Building / Fixed some tests
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@@ -1,6 +1,7 @@
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package power;
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import arc.*;
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import arc.mock.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.content.*;
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@@ -14,7 +15,7 @@ import org.junit.jupiter.api.*;
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import java.lang.reflect.*;
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import static mindustry.Vars.content;
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import static mindustry.Vars.*;
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/**
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* This class provides objects commonly used by power related unit tests.
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@@ -26,8 +27,11 @@ public class PowerTestFixture{
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@BeforeAll
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static void initializeDependencies(){
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headless = true;
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Core.graphics = new FakeGraphics();
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Core.files = new MockFiles();
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Vars.state = new GameState();
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Vars.tree = new FileTree();
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Vars.content = new ContentLoader(){
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@Override
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public void handleMappableContent(MappableContent content){
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@@ -87,11 +91,11 @@ public class PowerTestFixture{
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// Simulate the "changed" method. Calling it through reflections would require half the game to be initialized.
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tile.entity = block.newEntity().init(tile, false);
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tile.entity.cons() = new ConsumeModule(tile.entity);
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if(block.hasItems) tile.entity.items() = new ItemModule();
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if(block.hasLiquids) tile.entity.liquids() = new LiquidModule();
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tile.entity.cons(new ConsumeModule(tile.entity));
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if(block.hasItems) tile.entity.items(new ItemModule());
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if(block.hasLiquids) tile.entity.liquids(new LiquidModule());
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if(block.hasPower){
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tile.entity.power() = new PowerModule();
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tile.entity.power(new PowerModule());
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tile.entity.power().graph = new PowerGraph(){
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//assume there's always something consuming power
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@Override
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@@ -104,7 +108,7 @@ public class PowerTestFixture{
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// Assign incredibly high health so the block does not get destroyed on e.g. burning Blast Compound
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block.health = 100000;
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tile.entity.health = 100000.0f;
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tile.entity.health(100000.0f);
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return tile;
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}catch(Exception ex){
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