Bugfixes
This commit is contained in:
@@ -1,7 +1,11 @@
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package io.anuke.mindustry.ui.dialogs;
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import io.anuke.arc.*;
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import io.anuke.arc.graphics.*;
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import io.anuke.arc.graphics.Texture.*;
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import io.anuke.arc.graphics.g2d.*;
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import io.anuke.arc.scene.ui.*;
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import io.anuke.arc.scene.ui.layout.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.game.Schematics.*;
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@@ -17,7 +21,11 @@ public class SchematicsDialog extends FloatingDialog{
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public SchematicsDialog(){
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super("$schematics");
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Core.assets.load("sprites/schematic-background.png", Texture.class).loaded = t -> {
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((Texture)t).setWrap(TextureWrap.Repeat);
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};
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shouldPause = true;
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addCloseButton();
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shown(this::setup);
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}
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@@ -49,25 +57,34 @@ public class SchematicsDialog extends FloatingDialog{
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for(Schematic s : schematics.all()){
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if(!search.isEmpty() && !s.name().contains(search)) continue;
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Button sel = t.addButton(b -> {
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Texture tex = schematics.getPreview(s, PreviewRes.high);
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b.add(s.name()).center().color(Color.lightGray).fillY().get().setEllipsis(true);
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Button[] sel = {null};
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sel[0] = t.addButton(b -> {
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b.top();
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b.margin(4f);
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b.table(buttons -> {
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buttons.left();
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buttons.defaults().size(50f);
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buttons.addImageButton(Icon.pencilSmall, Styles.clearPartiali, () -> {
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});
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buttons.addImageButton(Icon.trash16Small, Styles.clearPartiali, () -> {
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});
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}).growX().height(50f);
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b.row();
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b.add(new BorderImage(tex){
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@Override
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public void draw(){
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//Draw.blend(Blending.disabled);
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super.draw();
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//Draw.blend();
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}
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}.setScaling(Scaling.fit).setName("border"));
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b.add(s.name()).center().color(Color.lightGray).top().left().get().setEllipsis(true);
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b.row();
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b.add(new SchematicImage(s).setScaling(Scaling.fit).setName("border")).size(200f);
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}, () -> {
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if(sel[0].childrenPressed()) return;
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control.input.useSchematic(s);
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hide();
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}).size(200f, 230f).pad(2).style(Styles.clearPartiali).get();
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}).pad(4).style(Styles.cleari).get();
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BorderImage image = sel.find("border");
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image.update(() -> image.borderColor = (sel.isOver() ? Pal.accent : Pal.gray));
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//BorderImage image = sel[0].find("border");
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//image.update(() -> image.borderColor = (sel[0].isOver() ? Pal.accent : Pal.gray));
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if(++i % 4 == 0){
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t.row();
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@@ -83,6 +100,35 @@ public class SchematicsDialog extends FloatingDialog{
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info.show(schematic);
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}
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public static class SchematicImage extends Image{
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public float scaling = 16f;
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public float thickness = 4f;
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public Color borderColor = Pal.gray;
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public SchematicImage(Schematic s){
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super(schematics.getPreview(s, PreviewRes.high));
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}
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@Override
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public void draw(){
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Texture background = Core.assets.get("sprites/schematic-background.png", Texture.class);
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TextureRegion region = Draw.wrap(background);
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float xr = width / scaling;
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float yr = height / scaling;
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region.setU2(xr);
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region.setV2(yr);
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Draw.rect(region, x + width/2f, y + height/2f, width, height);
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super.draw();
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Draw.color(borderColor);
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Draw.alpha(parentAlpha);
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Lines.stroke(Scl.scl(thickness));
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Lines.rect(x, y, width, height);
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Draw.reset();
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}
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}
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public static class SchematicInfoDialog extends FloatingDialog{
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SchematicInfoDialog(){
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