tweaked second map's objectives
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@@ -181,7 +181,10 @@ public class SectorPresets{
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new BuildCountObjective(Blocks.breach, 1).withMarkers(
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new BuildCountObjective(Blocks.breach, 1).withMarkers(
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new TextMarker("Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\n Place a [accent]Breach[] turret.\nTurrets require [accent]ammo[].", 276f * 8f, 133f * 8f)
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new TextMarker("Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\n Place a [accent]Breach[] turret.\nTurrets require [accent]ammo[].", 276f * 8f, 133f * 8f)
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).withFlags("defDone"),
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).withFlags("defDone"),
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new BuildCountObjective(Blocks.coreBastion, 2).withMarkers(
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new BuildCountObjective(Blocks.berylliumWall, 6).withMarkers(
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new TextMarker("[accent]Walls[] can prevent oncoming damage from reaching your buildings\nPlace some [accent]beryllium walls[] around the turret.", 276f * 8f, 133f * 8f)
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),
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new BuildCountObjective(Blocks.coreBastion, 1).withMarkers(
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new TextMarker("You must expand.\nBuild more units and go on the offensive", 276f * 8f, 133f * 8f),
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new TextMarker("You must expand.\nBuild more units and go on the offensive", 276f * 8f, 133f * 8f),
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new TextMarker("Cores can only be placed in special zone tiles.", 287 * 8f, 201 * 8f)
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new TextMarker("Cores can only be placed in special zone tiles.", 287 * 8f, 201 * 8f)
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).withFlags("def2Done")
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).withFlags("def2Done")
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