Fixed server compile errors, added resupply point block
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@@ -115,6 +115,7 @@ public class Recipes {
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new Recipe(liquid, LiquidBlocks.fluxpump, stack(Items.steel, 10), stack(Items.densealloy, 5)),
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new Recipe(units, UnitBlocks.repairPoint, stack(Items.steel, 10)),
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new Recipe(units, UnitBlocks.resupplyPoint, stack(Items.steel, 10)),
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//new Recipe(units, UnitBlocks.droneFactory, stack(Items.steel, 10)),
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//new Recipe(units, UnitBlocks.vtolFactory, stack(Items.steel, 10)),
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@@ -86,7 +86,7 @@ public class PowerBlocks {
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}},
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powernode = new PowerDistributor("powernode"){{
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shadow = "powernode-shadow";
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shadow = "shadow-round-1";
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}},
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powernodelarge = new PowerDistributor("powernodelarge"){{
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@@ -39,11 +39,12 @@ public class UnitBlocks {
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}},
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resupplyPoint = new ResupplyPoint("resupplypoint"){{
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size = 2;
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shadow = "shadow-round-1";
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itemCapacity = 30;
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}},
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repairPoint = new RepairPoint("repairpoint"){{
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shadow = "repairpoint-shadow";
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shadow = "shadow-round-1";
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repairSpeed = 0.1f;
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}};
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}
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