tweaked second map's objectives

This commit is contained in:
Epowerj
2022-04-15 00:28:56 -04:00
parent 193ec10c56
commit 8a19663e54

View File

@@ -181,7 +181,10 @@ public class SectorPresets{
new BuildCountObjective(Blocks.breach, 1).withMarkers(
new TextMarker("Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\n Place a [accent]Breach[] turret.\nTurrets require [accent]ammo[].", 276f * 8f, 133f * 8f)
).withFlags("defDone"),
new BuildCountObjective(Blocks.coreBastion, 2).withMarkers(
new BuildCountObjective(Blocks.berylliumWall, 6).withMarkers(
new TextMarker("[accent]Walls[] can prevent oncoming damage from reaching your buildings\nPlace some [accent]beryllium walls[] around the turret.", 276f * 8f, 133f * 8f)
),
new BuildCountObjective(Blocks.coreBastion, 1).withMarkers(
new TextMarker("You must expand.\nBuild more units and go on the offensive", 276f * 8f, 133f * 8f),
new TextMarker("Cores can only be placed in special zone tiles.", 287 * 8f, 201 * 8f)
).withFlags("def2Done")