More graphite, less beryllium gen
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@@ -2896,7 +2896,7 @@ public class Blocks{
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breach = new ItemTurret("breach"){{
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requirements(Category.turret, with(Items.beryllium, 35, Items.silicon, 20));
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ammo(
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Items.beryllium, new BasicBulletType(7f, 32){{
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Items.beryllium, new BasicBulletType(7f, 40){{
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width = 8f;
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height = 14f;
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shootEffect = Fx.colorSpark;
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@@ -2910,7 +2910,7 @@ public class Blocks{
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trailLength = 10;
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hitEffect = despawnEffect = Fx.hitBulletColor;
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}},
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Items.tungsten, new BasicBulletType(6.6f, 47){{
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Items.tungsten, new BasicBulletType(6.6f, 55){{
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width = 9f;
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height = 14f;
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shootEffect = Fx.tungstenSpark;
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@@ -2949,7 +2949,7 @@ public class Blocks{
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fracture = new ItemTurret("fracture"){{
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requirements(Category.turret, with(Items.tungsten, 30, Items.graphite, 30, Items.silicon, 35));
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ammo(
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Items.tungsten, new ContinuousFlameBulletType(50f){{
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Items.tungsten, new ContinuousFlameBulletType(55f){{
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length = 105f;
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shootEffect = Fx.randLifeSpark;
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width = 4.5f;
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