Mass renaming of blocks and units

This commit is contained in:
Anuken
2018-09-16 19:48:15 -04:00
parent 5e7ca0374c
commit 8946af4831
57 changed files with 1180 additions and 1113 deletions
@@ -145,18 +145,18 @@ public class Recipes implements ContentList{
//UNITS
//bodies
new Recipe(units, UpgradeBlocks.dartFactory, new ItemStack(Items.lead, 150), new ItemStack(Items.copper, 150), new ItemStack(Items.silicon, 200), new ItemStack(Items.titanium, 240)).setDesktop(); //dart is desktop only, because it's the starter mobile ship
new Recipe(units, UpgradeBlocks.tridentFactory, new ItemStack(Items.lead, 250), new ItemStack(Items.copper, 250), new ItemStack(Items.silicon, 250), new ItemStack(Items.titanium, 300), new ItemStack(Items.plastanium, 200));
new Recipe(units, UpgradeBlocks.javelinFactory, new ItemStack(Items.lead, 350), new ItemStack(Items.silicon, 450), new ItemStack(Items.titanium, 500), new ItemStack(Items.plastanium, 400), new ItemStack(Items.phasematter, 200));
new Recipe(units, UpgradeBlocks.glaiveFactory, new ItemStack(Items.lead, 450), new ItemStack(Items.silicon, 650), new ItemStack(Items.titanium, 700), new ItemStack(Items.plastanium, 600), new ItemStack(Items.surgealloy, 200));
new Recipe(units, UpgradeBlocks.dartPad, new ItemStack(Items.lead, 150), new ItemStack(Items.copper, 150), new ItemStack(Items.silicon, 200), new ItemStack(Items.titanium, 240)).setDesktop(); //dart is desktop only, because it's the starter mobile ship
new Recipe(units, UpgradeBlocks.tridentPad, new ItemStack(Items.lead, 250), new ItemStack(Items.copper, 250), new ItemStack(Items.silicon, 250), new ItemStack(Items.titanium, 300), new ItemStack(Items.plastanium, 200));
new Recipe(units, UpgradeBlocks.javelinPad, new ItemStack(Items.lead, 350), new ItemStack(Items.silicon, 450), new ItemStack(Items.titanium, 500), new ItemStack(Items.plastanium, 400), new ItemStack(Items.phasematter, 200));
new Recipe(units, UpgradeBlocks.glaivePad, new ItemStack(Items.lead, 450), new ItemStack(Items.silicon, 650), new ItemStack(Items.titanium, 700), new ItemStack(Items.plastanium, 600), new ItemStack(Items.surgealloy, 200));
new Recipe(units, UpgradeBlocks.tauFactory, new ItemStack(Items.lead, 250), new ItemStack(Items.densealloy, 250), new ItemStack(Items.copper, 250), new ItemStack(Items.silicon, 250)).setDesktop();
new Recipe(units, UpgradeBlocks.deltaFactory, new ItemStack(Items.lead, 350), new ItemStack(Items.densealloy, 350), new ItemStack(Items.copper, 400), new ItemStack(Items.silicon, 450), new ItemStack(Items.thorium, 300)).setDesktop();
new Recipe(units, UpgradeBlocks.omegaFactory, new ItemStack(Items.lead, 450), new ItemStack(Items.densealloy, 550), new ItemStack(Items.silicon, 650), new ItemStack(Items.thorium, 600), new ItemStack(Items.surgealloy, 240)).setDesktop();
new Recipe(units, UpgradeBlocks.tauPad, new ItemStack(Items.lead, 250), new ItemStack(Items.densealloy, 250), new ItemStack(Items.copper, 250), new ItemStack(Items.silicon, 250)).setDesktop();
new Recipe(units, UpgradeBlocks.deltaPad, new ItemStack(Items.lead, 350), new ItemStack(Items.densealloy, 350), new ItemStack(Items.copper, 400), new ItemStack(Items.silicon, 450), new ItemStack(Items.thorium, 300)).setDesktop();
new Recipe(units, UpgradeBlocks.omegaPad, new ItemStack(Items.lead, 450), new ItemStack(Items.densealloy, 550), new ItemStack(Items.silicon, 650), new ItemStack(Items.thorium, 600), new ItemStack(Items.surgealloy, 240)).setDesktop();
//actual unit related stuff
new Recipe(units, UnitBlocks.dronePad, new ItemStack(Items.copper, 70), new ItemStack(Items.lead, 110), new ItemStack(Items.silicon, 130));
new Recipe(units, UnitBlocks.fabricatorPad, new ItemStack(Items.densealloy, 90), new ItemStack(Items.thorium, 80), new ItemStack(Items.lead, 110), new ItemStack(Items.silicon, 210));
new Recipe(units, UnitBlocks.spiritPad, new ItemStack(Items.copper, 70), new ItemStack(Items.lead, 110), new ItemStack(Items.silicon, 130));
new Recipe(units, UnitBlocks.phantomPad, new ItemStack(Items.densealloy, 90), new ItemStack(Items.thorium, 80), new ItemStack(Items.lead, 110), new ItemStack(Items.silicon, 210));
new Recipe(units, UnitBlocks.daggerPad, new ItemStack(Items.lead, 90), new ItemStack(Items.silicon, 70));
new Recipe(units, UnitBlocks.titanPad, new ItemStack(Items.thorium, 90), new ItemStack(Items.lead, 140), new ItemStack(Items.silicon, 90));
@@ -8,20 +8,14 @@ import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.type.ContentType;
public class UnitTypes implements ContentList{
public static UnitType drone, alphaDrone, dagger, wraith, monsoon, revenant, titan, fortress, fabricator;
public static UnitType
spirit, phantom,
alphaDrone,
wraith, ghoul, revenant,
dagger, titan, fortress;
@Override
public void load(){
drone = new UnitType("drone", Drone.class, Drone::new){{
isFlying = true;
drag = 0.01f;
speed = 0.2f;
maxVelocity = 0.8f;
range = 50f;
healSpeed = 0.25f;
health = 60;
}};
alphaDrone = new UnitType("alpha-drone", AlphaDrone.class, AlphaDrone::new){
{
isFlying = true;
@@ -40,6 +34,16 @@ public class UnitTypes implements ContentList{
}
};
spirit = new UnitType("spirit", Spirit.class, Spirit::new){{
isFlying = true;
drag = 0.01f;
speed = 0.2f;
maxVelocity = 0.8f;
range = 50f;
healSpeed = 0.25f;
health = 60;
}};
dagger = new UnitType("dagger", Dagger.class, Dagger::new){{
maxVelocity = 1.1f;
speed = 0.2f;
@@ -76,7 +80,7 @@ public class UnitTypes implements ContentList{
health = 70;
}};
monsoon = new UnitType("monsoon", Monsoon.class, Monsoon::new){{
ghoul = new UnitType("ghoul", Ghoul.class, Ghoul::new){{
health = 250;
speed = 0.2f;
maxVelocity = 1.4f;
@@ -94,7 +98,7 @@ public class UnitTypes implements ContentList{
weapon = Weapons.bomber;
}};
fabricator = new UnitType("fabricator", Fabricator.class, Fabricator::new){{
phantom = new UnitType("phantom", Phantom.class, Phantom::new){{
isFlying = true;
drag = 0.01f;
speed = 0.2f;
@@ -8,29 +8,31 @@ import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.blocks.units.*;
public class UnitBlocks extends BlockList implements ContentList{
public static Block repairPoint, dronePad,
fabricatorPad, interceptorPad, monsoonPad, daggerPad, titanPad,
reconstructor, commandCenter;
public static Block
spiritPad, phantomPad,
interceptorPad, monsoonPad, revenantPad,
daggerPad, titanPad,
reconstructor, repairPoint, commandCenter;
@Override
public void load(){
dronePad = new UnitPad("drone-pad"){{
type = UnitTypes.drone;
spiritPad = new UnitFactory("spirit-factory"){{
type = UnitTypes.spirit;
produceTime = 5700;
size = 2;
consumes.power(0.08f);
consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 30), new ItemStack(Items.lead, 30)});
}};
fabricatorPad = new UnitPad("fabricator-pad"){{
type = UnitTypes.fabricator;
phantomPad = new UnitFactory("phantom-factory"){{
type = UnitTypes.phantom;
produceTime = 7300;
size = 2;
consumes.power(0.2f);
consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 70), new ItemStack(Items.lead, 80), new ItemStack(Items.titanium, 80)});
}};
interceptorPad = new UnitPad("wraith-pad"){{
interceptorPad = new UnitFactory("wraith-factory"){{
type = UnitTypes.wraith;
produceTime = 1800;
size = 2;
@@ -38,8 +40,8 @@ public class UnitBlocks extends BlockList implements ContentList{
consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 10), new ItemStack(Items.titanium, 10)});
}};
monsoonPad = new UnitPad("monsoon-pad"){{
type = UnitTypes.monsoon;
monsoonPad = new UnitFactory("ghoul-factory"){{
type = UnitTypes.ghoul;
produceTime = 3600;
size = 3;
consumes.power(0.2f);
@@ -47,7 +49,16 @@ public class UnitBlocks extends BlockList implements ContentList{
consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 30), new ItemStack(Items.titanium, 30), new ItemStack(Items.plastanium, 20)});
}};
daggerPad = new UnitPad("dagger-pad"){{
revenantPad = new UnitFactory("revenant-factory"){{
type = UnitTypes.revenant;
produceTime = 3600;
size = 4;
consumes.power(0.2f);
shadow = "shadow-round-3";
consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 30), new ItemStack(Items.titanium, 30), new ItemStack(Items.plastanium, 20)});
}};
daggerPad = new UnitFactory("dagger-factory"){{
type = UnitTypes.dagger;
produceTime = 1700;
size = 2;
@@ -55,7 +66,7 @@ public class UnitBlocks extends BlockList implements ContentList{
consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 10), new ItemStack(Items.copper, 10)});
}};
titanPad = new UnitPad("titan-pad"){{
titanPad = new UnitFactory("titan-factory"){{
type = UnitTypes.titan;
produceTime = 3400;
size = 3;
@@ -2,53 +2,53 @@ package io.anuke.mindustry.content.blocks;
import io.anuke.mindustry.content.Mechs;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.blocks.units.MechFactory;
import io.anuke.mindustry.world.blocks.units.MechPad;
public class UpgradeBlocks extends BlockList{
public static Block deltaFactory, tauFactory, omegaFactory, dartFactory, javelinFactory, tridentFactory, glaiveFactory;
public static Block deltaPad, tauPad, omegaPad, dartPad, javelinPad, tridentPad, glaivePad;
@Override
public void load(){
deltaFactory = new MechFactory("delta-mech-factory"){{
deltaPad = new MechPad("delta-mech-pad"){{
mech = Mechs.delta;
size = 2;
powerCapacity = 70f;
}};
tauFactory = new MechFactory("tau-mech-factory"){{
tauPad = new MechPad("tau-mech-pad"){{
mech = Mechs.tau;
size = 2;
powerCapacity = 100f;
}};
omegaFactory = new MechFactory("omega-mech-factory"){{
omegaPad = new MechPad("omega-mech-pad"){{
mech = Mechs.omega;
size = 3;
powerCapacity = 120f;
}};
dartFactory = new MechFactory("dart-ship-factory"){{
dartPad = new MechPad("dart-ship-pad"){{
mech = Mechs.dart;
size = 2;
powerCapacity = 50f;
shadow = "shadow-rounded-2";
}};
javelinFactory = new MechFactory("javelin-ship-factory"){{
javelinPad = new MechPad("javelin-ship-pad"){{
mech = Mechs.javelin;
size = 2;
powerCapacity = 80f;
shadow = "shadow-rounded-2";
}};
tridentFactory = new MechFactory("trident-ship-factory"){{
tridentPad = new MechPad("trident-ship-pad"){{
mech = Mechs.trident;
size = 2;
powerCapacity = 100f;
shadow = "shadow-rounded-2";
}};
glaiveFactory = new MechFactory("glaive-ship-factory"){{
glaivePad = new MechPad("glaive-ship-pad"){{
mech = Mechs.glaive;
size = 3;
powerCapacity = 120f;