Fixed minor bug with pause menu not being removed properly

This commit is contained in:
Anuken
2017-08-07 15:27:47 -04:00
parent 3c9cc97400
commit 895397f66f
7 changed files with 15 additions and 10 deletions

View File

@@ -284,13 +284,13 @@ public class Control extends RendererModule{
if(Inputs.keyUp(Keys.O)){
Timers.mark();
SaveIO.write(Gdx.files.local("mapsave.mds"));
SaveIO.write(Gdx.files.local("mapsave.mins"));
log("Save time taken: " + Timers.elapsed());
}
if(Inputs.keyUp(Keys.P)){
Timers.mark();
SaveIO.load(Gdx.files.local("mapsave.mds"));
SaveIO.load(Gdx.files.local("mapsave.mins"));
log("Load time taken: " + Timers.elapsed());
Renderer.clearTiles();
}
@@ -303,7 +303,7 @@ public class Control extends RendererModule{
if(Inputs.keyUp("menu")){
if(GameState.is(State.paused)){
ui.hideMenu();
GameState.set(State.paused);
GameState.set(State.playing);
}else{
ui.showMenu();
GameState.set(State.paused);

View File

@@ -13,9 +13,7 @@ import io.anuke.mindustry.input.AndroidInput;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.Blocks;
import io.anuke.mindustry.world.blocks.ProductionBlocks;
import io.anuke.ucore.core.Draw;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.core.Inputs;
import io.anuke.ucore.core.*;
import io.anuke.ucore.entities.DestructibleEntity;
import io.anuke.ucore.entities.Entities;
import io.anuke.ucore.entities.Entity;
@@ -69,7 +67,9 @@ public class Renderer{
Draw.reset();
int rangex = control.rangex, rangey = control.rangey;
for(int l = 0; l < 4; l++){
boolean noshadows = Settings.getBool("noshadows");
for(int l = (noshadows ? 1 : 0); l < 4; l++){
if(l == 0){
Draw.surface("shadow");
}

View File

@@ -109,7 +109,7 @@ public class UI extends SceneModule{
@Override
public void init(){
//TODO oh my god just move these dialogs to different files
//TODO just move these dialogs to different files
upgrades = new UpgradeDialog();
@@ -128,6 +128,7 @@ public class UI extends SceneModule{
prefs.checkPref("tutorial", "Show tutorial Window", true);
prefs.checkPref("fps", "Show FPS", false);
prefs.checkPref("noshadows", "Disable shadows", false);
keys = new KeybindDialog();
@@ -537,6 +538,10 @@ public class UI extends SceneModule{
public void hideMenu(){
menu.hide();
if(scene.getKeyboardFocus() != null && scene.getKeyboardFocus() instanceof Dialog){
((Dialog)scene.getKeyboardFocus()).hide();
}
}
public void showTutorial(){

View File

@@ -18,7 +18,7 @@ public class Vars{
public static final int baseCameraScale = Math.round(Unit.dp.inPixels(4));
public static final int zoomScale = Math.round(Unit.dp.inPixels(1));
public static final boolean debug = true;
public static boolean debug = false;
//turret and enemy shoot speed inverse multiplier
public static final int multiplier = android ? 3 : 1;