Planet generation noise tweaks
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@@ -26,7 +26,7 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
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public static boolean genLakes = false;
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BaseGenerator basegen = new BaseGenerator();
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float heightYOffset = 42.5f;
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float heightYOffset = 42.7f;
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float scl = 5f;
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float waterOffset = 0.04f;
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float heightScl = 1.01f;
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@@ -11,7 +11,6 @@ import arc.math.*;
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import arc.math.geom.*;
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import arc.struct.*;
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import arc.util.*;
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import arc.util.noise.*;
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import mindustry.content.*;
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import mindustry.content.TechTree.*;
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import mindustry.ctype.*;
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@@ -403,7 +402,6 @@ public class Planet extends UnlockableContent{
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}
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if(generator != null){
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Noise.setSeed(sectorSeed < 0 ? id + 1 : sectorSeed);
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for(Sector sector : sectors){
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generator.generateSector(sector);
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@@ -51,7 +51,6 @@ public class SteamVent extends Floor{
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parent.drawBase(tile);
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if(checkAdjacent(tile)){
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Mathf.rand.setSeed(tile.pos());
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Draw.rect(variantRegions[Mathf.randomSeed(tile.pos(), 0, Math.max(0, variantRegions.length - 1))], tile.worldx() - tilesize, tile.worldy() - tilesize);
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}
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}
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