Better fog / Research cost tweaks
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@@ -6,6 +6,7 @@ import arc.struct.*;
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import arc.util.*;
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import mindustry.ai.*;
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import mindustry.content.*;
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import mindustry.core.*;
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import mindustry.entities.*;
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import mindustry.entities.abilities.*;
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import mindustry.game.*;
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@@ -191,7 +192,7 @@ public class SectorDamage{
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//TODO would be nice if this worked in a more generic way, with two different calculations and paths
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if(airOnly){
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world.raycastEach(start.x, start.y, core.tileX(), core.tileY(), (x, y) -> {
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World.raycastEach(start.x, start.y, core.tileX(), core.tileY(), (x, y) -> {
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path.add(world.rawTile(x, y));
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return false;
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});
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