Better fog / Research cost tweaks

This commit is contained in:
Anuken
2022-02-19 16:24:22 -05:00
parent c5ec8ff3ce
commit 895fa784cf
17 changed files with 158 additions and 117 deletions

View File

@@ -6,6 +6,7 @@ import arc.struct.*;
import arc.util.*;
import mindustry.ai.*;
import mindustry.content.*;
import mindustry.core.*;
import mindustry.entities.*;
import mindustry.entities.abilities.*;
import mindustry.game.*;
@@ -191,7 +192,7 @@ public class SectorDamage{
//TODO would be nice if this worked in a more generic way, with two different calculations and paths
if(airOnly){
world.raycastEach(start.x, start.y, core.tileX(), core.tileY(), (x, y) -> {
World.raycastEach(start.x, start.y, core.tileX(), core.tileY(), (x, y) -> {
path.add(world.rawTile(x, y));
return false;
});