Multiple UI changes, new logo, other misc. changes
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@@ -41,6 +41,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
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shell = new BulletType(1.1f, 110){
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{
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lifetime = 110f;
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hitsize = 8f;
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}
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public void draw(Bullet b){
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float rad = 8f;
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@@ -68,13 +69,13 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
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Effects.effect("shellsmoke", b);
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Effects.effect("shellexplosion", b);
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Angles.circle(20, f->{
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Angles.circle(25, f->{
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Angles.translation(f, 5f);
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new Bullet(shellshot, b.owner, b.x + Angles.x(), b.y + Angles.y(), f).add();
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});
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}
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},
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shellshot = new BulletType(1.5f, 5){
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shellshot = new BulletType(1.5f, 6){
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{
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lifetime = 7f;
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}
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@@ -50,7 +50,7 @@ public class Player extends DestructibleEntity{
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float speed = this.speed;
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if(Vars.debug)
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speed = 3f;
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speed = 2f;
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if(health < maxhealth && Timers.get(this, 50))
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health ++;
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