Better fog / Research cost tweaks

This commit is contained in:
Anuken
2022-02-19 16:24:22 -05:00
parent c5ec8ff3ce
commit 895fa784cf
17 changed files with 158 additions and 117 deletions
+1 -1
View File
@@ -8,5 +8,5 @@ varying vec2 v_texCoords;
void main(){
vec4 color = texture2D(u_texture, v_texCoords.xy);
gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0 - floor(color.r / QUANT) * QUANT);
gl_FragColor = vec4(1.0, 1.0, 1.0, (1.0 - floor(color.r / QUANT) * QUANT) * (step(color.r, 0.99))) * v_color;
}