Removed unit ammo
This commit is contained in:
@@ -139,7 +139,6 @@ public class Recipes implements ContentList{
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new Recipe(units, UnitBlocks.monsoonPad, new ItemStack(Items.plastanium, 80), new ItemStack(Items.titanium, 100), new ItemStack(Items.lead, 130), new ItemStack(Items.silicon, 220)).setMode(GameMode.noWaves);
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new Recipe(units, UnitBlocks.repairPoint, new ItemStack(Items.lead, 30), new ItemStack(Items.tungsten, 30), new ItemStack(Items.silicon, 30));
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new Recipe(units, UnitBlocks.resupplyPoint, new ItemStack(Items.lead, 30), new ItemStack(Items.tungsten, 30), new ItemStack(Items.silicon, 30));
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new Recipe(units, UnitBlocks.commandCenter, new ItemStack(Items.lead, 100), new ItemStack(Items.carbide, 100), new ItemStack(Items.silicon, 200)).setMode(GameMode.noWaves);
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//LIQUIDS
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@@ -19,7 +19,7 @@ public class Weapons implements ContentList{
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reload = 15f;
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roundrobin = true;
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ejectEffect = ShootFx.shellEjectSmall;
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setAmmo(AmmoTypes.bulletLead);
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ammo = AmmoTypes.bulletLead;
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}};
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missiles = new Weapon("missiles"){{
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@@ -30,7 +30,7 @@ public class Weapons implements ContentList{
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roundrobin = false;
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roundrobin = true;
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ejectEffect = Fx.none;
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setAmmo(AmmoTypes.weaponMissile);
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ammo = AmmoTypes.weaponMissile;
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}};
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chainBlaster = new Weapon("chain-blaster"){{
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@@ -38,7 +38,7 @@ public class Weapons implements ContentList{
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reload = 28f;
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roundrobin = true;
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ejectEffect = ShootFx.shellEjectSmall;
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setAmmo(AmmoTypes.bulletLead, AmmoTypes.bulletCarbide, AmmoTypes.bulletTungsten, AmmoTypes.bulletSilicon, AmmoTypes.bulletThorium);
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ammo = AmmoTypes.bulletLead;
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}};
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shockgun = new Weapon("shockgun"){{
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@@ -50,7 +50,7 @@ public class Weapons implements ContentList{
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recoil = 2f;
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velocityRnd = 0.7f;
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ejectEffect = ShootFx.shellEjectSmall;
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setAmmo(AmmoTypes.shotgunTungsten);
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ammo = AmmoTypes.shotgunTungsten;
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}};
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flakgun = new Weapon("flakgun"){{
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@@ -62,7 +62,7 @@ public class Weapons implements ContentList{
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recoil = 3f;
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velocityRnd = 0.1f;
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ejectEffect = ShootFx.shellEjectMedium;
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setAmmo(AmmoTypes.shellCarbide);
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ammo = AmmoTypes.shellCarbide;
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}};
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flamethrower = new Weapon("flamethrower"){{
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@@ -71,7 +71,7 @@ public class Weapons implements ContentList{
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roundrobin = true;
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recoil = 1f;
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ejectEffect = Fx.none;
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setAmmo(AmmoTypes.flamerThermite);
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ammo = AmmoTypes.flamerThermite;
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}};
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sapper = new Weapon("sapper"){{
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@@ -79,7 +79,7 @@ public class Weapons implements ContentList{
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reload = 12f;
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roundrobin = true;
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ejectEffect = ShootFx.shellEjectSmall;
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setAmmo(AmmoTypes.bulletCarbide);
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ammo = AmmoTypes.bulletCarbide;
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}};
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swarmer = new Weapon("swarmer"){{
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@@ -87,7 +87,7 @@ public class Weapons implements ContentList{
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reload = 10f;
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roundrobin = true;
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ejectEffect = ShootFx.shellEjectSmall;
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setAmmo(AmmoTypes.bulletPyratite);
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ammo = AmmoTypes.bulletPyratite;
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}};
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bomber = new Weapon("bomber"){{
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@@ -98,7 +98,7 @@ public class Weapons implements ContentList{
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ejectEffect = Fx.none;
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velocityRnd = 1f;
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inaccuracy = 40f;
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setAmmo(AmmoTypes.bombExplosive, AmmoTypes.bombIncendiary, AmmoTypes.bombOil);
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ammo = AmmoTypes.bombExplosive;
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}};
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}
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@@ -8,7 +8,7 @@ import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.units.*;
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public class UnitBlocks extends BlockList implements ContentList{
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public static Block resupplyPoint, repairPoint, dronePad,
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public static Block repairPoint, dronePad,
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fabricatorPad, interceptorPad, monsoonPad, daggerPad, titanPad,
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dropPoint, reconstructor, overdriveProjector, shieldProjector, commandCenter;
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@@ -64,11 +64,6 @@ public class UnitBlocks extends BlockList implements ContentList{
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consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 20), new ItemStack(Items.thorium, 30)});
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}};
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resupplyPoint = new ResupplyPoint("resupply-point"){{
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shadow = "shadow-round-1";
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itemCapacity = 30;
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}};
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dropPoint = new DropPoint("drop-point"){{
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shadow = "shadow-round-1";
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itemCapacity = 40;
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@@ -137,11 +137,6 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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return mech.itemCapacity;
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}
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@Override
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public int getAmmoCapacity(){
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return mech.ammoCapacity;
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}
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@Override
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public void interpolate(){
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super.interpolate();
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@@ -195,21 +190,11 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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return mech.armor;
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}
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@Override
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public boolean acceptsAmmo(Item item){
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return mech.weapon.getAmmoType(item) != null && inventory.canAcceptAmmo(mech.weapon.getAmmoType(item));
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}
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@Override
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public void added(){
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baseRotation = 90f;
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}
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@Override
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public void addAmmo(Item item){
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inventory.addAmmo(mech.weapon.getAmmoType(item));
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}
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@Override
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public float getMass(){
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return mech.mass;
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@@ -622,20 +607,20 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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y += Mathf.cos(Timers.time() + id * 999, 25f, 0.08f);
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//update shooting if not building, not mining and there's ammo left
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if(!isBuilding() && inventory.hasAmmo() && getMineTile() == null){
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if(!isBuilding() && getMineTile() == null){
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//autofire: mobile only!
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if(mobile){
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if(target == null){
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isShooting = false;
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target = Units.getClosestTarget(team, x, y, inventory.getAmmoRange());
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target = Units.getClosestTarget(team, x, y, getWeapon().getAmmo().getRange());
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}else if(target.isValid()){
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//rotate toward and shoot the target
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rotation = Mathf.slerpDelta(rotation, angleTo(target), 0.2f);
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Vector2 intercept =
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Predict.intercept(x, y, target.getX(), target.getY(), target.getVelocity().x - velocity.x, target.getVelocity().y - velocity.y, inventory.getAmmo().bullet.speed);
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Predict.intercept(x, y, target.getX(), target.getY(), target.getVelocity().x - velocity.x, target.getVelocity().y - velocity.y, getWeapon().getAmmo().bullet.speed);
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pointerX = intercept.x;
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pointerY = intercept.y;
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@@ -679,7 +664,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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}
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public boolean isShooting(){
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return isShooting && inventory.hasAmmo() && (!isBoosting || mech.flying);
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return isShooting && (!isBoosting || mech.flying);
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}
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public void updateRespawning(){
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@@ -8,8 +8,8 @@ import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.game.TeamInfo.TeamData;
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import io.anuke.mindustry.net.Interpolator;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.StatusEffect;
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import io.anuke.mindustry.type.Weapon;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.Floor;
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import io.anuke.ucore.core.Effects;
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@@ -300,10 +300,6 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
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}
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}
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public float getAmmoFraction(){
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return inventory.totalAmmo() / (float) inventory.ammoCapacity();
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}
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public void drawUnder(){
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}
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@@ -328,16 +324,12 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
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public abstract TextureRegion getIconRegion();
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public abstract Weapon getWeapon();
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public abstract int getItemCapacity();
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public abstract int getAmmoCapacity();
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public abstract float getArmor();
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public abstract boolean acceptsAmmo(Item item);
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public abstract void addAmmo(Item item);
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public abstract float getMass();
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public abstract boolean isFlying();
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@@ -1,10 +1,7 @@
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package io.anuke.mindustry.entities;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.entities.traits.Saveable;
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import io.anuke.mindustry.type.AmmoEntry;
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import io.anuke.mindustry.type.AmmoType;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.ItemStack;
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@@ -14,8 +11,6 @@ import java.io.IOException;
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public class UnitInventory implements Saveable{
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private final Unit unit;
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private Array<AmmoEntry> ammos = new Array<>();
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private int totalAmmo;
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private ItemStack item = new ItemStack(Items.stone, 0);
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public UnitInventory(Unit unit){
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@@ -30,90 +25,19 @@ public class UnitInventory implements Saveable{
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public void writeSave(DataOutput stream) throws IOException{
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stream.writeShort(item.amount);
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stream.writeByte(item.item.id);
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stream.writeShort(totalAmmo);
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stream.writeByte(ammos.size);
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for(int i = 0; i < ammos.size; i++){
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stream.writeByte(ammos.get(i).type.id);
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stream.writeShort(ammos.get(i).amount);
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}
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}
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@Override
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public void readSave(DataInput stream) throws IOException{
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short iamount = stream.readShort();
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byte iid = stream.readByte();
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this.totalAmmo = stream.readShort();
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byte ammoa = stream.readByte();
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for(int i = 0; i < ammoa; i++){
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byte aid = stream.readByte();
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int am = stream.readShort();
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ammos.add(new AmmoEntry(AmmoType.getByID(aid), am));
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}
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item.item = Item.getByID(iid);
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item.amount = iamount;
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}
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/**
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* Returns ammo range, or MAX_VALUE if this inventory has no ammo.
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*/
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public float getAmmoRange(){
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return hasAmmo() ? getAmmo().getRange() : Float.MAX_VALUE;
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}
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public AmmoType getAmmo(){
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return ammos.size == 0 ? null : ammos.peek().type;
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}
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public boolean hasAmmo(){
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return totalAmmo > 0;
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}
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public void useAmmo(){
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if(unit.isInfiniteAmmo()) return;
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AmmoEntry entry = ammos.peek();
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entry.amount--;
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if(entry.amount == 0) ammos.pop();
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totalAmmo--;
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}
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public int totalAmmo(){
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return totalAmmo;
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}
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public int ammoCapacity(){
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return unit.getAmmoCapacity();
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}
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public boolean canAcceptAmmo(AmmoType type){
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return totalAmmo + type.quantityMultiplier <= unit.getAmmoCapacity();
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}
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public void addAmmo(AmmoType type){
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if(type == null) return;
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totalAmmo += type.quantityMultiplier;
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//find ammo entry by type
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for(int i = ammos.size - 1; i >= 0; i--){
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AmmoEntry entry = ammos.get(i);
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//if found, put it to the right
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if(entry.type == type){
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entry.amount += type.quantityMultiplier;
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ammos.swap(i, ammos.size - 1);
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return;
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}
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}
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//must not be found
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AmmoEntry entry = new AmmoEntry(type, (int) type.quantityMultiplier);
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ammos.add(entry);
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}
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public void fillAmmo(AmmoType type){
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totalAmmo = ammoCapacity();
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ammos.clear();
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ammos.add(new AmmoEntry(type, ammoCapacity()));
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public void clear(){
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item.amount = 0;
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}
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public int capacity(){
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@@ -140,12 +64,6 @@ public class UnitInventory implements Saveable{
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return (!hasItem() && amount <= unit.getItemCapacity()) || (item.item == type && item.amount + amount <= unit.getItemCapacity());
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}
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public void clear(){
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item.amount = 0;
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ammos.clear();
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totalAmmo = 0;
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}
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public void clearItem(){
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item.amount = 0;
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}
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@@ -51,7 +51,7 @@ public class Units{
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* See {@link #invalidateTarget(TargetTrait, Team, float, float, float)}
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*/
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public static boolean invalidateTarget(TargetTrait target, Unit targeter){
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return invalidateTarget(target, targeter.team, targeter.x, targeter.y, targeter.inventory.getAmmoRange());
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return invalidateTarget(target, targeter.team, targeter.x, targeter.y, targeter.getWeapon().getAmmo().getRange());
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}
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/**
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@@ -34,14 +34,6 @@ public class ItemTransfer extends TimedEntity implements DrawTrait{
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public ItemTransfer(){
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}
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@Remote(called = Loc.server, unreliable = true)
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public static void transferAmmo(Item item, float x, float y, Unit to){
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if(to == null) return;
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to.addAmmo(item);
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create(item, x, y, to, () -> {
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});
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}
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@Remote(called = Loc.server, unreliable = true)
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public static void transferItemEffect(Item item, float x, float y, Unit to){
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if(to == null) return;
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@@ -19,7 +19,6 @@ import io.anuke.mindustry.game.TeamInfo.TeamData;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.mindustry.type.Weapon;
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import io.anuke.mindustry.world.Tile;
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@@ -185,7 +184,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
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}
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public void targetClosest(){
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target = Units.getClosestTarget(team, x, y, inventory.getAmmoRange());
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target = Units.getClosestTarget(team, x, y, getWeapon().getAmmo().getRange());
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}
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public TileEntity getClosestEnemyCore(){
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@@ -253,11 +252,6 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
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return type.itemCapacity;
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}
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@Override
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public int getAmmoCapacity(){
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return type.ammoCapacity;
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}
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@Override
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public boolean isInfiniteAmmo(){
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return isWave;
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@@ -282,16 +276,6 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
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return type.armor;
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}
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@Override
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public boolean acceptsAmmo(Item item){
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return getWeapon().getAmmoType(item) != null && inventory.canAcceptAmmo(getWeapon().getAmmoType(item));
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}
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@Override
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public void addAmmo(Item item){
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inventory.addAmmo(getWeapon().getAmmoType(item));
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}
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@Override
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public float getSize(){
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return 8;
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@@ -28,22 +28,6 @@ public abstract class FlyingUnit extends BaseUnit implements CarryTrait{
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protected CarriableTrait carrying;
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protected final UnitState
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resupply = new UnitState(){
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public void entered(){
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target = null;
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}
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public void update(){
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if(inventory.totalAmmo() + 10 >= inventory.ammoCapacity()){
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state.set(attack);
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}else if(!targetHasFlag(BlockFlag.resupplyPoint)){
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retarget(() -> targetClosestAllyFlag(BlockFlag.resupplyPoint));
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}else{
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circle(20f);
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}
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}
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},
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idle = new UnitState(){
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public void update(){
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if(!isCommanded()){
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@@ -75,9 +59,7 @@ public abstract class FlyingUnit extends BaseUnit implements CarryTrait{
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target = null;
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}
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if(!inventory.hasAmmo()){
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state.set(resupply);
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}else if(target == null){
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if(target == null){
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retarget(() -> {
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targetClosest();
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if(target == null) targetClosestEnemyFlag(BlockFlag.target);
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@@ -91,10 +73,9 @@ public abstract class FlyingUnit extends BaseUnit implements CarryTrait{
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||||
}else{
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||||
attack(150f);
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|
||||
if((Mathf.angNear(angleTo(target), rotation, 15f) || !inventory.getAmmo().bullet.keepVelocity) //bombers don't care about rotation
|
||||
&& distanceTo(target) < inventory.getAmmo().getRange()){
|
||||
AmmoType ammo = inventory.getAmmo();
|
||||
inventory.useAmmo();
|
||||
if((Mathf.angNear(angleTo(target), rotation, 15f) || !getWeapon().getAmmo().bullet.keepVelocity) //bombers don't care about rotation
|
||||
&& distanceTo(target) < getWeapon().getAmmo().getRange()){
|
||||
AmmoType ammo = getWeapon().getAmmo();
|
||||
|
||||
Vector2 to = Predict.intercept(FlyingUnit.this, target, ammo.bullet.speed);
|
||||
|
||||
|
||||
@@ -12,11 +12,9 @@ import io.anuke.mindustry.type.Upgrade;
|
||||
import io.anuke.mindustry.type.Weapon;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.Floor;
|
||||
import io.anuke.mindustry.world.meta.BlockFlag;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.graphics.Draw;
|
||||
import io.anuke.ucore.util.Angles;
|
||||
import io.anuke.ucore.util.Geometry;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
import io.anuke.ucore.util.Translator;
|
||||
|
||||
@@ -35,24 +33,6 @@ public abstract class GroundUnit extends BaseUnit{
|
||||
|
||||
public final UnitState
|
||||
|
||||
resupply = new UnitState(){
|
||||
public void entered(){
|
||||
target = null;
|
||||
}
|
||||
|
||||
public void update(){
|
||||
Tile tile = Geometry.findClosest(x, y, world.indexer().getAllied(team, BlockFlag.resupplyPoint));
|
||||
|
||||
if(tile != null && distanceTo(tile) > 40){
|
||||
moveAwayFromCore();
|
||||
}
|
||||
|
||||
//TODO move toward resupply point
|
||||
if(isWave || inventory.totalAmmo() + 10 >= inventory.ammoCapacity()){
|
||||
state.set(attack);
|
||||
}
|
||||
}
|
||||
},
|
||||
attack = new UnitState(){
|
||||
public void entered(){
|
||||
target = null;
|
||||
@@ -62,17 +42,15 @@ public abstract class GroundUnit extends BaseUnit{
|
||||
TileEntity core = getClosestEnemyCore();
|
||||
float dst = core == null ? 0 : distanceTo(core);
|
||||
|
||||
if(core != null && inventory.hasAmmo() && dst < inventory.getAmmo().getRange() / 1.1f){
|
||||
if(core != null && dst < getWeapon().getAmmo().getRange() / 1.1f){
|
||||
target = core;
|
||||
}else{
|
||||
retarget(() -> targetClosest());
|
||||
}
|
||||
|
||||
if(!inventory.hasAmmo()){
|
||||
state.set(resupply);
|
||||
}else if(target != null){
|
||||
if(target != null){
|
||||
if(core != null){
|
||||
if(dst > inventory.getAmmo().getRange() * 0.5f){
|
||||
if(dst > getWeapon().getAmmo().getRange() * 0.5f){
|
||||
moveToCore();
|
||||
}
|
||||
|
||||
@@ -80,11 +58,11 @@ public abstract class GroundUnit extends BaseUnit{
|
||||
moveToCore();
|
||||
}
|
||||
|
||||
if(distanceTo(target) < inventory.getAmmo().getRange()){
|
||||
if(distanceTo(target) < getWeapon().getAmmo().getRange()){
|
||||
rotate(angleTo(target));
|
||||
|
||||
if(Mathf.angNear(angleTo(target), rotation, 13f)){
|
||||
AmmoType ammo = inventory.getAmmo();
|
||||
AmmoType ammo = getWeapon().getAmmo();
|
||||
|
||||
Vector2 to = Predict.intercept(GroundUnit.this, target, ammo.bullet.speed);
|
||||
|
||||
@@ -143,14 +121,14 @@ public abstract class GroundUnit extends BaseUnit{
|
||||
|
||||
@Override
|
||||
public UnitState getStartState(){
|
||||
return resupply;
|
||||
return attack;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(){
|
||||
super.update();
|
||||
|
||||
if(!velocity.isZero(0.0001f) && (target == null || !inventory.hasAmmo() || (inventory.hasAmmo() && distanceTo(target) > inventory.getAmmoRange()))){
|
||||
if(!velocity.isZero(0.0001f) && (target == null || (distanceTo(target) > getWeapon().getAmmo().getRange()))){
|
||||
rotation = Mathf.slerpDelta(rotation, velocity.angle(), 0.2f);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -391,11 +391,6 @@ public class Drone extends FlyingUnit implements BuilderTrait{
|
||||
return isBuilding() ? placeDistance * 2f : 30f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getAmmoFraction(){
|
||||
return inventory.getItem().amount / (float) type.itemCapacity;
|
||||
}
|
||||
|
||||
protected void findItem(){
|
||||
TileEntity entity = getClosestCore();
|
||||
if(entity == null){
|
||||
|
||||
@@ -114,12 +114,6 @@ public class SpawnGroup{
|
||||
unit.inventory.addItem(items.item, items.amount);
|
||||
}
|
||||
|
||||
if(ammoItem != null){
|
||||
unit.inventory.addAmmo(unit.getWeapon().getAmmoType(ammoItem));
|
||||
}else{
|
||||
unit.inventory.addAmmo(unit.getWeapon().getAmmoType(unit.getWeapon().getAcceptedItems().iterator().next()));
|
||||
}
|
||||
|
||||
return unit;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -180,9 +180,8 @@ public class OverlayRenderer{
|
||||
y = (int) (y + 0.0001f);
|
||||
}
|
||||
|
||||
drawEncloser(x, y - 9f, 2f);
|
||||
drawEncloser(x, y - 8f, 1f);
|
||||
drawBar(Palette.healthstats, x, y - 8f, unit.healthf());
|
||||
drawBar(Palette.ammo, x, y - 9f, unit.getAmmoFraction());
|
||||
}
|
||||
|
||||
void drawBar(Color color, float x, float y, float finion){
|
||||
|
||||
@@ -15,7 +15,6 @@ import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.defense.turrets.ItemTurret;
|
||||
import io.anuke.mindustry.world.blocks.defense.turrets.PowerTurret;
|
||||
import io.anuke.mindustry.world.blocks.units.ResupplyPoint;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
|
||||
import static io.anuke.mindustry.Vars.world;
|
||||
@@ -186,7 +185,6 @@ public class FortressGenerator{
|
||||
}
|
||||
|
||||
Block fixBlock(Block result){
|
||||
if(result == UnitBlocks.resupplyPoint) result = DefenseBlocks.tungstenWall;
|
||||
if(result == UnitBlocks.dronePad) result = DefenseBlocks.tungstenWallLarge;
|
||||
if(result == UnitBlocks.fabricatorPad) result = DefenseBlocks.tungstenWallLarge;
|
||||
return result;
|
||||
@@ -201,8 +199,6 @@ public class FortressGenerator{
|
||||
ItemTurret turret = (ItemTurret)block;
|
||||
AmmoType[] type = turret.getAmmoTypes();
|
||||
block.handleStack(type[0].item, block.acceptStack(type[0].item, 1000, tile, null), tile, null);
|
||||
}else if(block instanceof ResupplyPoint){
|
||||
tile.entity.items.add(Items.lead, tile.block().itemCapacity);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
package io.anuke.mindustry.type;
|
||||
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
import com.badlogic.gdx.utils.OrderedMap;
|
||||
import io.anuke.annotations.Annotations.Loc;
|
||||
import io.anuke.annotations.Annotations.Remote;
|
||||
import io.anuke.mindustry.Vars;
|
||||
@@ -19,64 +18,37 @@ import io.anuke.ucore.util.Mathf;
|
||||
import io.anuke.ucore.util.Translator;
|
||||
|
||||
public class Weapon extends Upgrade{
|
||||
/**
|
||||
* minimum cursor distance from player, fixes 'cross-eyed' shooting.
|
||||
*/
|
||||
/**minimum cursor distance from player, fixes 'cross-eyed' shooting.*/
|
||||
protected static float minPlayerDist = 20f;
|
||||
public TextureRegion equipRegion, region;
|
||||
/**
|
||||
* ammo type map. set with setAmmo()
|
||||
*/
|
||||
protected OrderedMap<Item, AmmoType> ammoMap = new OrderedMap<>();
|
||||
/**
|
||||
* shell ejection effect
|
||||
*/
|
||||
/**ammo type map. set with setAmmo()*/
|
||||
protected AmmoType ammo;
|
||||
/**shell ejection effect*/
|
||||
protected Effect ejectEffect = Fx.none;
|
||||
/**
|
||||
* weapon reload in frames
|
||||
*/
|
||||
/**weapon reload in frames*/
|
||||
protected float reload;
|
||||
/**
|
||||
* amount of shots per fire
|
||||
*/
|
||||
/**amount of shots per fire*/
|
||||
protected int shots = 1;
|
||||
/**
|
||||
* spacing in degrees between multiple shots, if applicable
|
||||
*/
|
||||
/**spacing in degrees between multiple shots, if applicable*/
|
||||
protected float spacing = 12f;
|
||||
/**
|
||||
* inaccuracy of degrees of each shot
|
||||
*/
|
||||
/**inaccuracy of degrees of each shot*/
|
||||
protected float inaccuracy = 0f;
|
||||
/**
|
||||
* intensity and duration of each shot's screen shake
|
||||
*/
|
||||
/**intensity and duration of each shot's screen shake*/
|
||||
protected float shake = 0f;
|
||||
/**
|
||||
* visual weapon knockback.
|
||||
*/
|
||||
/**visual weapon knockback.*/
|
||||
protected float recoil = 1.5f;
|
||||
/**
|
||||
* shoot barrel y offset
|
||||
*/
|
||||
/**shoot barrel y offset*/
|
||||
protected float length = 3f;
|
||||
/**
|
||||
* shoot barrel x offset.
|
||||
*/
|
||||
/**shoot barrel x offset.*/
|
||||
protected float width = 4f;
|
||||
/**
|
||||
* fraction of velocity that is random
|
||||
*/
|
||||
/**fraction of velocity that is random*/
|
||||
protected float velocityRnd = 0f;
|
||||
/**
|
||||
* whether to shoot the weapons in different arms one after another, rather than all at once
|
||||
*/
|
||||
/**whether to shoot the weapons in different arms one after another, rather than all at once*/
|
||||
protected boolean roundrobin = false;
|
||||
/**
|
||||
* translator for vector calulations
|
||||
*/
|
||||
/**translator for vector calulations*/
|
||||
protected Translator tr = new Translator();
|
||||
|
||||
public TextureRegion equipRegion, region;
|
||||
|
||||
protected Weapon(String name){
|
||||
super(name);
|
||||
}
|
||||
@@ -103,12 +75,9 @@ public class Weapon extends Upgrade{
|
||||
Weapon weapon = shooter.getWeapon();
|
||||
|
||||
Angles.shotgun(weapon.shots, weapon.spacing, rotation, f -> weapon.bullet(shooter, x, y, f + Mathf.range(weapon.inaccuracy)));
|
||||
AmmoType ammo = weapon.ammo;
|
||||
|
||||
AmmoType type = shooter.getInventory().getAmmo();
|
||||
|
||||
if(type == null) return;
|
||||
|
||||
weapon.tr.trns(rotation + 180f, type.recoil);
|
||||
weapon.tr.trns(rotation + 180f, ammo.recoil);
|
||||
|
||||
shooter.getVelocity().add(weapon.tr);
|
||||
|
||||
@@ -116,8 +85,8 @@ public class Weapon extends Upgrade{
|
||||
|
||||
Effects.shake(weapon.shake, weapon.shake, x, y);
|
||||
Effects.effect(weapon.ejectEffect, x, y, rotation * -Mathf.sign(left));
|
||||
Effects.effect(type.shootEffect, x + weapon.tr.x, y + weapon.tr.y, rotation, shooter);
|
||||
Effects.effect(type.smokeEffect, x + weapon.tr.x, y + weapon.tr.y, rotation, shooter);
|
||||
Effects.effect(ammo.shootEffect, x + weapon.tr.x, y + weapon.tr.y, rotation, shooter);
|
||||
Effects.effect(ammo.smokeEffect, x + weapon.tr.x, y + weapon.tr.y, rotation, shooter);
|
||||
|
||||
//reset timer for remote players
|
||||
shooter.getTimer().get(shooter.getShootTimer(left), weapon.reload);
|
||||
@@ -134,13 +103,17 @@ public class Weapon extends Upgrade{
|
||||
return "weapon";
|
||||
}
|
||||
|
||||
public AmmoType getAmmo(){
|
||||
return ammo;
|
||||
}
|
||||
|
||||
public void update(ShooterTrait shooter, float pointerX, float pointerY){
|
||||
update(shooter, true, pointerX, pointerY);
|
||||
update(shooter, false, pointerX, pointerY);
|
||||
}
|
||||
|
||||
private void update(ShooterTrait shooter, boolean left, float pointerX, float pointerY){
|
||||
if(shooter.getInventory().hasAmmo() && shooter.getTimer().get(shooter.getShootTimer(left), reload)){
|
||||
if(shooter.getTimer().get(shooter.getShootTimer(left), reload)){
|
||||
if(roundrobin){
|
||||
shooter.getTimer().reset(shooter.getShootTimer(!left), reload / 2f);
|
||||
}
|
||||
@@ -180,29 +153,13 @@ public class Weapon extends Upgrade{
|
||||
Call.onGenericShootWeapon(p, x, y, angle, left);
|
||||
}
|
||||
}
|
||||
|
||||
p.getInventory().useAmmo();
|
||||
}
|
||||
|
||||
public Iterable<Item> getAcceptedItems(){
|
||||
return ammoMap.orderedKeys();
|
||||
}
|
||||
|
||||
public AmmoType getAmmoType(Item item){
|
||||
return ammoMap.get(item);
|
||||
}
|
||||
|
||||
protected void setAmmo(AmmoType... types){
|
||||
for(AmmoType type : types){
|
||||
ammoMap.put(type.item, type);
|
||||
}
|
||||
}
|
||||
|
||||
void bullet(ShooterTrait owner, float x, float y, float angle){
|
||||
if(owner == null || !owner.getInventory().hasAmmo()) return;
|
||||
if(owner == null) return;
|
||||
|
||||
tr.trns(angle, 3f);
|
||||
Bullet.create(owner.getInventory().getAmmo().bullet,
|
||||
Bullet.create(ammo.bullet,
|
||||
owner, owner.getTeam(), x + tr.x, y + tr.y, angle, (1f - velocityRnd) + Mathf.random(velocityRnd));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -145,7 +145,6 @@ public class DebugFragment extends Fragment{
|
||||
for(UnitType type : UnitType.all()){
|
||||
dialog.content().addImageButton("white", 40, () -> {
|
||||
BaseUnit unit = type.create(player.getTeam());
|
||||
unit.inventory.addAmmo(type.weapon.getAmmoType(type.weapon.getAcceptedItems().iterator().next()));
|
||||
unit.setWave();
|
||||
unit.set(player.x, player.y);
|
||||
unit.add();
|
||||
|
||||
@@ -235,25 +235,6 @@ public class CoreBlock extends StorageBlock{
|
||||
|
||||
entity.heat = Mathf.lerpDelta(entity.heat, 0f, 0.1f);
|
||||
}
|
||||
|
||||
if(entity.solid && tile.entity.timer.get(timerSupply, supplyInterval)){
|
||||
rect.setSize(supplyRadius * 2).setCenter(tile.drawx(), tile.drawy());
|
||||
|
||||
Units.getNearby(tile.getTeam(), rect, unit -> {
|
||||
if(unit.isDead() || unit.distanceTo(tile.drawx(), tile.drawy()) > supplyRadius || unit.getGroup() == null)
|
||||
return;
|
||||
|
||||
for(int i = 0; i < Item.all().size; i++){
|
||||
Item item = Item.getByID(i);
|
||||
if(tile.entity.items.get(item) > 0 && unit.acceptsAmmo(item)){
|
||||
tile.entity.items.remove(item, 1);
|
||||
unit.addAmmo(item);
|
||||
Call.transferAmmo(item, tile.drawx(), tile.drawy(), unit);
|
||||
return;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -261,19 +242,6 @@ public class CoreBlock extends StorageBlock{
|
||||
return new CoreEntity();
|
||||
}
|
||||
|
||||
/*
|
||||
@Remote(called = Loc.server)
|
||||
public static void onCoreUnitSet(Tile tile, Unit player){
|
||||
CoreEntity entity = tile.entity();
|
||||
entity.currentUnit = player;
|
||||
entity.progress = 0f;
|
||||
player.set(tile.drawx(), tile.drawy());
|
||||
|
||||
if(player instanceof Player){
|
||||
((Player) player).setRespawning(true);
|
||||
}
|
||||
}
|
||||
*/
|
||||
public class CoreEntity extends TileEntity implements SpawnerTrait{
|
||||
public Unit currentUnit;
|
||||
int droneID = -1;
|
||||
|
||||
@@ -1,144 +0,0 @@
|
||||
package io.anuke.mindustry.world.blocks.units;
|
||||
|
||||
import com.badlogic.gdx.math.Rectangle;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.entities.Unit;
|
||||
import io.anuke.mindustry.entities.Units;
|
||||
import io.anuke.mindustry.graphics.Layer;
|
||||
import io.anuke.mindustry.graphics.Palette;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.meta.BlockFlag;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.graphics.Draw;
|
||||
import io.anuke.ucore.graphics.Lines;
|
||||
import io.anuke.ucore.graphics.Shapes;
|
||||
import io.anuke.ucore.util.Angles;
|
||||
import io.anuke.ucore.util.EnumSet;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
|
||||
public class ResupplyPoint extends Block{
|
||||
private static Rectangle rect = new Rectangle();
|
||||
|
||||
protected int timerSupply = timers++;
|
||||
protected int timerTarget = timers++;
|
||||
|
||||
protected float supplyRadius = 50f;
|
||||
protected float supplyInterval = 10f;
|
||||
|
||||
public ResupplyPoint(String name){
|
||||
super(name);
|
||||
update = true;
|
||||
solid = true;
|
||||
flags = EnumSet.of(BlockFlag.resupplyPoint);
|
||||
layer = Layer.laser;
|
||||
hasItems = true;
|
||||
hasPower = true;
|
||||
powerCapacity = 20f;
|
||||
|
||||
consumes.power(0.02f);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawSelect(Tile tile){
|
||||
Draw.color(Palette.accent);
|
||||
Lines.dashCircle(tile.drawx(), tile.drawy(), supplyRadius);
|
||||
Draw.color();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawLayer(Tile tile){
|
||||
ResupplyPointEntity entity = tile.entity();
|
||||
|
||||
if(entity.strength > 0f){
|
||||
float ang = entity.angleTo(entity.lastx, entity.lasty);
|
||||
float len = 5f;
|
||||
float x1 = tile.drawx() + Angles.trnsx(ang, len), y1 = tile.drawy() + Angles.trnsy(ang, len);
|
||||
float dstTo = Vector2.dst(x1, y1, entity.lastx, entity.lasty);
|
||||
float space = 4f;
|
||||
|
||||
float xf = entity.lastx - x1, yf = entity.lasty - y1;
|
||||
|
||||
Shapes.laser("transfer", "transfer-end",
|
||||
x1, y1, entity.lastx, entity.lasty, entity.strength);
|
||||
|
||||
Draw.color(Palette.accent);
|
||||
for(int i = 0; i < dstTo / space - 1; i++){
|
||||
float fract = (i * space) / dstTo + ((Timers.time() / 90f) % (space / dstTo));
|
||||
Draw.alpha(Mathf.clamp(fract * 1.5f));
|
||||
Draw.rect("transfer-arrow", x1 + fract * xf, y1 + fract * yf,
|
||||
8, 8 * entity.strength, ang);
|
||||
}
|
||||
|
||||
Draw.color();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Tile tile){
|
||||
ResupplyPointEntity entity = tile.entity();
|
||||
|
||||
if(!validTarget(entity, entity.target) || entity.target.distanceTo(tile) > supplyRadius){
|
||||
entity.target = null;
|
||||
}else if(entity.target != null && entity.strength > 0.5f){
|
||||
|
||||
if(entity.timer.get(timerSupply, supplyInterval)){
|
||||
for(int i = 0; i < Item.all().size; i++){
|
||||
Item item = Item.getByID(i);
|
||||
if(tile.entity.items.has(item) && entity.target.acceptsAmmo(item)){
|
||||
tile.entity.items.remove(item, 1);
|
||||
entity.target.addAmmo(item);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
entity.rotation = Mathf.slerpDelta(entity.rotation, entity.angleTo(entity.target), 0.5f);
|
||||
}
|
||||
|
||||
if(entity.target != null && entity.cons.valid()){
|
||||
entity.lastx = entity.target.x;
|
||||
entity.lasty = entity.target.y;
|
||||
entity.strength = Mathf.lerpDelta(entity.strength, 1f, 0.08f * Timers.delta());
|
||||
}else{
|
||||
entity.strength = Mathf.lerpDelta(entity.strength, 0f, 0.08f * Timers.delta());
|
||||
}
|
||||
|
||||
if(entity.timer.get(timerTarget, 20)){
|
||||
rect.setSize(supplyRadius * 2).setCenter(tile.drawx(), tile.drawy());
|
||||
|
||||
entity.target = Units.getClosest(tile.getTeam(), tile.drawx(), tile.drawy(), supplyRadius, unit -> validTarget(entity, unit));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean acceptItem(Item item, Tile tile, Tile source){
|
||||
return tile.entity.items.total() < itemCapacity;
|
||||
}
|
||||
|
||||
@Override
|
||||
public TileEntity getEntity(){
|
||||
return new ResupplyPointEntity();
|
||||
}
|
||||
|
||||
boolean validTarget(ResupplyPointEntity entity, Unit unit){
|
||||
if(unit == null || unit.inventory.totalAmmo() >= unit.inventory.ammoCapacity()
|
||||
|| unit.isDead()) return false;
|
||||
|
||||
for(int i = 0; i < Item.all().size; i++){
|
||||
Item item = Item.getByID(i);
|
||||
if(entity.items.has(item) && unit.acceptsAmmo(item)){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public class ResupplyPointEntity extends TileEntity{
|
||||
public Unit target;
|
||||
public float strength, rotation = 90, lastx, lasty;
|
||||
}
|
||||
}
|
||||
@@ -13,7 +13,6 @@ import io.anuke.mindustry.gen.Call;
|
||||
import io.anuke.mindustry.graphics.Palette;
|
||||
import io.anuke.mindustry.graphics.Shaders;
|
||||
import io.anuke.mindustry.net.Net;
|
||||
import io.anuke.mindustry.type.AmmoType;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.type.ItemStack;
|
||||
import io.anuke.mindustry.world.BarType;
|
||||
@@ -74,10 +73,6 @@ public class UnitPad extends Block{
|
||||
unit.set(tile.drawx(), tile.drawy());
|
||||
unit.add();
|
||||
unit.getVelocity().y = factory.launchVelocity;
|
||||
|
||||
//fill inventory with 1st ammo
|
||||
AmmoType type = unit.getWeapon().getAmmoType(unit.getWeapon().getAcceptedItems().iterator().next());
|
||||
unit.inventory.fillAmmo(type);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user