Gridmode and eyedropper select (#372)
* Gridmode Adds keybindings to category and block selection * bugfixes and comments * more keybind * Update PlacementFragment.java * Update PlacementFragment.java * eyedropper crashfix * formatted with default.xml
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@@ -16,50 +16,52 @@ public class DefaultKeybinds{
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for(String section : sections){
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KeyBinds.defaultSection(section, DeviceType.keyboard,
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new Category("general"),
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"move_x", new Axis(Input.A, Input.D),
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"move_y", new Axis(Input.S, Input.W),
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"select", Input.MOUSE_LEFT,
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"deselect", Input.MOUSE_RIGHT,
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"break", Input.MOUSE_RIGHT,
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"rotate", new Axis(Input.SCROLL),
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"dash", Input.SHIFT_LEFT,
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"drop_unit", Input.SHIFT_LEFT,
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new Category("view"),
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"zoom_hold", Input.CONTROL_LEFT,
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"zoom", new Axis(Input.SCROLL),
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"zoom_minimap", new Axis(Input.MINUS, Input.PLUS),
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"menu", Gdx.app.getType() == ApplicationType.Android ? Input.BACK : Input.ESCAPE,
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"pause", Input.SPACE,
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"toggle_menus", Input.C,
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"screenshot", Input.P,
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new Category("multiplayer"),
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"player_list", Input.TAB,
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"chat", Input.ENTER,
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"chat_history_prev", Input.UP,
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"chat_history_next", Input.DOWN,
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"chat_scroll", new Axis(Input.SCROLL)
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new Category("general"),
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"move_x", new Axis(Input.A, Input.D),
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"move_y", new Axis(Input.S, Input.W),
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"select", Input.MOUSE_LEFT,
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"deselect", Input.MOUSE_RIGHT,
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"break", Input.MOUSE_RIGHT,
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"rotate", new Axis(Input.SCROLL),
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"dash", Input.SHIFT_LEFT,
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"drop_unit", Input.SHIFT_LEFT,
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"gridMode", Input.ALT_LEFT,
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"gridModeShift", Input.SHIFT_LEFT,
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new Category("view"),
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"zoom_hold", Input.CONTROL_LEFT,
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"zoom", new Axis(Input.SCROLL),
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"zoom_minimap", new Axis(Input.MINUS, Input.PLUS),
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"menu", Gdx.app.getType() == ApplicationType.Android ? Input.BACK : Input.ESCAPE,
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"pause", Input.SPACE,
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"toggle_menus", Input.C,
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"screenshot", Input.P,
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new Category("multiplayer"),
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"player_list", Input.TAB,
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"chat", Input.ENTER,
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"chat_history_prev", Input.UP,
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"chat_history_next", Input.DOWN,
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"chat_scroll", new Axis(Input.SCROLL)
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);
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KeyBinds.defaultSection(section, DeviceType.controller,
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new Category("general"),
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"move_x", new Axis(Input.CONTROLLER_L_STICK_HORIZONTAL_AXIS),
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"move_y", new Axis(Input.CONTROLLER_L_STICK_VERTICAL_AXIS),
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"cursor_x", new Axis(Input.CONTROLLER_R_STICK_HORIZONTAL_AXIS),
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"cursor_y", new Axis(Input.CONTROLLER_R_STICK_VERTICAL_AXIS),
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//"select", Input.CONTROLLER_R_BUMPER,
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//"break", Input.CONTROLLER_L_BUMPER,
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//"shoot", Input.CONTROLLER_R_TRIGGER,
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"dash", Input.CONTROLLER_Y,
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"rotate_alt", new Axis(Input.CONTROLLER_DPAD_RIGHT, Input.CONTROLLER_DPAD_LEFT),
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"rotate", new Axis(Input.CONTROLLER_A, Input.CONTROLLER_B),
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new Category("view"),
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"zoom_hold", Input.ANY_KEY,
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"zoom", new Axis(Input.CONTROLLER_DPAD_DOWN, Input.CONTROLLER_DPAD_UP),
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"menu", Input.CONTROLLER_X,
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"pause", Input.CONTROLLER_L_TRIGGER,
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new Category("multiplayer"),
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"player_list", Input.CONTROLLER_START
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new Category("general"),
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"move_x", new Axis(Input.CONTROLLER_L_STICK_HORIZONTAL_AXIS),
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"move_y", new Axis(Input.CONTROLLER_L_STICK_VERTICAL_AXIS),
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"cursor_x", new Axis(Input.CONTROLLER_R_STICK_HORIZONTAL_AXIS),
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"cursor_y", new Axis(Input.CONTROLLER_R_STICK_VERTICAL_AXIS),
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//"select", Input.CONTROLLER_R_BUMPER,
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//"break", Input.CONTROLLER_L_BUMPER,
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//"shoot", Input.CONTROLLER_R_TRIGGER,
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"dash", Input.CONTROLLER_Y,
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"rotate_alt", new Axis(Input.CONTROLLER_DPAD_RIGHT, Input.CONTROLLER_DPAD_LEFT),
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"rotate", new Axis(Input.CONTROLLER_A, Input.CONTROLLER_B),
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new Category("view"),
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"zoom_hold", Input.ANY_KEY,
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"zoom", new Axis(Input.CONTROLLER_DPAD_DOWN, Input.CONTROLLER_DPAD_UP),
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"menu", Input.CONTROLLER_X,
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"pause", Input.CONTROLLER_L_TRIGGER,
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new Category("multiplayer"),
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"player_list", Input.CONTROLLER_START
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);
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}
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