Added nuclear drill / Broke various things
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@@ -74,13 +74,15 @@ public class Recipes {
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new Recipe(production, ProductionBlocks.reinforcedDrill, stack(Items.iron, 25)),
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new Recipe(production, ProductionBlocks.steelDrill, stack(Items.iron, 25)),
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new Recipe(production, ProductionBlocks.titaniumDrill, stack(Items.iron, 25)),
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new Recipe(production, ProductionBlocks.laserdrill, stack(Items.titanium, 40), stack(Items.densealloy, 40)),
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new Recipe(production, ProductionBlocks.nucleardrill, stack(Items.titanium, 40), stack(Items.densealloy, 40)),
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new Recipe(production, ProductionBlocks.plasmadrill, stack(Items.titanium, 40), stack(Items.densealloy, 40)),
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//new Recipe(production, ProductionBlocks.leaddrill, stack(Items.iron, 25)),
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//new Recipe(production, ProductionBlocks.coaldrill, stack(Items.iron, 25), stack(Items.iron, 40)),
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//new Recipe(production, ProductionBlocks.titaniumdrill, stack(Items.iron, 50), stack(Items.steel, 50)),
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//new Recipe(production, ProductionBlocks.thoriumdrill, stack(Items.iron, 40), stack(Items.steel, 40)),
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//new Recipe(production, ProductionBlocks.quartzextractor, stack(Items.titanium, 40), stack(Items.densealloy, 40)),
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new Recipe(production, ProductionBlocks.cultivator, stack(Items.titanium, 40), stack(Items.densealloy, 40)),
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new Recipe(production, ProductionBlocks.laserdrill, stack(Items.titanium, 40), stack(Items.densealloy, 40)),
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new Recipe(production, ProductionBlocks.waterextractor, stack(Items.titanium, 40), stack(Items.densealloy, 40)),
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new Recipe(production, ProductionBlocks.oilextractor, stack(Items.titanium, 40), stack(Items.densealloy, 40)),
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@@ -164,7 +164,7 @@ public class CraftingBlocks {
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output = Items.sand;
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health = 80;
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craftEffect = Fx.pulverize;
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craftTime = 70f;
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craftTime = 60f;
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updateEffect = Fx.pulverizeSmall;
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hasInventory = hasPower = true;
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}},
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@@ -45,11 +45,15 @@ public class ProductionBlocks {
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nucleardrill = new Drill("nucleardrill") {{
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drillTime = 170;
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size = 3;
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powerUse = 0.32f;
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powerUse = 0.5f;
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drawRim = true;
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hasPower = true;
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tier = 5;
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updateEffect = Fx.pulverizeMedium;
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drillEffect = Fx.mineBig;
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updateEffect = Fx.pulverizeRed;
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updateEffectChance = 0.03f;
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drillEffect = Fx.mineHuge;
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rotateSpeed = 6f;
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warmupSpeed = 0.01f;
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}},
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plasmadrill = new Drill("plasmadrill") {{
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@@ -57,12 +61,15 @@ public class ProductionBlocks {
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liquidRequired = true;
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drillTime = 110;
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size = 4;
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powerUse = 0.16f;
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powerUse = 0.7f;
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hasLiquids = true;
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hasPower = true;
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tier = 5;
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updateEffect = Fx.pulverizeMedium;
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drillEffect = Fx.mineBig;
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rotateSpeed = 8f;
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drawRim = true;
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updateEffect = Fx.pulverizeRed;
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updateEffectChance = 0.03f;
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drillEffect = Fx.mineHuge;
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}},
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waterextractor = new SolidPump("waterextractor") {{
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