Cleanup
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@@ -21,7 +21,7 @@ public enum Gamemode{
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rules.attackMode = true;
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rules.waves = true;
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rules.waveTimer = true;
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}, map -> map.teams.contains(state.rules.waveTeam.id) && !map.rules().pvp),
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}, map -> map.teams.contains(state.rules.waveTeam.id)),
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pvp(rules -> {
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rules.pvp = true;
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rules.enemyCoreBuildRadius = 600f;
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@@ -97,6 +97,8 @@ public class Rules{
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public static class TeamRule{
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/** Whether to use building AI. */
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public boolean ai;
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/** TODO Tier of blocks/designs that the AI uses for building. [0, 1]*/
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public float aiTier = 0f;
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/** If true, blocks don't require power or resources. */
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public boolean cheat;
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/** If true, resources are not consumed when building. */
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