From 7fbcfe2520fc674823c68944069bb1d88794eea5 Mon Sep 17 00:00:00 2001 From: Github Actions Date: Thu, 6 Feb 2025 16:31:29 +0000 Subject: [PATCH 1/2] Automatic bundle update --- core/assets/bundles/bundle_be.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_bg.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_ca.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_cs.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_da.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_de.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_es.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_et.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_eu.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_fi.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_fil.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_fr.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_hu.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_id_ID.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_it.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_ja.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_ko.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_lt.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_nl.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_nl_BE.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_pl.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_pt_BR.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_pt_PT.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_ro.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_ru.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_sr.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_sv.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_th.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_tk.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_tr.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_uk_UA.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_vi.properties | 26 +++++++++++++++++++++ core/assets/bundles/bundle_zh_TW.properties | 26 +++++++++++++++++++++ 33 files changed, 858 insertions(+) diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties index 5b8ce1118a..c5f36013af 100644 --- a/core/assets/bundles/bundle_be.properties +++ b/core/assets/bundles/bundle_be.properties @@ -2577,3 +2577,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index a0a942c085..cd27e16f65 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -2615,3 +2615,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_ca.properties b/core/assets/bundles/bundle_ca.properties index 56f1202c29..447a05e628 100644 --- a/core/assets/bundles/bundle_ca.properties +++ b/core/assets/bundles/bundle_ca.properties @@ -2620,3 +2620,29 @@ lenum.autoscale = Indica si cal escalar el marcador segons el nivell de zoom del lenum.posi = Posició indexada que es fa servir per a marcadors de línia i de rectangles on l’índex zero és la primera posició. lenum.uvi = Posició de la textura que va de zero a u i que es fa servir per a marcadors de tipus rectangle. lenum.colori = Posició indexada que es fa servir per a marcadors de línies i rectangles on l’índex zero és el primer color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index b6bd6fdd0b..9323239f72 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -2615,3 +2615,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index 32725e1cae..18048a2dd1 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -2577,3 +2577,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index cb4a3af865..2f1d0b7734 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -2650,3 +2650,29 @@ lenum.autoscale = Ob der Marker entsprechend des Zoom-Levels des Spielers skalie lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Positionen auf der Textur von 0 bis 1, für quad marker benutzt. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 711be62ab8..534dbb3aa6 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -2639,3 +2639,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index fd724e7eb0..501ab94fcd 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -2582,3 +2582,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index 9d31b681f4..02743d85bb 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -2581,3 +2581,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index 97507f51b9..771e6500d3 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -2582,3 +2582,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties index c355367528..2ebaaa3a48 100644 --- a/core/assets/bundles/bundle_fil.properties +++ b/core/assets/bundles/bundle_fil.properties @@ -2589,3 +2589,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 7122cdc48e..da84372f09 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -2646,3 +2646,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index 9952170ae6..4c8d1ed587 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -2664,3 +2664,29 @@ lenum.autoscale = Skálázva legyen-e a jelölő a játékos nagyítási szintj lenum.posi = Indexelt pozíció, vonal- és négyszögjelzőkhöz használatos, ahol a nulla az első pozíció. lenum.uvi = A textúra pozíciója nullától egyig, négyzetjelölőkhöz használatos. lenum.colori = Indexelt szín, vonal- és négyzetjelölőkhöz használatos, ahol a nulla az első szín. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_id_ID.properties b/core/assets/bundles/bundle_id_ID.properties index d54837913c..efc8ee0278 100644 --- a/core/assets/bundles/bundle_id_ID.properties +++ b/core/assets/bundles/bundle_id_ID.properties @@ -2664,3 +2664,29 @@ lenum.autoscale = Apakah akan menskalakan penanda sesuai dengan tingkat zoom pem lenum.posi = Posisi terindeks, digunakan untuk penanda garis dan segi empat dengan indeks nol sebagai posisi pertama. lenum.uvi = Posisi tekstur mulai dari nol hingga satu, digunakan untuk penanda segi empat. lenum.colori = Warna terindeks, digunakan untuk penanda garis dan segi empat dengan indeks nol sebagai warna pertama. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index 6b3c930041..2a9094ff3d 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -2591,3 +2591,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index 81ff4def97..d957b0fc95 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -2595,3 +2595,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index b44e339067..e8ff345f8c 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -2662,3 +2662,29 @@ lenum.autoscale = 플레이어의 확대/축소 레벨에 맞춰 마커의 크 lenum.posi = 인덱스 위치. 라인 및 쿼드 마커에 사용되며 인덱스 0이 첫 번째 위치입니. lenum.uvi = 0에서 1까지의 텍스처 위치, 쿼드 마커에 사용. lenum.colori = 인덱스된 위치, 인덱스 0이 첫 번째 색상이며 라인 및 쿼드 마커에 사용. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties index 9a94770619..542339f98e 100644 --- a/core/assets/bundles/bundle_lt.properties +++ b/core/assets/bundles/bundle_lt.properties @@ -2579,3 +2579,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index 186e08fc8b..9cd3b2d359 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -2592,3 +2592,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index 51ed4e28d1..2d375db273 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -2579,3 +2579,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index 6699b0c0d3..8be94b3946 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -2632,3 +2632,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index b60d5ea613..d756dff966 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -2641,3 +2641,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties index 55506c09f5..fa4e2eefe3 100644 --- a/core/assets/bundles/bundle_pt_PT.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -2664,3 +2664,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties index e45dee5ea5..5068008bd4 100644 --- a/core/assets/bundles/bundle_ro.properties +++ b/core/assets/bundles/bundle_ro.properties @@ -2615,3 +2615,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index 10dd22ff1a..ea4790d059 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -2622,3 +2622,29 @@ lenum.autoscale = Масштабировать ли маркер в соотве lenum.posi = Индексированная позиция, используемая для линейных и квадратных маркеров с нулевым индексом в качестве первой позиции. lenum.uvi = Положение текстуры в диапазоне от нуля до единицы, используется для квадратных маркеров. lenum.colori = Индексируемая позиция, используемая для линейных и квадратных маркеров с нулевым индексом, являющимся первым цветом. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_sr.properties b/core/assets/bundles/bundle_sr.properties index c424a5bb57..ecf6c060b9 100644 --- a/core/assets/bundles/bundle_sr.properties +++ b/core/assets/bundles/bundle_sr.properties @@ -2618,3 +2618,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index cdf950fc3e..9dd0c834ff 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -2579,3 +2579,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index 8207d0e70f..72d95c2060 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -2633,3 +2633,29 @@ lenum.autoscale = ว่าจะให้เครื่องหมายเ lenum.posi = ตำแหน่งในดัชนี ใช้สำหรับเครื่องหมายเส้นตรงและสี่เหลี่ยมที่มีดัชนีศูนย์เป็นตำแหน่งเริ่มต้น lenum.uvi = ตำแหน่งของเทกเจอร์ในคาบระหว่างศูนย์ถึงหนึ่ง ใช้สำหรับเครื่องหมายสี่เหลี่ยม lenum.colori = ค่าสีในดัชนี ใช้สำหรับเครื่องหมายเส้นตรงและสี่เหลี่ยมที่มีดัชนีศูนย์เป็นสีเริ่มต้น +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index 2fd905c84f..4bc51aa7f7 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -2579,3 +2579,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index bd32a69c92..e01eff001f 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -2615,3 +2615,29 @@ lenum.autoscale = İşaretçinin oyuncunun yakınlaştırma düzeyine göre öl lenum.posi = Sıfır indeksinin ilk konum olduğu çizgi ve dörtlü işaretleyiciler için kullanılan indekslenmiş konum. lenum.uvi = Dokunun sıfırdan bire kadar değişen konumu, dörtlü işaretçiler için kullanılır. lenum.colori = Sıfır indeksinin ilk renk olduğu çizgi ve dörtlü işaretleyiciler için kullanılan indekslenmiş konum. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index efd52e19e1..5c034b902a 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -2643,3 +2643,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index 8a4b7cdb90..683a22b433 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -2664,3 +2664,29 @@ lenum.autoscale = Có chia tỷ lệ điểm đánh dấu tương ứng với m lenum.posi = Vị trí theo chỉ số, dùng cho điểm đánh dấu đường kẻ và tứ giác với 0 là vị trí đầu tiên. lenum.uvi = Vị trí của kết cấu trong phạm vi từ 0 đến 1, dùng cho đánh dấu tứ giác. lenum.colori = Màu theo chỉ số, dùng cho điểm đánh dấu đường kẻ và tứ giác với 0 là màu đầu tiên. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index b66f15782b..50c3a340fa 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -2628,3 +2628,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. From 4f96cd35f25f3b91f433b3676740ca9745e7caef Mon Sep 17 00:00:00 2001 From: galqawala <3624912+galqawala@users.noreply.github.com> Date: Thu, 6 Feb 2025 18:32:00 +0200 Subject: [PATCH 2/2] Fi translation improvements (#10337) * Update bundle_fi.properties stat.bullet plural * Update bundle_fi.properties sector descriptions (mostly) * Update bundle_fi.properties objective mission of the world -> mission of the area * Update bundle_fi.properties no more "polku" I wouldn't use "polku" for "campaign" or "path". Polku is more like a trail. I replaced then with "reitti" (route) and "kampanja" (campaign). --- core/assets/bundles/bundle_fi.properties | 80 ++++++++++++------------ 1 file changed, 41 insertions(+), 39 deletions(-) diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index 771e6500d3..183c1020c5 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -227,9 +227,9 @@ server.kicked.serverRestarting = Tämä palvelin on uudelleenkäynnistymässä. server.versions = Versiosi:[accent] {0}[]\nPalvelimen versio:[accent] {1}[] host.info = [accent]Isännöi[] -nappi luo palvelimen portille [scarlet]6567[]. \nKenen tahansa samassa [lightgray]wifi-yhteydessä tai paikallisessa verkossa[] pitäisi voida nähdä palvelimesi heidän palvelinlistassaan.\n\nJos haluat muiden voivan yhdistää kaikkialta IP:n perusteella, [accent]port forwardingia[] vaaditaan.\n\n[lightgray]Huomio: Jos jollakulla on ongelmia LAN-palvelimeesi yhdistämisessä, varmista palomuurisi asetuksista, että olet sallinut Mindustrylle oikeuden paikalliseen verkkoosi. Huomaa, että julkiset verkot eivät joskus salli havaita itseään. join.info = Tässä voit syöttää [accent]palvelimen IP-osoitteen[] johon yhdistää, tai etsiä [accent]paikallisesta verkosta[] palvelimia, joille littyä.\nSekä LAN- että WAN-moninpeluuta tuetaan.\n\n[lightgray]Huomio: Automaattista globaalia palvelinlistaa ei ole; jos haluat yhdistää jonnekin IP-osoitteella, sinun on selvitettävä palvelimen IP-osoite. -hostserver = Pidä yllä monipelaaja peliä -invitefriends = Pyydä Ystäviä -hostserver.mobile = Isäntä\nPeli +hostserver = Isännöi moninpeli +invitefriends = Kutsu ystäviä +hostserver.mobile = Isännöi\npeli host = Isäntä hosting = [accent]Avataan palvelinta... hosts.refresh = Päivitä @@ -362,7 +362,7 @@ openlink = Avaa linkki copylink = Kopioi linkki back = Takaisin max = Max -objective = Maailman tehtävä +objective = Alueen tehtävä crash.export = Vie kaatumislokit crash.none = Kaatumislokeja ei löytynyt. crash.exported = Kaatumislokit on viety. @@ -575,7 +575,7 @@ filters.empty = [lightgray]Ei filttereitä! Lisää yksi alla olevasta napista. filter.distort = Vääristää filter.noise = Melu filter.enemyspawn = Vihollissyntypisteen valinta -filter.spawnpath = Polku syntypisteelle +filter.spawnpath = Reitti syntypisteelle filter.corespawn = Valitse Ydin filter.median = Mediaani filter.oremedian = Malmin keskiarvo @@ -635,7 +635,7 @@ width = Leveys: height = Korkeus: menu = Valikko play = Pelaa -campaign = Polku +campaign = Kampanja load = Lataa save = Tallenna fps = FPS: {0} @@ -839,8 +839,8 @@ sector.windsweptIslands.description = Kauempana rantaviivan takana on tämä kau sector.extractionOutpost.description = Kaukainen vartioasema, jonka vihollinen rakensi laukaistakseen resursseja muihin sektoreihin.\n\nSektorien välinen kuljetusteknologia on olennaista myöhemmälle valloitukselle. Tuhoa tämä tukikohta. Tutki heidän laukaisualustansa. sector.impact0078.description = Täällä lepäävät tähtienvälisen aluksen, joka ensimmäisenä kulki tähän aurinkokuntaan, jäännökset.\n\nPelasta hylystä mahdollisimman paljon. Tutki kaikki säilynyt teknologia. sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukikohta sisältää rakennuksen, joka pystyy laukaisemaan ytimiä paikallisille planeetoille. Se on vartioitu äärimmäisen hyvin.\n\nRakenna laivayksiköitä. Eliminoi vihollinen mahdollisimman pian. Tutki laukaisurakennus. -sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. -sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. +sector.coastline.description = Tällä alueella on havaittu jälkiä meriyksikköjen teknologiasta. Torju vihollisen hyökkäykset, valtaa tämä sektori ja hanki teknologia. +sector.navalFortress.description = Vihollinen on perustanut tukikohdan syrjäiselle, luonnostaan linnoitetulle saarelle. Tuhoa tämä etuvartioasema. Hanki heidän kehittynyt merialusteknologiansa ja tutki se. sector.cruxscape.name = Cruxscape sector.geothermalStronghold.name = Geothermal Stronghold sector.facility32m.description = WIP, map submission by Stormride_R @@ -870,23 +870,25 @@ sector.siege.name = Siege sector.crossroads.name = Crossroads sector.karst.name = Karst sector.origin.name = Origin -sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa. -sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area. -sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. -sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. -sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. -sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. -sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold. -sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power. -sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings. -sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. -sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation. -sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets. -sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival. -sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact. -sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered. -sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[]. -sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores. + +sector.onset.description = Aloita Erekirin valloitus. Kerää resursseja, tuota yksiköitä ja aloita teknologian tutkiminen. +sector.aegis.description = Tässä sektorissa on volfram-esiintymiä.\nTutki [accent]iskupora[] louhiaksesi tätä resurssia ja tuhoa alueen vihollistukikohta. +sector.lake.description = Tämän sektorin kuona-järvi rajoittaa merkittävästi käyttökelpoisia yksiköitä. Ilma-alus on ainoa vaihtoehto.\nTutki [accent]Ilma-alusrakentaja[] ja valmista elude -yksikkö mahdollisimman pian. +sector.intersect.description = Skannaukset viittaavat siihen, että tämä sektori joutuu hyökkäyksen kohteeksi useilta suunnilta pian laskeutumisen jälkeen.\nPerusta puolustukset nopeasti ja laajenna mahdollisimman pian.\n[accent]Merui[] -yksiköitä tarvitaan alueen karuun maastoon. +sector.atlas.description = Tässä sektorissa on monimuotoinen maasto ja tehokkaaseen hyökkäyksen tarvitaan monipuolisia yksiköitä.\nPäivitetyt yksiköt voivat myös olla tarpeen, tiettyjen vihollistukikohtien läpäisemiseksi.\nTutki [accent]Elektrolysoija[] ja [accent]Tankkijälleenrakentaja[]. +sector.split.description = Vähäinen vihollisaktiivisuus tekee tästä sektorista täydellisen uusien kuljetusteknologioiden testaamiseen. +sector.basin.description = Tässä sektorissa havaittiin suuri vihollisjoukko.\nRakenna yksiköitä nopeasti ja valtaa vihollisen ytimet saadaksesi jalansijan. +sector.marsh.description = Tässä sektorissa on runsaasti arkysiittiä, mutta rajoitetusti purkauksia.\nRakenna [accent]kemiallisia polttokammioita[] tuottaaksesi energiaa. +sector.peaks.description = Sektorin vuoristoinen maasto tekee suurimman osan yksiköistä hyödyttömiksi. Lentäviä ksiköitä tarvitaan.\nHuomioi vihollisen ilmatorjuntajärjestelmät. Joitain näistä järjestelmistä voi olla mahdollista lamauttaa kohdistamalla hyökkäys niiden tukirakennuksiin. +sector.ravine.description = Sektorissa ei ole havaittu vihollisen ytimiä, vaikka se on vihollisen tärkeä kuljetusreitti. Odota kuitenkin monenlaisia vihollisjoukkoja.\nTuota [accent]jänniteseosta[]. Rakenna [accent]Aiheuttaja[]-tykkejä. +sector.caldera-erekir.description = Tämän sektorin resurssit ovat hajallaan useilla saarilla.\nTutki ja ota käyttöön drone-pohjainen kuljetus. +sector.stronghold.description = Suuri vihollisleiri tässä sektorissa puolustaa merkittäviä [accent]torium[]-esiintymiä.\nKäytä sitä kehittyneempien yksiköiden ja tykkien valmistamiseen. +sector.crevice.description = Vihollinen lähettää rajuja hyökkäysjoukkoja tuhotakseen tukikohtasi tässä sektorissa. [accent]Karbidin[] ja [accent]Pyrolyysigeneraattorin[] kehittäminen voi olla elintärkeää selviytymisen kannalta. +sector.siege.description = Tässä sektorissa on kaksi rinnakkaista kanjonia, jotka pakottavat kaksisuuntaisen hyökkäyksen.\nTutki [accent]syanogeeni[] kehittääksesi vieläkin vahvempia tankkiyksiköitä.\nVaroitus: vihollisen pitkän kantaman ohjuksia havaittu. Ohjukset on kuitenkin mahdollista ampua alas ennen kuin ne osuvat kohteeseensa. +sector.crossroads.description = Tämän sektorin vihollistukikohdat on perustettu vaihtelevaan maastoon. Tutki erilaisia yksiköitä mukautuaksesi.\nLisäksi joitakin tukikohtia suojaavat kilvet. Selvitä, mistä ne saavat voimansa. +sector.karst.description = Tässä sektorissa on runsaasti resursseja, mutta vihollinen hyökkää heti, kun uusi ydin laskeutuu.\nHyödynnä resursseja ja tutki [accent]kiihtokuitu[]. +sector.origin.description = Viimeinen sektori, jossa on merkittävä määrä vihollisia.\nVarteenotettavia tutkimusmahdollisuuksia ei ole jäljellä – keskity yksinomaan kaikkien vihollisytimien tuhoamiseen. + status.burning.name = Palaminen status.freezing.name = Jäätyminen status.wet.name = Märkä @@ -919,8 +921,8 @@ settings.clearsaves.confirm = Oletko varma, että haluat tyhjentää kaikki tall settings.clearsaves = Poista tallennukset settings.clearresearch = Poista tutkimukset settings.clearresearch.confirm = Oletko varma, että haluat tyhjentää kaikki tutkimuksesi polussa? -settings.clearcampaignsaves = Poista polkutallennukset -settings.clearcampaignsaves.confirm = Oletko varma, että haluat poistaa kaikki polkutallennuksesi? +settings.clearcampaignsaves = Poista kampanjatallennukset +settings.clearcampaignsaves.confirm = Oletko varma, että haluat poistaa kaikki kampanjatallennuksesi? paused = [accent]< Pysäytetty > clear = Tyhjä banned = [scarlet]Kielletty @@ -968,7 +970,7 @@ stat.productiontime = Tuotantoaika stat.repairtime = Kokonaisen palikan korjausaika stat.repairspeed = Korjausnopeus stat.weapons = Aseet -stat.bullet = Ammus +stat.bullet = Ammukset stat.moduletier = Moduulin taso stat.unittype = Unit Type stat.speedincrease = Nopeuden kasvu @@ -1775,12 +1777,12 @@ block.dense-red-stone.name = Tiheä punakivi block.red-ice.name = Punajää block.arkycite-floor.name = Arkysiittilattia block.arkyic-stone.name = Arkyinen lattia -block.rhyolite-vent.name = Ryoliittihalkio -block.carbon-vent.name = Hiilihalkio -block.arkyic-vent.name = Arkyinen halkio -block.yellow-stone-vent.name = Keltakivihalkio -block.red-stone-vent.name = Punakivihalkio -block.crystalline-vent.name = Crystalline Vent +block.rhyolite-vent.name = Ryoliittipurkaus +block.carbon-vent.name = Hiilipurkaus +block.arkyic-vent.name = Arkyinen purkaus +block.yellow-stone-vent.name = Keltakivipurkaus +block.red-stone-vent.name = Punakivipurkaus +block.crystalline-vent.name = Kiteinen purkaus block.redmat.name = Punamatto block.bluemat.name = Sinimatto block.core-zone.name = Ydinpohja @@ -1866,12 +1868,12 @@ block.beam-link.name = Sädelinkki block.turbine-condenser.name = Turbiinitiivistäjä block.chemical-combustion-chamber.name = Kemiallinen polttokammio block.pyrolysis-generator.name = Pyrolyysigeneraattori -block.vent-condenser.name = Halkiotiivistäjä +block.vent-condenser.name = Purkaustiivistäjä block.cliff-crusher.name = Kallionmurskaaja block.large-cliff-crusher.name = Advanced Cliff Crusher block.plasma-bore.name = Plasmapora block.large-plasma-bore.name = Suuri plasmapora -block.impact-drill.name = Törmäyspora +block.impact-drill.name = Iskupora block.eruption-drill.name = Purkauspora block.core-bastion.name = Linnake-ydin block.core-citadel.name = Linnoitus-ydin @@ -2559,9 +2561,9 @@ lenum.idle = Lopeta liikkuminen, mutta jatka rakentamista/kaivamista.\nOletustil lenum.stop = Lopeta liikkuminen/kaivaminen/rakentaminen. lenum.unbind = Poista logiikkahallinta kokonaan.\nAnna hallinta tavalliselle AI:lle. lenum.move = Liiku tarkkaan sijaintiin. -lenum.approach = Lähesty sijaintia tietylle säteelle. -lenum.pathfind = Etsi polku vihollisen syntypisteelle. -lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding. +lenum.approach = Lähesty sijaintia tietylle etäisyydelle. +lenum.pathfind = Etsi reitti määritettyyn sijaintiin. +lenum.autopathfind = Reitittää automaattisesti lähimpään vihollisen ytimeen tai pudotuspisteeseen.\nTämä vastaa tavallista aaltojen vihollisten reititystä. lenum.target = Ammu tiettyä sijaintia. lenum.targetp = Ammu kohdetta nopeudenennustuksen ollessa päällä. lenum.itemdrop = Pudota tavaroita.