Pathfinder bugfixes
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@@ -28,7 +28,7 @@ public class RtsAI{
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static final Seq<Unit> squad = new Seq<>(false), stack = new Seq<>();
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static final IntSet used = new IntSet();
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static final IntSet assignedTargets = new IntSet(), invalidTarget = new IntSet();
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static final float squadRadius = 50f;
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static final float squadRadius = 60f;
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static final int timeUpdate = 0, timerSpawn = 1, maxTargetsChecked = 15;
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//in order of priority??
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