányítani. block.ground-factory.description = Földi egységeket gyárt. A kész egységek használhatók azonnal, vagy reconstructorokban fejleszthetők. block.air-factory.description = Légi egységeket gyárt. A kész egységek használhatók azonnal, vagy reconstructorokban fejleszthetők. block.naval-factory.description = Vízi egységeket gyárt. A kész egységek használhatók azonnal, vagy reconstructorokban fejleszthetők. @@ -1647,6 +1724,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitcontrol = Control the currently bound unit. lst.unitradar = Locate units around the currently bound unit. lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit. +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. @@ -1657,10 +1740,11 @@ laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. -laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Set line width. graphicstype.line = Draw line segment. graphicstype.rect = Fill a rectangle. @@ -1716,7 +1800,6 @@ lenum.storage = Storage building, e.g. Vault. lenum.generator = Buildings that generate power. lenum.factory = Buildings that transform resources. lenum.repair = Repair points. -lenum.rally = Command center. lenum.battery = Any battery. lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled. lenum.reactor = Impact/Thorium reactor. @@ -1744,6 +1827,7 @@ unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Move to exact position. lenum.approach = Approach a position with a radius. lenum.pathfind = Pathfind to the enemy spawn. @@ -1760,3 +1844,165 @@ lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five diff --git a/core/assets/bundles/bundle_in_ID.properties b/core/assets/bundles/bundle_in_ID.properties index a711a1ff92..5b545499a6 100644 --- a/core/assets/bundles/bundle_in_ID.properties +++ b/core/assets/bundles/bundle_in_ID.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]Menunggu peta selanjutnya... highscore = [accent]Rekor baru! copied = Tersalin. indev.notready = Bagian tersebut saat ini belum siap -indev.campaign = [accent]Selamat! Kamu telah mencapai batas dari kampanye![]\n\nHanya sejauh ini yang kamu bisa. Perjalanan antarplanet akan ditambahkan di masa mendatang. load.sound = Suara load.map = Peta @@ -140,7 +139,7 @@ mod.disable = Aktif mod.content = Konten: mod.delete.error = Tidak dapat menghapus mod. File mungkin sedang digunakan. mod.requiresversion = [scarlet]Versi permainan minimal yang dibutuhkan: [accent]{0} -mod.outdated = [scarlet]Tidak cocok dengan V6 (minGameVersion: 105) +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]Ketergantungan hilang: {0} mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan mod.errors = Kesalahan terjadi disaat memuat konten. @@ -172,7 +171,9 @@ available = Penelitian baru tersedia! unlock.incampaign = < Buka dalam kampanye untuk detail lebih lanjut > completed = [accent]Terselesaikan techtree = Cabang Teknologi -research.legacy = Data penelitian [accent]5.0[] ditemukan.\nApakah kamu ingin [accent]memuat data ini[], atau [accent]mengabaikannya[] dan memulai ulang penelitian di kampanye terbaru (disarankan)? +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = Muat research.discard = Abaikan research.list = [lightgray]Penelitian: @@ -308,6 +309,7 @@ openlink = Buka Tautan copylink = Salin Tautan back = Kembali max = Batas +objective = Map Objective crash.export = Ekspor Crash Log crash.none = Tidak ada crash log ditemukan. crash.exported = Crash log diekspor. @@ -357,12 +359,16 @@ map.publish.confirm = Apakah Anda yakin untuk menerbitkan peta ini?\n\n[lightgra workshop.menu = Pilih apa yang Anda ingin lakukan dengan item ini. workshop.info = Informasi item changelog = Catatan Pembaruan (opsional): +updatedesc = Overwrite Title & Description eula = EULA Steam missing = Item ini telah dihapus atau dipindah.\n[lightgray]Daftar Workshop sekarang telah tidak terhubung secara otomatis. publishing = [accent]Menerbitkan... publish.confirm = Apakah Anda yakin untuk menerbitkan ini?\n\n[lightgray]Pastikan Anda setuju dengan EULA Workshop terlebih dahulu, atau item Anda tidak akan muncul! publish.error = Terjadi kesalahan saat menerbitkan item: {0} steam.error = Gagal untuk menjalankan layanan Steam.\nKesalahan: {0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = Dinding Ke Jurang editor.brush = Kuas @@ -377,6 +383,7 @@ editor.waves = Gelombang: editor.rules = Peraturan: editor.generation = Generasi: editor.ingame = Sunting dalam Permainan +editor.playtest = Playtest editor.publish.workshop = Terbitkan di Workshop editor.newmap = Peta Baru editor.center = Pusat @@ -392,9 +399,14 @@ waves.title = Gelombang waves.remove = Hapus waves.every = setiap waves.waves = gelombang +waves.health = health: {0}% waves.perspawn = per muncul waves.shields = perisai/gelombang waves.to = sampai +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = unit maks waves.guardian = Penjaga waves.preview = Pratinjau @@ -436,6 +448,7 @@ editor.update = Perbaruan editor.randomize = Acak editor.apply = Terapkan editor.generate = Generasi +editor.sectorgenerate = Sector Generate editor.resize = Ubah Ukuran editor.loadmap = Memuat Peta editor.savemap = Simpan Peta @@ -479,6 +492,8 @@ toolmode.fillteams = Isi Tim toolmode.fillteams.description = Mengisi tim bukannya blok. toolmode.drawteams = Gambar Tim toolmode.drawteams.description = Menggambar tim bukannya blok. +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]Tidak ada filter! Tambahkan dengan tombol dibawah. @@ -507,6 +522,7 @@ filter.option.circle-scale = Ukuran Lingkaran filter.option.octaves = Oktaf filter.option.falloff = Kemerosotan filter.option.angle = Sudut +filter.option.tilt = Tilt filter.option.rotate = Putar filter.option.amount = Jumlah filter.option.block = Blok @@ -549,18 +565,37 @@ requirement.core = Hancurkan inti musuh dalam {0} requirement.research = Kembangkan {0} requirement.produce = Produksi {0} requirement.capture = Kuasai {0} +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = Luncurkan research.multiplayer = Hanya host yang dapat meneliti barang. map.multiplayer = Hanya host yang dapat melihat sektor. uncover = Buka configure = Konfigurasi Muatan +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = Muatan resources = Sumber Daya +resources.max = Max bannedblocks = Balok yang Dilarang +objectives = Objectives bannedunits = Unit yang Dilarang addall = Tambah Semua launch.from = Meluncurkan Dari: [accent]{0} +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Destinasi: {0} configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}. add = Tambahkan... @@ -602,8 +637,11 @@ sectors.rename = Ganti Nama Sektor sectors.enemybase = [scarlet]Markas Musuh sectors.vulnerable = [scarlet]Rawan diserang sectors.underattack = [scarlet]Dalam Serangan! [accent]Kerusakan sebesar {0}% +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Bertahan sebanyak {0} gelombang sectors.go = Mulai +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = Sektor Dikuasai sector.curlost = Sektor Gagal Bertahan sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup @@ -612,6 +650,9 @@ sector.lost = Sektor [accent]{0}[white] telah dihancurkan! #note: the missing space in the line below is intentional sector.captured = Sektor [accent]{0}[white]ditaklukkan! sector.changeicon = Ubah Ikon +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = Rendah threat.medium = Sedang @@ -622,6 +663,7 @@ threat.eradication = Pemusnahan planets = Planet planet.serpulo.name = Serpulo +planet.erekir.name = Erekir planet.sun.name = Matahari sector.impact0078.name = Benturan 0078 @@ -659,6 +701,9 @@ sector.windsweptIslands.description = Jauh dari pantai terdapat sekumpulan pulau sector.extractionOutpost.description = Sebuah pos jarak jauh, dibangun musuh untuk meluncurkan sumber daya ke sektor yang lain.\n\nTeknologi tarnsportasi antar sektor dapat memudahkan untuk menaklukan lebih banyak sektor. Hancurkan basis itu. Pelajari Alas Peluncur mereka. sector.impact0078.description = Di sini terletak sisa-sisa pesawat antarbintang yang pertama kali memasuki sistem ini.\n\nSelamatkan apapun yang ada dari sisa-sisa pesawat. Pelajari teknologi apa pun yang utuh. sector.planetaryTerminal.description = Target terakhir.\n\nBasis pantai ini memiliki struktur yang dapat meluncurkan inti ke planet disekitarnya. Memiliki pertahanan yang sangat bagus.\n\nProduksi unit laut. Hancurkan musuh secepat mungkin. Pelajari struktur peluncuran mereka. +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = Membakar status.freezing.name = Membeku @@ -711,6 +756,7 @@ stat.showinmap = stat.description = Kegunaan stat.input = Masukan stat.output = Pengeluaran +stat.maxefficiency = Max Efficiency stat.booster = Pendorong stat.tiles = Kotak yang dibutuhkan stat.affinities = Kecocokan @@ -772,7 +818,6 @@ stat.buildspeed = Kecepatan Membangun stat.minespeed = Kecepatan Menambang stat.minetier = Tingkat Menambang stat.payloadcapacity = Kapasitas Muatan -stat.commandlimit = Batas Perintah stat.abilities = Kemampuan stat.canboost = Dapat dipercepat stat.flying = Terbang @@ -783,6 +828,7 @@ stat.speedmultiplier = Penggandaan Kecepatan stat.reloadmultiplier = Penggandaan Isi Ulang stat.buildspeedmultiplier = Penggandaan Kecepatan Membangun stat.reactive = Reaktif +stat.immunities = Immunities stat.healing = Menyembuhkan ability.forcefield = Bidang Kekuatan @@ -792,10 +838,13 @@ ability.unitspawn = {0} Pabrik ability.shieldregenfield = Bidang Regenerasi Perisai ability.movelightning = Pergerakan Petir ability.energyfield = Bidang Tenaga: [accent]{0}[] kerusakan ~ [accent]{1}[] blok / [accent]{2}[] target +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Membutuhkan Bor yang Lebih Baik bar.noresources = Sumber Daya Tidak Ditemukan bar.corereq = Memerlukan Inti Dasar +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Kecepatan Bor: {0}/s bar.pumpspeed = Kecepatan Pompa: {0}/s bar.efficiency = Daya Guna: {0}% @@ -810,8 +859,12 @@ bar.capacity = Kapasitas: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Zat Cair bar.heat = Panas +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = Tenaga bar.progress = Perkembangan Pembangunan +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = Masukan bar.output = Keluaran bar.strength = [stat]{0}[lightgray]x penguatan @@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] kekuatan (dmg) bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgray] kotak bullet.incendiary = [stat]membakar bullet.homing = [stat]mengejar +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x pecahan: bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] kerusakan bullet.buildingdamage = [stat]{0}%[lightgray] kerusakan bangunan @@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] terdorong bullet.pierce = [stat]{0}[lightgray]x tembus bullet.infinitepierce = [stat]menembus bullet.healpercent = [stat]{0}[lightgray]% menyembuhkan +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x penggandaan amunisi bullet.reload = [stat]{0}[lightgray]x laju tembakan +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = blok unit.blockssquared = blok² @@ -840,6 +896,7 @@ unit.liquidsecond = unit zat cair/detik unit.itemssecond = bahan/detik unit.liquidunits = unit zat cair unit.powerunits = unit tenaga +unit.heatunits = heat units unit.degrees = derajat unit.seconds = detik unit.minutes = menit @@ -892,6 +949,8 @@ setting.difficulty.hard = Susah setting.difficulty.insane = Sangat sulit setting.difficulty.name = Tingkat Kesulitan: setting.screenshake.name = Layar Getar +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = Munculkan Efek setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur setting.blockstatus.name = Tunjukan Status Blok @@ -911,6 +970,7 @@ setting.pixelate.name = Mode Pixel setting.minimap.name = Tunjukkan Peta Kecil setting.coreitems.name = Tunjukkan Bahan Inti setting.position.name = Tunjukkan Posisi Pemain +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Volume Musik setting.atmosphere.name = Tunjukkan Atmosfer Planet setting.ambientvol.name = Volume Sekeliling @@ -926,6 +986,7 @@ setting.lasersopacity.name = Jelas-Beningnya Tenaga Laser setting.bridgeopacity.name = Jelas-Beningnya Jembatan setting.playerchat.name = Tunjukkan Pesan dalam Permainan setting.showweather.name = Perlihatkan Cuaca +setting.hidedisplays.name = Hide Logic Displays public.confirm = Apakah kamu ingin mempublikasi permainanmu?\n[accent]Siapa saja bisa masuk ke permainanmu.\n[lightgray]Ini bisa diganti di Peraturan->Permainan->Visibilitas Game Publik. public.confirm.really = Jika kamu ingin bermain dengan temanmu, gunakan [green]Undang Teman[] daripada [scarlet]server publik[]!\nApakah kamu yakin ingin membuat permainanmu [scarlet]publik[]? public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik. @@ -938,10 +999,6 @@ category.general.name = Umum category.view.name = Melihat category.multiplayer.name = Bermain Bersama category.blocks.name = Pilih Blok -command.attack = Serang -command.rally = Berkumpul -command.retreat = Mundur -command.idle = Diam di Tempat placement.blockselectkeys = \n[lightgray]Tombol: [{0}, keybind.respawn.name = Muncul Kembali keybind.control.name = Kontrol Unit @@ -956,6 +1013,7 @@ keybind.move_y.name = Pindah Y keybind.mouse_move.name = Ikuti Mouse keybind.pan.name = Tampilan Geser keybind.boost.name = Dorongan +keybind.command_mode.name = Command Mode keybind.schematic_select.name = Pilih Daerah keybind.schematic_menu.name = Menu Skema keybind.schematic_flip_x.name = Balik Skema X @@ -984,7 +1042,6 @@ keybind.break_block.name = Menghancurkan Blok keybind.deselect.name = Batal Memilih keybind.pickupCargo.name = Angkat Muatan keybind.dropCargo.name = Turunkan Muatan -keybind.command.name = Perintah keybind.shoot.name = Menembak keybind.zoom.name = Perbesar keybind.menu.name = Menu @@ -1019,17 +1076,21 @@ mode.attack.description = Hancurkan markas musuh. Membutuhkan inti merah di dala mode.custom = Pengaturan Modifikasi rules.infiniteresources = Sumber Daya Tak Terbatas +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Ledakan Reaktor rules.coreincinerates = Penghangusan Luapan Inti +rules.disableworldprocessors = Disable World Processors rules.schematic = Bagan Diperbolehkan rules.wavetimer = Pengaturan Waktu Gelombang rules.waves = Gelombang rules.attack = Mode Penyerangan -rules.buildai = Bangunan A.I. -rules.aitier = Tingkatan A.I. +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Bersihkan Bangunan Tim yang Kalah (PvP) rules.corecapture = Tangkap Inti Saat Kehancuran rules.polygoncoreprotection = Poligon Pelindung Inti +rules.placerangecheck = Placement Range Check rules.enemyCheat = Sumber Daya A.I. (Tim Merah) Tak Terbatas rules.blockhealthmultiplier = Penggandaan Darah Blok rules.blockdamagemultiplier = Penggandaan Kekuatan Blok @@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Penggandaan Darah Unit rules.unitdamagemultiplier = Penggandaan Kekuatan Unit rules.unitcapvariable = Inti Memengaruhi Batas Unit rules.unitcap = Batas Unit Dasar +rules.limitarea = Limit Map Area rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (blok) rules.wavespacing = Jarak Gelombang:[lightgray] (detik) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Penggandaan Harga Bangunan rules.buildspeedmultiplier = Penggandaan Waktu Pembuatan Bangunan rules.deconstructrefundmultiplier = Penggandaan Kembalinya Bahan Bangunan yang Dihancurkan @@ -1055,9 +1118,11 @@ rules.title.unit = Unit rules.title.experimental = Eksperimental rules.title.environment = Lingkungan rules.title.teams = Tim +rules.title.planet = Planet rules.lighting = Penerangan -rules.enemyLights = Sinar dari Musuh +rules.fog = Fog of War rules.fire = Api +rules.anyenv = rules.explosions = Kekuatan Ledakan Blok/Unit rules.ambientlight = Sinar Disekeliling rules.weather = Cuaca @@ -1071,6 +1136,8 @@ content.unit.name = Unit content.block.name = Blok content.status.name = Status Efek content.sector.name = Sektor +content.team.name = Factions +wallore = (Wall) item.copper.name = Tembaga item.lead.name = Timah @@ -1088,11 +1155,24 @@ item.blast-compound.name = Senyawa Peledak item.pyratite.name = Pyratit item.metaglass.name = Metaglass item.scrap.name = Rongsokan +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = Air liquid.slag.name = Lava liquid.oil.name = Minyak liquid.cryofluid.name = Cairan Dingin +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = Dagger unit.mace.name = Mace @@ -1328,7 +1408,6 @@ block.foreshadow.name = Foreshadow block.container.name = Kontainer block.launch-pad.name = Alas Peluncur block.segment.name = Segment -block.command-center.name = Pusat Perintah block.ground-factory.name = Pabrik Unit Darat block.air-factory.name = Pabrik Unit Udara block.naval-factory.name = Pabrik Unit Laut @@ -1367,13 +1446,13 @@ block.logic-display.name = Tampilan Logika block.large-logic-display.name = Tampilan Logika Besar block.memory-cell.name = Sel Memori block.memory-bank.name = Bank Memori - -team.blue.name = biru +team.malis.name = Malis team.crux.name = merah team.sharded.name = kuning team.derelict.name = abu-abu team.green.name = hijau -team.purple.name = ungu + +team.blue.name = biru hint.skip = Lewati hint.desktopMove = Tekan [accent][[WASD][] untuk bergerak. @@ -1403,8 +1482,6 @@ hint.schematicSelect = Tahan [accent][[F][] dan tarik ke bangunan untuk menyalin hint.conveyorPathfind = Tahan [accent][[L-Ctrl][] ketika menarik pengantar untuk membuat jalur secara otomatis. hint.conveyorPathfind.mobile = Aktifkan \ue844 [accent]diagonal mode[] dan tarik pengantar untuk membuat jalur secara otomatis. hint.boost = Tahan [accent][[L-Shift][] untuk terbang dengan unit sekarang.\n\nHanya beberapa unit darat yang memiliki pendorong. -hint.command = Tekan [accent][[G][] untuk memperintah unit sekitarmu kedalam formasi. -hint.command.mobile = [accent][[Tekan dua kali][] unitmu untuk memperintah unit sekitarmu kedalam formasi. hint.payloadPickup = Tekan [accent][[[] untuk membawa blok kecil atau unit. hint.payloadPickup.mobile = [accent]Tekan dan tahan[] untuk membawa blok kecil atau unit. hint.payloadDrop = Tekan [accent]][] untuk menurunkan muatan. @@ -1551,6 +1628,7 @@ block.vault.description = Menyimpan semua tipe bahan dalam jumlah besar. Bahan d block.container.description = Menyimpan semua tipe bahan dalam jumlah kecil. Bahan dapat dikeluarkan dengan pembongkar muatan. block.unloader.description = Mengeluarkan bahan yang ditentukan dari bangunan. block.launch-pad.description = Meluncurkan beberapa bahan ke sektor yang dipilih. +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = Menembakkan peluru bergantian ke musuh. block.scatter.description = Menembakkan gumpalan timah, rongsokan atau metaglass ke musuh udara. block.scorch.description = Membakar musuh darat yang dekat dengannya. Sangat efektif dalam jarak dekat. @@ -1575,7 +1653,6 @@ block.disassembler.description = Memisahkan lava menjadi mineral langka dalam ef block.overdrive-dome.description = Menambahkan kecepatan pada bangunan disekitarnya. Membutuhkan kain phase dan silikon untuk bekerja. block.payload-conveyor.description = Memindahkan muatan yang besar, seperti unit dari pabrik. block.payload-router.description = Membagi muatan masukan menjadi 3 arah keluaran. -block.command-center.description = Mengontrol perilaku unit dengan beberapa perintah berbeda. block.ground-factory.description = Memproduksi unit darat. Hasil unit dapat digunakan secara langsung, atau dipindah ke rekonstruktor untuk ditingkatkan. block.air-factory.description = Memproduksi unit udara. Hasil unit dapat digunakan secara langsung, atau dipindah ke rekonstruktor untuk ditingkatkan. block.naval-factory.description = Memproduksi unit laut. Hasil unit dapat digunakan secara langsung, atau dipindah ke rekonstruktor untuk ditingkatkan. @@ -1654,6 +1731,12 @@ lst.unitbind = Menautkan ke unit jenis berikutnya, dan menyimpannya di [accent]@ lst.unitcontrol = Mengendalikan unit yang saat ini dihubungkan. lst.unitradar = Mendeteksi unit lain di sekitar unit yang saat ini dihubungkan. lst.unitlocate = Mendeteksi sebuah tipe tertentu dari posisi/bangunan di mana saja di peta.\nMemerlukan unit yang dihubungkan. +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini. @@ -1667,11 +1750,12 @@ laccess.color = Warna lampu. laccess.controller = Pengendali unit. Jika dikendalikan prosesor, mengembalikan prosesor.\nJika unit dalam barisan, mengembalikan leader.\nSebaliknya, mengembalikan unit itu sendiri. laccess.dead = Menentukan apakah unit/bangunan itu hancur atau tidak ada lagi. laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0. -laccess.commanded = [red]Kadaluarsa. Akan segera dihapus![]\nLebih baik gunakan [accent]controlled[]. laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan. +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = Mengisi tampilan dangan warna. graphicstype.color = Menentukan warna untuk operasi mengambar selanjutnya. +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Menentukan lebar garis. graphicstype.line = Menggambar segmen garis. graphicstype.rect = Mengisi sebuah persegi panjang. @@ -1736,7 +1820,6 @@ lenum.storage = Bangunan penyimpanan, misalnya gudang. lenum.generator = Bangunan yang menghasilkan tenaga. lenum.factory = Bangunan yang mengubah sumber daya. lenum.repair = Tempat perbaikan. -lenum.rally = Pusat perintah. lenum.battery = Baterai apapun. lenum.resupply = Titik pemasok ulang.\nHanya berguna ketika [accent]"Amunisi Unit"[] dihidupkan. lenum.reactor = Reaktor Benturan/Thorium. @@ -1770,6 +1853,7 @@ unitlocate.group = Kumpulan bangunan yang akan dicari. lenum.idle = Tidak bergerak, namun tetap membangun/menambang.\nSifat awalan. lenum.stop = Berhenti bergerak/menambang/membangun. +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Bergerak ke posisi yang ditentukan. lenum.approach = Mendekati posisi dalam radius. lenum.pathfind = Mencari arah ke tempat munculnya musuh. @@ -1786,3 +1870,165 @@ lenum.build = Membangun sebuah sttruktur. lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[]. lenum.within = Memeriksa apakah unit di dekat suatu posisi. lenum.boost = Mulai/berhenti mempercepat. +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index e750aedfe3..9dc9b7d799 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]In attesa della prossima mappa... highscore = [accent]Nuovo record! copied = Copiato. indev.notready = Questa parte del gioco non è ancora pronta -indev.campaign = [accent]Congratulazioni! Hai raggiunto la fine della modalità campagna![]\n\nI contenuti per ora si fermano qui. In qualche aggiornamento futuro scoprirai i viaggi interplanetari. load.sound = Suoni load.map = Mappe @@ -138,7 +137,7 @@ mod.disable = Disabilita mod.content = Contenuto: mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso. mod.requiresversion = [scarlet]Versione minima richiesta: [accent]{0} -mod.outdated = [scarlet]Non compatibile con V6 (Versione minima: 105) +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]Dipendenze mancanti: {0} mod.erroredcontent = [scarlet]Errori di Contenuto mod.errors = Si sono verificati degli errori durante il caricamento del contenuto. @@ -170,7 +169,9 @@ available = Nuova scoperta disponibile! unlock.incampaign = < Unlock in campaign for details > completed = [accent]Completato techtree = Albero Scoperte -research.legacy = Sono stati trovati dati dell'albero delle scoperte della [accent]v5.0[]\nVuoi [accent]caricare questi dati[], o [accent]scartarli[] e ricominciare le scoperte nella nuova campagna (consigliato)? +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = Carica research.discard = Scarta research.list = [lightgray]Ricerca: @@ -306,6 +307,7 @@ openlink = Apri Link copylink = Copia link back = Indietro max = Max +objective = Map Objective crash.export = Esporta Logs del Crash crash.none = Nessun Log trovato. crash.exported = Crash logs esportati. @@ -355,12 +357,16 @@ map.publish.confirm = Vuoi pubblicare questa mappa?\n\n[lightgray]Assicurati di workshop.menu = Seleziona cosa vorresti fare con questo elemento. workshop.info = Info Elemento changelog = Changelog (opzionale): +updatedesc = Overwrite Title & Description eula = Steam EULA missing = Questo prodotto è stato eliminato o spostato.\n[lightgray]L'elemento è stato scollegato automaticamente dal Workshop. publishing = [accent]Pubblicazione... publish.confirm = Sei sicuro di volerlo pubblicare?\n\n[lightgray]Assicurati di accettare il contratto EULA del Workshop o i tuoi prodotti non verranno mostrati! publish.error = Errore nella pubblicazione del prodotto: {0} steam.error = Impossibile inizializzare i servizi di Steam.\nErrore: {0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = Walls To Cliffs editor.brush = Dimensioni Pennello @@ -375,6 +381,7 @@ editor.waves = Ondate: editor.rules = Regole: editor.generation = Generazione: editor.ingame = Modifica in Gioco +editor.playtest = Playtest editor.publish.workshop = Pubblica nel Workshop editor.newmap = Nuova Mappa editor.center = Centro @@ -390,9 +397,14 @@ waves.title = Ondate waves.remove = Rimuovi waves.every = sempre waves.waves = ondata/e +waves.health = health: {0}% waves.perspawn = per generazione waves.shields = scudi/ondata waves.to = a +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = max units waves.guardian = Guardiano waves.preview = Anteprima @@ -434,6 +446,7 @@ editor.update = Aggiorna editor.randomize = Casualizza editor.apply = Applica editor.generate = Genera +editor.sectorgenerate = Sector Generate editor.resize = Ridimensiona editor.loadmap = Carica Mappa editor.savemap = Salva Mappa @@ -477,6 +490,8 @@ toolmode.fillteams = Riempi Squadre toolmode.fillteams.description = Riempe squadre al posto di blocchi. toolmode.drawteams = Disegna Squadre toolmode.drawteams.description = Disegna squadre al posto di blocchi. +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]Nessun filtro! Aggiungine uno cliccando il tasto sotto. filter.distort = Modifica @@ -503,6 +518,7 @@ filter.option.circle-scale = Modifica Diametro Cerchio filter.option.octaves = Ottavi filter.option.falloff = Cadere filter.option.angle = Angolo +filter.option.tilt = Tilt filter.option.rotate = Rotate filter.option.amount = Quantità filter.option.block = Blocco @@ -545,18 +561,37 @@ requirement.core = Distruggi il Nucleo Nemico in {0} requirement.research = Scopri {0} requirement.produce = Produci {0} requirement.capture = Cattura {0} +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = Lancia research.multiplayer = Solo l'host può scoprire gli oggetti. map.multiplayer = Solo l'host può vedere i settori. uncover = Scopri configure = Configura Equipaggiamento +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = Equipaggiamento resources = Risorse +resources.max = Max bannedblocks = Blocchi Banditi +objectives = Objectives bannedunits = Banned Units addall = Aggiungi Tutti launch.from = Partenza da: [accent]{0} +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Destinazione: {0} configure.invalid = Il valore deve essere un numero compresto tra 0 e {0}. add = Aggiungi... @@ -598,8 +633,11 @@ sectors.rename = Rinomina Settore sectors.enemybase = [scarlet]Base Nemica sectors.vulnerable = [scarlet]Vulnerabile sectors.underattack = [scarlet]Sotto attacco! [accent]{0}% danneggiato +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Sopravvissuto a {0} ondate sectors.go = Lancia +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = Settore Catturato sector.curlost = Settore Perso sector.missingresources = [scarlet]Risorse del Nucleo Insufficienti @@ -608,6 +646,9 @@ sector.lost = Settore [accent]{0}[white] perso! #nota: lo spazio mancante nella linea sotto è intenzionale sector.captured = Settore [accent]{0}[white]catturato! sector.changeicon = Change Icon +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = Bassa threat.medium = Media @@ -618,6 +659,7 @@ threat.eradication = Eradicazione planets = Pianeti planet.serpulo.name = Serpulo +planet.erekir.name = Erekir planet.sun.name = Sole sector.impact0078.name = Impatto 0078 @@ -655,6 +697,9 @@ sector.windsweptIslands.description = Oltre la fascia costiera si trova questo r sector.extractionOutpost.description = Un avamposto remoto, costruito dai nemici con l'obiettivo di lanciare risorse in altri settori.\n\nLa tecnologia di trasposto a settori-incrociati è essenziale per un ulteriore conquista. Distruggi la base. scopri la loro Rampa di Lancio. sector.impact0078.description = Qui giaciono i resti della nave da trasporto interstellare che fu la prima ad entrare in questo sistema.\n\nRecupera per quanto possibile dal relitto. Scopri qualsiasi tecnologia intatta. sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costiera contiene una struttura capace di lanciare Nuclei ai pianeti locali. È estremamente protetto.\n\nProduci unità navali. Elimina il nemico il più rapidamente possibile. Scopri la struttura di lancio. +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet @@ -706,6 +751,7 @@ stat.showinmap = stat.description = Obiettivo stat.input = Ingresso stat.output = Uscita +stat.maxefficiency = Max Efficiency stat.booster = Potenziamenti stat.tiles = Blocchi Richiesti stat.affinities = Affinità @@ -767,7 +813,6 @@ stat.buildspeed = Velocità Costruzione stat.minespeed = Velocità Estrazione stat.minetier = Livello Estrazione stat.payloadcapacity = Capacità di Carico -stat.commandlimit = Limite di Comando stat.abilities = Abilità stat.canboost = Capace di Potenziamento stat.flying = Volo @@ -778,6 +823,7 @@ stat.speedmultiplier = Speed Multiplier stat.reloadmultiplier = Reload Multiplier stat.buildspeedmultiplier = Build Speed Multiplier stat.reactive = Reacts +stat.immunities = Immunities stat.healing = Healing ability.forcefield = Campo di Forza @@ -787,10 +833,13 @@ ability.unitspawn = {0} Fabbrica ability.shieldregenfield = Campo di Rigenerazione Scudo ability.movelightning = Movimento Fulminante ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Miglior Trivella Richiesta bar.noresources = Risorse Mancanti bar.corereq = Nucleo Richiesto +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Velocità Scavo: {0}/s bar.pumpspeed = Velocità di Pompaggio: {0}/s bar.efficiency = Efficienza: {0}% @@ -805,8 +854,12 @@ bar.capacity = Capacità: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Liquido bar.heat = Calore +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = Energia bar.progress = Progresso Costruzione +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = Entrata bar.output = Uscita bar.strength = [stat]{0}[lightgray]x strength @@ -817,6 +870,7 @@ bullet.damage = [stat]{0}[lightgray] danno bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi bullet.incendiary = [stat]incendiario bullet.homing = [stat]autoguidato +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage @@ -824,8 +878,10 @@ bullet.knockback = [stat]{0}[lightgray] contraccolpo bullet.pierce = [stat]{0}[lightgray]x perforazione bullet.infinitepierce = [stat]perforazione bullet.healpercent = [stat]{0}[lightgray]% guarigione +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni bullet.reload = [stat]{0}[lightgray]x ricarica +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = blocchi unit.blockssquared = blocchi² @@ -835,6 +891,7 @@ unit.liquidsecond = unità liquide/s unit.itemssecond = oggetti/s unit.liquidunits = unità liquidi unit.powerunits = unità energetica +unit.heatunits = heat units unit.degrees = gradi unit.seconds = secondi unit.minutes = minuti @@ -887,6 +944,8 @@ setting.difficulty.hard = Difficile setting.difficulty.insane = Impossibile setting.difficulty.name = Difficoltà: setting.screenshake.name = Movimento dello Schermo +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = Visualizza Effetti setting.destroyedblocks.name = Visualizza Blocchi Distrutti setting.blockstatus.name = Visualizza Stato Blocchi @@ -906,6 +965,7 @@ setting.pixelate.name = Pixellato setting.minimap.name = Mostra Minimappa setting.coreitems.name = Mostra Oggetti Nucleo (WIP) setting.position.name = Mostra Posizione Giocatori +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Volume Musica setting.atmosphere.name = Mostra Atmosfera Pianeta setting.ambientvol.name = Volume Ambiente @@ -921,6 +981,7 @@ setting.lasersopacity.name = Opacità Raggi Energetici setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati setting.playerchat.name = Mostra Chat setting.showweather.name = Show Weather Graphics +setting.hidedisplays.name = Hide Logic Displays public.confirm = Vuoi rendere la tua partita pubblica?\n[accent]Chiunque sarà in grado di accedere alle tue partite.\n[lightgray]Questo può essere modificato più tardi in Impostazioni->Gioco->Partite Pubbliche. public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? public.beta = Nota che le versioni beta del gioco non possono creare lobby pubbliche. @@ -933,10 +994,6 @@ category.general.name = Generale category.view.name = Visualizzazione category.multiplayer.name = Multigiocatore category.blocks.name = Seleziona Blocco -command.attack = Attacca -command.rally = Guardia -command.retreat = Ritirata -command.idle = Inattivo placement.blockselectkeys = \n[lightgray]Tasto: [{0}, keybind.respawn.name = Rinasci keybind.control.name = Controlla Unità @@ -951,6 +1008,7 @@ keybind.move_y.name = Muovi Verticalmente keybind.mouse_move.name = Segui il Mouse keybind.pan.name = Vista Panoramica keybind.boost.name = Scatto +keybind.command_mode.name = Command Mode keybind.schematic_select.name = Seleziona Regione keybind.schematic_menu.name = Menu Schematica keybind.schematic_flip_x.name = Ruota Schematica Orizzontalmente @@ -979,7 +1037,6 @@ keybind.break_block.name = Rompi Blocco keybind.deselect.name = Deseleziona keybind.pickupCargo.name = Raccogli Carico keybind.dropCargo.name = Rilascia Carico -keybind.command.name = Comanda keybind.shoot.name = Spara keybind.zoom.name = Zoom keybind.menu.name = Menu @@ -1014,17 +1071,21 @@ mode.attack.description = Distruggi la base nemica. \n[gray]Richiede un nucleo r mode.custom = Regole Personalizzate rules.infiniteresources = Risorse Infinite +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Esplosioni Reattore rules.coreincinerates = Core Incinerates Overflow +rules.disableworldprocessors = Disable World Processors rules.schematic = Schematiche Consentite rules.wavetimer = Timer Ondate rules.waves = Ondate rules.attack = Modalità Attacco -rules.buildai = Costruzioni dell'AI -rules.aitier = AI Tier +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP) rules.corecapture = Capture Core On Destruction rules.polygoncoreprotection = Polygonal Core Protection +rules.placerangecheck = Placement Range Check rules.enemyCheat = Risorse AI (Team Rosso) Infinite rules.blockhealthmultiplier = Moltiplicatore Salute Blocco rules.blockdamagemultiplier = Moltiplicatore Danno Blocco @@ -1033,8 +1094,10 @@ rules.unithealthmultiplier = Moltiplicatore Vita Unità rules.unitdamagemultiplier = Moltiplicatore Danno Unità rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcap = Base Unit Cap +rules.limitarea = Limit Map Area rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi) rules.wavespacing = Tempo fra Ondate:[lightgray] (secondi) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Moltiplicatore Costo Costruzione rules.buildspeedmultiplier = Moltiplicatore Velocità Costruzione rules.deconstructrefundmultiplier = Moltiplicatore Rimborso di Smantellamento @@ -1050,9 +1113,11 @@ rules.title.unit = Unità rules.title.experimental = Sperimentale rules.title.environment = Ambiente rules.title.teams = Teams +rules.title.planet = Planet rules.lighting = Illuminazione -rules.enemyLights = Illuminazione Nemica +rules.fog = Fog of War rules.fire = Fuoco +rules.anyenv = rules.explosions = Danno da Esplosione Blocchi/Unità rules.ambientlight = Illuminazione\nAmbientale rules.weather = Meteo @@ -1066,6 +1131,8 @@ content.unit.name = Unità content.block.name = Blocchi content.status.name = Status Effects content.sector.name = Settori +content.team.name = Factions +wallore = (Wall) item.copper.name = Rame item.lead.name = Piombo @@ -1083,10 +1150,23 @@ item.blast-compound.name = Composto Esplosivo item.pyratite.name = Pirite item.metaglass.name = Vetro Metallico item.scrap.name = Rottame +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = Acqua liquid.slag.name = Scoria liquid.oil.name = Petrolio liquid.cryofluid.name = Criofluido +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = Pugnalatore unit.mace.name = Randellatore @@ -1321,7 +1401,6 @@ block.foreshadow.name = Tenebra block.container.name = Contenitore block.launch-pad.name = Ascensore Spaziale block.segment.name = Segmentatore -block.command-center.name = Centro di Controllo block.ground-factory.name = Fabbrica Terrestre block.air-factory.name = Fabbrica Aerea block.naval-factory.name = Fabbrica Navale @@ -1360,13 +1439,13 @@ block.logic-display.name = Display Logico block.large-logic-display.name = Grande Display Logico block.memory-cell.name = Cella di Memoria block.memory-bank.name = Banca di Memoria - -team.blue.name = blu +team.malis.name = Malis team.crux.name = rosso team.sharded.name = arancione team.derelict.name = abbandonato team.green.name = verde -team.purple.name = viola + +team.blue.name = blu hint.skip = Salta hint.desktopMove = Usa [accent][[WASD][] per muoverti. @@ -1396,8 +1475,6 @@ hint.schematicSelect = Tieni premuto [accent][[F][] e trascina per selezionare b hint.conveyorPathfind = Tieni premuto [accent][[L-Ctrl][] mentre trascini nastri per generare automaticamente un percorso. hint.conveyorPathfind.mobile = Attiva la \ue844 [accent]modalità diagonale[] e trascina nastri per generare automaticamente un percorso. hint.boost = Tieni premuto [accent][[L-Shift][] per volare sopra gli ostacoli con la tua unità attuale.\n\nSolo poche unità terrestri possono farlo. -hint.command = Premi [accent][[G][] per comandare le unità vicine di [accent]simile tipologia[] in formazione.\n\nPer comandare unità terrestri, devi prima controllare un'altra unità terrestre. -hint.command.mobile = [accent][[Double-tap][] per comandare le unità vicine in formazione. hint.payloadPickup = Premi [accent][[[] per raccogliere piccoli blocchi o unità. hint.payloadPickup.mobile = [accent]Clicca e trattieni[] piccoli blocchi o unità per raccglierla. hint.payloadDrop = Premi [accent]][] per rilasciare un carico. @@ -1543,6 +1620,7 @@ block.vault.description = Immagazzina grandi quantità di oggetti di ogni tipo. block.container.description = Imagazzina piccole quantità di oggetti di ogni tipo. Può essere svuotato con uno scaricatore. block.unloader.description = Scarica l'oggetto selezionato dai blocchi adiacenti. block.launch-pad.description = Lancia lotti di oggetti ai settori selezionati. +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = Spara proiettili ai nemici. block.scatter.description = Spara agglomerati di piombo, rottami o vetro metallico ai nemici aerei. block.scorch.description = Incenerisce qualsiasi unità terrena nelle vicinanze. Altamente efficace a distanza ravvicinata. @@ -1567,7 +1645,6 @@ block.disassembler.description = Separa le scorie in diversi minerali, tra cui i block.overdrive-dome.description = Aumenta la velocità delle strutture vicine. Richiede tessuto di fase e silicio per funzionare. block.payload-conveyor.description = Trasporta carichi pesanti come le unità prodotte nelle fabbriche. block.payload-router.description = Divide equamente il carico dei trasportatori di massa in 3 direzioni. -block.command-center.description = Permette di controllare il comportamento delle unità con diversi comandi. block.ground-factory.description = Produce le unità terrene. Le unità prodotte possono essere utilizzate direttamente o trasferite nei ricostruttori per essere potenziate. block.air-factory.description = Produce le unità aeree. Le unità prodotte possono essere utilizzate direttamente o trasferite nei ricostruttori per essere potenziate. block.naval-factory.description = Produce le unità navali. Le unità prodotte possono essere utilizzate direttamente o trasferite nei ricostruttori per essere potenziate. @@ -1645,6 +1722,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitcontrol = Control the currently bound unit. lst.unitradar = Locate units around the currently bound unit. lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit. +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. @@ -1655,10 +1738,11 @@ laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. -laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Set line width. graphicstype.line = Draw line segment. graphicstype.rect = Fill a rectangle. @@ -1714,7 +1798,6 @@ lenum.storage = Storage building, e.g. Vault. lenum.generator = Buildings that generate power. lenum.factory = Buildings that transform resources. lenum.repair = Repair points. -lenum.rally = Command center. lenum.battery = Any battery. lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled. lenum.reactor = Impact/Thorium reactor. @@ -1742,6 +1825,7 @@ unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Move to exact position. lenum.approach = Approach a position with a radius. lenum.pathfind = Pathfind to the enemy spawn. @@ -1758,3 +1842,165 @@ lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index 48a63239c7..d01885e8d1 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]次のマップを待っています... highscore = [accent]ハイスコアを更新! copied = コピーしました。 indev.notready = ゲームのこの要素はまだ準備中です -indev.campaign = [accent]おめでとう! キャンペーンを達成しました![]\n\n現時点での内容はここまでです。 惑星間旅行は、今後のアップデートで追加される予定です。 load.sound = サウンド load.map = マップ @@ -140,7 +139,7 @@ mod.disable = 無効化 mod.content = コンテンツ: mod.delete.error = Modを削除することができませんでした。 mod.requiresversion = [scarlet]Modが要求する最低バージョン: [accent]{0} -mod.outdated = [scarlet]V6 との互換性がありません (minGameVersion が 105 未満) +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]依存関係がありません。: {0} mod.erroredcontent = [scarlet]コンテンツエラー mod.errors = コンテンツの読み込み中にエラーが発生しました。 @@ -172,7 +171,9 @@ available = 新しい研究が利用可能です! unlock.incampaign = < 詳細はキャンペーンでアンロックしてください > completed = [accent]完了 techtree = テックツリー -research.legacy = [accent]5.0[] の研究データが見つかりました。\n[accent]このデータを読み込みますか?[] それとも、[accent]破棄して新しいキャンペーンで研究をやり直しますか?[](推奨) +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = ロード research.discard = 破棄 research.list = [lightgray]研究: @@ -308,6 +309,7 @@ openlink = リンクを開く copylink = リンクをコピー back = 戻る max = Max +objective = Map Objective crash.export = クラッシュログを出力 crash.none = クラッシュログが見つかりません。 crash.exported = クラッシュログを出力しました。 @@ -357,12 +359,16 @@ map.publish.confirm = 本当にこのマップを公開しますか?\n\n[lightgr workshop.menu = このアイテムに対して行う操作を選択してください。 workshop.info = アイテムの詳細 changelog = 更新履歴 (オプション): +updatedesc = Overwrite Title & Description eula = Steamの使用許諾契約 missing = このアイテムは削除または移動されています。\n[lightgray]ワークショップのリストは自動的にリンク解除されました。 publishing = [accent]公開中... publish.confirm = 公開してもよろしいですか?\n\n[lightgray]最初に、ワークショップの使用許諾契約に同意するか確認してください。 publish.error = 公開中のエラー: {0} steam.error = Steam サービスの初期化に失敗しました。\nエラー: {0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = 壁を崖にする editor.brush = ブラシ @@ -377,6 +383,7 @@ editor.waves = ウェーブ: editor.rules = ルール: editor.generation = 生成: editor.ingame = ゲーム内で編集する +editor.playtest = Playtest editor.publish.workshop = ワークショップで公開 editor.newmap = 新しいマップ editor.center = 中心 @@ -392,9 +399,14 @@ waves.title = ウェーブ waves.remove = 削除 waves.every = ウェーブ waves.waves = ごとに出現 +waves.health = health: {0}% waves.perspawn = 体出現 waves.shields = シールド/ウェーブ waves.to = から +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = 最大ユニット数 waves.guardian = ガーディアン waves.preview = プレビュー @@ -436,6 +448,7 @@ editor.update = 更新 editor.randomize = ランダム editor.apply = 適用 editor.generate = 生成 +editor.sectorgenerate = Sector Generate editor.resize = リサイズ editor.loadmap = マップを読み込む editor.savemap = マップを保存 @@ -479,6 +492,8 @@ toolmode.fillteams = チームを変更 toolmode.fillteams.description = ブロックの所属チームを上書きします。 toolmode.drawteams = チームを変更 toolmode.drawteams.description = ブロックの所属チームを上書きします。 +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]フィルターが設定されていません! 下のボタンからフィルターを追加してください。 @@ -507,6 +522,7 @@ filter.option.circle-scale = サークルスケール filter.option.octaves = オクターブ filter.option.falloff = 減衰 filter.option.angle = 角度 +filter.option.tilt = Tilt filter.option.rotate = 回転 filter.option.amount = 量 filter.option.block = ブロック @@ -549,18 +565,37 @@ requirement.core = {0} の敵のコアを破壊 requirement.research = 研究: {0} requirement.produce = 獲得: {0} requirement.capture = 制圧: {0} +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = 発射 research.multiplayer = 研究できるのはホストのみです。 map.multiplayer = ホストのみがセクターを表示できます。 uncover = 開放 configure = 積み荷の設定 +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = ロードアウト resources = 資源 +resources.max = Max bannedblocks = 禁止ブロック +objectives = Objectives bannedunits = 禁止ユニット addall = すべて追加 launch.from = [accent]{0}[] からの発射 +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = 目的地: {0} configure.invalid = 値は 0 から {0} の間でなければなりません。 add = 追加... @@ -602,8 +637,11 @@ sectors.rename = セクター名を変更 sectors.enemybase = [scarlet]敵基地 sectors.vulnerable = [scarlet]脆弱 sectors.underattack = [scarlet]攻撃を受けています! [accent]{0}% 破損 +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]{0} ウェーブ生存 sectors.go = Go +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = 制圧したセクター sector.curlost = 失われたセクター sector.missingresources = [scarlet]資源が足りません @@ -612,6 +650,9 @@ sector.lost = セクター [accent]{0}[white] 喪失! #note: the missing space in the line below is intentional sector.captured = セクター [accent]{0}[white]制圧! sector.changeicon = アイコンを変更 +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = 低 threat.medium = 中 @@ -622,6 +663,7 @@ threat.eradication = 根絶 planets = 惑星 planet.serpulo.name = セルプロ +planet.erekir.name = Erekir planet.sun.name = 太陽 sector.impact0078.name = 墜落地点 0078 @@ -659,6 +701,9 @@ sector.windsweptIslands.description = 海岸をさらに進むと、辺鄙な列 sector.extractionOutpost.description = 他のセクターへ資源を輸送するために建設された敵の遠隔地の前哨基地です。\n\nさらなる征伐のためには、セクター間を通ずる輸送技術が不可欠です。基地を破壊してください。彼らの発射台を研究しましょう。 sector.impact0078.description = ここには、最初にこの星系に入った星間輸送船の残骸があります。\n\n残骸を可能な限り回収し、解析可能な技術を研究しましょう。 sector.planetaryTerminal.description = 最終目標です。\n\nこの沿岸基地には、コアを他の惑星に打ち上げることが出来る建造物があります。しかし、極めて堅固に守られています。\n\n海軍ユニットを生産し、可及的速やかに敵を排除してください。\nそして、発射場を研究しましょう。 +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = 燃焼 status.freezing.name = 凍結 @@ -711,6 +756,7 @@ stat.showinmap = <表示のマップを読み込む> stat.description = 説明 stat.input = 搬入 stat.output = 搬出 +stat.maxefficiency = Max Efficiency stat.booster = ブースト stat.tiles = 必要なタイル stat.affinities = 親和性 @@ -772,7 +818,6 @@ stat.buildspeed = 建築速度 stat.minespeed = 採掘速度 stat.minetier = 採掘 stat.payloadcapacity = 積載容量 -stat.commandlimit = 指揮上限 stat.abilities = 能力 stat.canboost = ブースト可能 stat.flying = 飛行 @@ -783,6 +828,7 @@ stat.speedmultiplier = スピード倍率 stat.reloadmultiplier = リロード倍率 stat.buildspeedmultiplier = 建築速度倍率 stat.reactive = 反応 +stat.immunities = Immunities stat.healing = 治癒 ability.forcefield = フォースフィールド @@ -792,10 +838,13 @@ ability.unitspawn = {0} 生産 ability.shieldregenfield = シールドリペアフィールド ability.movelightning = ムーブメントライトニング ability.energyfield = エネルギー範囲: [accent]{0}[] ダメージ ~ [accent]{1}[] ブロック / [accent]{2}[] ターゲット +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = より高性能なドリルを使用してください bar.noresources = 不足している資源 bar.corereq = コアベースが必要 +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = 採掘速度: {0}/秒 bar.pumpspeed = ポンプの速度: {0}/s bar.efficiency = 効率: {0}% @@ -810,8 +859,12 @@ bar.capacity = 容量: {0} bar.unitcap = {0} {1}/{2} bar.liquid = 液体 bar.heat = 熱 +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = 電力 bar.progress = 建設状況 +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = 入力 bar.output = 出力 bar.strength = [stat]{0}[lightgray]x 強化 @@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] ダメージ bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル bullet.incendiary = [stat]焼夷弾 bullet.homing = [stat]追尾弾 +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x ライトニング ~ [stat]{1}[lightgray] ダメージ bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ @@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] ノックバック bullet.pierce = [stat]{0}[lightgray]x レーザー弾 bullet.infinitepierce = [stat]レーザー弾 bullet.healpercent = [stat]{0}[lightgray]% 回復 +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]弾薬 {0}[lightgray]倍 bullet.reload = [stat]リロード速度 {0}[lightgray]倍 +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = ブロック unit.blockssquared = ブロック² @@ -840,6 +896,7 @@ unit.liquidsecond = 液体/秒 unit.itemssecond = アイテム/秒 unit.liquidunits = 液体 unit.powerunits = 電力 +unit.heatunits = heat units unit.degrees = 度 unit.seconds = 秒 unit.minutes = 分 @@ -892,6 +949,8 @@ setting.difficulty.hard = ハード setting.difficulty.insane = クレイジー setting.difficulty.name = 難易度: setting.screenshake.name = 画面の揺れ +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = 画面効果 setting.destroyedblocks.name = 破壊されたブロックを表示 setting.blockstatus.name = ブロックの状態を表示 @@ -911,6 +970,7 @@ setting.pixelate.name = ピクセル化[lightgray] (アニメーションが無 setting.minimap.name = ミニマップを表示 setting.coreitems.name = コアの資源を表示 setting.position.name = プレイヤーの位置表示 +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = 音楽 音量 setting.atmosphere.name = 惑星の大気を表示 setting.ambientvol.name = 環境音 音量 @@ -926,6 +986,7 @@ setting.lasersopacity.name = 電線の透明度 setting.bridgeopacity.name = ブリッジの透明度 setting.playerchat.name = ゲーム内にチャットを表示 setting.showweather.name = 天気のグラフィックを表示 +setting.hidedisplays.name = Hide Logic Displays public.confirm = ゲームを公開しますか?\n[accent]誰でもゲームに参加できるようになります。\n[lightgray]あとから設定で変更できます。 public.confirm.really = フレンドと遊びたい場合は、[scarlet]公開サーバー[] ではなく [green]フレンド招待[] を使おう!\nゲームを [scarlet]公開[]してもよろしいですか? public.beta = ベータ版では使用できません。 @@ -938,10 +999,6 @@ category.general.name = 一般 category.view.name = 表示 category.multiplayer.name = マルチプレイ category.blocks.name = ブロックセレクト -command.attack = 攻撃 -command.rally = 結集 -command.retreat = 後退 -command.idle = 待機 placement.blockselectkeys = \n[lightgray]キー: [{0}, keybind.respawn.name = リスポーン keybind.control.name = ユニットをコントロール @@ -956,6 +1013,7 @@ keybind.move_y.name = 上下移動 keybind.mouse_move.name = マウスを追う keybind.pan.name = 視点移動 keybind.boost.name = ブースト +keybind.command_mode.name = Command Mode keybind.schematic_select.name = 範囲選択 keybind.schematic_menu.name = 設計図メニュー keybind.schematic_flip_x.name = 設計図をX座標で反転 @@ -984,7 +1042,6 @@ keybind.break_block.name = ブロックの破壊 keybind.deselect.name = 選択解除 keybind.pickupCargo.name = 貨物を拾う keybind.dropCargo.name = 貨物を降ろす -keybind.command.name = 指揮 keybind.shoot.name = ショット keybind.zoom.name = ズーム keybind.menu.name = メニュー @@ -1019,17 +1076,21 @@ mode.attack.description = ウェーブがなく、敵の基地を破壊するこ mode.custom = カスタムルール rules.infiniteresources = 資源の無限化 +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = リアクターの爆発 rules.coreincinerates = 余剰アイテムの焼却 +rules.disableworldprocessors = Disable World Processors rules.schematic = 設計図を許可 rules.wavetimer = ウェーブの自動進行 rules.waves = ウェーブ rules.attack = アタックモード -rules.buildai = AI 建築 -rules.aitier = AI 階級 +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = 敗北したチームの建設物を片付ける (PvP) rules.corecapture = 破壊時にコアを奪取 rules.polygoncoreprotection = 多角形の建設禁止区域の設定 +rules.placerangecheck = Placement Range Check rules.enemyCheat = 敵(赤チーム)の資源の無限化 rules.blockhealthmultiplier = ブロックの体力倍率 rules.blockdamagemultiplier = ブロックのダメージ倍率 @@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = ユニットの体力倍率 rules.unitdamagemultiplier = ユニットのダメージ倍率 rules.unitcapvariable = コア数によってユニット上限を変動 rules.unitcap = 基礎ユニット上限数 +rules.limitarea = Limit Map Area rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径:[lightgray] (タイル) rules.wavespacing = ウェーブ間の待機時間:[lightgray] (秒) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = 建設コストの倍率 rules.buildspeedmultiplier = 建設速度の倍率 rules.deconstructrefundmultiplier = ブロック破壊時の還元倍率 @@ -1055,9 +1118,11 @@ rules.title.unit = ユニット rules.title.experimental = 実験的なゲームプレイ rules.title.environment = 環境 rules.title.teams = チーム +rules.title.planet = Planet rules.lighting = 霧 -rules.enemyLights = 敵を発光させる +rules.fog = Fog of War rules.fire = 火災 +rules.anyenv = rules.explosions = 爆発ダメージ rules.ambientlight = 霧の色 rules.weather = 気象 @@ -1071,6 +1136,8 @@ content.unit.name = ユニット content.block.name = ブロック content.status.name = ステータス効果 content.sector.name = セクター +content.team.name = Factions +wallore = (Wall) item.copper.name = 銅 item.lead.name = 鉛 @@ -1088,11 +1155,24 @@ item.blast-compound.name = 爆発性化合物 item.pyratite.name = ピラタイト item.metaglass.name = メタガラス item.scrap.name = スクラップ +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = 水 liquid.slag.name = スラグ liquid.oil.name = 石油 liquid.cryofluid.name = 冷却水 +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = ダガー unit.mace.name = メイス @@ -1328,7 +1408,6 @@ block.foreshadow.name = フォーシャドウ block.container.name = コンテナー block.launch-pad.name = 発射台 block.segment.name = セグメント -block.command-center.name = 司令塔 block.ground-factory.name = 陸軍工場 block.air-factory.name = 空軍工場 block.naval-factory.name = 海軍工場 @@ -1367,13 +1446,13 @@ block.logic-display.name = ロジックディスプレイ block.large-logic-display.name = 大型ロジックディスプレイ block.memory-cell.name = メモリーセル block.memory-bank.name = メモリーバンク - -team.blue.name = ブルー +team.malis.name = Malis team.crux.name = レッド team.sharded.name = オレンジ team.derelict.name = 廃墟 team.green.name = グリーン -team.purple.name = パープル + +team.blue.name = ブルー hint.skip = スキップ hint.desktopMove = [accent][[WASD][]を使い移動します。 @@ -1403,8 +1482,6 @@ hint.schematicSelect = [accent][[F][]を押しながらドラッグして、コ hint.conveyorPathfind = [accent][[左-Ctrl][]を押しながらコンベアーをドラッグすると、経路が自動生成されます。 hint.conveyorPathfind.mobile = \ue844 [accent]対角線モード[]を有効にし、コンベアーをドラッグすると経路が自動生成します。 hint.boost = [accent][[左シフト][]を押したままにすると、操作中のユニットは障害物を飛び越えます。\n\n少数の地上ユニットのみがこのブースターを搭載しています。 -hint.command = [accent][[G][]を押して、近くの [accent]同様のタイプ[]のユニットと編隊を組みます。\n\n地上ユニットを指揮するには、まず別個の地上ユニットをコントロールする必要があります。 -hint.command.mobile = [accent][[ダブルタップ][]すると、操作中のユニットは近くのユニットと編隊を組みます。 hint.payloadPickup = [accent][[[]を押して、小さなブロックまたはユニットを格納します。 hint.payloadPickup.mobile = [accent]タップ&ホールド[]により、小さなブロックまたはユニットを格納します。 hint.payloadDrop = [accent]][]を押すと、積載物を降ろします。 @@ -1551,6 +1628,7 @@ block.vault.description = 各種類のアイテムを大量に保管します。 block.container.description = 各種類のアイテムを少量ずつ保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。 [lightgray]搬出機[]を使って、コンテナーからアイテムを搬出できます。 block.unloader.description = コンテナやボールト、コアからアイテムをコンベアーか隣接するブロックに搬出します。搬出機をタップして搬出するアイテムを変更することができます。 block.launch-pad.description = 離脱することなく、アイテムを回収することができます。 +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = 小さく安価なタレットです。 block.scatter.description = 中規模の対空型タレットです。敵に鉛やスクラップの塊、メタガラスを分散するように発射します。 block.scorch.description = 近くの地上の敵を燃やします。近距離だと非常に効果的です。 @@ -1575,7 +1653,6 @@ block.disassembler.description = スラグを低効率で貴重な鉱物成分 block.overdrive-dome.description = 近くの建造物の速度を上げます。電気の他に、フェーズファイバーとシリコンが必要です。 block.payload-conveyor.description = 工場で生産されたユニットなど、大きな物を輸送します。 block.payload-router.description = 搬入した物を3方向に均等に搬出します。 -block.command-center.description = いくつかのコマンドでユニットの動作を制御します。 block.ground-factory.description = 陸軍ユニットを生産します。生産されたユニットは直接使用するだけでなく、アップグレードのために移動させることもできます。 block.air-factory.description = 空軍ユニットを生産します。生産されたユニットは直接使用するだけでなく、アップグレードのために移動させることもできます。 block.naval-factory.description = 海軍ユニットを生産します。生産されたユニットは直接使用するだけでなく、アップグレードのために移動させることもできます。 @@ -1653,6 +1730,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitcontrol = Control the currently bound unit. lst.unitradar = Locate units around the currently bound unit. lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit. +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. @@ -1663,10 +1746,11 @@ laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. -laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Set line width. graphicstype.line = Draw line segment. graphicstype.rect = Fill a rectangle. @@ -1722,7 +1806,6 @@ lenum.storage = Storage building, e.g. Vault. lenum.generator = Buildings that generate power. lenum.factory = Buildings that transform resources. lenum.repair = Repair points. -lenum.rally = Command center. lenum.battery = Any battery. lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled. lenum.reactor = Impact/Thorium reactor. @@ -1750,6 +1833,7 @@ unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Move to exact position. lenum.approach = Approach a position with a radius. lenum.pathfind = Pathfind to the enemy spawn. @@ -1766,3 +1850,165 @@ lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index 6307b56b17..3a9e2ea9d5 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]다음 맵 기다리는 중... highscore = [accent]새로운 최고 점수! copied = 복사됨. indev.notready = 이 부분은 아직 준비되지 않았습니다. -indev.campaign = [accent]당신은 캠페인의 끝에 도달했습니다![]\n\n이것으로 캠페인에 있는 대부분의 콘텐츠는 끝났으며, 행성 간 여행은 향후 업데이트에 추가될 예정입니다. load.sound = 소리 load.map = 맵 @@ -140,7 +139,7 @@ mod.disable = 비활성화 mod.content = 콘텐츠: mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다. mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0} -mod.outdated = [scarlet]6.0 버전과 호환되지 않음 (minGameVersion: 105 이상이 아님) +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]누락된 필요 모드: {0} mod.erroredcontent = [scarlet]콘텐츠 오류 mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함. @@ -172,7 +171,9 @@ available = 새로운 콘텐츠 해금이 가능합니다! unlock.incampaign = < 해금 후 상세정보 열람이 가능합니다 > completed = [accent]완료됨 techtree = 연구 기록 -research.legacy = [accent]5.0[] 연구 데이터를 찾았습니다.\n[accent]이 데이터를 불러오시겠습니까?[], 아니면 이 데이터를 무시하고 캠페인을 새로 시작하시겠습니까? [accent]무시한 데이터는 삭제됩니다.[] (권장됨) +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = 불러오기 research.discard = 무시하기 research.list = [lightgray]연구: @@ -308,6 +309,7 @@ openlink = 링크 열기 copylink = 링크 복사 back = 뒤로가기 max = 최대 +objective = Map Objective crash.export = 오류 로그 내보내기 crash.none = 오류 로그가 발견되지 않았습니다. crash.exported = 오류 로그가 추출되었습니다. @@ -357,12 +359,16 @@ map.publish.confirm = 이 맵을 게시하시겠습니까?\n\n[lightgray]창작 workshop.menu = 이 아이템으로 수행 할 작업을 선택하세요. workshop.info = 아이템 정보 changelog = 변경점 (선택 사항): +updatedesc = Overwrite Title & Description eula = 스팀 EULA missing = 이 아이템은 삭제되거나 이동되었습니다.\n[lightgray]창작마당 목록이 자동으로 연결 해제되었습니다. publishing = [accent]게시 중... publish.confirm = 이것을 게시하시겠습니까?[lightgray]창작마당 EULA에 동의해야 합니다. 그렇지 않으면 아이템이 표시되지 않습니다! publish.error = 아이템 게시 오류: {0} steam.error = 스팀 서비스를 초기화하지 못했습니다.\n오류: {0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = 언덕 전환 editor.brush = 브러쉬 @@ -377,6 +383,7 @@ editor.waves = 단계: editor.rules = 규칙: editor.generation = 지형 생성: editor.ingame = 인 게임 편집 +editor.playtest = Playtest editor.publish.workshop = 창작마당 게시 editor.newmap = 신규 맵 editor.center = 중앙 @@ -392,9 +399,14 @@ waves.title = 단계 waves.remove = 삭제 waves.every = 매 waves.waves = 단계마다 +waves.health = health: {0}% waves.perspawn = 기씩 waves.shields = 방어막만큼 소환 waves.to = 부터 +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = 기까지 waves.guardian = 수호자 waves.preview = 미리보기 @@ -436,6 +448,7 @@ editor.update = 업데이트 editor.randomize = 무작위 editor.apply = 적용 editor.generate = 생성 +editor.sectorgenerate = Sector Generate editor.resize = 맵 크기조정 editor.loadmap = 맵 불러오기 editor.savemap = 맵 저장 @@ -479,6 +492,8 @@ toolmode.fillteams = 팀 채우기 toolmode.fillteams.description = 블록 대신 선택한 팀으로 블록 팀을 채웁니다. toolmode.drawteams = 팀 그리기 toolmode.drawteams.description = 블록 대신 선택한 팀으로 블록 팀을 그립니다. +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]필터가 없습니다! 아래 버튼을 눌러 하나를 추가하세요. @@ -507,6 +522,7 @@ filter.option.circle-scale = 원 크기 filter.option.octaves = 옥타브 filter.option.falloff = 경사 filter.option.angle = 각도 +filter.option.tilt = Tilt filter.option.rotate = 방향 filter.option.amount = 개수 filter.option.block = 블록 @@ -549,18 +565,37 @@ requirement.core = {0} 지역에서 적 코어를 파괴 requirement.research = {0} 연구 requirement.produce = Produce {0} requirement.capture = {0} 점령 +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = 출격 research.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 연구할 수 있습니다. map.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 다른 구역을 보고, 이동이 가능합니다. uncover = 지역 개방 configure = 초기자원 설정 +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = 출격 resources = 자원 +resources.max = Max bannedblocks = 금지된 블록 +objectives = Objectives bannedunits = 금지된 기체 addall = 모두 추가 launch.from = 출격 출발지: [accent]{0}[] +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = 목적지: {0} configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다. add = 추가... @@ -602,8 +637,11 @@ sectors.rename = 지역 이름 변경하기 sectors.enemybase = [scarlet]적 기지[] sectors.vulnerable = [scarlet]취약함[] sectors.underattack = [scarlet]공격받고 있습니다! [accent]{0}% 손상됨[][] +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]{0} 단계 이상 버티세요.[] sectors.go = 진입 +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = 지역 점령됨 sector.curlost = 지역 잃음 sector.missingresources = [scarlet]자원 부족[] @@ -612,6 +650,9 @@ sector.lost = [accent]{0}[white] 지역을 잃었습니다![] #note: the missing space in the line below is intentional sector.captured = [accent]{0}[white] 지역을 점령했습니다![] sector.changeicon = 아이콘 바꾸기 +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = 낮음 threat.medium = 보통 @@ -622,6 +663,7 @@ threat.eradication = 극한 planets = 태양계 planet.serpulo.name = 세르플로 +planet.erekir.name = Erekir planet.sun.name = 태양 sector.impact0078.name = 폐허 : Impact 0078 @@ -659,6 +701,9 @@ sector.windsweptIslands.description = 육지에서 멀리 떨어진 이곳에는 sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내기 위한 용도로 건설한 보급기지입니다.\n\n강력한 적들이 지키고 있는 지역을 공격하거나, 적에게 침공당한 지역을 효과적으로 수호하기 위해서는 우리도 이 수송 기술이 필요합니다. 적의 기지를 파괴하고, 그들의 수송 기술을 강탈하십시오. sector.impact0078.description = 이곳에는 태양계에 처음 진입한 우주 수송선의 잔해가 존재합니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하십시오. sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하십시오.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 행성간 이동 기술을 강탈하십시오.\n\n[royal] 건투를 빕니다.[] +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = 발화 status.freezing.name = 빙결 @@ -711,6 +756,7 @@ stat.showinmap = <맵을 먼저 불러와야 합니다> stat.description = 특성 stat.input = 입력 stat.output = 출력 +stat.maxefficiency = Max Efficiency stat.booster = 가속 stat.tiles = 필요한 타일 stat.affinities = 작용 가능 @@ -772,7 +818,6 @@ stat.buildspeed = 건설 속도 stat.minespeed = 채굴 속도 stat.minetier = 채굴 티어 stat.payloadcapacity = 화물 용량 -stat.commandlimit = 지휘 한계 stat.abilities = 능력 stat.canboost = 이륙 가능 stat.flying = 비행 @@ -783,6 +828,7 @@ stat.speedmultiplier = 이동속도 배수 stat.reloadmultiplier = 재장전 배수 stat.buildspeedmultiplier = 건설속도 배수 stat.reactive = 작용 받음 +stat.immunities = Immunities stat.healing = 회복량 ability.forcefield = 보호막 필드 @@ -792,10 +838,13 @@ ability.unitspawn = {0} 공장 ability.shieldregenfield = 방어막 복구 필드 ability.movelightning = 가속 전격 ability.energyfield = 에너지 필드: [accent]{1}[]타일 내 [accent]{2}[]개 목표물에게 [accent]{0}[]피해량 +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = 더 좋은 드릴 필요 bar.noresources = 자원 부족 bar.corereq = 기본 코어 필요 +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = 드릴 속도: {0}/s bar.pumpspeed = 펌프 속도: {0}/s bar.efficiency = 효율: {0}% @@ -810,8 +859,12 @@ bar.capacity = 용량: {0} bar.unitcap = {0} {1}/{2} bar.liquid = 액체 bar.heat = 발열 +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = 전력 bar.progress = 건설 진행도 +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = 입력 bar.output = 출력 bar.strength = [stat]{0}[lightgray]x 치료 속도[][] @@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] 피해량[][] bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgray] 타일[][][][] bullet.incendiary = [stat]방화[] bullet.homing = [stat]유도[] +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][] bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량[][][][] bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량[][] @@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] 넉백[][] bullet.pierce = [stat]{0}[lightgray]번 관통[][] bullet.infinitepierce = [stat]관통[] bullet.healpercent = [stat]{0}[lightgray]% 회복[][] +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]배 탄약 배수[][] bullet.reload = [stat]{0}[lightgray]배 발사 속도[][] +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = 블록 unit.blockssquared = 블록² @@ -840,6 +896,7 @@ unit.liquidsecond = 액체/초 unit.itemssecond = 자원/초 unit.liquidunits = 액체 unit.powerunits = 전력 +unit.heatunits = heat units unit.degrees = 도 unit.seconds = 초 unit.minutes = 분 @@ -892,6 +949,8 @@ setting.difficulty.hard = 어려움 setting.difficulty.insane = 박멸 setting.difficulty.name = 난이도: setting.screenshake.name = 화면 흔들림 +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = 입자 효과 표시 setting.destroyedblocks.name = 파괴된 블록 표시 setting.blockstatus.name = 블록 상태 표시 @@ -911,6 +970,7 @@ setting.pixelate.name = 픽셀화 setting.minimap.name = 미니맵 표시 setting.coreitems.name = 코어에 있는 자원 표시 setting.position.name = 플레이어 위치 표시 +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = 음악 크기 setting.atmosphere.name = 행성 배경화면 표시 setting.ambientvol.name = 배경음 크기 @@ -926,6 +986,7 @@ setting.lasersopacity.name = 전선 투명도 setting.bridgeopacity.name = 터널 투명도 setting.playerchat.name = 채팅 말풍선 표시 setting.showweather.name = 날씨 그래픽 표시 +setting.hidedisplays.name = Hide Logic Displays public.confirm = 게임을 모두에게 공개하시겠습니까?\n[accent]모든 플레이어가 게임에 참여할 수 있습니다.\n[lightgray]설정->게임->멀티플레이 공용 서버로 표시에서 나중에 변경할 수 있습니다.\n\n[sky]번역자 추가[]\n[accent]친구끼리 하려고 이 기능을 활성화 한 뒤에, 친구 외에 다른 플레이어가 들어왔을 때\n해당 플레이어를 차단하는 행위는 비매너를 넘어서는 얌체 행위 그 자체입니다.\n정말로 [scarlet]많은 다른 플레이어들이 오길 원한다[]면 확인하세요. public.confirm.really = [red]친구하고 플레이 하고 싶으면 [scarlet]공용 서버[] 대신에 [green]친구 초대[] 를 사용하세요. 정말로 [scarlet]공용 서버[] 를 열겠습니까?[] public.beta = 베타 버전의 게임은 공개 서버를 만들 수 없습니다. @@ -938,10 +999,6 @@ category.general.name = 일반 category.view.name = 보기 category.multiplayer.name = 멀티플레이어 category.blocks.name = 블록 선택 -command.attack = 공격 -command.rally = 집결 -command.retreat = 후퇴 -command.idle = 대기 placement.blockselectkeys = \n[lightgray]단축키: [{0}, keybind.respawn.name = 리스폰 keybind.control.name = 기체 제어 @@ -956,6 +1013,7 @@ keybind.move_y.name = Y축 이동 keybind.mouse_move.name = 커서를 따라서 이동 keybind.pan.name = 펜 보기 keybind.boost.name = 이륙 +keybind.command_mode.name = Command Mode keybind.schematic_select.name = 영역 설정 keybind.schematic_menu.name = 설계도 메뉴 keybind.schematic_flip_x.name = 설계도 X축 뒤집기 @@ -984,7 +1042,6 @@ keybind.break_block.name = 블록 파괴 keybind.deselect.name = 선택해제 keybind.pickupCargo.name = 화물 집기 keybind.dropCargo.name = 화물 내려놓기 -keybind.command.name = 명령 keybind.shoot.name = 사격 keybind.zoom.name = 확대/축소 keybind.menu.name = 메뉴 @@ -1019,17 +1076,21 @@ mode.attack.description = 적의 기지를 파괴하세요.\n[gray]플레이하 mode.custom = 사용자 정의 규칙 rules.infiniteresources = 무한 자원 +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = 원자로 폭발 허용 rules.coreincinerates = 코어 방화 비허용 +rules.disableworldprocessors = Disable World Processors rules.schematic = 설계도 허용 rules.wavetimer = 시간 제한이 있는 단계 rules.waves = 단계 rules.attack = 공격 모드 -rules.buildai = AI 건설 -rules.aitier = AI 등급 +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = 패배한 팀 건물 정리하기 (PvP) rules.corecapture = 코어 파괴 시 점령 rules.polygoncoreprotection = 다각형 코어 건설 금지구역 +rules.placerangecheck = Placement Range Check rules.enemyCheat = 적Ai 무한자원 rules.blockhealthmultiplier = 블록 체력 배수 rules.blockdamagemultiplier = 블록 공격력 배수 @@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = 기체 체력 배수 rules.unitdamagemultiplier = 기체 공격력 배수 rules.unitcapvariable = 코어 기체수 제한 추가 rules.unitcap = 기본 기체 제한 +rules.limitarea = Limit Map Area rules.enemycorebuildradius = 적 코어 건설금지구역 범위:[lightgray] (타일) rules.wavespacing = 단계 간격:[lightgray] (초) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = 건설 비용 배수 rules.buildspeedmultiplier = 건설 속도 배수 rules.deconstructrefundmultiplier = 철거 환불 배수 @@ -1055,9 +1118,11 @@ rules.title.unit = 기체 rules.title.experimental = 실험적인 기능 rules.title.environment = 환경 rules.title.teams = 팀 +rules.title.planet = Planet rules.lighting = 조명 표시 -rules.enemyLights = 상대에게 조명 표시 +rules.fog = Fog of War rules.fire = 방화 허용 +rules.anyenv = rules.explosions = 블록/기체 폭발 데미지 rules.ambientlight = 자연 조명 표시 rules.weather = 날씨 추가 @@ -1071,6 +1136,8 @@ content.unit.name = Units content.block.name = 블록 content.status.name = 상태 이상 content.sector.name = 지역 +content.team.name = Factions +wallore = (Wall) item.copper.name = 구리 item.lead.name = 납 @@ -1088,11 +1155,24 @@ item.blast-compound.name = 폭발물 item.pyratite.name = 파이라타이트 item.metaglass.name = 강화 유리 item.scrap.name = 고철 +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = 물 liquid.slag.name = 광재 liquid.oil.name = 석유 liquid.cryofluid.name = 냉각수 +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = 대거 unit.mace.name = 메이스 @@ -1308,9 +1388,9 @@ block.rotary-pump.name = 동력 펌프 block.thorium-reactor.name = 토륨 원자로 block.mass-driver.name = 매스 드라이버 block.blast-drill.name = 압축 공기분사 드릴 -block.thermal-pump.name = 화력 펌프 +block.impulse-pump.name = Impulse Pump block.thermal-generator.name = 지열 발전기 -block.alloy-smelter.name = 설금 제련소 +block.surge-smelter.name = Surge Smelter block.mender.name = 멘더 block.mend-projector.name = 수리 프로젝터 block.surge-wall.name = 설금 벽 @@ -1328,7 +1408,6 @@ block.foreshadow.name = 포어쉐도우 block.container.name = 컨테이너 block.launch-pad.name = 지역 자원 수송기 block.segment.name = 세그먼트 -block.command-center.name = 기체 지휘소 block.ground-factory.name = 지상 공장 block.air-factory.name = 항공 공장 block.naval-factory.name = 해양 공장 @@ -1367,13 +1446,13 @@ block.logic-display.name = 로직 디스플레이 block.large-logic-display.name = 대형 로직 디스플레이 block.memory-cell.name = 메모리 셀 block.memory-bank.name = 메모리 보관소 - -team.blue.name = 파랑색 팀 +team.malis.name = Malis team.crux.name = 빨강색 팀 team.sharded.name = 주황색 팀 team.derelict.name = 버려진 팀 team.green.name = 초록색 팀 -team.purple.name = 보라색 팀 + +team.blue.name = 파랑색 팀 hint.skip = 힌트 넘기기 hint.desktopMove = [accent][[WASD][] 키를 이용해 움직이십시오. @@ -1403,8 +1482,6 @@ hint.schematicSelect = 블록을 복사하고 붙여넣으려면 [accent][[F][] hint.conveyorPathfind = [accent][[왼쪽 Ctrl][]을 누른 채로 컨베이어를 대각선으로 끌면 길을 자동으로 만들어줍니다. hint.conveyorPathfind.mobile = \ue844 [accent]대각 모드[]를 활성화하고 컨베이어를 대각선으로 끌면 길을 자동으로 찾아줍니다. hint.boost = [accent][[L-Shift][]를 눌러 탑승한 기체로 장애물을 넘을 수 있습니다. \n\n 일부 지상 기체만 이륙할 수 있습니다. -hint.command = [accent][[G][]를 눌러 주변에 있는 비슷한 유형의 기체로 편대를 형성할 수 있습니다. \n\n 지상 기체를 지휘하기 위해서는 먼저 다른 지상 기체에 탑승해야 합니다. -hint.command.mobile = [accent]빠르게 두 번 눌러[] 주변 기체로 편대를 형성할 수 있습니다. hint.payloadPickup = 작은 블록이나 기체를 집으려면 [accent][[[]를 누르십시오. hint.payloadPickup.mobile = 작은 블록이나 기체를 집으려면 [accent]잠깐 누르십시오[]. hint.payloadDrop = 다시 내려놓으려면 [accent]][]를 누르십시오. @@ -1455,7 +1532,7 @@ block.silicon-smelter.description = 석탄과 모래에서 실리콘을 정제 block.kiln.description = 모래와 납을 강화 유리로 제련합니다. block.plastanium-compressor.description = 석유와 티타늄으로 플라스터늄을 생산합니다. block.phase-weaver.description = 토륨과 모래로 메타를 합성합니다. -block.alloy-smelter.description = 티타늄, 납, 실리콘, 구리를 결합하여 설금을 생산합니다. +block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy. block.cryofluid-mixer.description = 물과 미세 티타늄 분말을 냉각수로 혼합합니다. block.blast-mixer.description = 파이라타이트와 포자로 폭발물을 생산합니다. block.pyratite-mixer.description = 석탄, 납, 그리고 모래를 파이라타이트로 혼합합니다. @@ -1508,7 +1585,7 @@ block.underflow-gate.description = 포화 필터의 반대. 왼쪽 및 오른쪽 block.mass-driver.description = 장거리 자원 운송 구조물. 자원을 모아서 연결된 매스 드라이버로 발사합니다. 작동하려면 전력이 필요합니다. block.mechanical-pump.description = 액체를 퍼 올립니다. 전력이 필요하지 않습니다. block.rotary-pump.description = 액체를 퍼 올립니다. 작동하려면 전력이 필요합니다. -block.thermal-pump.description = 액체를 퍼 올립니다. +block.impulse-pump.description = Pumps and outputs liquids. block.conduit.description = 액체를 앞으로 움직입니다. 펌프 및 다른 파이프와 함께 사용합니다. block.pulse-conduit.description = 액체를 앞으로 움직입니다. 파이프보다 더 빠르게 운반하고 더 많이 저장합니다. block.plated-conduit.description = 액체를 앞으로 움직입니다. 측면에서 액체를 받아들이지 않습니다. 액체를 누설하지 않습니다. @@ -1551,6 +1628,7 @@ block.vault.description = 각 종류별로 많은 양의 자원을 저장합니 block.container.description = 각 종류별로 적은 양의 자원을 저장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다. block.unloader.description = 근처의 블록에서 선택한 자원을 빼냅니다. 수송 블록 및 포탑에게는 작동하지 않습니다. block.launch-pad.description = 선택한 구역으로 자원을 출격합니다. +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = 적을 향해 번갈아 탄환을 발사합니다. block.scatter.description = 공중 목표물을 향해 납, 고철, 또는 강화유리 조각 덩어리를 발사합니다. block.scorch.description = 주변의 모든 지상 적을 불태웁니다. 근거리에서 매우 효과적입니다. @@ -1575,7 +1653,6 @@ block.disassembler.description = 광재를 낮은 효율로 미량의 희귀한 block.overdrive-dome.description = 주변 건물의 속도를 높입니다. 작동하려면 메타와 실리콘이 필요합니다. block.payload-conveyor.description = 공장에서 생산된 기체같은 큰 화물을 운반합니다. block.payload-router.description = 화물을 3가지 방향으로 번갈아 운반합니다. -block.command-center.description = 각각의 명령어로 기체의 행동을 제어합니다. block.ground-factory.description = 지상 기체를 생산합니다. 생산된 기체는 바로 사용하거나 강화를 위해 재구성기로 이동할 수 있습니다. block.air-factory.description = 공중 기체 생산합니다. 생산된 기체는 바로 사용하거나 강화를 위해 재구성기로 이동할 수 있습니다. block.naval-factory.description = 해상 기체를 생산합니다. 생산된 기체는 바로 사용하거나 강화를 위해 재구성기로 이동할 수 있습니다. @@ -1654,6 +1731,12 @@ lst.unitbind = type 옆에 있는 기체를 지정하고, [accent]@unit[]에 저 lst.unitcontrol = 현재 지정된 기체를 조종하기 lst.unitradar = 현재 지정된 기체 주변의 기체 검색하기 lst.unitlocate = 특정 유형의 위치/건물을 지도상에서 찾기\n지정된 기체가 필요합니다. +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]기체의 건설 로직은 여기서 허용되지 않습니다. @@ -1667,11 +1750,12 @@ laccess.color = Illuminator color. laccess.controller = 기체 제어자. 프로세서가 제어하면, 프로세서를 반환합니다.\n다른 기체에 의해 지휘되면(G키), 지휘하는 기체를 반환합니다.\n그 외에는 자신을 반환합니다. laccess.dead = 기체 또는 건물 사망/무효 여부 laccess.controlled = 만약 기체 제어자가 프로세서라면 [accent]@ctrlProcessor[]를 반환합니다.\n만약 기체/건물 제어자가 플레이어라면 [accent]@ctrlPlayer[]를 반환합니다.\n만약 기체가 다른 기체에 의해 지휘되면(G키)[accent]@ctrlFormation[]를 반환합니다.\n그 외에는 0을 반환합니다. -laccess.commanded = [red]이제 사용되지 않으며, 곧 제거될 예정입니다![]\n대신 [accent]controlled[]를 사용하십시오. laccess.progress = 작업 진행률, 0 에서 1 로 감.\n포탑 재장전이나 구조물 진행률을 반환합니다. +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = 이 색으로 화면을 채우기 graphicstype.color = 아래 그래픽 실행문들의 색 설정하기 +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = 선 굵기 설정하기 graphicstype.line = 선분 그리기 graphicstype.rect = 직사각형 채우기 @@ -1736,7 +1820,6 @@ lenum.storage = 창고같은 저장 건물 lenum.generator = 전력을 생산하는 건물 lenum.factory = 자원을 변환하는 건물 lenum.repair = 수리 지점 -lenum.rally = 지휘소 lenum.battery = 배터리 lenum.resupply = 보급 지점.\n[accent]"기체 탄약 필요"[]가 활성화되었을 때만 유의미합니다. lenum.reactor = 핵융합로/토륨 원자로 @@ -1770,6 +1853,7 @@ unitlocate.group = 찾을 건물 집단 lenum.idle = 채광/건설 제외 이동만 중단\n기본 상태입니다. lenum.stop = 이동/채광/건설 중단 +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = 특정 위치로 이동 lenum.approach = 특정 위치로 반지름만큼 접근 lenum.pathfind = 적 스폰 지점으로 길찾기 @@ -1786,6 +1870,168 @@ lenum.build = 구조물 건설 lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 기체의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 타입을 가집니다. lenum.within = 좌표 주변 기체 발견 여부 lenum.boost = 이륙 시작/중단 +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five #1788 line matching diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties index bd37ed4950..46d9ba9b53 100644 --- a/core/assets/bundles/bundle_lt.properties +++ b/core/assets/bundles/bundle_lt.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map... highscore = [accent]Naujas rekordas! copied = Nukopijuota. indev.notready = This part of the game isn't ready yet -indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates. load.sound = Garsai load.map = Žemėlapiai @@ -138,7 +137,7 @@ mod.disable = Išjungti mod.content = Tūrinys: mod.delete.error = Negalima ištrinti modifikacijos. Failas gali būti naudojamas. mod.requiresversion = [scarlet]Žemiausia privaloma žaidimo versija: [accent]{0} -mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105) +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]Trūkstamos priklausomybės: {0} mod.erroredcontent = [scarlet]Turinio klaidos. mod.errors = Įvyko klaida kraunant turinį. @@ -170,7 +169,9 @@ available = New research available! unlock.incampaign = < Unlock in campaign for details > completed = [accent]Išrasta techtree = Technologijų Medis -research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)? +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = Load research.discard = Discard research.list = [lightgray]Išradimai: @@ -305,6 +306,7 @@ openlink = Atidaryti Nuorodą copylink = Kopijuoti Nuorodą back = Sugrįžti max = Max +objective = Map Objective crash.export = Export Crash Logs crash.none = No crash logs found. crash.exported = Crash logs exported. @@ -354,12 +356,16 @@ map.publish.confirm = Ar tikrai norite publikuoti šį žemėlapį?\n\n[lightgra workshop.menu = Pasirinkite ką norite daryti su šiuo elementu. workshop.info = Elemento informacija changelog = Pasikeitimai (neprivaloma): +updatedesc = Overwrite Title & Description eula = Steam EULA missing = Šis elementas buvo ištrintas arba pakeistas.\n[lightgray]Workshop'o elementas buvo automatiškai atsietas. publishing = [accent]Publikuojama... publish.confirm = Ar tikrai norite publikuoti tai?\n\n[lightgray]Pirma įsitikinkite, jog sustinkate su Workshop'o EULA arba jūsų elementai nebus rodomi! publish.error = Įvyko klaida publikuojant elementą: {0} steam.error = Nepavyko inicijuoti Steam paslaugų.Klaida: {0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = Walls To Cliffs editor.brush = Teptukas @@ -374,6 +380,7 @@ editor.waves = Bangos: editor.rules = Taisyklės: editor.generation = Generacija: editor.ingame = Redaguoti žaidime +editor.playtest = Playtest editor.publish.workshop = Publikuoti Dirbtuvėje editor.newmap = Naujas žemėlapis editor.center = Center @@ -389,9 +396,14 @@ waves.title = Bangos waves.remove = Panaikinti waves.every = kiekvieną waves.waves = banga(os) +waves.health = health: {0}% waves.perspawn = per spawn waves.shields = shields/wave waves.to = iki +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = max units waves.guardian = Guardian waves.preview = Apžiūra @@ -432,6 +444,7 @@ editor.update = Atnaujinti editor.randomize = Sumaišyti atsitiktinai editor.apply = Taikyti editor.generate = Generuoti +editor.sectorgenerate = Sector Generate editor.resize = Pakeisti dydį editor.loadmap = Užkrauti žemėlapį editor.savemap = Išsaugoti žemėlapį @@ -475,6 +488,8 @@ toolmode.fillteams = Užpildyti komandas toolmode.fillteams.description = Užpildykite komandas, o ne blokus. toolmode.drawteams = Piešti komandas toolmode.drawteams.description = Pieškite komandas, o ne blokus. +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]Nėra filtrų! Pridėkite su mygtuku easančiu žemiau. filter.distort = Iškraipyti @@ -501,6 +516,7 @@ filter.option.circle-scale = Apskritimo mastelis filter.option.octaves = Oktavos filter.option.falloff = Mažėjimas filter.option.angle = Kampas +filter.option.tilt = Tilt filter.option.rotate = Rotate filter.option.amount = Kiekis filter.option.block = Blokas @@ -543,17 +559,36 @@ requirement.core = Sunaikinkite priešų branduolį zonoje {0} requirement.research = Research {0} requirement.produce = Produce {0} requirement.capture = Capture {0} +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = Launch research.multiplayer = Only the host can research items. map.multiplayer = Only the host can view sectors. uncover = Atidengti configure = Keisti resursų kiekį +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = Loadout resources = Resources +resources.max = Max bannedblocks = Uždrausti blokai +objectives = Objectives bannedunits = Banned Units addall = Pridėti visus launch.from = Launching From: [accent]{0} +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Destination: {0} configure.invalid = Kiekis turi būti numeris tarp 0 ir {0}. add = Pridėti... @@ -595,8 +630,11 @@ sectors.rename = Rename Sector sectors.enemybase = [scarlet]Enemy Base sectors.vulnerable = [scarlet]Vulnerable sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Survives {0} waves sectors.go = Go +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = Sector Captured sector.curlost = Sector Lost sector.missingresources = [scarlet]Insufficient Core Resources @@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack! sector.lost = Sector [accent]{0}[white] lost! sector.captured = Sector [accent]{0}[white]captured! sector.changeicon = Change Icon +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = Low threat.medium = Medium threat.high = High @@ -612,6 +653,7 @@ threat.eradication = Eradication planets = Planets planet.serpulo.name = Serpulo +planet.erekir.name = Erekir planet.sun.name = Sun sector.impact0078.name = Impact 0078 @@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet @@ -700,6 +745,7 @@ stat.description = Purpose stat.input = Įeiga stat.output = Išeiga +stat.maxefficiency = Max Efficiency stat.booster = Stiprintuvas stat.tiles = Privalomi stat.affinities = Affinities @@ -761,7 +807,6 @@ stat.buildspeed = Build Speed stat.minespeed = Mine Speed stat.minetier = Mine Tier stat.payloadcapacity = Payload Capacity -stat.commandlimit = Command Limit stat.abilities = Abilities stat.canboost = Can Boost stat.flying = Flying @@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier stat.reloadmultiplier = Reload Multiplier stat.buildspeedmultiplier = Build Speed Multiplier stat.reactive = Reacts +stat.immunities = Immunities stat.healing = Healing ability.forcefield = Force Field @@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory ability.shieldregenfield = Shield Regen Field ability.movelightning = Movement Lightning ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Privalomas Geresnis Grąžtas bar.noresources = Missing Resources bar.corereq = Core Base Required +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Grąžto Greitis: {0}/s bar.pumpspeed = Pompos Greitis: {0}/s bar.efficiency = Efektyvumas: {0}% @@ -799,8 +848,12 @@ bar.capacity = Talpumas: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Skystis bar.heat = Karščiai +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = Jėga bar.progress = Statymo Progresas +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = Įeiga bar.output = Išeiga bar.strength = [stat]{0}[lightgray]x strength @@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] žalos bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] blokai bullet.incendiary = [stat]uždegantis bullet.homing = [stat]sekimas +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage @@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] numušimas bullet.pierce = [stat]{0}[lightgray]x pierce bullet.infinitepierce = [stat]pierce bullet.healpercent = [stat]{0}[lightgray]% healing +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x šovinių daugiklis bullet.reload = [stat]{0}[lightgray]x šaudymo greitis +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = blokai unit.blockssquared = blocks² @@ -829,6 +885,7 @@ unit.liquidsecond = skysčio per sekundę unit.itemssecond = daiktų per sekundę unit.liquidunits = skysčio vienetai unit.powerunits = energijos vienetai +unit.heatunits = heat units unit.degrees = laipsnių unit.seconds = sekundės unit.minutes = mins @@ -881,6 +938,8 @@ setting.difficulty.hard = Sunkus setting.difficulty.insane = Beprotiškas setting.difficulty.name = Sunkumas: setting.screenshake.name = Ekrano Drebėjimas +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = Rodyti Efektus setting.destroyedblocks.name = Rodyti Sugriautus Blokus setting.blockstatus.name = Rodyti Blokų Būseną @@ -900,6 +959,7 @@ setting.pixelate.name = Pikseliavimas setting.minimap.name = Rodyti Mini Žemėlapį setting.coreitems.name = Display Core Items (WIP) setting.position.name = Rodyti Žaidėjų Pozicijas +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Muzikos Garsumas setting.atmosphere.name = Show Planet Atmosphere setting.ambientvol.name = Aplinkos Garsas @@ -915,6 +975,7 @@ setting.lasersopacity.name = Elektros Tinklo Nepermatomumas setting.bridgeopacity.name = Tilto Nepermatomumas setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų setting.showweather.name = Show Weather Graphics +setting.hidedisplays.name = Hide Logic Displays public.confirm = Ar norite savo žaidimą paversti viešu?\n[accent]Bet kas galės įeiti į jūsų žaidimą.\n[lightgray]Tai gali būti pakeista nuėjus į Nustatymai->Žaidimas->Viešojo Žaidimo Matomumas. public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? public.beta = Įsiminkite, jog beta versijoje negalima sukrti viešų kambarių. @@ -927,10 +988,6 @@ category.general.name = Bendra category.view.name = Vaizdas category.multiplayer.name = Žaidimas Tinkle category.blocks.name = Block Select -command.attack = Pulti -command.rally = Susitelkti -command.retreat = Atsitraukti -command.idle = Idle placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.respawn.name = Respawn keybind.control.name = Control Unit @@ -945,6 +1002,7 @@ keybind.move_y.name = Judėjimas Y ašimi keybind.mouse_move.name = Sekti Pelę keybind.pan.name = Pan View keybind.boost.name = Boost +keybind.command_mode.name = Command Mode keybind.schematic_select.name = Pasirinkite Regioną keybind.schematic_menu.name = Schemų Meniu keybind.schematic_flip_x.name = Apversti schemą per X ašį @@ -973,7 +1031,6 @@ keybind.break_block.name = Išgriauti Bloką keybind.deselect.name = Panaikinti Pasirinkimą keybind.pickupCargo.name = Pickup Cargo keybind.dropCargo.name = Drop Cargo -keybind.command.name = Command keybind.shoot.name = Šauti keybind.zoom.name = Keisti Vaizdo Mastelį keybind.menu.name = Meniu @@ -1008,17 +1065,21 @@ mode.attack.description = Sunaikinkite priešų branduolį. \n[gray]Norint žais mode.custom = Pasirinktinės Taisyklės rules.infiniteresources = Neriboti Resursai +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Reaktorių Sprogimai rules.coreincinerates = Core Incinerates Overflow +rules.disableworldprocessors = Disable World Processors rules.schematic = Schematics Allowed rules.wavetimer = Bangų Laikmatis rules.waves = Bangos rules.attack = Puolimo Režimas -rules.buildai = AI Building -rules.aitier = AI Tier +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP) rules.corecapture = Capture Core On Destruction rules.polygoncoreprotection = Polygonal Core Protection +rules.placerangecheck = Placement Range Check rules.enemyCheat = Neriboti Kompiuterio (Raudonosios Komandos) Resursai rules.blockhealthmultiplier = Blokų Gyvybių Daugiklis rules.blockdamagemultiplier = Block Damage Multiplier @@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis rules.unitdamagemultiplier = Vienetų Žalos Daugiklis rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcap = Base Unit Cap +rules.limitarea = Limit Map Area rules.enemycorebuildradius = Nestatymo aplink priešų branduolį spindulys:[lightgray] (blokais) rules.wavespacing = Tarpai Tarp Bangų:[lightgray] (sek.) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Statymo Kainų Daugiklis rules.buildspeedmultiplier = Statymo Greičio Daugiklis rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier @@ -1044,9 +1107,11 @@ rules.title.unit = Vienetai rules.title.experimental = Eksperimentinis rules.title.environment = Environment rules.title.teams = Teams +rules.title.planet = Planet rules.lighting = Apšvietimas -rules.enemyLights = Enemy Lights +rules.fog = Fog of War rules.fire = Fire +rules.anyenv = rules.explosions = Block/Unit Explosion Damage rules.ambientlight = Aplinkos Šviesa rules.weather = Weather @@ -1060,6 +1125,8 @@ content.unit.name = Vienetai content.block.name = Blokai content.status.name = Status Effects content.sector.name = Sectors +content.team.name = Factions +wallore = (Wall) item.copper.name = Varis item.lead.name = Švinas @@ -1077,10 +1144,23 @@ item.blast-compound.name = Sprogusis Junginys item.pyratite.name = Piratitas item.metaglass.name = Meta Stiklas item.scrap.name = Metalo Laužas +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = Vanduo liquid.slag.name = Šlakas liquid.oil.name = Nafta liquid.cryofluid.name = Krio Skystis +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = Dagger unit.mace.name = Mace @@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow block.container.name = Talpykla block.launch-pad.name = Paleidimo Aikštelė block.segment.name = Segment -block.command-center.name = Command Center block.ground-factory.name = Ground Factory block.air-factory.name = Air Factory block.naval-factory.name = Naval Factory @@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display block.large-logic-display.name = Large Logic Display block.memory-cell.name = Memory Cell block.memory-bank.name = Memory Bank - -team.blue.name = mėlyna +team.malis.name = Malis team.crux.name = raudona team.sharded.name = oranžinė team.derelict.name = apleista team.green.name = žalia -team.purple.name = violetinė + +team.blue.name = mėlyna hint.skip = Skip hint.desktopMove = Use [accent][[WASD][] to move. hint.zoom = [accent]Scroll[] to zoom in or out. @@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. -hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit. -hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation. hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. hint.payloadDrop = Press [accent]][] to drop a payload. @@ -1536,6 +1613,7 @@ block.vault.description = Laiko didelį kiekį skirtingų rūšių medžiagų. G block.container.description = Laiko nedidelį kiekį skirtingų rūšių medžiagų. Gali būti naudojamas iškroviklis daiktų paėmimui iš talpyklos. block.unloader.description = Paima resursus iš gretimų ne gabenimui skirtų pastatų. Paimamos medžiagos rūšis gali būti pakeista paspaudus ant iškroviklio. block.launch-pad.description = Paleidžia daiktų paketus be branduolio paleidimo. +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = Mažas ir pigus bokštas. Naudingas prieš antžeminius vienetus. block.scatter.description = Pagrindinis bokštas skirtas kovai su oro pajėgomis. Šaudo švino arba metalo laužo gabalais į priešus. block.scorch.description = Degina visus netoliese esančius priešus. Itin efektyvus artimame nuotolyje. @@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. block.payload-conveyor.description = Moves large payloads, such as units from factories. block.payload-router.description = Splits input payloads into 3 output directions. -block.command-center.description = Controls unit behavior with several different commands. block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading. block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading. block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading. @@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitcontrol = Control the currently bound unit. lst.unitradar = Locate units around the currently bound unit. lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit. +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. @@ -1647,10 +1730,11 @@ laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. -laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Set line width. graphicstype.line = Draw line segment. graphicstype.rect = Fill a rectangle. @@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault. lenum.generator = Buildings that generate power. lenum.factory = Buildings that transform resources. lenum.repair = Repair points. -lenum.rally = Command center. lenum.battery = Any battery. lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled. lenum.reactor = Impact/Thorium reactor. @@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Move to exact position. lenum.approach = Approach a position with a radius. lenum.pathfind = Pathfind to the enemy spawn. @@ -1750,3 +1834,165 @@ lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index dabb302b2e..082e8a3faa 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map... highscore = [accent]Nieuw topscore! copied = Gekopieerd. indev.notready = This part of the game isn't ready yet -indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates. load.sound = Geluid load.map = Kaarten @@ -138,7 +137,7 @@ mod.disable = Deactiveer mod.content = Content: mod.delete.error = Mod verwijderen mislukt. Bestand mogelijk in gebruik. mod.requiresversion = [scarlet]Vereist minimaal mindustry versie: [accent]{0} -mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105) +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]Missende benodigdheden: {0} mod.erroredcontent = [scarlet]Inhoud Fouten mod.errors = Er hebben zich fouten voordaan tijdens het laden van de inhoud. @@ -170,7 +169,9 @@ available = New research available! unlock.incampaign = < Unlock in campaign for details > completed = [accent]Voltooid techtree = Tech boom -research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)? +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = Load research.discard = Discard research.list = [lightgray]Onderzoek: @@ -305,6 +306,7 @@ openlink = Open Link copylink = Kopieer Link back = Terug max = Max +objective = Map Objective crash.export = Export Crash Logs crash.none = No crash logs found. crash.exported = Crash logs exported. @@ -354,12 +356,16 @@ map.publish.confirm = Weet je zeker dat je deze map wilt publiceren?\n\n[lightgr workshop.menu = Selecteer wat je hiermee wilt doen. workshop.info = Informatie changelog = Update logboek (optioneel): +updatedesc = Overwrite Title & Description eula = Steam EULA missing = Dit object is verwijderd of verplaatst.\n[lightgray]De workshop vermelding is nu niet meer gelinkt. publishing = [accent]Publiceren... publish.confirm = Weet je zeker dat je dit wilt publiceren?\n\n[lightgray]Zorg ervoor dat je de EULA van de workshop leest, anders zal je map niet zichtbaar zijn! publish.error = Fout met het publiceren: {0} steam.error = Fout met het opstarten van steam diensten.\nError: {0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = Walls To Cliffs editor.brush = Kwast @@ -374,6 +380,7 @@ editor.waves = Rondes: editor.rules = Regels: editor.generation = Generatie: editor.ingame = Bewerk In-Game +editor.playtest = Playtest editor.publish.workshop = Publiceer in Werkplaats editor.newmap = Nieuwe Kaart editor.center = Center @@ -389,9 +396,14 @@ waves.title = Rondes waves.remove = Verwijder waves.every = elke waves.waves = ronde(s) +waves.health = health: {0}% waves.perspawn = per keer waves.shields = shields/wave waves.to = tot +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = max units waves.guardian = Guardian waves.preview = Voorvertoning @@ -432,6 +444,7 @@ editor.update = Bijwerken editor.randomize = Willekeurig editor.apply = Gebruiken editor.generate = Genereer +editor.sectorgenerate = Sector Generate editor.resize = Verander formaat editor.loadmap = Laad Kaart editor.savemap = Bewaar Kaart @@ -475,6 +488,8 @@ toolmode.fillteams = Vervang Teams toolmode.fillteams.description = Vervangt teams in plaats van blokken. toolmode.drawteams = Teken Teams toolmode.drawteams.description = Tekent teams in plaats van blokken. +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]Geen filters! Voeg een toe met onderstaande knop. filter.distort = Verdraai @@ -501,6 +516,7 @@ filter.option.circle-scale = Formaat Rondje filter.option.octaves = Octaven filter.option.falloff = Afval filter.option.angle = Hoek +filter.option.tilt = Tilt filter.option.rotate = Rotate filter.option.amount = Amount filter.option.block = Blok @@ -543,17 +559,36 @@ requirement.core = Vernietig vijandige core in {0} requirement.research = Research {0} requirement.produce = Produce {0} requirement.capture = Capture {0} +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = Launch research.multiplayer = Only the host can research items. map.multiplayer = Only the host can view sectors. uncover = Ontdek configure = Configureer startinventaris +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = Loadout resources = Resources +resources.max = Max bannedblocks = Verboden Blokken +objectives = Objectives bannedunits = Banned Units addall = Voeg Alles Toe launch.from = Launching From: [accent]{0} +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Destination: {0} configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}. add = Voeg toe... @@ -595,8 +630,11 @@ sectors.rename = Rename Sector sectors.enemybase = [scarlet]Enemy Base sectors.vulnerable = [scarlet]Vulnerable sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Survives {0} waves sectors.go = Go +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = Sector Captured sector.curlost = Sector Lost sector.missingresources = [scarlet]Insufficient Core Resources @@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack! sector.lost = Sector [accent]{0}[white] lost! sector.captured = Sector [accent]{0}[white]captured! sector.changeicon = Change Icon +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = Low threat.medium = Medium threat.high = High @@ -612,6 +653,7 @@ threat.eradication = Eradication planets = Planets planet.serpulo.name = Serpulo +planet.erekir.name = Erekir planet.sun.name = Sun sector.impact0078.name = Impact 0078 @@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet @@ -700,6 +745,7 @@ stat.description = Purpose stat.input = Input stat.output = Output +stat.maxefficiency = Max Efficiency stat.booster = Booster stat.tiles = Required Tiles stat.affinities = Affinities @@ -761,7 +807,6 @@ stat.buildspeed = Build Speed stat.minespeed = Mine Speed stat.minetier = Mine Tier stat.payloadcapacity = Payload Capacity -stat.commandlimit = Command Limit stat.abilities = Abilities stat.canboost = Can Boost stat.flying = Flying @@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier stat.reloadmultiplier = Reload Multiplier stat.buildspeedmultiplier = Build Speed Multiplier stat.reactive = Reacts +stat.immunities = Immunities stat.healing = Healing ability.forcefield = Force Field @@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory ability.shieldregenfield = Shield Regen Field ability.movelightning = Movement Lightning ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Betere miner nodig bar.noresources = Missing Resources bar.corereq = Core Base Required +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Mining Snelheid: {0}/s bar.pumpspeed = Pompsnelheid: {0}/s bar.efficiency = Rendement: {0}% @@ -799,8 +848,12 @@ bar.capacity = Capaciteit: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Vloeistof bar.heat = Warmte +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = Stroom bar.progress = Bouw Voortgang +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = Input bar.output = Output bar.strength = [stat]{0}[lightgray]x strength @@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] dmg bullet.splashdamage = [stat]{0}[lightgray] gebied dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]brandstichtend bullet.homing = [stat]doelzoekend +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage @@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] terugslag bullet.pierce = [stat]{0}[lightgray]x pierce bullet.infinitepierce = [stat]pierce bullet.healpercent = [stat]{0}[lightgray]% healing +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar bullet.reload = [stat]{0}[lightgray]x herlaad +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = blokken unit.blockssquared = blocks² @@ -829,6 +885,7 @@ unit.liquidsecond = vloeistofeenheid/seconde unit.itemssecond = items/seconde unit.liquidunits = vloeistofeenheid unit.powerunits = stroomeenheid +unit.heatunits = heat units unit.degrees = graden unit.seconds = secondes unit.minutes = mins @@ -881,6 +938,8 @@ setting.difficulty.hard = moeilijk setting.difficulty.insane = krankzinnig setting.difficulty.name = Moeilijkheidsgraad: setting.screenshake.name = Schuddend Scherm +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = Toon Effecten setting.destroyedblocks.name = Toon Vernietigde Blokken setting.blockstatus.name = Display Block Status @@ -900,6 +959,7 @@ setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance) setting.minimap.name = Toon Minimap setting.coreitems.name = Display Core Items (WIP) setting.position.name = Toon Speler Posities +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Muziek Volume setting.atmosphere.name = Show Planet Atmosphere setting.ambientvol.name = Achtergronds Volume @@ -915,6 +975,7 @@ setting.lasersopacity.name = Stroom Draad Transparantie setting.bridgeopacity.name = Bridge Opacity setting.playerchat.name = Toon chat setting.showweather.name = Show Weather Graphics +setting.hidedisplays.name = Hide Logic Displays public.confirm = Wil je je game publiek maken?\n[accent]Iedereen kan dan je games joinen.\n[lightgray]Dit kan je later veranderen in Instellingen->Spel->Publieke Server Zichtbaarheid. public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? public.beta = Onthoud dat beta versies van het spel niet publiek kunnen lobbyen. @@ -927,10 +988,6 @@ category.general.name = Algemeen category.view.name = Toon category.multiplayer.name = Multiplayer category.blocks.name = Block Select -command.attack = Val aan -command.rally = Groepeer -command.retreat = Terugtrekken -command.idle = Idle placement.blockselectkeys = \n[lightgray]Toets: [{0}, keybind.respawn.name = Respawn keybind.control.name = Control Unit @@ -945,6 +1002,7 @@ keybind.move_y.name = Beweeg y keybind.mouse_move.name = Volg Muis keybind.pan.name = Pan View keybind.boost.name = Boost +keybind.command_mode.name = Command Mode keybind.schematic_select.name = Selecteer gebied keybind.schematic_menu.name = Ontwerp Menu keybind.schematic_flip_x.name = Spiegel ontwerp X @@ -973,7 +1031,6 @@ keybind.break_block.name = Breek Blok keybind.deselect.name = Deselecteer keybind.pickupCargo.name = Pickup Cargo keybind.dropCargo.name = Drop Cargo -keybind.command.name = Command keybind.shoot.name = Schiet keybind.zoom.name = Zoom keybind.menu.name = Menu @@ -1008,17 +1065,21 @@ mode.attack.description = Geen rondes, maar met als doel de vijandlijke core(s) mode.custom = Aangepaste regels rules.infiniteresources = Oneindige Resources +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Ontploffende Reactors rules.coreincinerates = Core Incinerates Overflow +rules.disableworldprocessors = Disable World Processors rules.schematic = Schematics Allowed rules.wavetimer = Ronde timer rules.waves = Rondes rules.attack = Aanval modus -rules.buildai = AI Building -rules.aitier = AI Tier +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP) rules.corecapture = Capture Core On Destruction rules.polygoncoreprotection = Polygonal Core Protection +rules.placerangecheck = Placement Range Check rules.enemyCheat = Oneindige AI grondstoffen rules.blockhealthmultiplier = Blok Health Vermenigvulder rules.blockdamagemultiplier = Block Damage Multiplier @@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Unit Health Vermenigvulder rules.unitdamagemultiplier = Unit Damage Vermenigvulder rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcap = Base Unit Cap +rules.limitarea = Limit Map Area rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels) rules.wavespacing = Tijd Tussen Rondes:[lightgray] (sec) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Bouw kosten Vermenigvulder rules.buildspeedmultiplier = Bouw snelheid Vermenigvulder rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier @@ -1044,9 +1107,11 @@ rules.title.unit = Units rules.title.experimental = Experimenteel rules.title.environment = Environment rules.title.teams = Teams +rules.title.planet = Planet rules.lighting = Belichting -rules.enemyLights = Enemy Lights +rules.fog = Fog of War rules.fire = Fire +rules.anyenv = rules.explosions = Block/Unit Explosion Damage rules.ambientlight = Mist rules.weather = Weather @@ -1060,6 +1125,8 @@ content.unit.name = Eenheiden content.block.name = Blokken content.status.name = Status Effects content.sector.name = Sectors +content.team.name = Factions +wallore = (Wall) item.copper.name = Coper item.lead.name = Lood @@ -1077,10 +1144,23 @@ item.blast-compound.name = Blast Compound item.pyratite.name = Pyratite item.metaglass.name = Metaglas item.scrap.name = Scrap +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = Water liquid.slag.name = Slag liquid.oil.name = Olie liquid.cryofluid.name = Koelvloeistof +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = Dolk unit.mace.name = Mace @@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow block.container.name = Doos block.launch-pad.name = Lanceerplatform block.segment.name = Segment -block.command-center.name = Command Center block.ground-factory.name = Ground Factory block.air-factory.name = Air Factory block.naval-factory.name = Naval Factory @@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display block.large-logic-display.name = Large Logic Display block.memory-cell.name = Memory Cell block.memory-bank.name = Memory Bank - -team.blue.name = blauw +team.malis.name = Malis team.crux.name = rood team.sharded.name = oranje team.derelict.name = wees team.green.name = groen -team.purple.name = paars + +team.blue.name = blauw hint.skip = Skip hint.desktopMove = Use [accent][[WASD][] to move. hint.zoom = [accent]Scroll[] to zoom in or out. @@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. -hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit. -hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation. hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. hint.payloadDrop = Press [accent]][] to drop a payload. @@ -1536,6 +1613,7 @@ block.vault.description = Stores a large amount of items of each type. Adjacent block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the container. block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader. block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = A small, cheap turret. block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. @@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. block.payload-conveyor.description = Moves large payloads, such as units from factories. block.payload-router.description = Splits input payloads into 3 output directions. -block.command-center.description = Controls unit behavior with several different commands. block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading. block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading. block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading. @@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitcontrol = Control the currently bound unit. lst.unitradar = Locate units around the currently bound unit. lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit. +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. @@ -1647,10 +1730,11 @@ laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. -laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Set line width. graphicstype.line = Draw line segment. graphicstype.rect = Fill a rectangle. @@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault. lenum.generator = Buildings that generate power. lenum.factory = Buildings that transform resources. lenum.repair = Repair points. -lenum.rally = Command center. lenum.battery = Any battery. lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled. lenum.reactor = Impact/Thorium reactor. @@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Move to exact position. lenum.approach = Approach a position with a radius. lenum.pathfind = Pathfind to the enemy spawn. @@ -1750,3 +1834,165 @@ lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index a3ad263c36..0a081d93ef 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map... highscore = [accent]Nieuw record! copied = Gekopieerd. indev.notready = This part of the game isn't ready yet -indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates. load.sound = Geluiden load.map = Kaarten @@ -138,7 +137,7 @@ mod.disable = Schakel uit mod.content = Content: mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik. mod.requiresversion = [scarlet]Requires min game version: [accent]{0} -mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105) +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]Missing dependencies: {0} mod.erroredcontent = [scarlet]Content Errors mod.errors = Errors have occurred loading content. @@ -170,7 +169,9 @@ available = New research available! unlock.incampaign = < Unlock in campaign for details > completed = [accent]Voltooid techtree = Technische vooruitgang -research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)? +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = Load research.discard = Discard research.list = [lightgray]Onderzoek: @@ -305,6 +306,7 @@ openlink = Open Link copylink = Kopiëer Link back = Terug max = Max +objective = Map Objective crash.export = Export Crash Logs crash.none = No crash logs found. crash.exported = Crash logs exported. @@ -354,12 +356,16 @@ map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]M workshop.menu = Select what you would like to do with this item. workshop.info = Item Info changelog = Changelog (optional): +updatedesc = Overwrite Title & Description eula = Steam EULA missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked. publishing = [accent]Publishing... publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.error = Error publishing item: {0} steam.error = Failed to initialize Steam services.\nError: {0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = Walls To Cliffs editor.brush = Brush @@ -374,6 +380,7 @@ editor.waves = Waves: editor.rules = Rules: editor.generation = Generation: editor.ingame = Edit In-Game +editor.playtest = Playtest editor.publish.workshop = Publish On Workshop editor.newmap = New Map editor.center = Center @@ -389,9 +396,14 @@ waves.title = Waves waves.remove = Remove waves.every = every waves.waves = wave(s) +waves.health = health: {0}% waves.perspawn = per spawn waves.shields = shields/wave waves.to = to +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = max units waves.guardian = Guardian waves.preview = Preview @@ -432,6 +444,7 @@ editor.update = Update editor.randomize = Randomize editor.apply = Apply editor.generate = Generate +editor.sectorgenerate = Sector Generate editor.resize = Resize editor.loadmap = Load Map editor.savemap = Save Map @@ -475,6 +488,8 @@ toolmode.fillteams = Fill Teams toolmode.fillteams.description = Fill teams instead of blocks. toolmode.drawteams = Draw Teams toolmode.drawteams.description = Draw teams instead of blocks. +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]No filters! Add one with the button below. filter.distort = Distort @@ -501,6 +516,7 @@ filter.option.circle-scale = Circle Scale filter.option.octaves = Octaves filter.option.falloff = Falloff filter.option.angle = Angle +filter.option.tilt = Tilt filter.option.rotate = Rotate filter.option.amount = Amount filter.option.block = Block @@ -543,17 +559,36 @@ requirement.core = Destroy Enemy Core in {0} requirement.research = Research {0} requirement.produce = Produce {0} requirement.capture = Capture {0} +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = Launch research.multiplayer = Only the host can research items. map.multiplayer = Only the host can view sectors. uncover = Uncover configure = Configure Loadout +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = Loadout resources = Resources +resources.max = Max bannedblocks = Banned Blocks +objectives = Objectives bannedunits = Banned Units addall = Add All launch.from = Launching From: [accent]{0} +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Destination: {0} configure.invalid = Amount must be a number between 0 and {0}. add = Add... @@ -595,8 +630,11 @@ sectors.rename = Rename Sector sectors.enemybase = [scarlet]Enemy Base sectors.vulnerable = [scarlet]Vulnerable sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Survives {0} waves sectors.go = Go +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = Sector Captured sector.curlost = Sector Lost sector.missingresources = [scarlet]Insufficient Core Resources @@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack! sector.lost = Sector [accent]{0}[white] lost! sector.captured = Sector [accent]{0}[white]captured! sector.changeicon = Change Icon +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = Low threat.medium = Medium threat.high = High @@ -612,6 +653,7 @@ threat.eradication = Eradication planets = Planets planet.serpulo.name = Serpulo +planet.erekir.name = Erekir planet.sun.name = Sun sector.impact0078.name = Impact 0078 @@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet @@ -700,6 +745,7 @@ stat.description = Purpose stat.input = Input stat.output = Output +stat.maxefficiency = Max Efficiency stat.booster = Booster stat.tiles = Required Tiles stat.affinities = Affinities @@ -761,7 +807,6 @@ stat.buildspeed = Build Speed stat.minespeed = Mine Speed stat.minetier = Mine Tier stat.payloadcapacity = Payload Capacity -stat.commandlimit = Command Limit stat.abilities = Abilities stat.canboost = Can Boost stat.flying = Flying @@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier stat.reloadmultiplier = Reload Multiplier stat.buildspeedmultiplier = Build Speed Multiplier stat.reactive = Reacts +stat.immunities = Immunities stat.healing = Healing ability.forcefield = Force Field @@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory ability.shieldregenfield = Shield Regen Field ability.movelightning = Movement Lightning ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Better Drill Required bar.noresources = Missing Resources bar.corereq = Core Base Required +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Drill Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s bar.efficiency = Efficiency: {0}% @@ -799,8 +848,12 @@ bar.capacity = Capacity: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Liquid bar.heat = Heat +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = Power bar.progress = Build Progress +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = Input bar.output = Output bar.strength = [stat]{0}[lightgray]x strength @@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] damage bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]incendiary bullet.homing = [stat]homing +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage @@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] knockback bullet.pierce = [stat]{0}[lightgray]x pierce bullet.infinitepierce = [stat]pierce bullet.healpercent = [stat]{0}[lightgray]% healing +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.reload = [stat]{0}[lightgray]x fire rate +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = blocks unit.blockssquared = blocks² @@ -829,6 +885,7 @@ unit.liquidsecond = liquid units/second unit.itemssecond = items/second unit.liquidunits = liquid units unit.powerunits = power units +unit.heatunits = heat units unit.degrees = degrees unit.seconds = seconds unit.minutes = mins @@ -881,6 +938,8 @@ setting.difficulty.hard = hard setting.difficulty.insane = insane setting.difficulty.name = Difficulty: setting.screenshake.name = Screen Shake +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = Display Effects setting.destroyedblocks.name = Display Destroyed Blocks setting.blockstatus.name = Display Block Status @@ -900,6 +959,7 @@ setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables setting.minimap.name = Show Minimap setting.coreitems.name = Display Core Items (WIP) setting.position.name = Show Player Position +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Music Volume setting.atmosphere.name = Show Planet Atmosphere setting.ambientvol.name = Ambient Volume @@ -915,6 +975,7 @@ setting.lasersopacity.name = Power Laser Opacity setting.bridgeopacity.name = Bridge Opacity setting.playerchat.name = Display In-Game Chat setting.showweather.name = Show Weather Graphics +setting.hidedisplays.name = Hide Logic Displays public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? public.beta = Note that beta versions of the game cannot make public lobbies. @@ -927,10 +988,6 @@ category.general.name = General category.view.name = View category.multiplayer.name = Multiplayer category.blocks.name = Block Select -command.attack = Attack -command.rally = Rally -command.retreat = Retreat -command.idle = Idle placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.respawn.name = Respawn keybind.control.name = Control Unit @@ -945,6 +1002,7 @@ keybind.move_y.name = Move y keybind.mouse_move.name = Follow Mouse keybind.pan.name = Pan View keybind.boost.name = Boost +keybind.command_mode.name = Command Mode keybind.schematic_select.name = Select Region keybind.schematic_menu.name = Schematic Menu keybind.schematic_flip_x.name = Flip Schematic X @@ -973,7 +1031,6 @@ keybind.break_block.name = Break Block keybind.deselect.name = Deselect keybind.pickupCargo.name = Pickup Cargo keybind.dropCargo.name = Drop Cargo -keybind.command.name = Command keybind.shoot.name = Shoot keybind.zoom.name = Zoom keybind.menu.name = Menu @@ -1008,17 +1065,21 @@ mode.attack.description = No waves, with the goal to destroy the enemy base. mode.custom = Custom Rules rules.infiniteresources = Infinite Resources +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Reactor Explosions rules.coreincinerates = Core Incinerates Overflow +rules.disableworldprocessors = Disable World Processors rules.schematic = Schematics Allowed rules.wavetimer = Wave Timer rules.waves = Waves rules.attack = Attack Mode -rules.buildai = AI Building -rules.aitier = AI Tier +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP) rules.corecapture = Capture Core On Destruction rules.polygoncoreprotection = Polygonal Core Protection +rules.placerangecheck = Placement Range Check rules.enemyCheat = Infinite AI (Red Team) Resources rules.blockhealthmultiplier = Block Health Multiplier rules.blockdamagemultiplier = Block Damage Multiplier @@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Unit Health Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcap = Base Unit Cap +rules.limitarea = Limit Map Area rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.wavespacing = Wave Spacing:[lightgray] (sec) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Build Cost Multiplier rules.buildspeedmultiplier = Build Speed Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier @@ -1044,9 +1107,11 @@ rules.title.unit = Units rules.title.experimental = Experimental rules.title.environment = Environment rules.title.teams = Teams +rules.title.planet = Planet rules.lighting = Lighting -rules.enemyLights = Enemy Lights +rules.fog = Fog of War rules.fire = Fire +rules.anyenv = rules.explosions = Block/Unit Explosion Damage rules.ambientlight = Ambient Light rules.weather = Weather @@ -1060,6 +1125,8 @@ content.unit.name = Units content.block.name = Blocks content.status.name = Status Effects content.sector.name = Sectors +content.team.name = Factions +wallore = (Wall) item.copper.name = Copper item.lead.name = Lead @@ -1077,10 +1144,23 @@ item.blast-compound.name = Blast Compound item.pyratite.name = Pyratite item.metaglass.name = Metaglass item.scrap.name = Scrap +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = Water liquid.slag.name = Slag liquid.oil.name = Oil liquid.cryofluid.name = Cryofluid +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = Dagger unit.mace.name = Mace @@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow block.container.name = Container block.launch-pad.name = Launch Pad block.segment.name = Segment -block.command-center.name = Command Center block.ground-factory.name = Ground Factory block.air-factory.name = Air Factory block.naval-factory.name = Naval Factory @@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display block.large-logic-display.name = Large Logic Display block.memory-cell.name = Memory Cell block.memory-bank.name = Memory Bank - -team.blue.name = blue +team.malis.name = Malis team.crux.name = red team.sharded.name = orange team.derelict.name = derelict team.green.name = green -team.purple.name = purple + +team.blue.name = blue hint.skip = Skip hint.desktopMove = Use [accent][[WASD][] to move. hint.zoom = [accent]Scroll[] to zoom in or out. @@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. -hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit. -hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation. hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. hint.payloadDrop = Press [accent]][] to drop a payload. @@ -1536,6 +1613,7 @@ block.vault.description = Stores a large amount of items of each type. An[lightg block.container.description = Stores a small amount of items of each type. An[lightgray] unloader[] can be used to retrieve items from the container. block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader. block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = A small, cheap turret. Useful against ground units. block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. @@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. block.payload-conveyor.description = Moves large payloads, such as units from factories. block.payload-router.description = Splits input payloads into 3 output directions. -block.command-center.description = Controls unit behavior with several different commands. block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading. block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading. block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading. @@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitcontrol = Control the currently bound unit. lst.unitradar = Locate units around the currently bound unit. lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit. +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. @@ -1647,10 +1730,11 @@ laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. -laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Set line width. graphicstype.line = Draw line segment. graphicstype.rect = Fill a rectangle. @@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault. lenum.generator = Buildings that generate power. lenum.factory = Buildings that transform resources. lenum.repair = Repair points. -lenum.rally = Command center. lenum.battery = Any battery. lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled. lenum.reactor = Impact/Thorium reactor. @@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Move to exact position. lenum.approach = Approach a position with a radius. lenum.pathfind = Pathfind to the enemy spawn. @@ -1750,3 +1834,165 @@ lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index 0fad1cf59d..3f1799f383 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]Oczekiwanie na następną mapę... highscore = [accent]Nowy rekord! copied = Skopiowano. indev.notready = Ta część gry nie jest jeszcze ukończona -indev.campaign = [accent]Udało ci się zakończyć kampanię![]\n\nZawartość kończy się na tym. Podróż międzyplanetarna zostanie dodana w przyszłych aktualizacjach. load.sound = Dźwięki load.map = Mapy @@ -140,7 +139,7 @@ mod.disable = Wyłącz mod.content = Zawartość: mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu. mod.requiresversion = [scarlet]Wymaga gry w wersji co najmniej: [accent]{0} -mod.outdated = [scarlet]Niekompatybilne z wersją v6 (no minGameVersion: 105) +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]Brakujące zależności: {0} mod.erroredcontent = [scarlet]Błędy Zawartości mod.errors = Wystąpił błąd podczas ładowania treści. @@ -172,7 +171,9 @@ available = Nowe Odkrycie dostępne unlock.incampaign = < Unlock in campaign for details > completed = [accent]Ukończony techtree = Drzewo Techno-\nlogiczne -research.legacy = Znaleziono badania z wersji [accent]5.0[].\nChcesz [accent]załadować je[], czy [accent]usunąć[] dane z drzewa technologicznego w nowej kampanii (zalecane)? +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = Załaduj research.discard = Odrzuć research.list = [lightgray]Badania: @@ -308,6 +309,7 @@ openlink = Otwórz Link copylink = Kopiuj Link back = Wróć max = Max +objective = Map Objective crash.export = Eksportuj Logi Błędów crash.none = Nie znaleziono logów błędów. crash.exported = Logi zostały wyeksportowane. @@ -357,12 +359,16 @@ map.publish.confirm = Czy jesteś pewien, że chcesz opublikować tę mapę?\n\n workshop.menu = Wybierz co chcesz zrobić z tą pozycją. workshop.info = Informacja o pozycji changelog = Historia aktualizacji (opcjonalna): +updatedesc = Overwrite Title & Description eula = Umowa Użytkownika Końcowego (EULA) Steam missing = Ta pozycja została przeniesiona bądź usunięta.\n[lightgray]Pozycja na Warsztacie została automatycznie odłączona. publishing = [accent]Publikowanie... publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje pozycje nie będą widoczne! publish.error = Błąd podczas publikowania pozycji: {0} steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = Walls To Cliffs editor.brush = Pędzel @@ -377,6 +383,7 @@ editor.waves = Fale: editor.rules = Zasady: editor.generation = Generacja: editor.ingame = Edytuj w Grze +editor.playtest = Playtest editor.publish.workshop = Opublikuj w Warsztacie editor.newmap = Nowa Mapa editor.center = Wyśrodkuj @@ -392,9 +399,14 @@ waves.title = Fale waves.remove = Usuń waves.every = co waves.waves = fal(e) +waves.health = health: {0}% waves.perspawn = co pojawienie waves.shields = tarcze/fala waves.to = do +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = max units waves.guardian = Strażnik waves.preview = Podgląd @@ -436,6 +448,7 @@ editor.update = Aktualizuj editor.randomize = Losuj editor.apply = Zastosuj editor.generate = Generuj +editor.sectorgenerate = Sector Generate editor.resize = Zmień Rozmiar editor.loadmap = Załaduj Mapę editor.savemap = Zapisz Mapę @@ -479,6 +492,8 @@ toolmode.fillteams = Wypełnij Drużyny toolmode.fillteams.description = Wypełnia drużyny zamiast bloków. toolmode.drawteams = Rysuj Drużyny toolmode.drawteams.description = Rysuje drużyny zamiast bloków. +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]Brak filtrów! Dodaj jeden za pomocą przycisku poniżej. filter.distort = Zniekształcanie @@ -505,6 +520,7 @@ filter.option.circle-scale = Skala Koła filter.option.octaves = Oktawy filter.option.falloff = Spadek filter.option.angle = Kąt +filter.option.tilt = Tilt filter.option.rotate = Obróć filter.option.amount = Ilość filter.option.block = Blok @@ -547,18 +563,37 @@ requirement.core = Zniszcz rdzeń wroga w {0} requirement.research = Zbadaj {0} requirement.produce = Produkcja {0} requirement.capture = Zdobądź {0} +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = Wystrzel research.multiplayer = Tylko host może odkrywać przedmoty. map.multiplayer = Tylko host może widzieć sektory uncover = Odkryj configure = Skonfiguruj Ładunek +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = Ładunek resources = Zasoby +resources.max = Max bannedblocks = Zabronione bloki +objectives = Objectives bannedunits = Zabronione jednostki addall = Dodaj wszystkie launch.from = Wystrzelony z: [accent]{0} +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Cel: {0} configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}. add = Dodaj... @@ -600,8 +635,11 @@ sectors.rename = Zmień Nazwę Sektora sectors.enemybase = [scarlet]Baza Wroga sectors.vulnerable = [scarlet]Wrażliwy sectors.underattack = [scarlet] Jest Atakowany! [accent]{0}% uszkodzono +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Przeżywa {0} fal sectors.go = Idź +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = Sektor Podbity sector.curlost = Sektor Stracony sector.missingresources = [scarlet]Niewystarczające Zasoby Rdzenia @@ -610,6 +648,9 @@ sector.lost = Sektor [accent]{0}[white] został stracony! #note: the missing space in the line below is intentional sector.captured = Sektor [accent]{0}[white]został podbity! sector.changeicon = Zmień Ikonę +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = Niski threat.medium = Średni @@ -620,6 +661,7 @@ threat.eradication = Czystka planets = Planety planet.serpulo.name = Serpulo +planet.erekir.name = Erekir planet.sun.name = Słońce sector.impact0078.name = Uderzenie 0078 @@ -657,6 +699,9 @@ sector.windsweptIslands.description = Dalej za linią brzegową znajduje się te sector.extractionOutpost.description = Odległa placówka zbudowana przez wroga w celu wystrzeliwania zasobów do innych sektorów.\n\nDo dalszych podbojów niezbędna jest międzysektorowa technologia transportu. Zniszcz bazę. Zbadaj ich Wyrzutnie. sector.impact0078.description = Tutaj leżą pozostałości międzygwiezdnego statku transportowego, który jako pierwszy wszedł do tego układu.\n\nWydobądź jak najwięcej z wraku. Zbadaj każdą nienaruszoną technologię. sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawiera strukturę zdolną do wyrzucania rdzeni na lokalne planety. Jest wyjątkowo dobrze strzeżona.\n\nProdukuj jednostki morskie. Jak najszybciej wyeliminuj wroga. Zbadaj tą strukturę. +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = Podpalenie status.freezing.name = Zamrożenie @@ -709,6 +754,7 @@ stat.showinmap = stat.description = Opis stat.input = Wejście stat.output = Wyjście +stat.maxefficiency = Max Efficiency stat.booster = Wzmacniacz stat.tiles = Wymagane Pola stat.affinities = Uwydajnienia @@ -770,7 +816,6 @@ stat.buildspeed = Prędkość Budowy stat.minespeed = Prędkość Wydobycia stat.minetier = Stopień Wydobycia stat.payloadcapacity = Ładowność -stat.commandlimit = Limit Zarządanych Jednostek stat.abilities = Umiejętności stat.canboost = Może przyspieszyć stat.flying = Może latać @@ -781,6 +826,7 @@ stat.speedmultiplier = Mnożnik Prędkości stat.reloadmultiplier = Mnożnik Prędkości Przeładowywania stat.buildspeedmultiplier = Mnożnik Prędkości Budowania stat.reactive = Reaguje +stat.immunities = Immunities stat.healing = Leczy ability.forcefield = Pole Siłowe @@ -790,10 +836,13 @@ ability.unitspawn = Fabryka Jednostek {0} ability.shieldregenfield = Strefa Tarczy Regenerującej ability.movelightning = Pioruny Poruszania ability.energyfield = Pole Energii: [accent]{0}[] obrażenia ~ [accent]{1}[] bloki / [accent]{2}[] cele +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Wymagane Lepsze Wiertło bar.noresources = Brak Zasobów bar.corereq = Wymagany Rdzeń +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Prędkość wiertła: {0}/s bar.pumpspeed = Prędkość pompy: {0}/s bar.efficiency = Efektywność: {0}% @@ -808,8 +857,12 @@ bar.capacity = Pojemność: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Płyn bar.heat = Ciepło +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = Prąd bar.progress = Postęp Budowy +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = Wejście bar.output = Wyjście bar.strength = [stat]{0}[lightgray]x siły @@ -820,6 +873,7 @@ bullet.damage = [stat]{0}[lightgray] Obrażenia bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki bullet.incendiary = [stat]zapalający bullet.homing = [stat]naprowadzający +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom @@ -827,8 +881,10 @@ bullet.knockback = [stat]{0}[lightgray] odrzut bullet.pierce = [stat]{0}[lightgray]x przebicia bullet.infinitepierce = [stat]przebijający bullet.healpercent = [stat]{0}[lightgray]% leczenia +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji bullet.reload = [stat]{0}[lightgray]x szybkość ataku +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = bloki unit.blockssquared = bloki² @@ -838,6 +894,7 @@ unit.liquidsecond = jednostek płynu na sekundę unit.itemssecond = przedmiotów na sekundę unit.liquidunits = jednostek płynu unit.powerunits = jednostek prądu +unit.heatunits = heat units unit.degrees = stopnie unit.seconds = sekundy unit.minutes = mins @@ -890,6 +947,8 @@ setting.difficulty.hard = Trudny setting.difficulty.insane = Szalony setting.difficulty.name = Poziom trudności setting.screenshake.name = Siła wstrząsów ekranu +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = Wyświetlanie efektów setting.destroyedblocks.name = Wyświetl zniszczone bloki setting.blockstatus.name = Wyświetl status bloków @@ -909,6 +968,7 @@ setting.pixelate.name = Pikselacja [lightgray](wyłącza animacje) setting.minimap.name = Pokaż minimapę setting.coreitems.name = Pokazuj przedmoty w rdzeniu setting.position.name = Pokazuj położenie gracza +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Głośność muzyki setting.atmosphere.name = Pokazuj atmosferę planety setting.ambientvol.name = Głośność otoczenia @@ -924,6 +984,7 @@ setting.lasersopacity.name = Przezroczystość laserów zasilających setting.bridgeopacity.name = Przezroczystość mostów setting.playerchat.name = Wyświetlaj dymek czatu w grze setting.showweather.name = Pokaż pogodę +setting.hidedisplays.name = Hide Logic Displays public.confirm = Czy chcesz ustawić swoją grę jako publiczną?\n[accent]Każdy będzie mógł dołączyć do Twojej gry.\n[lightgray]Można to później zmienić w Ustawienia->Gra->Widoczność Gry Publicznej. public.confirm.really = Jeśli chcesz zagrać ze znajomymi, użyj opcji [green]Zaproś Znajomych[] zamiast [scarlet]Publiczny serwer[]!\nJesteś pewny że chcesz rozpocząć grę [scarlet]publiczną[]? public.beta = Wersje beta gry nie mogą tworzyć publicznych pokoi. @@ -936,10 +997,6 @@ category.general.name = Ogólne category.view.name = Wyświetl category.multiplayer.name = Wielu graczy category.blocks.name = Wybierz Blok -command.attack = Atakuj -command.rally = Zbiórka -command.retreat = Wycofaj -command.idle = Nieaktywny placement.blockselectkeys = \n[lightgray]Klawisz: [{0}, keybind.respawn.name = Odrodzenie keybind.control.name = Kontroluj jednostkę @@ -954,6 +1011,7 @@ keybind.move_y.name = Poruszanie w pionie keybind.mouse_move.name = Podążaj Za Myszą keybind.pan.name = Widok Panoramiczny keybind.boost.name = Przyspiesz +keybind.command_mode.name = Command Mode keybind.schematic_select.name = Wybierz region keybind.schematic_menu.name = Menu schematów keybind.schematic_flip_x.name = Obróć schemat horyzontalnie @@ -982,7 +1040,6 @@ keybind.break_block.name = Zniszcz Blok keybind.deselect.name = Odznacz keybind.pickupCargo.name = Podnieś Ładunek keybind.dropCargo.name = Opuść Ładunek -keybind.command.name = Rozkazuj keybind.shoot.name = Strzelanie keybind.zoom.name = Przybliżanie keybind.menu.name = Menu @@ -1017,17 +1074,21 @@ mode.attack.description = Brak fal. Celem jest zniszczenie bazy przeciwnika.\n[g mode.custom = Własny Tryb rules.infiniteresources = Nieskończone Zasoby +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Eksplozje Reaktorów rules.coreincinerates = Rdzeń Spala Nadmiarowe Przedmioty +rules.disableworldprocessors = Disable World Processors rules.schematic = Zezwalaj na schematy rules.wavetimer = Zegar Fal rules.waves = Fale rules.attack = Tryb Ataku -rules.buildai = SI Może Budować -rules.aitier = AI Tier +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP) rules.corecapture = Capture Core On Destruction rules.polygoncoreprotection = Polygonal Core Protection +rules.placerangecheck = Placement Range Check rules.enemyCheat = Nieskończone Zasoby SI (czerwonego zespołu) rules.blockhealthmultiplier = Mnożnik Życia Bloków rules.blockdamagemultiplier = Mnożnik Uszkodzeń Bloków @@ -1036,8 +1097,10 @@ rules.unithealthmultiplier = Mnożnik Życia Jednostek rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek rules.unitcap = Podstawowy limit jednostek +rules.limitarea = Limit Map Area rules.enemycorebuildradius = Zasięg Blokady Budowy Przy Rdzeniu Wroga:[lightgray] (kratki) rules.wavespacing = Odstępy Między Falami:[lightgray] (sek) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Mnożnik Kosztów Budowania rules.buildspeedmultiplier = Mnożnik Prędkości Budowania rules.deconstructrefundmultiplier = Mnożnik Zwrotu Dekonstrukcji @@ -1053,9 +1116,11 @@ rules.title.unit = Jednostki rules.title.experimental = Eksperymentalne rules.title.environment = Otoczenie rules.title.teams = Drużyny +rules.title.planet = Planet rules.lighting = Oświetlenie -rules.enemyLights = Wrogowie Emitują Światło +rules.fog = Fog of War rules.fire = Ogień +rules.anyenv = rules.explosions = Uszkodzenia Wybuchu Bloku/Jednostki rules.ambientlight = Otaczające\nŚwiatło rules.weather = Pogoda @@ -1069,6 +1134,8 @@ content.unit.name = Jednostki content.block.name = Bloki content.status.name = Efekty Statusu content.sector.name = Sektory +content.team.name = Factions +wallore = (Wall) item.copper.name = Miedź item.lead.name = Ołów @@ -1086,10 +1153,23 @@ item.blast-compound.name = Wybuchowy Związek item.pyratite.name = Piratian item.metaglass.name = Metaszkło item.scrap.name = Złom +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = Woda liquid.slag.name = Żużel liquid.oil.name = Ropa liquid.cryofluid.name = Lodociecz +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = Dagger unit.mace.name = Mace @@ -1324,7 +1404,6 @@ block.foreshadow.name = Foreshadow block.container.name = Kontener block.launch-pad.name = Wyrzutnia block.segment.name = Segment -block.command-center.name = Centrum Dowodzenia block.ground-factory.name = Fabryka Naziemna block.air-factory.name = Fabryka Powietrzna block.naval-factory.name = Fabryka Morska @@ -1363,13 +1442,13 @@ block.logic-display.name = Wyświetlacz Logiczny block.large-logic-display.name = Duży Wyświetlacz Logiczny block.memory-cell.name = Komórka Pamięci block.memory-bank.name = Bank Pamięci - -team.blue.name = niebieski +team.malis.name = Malis team.crux.name = czerwony team.sharded.name = żółty team.derelict.name = szary team.green.name = zielony -team.purple.name = fioletowy + +team.blue.name = niebieski hint.skip = Pomiń hint.desktopMove = Użyj [accent][[WASD][] by się poruszać. @@ -1399,8 +1478,6 @@ hint.schematicSelect = Przytrzymaj [accent][[F][] by kopiować i wkleić bloki.\ hint.conveyorPathfind = Przeciągij i przytrzymaj [accent][[Lewy CTRL][] w trakcie budowania przenośników by wygenerować ścieżkę. hint.conveyorPathfind.mobile = Włącz \ue844 [accent]tryb ukośny[] i przeciągnij w trakcie budowania przenośników by wygenerować ścieżkę. hint.boost = Przytrzymaj [accent][[Lewy Shift][] by przelecieć ponad przeszkody.\n\nNie wszystkie jednostki tak mogą. -hint.command = Kliknij [accent][[G][] by ukształtować formacje z pobliskich jednostek. -hint.command.mobile = [accent][[Podwójne kliknięcie][] kształtuje formacje z pobliskich jednostek. hint.payloadPickup = Kliknij [accent][[[] by podnieść małe bloki lub jednostki. hint.payloadPickup.mobile = [accent]Kliknij i przytrzymaj[] mały blok by go podnieść. hint.payloadDrop = Kliknij [accent]][] by opuścić podniesiony towar. @@ -1546,6 +1623,7 @@ block.vault.description = Przechowuje duże ilości przedmiotów każdego rodzaj block.container.description = Przechowuje małe ilości przedmiotów każdego rodzaju. Zawartość kontenera można wyciągnąć za pomocą ekstraktorów. block.unloader.description = Wyciąga przedmioty z przyległych bloków. Typ przedmiotu jaki zostanie wyciągniety może zostać zmieniony poprzez kliknięcie. block.launch-pad.description = Wysyła pakiety przedmiotów bez potrzeby wystrzeliwania rdżenia. +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = Mała, tania wieża. Przydatna przeciwko jednostkom naziemnym. block.scatter.description = Średniej wielkości wieża przeciwlotnicza. Rozsiewa śruty z ołowiu, złomu lub metaszkła na jednostki wroga. block.scorch.description = Spala wszystkich wrogów naziemnych w pobliżu. Bardzo skuteczny z bliskiej odległości. @@ -1570,7 +1648,6 @@ block.disassembler.description = Oddziela egzotyczne materiały z mieszaniny jak block.overdrive-dome.description = Zwiększa szybkość budynków w zasięgu. Wymaga włókna fazowego oraz krzemu by działać. block.payload-conveyor.description = Przenosi duże ładunki, takie jak jednostki z fabryk. block.payload-router.description = Dzieli wejście z przenośnika masowego w 3 różne strony. -block.command-center.description = Kontroluje zachowanie jednostek paroma różnymi komendami. block.ground-factory.description = Produkuje jednostki naziemne. Jednostki mogą być do razu wykorzystane lub przeniesone do rekonstrukota by je ulepszyć. block.air-factory.description = Produkuje jednostki powietrzne. Jednostki mogą być do razu wykorzystane lub przeniesone do rekonstrukota by je ulepszyć. block.naval-factory.description = Produkuje jednostki morskie. Jednostki mogą być do razu wykorzystane lub przeniesone do rekonstrukota by je ulepszyć. @@ -1649,6 +1726,12 @@ lst.unitbind = Powiązuje z następną jednostką danego typu i przechowuje ją lst.unitcontrol = Kontroluje obecnie powiązaną jednostkę. lst.unitradar = Lokalizuje jednostki wokół obecnie powiązanej jednostki. lst.unitlocate = Lokalizuje specyficzny typ pozycji/budynku gdziekolwiek na mapie.\nWymaga powiązanej jednostki. +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona. @@ -1662,11 +1745,12 @@ laccess.color = Kolor iluminatora. laccess.controller = Kontroler jednostki. Jeśli jest kontrolowana przez procesor, zwraca procesor.\nJeśli we formacji, zwracja przywódcę.\nW innym wypadku zwraca samą jednostkę. laccess.dead = Sprawdza czy jednostka/budynek jest zniszczony lub już nie istnieje. laccess.controlled = Zwraca:\n[accent]@ctrlProcessor[] jeśli kontrolerem jednostki jest procesor\n[accent]@ctrlPlayer[] jeśli kontrolerem jednostki/budynku jest gracz\n[accent]@ctrlFormation[] jeśli jednostka jest w formacji\nW innym wypadku 0. -laccess.commanded = [red]Przestarzałe. Zostanie usunięte![]\nZamiast tego użyj [accent]controlled[]. laccess.progress = Postęp akcji, od 0 do 1.\nZwraca produkcję, przeładowanie wieżyczki lub postęp konstrukcji. +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = Wypełnia wyświetlacz kolorem. graphicstype.color = Ustawia kolor następnych operacji rysujących. +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Ustawia grubość linii. graphicstype.line = Rysuje segment linii. graphicstype.rect = Wypełnia prostokąt. @@ -1730,7 +1814,6 @@ lenum.storage = Budynek przechowujący, np. Magazyn. lenum.generator = Budynki generujące prąd. lenum.factory = Budynki przetwarzające surowce. lenum.repair = Punkty naprawy. -lenum.rally = Centrum dowodzenia. lenum.battery = Dowolna bateria. lenum.resupply = Punkty uzupełniające.\nMa znaczenie tylko gdy [accent]"Unit Ammo"[] jest załączone. lenum.reactor = Reaktor uderzeniowy/torowy. @@ -1764,6 +1847,7 @@ unitlocate.group = Grupa szukanych budynków. lenum.idle = Przestań się poruszać, jednak nadal buduj/wydobywaj.\nDomyślny stan. lenum.stop = Przestań poruszać się/kopać/budować. +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Przemieść się do określonej pozycji. lenum.approach = Podejdź do pozycji w promieniu. lenum.pathfind = Odnajdź ścieżkę do punktu zrzutu przeciwników. @@ -1780,3 +1864,165 @@ lenum.build = Buduj strukturę. lenum.getblock = Pobierz budynek i typ z koordynatów.\nJednostka musi być w zasięgu pozycji.\nSolidne niebudynki będą miały typ [accent]@solid[]. lenum.within = Sprawdź czy jednostka jest w pobliżu pozycji. lenum.boost = Zacznij/zakończ przyspieszać. +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index 584a22b278..50bd4e6fec 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]Esperando pelo próximo mapa... highscore = [accent]Novo recorde! copied = Copiado indev.notready = Essa parte do jogo ainda não esta pronta -indev.campaign = [accent]Parabéns! Você chegou ao fim da campanha![]\n\nEsse é todo o conteudo do jogo até o momento. Viagem interplanetária será adicionada em futuras atualizações. load.sound = Sons load.map = Mapas @@ -140,7 +139,7 @@ mod.disable = Desati-\nvar mod.content = Conteúdo: mod.delete.error = Incapaz de deletar o mod. O arquivo talvez esteja em uso. mod.requiresversion = [scarlet]Requer no mínimo versão [accent]{0} [scarlet]do jogo. -mod.outdated = [scarlet]Não compatível com a V6 (sem minGameVersion: 105) +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]Dependências ausentes: {0} mod.erroredcontent = [scarlet]Erros no conteúdo mod.errors = Ocorreram erros ao carregar o conteúdo. @@ -172,7 +171,9 @@ available = Nova pesquisa disponível! unlock.incampaign = < Desbloqueie na campanha para mais detalhes > completed = [accent]Completado techtree = Árvore Tecnológica -research.legacy = dados de pesquisa da versão [accent]5.0[] encontrados.\nVocê quer [accent]carregar esses dados[], ou [accent]descartar eles[] e recomeçar as pesquisas da nova campanha (recomendado)? +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = Carregar research.discard = Descartar research.list = [lightgray]Pesquise: @@ -308,6 +309,7 @@ openlink = Abrir Link copylink = Copiar link back = Voltar max = Máximo +objective = Map Objective crash.export = Exportar Históricos de Crashes. crash.none = Nenhum Histórico de Crashes Encontrado. crash.exported = Históricos de Crashes Exportado. @@ -357,12 +359,16 @@ map.publish.confirm = Você tem certeza de que quer publicar este mapa?\n\n[ligh workshop.menu = Selecione oquê você gostaria de fazer com esse item. workshop.info = Informação do item changelog = Mudanças (opcional): +updatedesc = Overwrite Title & Description eula = EULA da Steam missing = Este item foi deletado ou movido.\n[lightgray]O listamento da oficina foi automaticamente desligado. publishing = [accent]Publicando... publish.confirm = Você tem certeza de que quer publicar isso?\n\n[lightgray]Primeiramente tenha certeza de que você concorda com o EULA da oficina, ou seus itens não irão aparecer! publish.error = Erro publicando o item: {0} steam.error = Falha em iniciar os serviços da Steam.\nErro: {0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = Paredes para Penhascos editor.brush = Pincel @@ -377,6 +383,7 @@ editor.waves = Hordas: editor.rules = Regras: editor.generation = Geração: editor.ingame = Editar em jogo +editor.playtest = Playtest editor.publish.workshop = Publicar na oficina editor.newmap = Novo mapa editor.center = Centro @@ -392,9 +399,14 @@ waves.title = Hordas waves.remove = Remover waves.every = a cada waves.waves = Horda(s) +waves.health = health: {0}% waves.perspawn = por spawn waves.shields = Escudo/Horda waves.to = para +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = quantidade máxima waves.guardian = Guardião waves.preview = Pré-visualizar @@ -436,6 +448,7 @@ editor.update = Atualizar editor.randomize = Aleatorizar editor.apply = Aplicar editor.generate = Gerar +editor.sectorgenerate = Sector Generate editor.resize = Redimen-\nsionar editor.loadmap = Carregar\nmapa editor.savemap = Salvar\nmapa @@ -479,6 +492,8 @@ toolmode.fillteams = Preencher times toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem. toolmode.drawteams = Desenhar times toolmode.drawteams.description = Muda o time do qual o bloco pertence. +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo. filter.distort = Distorcedor @@ -505,6 +520,7 @@ filter.option.circle-scale = Escala de círculo filter.option.octaves = Oitavas filter.option.falloff = Caída filter.option.angle = Ângulo +filter.option.tilt = Tilt filter.option.rotate = Rotate filter.option.amount = Amount filter.option.block = Bloco @@ -547,17 +563,36 @@ requirement.core = Destruir o núcleo inimigo em {0} requirement.research = Pesquise {0} requirement.produce = Produce {0} requirement.capture = Capture {0} +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = Lançar research.multiplayer = Apenas o host pode pesquisar itens. map.multiplayer = Only the host can view sectors. uncover = Descobrir configure = Configurar carregamento +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = Carregamento resources = Recursos +resources.max = Max bannedblocks = Blocos Banidos +objectives = Objectives bannedunits = Banned Units addall = Adicionar Todos launch.from = Launching From: [accent]{0} +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Destino: {0} configure.invalid = A quantidade deve ser um número entre 0 e {0}. add = Adicionar... @@ -599,8 +634,11 @@ sectors.rename = Renomear Setor sectors.enemybase = [scarlet]Enemy Base sectors.vulnerable = [scarlet]Vulnerable sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Survives {0} waves sectors.go = Go +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = Sector Captured sector.curlost = Sector Lost sector.missingresources = [scarlet]Recursos Insuficientes no Núcleo @@ -608,6 +646,9 @@ sector.attacked = Sector [accent]{0}[white] under attack! sector.lost = Sector [accent]{0}[white] lost! sector.captured = Sector [accent]{0}[white]captured! sector.changeicon = Change Icon +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = Low threat.medium = Medium threat.high = High @@ -616,6 +657,7 @@ threat.eradication = Eradication planets = Planets planet.serpulo.name = Serpulo +planet.erekir.name = Erekir planet.sun.name = Sol sector.impact0078.name = Impacto 0078 @@ -653,6 +695,9 @@ sector.windsweptIslands.description = Um pouco depois do literal tem essa remota sector.extractionOutpost.description = Um posto avançado remoto, construído pelo inimigo com o objetivo de lançar recursos para outros setores.\n\nTecnologia de transporte entre setores é essencial para mais conquista de território. Destrua a base. Pesquise suas Plataformas de Lançamento. sector.impact0078.description = Aqui repousas restos de um reservatório de transporte interestelar que entrou nesse sistema primeiro.\nSalve o quanto puder dos destroços. Pesquise qualquer tecnologia intacta. sector.planetaryTerminal.description = O último alvo.\n\nEssa base costeira contém a estrutura capaz de lançar Núcleos para planetas locais. É extremamente bem guardado.\n\nProduza unidades navais. Elimine o inimigo o mais rápido o possível. pesquise a estrutura de lançamento. +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = Queimando status.freezing.name = Congelado @@ -705,6 +750,7 @@ stat.description = Purpose stat.input = Entrada stat.output = Saída +stat.maxefficiency = Max Efficiency stat.booster = Apoio stat.tiles = Required Tiles stat.affinities = Afinidades @@ -767,7 +813,6 @@ stat.buildspeed = Velocidade de Construção stat.minespeed = Velocidade de Mineração stat.minetier = Nível de Mineração stat.payloadcapacity = Capacidade de Carga -stat.commandlimit = Limite de Comando stat.abilities = Habilidades stat.canboost = Pode impulsionar stat.flying = Voador @@ -778,6 +823,7 @@ stat.speedmultiplier = Multiplicador de Velocidade stat.reloadmultiplier = Multiplicador de Recarregamento stat.buildspeedmultiplier = Multiplicador de Velocidade de Construção stat.reactive = Reage +stat.immunities = Immunities stat.healing = Reparo ability.forcefield = Campo de Força @@ -787,10 +833,13 @@ ability.unitspawn = Fábrica de {0} ability.shieldregenfield = Raio de Regeneração do Escudo ability.movelightning = Raio de Movimento ability.energyfield = Campo de Energia: dano [accent]{0}[] ~ blocos [accent]{1}[] / alvos [accent]{2}[] +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Broca melhor necessária. bar.noresources = Recursos Insuficientes bar.corereq = Base do Núcleo Necessária +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Velocidade da Broca: {0}/s bar.pumpspeed = Velocidade da Bomba: {0}/s bar.efficiency = Eficiência: {0}% @@ -805,8 +854,12 @@ bar.capacity = Capacidade: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Líquido bar.heat = Aquecer +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = Poder bar.progress = Progresso da construção +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = Entrada bar.output = Saída bar.strength = [stat]{0}[lightgray]x força @@ -817,6 +870,7 @@ bullet.damage = [stat]{0}[lightgray] de dano bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgray] bloco(s) bullet.incendiary = [stat]Incendiário bullet.homing = [stat]Guiado +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano bullet.buildingdamage = [stat]{0}%[lightgray] dano em construção @@ -824,8 +878,10 @@ bullet.knockback = [stat]{0}[lightgray] Impulso bullet.pierce = [stat]{0}[lightgray]x perfuração bullet.infinitepierce = [stat]perfuração bullet.healpercent = [stat]{0}[lightgray]% reparo +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição bullet.reload = [stat]{0}[lightgray]x cadência de tiro +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = Blocos unit.blockssquared = Blocos² @@ -835,6 +891,7 @@ unit.liquidsecond = líquido segundo unit.itemssecond = itens por segundo unit.liquidunits = unidades de líquido unit.powerunits = unidades de energia +unit.heatunits = heat units unit.degrees = Graus unit.seconds = segundos unit.minutes = mins @@ -887,6 +944,8 @@ setting.difficulty.hard = Difícil setting.difficulty.insane = Insano setting.difficulty.name = Dificuldade setting.screenshake.name = Vibração da Tela +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = Efeitos setting.destroyedblocks.name = Mostrar Blocos Destruídos setting.blockstatus.name = Mostrar a Propriedade dos Blocos @@ -906,6 +965,7 @@ setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace) setting.minimap.name = Mostrar minimapa setting.coreitems.name = Mostrar Itens no Núcleo (WIP) setting.position.name = Mostrar a posição do Jogador +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Volume da Música setting.atmosphere.name = Mostrar a atmosfera do planeta setting.ambientvol.name = Volume do Ambiente @@ -921,6 +981,7 @@ setting.lasersopacity.name = Opacidade do laser setting.bridgeopacity.name = Opacidade da ponte setting.playerchat.name = Mostrar chat em jogo setting.showweather.name = Mostrar Gráficos do Clima +setting.hidedisplays.name = Hide Logic Displays public.confirm = Você quer fazer sua partida pública?\n[accent]Qualquer um será capaz de entrar na sua partida.\n[lightgray]Isso pode ser mudado depois em Configurações->Jogo->Visibilidade da partida pública. public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? public.beta = Note que as versões beta do jogo não podem fazer salas públicas. @@ -933,10 +994,6 @@ category.general.name = Geral category.view.name = Ver category.multiplayer.name = Multijogador category.blocks.name = Selecionar bloco -command.attack = Atacar -command.rally = Reunir -command.retreat = Recuar -command.idle = Parado placement.blockselectkeys = \n[lightgray]Tecla: [{0}, keybind.respawn.name = Reaparecer keybind.control.name = Controlar unidade @@ -951,6 +1008,7 @@ keybind.move_y.name = Mover no eixo Y keybind.mouse_move.name = Seguir o Cursor keybind.pan.name = Câmera livre keybind.boost.name = Impulsionar +keybind.command_mode.name = Command Mode keybind.schematic_select.name = Selecionar região keybind.schematic_menu.name = Menu de Esquemas keybind.schematic_flip_x.name = Girar o Esquema no eixo X @@ -979,7 +1037,6 @@ keybind.break_block.name = Quebrar bloco keybind.deselect.name = Desselecionar keybind.pickupCargo.name = Pegar Carga keybind.dropCargo.name = Soltar Carga -keybind.command.name = Comandar keybind.shoot.name = Atirar keybind.zoom.name = Ampliar keybind.menu.name = Menu @@ -1014,17 +1071,21 @@ mode.attack.description = Sem hordas, com o objetivo de destruir a base inimiga. mode.custom = Regras personalizadas rules.infiniteresources = Recursos infinitos +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Reatores explodem rules.coreincinerates = Core Incinerates Overflow +rules.disableworldprocessors = Disable World Processors rules.schematic = Permitir Esquemas rules.wavetimer = Tempo de horda rules.waves = Hordas rules.attack = Modo de ataque -rules.buildai = Habilitar construção da IA -rules.aitier = AI Tier +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP) rules.corecapture = Capture Core On Destruction rules.polygoncoreprotection = Polygonal Core Protection +rules.placerangecheck = Placement Range Check rules.enemyCheat = Recursos de IA Infinitos rules.blockhealthmultiplier = Multiplicador de vida do bloco rules.blockdamagemultiplier = Multiplicador de dano do bloco @@ -1033,8 +1094,10 @@ rules.unithealthmultiplier = Multiplicador de vida de unidade rules.unitdamagemultiplier = Multiplicador de dano de Unidade rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcap = Base Unit Cap +rules.limitarea = Limit Map Area rules.enemycorebuildradius = Raio de "não-criação" de core inimigo:[lightgray] (blocos) rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Multiplicador de custo de construção rules.buildspeedmultiplier = Multiplicador de velocidade de construção rules.deconstructrefundmultiplier = Multiplicador de reembolso de desconstrução @@ -1050,9 +1113,11 @@ rules.title.unit = Unidades rules.title.experimental = Experimental rules.title.environment = Ambiente rules.title.teams = Teams +rules.title.planet = Planet rules.lighting = Iluminação -rules.enemyLights = Iluminação Inimiga +rules.fog = Fog of War rules.fire = Fogo +rules.anyenv = rules.explosions = Dano de explosão de unidades/blocos rules.ambientlight = Luz ambiente rules.weather = Clima @@ -1066,6 +1131,8 @@ content.unit.name = Unidades content.block.name = Blocos content.status.name = Status Effects content.sector.name = Sectors +content.team.name = Factions +wallore = (Wall) item.copper.name = Cobre item.lead.name = Chumbo @@ -1083,10 +1150,23 @@ item.blast-compound.name = Composto Explosivo item.pyratite.name = Piratita item.metaglass.name = Metavidro item.scrap.name = Sucata +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = Água liquid.slag.name = Escória liquid.oil.name = Petróleo liquid.cryofluid.name = Crio-fluido +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = Dagger unit.mace.name = Mace @@ -1321,7 +1401,6 @@ block.foreshadow.name = Foreshadow block.container.name = Contêiner block.launch-pad.name = Plataforma de lançamento block.segment.name = Segmento -block.command-center.name = Centro de Comando block.ground-factory.name = Fábrica de unidades terrestres block.air-factory.name = Fábrica de unidades aéreas block.naval-factory.name = Fábrica de unidades navais @@ -1360,13 +1439,13 @@ block.logic-display.name = Monitor Lógico block.large-logic-display.name = Monitor lógico grande block.memory-cell.name = Célula de Memória block.memory-bank.name = Banco de Memória - -team.blue.name = Azul +team.malis.name = Malis team.crux.name = Vermelho team.sharded.name = Fragmentado team.derelict.name = Abandonado team.green.name = Verde -team.purple.name = Roxa + +team.blue.name = Azul hint.skip = Skip hint.desktopMove = Use [accent][[WASD][] to move. hint.zoom = [accent]Scroll[] to zoom in or out. @@ -1395,8 +1474,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. -hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit. -hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation. hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. hint.payloadDrop = Press [accent]][] to drop a payload. @@ -1542,6 +1619,7 @@ block.vault.description = Carrega uma alta quantidade de itens. Usado para criar block.container.description = Guarda uma pequena quantidade de itens. Usado para criar fontes quando não há uma entrada constante de materiais. Um[lightgray] descarregador[] pode ser usado para recuperar esses itens do container. block.unloader.description = Descarrega itens de um container, Descarrega em uma esteira ou diretamente em um bloco adjacente. O tipo de item que pode ser descarregado pode ser mudado clicando no descarregador. block.launch-pad.description = Lança montes de itens sem qualquer necessidade de um lançamento de núcleo. +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = Dispara balas alternadas em inimigos. block.scatter.description = Dispara tiros aglomerados de chumbo, sucata ou metavidro em unidades aéreas. block.scorch.description = Queima qualquer unidade que estiver próxima. Altamente efetivo se for de perto. @@ -1566,7 +1644,6 @@ block.disassembler.description = Separa escória em traços de minerais componen block.overdrive-dome.description = Aumenta a velocidade de construções vizinhas. Requer tecido de fase e silício para operar. block.payload-conveyor.description = Move cargas grandes, como unidades de fábricas. block.payload-router.description = Separa cargas recebidas em 3 direções de saída. -block.command-center.description = Controla o comportamento de unidades com vários comandos diferentes. block.ground-factory.description = Produz unidades terrestres. Unidades produzidas podem ser usadas diretamente, ou movido em reconstrutores para melhorar. block.air-factory.description = Produz unidades aéreas. Unidades produzidas podem ser usadas diretamente, ou movido em reconstrutores para melhorar. block.naval-factory.description = Produz unidades navais. Unidades produzidas podem ser usadas diretamente, ou movido em reconstrutores para melhorar. @@ -1645,6 +1722,12 @@ lst.unitbind = Vincula a próxima unidade de um tipo, e armazena-a em [accent]@u lst.unitcontrol = Controla a unidade atualmente vinculada. lst.unitradar = Localiza unidades em volta da unidade vinculada. lst.unitlocate = Localiza um tipo específico de posição/construção em qualquer lugar do mapa.\nRequer uma unidade vinculada. +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. @@ -1655,10 +1738,11 @@ laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. -laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Set line width. graphicstype.line = Draw line segment. graphicstype.rect = Fill a rectangle. @@ -1714,7 +1798,6 @@ lenum.storage = Storage building, e.g. Vault. lenum.generator = Buildings that generate power. lenum.factory = Buildings that transform resources. lenum.repair = Repair points. -lenum.rally = Command center. lenum.battery = Any battery. lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled. lenum.reactor = Impact/Thorium reactor. @@ -1742,6 +1825,7 @@ unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Move to exact position. lenum.approach = Approach a position with a radius. lenum.pathfind = Pathfind to the enemy spawn. @@ -1758,3 +1842,165 @@ lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties index 2b380c191b..2cc622655d 100644 --- a/core/assets/bundles/bundle_pt_PT.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map... highscore = [accent]Novo recorde! copied = Copiado. indev.notready = This part of the game isn't ready yet -indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates. load.sound = Sons load.map = Mapas @@ -138,7 +137,7 @@ mod.disable = Desativar mod.content = Content: mod.delete.error = Incapaz de apagar o mod. Ficheiro já em uso. mod.requiresversion = [scarlet]Requer versão minima de jogo: [accent]{0} -mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105) +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]Dependências ausentes: {0} mod.erroredcontent = [scarlet]Erros de conteudo mod.errors = Ocorreram erros ao carregar o conteúdo. @@ -170,7 +169,9 @@ available = New research available! unlock.incampaign = < Unlock in campaign for details > completed = [accent]Completado techtree = Árvore de tecnologia -research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)? +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = Load research.discard = Discard research.list = [lightgray]Pesquise: @@ -305,6 +306,7 @@ openlink = Abrir Ligação copylink = Copiar ligação back = Voltar max = Max +objective = Map Objective crash.export = Export Crash Logs crash.none = No crash logs found. crash.exported = Crash logs exported. @@ -354,12 +356,16 @@ map.publish.confirm = Você tem certeza de que quer publicar este mapa?\n\n[ligh workshop.menu = Seleciona o que tu gostarias de fazer com este item. workshop.info = Item Info changelog = Changelog (optional): +updatedesc = Overwrite Title & Description eula = EULA do Steam missing = Este item foi apagodo ou movido.\n[lightgray]A listagem da oficina foi automaticamente desassociada. publishing = [accent]A publicar... publish.confirm = Tens a certeza que queres publicar isto?\n\n[lightgray]Certifique-se de concordar com o EULA do workshpop primeiro, ou seus itens não aparecerão! publish.error = Erro ao publicao os items: {0} steam.error = Falha ao iniciar os serviços da Steam.\nError: {0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = Walls To Cliffs editor.brush = Pincel @@ -374,6 +380,7 @@ editor.waves = Hordas: editor.rules = Regras: editor.generation = Geração: editor.ingame = Editar em jogo +editor.playtest = Playtest editor.publish.workshop = Publicar na oficina editor.newmap = Novo mapa editor.center = Center @@ -389,9 +396,14 @@ waves.title = Hordas waves.remove = Remover waves.every = a cada waves.waves = Hordas(s) +waves.health = health: {0}% waves.perspawn = por spawn waves.shields = shields/wave waves.to = para +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = max units waves.guardian = Guardian waves.preview = Pré visualizar @@ -432,6 +444,7 @@ editor.update = Atualizar editor.randomize = Aleatorizar editor.apply = Aplicar editor.generate = Gerar +editor.sectorgenerate = Sector Generate editor.resize = Redimen-\nsionar editor.loadmap = Carregar\nmapa editor.savemap = Gravar\nmapa @@ -475,6 +488,8 @@ toolmode.fillteams = Encher times toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem. toolmode.drawteams = Desenhar times toolmode.drawteams.description = Muda o time do qual o bloco pertence. +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo. filter.distort = Distorcedor @@ -501,6 +516,7 @@ filter.option.circle-scale = Escala de círculo filter.option.octaves = Oitavas filter.option.falloff = Caída filter.option.angle = Ângulo +filter.option.tilt = Tilt filter.option.rotate = Rotate filter.option.amount = Amount filter.option.block = Bloco @@ -543,17 +559,36 @@ requirement.core = Destruir Núcleo Inimigo em {0} requirement.research = Research {0} requirement.produce = Produce {0} requirement.capture = Capture {0} +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = Launch research.multiplayer = Only the host can research items. map.multiplayer = Only the host can view sectors. uncover = Descobrir configure = Configurar carregamento +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = Loadout resources = Resources +resources.max = Max bannedblocks = Blocos banidos +objectives = Objectives bannedunits = Banned Units addall = Adiciona tudo launch.from = Launching From: [accent]{0} +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Destination: {0} configure.invalid = A quantidade deve ser um número entre 0 e {0}. add = Adicionar... @@ -595,8 +630,11 @@ sectors.rename = Rename Sector sectors.enemybase = [scarlet]Enemy Base sectors.vulnerable = [scarlet]Vulnerable sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Survives {0} waves sectors.go = Go +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = Sector Captured sector.curlost = Sector Lost sector.missingresources = [scarlet]Insufficient Core Resources @@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack! sector.lost = Sector [accent]{0}[white] lost! sector.captured = Sector [accent]{0}[white]captured! sector.changeicon = Change Icon +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = Low threat.medium = Medium threat.high = High @@ -612,6 +653,7 @@ threat.eradication = Eradication planets = Planets planet.serpulo.name = Serpulo +planet.erekir.name = Erekir planet.sun.name = Sun sector.impact0078.name = Impact 0078 @@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet @@ -700,6 +745,7 @@ stat.description = Purpose stat.input = Entrada stat.output = Saida +stat.maxefficiency = Max Efficiency stat.booster = Booster stat.tiles = Telhas Requeridas stat.affinities = Afinidades @@ -761,7 +807,6 @@ stat.buildspeed = Build Speed stat.minespeed = Mine Speed stat.minetier = Mine Tier stat.payloadcapacity = Payload Capacity -stat.commandlimit = Command Limit stat.abilities = Abilities stat.canboost = Can Boost stat.flying = Flying @@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier stat.reloadmultiplier = Reload Multiplier stat.buildspeedmultiplier = Build Speed Multiplier stat.reactive = Reacts +stat.immunities = Immunities stat.healing = Healing ability.forcefield = Force Field @@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory ability.shieldregenfield = Shield Regen Field ability.movelightning = Movement Lightning ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Broca melhor necessária. bar.noresources = Missing Resources bar.corereq = Core Base Required +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Velocidade da broca: {0}/s bar.pumpspeed = Pump Speed: {0}/s bar.efficiency = Eficiência: {0}% @@ -799,8 +848,12 @@ bar.capacity = Capacidade: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Liquido bar.heat = Aquecimento +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = Poder bar.progress = Progresso da construção +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = Input bar.output = Output bar.strength = [stat]{0}[lightgray]x strength @@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] dano bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Blocos bullet.incendiary = [stat]Incendiário bullet.homing = [stat]Guiado +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage @@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray]Impulso bullet.pierce = [stat]{0}[lightgray]x pierce bullet.infinitepierce = [stat]pierce bullet.healpercent = [stat]{0}[lightgray]% healing +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição bullet.reload = [stat]{0}[lightgray]x cadência de tiro +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = Blocos unit.blockssquared = blocks² @@ -829,6 +885,7 @@ unit.liquidsecond = Unidades de líquido/segundo unit.itemssecond = itens/segundo unit.liquidunits = Unidades de liquido unit.powerunits = Unidades de energia +unit.heatunits = heat units unit.degrees = Graus unit.seconds = segundos unit.minutes = mins @@ -881,6 +938,8 @@ setting.difficulty.hard = Difícil setting.difficulty.insane = Insano setting.difficulty.name = Dificuldade setting.screenshake.name = Balanço do Ecrã +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = Efeitos setting.destroyedblocks.name = Mostrar Blocos Destruidos setting.blockstatus.name = Display Block Status @@ -900,6 +959,7 @@ setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace) setting.minimap.name = Mostrar minimapa setting.coreitems.name = Display Core Items (WIP) setting.position.name = Show Player Position +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Volume da Música setting.atmosphere.name = Show Planet Atmosphere setting.ambientvol.name = Volume do ambiente @@ -915,6 +975,7 @@ setting.lasersopacity.name = Opacidade do Power Laser setting.bridgeopacity.name = Opacidade da Ponte setting.playerchat.name = Mostrar chat em jogo setting.showweather.name = Show Weather Graphics +setting.hidedisplays.name = Hide Logic Displays public.confirm = Queres que o teu jogo fique publico?\n[accent]Qualquer jogador vai conseguir juntar-se ao teu jogo.\n[lightgray]Isto pode ser alterado mais tarde in Settings->Game->Public Game Visibility. public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? public.beta = Observe que as versões beta do jogo não podem criar lobbies públicos. @@ -927,10 +988,6 @@ category.general.name = Geral category.view.name = Ver category.multiplayer.name = Multijogador category.blocks.name = Block Select -command.attack = Atacar -command.rally = Reunir -command.retreat = Recuar -command.idle = Idle placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.respawn.name = Respawn keybind.control.name = Control Unit @@ -945,6 +1002,7 @@ keybind.move_y.name = mover_y keybind.mouse_move.name = Follow Mouse keybind.pan.name = Pan View keybind.boost.name = Boost +keybind.command_mode.name = Command Mode keybind.schematic_select.name = Selecionar região keybind.schematic_menu.name = Menu esquemático keybind.schematic_flip_x.name = Rodar esquema X @@ -973,7 +1031,6 @@ keybind.break_block.name = Quebrar bloco keybind.deselect.name = Deselecionar keybind.pickupCargo.name = Pickup Cargo keybind.dropCargo.name = Drop Cargo -keybind.command.name = Command keybind.shoot.name = Atirar keybind.zoom.name = Zoom keybind.menu.name = Menu @@ -1008,17 +1065,21 @@ mode.attack.description = Sem hordas, com o objetivo de destruir a base inimiga. mode.custom = Regras personalizadas rules.infiniteresources = Recursos infinitos +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Reactor Explosions rules.coreincinerates = Core Incinerates Overflow +rules.disableworldprocessors = Disable World Processors rules.schematic = Schematics Allowed rules.wavetimer = Tempo de horda rules.waves = Hordas rules.attack = Modo de ataque -rules.buildai = AI Building -rules.aitier = AI Tier +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP) rules.corecapture = Capture Core On Destruction rules.polygoncoreprotection = Polygonal Core Protection +rules.placerangecheck = Placement Range Check rules.enemyCheat = Recursos de IA Infinitos rules.blockhealthmultiplier = Block Health Multiplier rules.blockdamagemultiplier = Block Damage Multiplier @@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Multiplicador de vida de unidade rules.unitdamagemultiplier = Multiplicador de dano de Unidade rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcap = Base Unit Cap +rules.limitarea = Limit Map Area rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray] (blocos) rules.wavespacing = Espaço entre hordas:[lightgray] (seg) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Multiplicador de custo de construção rules.buildspeedmultiplier = Multiplicador de velocidade de construção rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier @@ -1044,9 +1107,11 @@ rules.title.unit = Unidades rules.title.experimental = Experimental rules.title.environment = Environment rules.title.teams = Teams +rules.title.planet = Planet rules.lighting = Lighting -rules.enemyLights = Enemy Lights +rules.fog = Fog of War rules.fire = Fire +rules.anyenv = rules.explosions = Block/Unit Explosion Damage rules.ambientlight = Ambient Light rules.weather = Weather @@ -1060,6 +1125,8 @@ content.unit.name = Unidades content.block.name = Blocos content.status.name = Status Effects content.sector.name = Sectors +content.team.name = Factions +wallore = (Wall) item.copper.name = Cobre item.lead.name = Chumbo @@ -1077,10 +1144,23 @@ item.blast-compound.name = Composto de explosão item.pyratite.name = Piratita item.metaglass.name = Metavidro item.scrap.name = Sucata +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = Água liquid.slag.name = Escória liquid.oil.name = Petróleo liquid.cryofluid.name = Crio Fluido +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = Dagger unit.mace.name = Mace @@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow block.container.name = Contâiner block.launch-pad.name = Plataforma de lançamento block.segment.name = Segment -block.command-center.name = Command Center block.ground-factory.name = Ground Factory block.air-factory.name = Air Factory block.naval-factory.name = Naval Factory @@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display block.large-logic-display.name = Large Logic Display block.memory-cell.name = Memory Cell block.memory-bank.name = Memory Bank - -team.blue.name = Azul +team.malis.name = Malis team.crux.name = Vermelho team.sharded.name = orange team.derelict.name = derelict team.green.name = Verde -team.purple.name = Roxo + +team.blue.name = Azul hint.skip = Skip hint.desktopMove = Use [accent][[WASD][] to move. hint.zoom = [accent]Scroll[] to zoom in or out. @@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. -hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit. -hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation. hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. hint.payloadDrop = Press [accent]][] to drop a payload. @@ -1536,6 +1613,7 @@ block.vault.description = Carrega uma alta quantidade de itens. Usado para criar block.container.description = Carrega uma baixa quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[lightgray] Descarregador[] pode ser usado para recuperar esses itens do container. block.unloader.description = Descarrega itens de um container, Descarrega em uma esteira ou diretamente em um bloco adjacente. O tipo de item que pode ser descarregado pode ser mudado clicando no descarregador. block.launch-pad.description = Lança montes de itens sem qualquer necessidade de um lançamento de núcleo. +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = Uma torre pequena e barata. block.scatter.description = Uma torre anti aerea media. Joga montes de cobre ou sucata aos inimigos. block.scorch.description = Queima qualquer inimigo terrestre próximo. Altamente efetivo a curta distncia. @@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. block.payload-conveyor.description = Moves large payloads, such as units from factories. block.payload-router.description = Splits input payloads into 3 output directions. -block.command-center.description = Controls unit behavior with several different commands. block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading. block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading. block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading. @@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitcontrol = Control the currently bound unit. lst.unitradar = Locate units around the currently bound unit. lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit. +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. @@ -1647,10 +1730,11 @@ laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. -laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Set line width. graphicstype.line = Draw line segment. graphicstype.rect = Fill a rectangle. @@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault. lenum.generator = Buildings that generate power. lenum.factory = Buildings that transform resources. lenum.repair = Repair points. -lenum.rally = Command center. lenum.battery = Any battery. lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled. lenum.reactor = Impact/Thorium reactor. @@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Move to exact position. lenum.approach = Approach a position with a radius. lenum.pathfind = Pathfind to the enemy spawn. @@ -1750,3 +1834,165 @@ lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties index 8e806cbf99..938b3a8eaf 100644 --- a/core/assets/bundles/bundle_ro.properties +++ b/core/assets/bundles/bundle_ro.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]Se așteaptă următoarea hartă... highscore = [accent]Scor maxim nou! copied = Copiat. indev.notready = Această secțiune a jocului nu este gata încă. -indev.campaign = [accent]Felicitări! Ai ajuns la finalul campaniei![]\n\nAi mers cât de departe se poate momentan. Călătoria interplanetară va fi adăugată într-un update viitor. load.sound = Sunete load.map = Hărți @@ -140,7 +139,7 @@ mod.disable = Dezactivează mod.content = Conținut: mod.delete.error = Nu s-a putut șterge modul. Fișierul ar putea fi în uz. mod.requiresversion = [scarlet]Ai nevoie de versiunea de joc minimă: [accent]{0} -mod.outdated = [scarlet]Nu este compatibil cu V6 (no minGameVersion: 105) +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]Dependențe Lipsă: {0} mod.erroredcontent = [scarlet]Erori de Conținut mod.errors = Au apărut erori la încărcarea conținutului. @@ -172,7 +171,9 @@ available = Poți cerceta noi tehnologii! unlock.incampaign = < Deblochează în campanie pt detalii > completed = [accent]Finalizat techtree = Cercetează -research.legacy = Au fost găsite date de cercetare din versiunea [accent]5.0[].\n Dorești să [accent]păstrezi aceste date[], sau [accent]să renunți la ele[] și să reîncepi cercetarea în noua campanie (recomandat)? +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = Păstrează Datele research.discard = Renunță research.list = [lightgray]Cercetare: @@ -308,6 +309,7 @@ openlink = Deschide Linkul copylink = Copiază Linkul back = Înapoi max = Maximum +objective = Map Objective crash.export = Exportă Crash Logs crash.none = Nu s-au găsit crash logs. crash.exported = Crash logs exportate. @@ -357,12 +359,16 @@ map.publish.confirm = Sigur vrei să publici această hartă?\n\n[lightgray] Asi workshop.menu = Selectează ce ai vrea să faci cu acest item. workshop.info = Informații despre Item changelog = Schimbări (opțional): +updatedesc = Overwrite Title & Description eula = Steam EULA (Termeni și Condiții) missing = Acest item a fost șters sau mutat.\n[lightgray]Listarea de pe Workshop a fost automat dezlegată. publishing = [accent]Se Publică... publish.confirm = Sigur vrei să publici asta?\n\n[lightgray]Asigură-te că ai verificat Termenii și Condițiile Workshop mai întâi, sau itemurile tale nu vor apărea! publish.error = Eroare la publicarea itemului: {0} steam.error = Inițializarea serviciilor Steam a eșuat.\nEroare: {0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = Pereți >> Dealuri editor.brush = Pensulă @@ -377,6 +383,7 @@ editor.waves = Valuri: editor.rules = Reguli: editor.generation = Generare: editor.ingame = Editează în Joc +editor.playtest = Playtest editor.publish.workshop = Publică pe Workshop editor.newmap = Hartă Nouă editor.center = Centrează @@ -392,9 +399,14 @@ waves.title = Valuri waves.remove = Elimină waves.every = la fiecare waves.waves = val(uri) +waves.health = health: {0}% waves.perspawn = per apariție waves.shields = scuturi/val waves.to = până la +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = unități maxime waves.guardian = Gardian waves.preview = Previzualizare @@ -436,6 +448,7 @@ editor.update = Update editor.randomize = Aleatoriu editor.apply = Aplică editor.generate = Generează +editor.sectorgenerate = Sector Generate editor.resize = Schimbă Dimensiune editor.loadmap = Încarcă Harta editor.savemap = Salvează Harta @@ -479,6 +492,8 @@ toolmode.fillteams = Umplere Echipe toolmode.fillteams.description = Umple harta cu echipe în loc de blocuri. toolmode.drawteams = Desenează Echipe toolmode.drawteams.description = Desenează echipe în loc de blocuri. +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]Fără filtre! Adaugă unul folosind butonul de mai jos. @@ -507,6 +522,7 @@ filter.option.circle-scale = Scară circulară filter.option.octaves = Octave filter.option.falloff = Cădere filter.option.angle = Unghi +filter.option.tilt = Tilt filter.option.rotate = Rotește filter.option.amount = Cantitate filter.option.block = Bloc @@ -549,18 +565,37 @@ requirement.core = Distruge Nucleul Inamic din {0} requirement.research = Cercetează {0} requirement.produce = Produ {0} requirement.capture = Capturează {0} +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = Lansează research.multiplayer = Doar gazda poate cerceta noi tehnologii. map.multiplayer = Doar gazda poate vedea harta sectoarelor. uncover = Descoperă configure = Configurează Încărcarea +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = Încărcare resources = Resurse +resources.max = Max bannedblocks = Blocuri Interzise +objectives = Objectives bannedunits = Unități Interzise addall = Adaugă-le pe toate launch.from = Lansează Din: [accent]{0} +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Destinație: {0} configure.invalid = Cantitatea trebuie să fie un număr între 0 și {0}. add = Adaugă... @@ -602,8 +637,11 @@ sectors.rename = Redenumește Sectorul sectors.enemybase = [scarlet]Bază Inamică sectors.vulnerable = [scarlet]Vulnerabil sectors.underattack = [scarlet]Sectorul e atacat! [accent]{0}% deteriorat +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Supraviețuiește {0} valuri sectors.go = Start +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = Sector Capturat sector.curlost = Sector Pierdut sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente @@ -612,6 +650,9 @@ sector.lost = Ai pierdut sectorul [accent]{0}[white]! #spațiul lipsă de mai jos e intenționat sector.captured = Ai capturat sectorul [accent]{0}[white]! sector.changeicon = Schimbă Iconița +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = Scăzută threat.medium = Medie @@ -622,6 +663,7 @@ threat.eradication = Eradicare planets = Planete planet.serpulo.name = Serpulo +planet.erekir.name = Erekir planet.sun.name = Soare sector.impact0078.name = Impact 0078 @@ -659,6 +701,9 @@ sector.windsweptIslands.description = Acest arhipelag izolat se află mai depart sector.extractionOutpost.description = Un avanpost izolat, construit de inamic cu scopul de a lansa resurse către alte sectoare.\n\nTehnologia de transport intersectorial este esențială pt cuceririle ce urmează. Distruge baza. Cercetează platformele lor de lansare. sector.impact0078.description = Aici se află rămășițele primei nave de transport interstelar care a intrat în acest sistem stelar.\n\nSalvează cât de mult posibil din epavă. Cercetează orice tehnologie intactă. sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coastă conține o structură capabilă să lanseze nuclee către alte planete locale. Este extrem de bine păzită.\n\nProdu unități navale. Elimină inamicul cât de rapid se poate. Cercetează structura de lansare. +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = Arde status.freezing.name = Îngheață @@ -711,6 +756,7 @@ stat.showinmap = stat.description = Utilizare stat.input = Necesită stat.output = Produce +stat.maxefficiency = Max Efficiency stat.booster = Îmbunătățiri stat.tiles = Teren Necesar stat.affinities = Afinități @@ -772,7 +818,6 @@ stat.buildspeed = Viteză Construcție stat.minespeed = Viteză Minare stat.minetier = Minabile stat.payloadcapacity = Capacitate Încărcătură -stat.commandlimit = Nr Unități Comandate stat.abilities = Abilități stat.canboost = Are Propulsor stat.flying = Zboară @@ -783,6 +828,7 @@ stat.speedmultiplier = Multiplicator Viteză stat.reloadmultiplier = Multiplicator Lovituri/sec stat.buildspeedmultiplier = Multiplicator Viteză Construcție stat.reactive = Reacționează la +stat.immunities = Immunities stat.healing = Reparare ability.forcefield = Câmp de Forță @@ -792,10 +838,13 @@ ability.unitspawn = Fabrică de {0} ability.shieldregenfield = Câmp Regenerare Scut ability.movelightning = Mișcare Fulger ability.energyfield = Câmp de Energie: [accent]{0}[] forță pe ~ [accent]{1}[] blocuri / [accent]{2}[] ținte +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Burghiu Mai Bun Necesar bar.noresources = Resurse lipsă bar.corereq = Plasare pe Nucleu Necesară +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Viteză Minare: {0}/s bar.pumpspeed = Viteză Pompare: {0}/s bar.efficiency = Eficiență: {0}% @@ -810,8 +859,12 @@ bar.capacity = Capacitate: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Lichid bar.heat = Căldură +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = Electricitate bar.progress = Progres +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = Necesită bar.output = Produce bar.strength = [stat]{0}[lightgray]x putere @@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] forță bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray] pătrate bullet.incendiary = [stat]incendiar bullet.homing = [stat]cu radar +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x fragmente: bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire @@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] împingere bullet.pierce = [stat]{0}[lightgray]x penetrează bullet.infinitepierce = [stat]penetrează bullet.healpercent = [stat]{0}[lightgray]% reparare +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x multiplicator muniție bullet.reload = [stat]{0}[lightgray]x lovituri +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = blocuri unit.blockssquared = blocuri² @@ -840,6 +896,7 @@ unit.liquidsecond = unități lichid/secundă unit.itemssecond = materiale/secundă unit.liquidunits = unități lichid unit.powerunits = electricitate +unit.heatunits = heat units unit.degrees = grade unit.seconds = secunde unit.minutes = min @@ -892,6 +949,8 @@ setting.difficulty.hard = Greu setting.difficulty.insane = Nebunesc setting.difficulty.name = Dificultate: setting.screenshake.name = Agitare Ecran +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = Vezi Efectele setting.destroyedblocks.name = Vezi Blocurile Distruse setting.blockstatus.name = Vezi Starea Blocului @@ -911,6 +970,7 @@ setting.pixelate.name = Pixelează setting.minimap.name = Vezi Miniharta setting.coreitems.name = Vezi Materialele din Nucleu setting.position.name = Vezi Poziția Jucătorului +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Volumul Muzicii setting.atmosphere.name = Vezi Atmosfera Planetelor setting.ambientvol.name = Volum Ambiental @@ -926,6 +986,7 @@ setting.lasersopacity.name = Opacitate Laser Electric setting.bridgeopacity.name = Opacitate Poduri setting.playerchat.name = Vezi Chat Temporar setting.showweather.name = Vezi Vremea +setting.hidedisplays.name = Hide Logic Displays public.confirm = Vrei să îți faci jocul public?\n[accent]Oricine va putea intra în jocurile tale.\n[lightgray]Poți schimba asta mai târziu din Setări->Joc->Vizibilitatea Jocurilor Publice. public.confirm.really = Dacă vrei să joci cu prietenii, folosește butonul [green]Invită Prieteni[] în loc de un [scarlet]Server Public[]!\nSigur vrei să-ți faci jocul [scarlet]public[]? public.beta = De reținut că versiunile beta ale jocului nu poate face servere publice. @@ -938,10 +999,6 @@ category.general.name = General category.view.name = Privire category.multiplayer.name = Multiplayer category.blocks.name = Selectare Bloc -command.attack = Atac -command.rally = Adunare -command.retreat = Retragere -command.idle = Inactiv placement.blockselectkeys = \n[lightgray]Taste: [{0}, keybind.respawn.name = Regenerare keybind.control.name = Controlează Unități @@ -956,6 +1013,7 @@ keybind.move_y.name = Mergi pe Y keybind.mouse_move.name = Urmărește Mouseul keybind.pan.name = Mișcă Harta keybind.boost.name = Boost +keybind.command_mode.name = Command Mode keybind.schematic_select.name = Selectează Regiunea keybind.schematic_menu.name = Meniu Scheme keybind.schematic_flip_x.name = Întoarce Schema X @@ -984,7 +1042,6 @@ keybind.break_block.name = Distruge Bloc keybind.deselect.name = Deselectează keybind.pickupCargo.name = Ridică Încărcătura keybind.dropCargo.name = Aruncă Încărcătura -keybind.command.name = Comandă Unitățile keybind.shoot.name = Trage keybind.zoom.name = Zoom keybind.menu.name = Meniu @@ -1019,17 +1076,21 @@ mode.attack.description = Distruge baza inamicului. \n[gray]E nevoie de un nucle mode.custom = Reguli Personalizate rules.infiniteresources = Resurse Infinite +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Reactoarele Explodează rules.coreincinerates = Nucleul Incinerează Resursele în Plus +rules.disableworldprocessors = Disable World Processors rules.schematic = Se Pot Folosi Scheme rules.wavetimer = Valuri pe Timp rules.waves = Valuri rules.attack = Modul Atac -rules.buildai = AI-ul Construiește -rules.aitier = Nivel AI +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Îndepărtează Clădirile Echipelor Învinse (PvP) rules.corecapture = Capturează Nucleele Distruse rules.polygoncoreprotection = Protecție Poligonală a Nucleului +rules.placerangecheck = Placement Range Check rules.enemyCheat = Resurse infinite pt AI (echipa roșie) rules.blockhealthmultiplier = Multiplicatorul Vieții Blocurilor rules.blockdamagemultiplier = Multiplicatorul Deteriorării Blocurilor @@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Multiplicatorul Vieții Unităților rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților rules.unitcapvariable = Nucleele Contribuie la Limita Unităților rules.unitcap = Limita de Bază a Unităților +rules.limitarea = Limit Map Area rules.enemycorebuildradius = Interzisă Construirea în Jurul Nucleului Inamic:[lightgray] (pătrate) rules.wavespacing = Spațiul Dintre Valuri:[lightgray] (sec) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Multiplicatorul Costului Construcției rules.buildspeedmultiplier = Multiplicatorul Vitezei de Construcție rules.deconstructrefundmultiplier = Multiplicatorul Recompensei la Deconstrucție @@ -1055,9 +1118,11 @@ rules.title.unit = Unități rules.title.experimental = Experimental rules.title.environment = Mediu rules.title.teams = Echipe +rules.title.planet = Planet rules.lighting = Luminozitate Ambientală -rules.enemyLights = Inamicii Luminează +rules.fog = Fog of War rules.fire = Foc +rules.anyenv = rules.explosions = Explozia Deteriorează Blocul/Unitatea rules.ambientlight = Ambient rules.weather = Vreme @@ -1071,6 +1136,8 @@ content.unit.name = Unități content.block.name = Blocuri content.status.name = Efecte de Stare content.sector.name = Sectoare +content.team.name = Factions +wallore = (Wall) item.copper.name = Cupru item.lead.name = Plumb @@ -1088,11 +1155,24 @@ item.blast-compound.name = Compus Explozibil item.pyratite.name = Piratită item.metaglass.name = Metasticlă item.scrap.name = Fier Vechi +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = Apă liquid.slag.name = Zgură liquid.oil.name = Petrol liquid.cryofluid.name = Criofluid +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = Dagger unit.mace.name = Mace @@ -1328,7 +1408,6 @@ block.foreshadow.name = Foreshadow block.container.name = Container block.launch-pad.name = Platformă de Lansare block.segment.name = Segment -block.command-center.name = Centru de Comandă block.ground-factory.name = Fabrică Unități Artilerie block.air-factory.name = Fabrică Unități Aeriene block.naval-factory.name = Fabrică Unități Navale @@ -1367,13 +1446,13 @@ block.logic-display.name = Monitor Logic block.large-logic-display.name = Monitor Logic Mare block.memory-cell.name = Celulă de Memorie block.memory-bank.name = Bancă de Memorie - -team.blue.name = Albastru +team.malis.name = Malis team.crux.name = Agresor team.sharded.name = Portocaliu team.derelict.name = Ruină team.green.name = Verde -team.purple.name = Mov + +team.blue.name = Albastru hint.skip = Treci peste hint.desktopMove = Folosește [accent][[WASD][] ca să te miști. @@ -1403,8 +1482,6 @@ hint.schematicSelect = Ține apăsat [accent][[F][] și trage pt a selecta blocu hint.conveyorPathfind = Ține apăsat [accent][[Ctrl][] în timp ce plasezi benzi pt a genera automat o cale între 2 puncte. hint.conveyorPathfind.mobile = Activează \ue844 [accent]modul diagonal[] și plasează benzi pt a genera automat o cale între 2 puncte. hint.boost = Ține apăsat [accent][[Shift][] pt a zbura peste obstacole cu unitatea ta.\n\nDoar câteva unități de artilerie au propulsoare. -hint.command = Apasă [accent][[G][] pt a comanda unitățile [accent]similare[] din apropiere în formație.\n\nPt a comanda unități de artilerie, trebuie întâi să controlezi o unitate de artilerie. -hint.command.mobile = [accent][[Dublu-click][] pe unitatea ta pt a comanda unitățile [accent]similare[] din apropiere în formație. hint.payloadPickup = Apasă [accent][[[] pt a ridica blocuri mici sau unități. hint.payloadPickup.mobile = [accent]Ține apăsat[] pe un bloc mic/o unitate pt a o ridica. hint.payloadDrop = Apasă [accent]][] pt a descărca încărcătura. @@ -1551,6 +1628,7 @@ block.vault.description = Stochează o mare cantitate de materiale de orice tip. block.container.description = Stochează o mică cantitate de materiale de orice tip. Conținutul poate fi recuperat folosind un descărcător. block.unloader.description = Descarcă materialele din orice bloc din apropiere, mai puțin cele de transport. block.launch-pad.description = Lansează grămezi de materiale către sectoarele selectate. +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = Trage cu gloanțe alternante către inamici. block.scatter.description = Trage cu bucățele de plumb, fier vechi sau metasticlă către aeronavele inamice. block.scorch.description = Arde orice artilerie inamică din apropiere. Foarte eficient la distanță mică. @@ -1575,7 +1653,6 @@ block.disassembler.description = Separă zgura în componentele sale minerale ex block.overdrive-dome.description = Grăbește blocurile din apropiere. Necesită fibră-fază și silicon pt a opera. block.payload-conveyor.description = Mișcă încărcături mari, cum ar fi unitățile militare din fabrici. block.payload-router.description = Distribuie încărcătura primită în 3 direcții diferite. -block.command-center.description = Controlează comportamentul unităților militare folosind diverse comenzi. block.ground-factory.description = Produce unități de artilerie. Unitățile produse pot fi folosite direct sau mutate în reconstructoare pt îmbunătățiri. block.air-factory.description = Produce unități aeriene. Unitățile produse pot fi folosite direct sau mutate în reconstructoare pt îmbunătățiri. block.naval-factory.description = Produce unități navale. Unitățile produse pot fi folosite direct sau mutate în reconstructoare pt îmbunătățiri. @@ -1654,6 +1731,12 @@ lst.unitbind = Controlează următoarea unitate de tipul selectat și reține-o lst.unitcontrol = Controlează unitatea controlată de procesor. lst.unitradar = Localizează unitățile din jurul unității controlate de procesor. lst.unitlocate = Localizează o poziție/clădire specifică oriunde pe hartă.\nNecesită o unitate controlată de procesor. +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare. @@ -1667,11 +1750,12 @@ laccess.color = Culoarea iluminatorului. laccess.controller = Controlorul unității. Dacă e controlată de procesor, returnează procesorul.\nDacă e într-o formație, returnează liderul.\nAltfel, returnează unitatea însăși. laccess.dead = Specifică dacă o unitate sau clădire a murit/nu mai e validă. laccess.controlled = Returnează:\n[accent]@ctrlProcessor[] dacă controlorul unității e procesor\n[accent]@ctrlPlayer[] dacă controlorul unității/clădirii e jucător\n[accent]@ctrlFormation[] dacă unitatea e într-o formație\nAltfel dă 0. -laccess.commanded = [red]Învechit. Se va șterge![]\nFolosește [accent]controlled[]. laccess.progress = Progresul acțiunii, de la 0 la 1.\nReturnează progresul producției, al construcției sau reîncărcarea armelor. +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = Umple monitorul cu o culoare. graphicstype.color = Setează culoarea pt următoarele instrucțiuni Draw. +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Setează grosimea liniei. graphicstype.line = Desenează un segment de linie. graphicstype.rect = Desenează un dreptunghi. @@ -1736,7 +1820,6 @@ lenum.storage = Clădire de stocare, de ex. Containerul. lenum.generator = Clădiri care generează electricitate. lenum.factory = Clădiri care transformă resurse. lenum.repair = Puncte de Reparare. -lenum.rally = Centre de Comandă. lenum.battery = Orice baterie. lenum.resupply = Puncte de Realimentare.\nRelevant doar când [accent]"Unitățile Necesită Muniție"[] este activată. lenum.reactor = Reactor de Toriu/Impact. @@ -1770,6 +1853,7 @@ unitlocate.group = Grupul clădirilor de detectat. lenum.idle = Nu mișca, dar continuă să construiești/minezi.\nModul prestabilit. lenum.stop = Oprește acțiunea curentă. Nu mișca/mina/construi. +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Mergi la această poziție. lenum.approach = Apropie-te la o anumită distanță de poziție. lenum.pathfind = Găsește ruta către punctul de lansare inamic. Poate fi un nucleu. @@ -1786,3 +1870,165 @@ lenum.build = Construiește o structură. lenum.getblock = Obține clădirea și tipul clădirii aflate la coordonatele specificate.\nUnitatea trebuie să se afle în raza poziției.\nBlocurile solide care nu sunt clădiri vor avea tipul [accent]@solid[]. lenum.within = Verifică dacă unitatea se află în apropierea poziției. lenum.boost = Pornește/oprește propulsorul. +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index 1e2aa7a0e4..e4bbdf22ea 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]Ожидание следующей карты... highscore = [accent]Новый рекорд! copied = Скопировано. indev.notready = Эта часть игры ещё не готова -indev.campaign = [accent]Поздравляем! Вы достигли конца кампании![]\n\nЭто всё, что предоставляет сейчас контент. Межпланетные путешествия будут добавлены в будущих обновлениях. load.sound = Звуки load.map = Карты @@ -140,7 +139,7 @@ mod.disable = Выкл. mod.content = Содержимое: mod.delete.error = Невозможно удалить модификацию. Возможно, файл используется. mod.requiresversion = [scarlet]Требуемая минимальная версия игры: [accent]{0} -mod.outdated = [scarlet]Не совместим с V6 (нет "minGameVersion: 105") +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]Не найдены родительские модификации: {0} mod.erroredcontent = [scarlet]Ошибки содержимого mod.errors = Ошибки были вызваны загружаемым содержимым. @@ -172,7 +171,9 @@ available = Доступно новое исследование! unlock.incampaign = < Разблокируйте в кампании для подробностей > completed = [accent]Завершено techtree = Дерево\n технологий -research.legacy = Найдены данные исследований из [accent]5.0[].\nХотите [accent]загрузить эти данные[], или [accent]отказаться от них[] и перезапустить исследования в новой кампании (рекомендуется)? +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = Загрузить research.discard = Отказаться research.list = [lightgray]Исследуйте: @@ -307,6 +308,7 @@ openlink = Открыть ссылку copylink = Скопировать ссылку back = Назад max = Заполнить полностью +objective = Map Objective crash.export = Экспорт отчёта об ошибках crash.none = Отчёты об ошибках не найдены. crash.exported = Отчёты об ошибках экспортированы. @@ -356,12 +358,16 @@ map.publish.confirm = Вы уверены, что хотите опублико workshop.menu = Выберите, что вы хотите сделать с этим предметом. workshop.info = Информация о предмете changelog = Список изменений (необязательно): +updatedesc = Overwrite Title & Description eula = Лицензионное соглашение Steam с конечным пользователем missing = Этот предмет был удалён или перемещён.\n[lightgray]Публикация в Мастерской была автоматически удалена. publishing = [accent]Отправка… publish.confirm = Вы уверены, что хотите опубликовать этот предмет?\n\n[lightgray]Убедитесь, что вы согласны с EULA Мастерской, иначе ваши предметы не будут отображаться! publish.error = Ошибка отправки предмета: {0} steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = Создать скалы из стен editor.brush = Кисть @@ -376,6 +382,7 @@ editor.waves = Волны: editor.rules = Правила: editor.generation = Генерация: editor.ingame = Редактировать в игре +editor.playtest = Playtest editor.publish.workshop = Опубликовать в Мастерской editor.newmap = Новая карта editor.center = Центрировать @@ -391,9 +398,14 @@ waves.title = Волны waves.remove = Удалить waves.every = каждый waves.waves = волна(ы) +waves.health = health: {0}% waves.perspawn = за появление waves.shields = ед. щита/волну waves.to = до +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = максимум единиц waves.guardian = Страж waves.preview = Предварительный просмотр @@ -435,6 +447,7 @@ editor.update = Обновить editor.randomize = Случайно editor.apply = Применить editor.generate = Сгенери-\nровать +editor.sectorgenerate = Sector Generate editor.resize = Изменить\nразмер editor.loadmap = Загрузить\nкарту editor.savemap = Сохранить\nкарту @@ -478,6 +491,8 @@ toolmode.fillteams = Изменить команду блоков toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде. toolmode.drawteams = Изменить команду блока toolmode.drawteams.description = Изменяет принадлежность\nблока к команде. +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]Нет фильтров! Добавьте один при помощи кнопки ниже. @@ -506,6 +521,7 @@ filter.option.circle-scale = Масштаб круга filter.option.octaves = Цикличность применения filter.option.falloff = Спад цикличности filter.option.angle = Угол +filter.option.tilt = Tilt filter.option.rotate = Повернуть filter.option.amount = Количество filter.option.block = Блок @@ -548,18 +564,37 @@ requirement.core = Уничтожьте вражеское ядро в зоне requirement.research = Исследуйте {0} requirement.produce = Произведите {0} requirement.capture = Захватите {0} +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = Высадка research.multiplayer = Только хост может исследовать предметы. map.multiplayer = Только хост может просматривать секторы. uncover = Раскрыть configure = Конфигурация выгрузки +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = Груз resources = Ресурсы +resources.max = Max bannedblocks = Запрещённые блоки +objectives = Objectives bannedunits = Запрещённые единицы addall = Добавить всё launch.from = Запуск из: [accent]{0} +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Место назначения: {0} configure.invalid = Количество должно быть числом между 0 и {0}. add = Добавить... @@ -601,8 +636,11 @@ sectors.rename = Переименовать сектор sectors.enemybase = [scarlet]Вражеская база sectors.vulnerable = [scarlet]Уязвим sectors.underattack = [scarlet]Атакован! [accent]{0}% повреждений +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Продержится {0} волн(ы) sectors.go = Перейти +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = Сектор захвачен sector.curlost = Сектор потерян sector.missingresources = [scarlet]Недостаточно ресурсов для высадки @@ -611,6 +649,9 @@ sector.lost = Сектор [accent]{0}[white] потерян! #note: the missing space in the line below is intentional (недостающий пробел управляется кодом) sector.captured = Сектор [accent]{0}[white]захвачен! sector.changeicon = Изменить иконку +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = Низкая threat.medium = Средняя @@ -621,6 +662,7 @@ threat.eradication = Истребляющая planets = Планеты planet.serpulo.name = Серпуло +planet.erekir.name = Erekir planet.sun.name = Солнце sector.impact0078.name = Крушение 0078 @@ -658,6 +700,9 @@ sector.windsweptIslands.description = Дальше за береговой ли sector.extractionOutpost.description = Отдаленный аванпост, построенный противником с целью переброски ресурсов в другие секторы.\n\nМежсекторная транспортная технология необходима для дальнейшего завоевания. Уничтожьте базу. Изучите их пусковые площадки. sector.impact0078.description = Здесь лежат остатки межзвездного транспортного судна, первым вошедшего в эту систему.\n\nИзвлеките как можно больше из обломков. Изучите любую уцелевшую технологию. sector.planetaryTerminal.description = Конечная цель.\n\nЭта береговая база содержит сооружение, способное запускать ядра к окрестным планетам. Оно крайне хорошо охраняется.\n\nПроизведите морские единицы. Уничтожьте врага как можно скорее. Изучите пусковую конструкцию. +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = Горение status.freezing.name = Замерзание @@ -710,6 +755,7 @@ stat.showinmap = <загрузите карту для отображения> stat.description = Назначение stat.input = Вход stat.output = Выход +stat.maxefficiency = Max Efficiency stat.booster = Ускоритель stat.tiles = Необходимые плитки stat.affinities = Множитель эффективности @@ -771,7 +817,6 @@ stat.buildspeed = Скорость строительства stat.minespeed = Скорость добычи stat.minetier = Уровень добычи stat.payloadcapacity = Грузоподъёмность -stat.commandlimit = Лимит командования stat.abilities = Способности stat.canboost = Может взлететь stat.flying = Летающий @@ -782,6 +827,7 @@ stat.speedmultiplier = Множитель скорости stat.reloadmultiplier = Множитель перезарядки stat.buildspeedmultiplier = Множитель скорости строительства stat.reactive = Реактивен +stat.immunities = Immunities stat.healing = Ремонт ability.forcefield = Силовое поле @@ -791,10 +837,13 @@ ability.unitspawn = Завод единиц «{0}» ability.shieldregenfield = Поле восстановления щита ability.movelightning = Молнии при движении ability.energyfield = Энергетическое поле: [accent]{0}[] урона ~ [accent]{1}[] блоков / [accent]{2}[] целей +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Требуется бур получше bar.noresources = Недостаточно ресурсов bar.corereq = Требуется основа ядра +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Скорость бурения: {0}/с bar.pumpspeed = Скорость выкачивания: {0}/с bar.efficiency = Эффективность: {0}% @@ -809,8 +858,12 @@ bar.capacity = Вместимость: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Жидкости bar.heat = Нагрев +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = Энергия bar.progress = Прогресс строительства +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = Ввод bar.output = Вывод bar.strength = [stat]{0}[lightgray]x эффективность @@ -821,6 +874,7 @@ bullet.damage = [stat]{0}[lightgray] урона bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] {1}[lightgray] блоков bullet.incendiary = [stat]зажигательный bullet.homing = [stat]самонаводящийся +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов): bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам @@ -828,8 +882,10 @@ bullet.knockback = [stat]{0}[lightgray] отбрасывания bullet.pierce = [stat]{0}[lightgray]x пробития bullet.infinitepierce = [stat]бесконечное пробитие bullet.healpercent = [stat]{0}[lightgray]% ремонта +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпасов bullet.reload = [stat]{0}[lightgray]x скорость стрельбы +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = блоков unit.blockssquared = блоков² @@ -839,6 +895,7 @@ unit.liquidsecond = жидкостных единиц/секунду unit.itemssecond = предметов/секунду unit.liquidunits = жидкостных единиц unit.powerunits = энерг. единиц +unit.heatunits = heat units unit.degrees = ° unit.seconds = сек unit.minutes = мин @@ -891,6 +948,8 @@ setting.difficulty.hard = Сложная setting.difficulty.insane = Безумная setting.difficulty.name = Сложность: setting.screenshake.name = Тряска экрана +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = Эффекты setting.destroyedblocks.name = Отображать уничтоженные блоки setting.blockstatus.name = Показывать статус блока @@ -910,6 +969,7 @@ setting.pixelate.name = Пикселизация setting.minimap.name = Отображать мини-карту setting.coreitems.name = Отображать предметы из ядра setting.position.name = Отображать координаты игрока +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Громкость музыки setting.atmosphere.name = Отображать атмосферу планеты setting.ambientvol.name = Громкость окружения @@ -925,6 +985,7 @@ setting.lasersopacity.name = Непрозрачность лазеров эне setting.bridgeopacity.name = Непрозрачность мостов setting.playerchat.name = Отображать облака чата над игроками setting.showweather.name = Отображать погоду +setting.hidedisplays.name = Hide Logic Displays public.confirm = Вы хотите, чтобы ваша игра стала публичной?\n[accent] Любой игрок сможет присоединиться к вашим играм.\n[lightgray]Позже, это можно будет изменить в Настройки->Игра->Общедоступность игры. public.confirm.really = Если вы хотите поиграть с друзьями, то используйте кнопку «[green]Пригласить друзей[]» вместо создания [scarlet]публичного сервера[]!\nВы уверены, что хотите сделать свою игру [scarlet]публичной[]? public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными. @@ -937,10 +998,6 @@ category.general.name = Основное category.view.name = Просмотр category.multiplayer.name = Сетевая игра category.blocks.name = Выбор блока -command.attack = Атаковать -command.rally = Точка сбора -command.retreat = Отступить -command.idle = Ждать placement.blockselectkeys = \n[lightgray]Клавиша: [{0}, keybind.respawn.name = Возрождение в ядре keybind.control.name = Перехватить контроль над единицей @@ -955,6 +1012,7 @@ keybind.move_y.name = Движение по оси Y keybind.mouse_move.name = Следовать за курсором keybind.pan.name = Панорамирование камеры keybind.boost.name = Полёт/ускорение +keybind.command_mode.name = Command Mode keybind.schematic_select.name = Выбрать область keybind.schematic_menu.name = Меню схем keybind.schematic_flip_x.name = Отразить схему по оси X @@ -983,7 +1041,6 @@ keybind.break_block.name = Разрушить блок keybind.deselect.name = Снять выделение keybind.pickupCargo.name = Взять груз keybind.dropCargo.name = Сбросить груз -keybind.command.name = Командовать группой keybind.shoot.name = Выстрел keybind.zoom.name = Масштабирование keybind.menu.name = Меню @@ -1017,18 +1074,22 @@ mode.attack.name = Атака mode.attack.description = Уничтожьте вражескую базу.\n[gray]Для игры требуется красное ядро на карте. mode.custom = Пользовательские правила rules.infiniteresources = Бесконечные ресурсы (Игрок) +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Взрывы реакторов rules.coreincinerates = Ядро сжигает избыток ресурсов +rules.disableworldprocessors = Disable World Processors rules.schematic = Схемы разрешены rules.wavetimer = Интервал волн rules.waves = Волны rules.attack = Режим атаки -rules.buildai = Строительство ИИ -rules.aitier = Уровень ИИ +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Очистка строений побежденных команд (PvP) rules.corecapture = Захват ядра после уничтожения rules.polygoncoreprotection = Полигональная защита ядер +rules.placerangecheck = Placement Range Check rules.enemyCheat = Бесконечные ресурсы ИИ (красная команда) rules.blockhealthmultiplier = Множитель прочности блоков rules.blockdamagemultiplier = Множитель урона блоков @@ -1037,8 +1098,10 @@ rules.unithealthmultiplier = Множитель прочности боев. е rules.unitdamagemultiplier = Множитель урона боев. ед. rules.unitcapvariable = Ядра увеличивают лимит единиц rules.unitcap = Начальный лимит единиц +rules.limitarea = Limit Map Area rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.) rules.wavespacing = Интервал волн:[lightgray] (сек) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Множитель затрат на строительство rules.buildspeedmultiplier = Множитель скорости строительства rules.deconstructrefundmultiplier = Множитель возврата ресурсов при разборке @@ -1054,9 +1117,11 @@ rules.title.unit = Боевые единицы rules.title.experimental = Экспериментально rules.title.environment = Окружение rules.title.teams = Команды +rules.title.planet = Planet rules.lighting = Освещение -rules.enemyLights = Вражеские огни +rules.fog = Fog of War rules.fire = Огонь +rules.anyenv = rules.explosions = Урон от взрывов блоков/единиц rules.ambientlight = Окружающий свет rules.weather = Погода @@ -1070,6 +1135,8 @@ content.unit.name = Боевые единицы content.block.name = Блоки content.status.name = Эффекты статуса content.sector.name = Секторы +content.team.name = Factions +wallore = (Wall) item.copper.name = Медь item.lead.name = Свинец @@ -1087,11 +1154,24 @@ item.blast-compound.name = Взрывчатая смесь item.pyratite.name = Пиротит item.metaglass.name = Метастекло item.scrap.name = Металлолом +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = Вода liquid.slag.name = Шлак liquid.oil.name = Нефть liquid.cryofluid.name = Криогенная жидкость +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = Кинжал unit.mace.name = Булава @@ -1327,7 +1407,6 @@ block.foreshadow.name = Знамение block.container.name = Контейнер block.launch-pad.name = Пусковая площадка block.segment.name = Сегмент -block.command-center.name = Командный центр block.ground-factory.name = Наземная фабрика block.air-factory.name = Воздушная фабрика block.naval-factory.name = Морская фабрика @@ -1366,13 +1445,13 @@ block.logic-display.name = Логический дисплей block.large-logic-display.name = Большой логический дисплей block.memory-cell.name = Ячейка памяти block.memory-bank.name = Блок памяти - -team.blue.name = Синяя +team.malis.name = Malis team.crux.name = Агрессоры team.sharded.name = Расколотые team.derelict.name = Покинутая team.green.name = Зелёная -team.purple.name = Фиолетовая + +team.blue.name = Синяя hint.skip = Пропустить hint.desktopMove = Используйте [accent][[WASD][], чтобы двигаться. @@ -1402,8 +1481,6 @@ hint.schematicSelect = Зажмите [accent][[F][] и переместите, hint.conveyorPathfind = Удерживайте [accent][[Л-Ctrl][] при размещении конвейеров для автоматической прокладки пути. hint.conveyorPathfind.mobile = Включите \ue844 [accent]диагональный режим[] и перетащите конвейеры для автоматической прокладки пути. hint.boost = Удерживайте [accent][[Л-Shift][], чтобы пролететь над препятствиями при помощи вашей единицы.\n\nТолько некоторые наземные единицы могут взлетать. -hint.command = Нажмите [accent][[G][], чтобы объединить ближайшие единицы [accent]схожего типа[] в группу.\n\nЧтобы управлять наземными единицами, вы должны сначала взять под контроль другую наземную единицу. -hint.command.mobile = [accent][[Дважды нажмите][] на вашу единицу, чтобы объединить ближайшие единицы в группу. hint.payloadPickup = Нажмите [accent][[[], чтобы подобрать маленькие блоки или единицы. hint.payloadPickup.mobile = [accent]Нажмите и удерживайте[] палец на маленьком блоке или единице, чтобы подобрать их. hint.payloadDrop = Нажмите [accent]][], чтобы сбросить груз. @@ -1550,6 +1627,7 @@ block.vault.description = Хранит большое количество пр block.container.description = Хранит небольшое количество предметов каждого типа. Предметы можно извлечь при помощи разгрузчика. block.unloader.description = Выгружает выбранный предмет из соседних блоков. block.launch-pad.description = Запускает партии предметов в выбранные секторы. +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = Стреляет по врагам чередующимися пулями. block.scatter.description = Стреляет кусками свинца, металлолома или метастекла по вражеским воздушным единицам. block.scorch.description = Сжигает любых наземных врагов рядом с ним. Высокоэффективен на близком расстоянии. @@ -1574,7 +1652,6 @@ block.disassembler.description = Разделяет шлак на крупицы block.overdrive-dome.description = Увеличивает скорость близлежащих зданий. Требует фазовую ткань и кремний для работы. block.payload-conveyor.description = Передвигает большие грузы, такие как единицы из фабрик. block.payload-router.description = Разделяет входящие грузы на 3 выходящих направления. -block.command-center.description = Управляет поведением единиц при помощи различных команд. block.ground-factory.description = Производит наземные единицы. Вывод единиц может быть осуществлён напрямую, либо перенаправлен в реконструкторы для улучшения. block.air-factory.description = Производит воздушные единицы. Вывод единиц может быть осуществлён напрямую, либо перенаправлен в реконструкторы для улучшения. block.naval-factory.description = Производит морские единицы. Вывод единиц может быть осуществлён напрямую, либо перенаправлен в реконструкторы для улучшения. @@ -1653,6 +1730,12 @@ lst.unitbind = Привязывается к единице определённ lst.unitcontrol = Управляет привязанной в данный момент единицей. lst.unitradar = Обнаруживает единицы вокруг привязанной в данный момент единицы. lst.unitlocate = Обнаруживает позицию/постройку определённого типа где-либо на карте. Требует привязанную единицу. +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено. @@ -1666,11 +1749,12 @@ laccess.color = Цвет осветителя. laccess.controller = Командующий единицей. Если единица управляется процессором, возвращает процессор. Если в строю, возвращает командующего.\nВ противном случае возвращает саму единицу. laccess.dead = Является ли единица/постройка неработающей или несуществующей. laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0. -laccess.commanded = [red]Устарело. Будет удалено![]\nВместо этого, используйте [accent]controlled[]. laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки. +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = Заливка дисплея цветом. graphicstype.color = Установка цвета для следующих операций отрисовки. +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Установка толщины линии. graphicstype.line = Отрисовка отрезка. graphicstype.rect = Отрисовка закрашенного прямоугольника. @@ -1735,7 +1819,6 @@ lenum.storage = Здание хранения, например, хранили lenum.generator = Постройки, вырабатывающие энергию. lenum.factory = Постройки, перерабатывающие предметы. lenum.repair = Ремонтные пункты. -lenum.rally = Командный центр. lenum.battery = Любой аккумулятор. lenum.resupply = Пункты снабжения.\nАктуально только при включённом [accent]"Боев. ед. требуют боеприпасы"[]. lenum.reactor = Импульсный/ториевый реактор. @@ -1769,6 +1852,7 @@ unitlocate.group = Группа построек для поиска. lenum.idle = Остановка движения, но продолжение строительства/копания.\nСостояние по умолчанию. lenum.stop = Остановка передвижения/копания/строительства. +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Перемещение в определённую позицию. lenum.approach = Приближение к позиции с указанным радиусом. lenum.pathfind = Перемещение к точке появления врагов. @@ -1785,3 +1869,165 @@ lenum.build = Строительство структур. lenum.getblock = Распознавание блока и его типа на координатах.\nЕдиница должна находиться в пределах досягаемости.\nТвёрдые не-постройки будут иметь тип [accent]@solid[]. lenum.within = Проверка на нахождение единицы рядом с позицией. lenum.boost = Включение/выключение полёта. +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five diff --git a/core/assets/bundles/bundle_sr.properties b/core/assets/bundles/bundle_sr.properties index bcd63a7ffe..8d23965e44 100644 --- a/core/assets/bundles/bundle_sr.properties +++ b/core/assets/bundles/bundle_sr.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]Čeka se na sledeću mapu... highscore = [accent]Novi rekord! copied = Iskopirano. indev.notready = Ovaj deo igre još uvek nije spreman. -indev.campaign = [accent]Čestitamo! Došli ste to kraja kampanje![]\n\nOvo je najdalje dokle sadržaj igre ide za sad. Međuplanetarno putovanje će biti dotato u budućim verzijama.. load.sound = Zvukovi load.map = Mape @@ -140,7 +139,7 @@ mod.disable = Onemogući mod.content = Sadržaj: mod.delete.error = Nemoguće izbrisati mod, datoteka je možda u upotrebi. mod.requiresversion = [scarletMinimalna verzija igre: [accent]{0} -mod.outdated = [scarlet]Nekompatibilan sa verzijom 6 (nema minGameVersion: 105) +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]Nedostaju zavisni modovi: {0} mod.erroredcontent = [scarlet]Greška u sadržaju mod.errors = Greške su nastale tokom učitavanja sadržaja. @@ -172,7 +171,9 @@ available = Nova tehnologija dostupna za izučavanje! unlock.incampaign = < Otključajte u kampanji za više detalja > completed = [accent]Završeno. techtree = Drvo tehnologija -research.legacy = Podaci iz verzije [accent]5.0[] su pronađeni.\nDa li želite da ih [accent]učitate[], ili [accent] odbacite ih[] i nastaviti kampanju (druga opcija je preporučena)? +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = Učitajte research.discard = Odbacite research.list = [lightgray]Tehnologija: @@ -308,6 +309,7 @@ openlink = Open Link copylink = Copy Link back = Back max = Max +objective = Map Objective crash.export = Export Crash Logs crash.none = No crash logs found. crash.exported = Crash logs exported. @@ -357,12 +359,16 @@ map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]M workshop.menu = Select what you would like to do with this item. workshop.info = Item Info changelog = Changelog (optional): +updatedesc = Overwrite Title & Description eula = Steam EULA missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked. publishing = [accent]Publishing... publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.error = Error publishing item: {0} steam.error = Failed to initialize Steam services.\nError: {0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = Walls To Cliffs editor.brush = Brush @@ -377,6 +383,7 @@ editor.waves = Waves: editor.rules = Rules: editor.generation = Generation: editor.ingame = Edit In-Game +editor.playtest = Playtest editor.publish.workshop = Publish On Workshop editor.newmap = New Map editor.center = Center @@ -392,9 +399,14 @@ waves.title = Waves waves.remove = Remove waves.every = every waves.waves = wave(s) +waves.health = health: {0}% waves.perspawn = per spawn waves.shields = shields/wave waves.to = to +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = max units waves.guardian = Čuvar waves.preview = Prikaz @@ -436,6 +448,7 @@ editor.update = Update editor.randomize = Randomize editor.apply = Apply editor.generate = Generate +editor.sectorgenerate = Sector Generate editor.resize = Resize editor.loadmap = Load Map editor.savemap = Save Map @@ -479,6 +492,8 @@ toolmode.fillteams = Fill Teams toolmode.fillteams.description = Fill teams instead of blocks. toolmode.drawteams = Draw Teams toolmode.drawteams.description = Draw teams instead of blocks. +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]No filters! Add one with the button below. @@ -507,6 +522,7 @@ filter.option.circle-scale = Circle Scale filter.option.octaves = Octaves filter.option.falloff = Falloff filter.option.angle = Angle +filter.option.tilt = Tilt filter.option.rotate = Rotate filter.option.amount = Amount filter.option.block = Block @@ -549,18 +565,37 @@ requirement.core = Destroy Enemy Core in {0} requirement.research = Research {0} requirement.produce = Produce {0} requirement.capture = Capture {0} +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = Launch research.multiplayer = Only the host can research items. map.multiplayer = Only the host can view sectors. uncover = Uncover configure = Configure Loadout +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = Loadout resources = Resources +resources.max = Max bannedblocks = Banned Blocks +objectives = Objectives bannedunits = Banned Units addall = Add All launch.from = Launching From: [accent]{0} +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Destination: {0} configure.invalid = Amount must be a number between 0 and {0}. add = Add... @@ -602,8 +637,11 @@ sectors.rename = Rename Sector sectors.enemybase = [scarlet]Enemy Base sectors.vulnerable = [scarlet]Vulnerable sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Survives {0} waves sectors.go = Go +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = Sector Captured sector.curlost = Sector Lost sector.missingresources = [scarlet]Insufficient Core Resources @@ -612,6 +650,9 @@ sector.lost = Sector [accent]{0}[white] lost! #note: the missing space in the line below is intentional sector.captured = Sector [accent]{0}[white]captured! sector.changeicon = Change Icon +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = Low threat.medium = Medium @@ -622,6 +663,7 @@ threat.eradication = Eradication planets = Planets planet.serpulo.name = Serpulo +planet.erekir.name = Erekir planet.sun.name = Sunce sector.impact0078.name = Udar 0078 @@ -659,6 +701,9 @@ sector.windsweptIslands.description = Dalje nakon obale leže zabačena ostrva. sector.extractionOutpost.description = Zabačena utvrda, sagrađena od strane neprijatelja za lansiranje resursa u druge sektore..\n\nMeđusektorski transport je kljulčan za dalje osvajanje. Zauzmite bazu. Izučite njihove Lansirne Rampe. sector.impact0078.description = Ovde padošei ostaci međuzvezdane transportne letelice koja je prva ušla u sistem..\n\nSakupite sve što je ostalo celo, nađite primenu za tu novu tehnologiju. sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora. +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = Burning status.freezing.name = Freezing @@ -711,6 +756,7 @@ stat.showinmap = stat.description = Namena stat.input = Ulaz stat.output = Izlaz +stat.maxefficiency = Max Efficiency stat.booster = Pojačivač stat.tiles = Potrebni blokovi stat.affinities = Afiniteti @@ -772,7 +818,6 @@ stat.buildspeed = Brzina gradnje stat.minespeed = Brzina kopanja stat.minetier = Nivo kopanja stat.payloadcapacity = Tovarni kapacitet -stat.commandlimit = Ograničenje komandovanja stat.abilities = Spospbnosti stat.canboost = Može lebdeti stat.flying = Leteća jedinica @@ -783,6 +828,7 @@ stat.speedmultiplier = Umnožavač brzine stat.reloadmultiplier = Umnožavač brzine paljbe stat.buildspeedmultiplier = Umnožavač brzine gradnje stat.reactive = Reaguje sa +stat.immunities = Immunities stat.healing = Popravlja ability.forcefield = Polje sile @@ -792,10 +838,13 @@ ability.unitspawn = {0} Fabrika ability.shieldregenfield = Brzina obnovke štita ability.movelightning = Munje pri kretanju ability.energyfield = Energetsko polje: [accent]{0}[] štete ~ [accent]{1}[] blokova / [accent]{2}[] maksimalnih meta +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Bolja bušilica potrebna bar.noresources = Nedostaju resursi bar.corereq = Potrebno Jezgro kao osnova +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Brzina bušenja: {0}/s bar.pumpspeed = Brzina pumpanja: {0}/s bar.efficiency = Efikasnost: {0}% @@ -810,8 +859,12 @@ bar.capacity = Capacity: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Liquid bar.heat = Heat +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = Power bar.progress = Build Progress +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = Input bar.output = Output bar.strength = [stat]{0}[lightgray]x strength @@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] šteta bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray] blokova bullet.incendiary = [stat]zapaljiv bullet.homing = [stat]navođen +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x šrapnela: bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture @@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] odbacivanje bullet.pierce = [stat]{0}[lightgray]x probijanje bullet.infinitepierce = [stat]proboj bullet.healpercent = [stat]{0}[lightgray]% popravljanje +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x umnožavanje municije bullet.reload = [stat]{0}[lightgray]x brzina paljbe +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = blocks unit.blockssquared = blocks² @@ -840,6 +896,7 @@ unit.liquidsecond = liquid units/second unit.itemssecond = items/second unit.liquidunits = liquid units unit.powerunits = power units +unit.heatunits = heat units unit.degrees = degrees unit.seconds = seconds unit.minutes = mins @@ -892,6 +949,8 @@ setting.difficulty.hard = Hard setting.difficulty.insane = Insane setting.difficulty.name = Difficulty: setting.screenshake.name = Screen Shake +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = Display Effects setting.destroyedblocks.name = Display Destroyed Blocks setting.blockstatus.name = Display Block Status @@ -911,6 +970,7 @@ setting.pixelate.name = Pixelate setting.minimap.name = Show Minimap setting.coreitems.name = Display Core Items setting.position.name = Show Player Position +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Music Volume setting.atmosphere.name = Show Planet Atmosphere setting.ambientvol.name = Ambient Volume @@ -926,6 +986,7 @@ setting.lasersopacity.name = Power Laser Opacity setting.bridgeopacity.name = Bridge Opacity setting.playerchat.name = Display Player Bubble Chat setting.showweather.name = Show Weather Graphics +setting.hidedisplays.name = Hide Logic Displays public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? public.beta = Note that beta versions of the game cannot make public lobbies. @@ -938,10 +999,6 @@ category.general.name = General category.view.name = View category.multiplayer.name = Multiplayer category.blocks.name = Block Select -command.attack = Attack -command.rally = Rally -command.retreat = Retreat -command.idle = Idle placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.respawn.name = Respawn keybind.control.name = Control Unit @@ -956,6 +1013,7 @@ keybind.move_y.name = Move Y keybind.mouse_move.name = Follow Mouse keybind.pan.name = Pan View keybind.boost.name = Boost +keybind.command_mode.name = Command Mode keybind.schematic_select.name = Select Region keybind.schematic_menu.name = Schematic Menu keybind.schematic_flip_x.name = Flip Schematic X @@ -984,7 +1042,6 @@ keybind.break_block.name = Break Block keybind.deselect.name = Deselect keybind.pickupCargo.name = Pickup Cargo keybind.dropCargo.name = Drop Cargo -keybind.command.name = Command keybind.shoot.name = Shoot keybind.zoom.name = Zoom keybind.menu.name = Menu @@ -1019,17 +1076,21 @@ mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core mode.custom = Custom Rules rules.infiniteresources = Infinite Resources +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Reactor Explosions rules.coreincinerates = Core Incinerates Overflow +rules.disableworldprocessors = Disable World Processors rules.schematic = Schematics Allowed rules.wavetimer = Wave Timer rules.waves = Waves rules.attack = Attack Mode -rules.buildai = AI Building -rules.aitier = AI Tier +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP) rules.corecapture = Capture Core On Destruction rules.polygoncoreprotection = Polygonal Core Protection +rules.placerangecheck = Placement Range Check rules.enemyCheat = Infinite AI (Red Team) Resources rules.blockhealthmultiplier = Block Health Multiplier rules.blockdamagemultiplier = Block Damage Multiplier @@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Unit Health Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcap = Base Unit Cap +rules.limitarea = Limit Map Area rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.wavespacing = Wave Spacing:[lightgray] (sec) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Build Cost Multiplier rules.buildspeedmultiplier = Build Speed Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier @@ -1055,9 +1118,11 @@ rules.title.unit = Units rules.title.experimental = Experimental rules.title.environment = Environment rules.title.teams = Teams +rules.title.planet = Planet rules.lighting = Lighting -rules.enemyLights = Enemy Lights +rules.fog = Fog of War rules.fire = Fire +rules.anyenv = rules.explosions = Block/Unit Explosion Damage rules.ambientlight = Ambient Light rules.weather = Weather @@ -1071,6 +1136,8 @@ content.unit.name = Units content.block.name = Blocks content.status.name = Status Effects content.sector.name = Sectors +content.team.name = Factions +wallore = (Wall) item.copper.name = Bakar item.lead.name = Olovo @@ -1088,11 +1155,24 @@ item.blast-compound.name = Eksploziv item.pyratite.name = Piratit item.metaglass.name = Olovno staklo item.scrap.name = Opiljci +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = Voda liquid.slag.name = Šljaka liquid.oil.name = Nafta liquid.cryofluid.name = Rashladna tečnost +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = Bodež unit.mace.name = Topuz @@ -1328,7 +1408,6 @@ block.foreshadow.name = Predznak block.container.name = Kontejner block.launch-pad.name = Launch Pad block.segment.name = Segment -block.command-center.name = Komandni toranj block.ground-factory.name = Zemna fabrika block.air-factory.name = Vazdučna fabrika block.naval-factory.name = Mornarička fabrika @@ -1367,13 +1446,13 @@ block.logic-display.name = Logički displej block.large-logic-display.name = Veliki logički displej block.memory-cell.name = Memorijska ćelija block.memory-bank.name = Memorijska banka - -team.blue.name = plavi +team.malis.name = Malis team.crux.name = kruks team.sharded.name = skrhani team.derelict.name = zaostali team.green.name = zeleni -team.purple.name = ljubičasti + +team.blue.name = plavi hint.skip = Skip hint.desktopMove = Use [accent][[WASD][] to move. @@ -1403,8 +1482,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. -hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit. -hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation. hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. hint.payloadDrop = Press [accent]][] to drop a payload. @@ -1551,6 +1628,7 @@ block.vault.description = Stores a large amount of items of each type. Contents block.container.description = Stores a small amount of items of each type. Contents can be retrieved with an unloader. block.unloader.description = Unloads the selected item from nearby blocks. block.launch-pad.description = Launches batches of items to selected sectors. +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = Fires alternating bullets at enemies. block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. @@ -1575,7 +1653,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. block.payload-conveyor.description = Moves large payloads, such as units from factories. block.payload-router.description = Splits input payloads into 3 output directions. -block.command-center.description = Controls unit behavior with several different commands. block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading. block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading. block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading. @@ -1654,6 +1731,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitcontrol = Control the currently bound unit. lst.unitradar = Locate units around the currently bound unit. lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit. +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]Unit building logic is not allowed here. @@ -1667,11 +1750,12 @@ laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. -laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Set line width. graphicstype.line = Draw line segment. graphicstype.rect = Fill a rectangle. @@ -1736,7 +1820,6 @@ lenum.storage = Storage building, e.g. Vault. lenum.generator = Buildings that generate power. lenum.factory = Buildings that transform resources. lenum.repair = Repair points. -lenum.rally = Command center. lenum.battery = Any battery. lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled. lenum.reactor = Impact/Thorium reactor. @@ -1770,6 +1853,7 @@ unitlocate.group = Building group to look for. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Move to exact position. lenum.approach = Approach a position with a radius. lenum.pathfind = Pathfind to the enemy spawn. @@ -1786,3 +1870,165 @@ lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index 6436321f4a..cc0eff41f9 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map... highscore = [accent]Nytt rekord! copied = Kopierad. indev.notready = Denna del av spelet är iunte färdig ännu -indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates. load.sound = Ljud load.map = Kartor @@ -138,7 +137,7 @@ mod.disable = Inaktivera mod.content = Content: mod.delete.error = Kunde inte ta bort modden. Filen kanske används. mod.requiresversion = [scarlet]Kräver som minst version: [accent]{0} -mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105) +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]Missing dependencies: {0} mod.erroredcontent = [scarlet]Content Errors mod.errors = Errors have occurred loading content. @@ -170,7 +169,9 @@ available = New research available! unlock.incampaign = < Unlock in campaign for details > completed = [accent]Avklarad techtree = Teknologiträd -research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)? +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = Load research.discard = Discard research.list = [lightgray]Forskning: @@ -305,6 +306,7 @@ openlink = Öppna Länk copylink = Kopiera Länk back = Tillbaka max = Max +objective = Map Objective crash.export = Export Crash Logs crash.none = No crash logs found. crash.exported = Crash logs exported. @@ -354,12 +356,16 @@ map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]M workshop.menu = Select what you would like to do with this item. workshop.info = Item Info changelog = Changelog (optional): +updatedesc = Overwrite Title & Description eula = Steam EULA missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked. publishing = [accent]Publishing... publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.error = Error publishing item: {0} steam.error = Failed to initialize Steam services.\nError: {0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = Walls To Cliffs editor.brush = Pensel @@ -374,6 +380,7 @@ editor.waves = Vågor: editor.rules = Regler: editor.generation = Generering: editor.ingame = Edit In-Game +editor.playtest = Playtest editor.publish.workshop = Publish On Workshop editor.newmap = New Map editor.center = Center @@ -389,9 +396,14 @@ waves.title = Vågor waves.remove = Ta bort waves.every = var waves.waves = våg(or) +waves.health = health: {0}% waves.perspawn = per spawn waves.shields = shields/wave waves.to = till +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = max units waves.guardian = Guardian waves.preview = Förhandsvisning @@ -432,6 +444,7 @@ editor.update = Uppdatera editor.randomize = Slumpa editor.apply = Verkställ editor.generate = Generera +editor.sectorgenerate = Sector Generate editor.resize = Resize editor.loadmap = Load Map editor.savemap = Save Map @@ -475,6 +488,8 @@ toolmode.fillteams = Fyll Lag toolmode.fillteams.description = Fill teams instead of blocks. toolmode.drawteams = Rita Lag toolmode.drawteams.description = Draw teams instead of blocks. +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]No filters! Add one with the button below. filter.distort = Distort @@ -501,6 +516,7 @@ filter.option.circle-scale = Cirkelskala filter.option.octaves = Oktaver filter.option.falloff = Falloff filter.option.angle = Vinkel +filter.option.tilt = Tilt filter.option.rotate = Rotate filter.option.amount = Amount filter.option.block = Block @@ -543,17 +559,36 @@ requirement.core = Destroy Enemy Core in {0} requirement.research = Research {0} requirement.produce = Produce {0} requirement.capture = Capture {0} +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = Launch research.multiplayer = Only the host can research items. map.multiplayer = Only the host can view sectors. uncover = Uncover configure = Configure Loadout +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = Loadout resources = Resources +resources.max = Max bannedblocks = Banned Blocks +objectives = Objectives bannedunits = Banned Units addall = Add All launch.from = Launching From: [accent]{0} +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Destination: {0} configure.invalid = Amount must be a number between 0 and {0}. add = Lägg till... @@ -595,8 +630,11 @@ sectors.rename = Byt namn på sektor sectors.enemybase = [scarlet]Enemy Base sectors.vulnerable = [scarlet]Vulnerable sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Survives {0} waves sectors.go = Go +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = Sector Captured sector.curlost = Sector Lost sector.missingresources = [scarlet]Insufficient Core Resources @@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack! sector.lost = Sector [accent]{0}[white] lost! sector.captured = Sector [accent]{0}[white]captured! sector.changeicon = Change Icon +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = Low threat.medium = Medium threat.high = High @@ -612,6 +653,7 @@ threat.eradication = Eradication planets = Planets planet.serpulo.name = Serpulo +planet.erekir.name = Erekir planet.sun.name = Sun sector.impact0078.name = Impact 0078 @@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet @@ -700,6 +745,7 @@ stat.description = Purpose stat.input = Inmatning stat.output = Utmatning +stat.maxefficiency = Max Efficiency stat.booster = Booster stat.tiles = Nödvändiga Tiles stat.affinities = Affinities @@ -761,7 +807,6 @@ stat.buildspeed = Build Speed stat.minespeed = Mine Speed stat.minetier = Mine Tier stat.payloadcapacity = Payload Capacity -stat.commandlimit = Command Limit stat.abilities = Abilities stat.canboost = Can Boost stat.flying = Flying @@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier stat.reloadmultiplier = Reload Multiplier stat.buildspeedmultiplier = Build Speed Multiplier stat.reactive = Reacts +stat.immunities = Immunities stat.healing = Healing ability.forcefield = Force Field @@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory ability.shieldregenfield = Shield Regen Field ability.movelightning = Movement Lightning ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Bättre Borr Krävs bar.noresources = Missing Resources bar.corereq = Core Base Required +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Drill Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s bar.efficiency = Effektivitet: {0}% @@ -799,8 +848,12 @@ bar.capacity = Capacity: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Vätska bar.heat = Hetta +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = Power bar.progress = Build Progress +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = Input bar.output = Output bar.strength = [stat]{0}[lightgray]x strength @@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] skada bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]incendiary bullet.homing = [stat]homing +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage @@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] knockback bullet.pierce = [stat]{0}[lightgray]x pierce bullet.infinitepierce = [stat]pierce bullet.healpercent = [stat]{0}[lightgray]% healing +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.reload = [stat]{0}[lightgray]x fire rate +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = block unit.blockssquared = blocks² @@ -829,6 +885,7 @@ unit.liquidsecond = liquid units/second unit.itemssecond = items/second unit.liquidunits = liquid units unit.powerunits = power units +unit.heatunits = heat units unit.degrees = grader unit.seconds = sekunder unit.minutes = mins @@ -881,6 +938,8 @@ setting.difficulty.hard = Svårt setting.difficulty.insane = Galet setting.difficulty.name = Svårighetsgrad: setting.screenshake.name = Skärmskak +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = Visa Effekter setting.destroyedblocks.name = Display Destroyed Blocks setting.blockstatus.name = Display Block Status @@ -900,6 +959,7 @@ setting.pixelate.name = Pixellera[lightgray] (disables animations) setting.minimap.name = Visa Minikarta setting.coreitems.name = Display Core Items (WIP) setting.position.name = Show Player Position +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Musikvolym setting.atmosphere.name = Show Planet Atmosphere setting.ambientvol.name = Ambient Volume @@ -915,6 +975,7 @@ setting.lasersopacity.name = Power Laser Opacity setting.bridgeopacity.name = Bridge Opacity setting.playerchat.name = Visa setting.showweather.name = Show Weather Graphics +setting.hidedisplays.name = Hide Logic Displays public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? public.beta = Note that beta versions of the game cannot make public lobbies. @@ -927,10 +988,6 @@ category.general.name = General category.view.name = View category.multiplayer.name = Multiplayer category.blocks.name = Block Select -command.attack = Attack -command.rally = Rally -command.retreat = Retreat -command.idle = Idle placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.respawn.name = Respawn keybind.control.name = Control Unit @@ -945,6 +1002,7 @@ keybind.move_y.name = Move y keybind.mouse_move.name = Follow Mouse keybind.pan.name = Pan View keybind.boost.name = Boost +keybind.command_mode.name = Command Mode keybind.schematic_select.name = Select Region keybind.schematic_menu.name = Schematic Menu keybind.schematic_flip_x.name = Flip Schematic X @@ -973,7 +1031,6 @@ keybind.break_block.name = Break Block keybind.deselect.name = Deselect keybind.pickupCargo.name = Pickup Cargo keybind.dropCargo.name = Drop Cargo -keybind.command.name = Command keybind.shoot.name = Shoot keybind.zoom.name = Zoom keybind.menu.name = Menu @@ -1008,17 +1065,21 @@ mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a mode.custom = Custom Rules rules.infiniteresources = Infinite Resources +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Reactor Explosions rules.coreincinerates = Core Incinerates Overflow +rules.disableworldprocessors = Disable World Processors rules.schematic = Schematics Allowed rules.wavetimer = Vågtimer rules.waves = Vågor rules.attack = Attack Mode -rules.buildai = AI Building -rules.aitier = AI Tier +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP) rules.corecapture = Capture Core On Destruction rules.polygoncoreprotection = Polygonal Core Protection +rules.placerangecheck = Placement Range Check rules.enemyCheat = Infinite AI (Red Team) Resources rules.blockhealthmultiplier = Block Health Multiplier rules.blockdamagemultiplier = Block Damage Multiplier @@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Unit Health Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcap = Base Unit Cap +rules.limitarea = Limit Map Area rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.wavespacing = Wave Spacing:[lightgray] (sec) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Build Cost Multiplier rules.buildspeedmultiplier = Build Speed Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier @@ -1044,9 +1107,11 @@ rules.title.unit = Units rules.title.experimental = Experimental rules.title.environment = Environment rules.title.teams = Teams +rules.title.planet = Planet rules.lighting = Lighting -rules.enemyLights = Enemy Lights +rules.fog = Fog of War rules.fire = Fire +rules.anyenv = rules.explosions = Block/Unit Explosion Damage rules.ambientlight = Ambient Light rules.weather = Weather @@ -1060,6 +1125,8 @@ content.unit.name = Enheter content.block.name = Block content.status.name = Status Effects content.sector.name = Sectors +content.team.name = Factions +wallore = (Wall) item.copper.name = Koppar item.lead.name = Bly @@ -1077,10 +1144,23 @@ item.blast-compound.name = Sprängmedel item.pyratite.name = Pyratit item.metaglass.name = Metaglas item.scrap.name = Scrap +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = Vatten liquid.slag.name = Slag liquid.oil.name = Olja liquid.cryofluid.name = Cryofluid +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = Dagger unit.mace.name = Mace @@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow block.container.name = Container block.launch-pad.name = Launch Pad block.segment.name = Segment -block.command-center.name = Command Center block.ground-factory.name = Ground Factory block.air-factory.name = Air Factory block.naval-factory.name = Naval Factory @@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display block.large-logic-display.name = Large Logic Display block.memory-cell.name = Memory Cell block.memory-bank.name = Memory Bank - -team.blue.name = blåa +team.malis.name = Malis team.crux.name = röda team.sharded.name = orangea team.derelict.name = derelicta team.green.name = gröna -team.purple.name = lila + +team.blue.name = blåa hint.skip = Skip hint.desktopMove = Use [accent][[WASD][] to move. hint.zoom = [accent]Scroll[] to zoom in or out. @@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. -hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit. -hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation. hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. hint.payloadDrop = Press [accent]][] to drop a payload. @@ -1536,6 +1613,7 @@ block.vault.description = Stores a large amount of items of each type. An unload block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container. block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping. block.launch-pad.description = Launches batches of items without any need for a core launch. +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = A small, cheap turret. Useful against ground units. block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. @@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. block.payload-conveyor.description = Moves large payloads, such as units from factories. block.payload-router.description = Splits input payloads into 3 output directions. -block.command-center.description = Controls unit behavior with several different commands. block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading. block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading. block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading. @@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitcontrol = Control the currently bound unit. lst.unitradar = Locate units around the currently bound unit. lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit. +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. @@ -1647,10 +1730,11 @@ laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. -laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Set line width. graphicstype.line = Draw line segment. graphicstype.rect = Fill a rectangle. @@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault. lenum.generator = Buildings that generate power. lenum.factory = Buildings that transform resources. lenum.repair = Repair points. -lenum.rally = Command center. lenum.battery = Any battery. lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled. lenum.reactor = Impact/Thorium reactor. @@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Move to exact position. lenum.approach = Approach a position with a radius. lenum.pathfind = Pathfind to the enemy spawn. @@ -1750,3 +1834,165 @@ lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index 49449e0825..dc8e1e0661 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]กำลังรอแมพใหม่... highscore = [accent]คะแนนสูงสุดใหม่! copied = คัดลอกแล้ว indev.notready = ส่วนนี้ของเกมยังไม่พร้อมให้ใช้งาน -indev.campaign = [accent]ยินดีด้วย! คุณได้มาถึงจุดจบของแคมเปญแล้ว![]\n\nนี่คือเท่าที่เนื้อเรื่องจะดำเนินต่อไปได้ ณ ตอนนี้ การเดินทางข้ามโลกจะเพิ่มมาในอนาคต load.sound = เสียง load.map = แมพ @@ -140,7 +139,7 @@ mod.disable = ปิดใช้งาน mod.content = เนื้อหา: mod.delete.error = ไม่สามารถลบม็อดออกได้ ไฟล์อาจอยู่ในระหว่างการใช้งาน mod.requiresversion = [scarlet]เวอร์ชั่นเกมขั้นต่ำที่ต้องการ: [accent]{0} -mod.outdated = [scarlet]ไม่สามารถใช้ได้ในเวอร์ชั่น V6 (ไม่มี minGameVersion: 105) +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]ม็อดพึ่งพาขาดหาย: {0} mod.erroredcontent = [scarlet]เนื้อหาผิดพลาด mod.errors = มีข้อผิดพลาดเกิดขึ้นระหว่างโหลดเนื้อหา @@ -172,7 +171,9 @@ available = มีการวิจัยใหม่พร้อมปลด unlock.incampaign = < ปลดล็อกในแคมเปญเพื่อดูรายละเอียด > completed = [accent]วิจัยแล้ว techtree = ต้นไม้แห่งเทคโนโลยี -research.legacy = พบข้อมูลการวิจัยของเวอร์ชั่น [accent]5.0[]\nคุณต้องการ[accent]โหลดข้อมูล[]หรือ[accent]ทิ้งข้อมูลไป[]และเริ่มต้นวิจัยในแคมเปญใหม่ (แนะนำ) +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = โหลด research.discard = ทอดทิ้ง research.list = [lightgray]การวิจัย: @@ -308,6 +309,7 @@ openlink = เปิดลิ้งค์ copylink = คัดลอกลิ้งค์ back = กลับ max = เต็ม +objective = Map Objective crash.export = ส่งออกบันทึกข้อขัดข้อง crash.none = ไม่เจอบันทึกข้อขัดข้อง crash.exported = ส่งออกบันทึกข้อขัดข้องแล้ว @@ -357,12 +359,16 @@ map.publish.confirm = คุณแน่ใจหรือว่าจะเผ workshop.menu = เลือกว่าจะทำอะไรกับไอเท็มนี้ workshop.info = ข้อมูลไอเท็ม changelog = สิ่งที่เปลี่ยนไป (ไม่จำเป็น): +updatedesc = Overwrite Title & Description eula = Steam EULA missing = ไอเท็มนี้ถูกลบหรือย้าย\n[lightgray]ยกเลิกการเชื่อมต่อของหน้ารายการเวิร์กช็อปแล้ว publishing = [accent]กำลังเผยแพร่... publish.confirm = คุณแน่ใจหรือว่าจะเผยแพร่สิ่งนี้?\n\n[lightgray]คุณต้องแน่ใจก่อนว่าคุณเห็นด้วยกับ Workshop EULA มิฉนั้นไอเท็มของคุณจะไม่ปรากฏ! publish.error = เกิดข้อผิดพลาดการเผยแพร่ไอเท็มดังต่อไปนี้: {0} steam.error = ไม่สามารถเริ่ม Steam service ได้\nข้อผิดพลาด: {0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = เปลี่ยนกำแพงเป็นหน้าผา editor.brush = แปรง @@ -377,6 +383,7 @@ editor.waves = คลื่น: editor.rules = กฎ: editor.generation = เจนเนอเรชั่น: editor.ingame = แก้ไขในเกม +editor.playtest = Playtest editor.publish.workshop = เผยแพร่บนเวิร์กช็อป editor.newmap = แมพใหม่ editor.center = ศูนย์กลางแมพ @@ -392,9 +399,14 @@ waves.title = คลื่น waves.remove = ลบ waves.every = ทุกๆ waves.waves = คลื่น +waves.health = health: {0}% waves.perspawn = ต่อการเกิด waves.shields = เกราะ/คลื่น waves.to = ถึง +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = ยูนิตสูงสุด waves.guardian = ผู้พิทักษ์ waves.preview = พรีวิว @@ -436,6 +448,7 @@ editor.update = อัปเดต editor.randomize = สุ่ม editor.apply = ใช้ editor.generate = การกำเนิด +editor.sectorgenerate = Sector Generate editor.resize = เปลี่ยนขนาด editor.loadmap = โหลดแมพ editor.savemap = เซฟแมพ @@ -479,6 +492,8 @@ toolmode.fillteams = เติมทีม toolmode.fillteams.description = เติมทีมแทนที่จะเป็นบล็อก toolmode.drawteams = วาดทีม toolmode.drawteams.description = วาดทีมแทนที่จะเป็นบล็อก +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]ไม่มีฟิลเตอร์! เพิ่มด้วยปุ่มด้านล่างนี้ @@ -507,6 +522,7 @@ filter.option.circle-scale = อัตราวงกลม filter.option.octaves = เลอะเลือน filter.option.falloff = หลุดร่วง filter.option.angle = มุม +filter.option.tilt = Tilt filter.option.rotate = หมุน filter.option.amount = จำนวน filter.option.block = บล็อก @@ -549,18 +565,37 @@ requirement.core = ทำลายแกนกลางของศัตรู requirement.research = วิจัย {0} requirement.produce = ผลิต {0} requirement.capture = ยึดครอง {0} +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = ลุย! research.multiplayer = โฮสต์เท่านั้นที่วิจัยได้ map.multiplayer = โฮสต์เท่านั้นที่สามารถดูเซ็กเตอร์ได้ uncover = เปิดเผย configure = ตั้งค่าทรัพยากร +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = ทรัพยากรเริ่มต้น resources = ทรัพยากร +resources.max = Max bannedblocks = บล็อกต้องห้าม +objectives = Objectives bannedunits = ยูนิตต้องห้าม addall = เพิ่มทั้งหมด launch.from = ลงจอดจากเซ็กเตอร์: [accent]{0} +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = จุดหมายปลายทาง: {0} configure.invalid = จำนวนต้องอยู่ระหว่าง 0 ถึง {0} add = เพิ่ม... @@ -602,8 +637,11 @@ sectors.rename = เปลี่ยนชื่อเซ็กเตอร์ sectors.enemybase = [scarlet]ฐานทัพศัตรู sectors.vulnerable = [scarlet]เสี่ยงภัย sectors.underattack = [scarlet]เซ็กเตอร์ถูกโจมตี! เสียหาย [accent]{0}% +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]จะอยู่รอดได้ {0} คลื่น sectors.go = ไป +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = ยึดครองแล้ว sector.curlost = เราเสียเซ็กเตอร์! sector.missingresources = [scarlet]ขาดทรัพยากรในการลงจอด @@ -612,6 +650,9 @@ sector.lost = เราเสียเซ็กเตอร์ [accent]{0}[white #note: the missing space in the line below is intentional sector.captured = เรายึดครองเซ็กเตอร์[accent]{0}[white]ได้แล้ว! sector.changeicon = เปลี่ยนไอคอน +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = ต่ำ threat.medium = กลาง @@ -622,6 +663,7 @@ threat.eradication = ทำลายล้าง planets = ดาวเคราะห์ planet.serpulo.name = เซอร์ปูโล่ +planet.erekir.name = Erekir planet.sun.name = ดวงอาทิตย์ sector.impact0078.name = อิมแพค 0078 @@ -659,6 +701,9 @@ sector.windsweptIslands.description = เลยแนวชายฝั่งไ sector.extractionOutpost.description = ด่านที่อยู่ห่างไกล สร้างโดยศัตรูเพื่อใช้ในการส่งทรัพยากรไปยังฐานทัพอื่น\n\nเทคโนโลยีการส่งไอเท็มข้ามเซ็กเตอร์เป็นสิ่งจำเป็นสำหรับการพิชิตถัดๆ ไป ทำลายด่าน วิจัยฐานส่งของ sector.impact0078.description = ณ ที่แห่งนี้คือเศษซากของเรือขนส่งระหว่างดวงดาวที่เคยเข้ามายังระบบนี้\nเศษเหล็กและหิมะปกคลุมทั่วทั้งพื้นที่\n\nกอบกู้ซากยานให้ได้มากที่สุด วิจัยเทคโนโลยีทั้งหมดที่ยังเหลือรอด\n\n\n[gray]อย่าประมาทกับฐานทัพศัตรูที่อยู่ใกล้ๆ โดยอันขาด\nศัตรูจะส่งกองกำลังมาโจมตีเรื่อยๆ จนกว่าคุณจะพ่ายแพ้[] sector.planetaryTerminal.description = เป้าหมายสุดท้าย\n\nฐานทัพติดชายหาดนี้มีสิ่งประดิษฐ์ที่สามารถส่งแกนกลางไปยังดาวที่อยู่ใกล้ๆ ได้ ฐานทัพมีการป้องกันที่แน่นหนามาก\n\nผลิตยูนิตเรือ กวาดล้างศัตรูให้เร็วที่สุด วิจัยสิ่งประดิษฐ์นั่น +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = เผาไหม้ status.freezing.name = แช่แข็ง @@ -711,6 +756,7 @@ stat.showinmap = <โหลดแมพเพื่อแสดง> stat.description = วัตถุประสงค์ stat.input = ต้องการ stat.output = ส่งออก +stat.maxefficiency = Max Efficiency stat.booster = บูสเตอร์ stat.tiles = ช่องที่ต้องการ stat.affinities = ความสัมพันธ์ @@ -772,7 +818,6 @@ stat.buildspeed = ความเร็วการสร้าง stat.minespeed = ความเร็วการขุด stat.minetier = แร่ที่ขุดได้ stat.payloadcapacity = ความจุสิ่งบรรทุก -stat.commandlimit = จำนวนยูนิตที่สั่งการได้สูงสุด stat.abilities = ทักษะ stat.canboost = สามารถบูสต์ stat.flying = บินได้ @@ -783,6 +828,7 @@ stat.speedmultiplier = พหุคูณความเร็ว stat.reloadmultiplier = พหุคูณการรีโหลด stat.buildspeedmultiplier = พหุคูณความเร็วการสร้าง stat.reactive = ปฏิกิริยา +stat.immunities = Immunities stat.healing = การรักษา ability.forcefield = โล่พลังงาน @@ -792,10 +838,13 @@ ability.unitspawn = โรงงาน{0} ability.shieldregenfield = สนามรักษาโล่ ability.movelightning = ปล่อยสายฟ้าเมื่อเคลื่อนที่ ability.energyfield = สนามพลังงาน: [accent]{0}[] ดาเมจ ~ [accent]{1}[] บล็อก / [accent]{2}[] เป้าหมาย +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = ต้องมีเครื่องขุดที่ดีกว่านี้ bar.noresources = ขาดทรัพยากร bar.corereq = ต้องวางบนแกนกลาง +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = ความเร็วการขุด: {0}/วิ bar.pumpspeed = ความเร็วการปั้ม: {0}/วิ bar.efficiency = ประสิทธิภาพ: {0}% @@ -810,8 +859,12 @@ bar.capacity = ความจุ: {0} bar.unitcap = {0} {1}/{2} bar.liquid = ของเหลว bar.heat = ความร้อน +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = พลังงาน bar.progress = ความคืบหน้า +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = ด้านเข้า bar.output = ด้านออก bar.strength = [lightgray]ความแรง [stat]{0}[lightgray]x @@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] ดาเมจ bullet.splashdamage = [stat]{0}[lightgray] ดาเมจกระจาย ~[stat] {1}[lightgray] ช่อง bullet.incendiary = [stat]ติดไฟ bullet.homing = [stat]ติดตามตัว +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x กระจาย กระสุน: bullet.lightning = [stat]{0}[lightgray]x สายฟ้า ~ [stat]{1}[lightgray] ดาเมจ bullet.buildingdamage = [lightgray]ดาเมจต่อสิ่งก่อสร้าง [stat]{0}%[lightgray] @@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] ดันกลับ bullet.pierce = [lightgray]เจาะทะลุ [stat]{0}[lightgray]x bullet.infinitepierce = [stat]เจาะทะลุ bullet.healpercent = [lightgray]เปอร์เซ็นการรักษา: [stat]{0}[lightgray]% +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [lightgray]จำนวนกระสุนต่อไอเท็ม [stat]{0}[lightgray]x bullet.reload = [lightgray]ความเร็วการยิง: [stat]{0}[lightgray]x +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = บล็อก unit.blockssquared = บล็อก² @@ -840,6 +896,7 @@ unit.liquidsecond = หน่วย/วินาที unit.itemssecond = ไอเท็ม/วินาที unit.liquidunits = หน่วยของเหลว unit.powerunits = หน่วยพลังงาน +unit.heatunits = heat units unit.degrees = องศา unit.seconds = วินาที unit.minutes = นาที @@ -892,6 +949,8 @@ setting.difficulty.hard = ยาก setting.difficulty.insane = โหดเหี้ยม setting.difficulty.name = ระดับความยาก: setting.screenshake.name = การสั่นของจอ +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = แสดงเอฟเฟกต์ setting.destroyedblocks.name = แสดงบล็อกที่ถูกทำลาย setting.blockstatus.name = แสดงสถานะของบล็อก @@ -911,6 +970,7 @@ setting.pixelate.name = ภาพพิกเซล[lightgray] (ปิดใช setting.minimap.name = แสดงมินิแมพ setting.coreitems.name = แสดงไอเท็มในแกนกลาง setting.position.name = แสดงตำแหน่งของผู้เล่น +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = ระดับเสียงเพลง setting.atmosphere.name = แสดงชั้นบรรยากาศของดาว setting.ambientvol.name = ระดับเสียงล้อมรอบ @@ -926,6 +986,7 @@ setting.lasersopacity.name = ความโปร่งแสงของเล setting.bridgeopacity.name = ความโปร่งแสงของสะพาน setting.playerchat.name = แสดงบับเบิ้ลแชทของผู้เล่น setting.showweather.name = แสดงแกรฟฟิกสภาพอากาศ +setting.hidedisplays.name = Hide Logic Displays public.confirm = คุณต้องการให้เกมของคุณเปิดเป็นสาธารณะหรือไม่?\n[accent]ทุกคนจะสามารถเข้าร่วมเกมของคุณได้\n[lightgray]คุณสามารถเปลี่ยนการตั้งค่านี้ได้ที่ ตั้งค่า->เกม->การมองเห็นเซิร์ฟเวอร์สาธารณะ public.confirm.really = หากคุณอยากเล่นกับเล่นกับเพื่อน ใช้[green]ชวนเพื่อน[]ดีกว่า แทนที่จะใช้[scarlet]เซิร์ฟเวอร์สาธารณะ[]!\nคุณแน่ใจนะว่าจะเปลี่ยนเกมคุณเป็น[scarlet]สาธารณะ[]? public.beta = เกมเวอร์ชั่นเบต้าไม่สามารถเปิดเซิร์ฟเวอร์สาธารณะได้ @@ -938,10 +999,6 @@ category.general.name = ทั่วไป category.view.name = การมองเห็น category.multiplayer.name = โหมดผู้เล่นหลายคน category.blocks.name = เลือกบล็อก -command.attack = โจมตี -command.rally = รวมตัว -command.retreat = ถอยกลับ -command.idle = อยู่เฉยๆ placement.blockselectkeys = \n[lightgray]ปุ่ม: [{0}, keybind.respawn.name = เกิดใหม่ keybind.control.name = ควบคุมยูนิต @@ -956,6 +1013,7 @@ keybind.move_y.name = เคลี่อนที่ในแกน y keybind.mouse_move.name = ตามเม้าส์ keybind.pan.name = แพนวิว keybind.boost.name = บูสต์ +keybind.command_mode.name = Command Mode keybind.schematic_select.name = เลือกพื้นที่ keybind.schematic_menu.name = เมนูแผนผัง keybind.schematic_flip_x.name = กลับด้านแผนผังแกน X @@ -984,7 +1042,6 @@ keybind.break_block.name = ทุบบล็อก keybind.deselect.name = ยกเลิกการเลือก keybind.pickupCargo.name = ยกของขึ้น keybind.dropCargo.name = วางของลง -keybind.command.name = สั่งการ keybind.shoot.name = ยิง keybind.zoom.name = ซูม keybind.menu.name = เมนู @@ -1019,17 +1076,21 @@ mode.attack.description = ทำลายฐานของศัตรู \n[gr mode.custom = กฎแบบกำหนดเอง rules.infiniteresources = ทรัพยากรไม่จำกัด +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = การระเบิดของเตาปฏิกร rules.coreincinerates = แกนกลางเผาไอเท็มส่วนเกิน +rules.disableworldprocessors = Disable World Processors rules.schematic = อนุญาตแผนผัง rules.wavetimer = นับถอยหลังการปล่อยคลื่น rules.waves = คลื่น rules.attack = โหมดการโจมตี -rules.buildai = AI ก่อสร้าง -rules.aitier = ระดับของ AI +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = ลบล้างสิ่งก่อสร้างศัตรูที่พ่ายแพ้ (PvP) rules.corecapture = ยืดแกนกลางเมื่อทำลาย rules.polygoncoreprotection = รัศมีปกป้องแกนกลางแบบหลายเหลี่ยม +rules.placerangecheck = Placement Range Check rules.enemyCheat = AI (ทีมสีแดง) มีทรัพยากรไม่จำกัด rules.blockhealthmultiplier = พหุคูณพลังชีวิตของบล็อก rules.blockdamagemultiplier = พหุคูณดาเมจของบล็อก @@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = พหุคูณพลังชีวิตขอ rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง rules.unitcap = ขีดกำจัดยูนิตสูงสุดพื้นฐาน +rules.limitarea = Limit Map Area rules.enemycorebuildradius = รัศมีห้ามสร้างบริเวณแกนกลางของศัตรู:[lightgray] (ช่อง) rules.wavespacing = ระยะเวลาระหว่างคลื่น:[lightgray] (วินาที) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = พหุคูณจำนวนทรัพยากรที่ใช้ในการสร้าง rules.buildspeedmultiplier = พหุคูณความเร็วการสร้าง rules.deconstructrefundmultiplier = พหุคูณการคืนทรัพยากรเมื่อทำลาย @@ -1055,9 +1118,11 @@ rules.title.unit = ยูนิต rules.title.experimental = ทดลอง rules.title.environment = สิ่งแวดล้อม rules.title.teams = ทีม +rules.title.planet = Planet rules.lighting = แสง -rules.enemyLights = ไฟศัตรู +rules.fog = Fog of War rules.fire = ไฟ +rules.anyenv = rules.explosions = ดาเมจการระเบิดของบล็อก/ยูนิต rules.ambientlight = แสงจากแวดล้อม rules.weather = สภาพอากาศ @@ -1071,6 +1136,8 @@ content.unit.name = ยูนิต content.block.name = บล็อก content.status.name = เอฟเฟกต์สถานะ content.sector.name = เซ็กเตอร์ +content.team.name = Factions +wallore = (Wall) item.copper.name = ทองแดง item.lead.name = ตะกั่ว @@ -1088,11 +1155,24 @@ item.blast-compound.name = สารระเบิด item.pyratite.name = ไพราไทต์ item.metaglass.name = กระจกเมต้า item.scrap.name = เศษเหล็ก +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = น้ำ liquid.slag.name = แร่หลอม liquid.oil.name = น้ำมัน liquid.cryofluid.name = สารหล่อเย็น +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = แด็กเกอร์ unit.mace.name = เมส @@ -1328,7 +1408,6 @@ block.foreshadow.name = ฟอร์ชาโดว์ block.container.name = ตู้เก็บของ block.launch-pad.name = ฐานส่งของ block.segment.name = เซ็กเมนต์ -block.command-center.name = ศูนย์ควบคุม block.ground-factory.name = โรงงานยูนิตพื้นดิน block.air-factory.name = โรงงานยูนิตอากาศ block.naval-factory.name = โรงงานยูนิตน้ำ @@ -1367,13 +1446,13 @@ block.logic-display.name = หน้าจอลอจิก block.large-logic-display.name = หน้าจอลอจิกขนาดใหญ่ block.memory-cell.name = เซลล์ความจำ block.memory-bank.name = ธนาคารความจำ - -team.blue.name = น้ำเงิน +team.malis.name = Malis team.crux.name = ครักซ์ team.sharded.name = ชาร์ด team.derelict.name = ทิ้งร้าง team.green.name = เขียว -team.purple.name = ม่วง + +team.blue.name = น้ำเงิน hint.skip = ข้าม hint.desktopMove = กด [accent][[WASD][] เพื่อขยับ @@ -1403,8 +1482,6 @@ hint.schematicSelect = กด [accent][[F][] แล้วลากเพื่ hint.conveyorPathfind = กด [accent][[L-Ctrl][] ในขณะที่กำลังลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ hint.conveyorPathfind.mobile = เปิดใช้งาน \ue844 [accent]โหมดแนวทแยง[] แล้วลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ hint.boost = กด [accent][[L-Shift][] เพื่อบูสต์ข้ามสิ่งกีดขวางด้วยยูนิตของคุณ\n\nยูนิตพื้นดินบางประเภทเท่านั้นที่บินได้ -hint.command = กด [accent][[G][] เพื่อสั่งการยูนิตข้างๆ ของตัว[accent]ชนิดคล้ายกัน[]จัดเป็นรูปแบบล้อมรอบคุณ\n\nถ้าจะสั่งการยูนิตพื้นดิน คุณต้องควบคุมยูนิตประเภทเดียวกันอยู่ก่อน -hint.command.mobile = [accent][[กดสองครั้ง][] ที่ตัวยูนิตของคุณเพื่อสั่งการยูนิตรอบข้างให้มารวมตัวกันเป็นวงล้อมรอบคุณ hint.payloadPickup = กด [accent][[[] เพื่อหยิบบล็อกเล็กๆ หรือยูนิต hint.payloadPickup.mobile = [accent]กดค้างไว้[]ที่บล็อกเล็กๆ หรือตัวยูนิตเพื่อหยิบขึ้นมา hint.payloadDrop = กด [accent]][] เพื่อปล่อยสิ่งที่บรรทุกอยู่ @@ -1551,6 +1628,7 @@ block.vault.description = เก็บไอเท็มแต่ละชนิ block.container.description = เก็บไอเท็มแต่ละชนิดได้นิดหน่อย สามารถใช้ตัวถ่ายไอเท็มในการดึงไอเท็มออกมาได้ block.unloader.description = ดึงไอเท็มที่เลือกไว้ออกมาจากบล็อกใกล้เคียง block.launch-pad.description = ส่งไอเท็มเป็นชุดๆ ไปยังเซ็กเตอร์ที่เลือกไว้ +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = ป้อมปืนขนาดเล็ก ยิงกระสุนที่อยู่ในตัวมันใส่ศัตรู block.scatter.description = ยิงก้อนตะกั่ว เศษเหล็กหรือกระจกเมต้าใส่ยานบินศัตรูที่อยู่ใกล้เคียง block.scorch.description = เผาศัตรูพื้นดินที่อยู่ใกล้ๆ มีประสิทธิภาพสูงสุดเมื่อใช้ในระยะใกล้ @@ -1575,7 +1653,6 @@ block.disassembler.description = แยกแร่หลอมออกเป block.overdrive-dome.description = เร่งประสิทธิภาพสิ่งก่อสร้างรอบข้างอย่างมหาศาล ต้องมีใยเฟสกับซิลิกอนเพื่อทำงาน block.payload-conveyor.description = เคลื่อนย้ายสิ่งของบรรทุกหนัก อย่างเช่นยูนิต block.payload-router.description = แยกสิ่งของบรรทุกออกเป็นสามทิศทาง -block.command-center.description = ควบคุมและสั่งการยูนิตด้วยคำสั่งที่มีมากมาย block.ground-factory.description = ผลิตยูนิตทางบก ยูนิตที่ผลิตสามารถใช้ได้เลย หรือนำไปใส่ในเครื่องพัฒนาเพื่ออัปเกรด block.air-factory.description = ผลิตยูนิตทางอากาศ ยูนิตที่ผลิตสามารถใช้ได้เลย หรือนำไปใส่ในเครื่องพัฒนาเพื่ออัปเกรด block.naval-factory.description = ผลิตยูนิตเรือ ยูนิตที่ผลิตสามารถใช้ได้เลย หรือนำไปใส่ในเครื่องพัฒนาเพื่ออัปเกรด @@ -1654,6 +1731,12 @@ lst.unitbind = เลือกยูนิตถัดไปเป็นชน lst.unitcontrol = ควบคุมยูนิตที่เลือกไว้ lst.unitradar = ค้นหายูนิตรอบๆ ยูนิตที่เลือกไว้ lst.unitlocate = ค้นหาตำแหน่ง/สิ่งก่อสร้างเฉพาะอย่างที่ใดก็ได้บนแผนที่\nต้องมียูนิตที่เลือกไว้ +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]ไม่อนุญาตให้ใช้ลอจิกบังคับให้ยูนิตสร้างที่นี่ @@ -1667,11 +1750,12 @@ laccess.color = สีของตัวเปล่งแสง laccess.controller = ผู้ควบคุมยูนิต ถ้าผู้ควบคุมคือตัวประมวลผล จะส่งกลับว่า processor\nถ้าเป็นผู้สั่งการรูปแบบ จะส่งกลับว่า leader\nนอกนั้น จะส่งตัวยูนิตเอง laccess.dead = ว่าสิ่งก่อสร้าง/ยูนิตตายแล้วหรือใช้ไม่ได้แล้ว laccess.controlled = จะส่งกลับ:\n[accent]@ctrlProcessor[] ถ้าผู้ควบคุมคือตัวประมวลผลลอจิก\n[accent]@ctrlPlayer[] ถ้าสิ่งก่อสร้าง/ยูนิตถูกควบคุมโดยผู้เล่น\n[accent]@ctrlFormation[] ถ้ายูนิตถูกสั่งการให้อยู่เป็นรูปแบบอยู่\nนอกนั้น 0 -laccess.commanded = [red]อันนี้เลิกใช้แล้ว จะถูกลบ![]\nให้ใช้ [accent]controlled[] แทน laccess.progress = ความคืบหน้าการดำเนินการ 0 ถึง 1\nจะส่งกลับ production หรือ turret reload หรือ construction progress +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = เติมจอแสดงผลด้วยสี graphicstype.color = ตั้งค่าสีสำหรับการวาดครั้งต่อไป +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = ตั้งค่าความกว้างของเส้น graphicstype.line = วาดส่วนของเส้นตรง graphicstype.rect = เติมรูปเหลี่ยม @@ -1736,7 +1820,6 @@ lenum.storage = บล็อกเก็บของ เช่น ตู้น lenum.generator = สิ่งก่อสร้างที่ผลิตพลังงาน lenum.factory = สิ่งก่อสร้างที่เปลี่ยนสิ่งหนึ่งเป็นอีกสิ่งหนึ่ง lenum.repair = จุดซ่อมแซมหรือป้อมซ่อมแซมยูนิต -lenum.rally = ศูนย์ควบคุม lenum.battery = แบตเตอรี่อะไรก็ได้ lenum.resupply = จุดเติมของ\nจะใช้ได้เมื่อ [accent]"ยูนิตต้องใช้กระสุน"[] เปิดอยู่ lenum.reactor = เตาปฏิกรอิมแพค/ทอเรี่ยม @@ -1770,6 +1853,7 @@ unitlocate.group = กลุ่มสิ่งก่อสร้างที่ lenum.idle = หยุดขยับ แต่ยังคงขุด/ก่อสร้าง\nสถานะเริ่มต้นของยูนิต lenum.stop = หยุดขยับ/ขุด/ก่อสร้าง +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = ขยับไปที่ตำแหน่งที่กำหนดไว้ lenum.approach = เข้าใกล้ตำแหน่งโดยกำหนดระยะห่าง lenum.pathfind = ใช้ AI ปกติเดินทางไปหาแกนกลางศัตรู @@ -1786,6 +1870,168 @@ lenum.build = สร้างสิ่งก่อสร้าง lenum.getblock = ดึงข้อมูลสิ่งก่อสร้างและประเภทสิ่งก่อสร้างที่ตำแหน่งเป้าหมาย\nหน่วยต้องอยู่ในช่วงของตำแหน่ง\nของแข็งที่ไม่ใช่สิ่งก่อสร้างจะส่งกลับเป็น [accent]@solid[] lenum.within = ตรวจสอบว่ายูนิตอยู่ในระยะหรือไม่ lenum.boost = เริ่ม/หยุดการบูสต์ +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five item.metaglass.details = กระจกที่แข็งแรงและทนทานอย่างมากจากการเสริมเกราะ\nด้วยตะกั่ว item.titanium.details = โลหะเบาซึ่งหายากตามธรรมชาติ เป็นโลหะที่แข็งแรงใช้ได้ จึงใช้กันอย่างแพร่หลายในการแปรรูปหรือสิ่งก่อสร้าง item.thorium.details = แร่ธาตุที่หาได้ยากมากในธรรมชาติ เป็นแร่ธาตุที่ทั้งแข็งแกร่งและหนาแน่น จึงใช้กันอย่างแพร่หลายในสิ่งก่อสร้างคงทน มีคุณสมบัติพิเศษคือกัมมันตภาพรังสี ทำให้แร่ธาตุนี้อาจเป็นภัยหากใช้ในทางที่ผิด diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index 3bf993c587..5806547079 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map... highscore = [accent]Yeni Yuksek skor! copied = Copied. indev.notready = This part of the game isn't ready yet -indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates. load.sound = Sounds load.map = Maps @@ -138,7 +137,7 @@ mod.disable = Disable mod.content = Content: mod.delete.error = Unable to delete mod. File may be in use. mod.requiresversion = [scarlet]Requires min game version: [accent]{0} -mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105) +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]Missing dependencies: {0} mod.erroredcontent = [scarlet]Content Errors mod.errors = Errors have occurred loading content. @@ -170,7 +169,9 @@ available = New research available! unlock.incampaign = < Unlock in campaign for details > completed = [accent]Completed techtree = Tech Tree -research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)? +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = Load research.discard = Discard research.list = [lightgray]Research: @@ -305,6 +306,7 @@ openlink = Linki ac copylink = Linki kopyala back = Geri don max = Max +objective = Map Objective crash.export = Export Crash Logs crash.none = No crash logs found. crash.exported = Crash logs exported. @@ -354,12 +356,16 @@ map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]M workshop.menu = Select what you would like to do with this item. workshop.info = Item Info changelog = Changelog (optional): +updatedesc = Overwrite Title & Description eula = Steam EULA missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked. publishing = [accent]Publishing... publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.error = Error publishing item: {0} steam.error = Failed to initialize Steam services.\nError: {0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = Walls To Cliffs editor.brush = Firca @@ -374,6 +380,7 @@ editor.waves = Waves: editor.rules = Rules: editor.generation = Generation: editor.ingame = Edit In-Game +editor.playtest = Playtest editor.publish.workshop = Publish On Workshop editor.newmap = New Map editor.center = Center @@ -389,9 +396,14 @@ waves.title = Waves waves.remove = Remove waves.every = every waves.waves = wave(s) +waves.health = health: {0}% waves.perspawn = per spawn waves.shields = shields/wave waves.to = to +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = max units waves.guardian = Guardian waves.preview = Preview @@ -432,6 +444,7 @@ editor.update = Update editor.randomize = Randomize editor.apply = Apply editor.generate = Yarat +editor.sectorgenerate = Sector Generate editor.resize = Boyutunu degistir editor.loadmap = Harita yukle editor.savemap = Haritayi kaydet @@ -475,6 +488,8 @@ toolmode.fillteams = Fill Teams toolmode.fillteams.description = Fill teams instead of blocks. toolmode.drawteams = Draw Teams toolmode.drawteams.description = Draw teams instead of blocks. +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]No filters! Add one with the button below. filter.distort = Distort @@ -501,6 +516,7 @@ filter.option.circle-scale = Circle Scale filter.option.octaves = Octaves filter.option.falloff = Falloff filter.option.angle = Angle +filter.option.tilt = Tilt filter.option.rotate = Rotate filter.option.amount = Amount filter.option.block = Block @@ -543,17 +559,36 @@ requirement.core = Destroy Enemy Core in {0} requirement.research = Research {0} requirement.produce = Produce {0} requirement.capture = Capture {0} +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = Launch research.multiplayer = Only the host can research items. map.multiplayer = Only the host can view sectors. uncover = Uncover configure = Configure Loadout +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = Loadout resources = Resources +resources.max = Max bannedblocks = Banned Blocks +objectives = Objectives bannedunits = Banned Units addall = Add All launch.from = Launching From: [accent]{0} +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Destination: {0} configure.invalid = Amount must be a number between 0 and {0}. add = Add... @@ -595,8 +630,11 @@ sectors.rename = Rename Sector sectors.enemybase = [scarlet]Enemy Base sectors.vulnerable = [scarlet]Vulnerable sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Survives {0} waves sectors.go = Go +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = Sector Captured sector.curlost = Sector Lost sector.missingresources = [scarlet]Insufficient Core Resources @@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack! sector.lost = Sector [accent]{0}[white] lost! sector.captured = Sector [accent]{0}[white]captured! sector.changeicon = Change Icon +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = Low threat.medium = Medium threat.high = High @@ -612,6 +653,7 @@ threat.eradication = Eradication planets = Planets planet.serpulo.name = Serpulo +planet.erekir.name = Erekir planet.sun.name = Sun sector.impact0078.name = Impact 0078 @@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet @@ -700,6 +745,7 @@ stat.description = Purpose stat.input = Input stat.output = Output +stat.maxefficiency = Max Efficiency stat.booster = Booster stat.tiles = Required Tiles stat.affinities = Affinities @@ -761,7 +807,6 @@ stat.buildspeed = Build Speed stat.minespeed = Mine Speed stat.minetier = Mine Tier stat.payloadcapacity = Payload Capacity -stat.commandlimit = Command Limit stat.abilities = Abilities stat.canboost = Can Boost stat.flying = Flying @@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier stat.reloadmultiplier = Reload Multiplier stat.buildspeedmultiplier = Build Speed Multiplier stat.reactive = Reacts +stat.immunities = Immunities stat.healing = Healing ability.forcefield = Force Field @@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory ability.shieldregenfield = Shield Regen Field ability.movelightning = Movement Lightning ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Better Drill Required bar.noresources = Missing Resources bar.corereq = Core Base Required +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Drill Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s bar.efficiency = Efficiency: {0}% @@ -799,8 +848,12 @@ bar.capacity = Capacity: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Liquid bar.heat = Heat +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = Power bar.progress = Build Progress +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = Input bar.output = Output bar.strength = [stat]{0}[lightgray]x strength @@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] dmg bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]incendiary bullet.homing = [stat]homing +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage @@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] knockback bullet.pierce = [stat]{0}[lightgray]x pierce bullet.infinitepierce = [stat]pierce bullet.healpercent = [stat]{0}[lightgray]% healing +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.reload = [stat]{0}[lightgray]x reload +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = Yapilar unit.blockssquared = blocks² @@ -829,6 +885,7 @@ unit.liquidsecond = Saniyede bir unit.itemssecond = Saniyede bir unit.liquidunits = Litre unit.powerunits = Volt +unit.heatunits = heat units unit.degrees = derece unit.seconds = saniye unit.minutes = mins @@ -881,6 +938,8 @@ setting.difficulty.hard = zor setting.difficulty.insane = cok zor setting.difficulty.name = Zorluk derecesi: setting.screenshake.name = Ekran sallanmasi +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = Efekleri goster setting.destroyedblocks.name = Display Destroyed Blocks setting.blockstatus.name = Display Block Status @@ -900,6 +959,7 @@ setting.pixelate.name = Pixelate [lightgray](may decrease performance) setting.minimap.name = Haritayi goster setting.coreitems.name = Display Core Items (WIP) setting.position.name = Show Player Position +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Ses yuksekligi setting.atmosphere.name = Show Planet Atmosphere setting.ambientvol.name = Ambient Volume @@ -915,6 +975,7 @@ setting.lasersopacity.name = Power Laser Opacity setting.bridgeopacity.name = Bridge Opacity setting.playerchat.name = Display In-Game Chat setting.showweather.name = Show Weather Graphics +setting.hidedisplays.name = Hide Logic Displays public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? public.beta = Note that beta versions of the game cannot make public lobbies. @@ -927,10 +988,6 @@ category.general.name = General category.view.name = Goster category.multiplayer.name = Cok oyunculu category.blocks.name = Block Select -command.attack = Attack -command.rally = Rally -command.retreat = Retreat -command.idle = Idle placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.respawn.name = Respawn keybind.control.name = Control Unit @@ -945,6 +1002,7 @@ keybind.move_y.name = Yukari/asagi hareket keybind.mouse_move.name = Follow Mouse keybind.pan.name = Pan View keybind.boost.name = Boost +keybind.command_mode.name = Command Mode keybind.schematic_select.name = Select Region keybind.schematic_menu.name = Schematic Menu keybind.schematic_flip_x.name = Flip Schematic X @@ -973,7 +1031,6 @@ keybind.break_block.name = Break Block keybind.deselect.name = Eldeki yapiyi birak keybind.pickupCargo.name = Pickup Cargo keybind.dropCargo.name = Drop Cargo -keybind.command.name = Command keybind.shoot.name = Sik keybind.zoom.name = Yaklas keybind.menu.name = Menu @@ -1008,17 +1065,21 @@ mode.attack.description = No waves, with the goal to destroy the enemy base. mode.custom = Custom Rules rules.infiniteresources = Infinite Resources +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Reactor Explosions rules.coreincinerates = Core Incinerates Overflow +rules.disableworldprocessors = Disable World Processors rules.schematic = Schematics Allowed rules.wavetimer = Wave Timer rules.waves = Waves rules.attack = Attack Mode -rules.buildai = AI Building -rules.aitier = AI Tier +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP) rules.corecapture = Capture Core On Destruction rules.polygoncoreprotection = Polygonal Core Protection +rules.placerangecheck = Placement Range Check rules.enemyCheat = Infinite AI Resources rules.blockhealthmultiplier = Block Health Multiplier rules.blockdamagemultiplier = Block Damage Multiplier @@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Unit Health Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcap = Base Unit Cap +rules.limitarea = Limit Map Area rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.wavespacing = Wave Spacing:[lightgray] (sec) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Build Cost Multiplier rules.buildspeedmultiplier = Build Speed Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier @@ -1044,9 +1107,11 @@ rules.title.unit = Units rules.title.experimental = Experimental rules.title.environment = Environment rules.title.teams = Teams +rules.title.planet = Planet rules.lighting = Lighting -rules.enemyLights = Enemy Lights +rules.fog = Fog of War rules.fire = Fire +rules.anyenv = rules.explosions = Block/Unit Explosion Damage rules.ambientlight = Ambient Light rules.weather = Weather @@ -1060,6 +1125,8 @@ content.unit.name = Units content.block.name = Blocks content.status.name = Status Effects content.sector.name = Sectors +content.team.name = Factions +wallore = (Wall) item.copper.name = Bakir item.lead.name = Kursun @@ -1077,10 +1144,23 @@ item.blast-compound.name = patlama birlesimi item.pyratite.name = Pyratite item.metaglass.name = Metaglass item.scrap.name = Scrap +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = Su liquid.slag.name = Slag liquid.oil.name = Benzin liquid.cryofluid.name = kriyo sivisi +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = Dagger unit.mace.name = Mace @@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow block.container.name = Container block.launch-pad.name = Launch Pad block.segment.name = Segment -block.command-center.name = Command Center block.ground-factory.name = Ground Factory block.air-factory.name = Air Factory block.naval-factory.name = Naval Factory @@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display block.large-logic-display.name = Large Logic Display block.memory-cell.name = Memory Cell block.memory-bank.name = Memory Bank - -team.blue.name = blue +team.malis.name = Malis team.crux.name = red team.sharded.name = orange team.derelict.name = derelict team.green.name = green -team.purple.name = purple + +team.blue.name = blue hint.skip = Skip hint.desktopMove = Use [accent][[WASD][] to move. hint.zoom = [accent]Scroll[] to zoom in or out. @@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. -hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit. -hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation. hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. hint.payloadDrop = Press [accent]][] to drop a payload. @@ -1536,6 +1613,7 @@ block.vault.description = Stores a large amount of items. Use it for creating bu block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[lightgray] unloader[] can be used to retrieve items from the container. block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader. block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = A small, cheap turret. block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. @@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. block.payload-conveyor.description = Moves large payloads, such as units from factories. block.payload-router.description = Splits input payloads into 3 output directions. -block.command-center.description = Controls unit behavior with several different commands. block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading. block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading. block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading. @@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitcontrol = Control the currently bound unit. lst.unitradar = Locate units around the currently bound unit. lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit. +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. @@ -1647,10 +1730,11 @@ laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. -laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Set line width. graphicstype.line = Draw line segment. graphicstype.rect = Fill a rectangle. @@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault. lenum.generator = Buildings that generate power. lenum.factory = Buildings that transform resources. lenum.repair = Repair points. -lenum.rally = Command center. lenum.battery = Any battery. lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled. lenum.reactor = Impact/Thorium reactor. @@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Move to exact position. lenum.approach = Approach a position with a radius. lenum.pathfind = Pathfind to the enemy spawn. @@ -1750,3 +1834,165 @@ lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index 73c42719fb..6ac38a7b3d 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]Sonraki Harita Bekleniyor... highscore = [accent]Yeni rekor! copied = Panoya Kopyalandı. indev.notready = Oyunun bu kısmı henüz hazır değil. -indev.campaign = [accent]Tebrikler! Mücadelenin sonuna ulaştın![]\n\nİçerikler bir sonraki sürüme kadar bu kadar.. Gezegenler arası ulaşım gelecek güncellemelerde eklenicek. load.sound = Sesler load.map = Haritalar @@ -140,7 +139,7 @@ mod.disable = Devre Dışı Bırak mod.content = İçerik: mod.delete.error = Mod silinemiyor. Dosya kullanımda olabilir. mod.requiresversion = [scarlet]Gereken en düşük oyun versiyonu: [accent]{0} -mod.outdated = [scarlet]V6 ile uyumlu değil (minGameVersion: 105 yok) +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]Bu modun çalışması için gereken modlar: {0} mod.erroredcontent = [scarlet]İçerik hatası. mod.errors = İçerik yüklenirken bir hata oluştu. @@ -172,7 +171,9 @@ available = Yeni Araştırma Mümkün! unlock.incampaign = < Detaylar için Mücadelede Araştır > completed = [accent]Tamamlandı techtree = Teknoloji Ağacı -research.legacy = [accent]5.0[] Araştırma Datası Bulnudu.\n[accent]Bu datayı Yüklemek ister misin?[], yoksa [accent]silip[] baştan mı başlamak istersin? (önerilir)? +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = Yükle research.discard = Sil research.list = [lightgray]Araştırmalar: @@ -308,6 +309,7 @@ openlink = Bağlantıyı Aç copylink = Bağlantıyı Kopyala back = Geri max = Maks +objective = Map Objective crash.export = Çökme Hatasını Günlüğünü Dışarı Aktar crash.none = Çökme Hatası Günlüğü Bulunamadı. crash.exported = Çökme Hatası Günlüğü Dışarı Aktarıldı. @@ -357,12 +359,16 @@ map.publish.confirm = Bu haritayı yayınlamak istediğinize emin misiniz?\n[lig workshop.menu = Bu eşya ile ne yapmak istediğinizi seçin. workshop.info = Eşya açıklaması changelog = Değişim Listesi (isteğe bağlı): +updatedesc = Overwrite Title & Description eula = Steam Kullanıcı Sözleşmesi missing = Bu eşya silinmiş veya taşınmış.\n[lightgray]Workshop listesinden kaldırıldı. publishing = [accent]Yayınlanıyor... publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n[lightgray]önce Atölye Sözleşmesine uyduğunuza emin olun, yoksa yapıtlarınız gözükmeyecektir! publish.error = Nesneyi yayınlarken hata oluştu: {0} steam.error = Steam hatası.\nHata kodu: {0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = Duvardan Kayalığa editor.brush = Fırça @@ -377,6 +383,7 @@ editor.waves = Dalgalar: editor.rules = Kurallar: editor.generation = Oluşum: editor.ingame = Oyun içinde düzenle +editor.playtest = Playtest editor.publish.workshop = Atölyede Yayınla editor.newmap = Yeni Harita editor.center = Ortala @@ -392,9 +399,14 @@ waves.title = Dalgalar waves.remove = Kaldır waves.every = her waves.waves = dalga(lar) +waves.health = health: {0}% waves.perspawn = doğma noktası başına waves.shields = kalkan/dalga waves.to = doğru +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = maks birim waves.guardian = Gardiyan waves.preview = Önizleme @@ -436,6 +448,7 @@ editor.update = Güncelle editor.randomize = Rastgele Yap editor.apply = Uygula editor.generate = Oluştur +editor.sectorgenerate = Sector Generate editor.resize = Yeniden Boyutlandır editor.loadmap = Harita Yükle editor.savemap = Harita Kaydet @@ -479,6 +492,8 @@ toolmode.fillteams = Takımları Doldur toolmode.fillteams.description = Bloklar yerine takımları doldurur. toolmode.drawteams = Takım Çiz toolmode.drawteams.description = Bloklar yerine takımları çizer.. +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]Hiç filtre yok! Aşağıdaki butonla bir adet ekleyin. @@ -507,6 +522,7 @@ filter.option.circle-scale = Daire Ölçek filter.option.octaves = Oktavlar filter.option.falloff = Düşüş filter.option.angle = Açı +filter.option.tilt = Tilt filter.option.rotate = Döndür filter.option.amount = Miktar filter.option.block = Blok @@ -549,18 +565,37 @@ requirement.core = {0}`da Düşman Çekirdeği Yok Et requirement.research = {0} araştır requirement.produce = {0} üret requirement.capture = {0} sektörünü ele geçir +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = Kalkış research.multiplayer = Sadece kurucu araştırma yapabilir. map.multiplayer = Sadece sunucu sahibi sektörleri görebilir. uncover = Aç configure = Ekipmanı Yapılandır +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = Yükleme resources = Kaynaklar +resources.max = Max bannedblocks = Yasaklı Bloklar +objectives = Objectives bannedunits = Yasaklı Elemanlar addall = Hepsini Ekle launch.from = [accent]{0} dan fırlatılıyor. +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Varış Yeri: {0} configure.invalid = Miktar 0 ve {0} arasında bir sayı olmalı. add = Ekle... @@ -602,8 +637,11 @@ sectors.rename = Sektörü Yeniden Adlandır sectors.enemybase = [scarlet]Düşman Base sectors.vulnerable = [scarlet]Dayanıksız sectors.underattack = [scarlet]Saldırı Altında! [accent]{0}% hasarlı +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]{0} Dalgaya dayanabilir! sectors.go = Git +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = Sektör Elegeçirildi sector.curlost = Sektör Kaybedildi sector.missingresources = [scarlet]Yetersiz Çekirdek Kaynakları @@ -612,6 +650,9 @@ sector.lost = Sektör [accent]{0}[white] kaybedildi! #note: the missing space in the line below is intentional sector.captured = Sektör [accent]{0}[white]elegeçirildi! sector.changeicon = İkon Değiştir +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = Düşük threat.medium = Orta @@ -622,6 +663,7 @@ threat.eradication = İmkansız planets = Gezegenler planet.serpulo.name = Serpulo +planet.erekir.name = Erekir planet.sun.name = Güneş sector.impact0078.name = 0078 Darbesi @@ -659,6 +701,9 @@ sector.windsweptIslands.description = Kıyının hemen yanında, bir adalar topl sector.extractionOutpost.description = Uzak bir üs, düşman tarafından inşa edildiği düşünülüyor.\n\nSektörler arası aktarım, gelecek için çok önemli bir kademe. Üssü yok et, Fırlatış rampasını aç! sector.impact0078.description = Burası, eskiden buraya düşmüş bir yıldızlar arası uzay gemisinin kalıntıları.\n\nOlabildiğince çok şeyi araştır. Teknolojiden yaralan. sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere gitmeyi sağlayan teknolojiyi barıdırıyor. Aşırı iyi bir şekilde korunuyor.\n\nOlabildiğince hızlı bir şekilde gemi üret ve düşman üssü elegeçir. Gezegenler Arası Hızladırıcıyı aç! +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = Yanıyor status.freezing.name = Donuyor @@ -711,6 +756,7 @@ stat.showinmap = stat.description = Amaç stat.input = Giriş stat.output = Çıkış +stat.maxefficiency = Max Efficiency stat.booster = Güçlendirici stat.tiles = Gereken Kare stat.affinities = Yakınlıklar @@ -772,7 +818,6 @@ stat.buildspeed = İnşa Hızı stat.minespeed = Kazı Hızı stat.minetier = Kazı Seviyesi stat.payloadcapacity = Yük Kapasitesi -stat.commandlimit = Komut Limiti stat.abilities = Kabiliyetler stat.canboost = Can Boost stat.flying = Uçuyor @@ -783,6 +828,7 @@ stat.speedmultiplier = Hız Çarpanı stat.reloadmultiplier = Yeniden Yükleme Çarpanı stat.buildspeedmultiplier = İnşa Hızı Çarpanı stat.reactive = Tepki Verir +stat.immunities = Immunities stat.healing = Tamir Eder ability.forcefield = Güç Kalkanı @@ -792,10 +838,13 @@ ability.unitspawn = {0} Birliği Fabrikası ability.shieldregenfield = Kalkan Yenileme Alanı ability.movelightning = Hareket Enerjisi ability.energyfield = Güç Kalkanı: [accent]{0}[] hasar ~ [accent]{1}[] blok / [accent]{2}[] hedef +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Daha Güçlü Matkap Gerekli bar.noresources = Kaynak Yetersiz bar.corereq = Çekirdek Tabanı Gerekli +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Matkap Hızı: {0}/s bar.pumpspeed = Pompa Hızı: {0}/s bar.efficiency = Verim: {0}% @@ -810,8 +859,12 @@ bar.capacity = Kapasite: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Sıvı bar.heat = Isı +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = Enerji bar.progress = İnşa İlerlemesi +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = Girdi bar.output = Çıktı bar.strength = [stat]{0}[lightgray]x Güç @@ -822,6 +875,7 @@ bullet.damage = [stat]{0} [lightgray]hasar bullet.splashdamage = [stat]{0} [lightgray]alan hasarı ~[stat] {1} [lightgray]kare bullet.incendiary = [stat]yakıcı bullet.homing = [stat]güdümlü +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x parçalı mermiler: bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı bullet.buildingdamage = [stat]{0}%[lightgray] inşaa hasarı @@ -829,8 +883,10 @@ bullet.knockback = [stat]{0} [lightgray]savurma bullet.pierce = [stat]{0}[lightgray]x delme bullet.infinitepierce = [stat]delme bullet.healpercent = [stat]{0}[lightgray]% ototamir +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x mermi çarpanı bullet.reload = [stat]{0}[lightgray]x atış hızı +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = blok unit.blockssquared = blok² @@ -840,6 +896,7 @@ unit.liquidsecond = sıvı birimi/saniye unit.itemssecond = eşya/saniye unit.liquidunits = sıvı birimi unit.powerunits = enerji birimi +unit.heatunits = heat units unit.degrees = derece unit.seconds = saniye unit.minutes = dakika @@ -892,6 +949,8 @@ setting.difficulty.hard = Zor setting.difficulty.insane = İmkansız setting.difficulty.name = Zorluk: setting.screenshake.name = Ekranı Sars +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = Efektleri Görüntüle setting.destroyedblocks.name = Kırılmış Blokları Göster setting.blockstatus.name = Blok Durumunu Göster @@ -911,6 +970,7 @@ setting.pixelate.name = Pixelleştir [lightgray](animasyonları kapatır) setting.minimap.name = Haritayı Göster setting.coreitems.name = Çekirdekteki Eşyaları Göster [lightgray](üzerinde çalışılıyor) setting.position.name = Oyuncu Noktasını Göster +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Müzik Sesi setting.atmosphere.name = Gezegen Atmosferini Göster setting.ambientvol.name = Çevresel Ses @@ -926,6 +986,7 @@ setting.lasersopacity.name = Enerji Lazeri Opaklığı setting.bridgeopacity.name = Köprü Opaklığı setting.playerchat.name = Oyun-içi Konuşmayı Göster setting.showweather.name = Hava Durmu Grafiklerini Göster +setting.hidedisplays.name = Hide Logic Displays public.confirm = Oyununuzu halka açık yapmak ister misiniz?\n[accent]Oyunlarınıza herkes katılabilecektir.\n[lightgray]Bu seçenek daha sonra Ayarlar->Oyun->Halka Açık Oyunlar'dan değiştirilebilir. public.confirm.really = Eğer Arkadaşlarınla oynamak istiyorsan [green]Arkadaş Davet Et[] e bas. [scarlet]Halka Açık Sunucuya Değil[]!\nOyununu Gerçekten Halka açık yapmak istediğine [scarlet]Emin Misin[]? public.beta = Oyunun beta sürümlerinin halka açık lobiler yapamayacağını unutmayın. @@ -938,10 +999,6 @@ category.general.name = Genel category.view.name = Görünüm category.multiplayer.name = Çok Oyunculu category.blocks.name = Blok Seçimi -command.attack = Saldır -command.rally = Toplan -command.retreat = Geri Çekil -command.idle = Boşta placement.blockselectkeys = \n[lightgray]Tuş: [{0}, keybind.respawn.name = Yeniden Doğ keybind.control.name = Birliği Kontrol Et @@ -956,6 +1013,7 @@ keybind.move_y.name = y Ekseninde Hareket keybind.mouse_move.name = Fareyi Takip Et keybind.pan.name = Yatay Kaydırma Görünümü keybind.boost.name = Yükselt +keybind.command_mode.name = Command Mode keybind.schematic_select.name = Bölge Seç keybind.schematic_menu.name = Şema Menüsü keybind.schematic_flip_x.name = Şemayı X ekseninde Döndür @@ -984,7 +1042,6 @@ keybind.break_block.name = Blok Kır keybind.deselect.name = Seçimleri Kaldır keybind.pickupCargo.name = Kargoyu Al keybind.dropCargo.name = Kargoyu Bırak -keybind.command.name = Komut keybind.shoot.name = Ateş Et keybind.zoom.name = Yakınlaştırma/Uzaklaştırma keybind.menu.name = Menü @@ -1019,17 +1076,21 @@ mode.attack.description = Düşman üssünü yok et. Dalga yok.\n[gray]Oynamak i mode.custom = Özel Kurallar rules.infiniteresources = Sınırsız Kaynaklar +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Reaktör Patlamaları rules.coreincinerates = Çekirdek Taşanları Eritir +rules.disableworldprocessors = Disable World Processors rules.schematic = Şema Kullanılabilir rules.wavetimer = Dalga Zamanlayıcısı rules.waves = Dalgalar rules.attack = Saldırı Modu -rules.buildai = Yapay Zeka İnşası -rules.aitier = Yapay Zeka Seviyesi +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Kaybeden Takımın Bloklarını Temizle (PvP) rules.corecapture = Yıkımca Çekirdeği Elegeçir rules.polygoncoreprotection = Çokgenli Çekirdek Koruması +rules.placerangecheck = Placement Range Check rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları rules.blockhealthmultiplier = Blok Canı Çarpanı rules.blockdamagemultiplier = Blok Hasarı Çarpanı @@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Birim Canı Çarpanı rules.unitdamagemultiplier = Birim Hasarı Çapanı rules.unitcapvariable = Çekirdekler Eleman Sınırını Etkiler rules.unitcap = Sabit eleman Sınırı +rules.limitarea = Limit Map Area rules.enemycorebuildradius = Düşman Çekirdeği İnşa Yasağı Yarıçapı: [lightgray](kare) rules.wavespacing = Dalga Aralığı: [lightgray](sn) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = İnşa Ücreti Çarpanı rules.buildspeedmultiplier = İnşa Hızı Çarpanı rules.deconstructrefundmultiplier = Yıkım İade Çarpanı @@ -1055,9 +1118,11 @@ rules.title.unit = Birlikler rules.title.experimental = Deneysel rules.title.environment = Çevre rules.title.teams = Takımlar +rules.title.planet = Planet rules.lighting = Işıklandırma -rules.enemyLights = Enemy Lights +rules.fog = Fog of War rules.fire = Ateş +rules.anyenv = rules.explosions = Blok/Birlik Patlama Hasarı rules.ambientlight = Ortam Işığı rules.weather = Hava @@ -1071,6 +1136,8 @@ content.unit.name = Birimler content.block.name = Bloklar content.status.name = Durum Etkileri content.sector.name = Sektörler +content.team.name = Factions +wallore = (Wall) item.copper.name = Bakır item.lead.name = Kurşun @@ -1088,11 +1155,24 @@ item.blast-compound.name = Patlayıcı Bileşik item.pyratite.name = Pirratit item.metaglass.name = Metacam item.scrap.name = Hurda +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = Su liquid.slag.name = Cüruf liquid.oil.name = Petrol liquid.cryofluid.name = Kriyosıvı +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = Dagger unit.mace.name = Mace @@ -1328,7 +1408,6 @@ block.foreshadow.name = Foreshadow block.container.name = Konteyner block.launch-pad.name = Fıralatış Rampası block.segment.name = Segment -block.command-center.name = Komuta Merkezi block.ground-factory.name = Yer Birimi Fabrikası block.air-factory.name = Hava Birimi Fabrikası block.naval-factory.name = Deniz Birimi Fabrikası @@ -1368,13 +1447,13 @@ block.logic-display.name = Ekran block.large-logic-display.name = Büyük Ekran block.memory-cell.name = Bellek Hücresi block.memory-bank.name = Bellek Bankası - -team.blue.name = mavi +team.malis.name = Malis team.crux.name = öz team.sharded.name = parçalanmış team.derelict.name = sahipsiz team.green.name = yeşil -team.purple.name = mor + +team.blue.name = mavi hint.skip = Geç hint.desktopMove = [accent][[WASD][] ile hareket et. @@ -1404,8 +1483,6 @@ hint.schematicSelect = İstediğiniz blokları kopyalayıp yapıştırmak için hint.conveyorPathfind = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için [accent][[Sol CTRL][] tuşunu basılı tutun. hint.conveyorPathfind.mobile = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için \ue844 [accent]Çapraz Mod'u[] etkinleştirin. hint.boost = Bazı yer birimleri duvarların, taretlerin, diğer birimlerin üstünden uçma özelliği vardır. [accent][[Sol Shift][] tuşunu basılı tutarak bazı yer üniteleri ile uçabilirsiniz. -hint.command = [accent]Benzer Türdeki[] birimleri kontrol etmek için [accent][[G][] tuşuna basın. \n\nYer birimlerini kontrol etmek için ilk önce bir yer birimini kontrol etmeniz gerekir. -hint.command.mobile = Ekrana [accent][[2 kere yıklayarak][] benzer türdeki birimleri kontrol edebilirsiniz. \n\nYer birimlerini kontrol etmek için ilk önce bir yer birimini kontrol etmeniz gerekir. hint.payloadPickup = Bazı birimlerin binaları ve birimleri alma özelliği vardır. Bir binanın yada birimin üstündeyken [accent][[[] tuşuna basarak kendinizden küçük binaları ve birimleri alabilirsiniz. hint.payloadPickup.mobile = Bazı birimlerin binaları ve birimleri alma özelliği vardır. Bir binaya yada birime [accent]Tıklayıp Basılı Tutarak[] kendinizden küçük binaları ve birimleri alabilirsiniz. hint.payloadDrop = [accent]][] tuşuna basarak taşıdğınız yükü bırakabilirsiniz. @@ -1552,6 +1629,7 @@ block.vault.description = Her materyalden az miktarda saklar. Materyalleri kasad block.container.description = Her materyalden az miktarda saklar. Materyalleri konteynerden almak için bir boşaltıcı bloğu kullanılabilir. block.unloader.description = Materyalleri bir konteyner, kasa, veya çekirdekten çıkarıp; bir konveyöre veya dibindeki bir bloğa koyar. Çıkardığı materyal türü dokunularak değiştirilebilir. block.launch-pad.description = Başka Bir Sektöre item gönderir. +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = Küçük, ucuz bir taret. Yer birimlerine karşı etkilidir. block.scatter.description = Önemli bir uçaksavar tareti. Düşman birimlerine hurda ya da kurşun uçaksavar mermileri atar. block.scorch.description = Etrafındaki düşmanları ateşe verir. Yakın mesafede çok etkilidir. @@ -1576,7 +1654,6 @@ block.disassembler.description = Cürüfü aşırı sıcak ortamda seritir. Tory block.overdrive-dome.description = Yakındaki binaları hızlandırır. Çalışmak için silikon ve faz gerektirir. block.payload-conveyor.description = Büyük yükleri hareket ettirir. Birimler gibi. block.payload-router.description = Büyük Yükleri 3 Ayrı yöne aktarır. -block.command-center.description = Birimleri birkaç farklı şekilde yönlendirir. block.ground-factory.description = Yer Birimi üretir. Bu birimler direk kullanılabilir veya geliştirilebilir. block.air-factory.description = Hava Birimi üretir. Bu birimler direk kullanılabilir veya geliştirilebilir. block.naval-factory.description = Su Birimi üretir. Bu birimler direk kullanılabilir veya geliştirilebilir. @@ -1655,6 +1732,12 @@ lst.unitbind = Bir birimi bağla: [accent]@unit[]. lst.unitcontrol = Bağlı birimi kontrol et. lst.unitradar = Bağlı birimin etrafındaki birimleri tara. lst.unitlocate = Etraftaki blokları algılar.\nBağlı birim gerektirir. +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]Birim İnşası Yasak! @@ -1668,11 +1751,12 @@ laccess.color = Aydınlatıcı Rengi. laccess.controller = Birim Kontrol edici. Eğer işlemci kontrol ediyorsa işlemci döner. \nFormasyon durumundaysa, lider döner.\nDiğer şekilde, birimi kendi döner. laccess.dead = Bir bina veya birim hala var mı? laccess.controlled = Bir birim ne tarafından kontrol ediliyor? -laccess.commanded = [red]Bu komut sonradan silicek! Controlled kullan! laccess.progress = Bir şeyin oluş aşaması, örnek: bir turetin yeniden doldurma süresindeki aşama. +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = Ekranı bir renkle kapla. graphicstype.color = Bir sonraki çizim için Renk. +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Çizgi Kalınlığını belirle. graphicstype.line = Çizgiyi Belirle. graphicstype.rect = Bir Dikdörtgeni doldur. @@ -1737,7 +1821,6 @@ lenum.storage = Depolama Bloğu lenum.generator = Enerji Üreten bir Blok lenum.factory = Fabrika Bloğu lenum.repair = Tamir Bloğu -lenum.rally = Komut Bloğu lenum.battery = Pil lenum.resupply = Mermi Aktarım Bloğu lenum.reactor = Patlama/Toryum Reaktör @@ -1771,6 +1854,7 @@ unitlocate.group = Aranan binanın türü. lenum.idle = Hareket etmez ancak kazmaya ve inşa etmeye devam eder. lenum.stop = Dur! +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Tam konuma git. lenum.approach = Bir Konuma yaklaş. lenum.pathfind = Düşman Doğuş noktasına git. @@ -1787,3 +1871,165 @@ lenum.build = Bina inşa et. lenum.getblock = Bir bloğun verilerini al. lenum.within = Bir birim menzil alanında mı? lenum.boost = Boostlamaya başla/dur +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index b0e0b73511..496bba3a9b 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]Очікуємо наступно мапу… highscore = [accent]Новий рекорд! copied = Скопійовано. indev.notready = Ця частина гри ще не готова. -indev.campaign = [accent]Вітання! Ви досягли кінця кампанії![]\n\nНаразі це все, що може запропонувати вам гра. Міжпланетні подорожі зʼявляться в наступних оновленнях. load.sound = Звуки load.map = Мапи load.image = Зображення @@ -136,7 +135,7 @@ mod.disable = Вимкнути mod.content = Зміст: mod.delete.error = Неможливо видалити модифікацію. Файл, можливо, використовується. mod.requiresversion = [scarlet]Необхідна мінімальна версія гри: [accent]{0} -mod.outdated = [scarlet]Не сумісна з V6 +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]Відсутні залежності: {0} mod.erroredcontent = [scarlet]Помилки під час завантаження mod.errors = Виникли помилки під час завантаження змісту. @@ -167,7 +166,9 @@ available = Нове дослідження доступно! unlock.incampaign = < Розблокуйте в кампанії для отримання подробиць > completed = [accent]Завершено techtree = Дерево технологій -research.legacy = Були знайдені дослідження з [accent]5.0[].\nЧи бажаєте ви [accent]завантажити ці дані[] або [accent]ви хочете відмовитися від цього[] і почати досліджувати із самого початку в новій кампанії (рекомендовано)? +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = Завантажити research.discard = Відмовитися research.list = [lightgray]Дослідження: @@ -301,6 +302,7 @@ openlink = Перейти за посиланням copylink = Скопіювати посилання back = Назад max = Макс. +objective = Map Objective crash.export = Експортувати аварійні звіти crash.none = Аварійних звітів не знайдено crash.exported = Аварійні звіти експортовано @@ -350,12 +352,16 @@ map.publish.confirm = Ви дійсно хочете опублікувати ц workshop.menu = Виберіть, що ви хочете зробити з цим предметом. workshop.info = Інформація про предмет changelog = Змінопис (за бажанням): +updatedesc = Overwrite Title & Description eula = Ліцензійна угода Steam missing = Цей предмет було видалено або переміщено.\n[lightgray]Список Майстерні тепер автоматично від’єднано. publishing = [accent]Публікація… publish.confirm = Ви дійсно хочете опублікувати це?\n\n[lightgray]Переконайтеся, що ви спочатку погоджуєтеся з EULA Майстерні, або ваші предмети не з’являться! publish.error = Виникла помилка під час публікації предмета: {0} steam.error = Не вдалося ініціалізувати сервіси Steam.\nПомилка: {0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = Стіни в скелі editor.brush = Пензлик editor.openin = Відкрити в редакторі @@ -369,6 +375,7 @@ editor.waves = Хвилі: editor.rules = Правила: editor.generation = Генерація: editor.ingame = Редагувати в грі +editor.playtest = Playtest editor.publish.workshop = Опублікувати в Майстерні Steam editor.newmap = Нова мапа editor.center = Центрувати @@ -384,9 +391,14 @@ waves.title = Хвилі waves.remove = Видалити waves.every = кожен waves.waves = хвиля(і) +waves.health = health: {0}% waves.perspawn = за появу waves.shields = щитів за хвилю waves.to = до +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = max units waves.guardian = Вартовий waves.preview = Попередній перегляд @@ -425,6 +437,7 @@ editor.update = Оновити editor.randomize = Випадково editor.apply = Застосувати editor.generate = Згенерувати +editor.sectorgenerate = Sector Generate editor.resize = Змінити\nрозмір editor.loadmap = Завантажити мапу editor.savemap = Зберегти мапу @@ -467,6 +480,8 @@ toolmode.fillteams = Змінити блок у команді toolmode.fillteams.description = Змінює належність\nблоків до команди. toolmode.drawteams = Змінити команду блока toolmode.drawteams.description = Змінює належність\nблока до команди. +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]Немає фільтрів! Додайте хоча б один за допомогою кнопки нижче. filter.distort = Спотворення filter.noise = Шум @@ -492,6 +507,7 @@ filter.option.circle-scale = Масштаб круга filter.option.octaves = Циклічність застосування filter.option.falloff = Спад циклічності filter.option.angle = Кут +filter.option.tilt = Tilt filter.option.rotate = Повернути filter.option.amount = Кількість filter.option.block = Блок @@ -532,17 +548,36 @@ requirement.core = Знищте вороже ядро в зоні «{0}» requirement.research = Дослідіть {0} requirement.produce = Виробіть {0} requirement.capture = Захопіть {0} +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = Запуск research.multiplayer = Лише власник сервера має змогу досліджувати предмети. map.multiplayer = Лише власник може переглядати сектори. uncover = Розкрити configure = Налаштувати вивантаження +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = Вивантаження resources = Ресурси +resources.max = Max bannedblocks = Заборонені блоки +objectives = Objectives bannedunits = Заборонені одиниці addall = Додати все launch.from = Запуск з [accent]{0} +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Пункт призначення: {0} configure.invalid = Кількість має бути числом між 0 та {0}. add = Додати… @@ -581,8 +616,11 @@ sectors.rename = Перейменування сектору sectors.enemybase = [scarlet]Ворожа база sectors.vulnerable = [scarlet]Уразливий sectors.underattack = [scarlet]Атаковано! [accent]{0}% пошкоджено +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Протримайтеся {0} хвиль sectors.go = Перейти +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = Сектор захоплено sector.curlost = Сектор втрачено sector.missingresources = [scarlet]Недостатньо ресурсів у ядрі @@ -590,6 +628,9 @@ sector.attacked = Сектор [accent]{0}[white] під атакою! sector.lost = Сектор [accent]{0}[white] втрачено! sector.captured = Сектор [accent]{0}[white]захоплено! sector.changeicon = Змінити значок +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = низька threat.medium = середня threat.high = висока @@ -597,6 +638,7 @@ threat.extreme = екстремальна threat.eradication = викорінювальна planets = Планети planet.serpulo.name = Cерпуло +planet.erekir.name = Erekir planet.sun.name = Сонце sector.impact0078.name = Аварійне приземлення 0078 sector.groundZero.name = Відправний пункт @@ -632,6 +674,9 @@ sector.windsweptIslands.description = Далі, за береговою ліні sector.extractionOutpost.description = Віддалений форпост, побудований ворогом для запуску ресурсів в інші сектори. \n\nМіжсекторна транспортна технологія має важливе значення для подальшого завоювання. Знищте базу. Дослідіть їхні пускові майданчики. sector.impact0078.description = Тут лежать залишки міжзоряного транспортного судна, яке вперше потрапило в цю систему. \n\nВилучіть якомога більше корисного з уламків. Дослідіть будь-яку вцілілу технологію. sector.planetaryTerminal.description = Кінцева мета.\n\nЦя прибережна база містить структуру, здатну запускати ядра на навколишні планети. Надзвичайно добре охороняється.\n\nВиробляє військово-морські підрозділи. Усуньте ворога якомога швидше. Дослідіть структуру запуску. +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = Палає status.freezing.name = Замерзає @@ -683,6 +728,7 @@ stat.showinmap = <завантажте мапу для показу> stat.description = Призначення stat.input = Ввід stat.output = Вивід +stat.maxefficiency = Max Efficiency stat.booster = Прискорювач stat.tiles = Необхідні плитки stat.affinities = Збільшення ефективності @@ -744,7 +790,6 @@ stat.buildspeed = Швидкість будування stat.minespeed = Швидкість видобутку stat.minetier = Рівень видобутку stat.payloadcapacity = Вантажність -stat.commandlimit = Максимум у загоні stat.abilities = Здібності stat.canboost = Можна прискорити stat.flying = Літає @@ -755,6 +800,7 @@ stat.speedmultiplier = Множник швидкості stat.reloadmultiplier = Множник перезарядки stat.buildspeedmultiplier = Множник швидкості будування stat.reactive = Реактивний +stat.immunities = Immunities stat.healing = Healing ability.forcefield = Щитове поле @@ -764,9 +810,12 @@ ability.unitspawn = Завод одиниць «{0}» ability.shieldregenfield = Поле, що відновлює щити ability.movelightning = Блискавки під час руху ability.energyfield = Енергетичне поле: [accent]{0}[] шкоди ~ [accent]{1}[] блоків / [accent]{2}[] цілей +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Потрібен ліпший бур bar.noresources = Бракує ресурсів bar.corereq = Необхідне основне ядро +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Швидкість буріння: {0} за с. bar.pumpspeed = Швидкість викачування: {0} за с. bar.efficiency = Ефективність: {0}% @@ -781,8 +830,12 @@ bar.capacity = Місткість: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Рідина bar.heat = Нагрівання +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = Енергія bar.progress = Хід будування +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = Ввід bar.output = Вивід bar.strength = x[stat]{0}[lightgray] сила @@ -791,6 +844,7 @@ bullet.damage = [stat]{0}[lightgray] шкода bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток bullet.incendiary = [stat]запальний bullet.homing = [stat]самонаведення +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x шкода по ділянці від снарядів: bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлям @@ -798,8 +852,10 @@ bullet.knockback = [stat]{0}[lightgray] відкидання bullet.pierce = [stat]{0}[lightgray]x пробиття bullet.infinitepierce = [stat]пробиття bullet.healpercent = [stat]{0}[lightgray]% лікування +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x патронів bullet.reload = [stat]{0}[lightgray]x швидкість перезаряджання +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = блоки unit.blockssquared = блоків² unit.powersecond = одиниць енергії за секунду @@ -808,6 +864,7 @@ unit.liquidsecond = одиниць рідини за секунду unit.itemssecond = предметів за секунду unit.liquidunits = одиниць рідини unit.powerunits = одиниць енергії +unit.heatunits = heat units unit.degrees = град. unit.seconds = с unit.minutes = хв @@ -860,6 +917,8 @@ setting.difficulty.hard = Важка setting.difficulty.insane = Неможлива setting.difficulty.name = Складність: setting.screenshake.name = Тряска екрану +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = Ефекти setting.destroyedblocks.name = Показувати зруйновані блоки setting.blockstatus.name = Показувати стан блоку @@ -879,6 +938,7 @@ setting.pixelate.name = Пікселізація setting.minimap.name = Показувати мінімапу setting.coreitems.name = Показувати предмети в ядрі setting.position.name = Показувати координати гравця +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Гучність музики setting.atmosphere.name = Показувати планетарну атмосферу setting.ambientvol.name = Звуки довкілля @@ -894,6 +954,7 @@ setting.lasersopacity.name = Непрозорість лазерів енерг setting.bridgeopacity.name = Непрозорість мостів setting.playerchat.name = Показувати хмару чата над гравцями setting.showweather.name = Показувати погоду +setting.hidedisplays.name = Hide Logic Displays public.confirm = Ви хочете зробити цю гру загальнодоступною?\n[accent]Будь-хто може приєднатися до вашої гри.\n[lightgray]Це можна змінити в Налаштування->Гра->Загальнодоступність гри. public.confirm.really = Якщо ви хочете грати з друзями, використовуйте [green]Запросити друзів[] замість [scarlet]Публічного серверу[]!\nВи справді хочете зробити свою гру [scarlet]публічною[]? public.beta = Зауважте, що в бета-версії гри ви не можете робити публічні ігри. @@ -906,10 +967,6 @@ category.general.name = Загальне category.view.name = Перегляд category.multiplayer.name = Мережева гра category.blocks.name = Вибір блока -command.attack = Наступ -command.rally = Точка збору -command.retreat = Відступити -command.idle = Бездіяльність placement.blockselectkeys = \n[lightgray]Клавіші: [{0}, keybind.respawn.name = Відродження keybind.control.name = Контролювання одиниці @@ -924,6 +981,7 @@ keybind.move_y.name = Рух за віссю Y keybind.mouse_move.name = Рухатися за мишею keybind.pan.name = Політ камери за мишею keybind.boost.name = Прискорення +keybind.command_mode.name = Command Mode keybind.schematic_select.name = Вибрати ділянку keybind.schematic_menu.name = Меню схем keybind.schematic_flip_x.name = Віддзеркалити за віссю X @@ -952,7 +1010,6 @@ keybind.break_block.name = Зламати блок keybind.deselect.name = Скасувати keybind.pickupCargo.name = Взяти вантаж keybind.dropCargo.name = Скинути вантаж -keybind.command.name = Взяти командування над одиницями keybind.shoot.name = Постріл keybind.zoom.name = Наблизити keybind.menu.name = Меню @@ -986,17 +1043,21 @@ mode.attack.name = Атака mode.attack.description = Зруйнуйте ворожу базу. \n[gray]Потрібно червоне ядро на мапі для гри. mode.custom = Користувацькі правила rules.infiniteresources = Нескінченні ресурси +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Вибухи реактора rules.coreincinerates = Ядро спалює надлишкові предмети +rules.disableworldprocessors = Disable World Processors rules.schematic = Використання схем дозволено rules.wavetimer = Таймер для хвиль rules.waves = Хвилі rules.attack = Режим атаки -rules.buildai = Будування ШІ -rules.aitier = Рівень складності будівель ШІ [0;1] +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Очистити будівлі переможеної команди (PvP) rules.corecapture = Захоплення ядра після знищення rules.polygoncoreprotection = Полігональний захист ядер +rules.placerangecheck = Placement Range Check rules.enemyCheat = Нескінченні ресурси для червоної команди ШІ rules.blockhealthmultiplier = Множник здоров’я блоків rules.blockdamagemultiplier = Множник шкоди блоків @@ -1005,9 +1066,11 @@ rules.unithealthmultiplier = Множник здоров’я бойових о rules.unitdamagemultiplier = Множник шкоди бойових одиниць rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць rules.unitcap = Початкове обмеження одиниць +rules.limitarea = Limit Map Area rules.enemycorebuildradius = Радіус оборони для ворожого ядра:[lightgray] (плитки) rules.wavespacing = Інтервал хвиль:[lightgray] (секунди) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Множник затрат на будування rules.buildspeedmultiplier = Множник швидкості будування rules.deconstructrefundmultiplier = Множник відшкодування в разі демонтажу @@ -1023,9 +1086,11 @@ rules.title.unit = Бойові одиниці rules.title.experimental = Експериментальне rules.title.environment = Середовище rules.title.teams = Команди +rules.title.planet = Planet rules.lighting = Світлотінь -rules.enemyLights = Ворожі вогні +rules.fog = Fog of War rules.fire = Вогонь +rules.anyenv = rules.explosions = Шкода від вибухів блоків і одиниць rules.ambientlight = Навколишнє світло rules.weather = Погода @@ -1038,6 +1103,8 @@ content.unit.name = Бойові одиниці content.block.name = Блоки content.status.name = Ефекти стану content.sector.name = Cектори +content.team.name = Factions +wallore = (Wall) item.copper.name = Мідь item.lead.name = Свинець item.coal.name = Вугілля @@ -1054,10 +1121,23 @@ item.blast-compound.name = Вибухова суміш item.pyratite.name = Пиротит item.metaglass.name = Метаскло item.scrap.name = Брухт +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = Вода liquid.slag.name = Шлак liquid.oil.name = Нафта liquid.cryofluid.name = Кріогенна рідина +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = Кинджал unit.mace.name = Булава unit.fortress.name = Фортеця @@ -1291,7 +1371,6 @@ block.foreshadow.name = Передвісник block.container.name = Сховище block.launch-pad.name = Пусковий майданчик block.segment.name = Сегмент -block.command-center.name = Командний центр block.ground-factory.name = Наземний завод block.air-factory.name = Повітряний завод block.naval-factory.name = Морський завод @@ -1330,12 +1409,12 @@ block.logic-display.name = Логічний дисплей block.large-logic-display.name = Великий логічний дисплей block.memory-cell.name = Комірка пам’яті block.memory-bank.name = Блок пам’яті -team.blue.name = Сині +team.malis.name = Malis team.crux.name = Загарбники team.sharded.name = Розколоті team.derelict.name = Переможені team.green.name = Зелені -team.purple.name = Фіолетові +team.blue.name = Сині hint.skip = Пропустити hint.desktopMove = Використовуйте [accent][[WASD][], щоби рухатися. hint.zoom = [accent]Прокручуйте коліщатком миші[], щоби збільшити чи зменшити масштаб мапи. @@ -1364,8 +1443,6 @@ hint.schematicSelect = Утримуйте [accent][[F][] і тягніть, що hint.conveyorPathfind = Утримуйте [accent][[лівий Ctrl][], коли тягнете конвеєри, щоб автоматично прокласти шлях. hint.conveyorPathfind.mobile = Увімкніть \ue844 [accent]діагональний режим[] і тягніть конвеєри, щоб автоматично прокласти шлях. hint.boost = Утримуйте [accent][[лівий Shift][], щоби літати над перешкодами поточною одиницею.\n\nЛише декілька наземних одиниць мають цю перевагу. -hint.command = Натисніть [accent][[G][], щоб узяти командування над найближчими одиницями [accent]схожого типу[] і сформувати загін.\n\nЩоб командувати наземними одиницями, ви мусите спершу взяти контроль над іншою наземною одиницею. -hint.command.mobile = [accent][[Торкніться двічі][] своєї одиниці, щоб узяти командування над найближчими союзними одиницями і сформувати загін. hint.payloadPickup = Натисніть [accent][[[], щоби підібрати невеличкі блоки чи одиниці. hint.payloadPickup.mobile = [accent]Торкніться й утримуйте[] невеличкий блок чи одиницю, щоби підібрати їх. hint.payloadDrop = Натисніть [accent]][], щоби вивантажити вантаж. @@ -1510,6 +1587,7 @@ block.vault.description = Зберігає велику кількість пр block.container.description = Зберігає малу кількість предметів кожного типу. Блок розвантажувача може використовуватися для отримання предметів зі сховища. block.unloader.description = Вивантажує предмети з найближчих блоків block.launch-pad.description = Запускає партії предметів без необхідності запуску ядра. +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = Вистрілює чергами куль у ворогів. block.scatter.description = Вистрілює скупченням свинцю, брухту чи метаскла в повітряних противників. block.scorch.description = Підпалює будь-яких наземних противників поблизу. Високоефективна на близькій відстані. @@ -1534,7 +1612,6 @@ block.disassembler.description = Поділяє шлак на незначні block.overdrive-dome.description = Збільшує швидкість найближчих будівель. Потребує фазову тканину і кремній. block.payload-conveyor.description = Переміщує великі вантажі, як-от одиниці з заводів. block.payload-router.description = Розділяє вантажі, що надходять, у 3 різні сторони. -block.command-center.description = Контролює поведінку одиниць за допомогою декількох різних команд. block.ground-factory.description = Виробляє наземних одиниць. Вивід одиниць можна здійснити безпосередньо на місцевість, або спрямувати до реконструкторів для поліпшення. block.air-factory.description = Виробляє повітряних одиниць. Вивід одиниць можна здійснити безпосередньо на місцевість, або спрямувати до реконструкторів для поліпшення. block.naval-factory.description = Виробляє одиниць. Вивід одиниць можна здійснити безпосередньо на місцевість, або спрямувати до реконструкторів для поліпшення. @@ -1613,6 +1690,12 @@ lst.unitbind = Прив’язка до одиниці певного типу lst.unitcontrol = Контролювати поточну прив’язану одиницю. lst.unitradar = Знайти одиницю біля поточної прив’язаної одиниці. lst.unitlocate = Виявляє позицію чи будівлю певного типу де завгодно на мапі.\nПотрібна прив’язана одиниця. +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]Будування за допомогою процесорів заборено. @@ -1626,11 +1709,12 @@ laccess.color = Колір освітлювача. laccess.controller = Керувач одиницями. Якщо процесор керує одиницею, повертає процесор.\nЯкщо у формуванні, повертається лідер.\nІнакше повертає саму одиницю. laccess.dead = Чи є одиниця або будівля мертвою або недійсною. laccess.controlled = Повертає \n[accent]@ctrlProcessor[] якщо одиниця контролюється процесором;\n[accent]@ctrlPlayer[] якщо одиниця чи будівля контролюєть гравцем\n[accent]@ctrlFormation[] якщо одиниця у загоні (формуванні)\nІнакше — 0. -laccess.commanded = [red]Застаріле. Буде видалено![]\nВикористовуйте натомість [accent]controlled[]. laccess.progress = Прогрес дії, від 0 до 1.\nПовертає виробництво, перезавантаження башти або хід будівництва. +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = Залити дисплей вказаним кольором. graphicstype.color = Установити колір для подальшої операції малювання. +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Установити ширину ліній. graphicstype.line = Накреслити відрізок лінії. graphicstype.rect = Залити кольором прямокутник. @@ -1692,7 +1776,6 @@ lenum.storage = Складське приміщення, як-от Сховищ lenum.generator = Будівлі, що виробляють енергію. lenum.factory = Будівлі, що видозмінюють ресурси. lenum.repair = Ремонтні пункти. -lenum.rally = Командний центр. lenum.battery = Будь-який акумулятор. lenum.resupply = Пункти постачання.\nДоречні лише коли кор. правило [accent]«Бойові одиниці потребують боєприпасів»[] увімкнено. lenum.reactor = Імпульсний чи Торієвий реактор. @@ -1726,6 +1809,7 @@ unitlocate.group = Група будівль для пошуку. lenum.idle = Зупиняти рух, проте продовжути будувати чи видобувати.\nСтан за замовчуванням. lenum.stop = Зупинити або рух, або видобуток, або будівництво. +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Перемістити в точне положення. lenum.approach = Наближення до позиції із зазначеним радіусом. lenum.pathfind = Знайдення шляху до точки появи ворогів. @@ -1742,3 +1826,165 @@ lenum.build = Побудувати будівлю. lenum.getblock = Розпізнавання блока та його типа за координатами.\nОдиниця повинна знаходитися в межах досяжності.\nСуцільні не-будівлі матимуть тип [accent]@solid[]. lenum.within = Чи знаходиться одиниця біля позиції. lenum.boost = Почати чи зупинити політ. +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index 7e7b3a7cbf..93146b105c 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]Đang đợi bản đồ tiếp theo... highscore = [accent]Điểm cao mới! copied = Đã sao chép. indev.notready = Phần này của trò chơi chưa sẵn sàng -indev.campaign = [accent]Bạn đã đến cuối chiến dịch![]\n\nDu hành liên hành tinh sẽ được bổ sung trong các bản cập nhật tương lai. load.sound = Âm thanh load.map = Bản đồ @@ -140,7 +139,7 @@ mod.disable = Tắt mod.content = Nội dung: mod.delete.error = Không thể xóa mod. Tệp có thể đang được sử dụng. mod.requiresversion = [scarlet]Cần phiên bản tối thiểu: [accent]{0} -mod.outdated = [scarlet]Không tương thích với V6 (no minGameVersion: 105) +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]Thiếu phụ thuộc: {0} mod.erroredcontent = [scarlet]Lỗi nội dung mod.errors = Đã xảy ra lỗi khi tải nội dung. @@ -172,7 +171,9 @@ available = Đã có mục nghiên cứu mới! unlock.incampaign = < Mở khóa trong chiến dịch để biết chi tiết > completed = [accent]Hoàn tất techtree = Tiến trình -research.legacy = Dữ liệu nghiên cứu từ phiên bản[accent]5.0[] được tìm thấy.\nBạn có muốn [accent]tải dữ liệu này[], hoặc [accent]bỏ qua[] và bắt đầu nghiên cứu lại trong chiến dịch mới (khuyến nghị)? +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = Tải research.discard = Bỏ qua research.list = [lightgray]Nghiên cứu: @@ -308,6 +309,7 @@ openlink = Mở link copylink = Sao chép link back = Quay lại max = Tối đa +objective = Map Objective crash.export = Xuất Crash Logs crash.none = Không có Crash Logs nào được tìm thấy. crash.exported = Crash logs đã được xuất. @@ -357,12 +359,16 @@ map.publish.confirm = Bạn có chắc chắn muốn xuất bản bản đồ n workshop.menu = Chọn những gì bạn muốn làm với mục này. workshop.info = Thông tin mục changelog = Danh sách các thay đổi (không bắt buộc): +updatedesc = Overwrite Title & Description eula = Steam EULA missing = Mục này đã bị xóa hoặc di chuyển.\n[lightgray]Danh sách workshop hiện đã được tự động hủy liên kết. publishing = [accent]Đang xuất bản... publish.confirm = Bạn có chắc chắn muốn xuất bản không?\n\n[lightgray]Đảm bảo rằng bạn đồng ý với Workshop EULA trước, hoặc mục của bạn sẽ không hiển thị! publish.error = Lỗi khi xuất bản: {0} steam.error = Không thể khởi chạy dịch vụ Steam.\nLỗi: {0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = Chuyển tường thành vách đá editor.brush = Kích thước @@ -377,6 +383,7 @@ editor.waves = Lượt: editor.rules = Luật: editor.generation = Cấu trúc: editor.ingame = Chỉnh sửa trong trò chơi +editor.playtest = Playtest editor.publish.workshop = Xuất bản lên Workshop editor.newmap = Bản đồ mới editor.center = Trung tâm @@ -392,9 +399,14 @@ waves.title = Đợt waves.remove = Xóa waves.every = mỗi waves.waves = đợt +waves.health = health: {0}% waves.perspawn = mỗi lần xuất hiện waves.shields = khiên/đợt waves.to = đến +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = Số lượng quân lính tối đa waves.guardian = Boss waves.preview = Xem trước @@ -436,6 +448,7 @@ editor.update = Cập nhật editor.randomize = Ngẫu nhiên editor.apply = Áp dụng editor.generate = Tạo ra +editor.sectorgenerate = Sector Generate editor.resize = Thay đổi kích thước editor.loadmap = Mở bản đồ editor.savemap = Lưu bản đồ @@ -479,6 +492,8 @@ toolmode.fillteams = Fill Teams toolmode.fillteams.description = Fill teams instead of blocks. toolmode.drawteams = Draw Teams toolmode.drawteams.description = Draw teams instead of blocks. +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]Không có bộ lọc! Thêm một cái bằng nút bên dưới. @@ -507,6 +522,7 @@ filter.option.circle-scale = Độ lớn vòng tròn filter.option.octaves = Octaves filter.option.falloff = Falloff filter.option.angle = Góc +filter.option.tilt = Tilt filter.option.rotate = Quay filter.option.amount = Số lượng filter.option.block = Khối @@ -549,18 +565,37 @@ requirement.core = Phá hủy căn cứ địch ở {0} requirement.research = Nghiên cứu {0} requirement.produce = Sản lượng {0} requirement.capture = Chiếm {0} +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = Phóng research.multiplayer = Chỉ máy chủ mới có thể nghiên cứu các mục. map.multiplayer = Chỉ máy chủ mới có thể xem các khu vực. uncover = Khám phá configure = Tùy chỉnh vật phẩm +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = Vật phẩm resources = Tài nguyên +resources.max = Max bannedblocks = Khối bị cấm +objectives = Objectives bannedunits = Quân lính bị cấm addall = Thêm tất cả launch.from = Đang phóng từ: [accent]{0} +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Đích đến: {0} configure.invalid = Số lượng phải là số trong khoảng 0 đến {0}. add = Thêm... @@ -602,8 +637,11 @@ sectors.rename = Đổi tên khu vực sectors.enemybase = [scarlet]Căn cứ địch sectors.vulnerable = [scarlet]Dễ bị tổn thất sectors.underattack = [scarlet]Đang bị tấn công! [accent]{0}% tổn thất +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Vượt qua {0} đợt sectors.go = Đi +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = Khu vực đã chiếm sector.curlost = Khu vực đã mất sector.missingresources = [scarlet]Không đủ tài nguyên căn cứ @@ -612,6 +650,9 @@ sector.lost = Khu vực [accent]{0}[white] đã mất! #note: the missing space in the line below is intentional sector.captured = Khu vực [accent]{0}[white]đã chiếm! sector.changeicon = Thay đổi icon +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = Thấp threat.medium = Trung bình @@ -622,6 +663,7 @@ threat.eradication = Hủy diệt planets = Hành tinh planet.serpulo.name = Serpulo +planet.erekir.name = Erekir planet.sun.name = Mặt trời sector.impact0078.name = Impact 0078 @@ -659,6 +701,9 @@ sector.windsweptIslands.description = Xa hơn đường bờ biển là chuỗi sector.extractionOutpost.description = Một tiền đồn xa, được kẻ thù xây dựng với mục đích phóng nguồn lực sang các khu vực khác.\n\nCông nghệ vận tải xuyên ngành là điều cần thiết để chinh phục hơn nữa. Phá hủy căn cứ. Nghiên cứu bệ phóng của họ. sector.impact0078.description = Đây là tàn tích của tàu vận chuyển giữa các vì sao lần đầu tiên đi vào hệ thống này.\n\nLấy càng nhiều càng tốt từ đống đổ nát. Nghiên cứu bất kỳ công nghệ nguyên vẹn nào. sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng căn cứ tới các hành tinh địa phương. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất quân lính hải quân. Loại bỏ kẻ thù càng nhanh càng tốt. Nghiên cứu cấu trúc phóng. +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = Cháy status.freezing.name = Đóng băng @@ -711,6 +756,7 @@ stat.showinmap = stat.description = Mô tả stat.input = Đầu vào stat.output = Sản phẩm +stat.maxefficiency = Max Efficiency stat.booster = Tăng cường stat.tiles = Yêu cầu khu vực stat.affinities = Phù hợp @@ -772,7 +818,6 @@ stat.buildspeed = Tốc độ xây stat.minespeed = Tốc độ đào stat.minetier = Cấp độ đào stat.payloadcapacity = Sức chứa khối hàng -stat.commandlimit = Giới hạn lệnh stat.abilities = Khả năng stat.canboost = Nâng cấp stat.flying = Bay @@ -783,6 +828,7 @@ stat.speedmultiplier = Hệ số tốc độ stat.reloadmultiplier = Reload Multiplier stat.buildspeedmultiplier = Hệ số tốc độ xây dựng stat.reactive = Phản ứng. +stat.immunities = Immunities stat.healing = Sửa chữa ability.forcefield = Tạo khiên @@ -792,10 +838,13 @@ ability.unitspawn = Sản xuất {0} ability.shieldregenfield = Tạo khiên nhỏ ability.movelightning = Movement Lightning ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Cần máy khoan tốt hơn bar.noresources = Thiếu tài nguyên bar.corereq = Yêu cầu căn cứ +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Tốc độ khoan: {0}/giây bar.pumpspeed = Tốc độ bơm: {0}/giây bar.efficiency = Hiệu suất: {0}% @@ -810,8 +859,12 @@ bar.capacity = Sức chứa: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Chất lỏng bar.heat = Nhiệt độ +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = Năng lượng bar.progress = Đang xây dựng +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = Đầu vào bar.output = Sản phẩm bar.strength = [stat]{0}[lightgray]x strength @@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] sát thương bullet.splashdamage = [stat]{0}[lightgray] sát thương diện rộng ~[stat] {1}[lightgray] ô bullet.incendiary = [stat]cháy bullet.homing = [stat]truy đuổi +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]phá mảnh bullet.lightning = [stat]{0}[lightgray]x tia chớp ~ [stat]{1}[lightgray] sát thương bullet.buildingdamage = [stat]{0}%[lightgray] sát thương khối @@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] bật lùi bullet.pierce = [stat]{0}[lightgray]x xuyên giáp bullet.infinitepierce = [stat]xuyên thấu bullet.healpercent = [stat]{0}[lightgray]% sửa chữa +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x lượng đạn bullet.reload = [stat]{0}[lightgray]x tốc độ bắn +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = Khối unit.blockssquared = Khối² @@ -840,6 +896,7 @@ unit.liquidsecond = đơn vị chất lỏng/giây unit.itemssecond = vật phẩm/giây unit.liquidunits = đơn vị chất lỏng unit.powerunits = đơn vị năng lượng +unit.heatunits = heat units unit.degrees = độ unit.seconds = giây unit.minutes = phút @@ -892,6 +949,8 @@ setting.difficulty.hard = Khó setting.difficulty.insane = Rất khó setting.difficulty.name = Độ khó: setting.screenshake.name = Rung chuyển khung hình +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = Hiển thị hiệu ứng setting.destroyedblocks.name = Hiển thị khối bị phá setting.blockstatus.name = Hiển thị trạng thái khối @@ -911,6 +970,7 @@ setting.pixelate.name = Đồ họa pixel setting.minimap.name = Hiển thị bản đồ mini setting.coreitems.name = Hiển thị vật phẩm trong căn cứ setting.position.name = Hiển thị vị trí người chơi +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Âm lượng nhạc setting.atmosphere.name = Hiển thị bầu khí quyển hành tinh setting.ambientvol.name = Âm lượng tổng @@ -926,6 +986,7 @@ setting.lasersopacity.name = Độ mờ kết nối năng lượng setting.bridgeopacity.name = Độ mờ cầu setting.playerchat.name = Hiển thị bong bóng trò chuyện của người chơi setting.showweather.name = Hiển thị đồ họa thời tiết +setting.hidedisplays.name = Hide Logic Displays public.confirm = Bạn có muốn công khai trò chơi của mình không?\n[accent]Bất kỳ ai cũng có thể tham gia trò chơi của bạn.\n[lightgray]Điều này có thể được thay đổi sau trong Cài đặt-> Trò chơi-> Hiển thị trò chơi công khai. public.confirm.really = Nếu bạn muốn chơi với bạn bè, sử dụng [green]Invite Friend[] thay vì [scarlet]Public server[]!\nBạn có chắc chắn muốn làm trò chơi của mình [scarlet]công khai[]? public.beta = Lưu ý rằng phiên bản beta của trò chơi không thể tạo sảnh công khai. @@ -938,10 +999,6 @@ category.general.name = Chung category.view.name = Xem category.multiplayer.name = Nhiều người chơi category.blocks.name = Chọn khối -command.attack = Tấn công -command.rally = Tập hợp -command.retreat = Rút lui -command.idle = Không hoạt động placement.blockselectkeys = \n[lightgray]Phím: [{0}, keybind.respawn.name = Hồi sinh keybind.control.name = Điều khiển quân lính @@ -956,6 +1013,7 @@ keybind.move_y.name = Di chuyển Y keybind.mouse_move.name = Theo chuột keybind.pan.name = Di chuyển góc nhìn keybind.boost.name = Tăng tốc +keybind.command_mode.name = Command Mode keybind.schematic_select.name = Chọn khu vực keybind.schematic_menu.name = Menu bản thiết kế keybind.schematic_flip_x.name = Lật bản thiết kế X @@ -984,7 +1042,6 @@ keybind.break_block.name = Phá khối keybind.deselect.name = Bỏ chọn keybind.pickupCargo.name = Nhặt hàng keybind.dropCargo.name = Thả hàng -keybind.command.name = Lệnh keybind.shoot.name = Bắn keybind.zoom.name = Thu phóng keybind.menu.name = Menu @@ -1019,17 +1076,21 @@ mode.attack.description = Phá hủy căn cứ của kẻ địch. \n[gray]Cần mode.custom = Tùy chỉnh luật rules.infiniteresources = Tài nguyên vô hạn +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Nổ lò phản ứng rules.coreincinerates = Hủy vật phẩm khi căn cứ đầy +rules.disableworldprocessors = Disable World Processors rules.schematic = Cho phép dùng bản thiết kế rules.wavetimer = Đếm ngược đợt rules.waves = Đợt rules.attack = Chế độ tấn công -rules.buildai = AI Xây dựng -rules.aitier = Cấp độ AI +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Xóa công trình của đội bị đánh bại (PvP) rules.corecapture = Chiếm căn cứ khi phá hủy rules.polygoncoreprotection = Bảo vệ lõi kiểu đa giác. +rules.placerangecheck = Placement Range Check rules.enemyCheat = Tài nguyên vô hạn (kẻ địch) rules.blockhealthmultiplier = Hệ số độ bền khối rules.blockdamagemultiplier = Hệ số sát thương của khối @@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Hệ số máu của quân lính rules.unitdamagemultiplier = Hệ số sát thương của quân lính rules.unitcapvariable = Căn cứ tăng giới hạn quân lính rules.unitcap = Giới hạn quân lính +rules.limitarea = Limit Map Area rules.enemycorebuildradius = Bán kính không xây dựng trong căn cứ của kẻ địch:[lightgray] (ô) rules.wavespacing = Thời gian giữa các đợt:[lightgray] (giây) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Hệ số chi phí xây dựng rules.buildspeedmultiplier = Hệ số tốc độ xây dựng rules.deconstructrefundmultiplier = Hệ số số vật phẩm hoàn lại khi phá công trình @@ -1055,9 +1118,11 @@ rules.title.unit = Quân lính rules.title.experimental = Thực nghiệm rules.title.environment = Môi trường rules.title.teams = Đội +rules.title.planet = Planet rules.lighting = Ánh sáng -rules.enemyLights = Đèn địch +rules.fog = Fog of War rules.fire = Lửa +rules.anyenv = rules.explosions = Sát thương nổ của Khối/Quân lính rules.ambientlight = Ánh sáng môi trường rules.weather = Thời tiết @@ -1071,6 +1136,8 @@ content.unit.name = Quân lính content.block.name = Khối content.status.name = Trạng thái hiệu ứng content.sector.name = Khu vực +content.team.name = Factions +wallore = (Wall) item.copper.name = Đồng item.lead.name = Chì @@ -1088,11 +1155,24 @@ item.blast-compound.name = Chất nổ item.pyratite.name = Nhiệt thạch item.metaglass.name = Thuỷ tinh item.scrap.name = Phế liệu +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = Nước liquid.slag.name = Xỉ nóng chảy liquid.oil.name = Dầu liquid.cryofluid.name = Chất làm lạnh +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = Dagger unit.mace.name = Mace @@ -1328,7 +1408,6 @@ block.foreshadow.name = Foreshadow block.container.name = Container block.launch-pad.name = Bệ phóng block.segment.name = Segment -block.command-center.name = Trung tâm chỉ huy block.ground-factory.name = Nhà máy bộ binh block.air-factory.name = Nhà máy Không quân block.naval-factory.name = Nhà máy Hải quân @@ -1367,13 +1446,13 @@ block.logic-display.name = Màn hình block.large-logic-display.name = Màn hình lớn block.memory-cell.name = Bộ nhớ block.memory-bank.name = Bộ nhớ lớn - -team.blue.name = Xanh dương +team.malis.name = Malis team.crux.name = Crux team.sharded.name = Sharded team.derelict.name = Không xác định team.green.name = Xanh lá cây -team.purple.name = Tím + +team.blue.name = Xanh dương hint.skip = Bỏ qua hint.desktopMove = Sử dụng [accent][[WASD][] để di chuyển. @@ -1403,8 +1482,6 @@ hint.schematicSelect = Giữ [accent][[F][] và kéo để chọn các khối đ hint.conveyorPathfind = Giữ [accent][[L-Ctrl][] trong khi kéo băng chuyền để tự động tạo đường dẫn. hint.conveyorPathfind.mobile = Mở \ue844 [accent]chế độ đường chéo[] và kéo băng chuyền để tự động tạo đường dẫn. hint.boost = Giữ [accent][[L-Shift][] bay qua các chướng ngại vật với quân lính hiện tại của bạn.\n\nChỉ một số quân lính mặt đất có thể bay được. -hint.command = Nhấn [accent][[G][] để chỉ huy quân lính lân cận hoặc [accent]loại tương tự[].\n\nĐể chỉ huy các quân lính mặt đất, trước tiên bạn phải điều khiển một quân lính mặt đất khác. -hint.command.mobile = [accent][[Nhấn đúp][] quân lính của bạn để chỉ huy các quân lính lân cận thành đội. hint.payloadPickup = Nhấn [accent][[[] để nhặt một khối nhỏ hoặc một quân lính. hint.payloadPickup.mobile = [accent]Nhấn và giữ[] một khối nhỏ hoặc một quân lính để nhặt nó. hint.payloadDrop = Nhấn [accent]][] để thả một vật phẩm. @@ -1551,6 +1628,7 @@ block.vault.description = Lưu trữ lượng lớn vật phẩm mỗi loại. N block.container.description = Lưu trữ lượng lớn vật phẩm mỗi loại. Nội dung có thể được lấy ra với điểm dỡ hàng. block.unloader.description = Lấy các vật phẩm được chọn từ các ô gần đó. block.launch-pad.description = Phóng lô vật phẩm vào phân vùng. +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = Bắn xen kẽ đạn vào kẻ địch. block.scatter.description = Bắn chì, phế liệu hoặc thuỷ tinh vào kẻ địch trên không. block.scorch.description = Đốt mọi kẻ địch trên mặt đất. Hiệu quả cao ở tầm gần. @@ -1575,7 +1653,6 @@ block.disassembler.description = Tách xỉ thành các kim loại khác nhau v block.overdrive-dome.description = Tăng tốc độ làm việc của các công trình lân cận. Sử dụng phase fabric and silicon để hoạt động. block.payload-conveyor.description = Di chuyển những khối hàng lớn, chẳng hạn như các quân lính từ nhà máy. block.payload-router.description = Tách những khối hàng đầu vào thành 3 hướng đầu ra. -block.command-center.description = Kiểm soát hoạt động của của quân lính bằng một số lệnh khác nhau. block.ground-factory.description = Sản xuất binh lính bộ binh. Các quân lính đầu ra có thể được sử dụng trực tiếp, hoặc đem nâng cấp. block.air-factory.description = Sản xuất binh lính không quân. Các quân lính đầu ra có thể được sử dụng trực tiếp, hoặc đem nâng cấp. block.naval-factory.description = Sản xuất binh lính hải quân. Các quân lính đầu ra có thể được sử dụng trực tiếp, hoặc đem nâng cấp. @@ -1654,6 +1731,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitcontrol = Control the currently bound unit. lst.unitradar = Locate units around the currently bound unit. lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit. +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]Unit building logic is not allowed here. @@ -1667,11 +1750,12 @@ laccess.color = Màu đèn chiếu sáng. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. -laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = Tô màu cho màn hình. graphicstype.color = Đặt màu cho thao tác vẽ tiếp theo. +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Đặt chiều rộng đoạn thẳng. graphicstype.line = Vẽ đoạn thẳng. graphicstype.rect = Tô một hình chữ nhật. @@ -1736,7 +1820,6 @@ lenum.storage = Khối lưu trữ, Ví dụ Nhà kho. lenum.generator = Khối có thể tạo ra năng lượng. lenum.factory = Khối có thể biến đổi vật phẩm. lenum.repair = Điểm sửa chữa. -lenum.rally = Trung tâm chỉ huy. lenum.battery = Bất kì pin. lenum.resupply = Điểm tiếp tế.\nChỉ phù hợp khi [accent]"Quân lính cần đạn"[] được bật. lenum.reactor = Lò phản ứng ThoriumNhiệt hạch. @@ -1770,6 +1853,7 @@ unitlocate.group = Building group to look for. lenum.idle = Không di chuyển, nhưng vẫn xây dựng/đào.\nTrạng thái mặc định. lenum.stop = Dừng di chuyển/Đào/Xây dựng. +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Di chuyển đến vị trí xác định. lenum.approach = Approach a position with a radius. lenum.pathfind = Tìm đường đến nơi tạo ra kẻ địch. @@ -1786,3 +1870,165 @@ lenum.build = Xây công trình. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Kiểm tra xem quân lính có gần vị trí không. lenum.boost = Bắt đầu/Dừng tăng tốc. +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index de565f963a..4aa848b0d5 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]正在更换下一张地图… highscore = [accent]新纪录! copied = 已复制 indev.notready = 这部分玩法还未开发完成。 -indev.campaign = [accent]恭喜!您已经完成了战役模式![]\n\n这是目前全部的游戏内容。 未来的更新中将添加行星际旅行。 load.sound = 音乐加载中 load.map = 地图加载中 @@ -140,7 +139,7 @@ mod.disable = 禁用 mod.content = 内容: mod.delete.error = 无法删除模组。 文件可能正被占用。 mod.requiresversion = [scarlet]所需的最低游戏版本:[accent]{0} -mod.outdated = [scarlet]该模组可能无法在6.0版本上正确地运行(缺失 minGameVersion: 105) +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]缺少前置模组:{0} mod.erroredcontent = [scarlet]内容错误 mod.errors = 读取内容时发生错误。 @@ -172,7 +171,9 @@ available = 可研究新科技! unlock.incampaign = < 在战役中解锁以显示详情 > completed = [accent]己研究 techtree = 科技树 -research.legacy = 发现了[accent]5.0[]版本的研究数据。 \n您想要[accent]加载这些数据[],还是(推荐)[accent]丢弃它们[]并在新战役中重新研究? +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = 加载 research.discard = 丢弃 research.list = [lightgray]研究: @@ -308,6 +309,7 @@ openlink = 打开链接 copylink = 复制链接 back = 返回 max = 最大值 +objective = Map Objective crash.export = 导出崩溃日志 crash.none = 未找到崩溃日志。 crash.exported = 崩溃日志已导出。 @@ -357,12 +359,16 @@ map.publish.confirm = 确定上传此地图?\n\n[lightgray]确定您同意Stea workshop.menu = 选择要对此项目进行的操作。 workshop.info = 项目信息 changelog = 更新日志(可选): +updatedesc = Overwrite Title & Description eula = Steam最终用户许可协议 missing = 此项目已被删除或转移。 \n[lightgray]链接已在创意工坊中被删除。 publishing = [accent]正在发布… publish.confirm = 确定发布?\n\n[lightgray]请确认您同意创意工坊的最终用户许可协议,否则您的项目无法展示! publish.error = 发布项目时出错:{0} steam.error = 初始化Steam服务失败。 \n错误:{0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = 所有墙壁\n替换为悬崖 editor.brush = 笔触大小 @@ -377,6 +383,7 @@ editor.waves = 波次: editor.rules = 规则: editor.generation = 地形生成器: editor.ingame = 游戏内编辑 +editor.playtest = Playtest editor.publish.workshop = 上传到创意工坊 editor.newmap = 新地图 editor.center = 居中 @@ -392,9 +399,14 @@ waves.title = 波次 waves.remove = 移除 waves.every = 每 waves.waves = 波 +waves.health = health: {0}% waves.perspawn = 每波 waves.shields = 护盾/波 waves.to = 至 +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = 最大单位数 waves.guardian = Boss waves.preview = 预览 @@ -436,6 +448,7 @@ editor.update = 更新 editor.randomize = 重新生成 editor.apply = 应用 editor.generate = 自动生成 +editor.sectorgenerate = Sector Generate editor.resize = 改变尺寸 editor.loadmap = 载入地图 editor.savemap = 保存地图 @@ -479,6 +492,8 @@ toolmode.fillteams = 填充队伍 toolmode.fillteams.description = 不再填充方块,而是填充队伍颜色。 toolmode.drawteams = 绘制队伍 toolmode.drawteams.description = 不再绘制方块,而是绘制队伍颜色。 +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]未创建生成器!用下方的按钮来创建。 @@ -507,6 +522,7 @@ filter.option.circle-scale = 半径 filter.option.octaves = 蔓延 filter.option.falloff = 分散 filter.option.angle = 角度 +filter.option.tilt = Tilt filter.option.rotate = 中心对称 filter.option.amount = 数量 filter.option.block = 地表方块 @@ -549,18 +565,37 @@ requirement.core = 摧毁{0}的敌方核心 requirement.research = 研究{0} requirement.produce = 生产{0} requirement.capture = 占领{0} +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = 发射 research.multiplayer = 只有服务器创建者能研究科技。 map.multiplayer = 只有服务器创建者能查看区块。 uncover = 已解锁 configure = 设定装运的物资 +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = 装运 resources = 资源 +resources.max = Max bannedblocks = 禁用建筑 +objectives = Objectives bannedunits = 禁用单位 addall = 全部装运 launch.from = 发射自:[accent]{0} +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = 目的地:{0} configure.invalid = 数量必须在0到{0}之间。 add = 添加… @@ -602,8 +637,11 @@ sectors.rename = 重命名区块 sectors.enemybase = [scarlet]敌方基地 sectors.vulnerable = [scarlet]易受攻击 sectors.underattack = [scarlet]遭到攻击![accent]{0}%损毁度 +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]预测可守{0}波 sectors.go = 进入 +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = 区块已占领 sector.curlost = 区块已丢失 sector.missingresources = [scarlet]建造核心所需资源不足 @@ -612,6 +650,9 @@ sector.lost = 区块[accent]{0}[white]已丢失! #note: the missing space in the line below is intentional(中文无关) sector.captured = 区块[accent]{0}[white]已占领! sector.changeicon = 更改图标 +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = 低度 threat.medium = 中度 @@ -622,6 +663,7 @@ threat.eradication = 毁灭 planets = 行星 planet.serpulo.name = 塞普罗 +planet.erekir.name = Erekir planet.sun.name = 太阳 sector.impact0078.name = 冲击区0078 @@ -659,6 +701,9 @@ sector.windsweptIslands.description = 海岸线之外坐落着这一串群岛。 sector.extractionOutpost.description = 一座遥远的前哨,敌人建造它来向其他区块发射资源。 \n跨区块运输是征服这个星球不可或缺的一项技术。 \n\n摧毁敌人基地,研究发射台。 sector.impact0078.description = 最初进入这个星系的星际运输船,残骸留在了这里。 \n\n尽量回收可以利用的资源,研究科技。 sector.planetaryTerminal.description = 最终目标。 \n这座滨海基地有一个可以将核心发射到其他行星的建筑,防卫森严。 \n\n制造海军单位,尽快消灭敌人,研究发射建筑。 +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = 燃烧 status.freezing.name = 冻结 @@ -711,6 +756,7 @@ stat.showinmap = <进入地图后显示> stat.description = 介绍 stat.input = 输入 stat.output = 输出 +stat.maxefficiency = Max Efficiency stat.booster = 强化所需 stat.tiles = 所需地形 stat.affinities = 影响因素 @@ -772,7 +818,6 @@ stat.buildspeed = 建造速度 stat.minespeed = 采矿速度 stat.minetier = 可采集矿物 stat.payloadcapacity = 载荷容量 -stat.commandlimit = 指挥上限 stat.abilities = 技能 stat.canboost = 可助推 stat.flying = 空中单位 @@ -783,6 +828,7 @@ stat.speedmultiplier = 移动速度倍率 stat.reloadmultiplier = 开火速率倍率 stat.buildspeedmultiplier = 建造速度倍率 stat.reactive = 反应 +stat.immunities = Immunities stat.healing = 治疗 ability.forcefield = 力墙场 @@ -792,10 +838,13 @@ ability.unitspawn = {0}单位工厂 ability.shieldregenfield = 护盾再生场 ability.movelightning = 闪电助推器 ability.energyfield = 能量场:[accent]{0}[]伤害~[accent]{1}[]格/[accent]{2}[]目标 +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = 需要更高级的钻头 bar.noresources = 资源不足 bar.corereq = 需要核心基座 +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = 挖掘速度:{0}/秒 bar.pumpspeed = 泵送速度:{0}/秒 bar.efficiency = 效率:{0}% @@ -810,8 +859,12 @@ bar.capacity = 容量:{0} bar.unitcap = {0} {1}/{2} bar.liquid = 液体 bar.heat = 热量 +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = 电力 bar.progress = 制造进度 +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = 输入 bar.output = 输出 bar.strength = [stat]{0}[lightgray]x效率 @@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray]伤害 bullet.splashdamage = [stat]{0}[lightgray]范围伤害~[stat] {1}[lightgray]格 bullet.incendiary = [stat]燃烧 bullet.homing = [stat]追踪 +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x分裂子弹: bullet.lightning = [stat]{0}[lightgray]x闪电~[stat]{1}[lightgray]伤害 bullet.buildingdamage = [stat]{0}%[lightgray]对建筑伤害 @@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray]击退 bullet.pierce = [stat]{0}[lightgray]x穿透 bullet.infinitepierce = [stat]无限穿透 bullet.healpercent = [stat]{0}[lightgray]%修复 +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x装填倍数 bullet.reload = [stat]{0}[lightgray]x开火速率 +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = 格 unit.blockssquared = 格² @@ -840,6 +896,7 @@ unit.liquidsecond = 液体/秒 unit.itemssecond = 物品/秒 unit.liquidunits = 液体 unit.powerunits = 电力 +unit.heatunits = heat units unit.degrees = 度 unit.seconds = 秒 unit.minutes = 分 @@ -892,6 +949,8 @@ setting.difficulty.hard = 困难 setting.difficulty.insane = 疯狂 setting.difficulty.name = 难度: setting.screenshake.name = 屏幕抖动 +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = 显示特效 setting.destroyedblocks.name = 显示已摧毁的建筑 setting.blockstatus.name = 显示建筑状态 @@ -911,6 +970,7 @@ setting.pixelate.name = 像素画面 setting.minimap.name = 显示小地图 setting.coreitems.name = 显示核心物资 setting.position.name = 显示玩家坐标 +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = 音乐音量 setting.atmosphere.name = 显示行星大气层 setting.ambientvol.name = 环境音量 @@ -926,6 +986,7 @@ setting.lasersopacity.name = 电力连接线不透明度 setting.bridgeopacity.name = 桥梁不透明度 setting.playerchat.name = 显示玩家聊天气泡 setting.showweather.name = 显示天气效果 +setting.hidedisplays.name = Hide Logic Displays public.confirm = 确定使您的游戏公开可见?\n[accent]其他人将可以加入到您的游戏。 \n[lightgray]此后可以在 设置->游戏->游戏公开可见 里面更改。 public.confirm.really = 如果您想与好友一起游戏,可以使用[green]邀请好友[]而不是[scarlet]公开游戏[]!\n您确定要使游戏[scarlet]公开可见[]吗? public.beta = 请注意,测试版的游戏不能公开可见。 @@ -938,10 +999,6 @@ category.general.name = 常规 category.view.name = 视图 category.multiplayer.name = 多人游戏 category.blocks.name = 建筑选择 -command.attack = 攻击 -command.rally = 集合 -command.retreat = 撤退 -command.idle = 闲置 placement.blockselectkeys = \n[lightgray]按键:[{0}, keybind.respawn.name = 重生 keybind.control.name = 控制单位 @@ -956,6 +1013,7 @@ keybind.move_y.name = 竖直移动 keybind.mouse_move.name = 单位跟随鼠标 keybind.pan.name = 鼠标控制镜头 keybind.boost.name = 启动助推 +keybind.command_mode.name = Command Mode keybind.schematic_select.name = 框选建筑 keybind.schematic_menu.name = 蓝图目录 keybind.schematic_flip_x.name = 水平翻转 @@ -984,7 +1042,6 @@ keybind.break_block.name = 拆除建筑 keybind.deselect.name = 取消选择 keybind.pickupCargo.name = 拾取载荷 keybind.dropCargo.name = 释放载荷 -keybind.command.name = 指挥附近的单位 keybind.shoot.name = 射击 keybind.zoom.name = 缩放 keybind.menu.name = 菜单 @@ -1019,17 +1076,21 @@ mode.attack.description = 摧毁敌人的基地。 \n[gray]需要地图中有红 mode.custom = 自定义模式 rules.infiniteresources = 无限资源 +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = 反应堆爆炸有破坏性 rules.coreincinerates = 核心自动销毁多余的物品 +rules.disableworldprocessors = Disable World Processors rules.schematic = 允许使用蓝图 rules.wavetimer = 波次计时器 rules.waves = 波次 rules.attack = 进攻模式 -rules.buildai = 敌方 AI 会建造建筑 -rules.aitier = AI 难度 +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = 清除已战败队伍的建筑(PvP模式) rules.corecapture = 摧毁核心时将其俘获 rules.polygoncoreprotection = 根据核心位置平分可建造区域 +rules.placerangecheck = Placement Range Check rules.enemyCheat = 敌人(红队)无限资源 rules.blockhealthmultiplier = 建筑生命值倍率 rules.blockdamagemultiplier = 建筑伤害倍率 @@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = 单位生命值倍率 rules.unitdamagemultiplier = 单位伤害倍率 rules.unitcapvariable = 核心可增加单位上限 rules.unitcap = 基础单位上限 +rules.limitarea = Limit Map Area rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格) rules.wavespacing = 波次间隔:[lightgray](秒) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = 建造花费倍率 rules.buildspeedmultiplier = 建造速度倍率 rules.deconstructrefundmultiplier = 拆除返还倍率 @@ -1055,9 +1118,11 @@ rules.title.unit = 单位 rules.title.experimental = 实验性 rules.title.environment = 环境 rules.title.teams = 队伍 +rules.title.planet = Planet rules.lighting = 迷雾 -rules.enemyLights = 敌方单位发光 +rules.fog = Fog of War rules.fire = 允许火焰产生并蔓延 +rules.anyenv = rules.explosions = 建筑/单位爆炸伤害 rules.ambientlight = 迷雾颜色 rules.weather = 天气 @@ -1071,6 +1136,8 @@ content.unit.name = 单位 content.block.name = 建筑 content.status.name = 状态效果 content.sector.name = 战役区块 +content.team.name = Factions +wallore = (Wall) item.copper.name = 铜 item.lead.name = 铅 @@ -1088,11 +1155,24 @@ item.blast-compound.name = 爆炸混合物 item.pyratite.name = 硫化物 item.metaglass.name = 钢化玻璃 item.scrap.name = 废料 +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = 水 liquid.slag.name = 矿渣液 liquid.oil.name = 石油 liquid.cryofluid.name = 冷冻液 +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = 尖刀 unit.mace.name = 战锤 @@ -1308,9 +1388,9 @@ block.rotary-pump.name = 回转泵 block.thorium-reactor.name = 钍反应堆 block.mass-driver.name = 质量驱动器 block.blast-drill.name = 爆破钻头 -block.thermal-pump.name = 热能泵 +block.impulse-pump.name = Impulse Pump block.thermal-generator.name = 热能发电机 -block.alloy-smelter.name = 合金冶炼厂 +block.surge-smelter.name = Surge Smelter block.mender.name = 修理器 block.mend-projector.name = 修理投影器 block.surge-wall.name = 合金墙 @@ -1328,7 +1408,6 @@ block.foreshadow.name = 厄兆 block.container.name = 容器 block.launch-pad.name = 发射台 block.segment.name = 裂解光束 -block.command-center.name = 指挥中心 block.ground-factory.name = 陆军工厂 block.air-factory.name = 空军工厂 block.naval-factory.name = 海军工厂 @@ -1367,13 +1446,13 @@ block.logic-display.name = 逻辑显示屏 block.large-logic-display.name = 大型逻辑显示屏 block.memory-cell.name = 内存元 block.memory-bank.name = 内存库 - -team.blue.name = 蓝 +team.malis.name = Malis team.crux.name = 红 team.sharded.name = 黄 team.derelict.name = 灰 team.green.name = 绿 -team.purple.name = 紫 + +team.blue.name = 蓝 hint.skip = 跳过 hint.desktopMove = 使用[accent][[WASD][]键来移动。 @@ -1403,8 +1482,6 @@ hint.schematicSelect = 按住[accent][[F][]键用鼠标框选,即可选择建 hint.conveyorPathfind = 按住[accent][[L-Ctrl][]键并拖动传送带,使其自动寻路。 hint.conveyorPathfind.mobile = 启用\ue844[accent]传送带自动寻路[]后,拖动传送带可使其自动寻路。 hint.boost = 按住[accent][[L-Shift][]控制当前单位助推,可飞越障碍物。 \n\n只有一部分地面单位有助推功能。 -hint.command = 按[accent][[G][]键指挥附近的[accent]同类单位[]以形成编队。 \n\n您需要先控制一个地面单位,才能指挥其他的地面单位。 -hint.command.mobile = [accent][[双击][]您的单位指挥附近的单位以形成编队。 hint.payloadPickup = 按[accent][[[]键来将小型建筑或单位拾起作为载荷。 hint.payloadPickup.mobile = [accent]长按[]一个小型建筑或单位来拾起作为载荷。 hint.payloadDrop = 按[accent]][]键放下载荷。 @@ -1455,7 +1532,7 @@ block.silicon-smelter.description = 将沙和煤炭精炼为硅。 block.kiln.description = 将沙和铅熔炼为钢化玻璃。 block.plastanium-compressor.description = 用石油和钛生产塑钢。 block.phase-weaver.description = 用钍和沙合成相位织物。 -block.alloy-smelter.description = 将钛、 铅、 硅和铜熔合成巨浪合金。 +block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy. block.cryofluid-mixer.description = 将水和细钛粉混合制成冷冻液。 block.blast-mixer.description = 利用硫化物和孢子荚生产爆炸混合物。 block.pyratite-mixer.description = 把煤炭、 铅和沙子混合成硫化物。 @@ -1508,7 +1585,7 @@ block.underflow-gate.description = 与溢流门相反,当两侧均堵塞时才 block.mass-driver.description = 远距离物品传输建筑,收集若干物品后将其发射到远处的另一个质量驱动器。 block.mechanical-pump.description = 泵送液体,不需要电力。 block.rotary-pump.description = 泵送液体,需要电力。 -block.thermal-pump.description = 泵送液体,需要大量电力。 +block.impulse-pump.description = Pumps and outputs liquids. block.conduit.description = 向前方传输液体。 与泵或者其他导管联合使用。 block.pulse-conduit.description = 向前方传输液体。 比普通导管传输液体更快,且能储存更多液体。 block.plated-conduit.description = 向前方传输液体,不接受侧面输入。 不会发生泄露。 @@ -1551,6 +1628,7 @@ block.vault.description = 大量存储各种类型的物品。 可使用装卸 block.container.description = 少量存储各种类型的物品。 可使用装卸器卸载物品。 block.unloader.description = 从周围的建筑卸载指定物品。 block.launch-pad.description = 将货物发射至指定区块。 +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = 交替向敌人发射子弹。 block.scatter.description = 向敌方战机发射铅、 废料或钢化玻璃高射炮弹。 block.scorch.description = 焚烧任何靠近它的地面敌人。 近距离内十分有效。 @@ -1575,7 +1653,6 @@ block.disassembler.description = 以低效率将矿渣液分离成微量的外 block.overdrive-dome.description = 提高附近建筑物的工作效率。 需要相位织物和硅来工作。 block.payload-conveyor.description = 运送大型载荷,例如从工厂生产的单位。 block.payload-router.description = 将输入的载荷向3个方向轮流输出。 -block.command-center.description = 通过若干命令来控制所有单位的行为。 block.ground-factory.description = 生产陆军单位。 产出的单位可以直接投入战场,也可以送入重构工厂进行升级。 block.air-factory.description = 生产空军单位。 产出的单位可以直接投入战场,也可以送入重构工厂进行升级。 block.naval-factory.description = 生产海军单位。 产出的单位可以直接投入战场,也可以送入重构工厂进行升级。 @@ -1654,6 +1731,12 @@ lst.unitbind = 绑定某个类型的下一个单位\n并保存至[accent]@unit[] lst.unitcontrol = 控制已绑定的单位 lst.unitradar = 让绑定的单位搜寻感知范围内的其他单位 lst.unitlocate = 让绑定的单位搜寻整个地图中特定的建筑或位置 +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]此处不允许处理器操控单位去建设 @@ -1667,11 +1750,12 @@ laccess.color = 照明器发光的颜色 laccess.controller = 单位的控制方\n如果单位由处理器控制,返回对应的处理器\n如果单位在编队中,返回编队的领队\n其他情况,返回单位自身 laccess.dead = 单位或建筑是否已被摧毁或者已失效 laccess.controlled = 若单位的控制方是处理器,返回[accent]@ctrlProcessor[]\n若单位/建筑由玩家控制,返回[accent]@ctrlPlayer[]\n若单位在编队中,返回[accent]@ctrlFormation[]\n其他情况,返回0 -laccess.commanded = [red]已废弃,将被移除![]\n已由[accent]controlled[]替代 laccess.progress = 进度,0到1之间的数值。 \n返回工厂生产、 炮塔装填,或者建筑建造的进度 +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = 用指定的颜色填充整个显示屏 graphicstype.color = 设置后续画图操作所使用的颜色 +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = 设置线条宽度 graphicstype.line = 绘制线段 graphicstype.rect = 绘制实心矩形 @@ -1736,7 +1820,6 @@ lenum.storage = 仓储建筑(容器/仓库) lenum.generator = 发电建筑 lenum.factory = 生产物品的工厂 lenum.repair = 维修点 -lenum.rally = 指挥中心 lenum.battery = 电池 lenum.resupply = 补给点\n仅当启用了[accent]“单位有弹药限制”[]时生效 lenum.reactor = 钍反应堆/冲击反应堆 @@ -1770,6 +1853,7 @@ unitlocate.group = 所搜寻的建筑分类 lenum.idle = 原地不动,但继续进行手上的采矿/建造动作\n单位的默认状态 lenum.stop = 停止移动/采矿/建造动作 +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = 移动到某个位置 lenum.approach = 靠近某个位置至一定的距离内 lenum.pathfind = 寻路移动至敌人出生点 @@ -1786,3 +1870,165 @@ lenum.build = 建造建筑 lenum.getblock = 获取某个坐标处的建筑及其类型\n坐标需要在单位的感知范围内\n无建筑的地面返回[accent]@air[],墙壁返回[accent]@solid[] lenum.within = 检查单位是否接近了某个位置 lenum.boost = 开始/停止助推 +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index 7c3712c53b..474af0d889 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -24,7 +24,6 @@ gameover.waiting = [accent]等待下一張地圖中…… highscore = [accent]新的高分紀錄! copied = 已複製。 indev.notready = 這部份的遊戲尚未完成 -indev.campaign = [accent]恭喜你完成戰役了![]\n\n這是截至目前的遊戲內容。星際旅行會在未來的更新加入遊戲~ load.sound = 音效載入中 load.map = 地圖載入中 @@ -140,7 +139,7 @@ mod.disable = 禁用 mod.content = 內容: mod.delete.error = 無法刪除模組,檔案可能在使用中。 mod.requiresversion = [scarlet]最低遊戲版本要求:[accent]{0} -mod.outdated = [scarlet]與 V6 不相容(無 最低遊戲版本:105) +mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]缺少依賴關係:{0} mod.erroredcontent = [scarlet]內容錯誤 mod.errors = 載入內容時發生錯誤 @@ -172,7 +171,9 @@ available = 可研究新科技! unlock.incampaign = <在戰役中解鎖> completed = [accent]完成 techtree = 科技樹 -research.legacy = [accent]5.0[] 偵測到舊有科技資料。\n請問要[accent]載入[]資料,還是[accent]放棄[]並重置新戰役的科技樹(建議)? +techtree.select = Tech Tree Selection +techtree.serpulo = Serpulo +techtree.erekir = Erekir research.load = 載入 research.discard = 放棄 research.list = [lightgray]研究︰ @@ -308,6 +309,7 @@ openlink = 開啟連結 copylink = 複製連結 back = 返回 max = 最大量 +objective = Map Objective crash.export = 匯出當機報告。 crash.none = 無當機報告。 crash.exported = 已匯出當機報告。 @@ -357,12 +359,16 @@ map.publish.confirm = 您確定要發布此地圖嗎?\n\n[lightgray]首先請先 workshop.menu = 選擇您要對此項目執行的動作。 workshop.info = 項目資訊 changelog = 變動紀錄(選擇性): +updatedesc = Overwrite Title & Description eula = Steam EULA missing = 此項目已被刪除或移動。\n[lightgray]工作坊列表現在已自動取消連結。 publishing = [accent]發佈中…… publish.confirm = 您確定要發布嗎?\n\n[lightgray]首先確定您同意 Workshop EULA,否則您的項目將不會顯示! publish.error = 發佈項目時發生問題:{0} steam.error = Steam 服務初始化失敗。\n錯誤:{0} +editor.planet = Planet: +editor.sector = Sector: +editor.seed = Seed: editor.cliffs = 牆轉為懸崖 editor.brush = 筆刷 @@ -377,6 +383,7 @@ editor.waves = 波次: editor.rules = 規則: editor.generation = 自動生成: editor.ingame = 在遊戲中編輯 +editor.playtest = Playtest editor.publish.workshop = 在工作坊上發佈 editor.newmap = 新地圖 editor.center = 中心 @@ -392,9 +399,14 @@ waves.title = 波次 waves.remove = 移除 waves.every = 每 waves.waves = 波次 +waves.health = health: {0}% waves.perspawn = 每次生成 waves.shields = 護盾/波次 waves.to = 至 +waves.spawn = spawn: +waves.spawn.all = +waves.spawn.select = Spawn Select +waves.spawn.none = [scarlet]no spawns found in map waves.max = 最大單位數 waves.guardian = 守衛者 waves.preview = 預覽 @@ -436,6 +448,7 @@ editor.update = 更新 editor.randomize = 隨機化 editor.apply = 使用 editor.generate = 產生 +editor.sectorgenerate = Sector Generate editor.resize = 調整大小 editor.loadmap = 載入地圖 editor.savemap = 儲存地圖 @@ -479,6 +492,8 @@ toolmode.fillteams = 填充團隊 toolmode.fillteams.description = 填充團隊而非方塊。 toolmode.drawteams = 繪製團隊 toolmode.drawteams.description = 繪製團隊而非方塊。 +toolmode.underliquid = Under Liquids +toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]沒有過濾器!使用下面的按鈕新增一個。 @@ -507,6 +522,7 @@ filter.option.circle-scale = 圓形規模 filter.option.octaves = 倍頻 filter.option.falloff = 衰減 filter.option.angle = 角度 +filter.option.tilt = Tilt filter.option.rotate = 旋轉 filter.option.amount = 數量 filter.option.block = 方塊 @@ -549,18 +565,37 @@ requirement.core = 在{0}摧毀敵人核心 requirement.research = 研究 {0} requirement.produce = 生產 {0} requirement.capture = 捕獲 {0} +requirement.onplanet = Control Sector On {0} +requirement.onsector = Land On Sector: {0} launch.text = 發射 research.multiplayer = 只有管理者可以使用這個物品 map.multiplayer = Only the host can view sectors. uncover = 探索 configure = 設定 +objective.research = [accent]Research:\n[]{0}[lightgray]{1} +objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} +objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} +objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} +objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} +objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units +objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] +objective.destroycore = [accent]Destroy Enemy Core +objective.command = [accent]Command Units +objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} +announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = 裝載 resources = 資源 +resources.max = Max bannedblocks = 禁用方塊 +objectives = Objectives bannedunits = 禁用單位 addall = 全部加入 launch.from = 發射來源:[accent]{0} +launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = 目的地:{0} configure.invalid = 數值必須介於 0 到 {0}。 add = 新增…… @@ -602,8 +637,11 @@ sectors.rename = 重新命名區域 sectors.enemybase = [scarlet]敵方基地 sectors.vulnerable = [scarlet]易受攻擊 sectors.underattack = [scarlet]敵軍來襲! [accent]{0}% 受損 +sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]存活 {0} 波次 sectors.go = 進入 +sector.abandon = Abandon +sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = 已佔領地區 sector.curlost = 已失去該地區 sector.missingresources = [scarlet]核心資源不足 @@ -612,6 +650,9 @@ sector.lost = 地區 [accent]{0}[white] 戰敗! #note: 校正用空行 sector.captured = 成功佔領地區[accent]{0}[white]! sector.changeicon = 更改圖標 +sector.noswitch.title = Unable to Switch Sectors +sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] +sector.view = View Sector threat.low = 低 threat.medium = 中 @@ -622,6 +663,7 @@ threat.eradication = 毀滅性 planets = 行星 planet.serpulo.name = 蕈孢星 +planet.erekir.name = Erekir planet.sun.name = 太陽 sector.impact0078.name = 衝擊0078 @@ -659,6 +701,9 @@ sector.windsweptIslands.description = 坐落於海岸線外的一串群島。紀 sector.extractionOutpost.description = 由敵方建造的遠端哨站,用來發射資源到其他地區。\n\n跨地區運輸是征服星球不可或缺的技術。摧毀該基地。研究他們的發射台。 sector.impact0078.description = 沉睡在此的是第一個進入本星系的星際運輸船。\n\n回收任何能利用的東西。研究任何含有的科技。 sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具有能夠發射核心到其他行星的建築。 其防禦非常嚴密。\n\n生產海上單位。盡速摧毀敵人。研究該發射建築。 +sector.onset.name = The Onset +sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. +sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. status.burning.name = 燃燒 status.freezing.name = 凍結 @@ -711,6 +756,7 @@ stat.showinmap = <加載地圖以顯示> stat.description = 用途 stat.input = 輸入 stat.output = 輸出 +stat.maxefficiency = Max Efficiency stat.booster = 強化 stat.tiles = 需求方塊 stat.affinities = 親和方塊 @@ -772,7 +818,6 @@ stat.buildspeed = 建築速度 stat.minespeed = 挖掘速度 stat.minetier = 挖掘等級 stat.payloadcapacity = 負荷量 -stat.commandlimit = 指令限制 stat.abilities = 能力 stat.canboost = 可加速 stat.flying = 飛行中 @@ -783,6 +828,7 @@ stat.speedmultiplier = 速度加成 stat.reloadmultiplier = 射速加成 stat.buildspeedmultiplier = 建造速度加成 stat.reactive = 具反應性 +stat.immunities = Immunities stat.healing = 治癒 ability.forcefield = 防護罩 @@ -792,10 +838,13 @@ ability.unitspawn = {0}工廠 ability.shieldregenfield = 護盾充能力場 ability.movelightning = 移動閃電 ability.energyfield = 能量場: [accent]{0}[] 傷害 ~ [accent]{1}[] 方格 / [accent]{2}[] 目標數 +bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = 需要更好的鑽頭 bar.noresources = 缺少資源 bar.corereq = 需由核心升級 +bar.corefloor = Core Zone Tile Required +bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = 鑽頭速度:{0}/秒 bar.pumpspeed = 液體泵送速度:{0}/秒 bar.efficiency = 效率:{0}% @@ -810,8 +859,12 @@ bar.capacity = 容量:{0} bar.unitcap = {0} {1}/{2} bar.liquid = 液體 bar.heat = 熱 +bar.heatamount = Heat: {0} +bar.heatpercent = Heat: {0} ({1}%) bar.power = 能量 bar.progress = 建造進度 +bar.loadprogress = Progress +bar.launchcooldown = Launch Cooldown bar.input = 輸入 bar.output = 輸出 bar.strength = [stat]{0}[lightgray]x 強度 @@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray]傷害 bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格 bullet.incendiary = [stat]燃燒 bullet.homing = [stat]追蹤 +bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害 bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害 @@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray]擊退 bullet.pierce = [stat]{0}[lightgray]×穿刺 bullet.infinitepierce = [stat]穿刺 bullet.healpercent = [stat]{0}[lightgray]% 回復 +bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]×彈藥倍數 bullet.reload = [stat]{0}[lightgray]×射擊速率 +bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = 方塊 unit.blockssquared = 方塊² @@ -840,6 +896,7 @@ unit.liquidsecond = 液體單位/秒 unit.itemssecond = 物品/秒 unit.liquidunits = 液體單位 unit.powerunits = 能量單位 +unit.heatunits = heat units unit.degrees = 度 unit.seconds = 秒 unit.minutes = 分 @@ -892,6 +949,8 @@ setting.difficulty.hard = 困難 setting.difficulty.insane = 瘋狂 setting.difficulty.name = 難度: setting.screenshake.name = 畫面抖動 +setting.bloomintensity.name = Bloom Intensity +setting.bloomblur.name = Bloom Blur setting.effects.name = 顯示特效 setting.destroyedblocks.name = 顯示被破壞的方塊 setting.blockstatus.name = 顯示方塊狀態 @@ -911,6 +970,7 @@ setting.pixelate.name = 像素化 setting.minimap.name = 顯示小地圖 setting.coreitems.name = 顯示核心物品 setting.position.name = 顯示玩家位置 +setting.mouseposition.name = Show Mouse Position setting.musicvol.name = 音樂音量 setting.atmosphere.name = 顯示星球大氣層 setting.ambientvol.name = 環境音量 @@ -926,6 +986,7 @@ setting.lasersopacity.name = 雷射不透明度 setting.bridgeopacity.name = 橋透明度 setting.playerchat.name = 在遊戲中顯示聊天視窗 setting.showweather.name = 顯示天氣動畫 +setting.hidedisplays.name = Hide Logic Displays public.confirm = 您想公開遊戲嗎?\n[accent]任何人都可以加入您的遊戲。\n[lightgray]之後可以在「設定」→「遊戲」→「公開遊戲可見度」中進行更改。 public.confirm.really = 如果你想和朋友一起遊玩,可利用[green]邀請好友[]而不是[scarlet]公開伺服器[]!\n你確定要將伺服設為[scarlet]公開[]? public.beta = 請注意,該遊戲的Beta版本無法公開遊戲大廳。 @@ -938,10 +999,6 @@ category.general.name = 一般 category.view.name = 查看 category.multiplayer.name = 多人 category.blocks.name = 選取方塊 -command.attack = 攻擊 -command.rally = 集結 -command.retreat = 撤退 -command.idle = 閒置 placement.blockselectkeys = \n[lightgray]按鍵:[{0}, keybind.respawn.name = 重生 keybind.control.name = 控制單位 @@ -956,6 +1013,7 @@ keybind.move_y.name = 垂直移動 keybind.mouse_move.name = 跟隨滑鼠 keybind.pan.name = 平移鏡頭 keybind.boost.name = 加速 +keybind.command_mode.name = Command Mode keybind.schematic_select.name = 選擇區域 keybind.schematic_menu.name = 藍圖目錄 keybind.schematic_flip_x.name = X軸翻轉 @@ -984,7 +1042,6 @@ keybind.break_block.name = 移除方塊 keybind.deselect.name = 取消選取 keybind.pickupCargo.name = 撿起貨物 keybind.dropCargo.name = 丟棄貨物 -keybind.command.name = 指令 keybind.shoot.name = 射擊 keybind.zoom.name = 縮放 keybind.menu.name = 主選單 @@ -1019,17 +1076,21 @@ mode.attack.description = 目標是摧毀敵人的基地。\n[gray]地圖中需 mode.custom = 自訂規則 rules.infiniteresources = 無限資源 +rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = 反應爐爆炸 rules.coreincinerates = 核心銷毀物品 +rules.disableworldprocessors = Disable World Processors rules.schematic = 允許使用藍圖 rules.wavetimer = 波次時間 rules.waves = 波次 rules.attack = 攻擊模式 -rules.buildai = 電腦自動建築 -rules.aitier = AI 等級 +rules.rtsai = RTS AI +rules.rtsminsquadsize = Min Squad Size +rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = 移除戰敗玩家的建築(對戰) rules.corecapture = 佔領摧毀的核心 rules.polygoncoreprotection = 核心禁築區呈多邊形 +rules.placerangecheck = Placement Range Check rules.enemyCheat = 電腦無限資源 rules.blockhealthmultiplier = 建築物耐久度倍數 rules.blockdamagemultiplier = 建築物傷害倍數 @@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = 單位生命值倍數 rules.unitdamagemultiplier = 單位傷害倍數 rules.unitcapvariable = 核心限制單位上限 rules.unitcap = 基礎單位上限 +rules.limitarea = Limit Map Area rules.enemycorebuildradius = 敵人核心禁止建設半徑︰[lightgray](格) rules.wavespacing = 波次間距︰[lightgray](秒) +rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = 建設成本倍數 rules.buildspeedmultiplier = 建設速度倍數 rules.deconstructrefundmultiplier = 拆除資源返還比例 @@ -1055,9 +1118,11 @@ rules.title.unit = 單位 rules.title.experimental = 實驗中 rules.title.environment = 環境 rules.title.teams = 分隊 +rules.title.planet = Planet rules.lighting = 光照 -rules.enemyLights = 敵方發光 +rules.fog = Fog of War rules.fire = 火 +rules.anyenv = rules.explosions = 方塊/單位爆炸傷害 rules.ambientlight = 環境光照 rules.weather = 天氣 @@ -1071,6 +1136,8 @@ content.unit.name = 單位 content.block.name = 方塊 content.status.name = 狀態效果 content.sector.name = 地區 +content.team.name = Factions +wallore = (Wall) item.copper.name = 銅 item.lead.name = 鉛 @@ -1088,11 +1155,24 @@ item.blast-compound.name = 爆炸化合物 item.pyratite.name = 火焰彈 item.metaglass.name = 鋼化玻璃 item.scrap.name = 廢料 +item.fissile-matter.name = Fissile Matter +item.beryllium.name = Beryllium +item.tungsten.name = Tungsten +item.oxide.name = Oxide +item.carbide.name = Carbide +item.dormant-cyst.name = Dormant Cyst liquid.water.name = 水 liquid.slag.name = 熔渣 liquid.oil.name = 原油 liquid.cryofluid.name = 冷凍液 +liquid.neoplasm.name = Neoplasm +liquid.arkycite.name = Arkycite +liquid.gallium.name = Gallium +liquid.ozone.name = Ozone +liquid.hydrogen.name = Hydrogen +liquid.nitrogen.name = Nitrogen +liquid.cyanogen.name = Cyanogen unit.dagger.name = 匕首機甲 unit.mace.name = 甩棍 @@ -1308,9 +1388,9 @@ block.rotary-pump.name = 迴旋泵 block.thorium-reactor.name = 釷反應堆 block.mass-driver.name = 質量驅動器 block.blast-drill.name = 氣爆鑽頭 -block.thermal-pump.name = 熱能泵 +block.impulse-pump.name = Impulse Pump block.thermal-generator.name = 地熱發電機 -block.alloy-smelter.name = 合金冶煉廠 +block.surge-smelter.name = Surge Smelter block.mender.name = 修理方塊 block.mend-projector.name = 修理投影器 block.surge-wall.name = 波動牆 @@ -1328,7 +1408,6 @@ block.foreshadow.name = 狙擊砲 block.container.name = 容器 block.launch-pad.name = 小型發射台 block.segment.name = 片段 -block.command-center.name = 指揮中心 block.ground-factory.name = 地面工廠 block.air-factory.name = 航空工廠 block.naval-factory.name = 海軍工廠 @@ -1367,13 +1446,13 @@ block.logic-display.name = 顯示器 block.large-logic-display.name = 大型顯示器 block.memory-cell.name = 記憶單元 block.memory-bank.name = 記憶體 - -team.blue.name = 藍 +team.malis.name = Malis team.crux.name = 紅 team.sharded.name = 黃 team.derelict.name = 灰 team.green.name = 綠 -team.purple.name = 紫 + +team.blue.name = 藍 hint.skip = 跳過 hint.desktopMove = 使用[accent][[WASD][]來移動。 @@ -1403,8 +1482,6 @@ hint.schematicSelect = 按住[accent][[F][]並拖曳可以選取方塊並貼上 hint.conveyorPathfind = 在建造輸送帶時按下[accent][[L-Ctrl][]可以自動產生路徑。 hint.conveyorPathfind.mobile = 啟用 \ue844 [accent]對角線模式[]可以在建造輸送帶時自動產生路徑。 hint.boost = 按住[accent][[L-Shift][]可以帶著你的機甲一起飛越障礙物\n\n只有少數陸行機甲有推進器。 -hint.command = 按下[accent][[G][]集結附近[accent]相似類別[]的機甲進入編隊。\n\n你要先控制一台陸行機甲才能集結其他陸行機甲。 -hint.command.mobile = [accent][[點擊兩下][]你的機甲使其他機甲進入編隊。 hint.payloadPickup = 按下 [accent][[[] 拾起小方塊或機甲。 hint.payloadPickup.mobile = [accent]長按[]一個方塊或單位可將其拾起。 hint.payloadDrop = 按下 [accent]][] 可以放下持有的方塊或單位。 @@ -1455,7 +1532,7 @@ block.silicon-smelter.description = 使用高純度焦炭還原沙子以生產 block.kiln.description = 將沙子和鉛熔煉成鋼化玻璃。需要少量能量。 block.plastanium-compressor.description = 將原油和鈦壓縮製造塑鋼。 block.phase-weaver.description = 使用放射性的釷和大量的沙子生產相織布。 -block.alloy-smelter.description = 使用鈦、鉛、矽和銅以生產波動合金。 +block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy. block.cryofluid-mixer.description = 混合水和研磨的鈦粉製造冷卻效率更高的冷凍液。對釷反應堆是必要的。 block.blast-mixer.description = 混合胞子碎塊將火焰彈變成比較不易燃但更具爆炸性的爆炸混合物。 block.pyratite-mixer.description = 混合煤、鉛和沙子混合成為易燃的火焰彈。 @@ -1508,7 +1585,7 @@ block.underflow-gate.description = 反向的溢流器。如果側面被阻擋, block.mass-driver.description = 終極物品運輸方塊。收集大量物品,然後將它們射向另一個質量驅動器。需要能源以運作。 block.mechanical-pump.description = 一種便宜的泵,輸出速度慢,但不使用能量。 block.rotary-pump.description = 高級的泵。抽更多液體,但需要能量。 -block.thermal-pump.description = 終極的泵。 +block.impulse-pump.description = Pumps and outputs liquids. block.conduit.description = 基本液體運輸方塊。將液體往前輸送。用於提取器、泵或其他管線。 block.pulse-conduit.description = 高級的液體運輸方塊。比標準管線更快地輸送並儲存更多液體。 block.plated-conduit.description = 用和脈衝管線相同的速率運送液體,但有更強的裝甲。除了其他管線以外,不會接受來自側面的其他液體\n比較不會漏液。 @@ -1551,6 +1628,7 @@ block.vault.description = 儲存大量的每一種物品。當物品需求非恆 block.container.description = 儲存少量的每一種物品。當物品需求非恆定時,使用它來創建緩衝。使用[lightgray]裝卸器[]以從容器提取物品。 block.unloader.description = 將物品從容器、倉庫或核心卸載到傳輸帶上或直接卸貨到相鄰的方塊中。透過點擊卸貨器來更改要卸貨的物品類型。 block.launch-pad.description = 無需發射核心即可直接發射物品。 +block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = 一種小而便宜的砲塔。 block.scatter.description = 不可或缺的中型防空砲塔。向敵方單位噴射鉛塊、廢料或是鋼化玻璃彈片。 block.scorch.description = 燃燒所有靠近它的地面敵人。在近距離非常有效。 @@ -1575,7 +1653,6 @@ block.disassembler.description = 以低效率將熔渣分離成少量的礦物 block.overdrive-dome.description = 用相織布和矽增加附近建築物的速度。 block.payload-conveyor.description = 移動大型物體,像是從工廠出來的機甲。 block.payload-router.description = 把大型物體分配到三個方向。 -block.command-center.description = 用幾個不同的指令控制機甲的行為。 block.ground-factory.description = 生產陸行機甲,造好的機甲可以直接使用或者是送進重塑機升級。 block.air-factory.description = 生產空中機甲,造好的機甲可以直接使用或者是送進重塑機升級。 block.naval-factory.description = 生產海上機甲,造好的機甲可以直接使用或者是送進重塑機升級。 @@ -1654,6 +1731,12 @@ lst.unitbind = 綁定下一同種單位,存入[accent]@unit[]中. lst.unitcontrol = 控制現在綁定的單位 lst.unitradar = 偵測綁定單位附近的單位 lst.unitlocate = 尋找整個地圖上特定的位置/建築\n需要綁定的單位 +lst.getblock = Get tile data at any location. +lst.setblock = Set tile data at any location. +lst.spawnunit = Spawn unit at a location. +lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.setrule = Set a game rule. +lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. logic.nounitbuild = [red]單位建造邏輯已被禁止。 @@ -1666,11 +1749,12 @@ laccess.color = Illuminator color. laccess.controller = 單位的控制者。受處理器控制時回傳處理器。\n在隊形中回傳領導的單位。\n否則回傳單位自己。 laccess.dead = 單位或建築是否已死亡或不存在。 laccess.controlled = 將回傳:\n處理器控制:[accent]@ctrlProcessor[]\n玩家控制:[accent]@ctrlPlayer[]\n在隊形中:[accent]@ctrlFormation[]\n其他:[accent]0[]。 -laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead. laccess.progress = 建造、生產進度。以 0 到 1 表示。以及砲台裝填。 +lacess.speed = Top speed of a unit, in tiles/sec. graphicstype.clear = 重製版面為指定顏色 graphicstype.color = 為後續所有圖畫指令設定顏色 +graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = 為後續所有圖畫指令設定直線寬度 graphicstype.line = 畫一直線 graphicstype.rect = 畫實心長方形 @@ -1735,7 +1819,6 @@ lenum.storage = 儲藏建築 lenum.generator = 會發電的建築 lenum.factory = 生產加工資源的建築,如煉矽場 lenum.repair = 維修點 -lenum.rally = 指揮中心 lenum.battery = 電池 lenum.resupply = 補給點\n只有在[accent]"單位需要彈藥"[]被啟用時才有效果 lenum.reactor = 衝擊/釷反應爐 @@ -1769,6 +1852,7 @@ unitlocate.group = 搜索建築種類 lenum.idle = 預設AI lenum.stop = 停止移動/挖礦/建造 +lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = 移動到指定位置 lenum.approach = 移動到距離指定位置一段距離的地方 lenum.pathfind = 由內建AI前往敵方重生點 @@ -1785,3 +1869,165 @@ lenum.build = 建造一個建築 lenum.getblock = 獲取指定位置的建築種類和該建築\n必須在單位的範圍內\n實體障礙物,如高山會回傳[accent]@solid[] lenum.within = 單位是否在指定範圍內 lenum.boost = 使用推進器 +block.empty.name = Empty +block.rhyolite-crater.name = Rhyolite Crater +block.rough-rhyolite.name = Rough Rhyolite +block.regolith.name = Regolith +block.yellow-stone.name = Yellow Stone +block.carbon-stone.name = Carbon Stone +block.ferric-stone.name = Ferric Stone +block.ferric-craters.name = Ferric Craters +block.beryllic-stone.name = Beryllic Stone +block.crystalline-stone.name = Crystalline Stone +block.crystal-floor.name = Crystal Floor +block.yellow-stone-plates.name = Yellow Stone Plates +block.red-stone.name = Red Stone +block.dense-red-stone.name = Dense Red Stone +block.red-ice.name = Red Ice +block.arkycite-floor.name = Arkycite Floor +block.arkyic-stone.name = Arkyic Stone +block.rhyolite-vent.name = Rhyolite Vent +block.carbon-vent.name = Carbon Vent +block.arkyic-vent.name = Arkyic Vent +block.yellow-stone-vent.name = Yellow Stone Vent +block.red-stone-vent.name = Red Stone Vent +block.redmat.name = Redmat +block.bluemat.name = Bluemat +block.core-zone.name = Core Zone +block.regolith-wall.name = Regolith Wall +block.yellow-stone-wall.name = Yellow Stone Wall +block.rhyolite-wall.name = Rhyolite Wall +block.carbon-wall.name = Carbon Wall +block.ferric-stone-wall.name = Ferric Stone Wall +block.beryllic-stone-wall.name = Beryllic Stone Wall +block.arkyic-wall.name = Arkyic Wall +block.crystalline-stone-wall.name = Crystalline Stone Wall +block.red-ice-wall.name = Red Ice Wall +block.red-stone-wall.name = Red Stone Wall +block.red-diamond-wall.name = Red Diamond Wall +block.redweed.name = Redweed +block.pur-bush.name = Pur Bush +block.yellowcoral.name = Yellowcoral +block.carbon-boulder.name = Carbon Boulder +block.ferric-boulder.name = Ferric Boulder +block.beryllic-boulder.name = Beryllic Boulder +block.yellow-stone-boulder.name = Yellow Stone Boulder +block.arkyic-boulder.name = Arkyic Boulder +block.crystal-cluster.name = Crystal Cluster +block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster +block.crystal-blocks.name = Crystal Blocks +block.crystal-orbs.name = Crystal Orbs +block.crystalline-boulder.name = Crystalline Boulder +block.red-ice-boulder.name = Red Ice Boulder +block.rhyolite-boulder.name = Rhyolite Boulder +block.red-stone-boulder.name = Red Stone Boulder +block.graphitic-wall.name = Graphitic Wall +block.silicon-arc-furnace.name = Silicon Arc Furnace +block.electrolyzer.name = Electrolyzer +block.atmospheric-concentrator.name = Atmospheric Concentrator +block.oxidation-chamber.name = Oxidation Chamber +block.electric-heater.name = Electric Heater +block.phase-heater.name = Phase Heater +block.heat-redirector.name = Heat Redirector +block.slag-incinerator.name = Slag Incinerator +block.carbide-crucible.name = Carbide Crucible +block.slag-centrifuge.name = Slag Centrifuge +block.surge-crucible.name = Surge Crucible +block.cyanogen-synthesizer.name = Cyanogen Synthesizer +block.phase-synthesizer.name = Phase Synthesizer +block.heat-reactor.name = Heat Reactor +block.beryllium-wall.name = Beryllium Wall +block.beryllium-wall-large.name = Large Beryllium Wall +block.tungsten-wall.name = Tungsten Wall +block.tungsten-wall-large.name = Large Tungsten Wall +block.blast-door.name = Blast Door +block.carbide-wall.name = Carbide Wall +block.carbide-wall-large.name = Large Carbide Wall +block.radar.name = Radar +block.build-tower.name = Build Tower +block.regen-projector.name = Regen Projector +block.shield-projector.name = Shield Projector +block.large-shield-projector.name = Large Shield Projector +block.armored-duct.name = Armored Duct +block.overflow-duct.name = Overflow Duct +block.duct-unloader.name = Duct Unloader +block.surge-conveyor.name = Surge Conveyor +block.surge-router.name = Surge Router +block.unit-cargo-loader.name = Unit Cargo Loader +block.unit-cargo-unload-point.name = Unit Cargo Unload Point +block.reinforced-pump.name = Reinforced Pump +block.reinforced-conduit.name = Reinforced Conduit +block.reinforced-liquid-junction.name = Reinforced Liquid Junction +block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit +block.reinforced-liquid-router.name = Reinforced Liquid Router +block.reinforced-liquid-container.name = Reinforced Liquid Container +block.reinforced-liquid-tank.name = Reinforced Liquid Tank +block.beam-node.name = Beam Node +block.beam-tower.name = Beam Tower +block.beam-link.name = Beam Link +block.turbine-condenser.name = Turbine Condenser +block.chemical-combustion-chamber.name = Chemical Combustion Chamber +block.pyrolysis-generator.name = Pyrolysis Generator +block.vent-condenser.name = Vent Condenser +block.cliff-crusher.name = Cliff Crusher +block.plasma-bore.name = Plasma Bore +block.large-plasma-bore.name = Large Plasma Bore +block.impact-drill.name = Impact Drill +block.eruption-drill.name = Eruption Drill +block.core-bastion.name = Core Bastion +block.core-citadel.name = Core Citadel +block.core-acropolis.name = Core Acropolis +block.reinforced-container.name = Reinforced Container +block.reinforced-vault.name = Reinforced Vault +block.breach.name = Breach +block.sublimate.name = Sublimate +block.titan.name = Titan +block.disperse.name = Disperse +block.fabricator.name = Fabricator +block.tank-reconstructor.name = Tank Reconstructor +block.mech-reconstructor.name = Mech Reconstructor +block.ship-reconstructor.name = Ship Reconstructor +block.tank-assembler.name = Tank Assembler +block.ship-assembler.name = Ship Assembler +block.mech-assembler.name = Mech Assembler +block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor +block.reinforced-payload-router.name = Reinforced Payload Router +block.payload-mass-driver.name = Payload Mass Driver +block.small-deconstructor.name = Small Deconstructor +block.canvas.name = Canvas +block.world-processor.name = World Processor +block.world-cell.name = World Cell +block.shield-breaker.name = Shield Breaker (temp name/sprite) +block.tank-fabricator.name = Tank Fabricator +block.mech-fabricator.name = Mech Fabricator +block.ship-fabricator.name = Ship Fabricator +block.refabricator.name = Refabricator +block.prime-refabricator.name = Prime Refabricator +block.unit-repair-tower.name = Unit Repair Tower +block.diffuse.name = Diffuse +block.basic-assembler-module.name = Basic Assembler Module +unit.stell.name = Stell +unit.locus.name = Locus +unit.vanquish.name = Vanquish +unit.conquer.name = Conquer +unit.cleroi.name = Cleroi +unit.tecta.name = Tecta +unit.collaris.name = Collaris +unit.avert.name = Avert +unit.quell.name = Quell +unit.disrupt.name = Disrupt +unit.evoke.name = Evoke +unit.incite.name = Incite +unit.emanate.name = Emanate +unit.manifold.name = Manifold +unit.assembly-drone.name = Assembly Drone +unit.effect-drone.name = Effect Drone +unit.precept.name = Precept +unit.merui.name = Merui +unit.anthicus.name = Anthicus +unit.elude.name = Elude +unit.obviate.name = Obviate +sector.two.name = Two +sector.three.name = Three +sector.four.name = Four +sector.five.name = Five