More graphite, less beryllium gen

This commit is contained in:
Anuken
2021-12-24 14:55:22 -05:00
parent c628ed9495
commit 88db3b886f
2 changed files with 8 additions and 8 deletions
+3 -3
View File
@@ -2896,7 +2896,7 @@ public class Blocks{
breach = new ItemTurret("breach"){{
requirements(Category.turret, with(Items.beryllium, 35, Items.silicon, 20));
ammo(
Items.beryllium, new BasicBulletType(7f, 32){{
Items.beryllium, new BasicBulletType(7f, 40){{
width = 8f;
height = 14f;
shootEffect = Fx.colorSpark;
@@ -2910,7 +2910,7 @@ public class Blocks{
trailLength = 10;
hitEffect = despawnEffect = Fx.hitBulletColor;
}},
Items.tungsten, new BasicBulletType(6.6f, 47){{
Items.tungsten, new BasicBulletType(6.6f, 55){{
width = 9f;
height = 14f;
shootEffect = Fx.tungstenSpark;
@@ -2949,7 +2949,7 @@ public class Blocks{
fracture = new ItemTurret("fracture"){{
requirements(Category.turret, with(Items.tungsten, 30, Items.graphite, 30, Items.silicon, 35));
ammo(
Items.tungsten, new ContinuousFlameBulletType(50f){{
Items.tungsten, new ContinuousFlameBulletType(55f){{
length = 105f;
shootEffect = Fx.randLifeSpark;
width = 4.5f;