Unit pad balance

This commit is contained in:
Anuken
2019-06-08 17:22:46 -04:00
parent fd5d0b2cbb
commit 8ac746188b
3 changed files with 35 additions and 29 deletions

View File

@@ -1,6 +1,7 @@
package io.anuke.mindustry.content;
import io.anuke.arc.Core;
import io.anuke.arc.function.BooleanProvider;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.math.Mathf;
@@ -1290,7 +1291,7 @@ public class Blocks implements ContentList{
Items.scrap, Bullets.flakScrap,
Items.lead, Bullets.flakLead
);
reload = 16f;
reload = 18f;
range = 175f;
size = 2;
burstSpacing = 5f;
@@ -1544,6 +1545,8 @@ public class Blocks implements ContentList{
//endregion
//region units
BooleanProvider padVisible = () -> state.rules.attackMode || state.rules.pvp;
spiritFactory = new UnitFactory("spirit-factory"){{
requirements(Category.units, ItemStack.with(Items.copper, 70, Items.lead, 110, Items.silicon, 80));
type = UnitTypes.spirit;
@@ -1565,67 +1568,68 @@ public class Blocks implements ContentList{
}};
wraithFactory = new UnitFactory("wraith-factory"){{
requirements(Category.units, ItemStack.with(Items.titanium, 60, Items.lead, 80, Items.silicon, 90));
requirements(Category.units, padVisible, ItemStack.with(Items.titanium, 60, Items.lead, 80, Items.silicon, 90));
type = UnitTypes.wraith;
produceTime = 1800;
produceTime = 1500;
size = 2;
consumes.power(1f);
consumes.items(new ItemStack(Items.silicon, 10), new ItemStack(Items.titanium, 10));
consumes.power(0.6f);
consumes.items(new ItemStack(Items.silicon, 20), new ItemStack(Items.titanium, 10));
}};
ghoulFactory = new UnitFactory("ghoul-factory"){{
requirements(Category.units, ItemStack.with(Items.plastanium, 80, Items.titanium, 100, Items.lead, 130, Items.silicon, 220));
requirements(Category.units, padVisible, ItemStack.with(Items.titanium, 150, Items.lead, 130, Items.silicon, 220));
type = UnitTypes.ghoul;
produceTime = 3600;
produceTime = 2300;
size = 3;
consumes.power(2f);
consumes.items(new ItemStack(Items.silicon, 30), new ItemStack(Items.titanium, 30), new ItemStack(Items.plastanium, 20));
consumes.power(1.2f);
consumes.items(new ItemStack(Items.silicon, 30), new ItemStack(Items.titanium, 20));
}};
revenantFactory = new UnitFactory("revenant-factory"){{
requirements(Category.units, ItemStack.with(Items.plastanium, 300, Items.titanium, 400, Items.lead, 300, Items.silicon, 400, Items.surgealloy, 100));
requirements(Category.units, padVisible, ItemStack.with(Items.plastanium, 100, Items.titanium, 300, Items.lead, 300, Items.silicon, 400));
type = UnitTypes.revenant;
produceTime = 8000;
produceTime = 4000;
size = 4;
consumes.power(3f);
consumes.items(new ItemStack(Items.silicon, 80), new ItemStack(Items.titanium, 80), new ItemStack(Items.plastanium, 50));
consumes.items(new ItemStack(Items.silicon, 80), new ItemStack(Items.titanium, 80));
}};
daggerFactory = new UnitFactory("dagger-factory"){{
requirements(Category.units, ItemStack.with(Items.lead, 90, Items.silicon, 70));
requirements(Category.units, padVisible, ItemStack.with(Items.lead, 110, Items.silicon, 70));
type = UnitTypes.dagger;
produceTime = 1700;
size = 2;
consumes.power(0.50f);
consumes.items(new ItemStack(Items.silicon, 10));
consumes.power(0.5f);
consumes.items(new ItemStack(Items.silicon, 15));
}};
crawlerFactory = new UnitFactory("crawler-factory"){{
requirements(Category.units, ItemStack.with(Items.lead, 100, Items.silicon, 80));
requirements(Category.units, padVisible, ItemStack.with(Items.lead, 50, Items.silicon, 80));
type = UnitTypes.crawler;
produceTime = 1200;
produceTime = 500;
size = 2;
consumes.power(0.4f);
consumes.items(new ItemStack(Items.blastCompound, 10));
maxSpawn = 5;
consumes.power(0.5f);
consumes.items(new ItemStack(Items.coal, 5), new ItemStack(Items.silicon, 5));
}};
titanFactory = new UnitFactory("titan-factory"){{
requirements(Category.units, ItemStack.with(Items.thorium, 90, Items.lead, 140, Items.silicon, 90));
requirements(Category.units, padVisible, ItemStack.with(Items.graphite, 100, Items.lead, 100, Items.silicon, 90));
type = UnitTypes.titan;
produceTime = 3400;
produceTime = 2100;
size = 3;
consumes.power(1.50f);
consumes.items(new ItemStack(Items.silicon, 20), new ItemStack(Items.thorium, 30));
consumes.power(0.60f);
consumes.items(new ItemStack(Items.silicon, 30));
}};
fortressFactory = new UnitFactory("fortress-factory"){{
requirements(Category.units, ItemStack.with(Items.thorium, 200, Items.lead, 220, Items.silicon, 150, Items.surgealloy, 100, Items.phasefabric, 50));
requirements(Category.units, padVisible, ItemStack.with(Items.thorium, 80, Items.lead, 220, Items.silicon, 150));
type = UnitTypes.fortress;
produceTime = 5000;
produceTime = 4000;
size = 3;
maxSpawn = 3;
consumes.power(2f);
consumes.items(new ItemStack(Items.silicon, 40), new ItemStack(Items.thorium, 50));
consumes.power(1.4f);
consumes.items(new ItemStack(Items.silicon, 40), new ItemStack(Items.graphite, 30));
}};
repairPoint = new RepairPoint("repair-point"){{

View File

@@ -142,7 +142,7 @@ public class Bullets implements ContentList{
bulletWidth = 6f;
bulletHeight = 8f;
hitEffect = Fx.flakExplosion;
splashDamage = 35f;
splashDamage = 30f;
splashDamageRadius = 15f;
}};
@@ -154,7 +154,7 @@ public class Bullets implements ContentList{
bulletWidth = 6f;
bulletHeight = 8f;
hitEffect = Fx.flakExplosion;
splashDamage = 26f;
splashDamage = 24f;
splashDamageRadius = 24f;
}};

View File

@@ -288,6 +288,7 @@ public class UnitTypes implements ContentList{
reload = 180f;
width = 22f;
shots = 22;
shootCone = 100f;
shotDelay = 2;
inaccuracy = 10f;
roundrobin = true;
@@ -318,6 +319,7 @@ public class UnitTypes implements ContentList{
reload = 10f;
width = 32f;
shots = 1;
shootCone = 100f;
shake = 1f;
inaccuracy = 3f;