Changed erekir pump requirements
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@@ -21,8 +21,8 @@ public class SuppressionFieldAbility extends Ability{
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public float reload = 60f * 1.5f;
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public float range = 200f;
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public float orbRadius = 4.5f, orbMidScl = 0.62f, orbSinScl = 8f, orbSinMag = 1f;
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public Color color1 = Pal.sap.cpy().mul(1.6f), color2 = Pal.sap;
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public float orbRadius = 4.1f, orbMidScl = 0.33f, orbSinScl = 8f, orbSinMag = 1f;
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public Color color = Pal.sap.cpy().mul(1.6f);
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public float layer = Layer.effect;
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public float x = 0f, y = 0f;
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@@ -32,7 +32,7 @@ public class SuppressionFieldAbility extends Ability{
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public float rotateScl = 3f;
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public float particleLife = 110f;
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public Interp particleInterp = f -> Interp.circleOut.apply(Interp.slope.apply(f));
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public Color particleColor = Pal.sap.cpy().a(0.8f);
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public Color particleColor = Pal.sap.cpy();
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public float applyParticleChance = 13f;
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@@ -87,12 +87,6 @@ public class SuppressionFieldAbility extends Ability{
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Tmp.v1.set(x, y).rotate(unit.rotation - 90f);
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float rx = unit.x + Tmp.v1.x, ry = unit.y + Tmp.v1.y;
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Draw.color(color2);
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Fill.circle(rx, ry, rad);
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Draw.color(color1);
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Fill.circle(rx, ry, rad * orbMidScl);
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float base = (Time.time / particleLife);
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rand.setSeed(unit.id);
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Draw.color(particleColor);
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@@ -107,6 +101,14 @@ public class SuppressionFieldAbility extends Ability{
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);
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}
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Lines.stroke(2f);
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Draw.color(color);
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Lines.circle(rx, ry, rad);
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Draw.color(color);
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Fill.circle(rx, ry, rad * orbMidScl);
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//TODO improve
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if(heat > 0.001f){
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Draw.color(Pal.sapBullet);
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