Gamemodes removed

This commit is contained in:
Anuken
2019-01-12 16:55:24 -05:00
parent 777bd60f88
commit 8aa1509f47
49 changed files with 741 additions and 678 deletions
@@ -76,11 +76,11 @@ public class OverlayRenderer{
for(Team enemy : state.teams.enemiesOf(player.getTeam())){
for(Tile core : state.teams.get(enemy).cores){
float dst = Mathf.dst(player.x, player.y, core.drawx(), core.drawy());
if(dst < state.mode.enemyCoreBuildRadius * 1.5f){
if(dst < state.rules.enemyCoreBuildRadius * 1.5f){
Draw.color(Color.DARK_GRAY);
Lines.poly(core.drawx(), core.drawy() - 2, 200, state.mode.enemyCoreBuildRadius);
Lines.poly(core.drawx(), core.drawy() - 2, 200, state.rules.enemyCoreBuildRadius);
Draw.color(Palette.accent, enemy.color, 0.5f + Mathf.absin(Time.time(), 10f, 0.5f));
Lines.poly(core.drawx(), core.drawy(), 200, state.mode.enemyCoreBuildRadius);
Lines.poly(core.drawx(), core.drawy(), 200, state.rules.enemyCoreBuildRadius);
}
}
}