Erekir rebalance v5 (#11511)
* werwe * phase scathe + minor tweak to surge scathe * bs changes * yay * scathe bs * 45t * applied correctly now * 343rfe * whatever * a * Idk what I m doing * idk * bs * tecta + titan balance changes * tiny fix * some reverts + cyanosub nerf * oop * better * boring vanq buffs * no, stop * now * -100% build mult * revert tecta nerf * better tecta bvb but -15% dps * armor rend effect * some reverts * more * more * more * avert changes * avert shenanigans * more balance ig * PLEASE FREE ME * more vanq changes * more stuff * flux buff * conquer buff and stuff * I m starting to like this * finally fragOnLastHit fixed * more tecta shield buffs * done * shieldarc json support just in case * revert reflect convex spread * fixes, dont override bullet.type * cleanup + more tecta shield changes * screw it, 0.5 * fix chance to deflect db entry
This commit is contained in:
@@ -905,6 +905,16 @@ public class Fx{
|
||||
Drawf.light(e.x, e.y, 20f, e.color, 0.6f * e.fout());
|
||||
}),
|
||||
|
||||
squareWaveEffect = new Effect(14, 40f, e -> {
|
||||
rand.setSeed(e.id);
|
||||
color(Color.white, e.color, rand.random(0.8f, 1.5f) * e.fin());
|
||||
stroke(rand.random(0.4f, 0.8f) + e.fout() * 2);
|
||||
float rot = rand.random(45f, 180f) * e.fin();
|
||||
float rotation = rand.random(0, 1) > 0.5f ? rot : -rot;
|
||||
Lines.square(e.x, e.y, e.fin() * rand.random(4f, 11f) + 4f, e.rotation + rand.random(360f) + rotation);
|
||||
Drawf.light(e.x, e.y, 23f, e.color, e.fout() * 0.7f);
|
||||
}),
|
||||
|
||||
hitFuse = new Effect(14, e -> {
|
||||
color(Color.white, Pal.surge, e.fin());
|
||||
|
||||
|
||||
Reference in New Issue
Block a user