Merge pull request #2412 from DeltaNedas/input

make input fields public
This commit is contained in:
Anuken
2020-08-25 15:05:13 -04:00
committed by GitHub
3 changed files with 31 additions and 31 deletions

View File

@@ -27,21 +27,21 @@ import static mindustry.Vars.*;
import static mindustry.input.PlaceMode.*;
public class DesktopInput extends InputHandler{
private Vec2 movement = new Vec2();
public Vec2 movement = new Vec2();
/** Current cursor type. */
private Cursor cursorType = SystemCursor.arrow;
public Cursor cursorType = SystemCursor.arrow;
/** Position where the player started dragging a line. */
private int selectX, selectY, schemX, schemY;
public int selectX, selectY, schemX, schemY;
/** Last known line positions.*/
private int lastLineX, lastLineY, schematicX, schematicY;
public int lastLineX, lastLineY, schematicX, schematicY;
/** Whether selecting mode is active. */
private PlaceMode mode;
public PlaceMode mode;
/** Animation scale for line. */
private float selectScale;
public float selectScale;
/** Selected build request for movement. */
private @Nullable BuildPlan sreq;
public @Nullable BuildPlan sreq;
/** Whether player is currently deleting removal requests. */
private boolean deleting = false, shouldShoot = false;
public boolean deleting = false, shouldShoot = false;
private boolean panning = false;

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@@ -62,13 +62,13 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
public boolean isBuilding = true, buildWasAutoPaused = false;
public @Nullable UnitType controlledType;
protected @Nullable Schematic lastSchematic;
protected GestureDetector detector;
protected PlaceLine line = new PlaceLine();
protected BuildPlan resultreq;
protected BuildPlan brequest = new BuildPlan();
protected Seq<BuildPlan> lineRequests = new Seq<>();
protected Seq<BuildPlan> selectRequests = new Seq<>();
public @Nullable Schematic lastSchematic;
public GestureDetector detector;
public PlaceLine line = new PlaceLine();
public BuildPlan resultreq;
public BuildPlan brequest = new BuildPlan();
public Seq<BuildPlan> lineRequests = new Seq<>();
public Seq<BuildPlan> selectRequests = new Seq<>();
//methods to override

View File

@@ -31,39 +31,39 @@ public class MobileInput extends InputHandler implements GestureListener{
/** Maximum speed the player can pan. */
private static final float maxPanSpeed = 1.3f;
/** Distance to edge of screen to start panning. */
private final float edgePan = Scl.scl(60f);
public final float edgePan = Scl.scl(60f);
//gesture data
private Vec2 vector = new Vec2(), movement = new Vec2(), targetPos = new Vec2();
private float lastZoom = -1;
public Vec2 vector = new Vec2(), movement = new Vec2(), targetPos = new Vec2();
public float lastZoom = -1;
/** Position where the player started dragging a line. */
private int lineStartX, lineStartY, lastLineX, lastLineY;
public int lineStartX, lineStartY, lastLineX, lastLineY;
/** Animation scale for line. */
private float lineScale;
public float lineScale;
/** Animation data for crosshair. */
private float crosshairScale;
private Teamc lastTarget;
public float crosshairScale;
public Teamc lastTarget;
/** Used for shifting build requests. */
private float shiftDeltaX, shiftDeltaY;
public float shiftDeltaX, shiftDeltaY;
/** Place requests to be removed. */
private Seq<BuildPlan> removals = new Seq<>();
public Seq<BuildPlan> removals = new Seq<>();
/** Whether or not the player is currently shifting all placed tiles. */
private boolean selecting;
public boolean selecting;
/** Whether the player is currently in line-place mode. */
private boolean lineMode, schematicMode;
public boolean lineMode, schematicMode;
/** Current place mode. */
private PlaceMode mode = none;
public PlaceMode mode = none;
/** Whether no recipe was available when switching to break mode. */
private Block lastBlock;
public Block lastBlock;
/** Last placed request. Used for drawing block overlay. */
private BuildPlan lastPlaced;
public BuildPlan lastPlaced;
/** Down tracking for panning.*/
private boolean down = false;
public boolean down = false;
private Teamc target, moveTarget;
public Teamc target, moveTarget;
//region utility methods