Gamemodes removed
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@@ -31,7 +31,7 @@ public class Blocks implements ContentList{
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//environment
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air, blockpart, spawn, space, metalfloor, deepwater, water, tar, stone, blackstone, dirt, sand, ice, snow,
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grass, shrub, rock, icerock, blackrock,
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grass, shrub, rock, icerock, blackrock, rocksSmall, rocksMedium,
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//crafting
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siliconSmelter, plastaniumCompressor, phaseWeaver, surgeSmelter, pyratiteMixer, blastMixer, cryofluidMixer,
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@@ -209,6 +209,18 @@ public class Blocks implements ContentList{
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blackrock = new Rock("blackrock"){{
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variants = 1;
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}};
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rocksSmall = new Rock("rocks-small"){{
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variants = 2;
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breakable = alwaysReplace = false;
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solid = true;
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}};
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rocksMedium = new Rock("rocks-medium"){{
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variants = 2;
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breakable = alwaysReplace = false;
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solid = true;
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}};
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//endregion
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//region crafting
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@@ -1,7 +1,6 @@
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package io.anuke.mindustry.content;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.game.GameMode;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.mindustry.type.Recipe;
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import io.anuke.mindustry.type.Recipe.RecipeVisibility;
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@@ -13,11 +12,11 @@ public class Recipes implements ContentList{
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@Override
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public void load(){
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//DEBUG
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new Recipe(distribution, Blocks.itemSource).setMode(GameMode.sandbox).setHidden(true).setAlwaysUnlocked(true);
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new Recipe(distribution, Blocks.itemVoid).setMode(GameMode.sandbox).setHidden(true).setAlwaysUnlocked(true);
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new Recipe(liquid, Blocks.liquidSource).setMode(GameMode.sandbox).setHidden(true).setAlwaysUnlocked(true);
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new Recipe(power, Blocks.powerVoid).setMode(GameMode.sandbox).setHidden(true).setAlwaysUnlocked(true);
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new Recipe(power, Blocks.powerSource).setMode(GameMode.sandbox).setHidden(true).setAlwaysUnlocked(true);
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new Recipe(distribution, Blocks.itemSource).setVisible(RecipeVisibility.sandboxOnly).setHidden(true).setAlwaysUnlocked(true);
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new Recipe(distribution, Blocks.itemVoid).setVisible(RecipeVisibility.sandboxOnly).setHidden(true).setAlwaysUnlocked(true);
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new Recipe(liquid, Blocks.liquidSource).setVisible(RecipeVisibility.sandboxOnly).setHidden(true).setAlwaysUnlocked(true);
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new Recipe(power, Blocks.powerVoid).setVisible(RecipeVisibility.sandboxOnly).setHidden(true).setAlwaysUnlocked(true);
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new Recipe(power, Blocks.powerSource).setVisible(RecipeVisibility.sandboxOnly).setHidden(true).setAlwaysUnlocked(true);
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//DEFENSE
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