Web compilation fix, new logging, cleanup
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@@ -5,6 +5,7 @@ import io.anuke.mindustry.Mindustry;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.net.Host;
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import io.anuke.mindustry.net.Net;
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import io.anuke.ucore.UCore;
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import io.anuke.ucore.core.Settings;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.scene.style.Drawable;
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@@ -235,7 +236,7 @@ public class JoinDialog extends FloatingDialog {
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Vars.ui.showError(Bundles.format("text.connectfail", error));
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Vars.ui.loadfrag.hide();
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e.printStackTrace();
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UCore.error(e);
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}
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});
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}
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@@ -6,6 +6,7 @@ import io.anuke.mindustry.core.GameState;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.io.SaveIO;
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import io.anuke.mindustry.io.Saves.SaveSlot;
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import io.anuke.ucore.UCore;
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import io.anuke.ucore.core.Core;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.scene.ui.ScrollPane;
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@@ -173,7 +174,7 @@ public class LoadDialog extends FloatingDialog{
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GameState.set(State.playing);
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Vars.ui.paused.hide();
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}catch(Exception e){
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e.printStackTrace();
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UCore.error(e);
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Vars.ui.paused.hide();
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GameState.set(State.menu);
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Vars.control.reset();
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