Fixed minor bug with pause menu not being removed properly

This commit is contained in:
Anuken
2017-08-07 15:27:47 -04:00
parent 3c9cc97400
commit 895397f66f
7 changed files with 15 additions and 10 deletions

View File

@@ -13,9 +13,7 @@ import io.anuke.mindustry.input.AndroidInput;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.Blocks;
import io.anuke.mindustry.world.blocks.ProductionBlocks;
import io.anuke.ucore.core.Draw;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.core.Inputs;
import io.anuke.ucore.core.*;
import io.anuke.ucore.entities.DestructibleEntity;
import io.anuke.ucore.entities.Entities;
import io.anuke.ucore.entities.Entity;
@@ -69,7 +67,9 @@ public class Renderer{
Draw.reset();
int rangex = control.rangex, rangey = control.rangey;
for(int l = 0; l < 4; l++){
boolean noshadows = Settings.getBool("noshadows");
for(int l = (noshadows ? 1 : 0); l < 4; l++){
if(l == 0){
Draw.surface("shadow");
}