Implemented LAN discovery
This commit is contained in:
@@ -187,6 +187,11 @@ public class Control extends Module{
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Settings.defaults("save-" + i + "-name", "untitled");
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Settings.defaults("save-" + i + "-data", "empty");
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}
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Settings.defaultList(
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"ip", "localhost",
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"port", Vars.port+""
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);
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Settings.loadAll("io.anuke.moment");
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@@ -178,29 +178,6 @@ public class UI extends SceneModule{
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editor = new MapEditor();
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editorDialog = new MapEditorDialog(editor);
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}
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join = new FloatingDialog("$text.joingame.title");
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join.content().add("$text.joingame.ip").left();
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Mindustry.platforms.addDialog(join.content().addField("localhost", text -> lastip = text).size(180f, 54f).get());
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join.content().row();
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join.content().add("$text.server.port").left();
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Mindustry.platforms.addDialog(join.content()
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.addField(Vars.port + "", new DigitsOnlyFilter(), text -> lastport = Strings.parseInt(text))
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.size(180f, 54f).get());
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join.buttons().defaults().size(140f, 60f).pad(4f);
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join.buttons().addButton("$text.cancel", join::hide);
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join.buttons().addButton("$text.ok", () -> {
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showLoading("$text.connecting");
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Timers.runTask(2f, () -> {
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try{
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Net.connect(lastip, lastport);
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}catch (IOException e) {
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showError(Bundles.format("text.connectfail", Strings.parseException(e, false)));
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hideLoading();
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}
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});
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}).disabled(b -> lastip.isEmpty() || lastport == Integer.MIN_VALUE);
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settingserror = new Dialog("Warning", "dialog");
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settingserror.content().add("[crimson]Failed to access local storage.\nSettings will not be saved.");
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@@ -210,6 +187,8 @@ public class UI extends SceneModule{
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gameerror = new Dialog("$text.error.crashtitle", "dialog");
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gameerror.content().labelWrap("$text.error.crashmessage").width(600f).pad(10f);
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gameerror.buttons().addButton("#text.ok", gameerror::hide).size(200f, 50);
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join = new JoinDialog();
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discord = new Dialog("Discord", "dialog");
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discord.content().margin(12f);
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@@ -55,7 +55,7 @@ public class Net{
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/**Starts discovering servers on a different thread. Does not work with GWT.
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* Callback is run on the main libGDX thread.*/
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public void discoverServers(Consumer<Array<Address>> cons){
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public static void discoverServers(Consumer<Array<Address>> cons){
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executor.submit(() -> {
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Array<Address> arr = clientProvider.discover();
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Gdx.app.postRunnable(() -> {
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@@ -1,12 +1,103 @@
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package io.anuke.mindustry.ui;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.Mindustry;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.net.Address;
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import io.anuke.mindustry.net.Net;
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import io.anuke.ucore.core.Settings;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.scene.style.Drawable;
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import io.anuke.ucore.scene.ui.Dialog;
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import io.anuke.ucore.scene.ui.TextButton;
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import io.anuke.ucore.scene.ui.TextField.TextFieldFilter.DigitsOnlyFilter;
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import io.anuke.ucore.scene.ui.layout.Table;
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import io.anuke.ucore.util.Bundles;
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import io.anuke.ucore.util.Strings;
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import java.io.IOException;
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public class JoinDialog extends FloatingDialog {
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Dialog join;
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Table hosts = new Table();
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float w = 400;
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public JoinDialog(){
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super("$text.joingame");
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addCloseButton();
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join = new FloatingDialog("$text.joingame.title");
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join.content().add("$text.joingame.ip").left();
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Mindustry.platforms.addDialog(join.content().addField(Settings.getString("ip"),text ->{
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Settings.putString("ip", text);
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Settings.save();
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}).size(180f, 54f).get());
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join.content().row();
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join.content().add("$text.server.port").left();
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Mindustry.platforms.addDialog(join.content()
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.addField(Settings.getString("port"), new DigitsOnlyFilter(), text ->{
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Settings.putString("port", text);
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Settings.save();
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})
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.size(180f, 54f).get());
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join.buttons().defaults().size(140f, 60f).pad(4f);
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join.buttons().addButton("$text.cancel", join::hide);
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join.buttons().addButton("$text.ok", () ->
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connect(Settings.getString("port"), Integer.parseInt(Settings.getString("port")))
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).disabled(b -> Settings.getString("ip").isEmpty() || Integer.parseInt(Settings.getString("port")) == Integer.MIN_VALUE);
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setup();
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shown(() -> {
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hosts.clear();
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hosts.background("button");
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hosts.label(() -> "[accent]" + Bundles.get("text.hosts.discovering") + new String(new char[(int)(Timers.time() / 10) % 4]).replace("\0", ".")).pad(10f);
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Net.discoverServers(list -> {
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addHosts(list);
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});
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});
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}
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void setup(){
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hosts.background("button");
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content().clear();
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content().add(hosts).width(w).pad(0);
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content().row();
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content().addButton("$text.joingame.byip", "clear", join::show).width(w).height(80f);
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}
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void addHosts(Array<Address> array){
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hosts.clear();
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if(array.size == 0){
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hosts.add("$text.hosts.none").pad(20f);
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}else {
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for (Address a : array) {
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TextButton button = hosts.addButton("[accent]"+a.name, "clear", () -> {
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connect(a.address, Vars.port);
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}).width(w).height(80f).pad(4f).get();
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button.left();
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button.row();
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button.add("[lightgray]" + a.address + " / " + Vars.port).pad(4).left();
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hosts.row();
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hosts.background((Drawable) null);
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}
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}
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}
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void connect(String ip, int port){
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Vars.ui.showLoading("$text.connecting");
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Timers.runTask(2f, () -> {
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try{
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Net.connect(ip, port);
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}catch (IOException e) {
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Vars.ui.showError(Bundles.format("text.connectfail", Strings.parseException(e, false)));
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Vars.ui.hideLoading();
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}
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});
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}
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}
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@@ -44,17 +44,15 @@ public class MenuDialog extends FloatingDialog{
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ui.showPrefs();
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});
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//if(!Vars.gwt){
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content().row();
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content().addButton("$text.savegame", () -> {
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save.show();
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});
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content().row();
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content().addButton("$text.savegame", () -> {
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save.show();
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});
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content().row();
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content().addButton("$text.loadgame", () -> {
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load.show();
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});
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//}
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content().row();
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content().addButton("$text.loadgame", () -> {
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load.show();
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});
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content().row();
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@@ -39,7 +39,6 @@ public class MenuFragment implements Fragment{
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row();
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if(!gwt){
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add(new MenuButton("$text.editor", group, ui::showEditor));
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row();
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}
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