Dense alloy / Compile errors fixed
This commit is contained in:
@@ -43,7 +43,7 @@ public class BlockIndexer{
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/**
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* Set of all ores that are being scanned.
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*/
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private final ObjectSet<Item> scanOres = ObjectSet.with(Items.tungsten, Items.coal, Items.lead, Items.thorium, Items.titanium);
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private final ObjectSet<Item> scanOres = ObjectSet.with(Items.copper, Items.coal, Items.lead, Items.thorium, Items.titanium);
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private final ObjectSet<Item> itemSet = new ObjectSet<>();
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/**
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* Stores all ore quadtrants on the map.
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@@ -10,10 +10,10 @@ import io.anuke.mindustry.type.AmmoType;
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import io.anuke.mindustry.type.ContentList;
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public class AmmoTypes implements ContentList{
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public static AmmoType bulletCopper, bulletCarbide, bulletThorium, bulletSilicon, bulletPyratite,
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public static AmmoType bulletCopper, bulletDense, bulletThorium, bulletSilicon, bulletPyratite,
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shotgunTungsten, bombExplosive, bombIncendiary, bombOil, shellCarbide, flamerThermite, weaponMissile,
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flakLead, flakExplosive, flakPlastic, flakSurge, missileExplosive, missileIncindiary, missileSurge,
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artilleryCarbide, artilleryPlastic, artilleryHoming, artilleryIncindiary, artilleryExplosive,
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artilleryDense, artilleryPlastic, artilleryHoming, artilleryIncindiary, artilleryExplosive,
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basicFlame, lancerLaser, lightning, spectreLaser, meltdownLaser, fuseShotgun, oil, water, lava, cryofluid;
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@Override
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@@ -66,7 +66,7 @@ public class AmmoTypes implements ContentList{
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inaccuracy = 5f;
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}};
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bulletCarbide = new AmmoType(Items.carbide, StandardBullets.carbide, 2){{
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bulletDense = new AmmoType(Items.densealloy, StandardBullets.dense, 2){{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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reloadMultiplier = 0.6f;
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@@ -132,7 +132,7 @@ public class AmmoTypes implements ContentList{
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//artillery
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artilleryCarbide = new AmmoType(Items.carbide, ArtilleryBullets.carbide, 2){{
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artilleryDense = new AmmoType(Items.densealloy, ArtilleryBullets.dense, 2){{
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shootEffect = ShootFx.shootBig2;
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smokeEffect = ShootFx.shootBigSmoke2;
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}};
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@@ -8,23 +8,28 @@ import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.ItemType;
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public class Items implements ContentList{
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public static Item stone, copper, lead, coal, titanium, thorium, silicon, plastanium, phasematter, surgealloy,
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public static Item stone, copper, lead, densealloy, coal, titanium, thorium, silicon, plastanium, phasematter, surgealloy,
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biomatter, sand, blastCompound, pyratite;
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@Override
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public void load(){
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copper = new Item("copper", Color.valueOf("8e85a2")){{
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copper = new Item("copper", Color.valueOf("d99d73")){{
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type = ItemType.material;
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hardness = 1;
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cost = 0.6f;
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}};
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lead = new Item("lead", Color.valueOf("8e85a2")){{
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lead = new Item("lead", Color.valueOf("8c7fa9")){{
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type = ItemType.material;
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hardness = 1;
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cost = 0.6f;
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}};
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densealloy = new Item("dense-alloy", Color.valueOf("b2c6d2")){{
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type = ItemType.material;
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cost = 1.2f;
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}};
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coal = new Item("coal", Color.valueOf("272727")){{
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explosiveness = 0.2f;
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flammability = 0.5f;
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@@ -54,7 +59,7 @@ public class Items implements ContentList{
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cost = 0.9f;
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}};
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plastanium = new Item("plastanium", Color.valueOf("e9ead3")){{
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plastanium = new Item("plastanium", Color.valueOf("cbd97f")){{
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type = ItemType.material;
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flammability = 0.1f;
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explosiveness = 0.1f;
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@@ -66,7 +71,7 @@ public class Items implements ContentList{
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cost = 1.5f;
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}};
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surgealloy = new Item("surge-alloy", Color.valueOf("b4d5c7")){{
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surgealloy = new Item("surge-alloy", Color.valueOf("f3e979")){{
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type = ItemType.material;
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}};
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@@ -17,8 +17,8 @@ public class Recipes implements ContentList{
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new Recipe(defense, DefenseBlocks.copperWall, new ItemStack(Items.copper, 12));
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new Recipe(defense, DefenseBlocks.copperWallLarge, new ItemStack(Items.copper, 12 * 4));
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new Recipe(defense, DefenseBlocks.carbideWall, new ItemStack(Items.carbide, 12));
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new Recipe(defense, DefenseBlocks.carbideWallLarge, new ItemStack(Items.carbide, 12 * 4));
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new Recipe(defense, DefenseBlocks.compositeWall, new ItemStack(Items.densealloy, 12));
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new Recipe(defense, DefenseBlocks.compositeWallLarge, new ItemStack(Items.densealloy, 12 * 4));
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new Recipe(defense, DefenseBlocks.thoriumWall, new ItemStack(Items.thorium, 12));
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new Recipe(defense, DefenseBlocks.thoriumWallLarge, new ItemStack(Items.thorium, 12 * 4));
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@@ -26,45 +26,45 @@ public class Recipes implements ContentList{
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new Recipe(defense, DefenseBlocks.phaseWall, new ItemStack(Items.phasematter, 12));
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new Recipe(defense, DefenseBlocks.phaseWallLarge, new ItemStack(Items.phasematter, 12 * 4));
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new Recipe(defense, DefenseBlocks.door, new ItemStack(Items.carbide, 12), new ItemStack(Items.silicon, 8));
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new Recipe(defense, DefenseBlocks.doorLarge, new ItemStack(Items.carbide, 12 * 4), new ItemStack(Items.silicon, 8 * 4));
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new Recipe(defense, DefenseBlocks.door, new ItemStack(Items.densealloy, 12), new ItemStack(Items.silicon, 8));
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new Recipe(defense, DefenseBlocks.doorLarge, new ItemStack(Items.densealloy, 12 * 4), new ItemStack(Items.silicon, 8 * 4));
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//TURRETS
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new Recipe(weapon, TurretBlocks.duo, new ItemStack(Items.copper, 40));
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new Recipe(weapon, TurretBlocks.scorch, new ItemStack(Items.copper, 50), new ItemStack(Items.carbide, 20));
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new Recipe(weapon, TurretBlocks.hail, new ItemStack(Items.copper, 60), new ItemStack(Items.carbide, 35));
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new Recipe(weapon, TurretBlocks.scorch, new ItemStack(Items.copper, 50), new ItemStack(Items.densealloy, 20));
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new Recipe(weapon, TurretBlocks.hail, new ItemStack(Items.copper, 60), new ItemStack(Items.densealloy, 35));
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new Recipe(weapon, TurretBlocks.lancer, new ItemStack(Items.copper, 50), new ItemStack(Items.lead, 100), new ItemStack(Items.silicon, 90));
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new Recipe(weapon, TurretBlocks.wave, new ItemStack(Items.carbide, 60), new ItemStack(Items.titanium, 70), new ItemStack(Items.lead, 150));
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new Recipe(weapon, TurretBlocks.swarmer, new ItemStack(Items.carbide, 70), new ItemStack(Items.titanium, 70), new ItemStack(Items.plastanium, 90), new ItemStack(Items.silicon, 60));
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new Recipe(weapon, TurretBlocks.salvo, new ItemStack(Items.copper, 210), new ItemStack(Items.carbide, 190), new ItemStack(Items.thorium, 130));
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new Recipe(weapon, TurretBlocks.ripple, new ItemStack(Items.copper, 300), new ItemStack(Items.carbide, 220), new ItemStack(Items.thorium, 120));
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new Recipe(weapon, TurretBlocks.wave, new ItemStack(Items.densealloy, 60), new ItemStack(Items.titanium, 70), new ItemStack(Items.lead, 150));
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new Recipe(weapon, TurretBlocks.swarmer, new ItemStack(Items.densealloy, 70), new ItemStack(Items.titanium, 70), new ItemStack(Items.plastanium, 90), new ItemStack(Items.silicon, 60));
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new Recipe(weapon, TurretBlocks.salvo, new ItemStack(Items.copper, 210), new ItemStack(Items.densealloy, 190), new ItemStack(Items.thorium, 130));
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new Recipe(weapon, TurretBlocks.ripple, new ItemStack(Items.copper, 300), new ItemStack(Items.densealloy, 220), new ItemStack(Items.thorium, 120));
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//DISTRIBUTION
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new Recipe(distribution, DistributionBlocks.conveyor, new ItemStack(Items.lead, 1));
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new Recipe(distribution, DistributionBlocks.titaniumconveyor, new ItemStack(Items.lead, 2), new ItemStack(Items.titanium, 1));
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new Recipe(distribution, DistributionBlocks.phaseConveyor, new ItemStack(Items.phasematter, 10), new ItemStack(Items.silicon, 15), new ItemStack(Items.lead, 20), new ItemStack(Items.carbide, 20));
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new Recipe(distribution, DistributionBlocks.conveyor, new ItemStack(Items.copper, 1));
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new Recipe(distribution, DistributionBlocks.titaniumconveyor, new ItemStack(Items.copper, 2), new ItemStack(Items.titanium, 1));
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new Recipe(distribution, DistributionBlocks.phaseConveyor, new ItemStack(Items.phasematter, 10), new ItemStack(Items.silicon, 15), new ItemStack(Items.lead, 20), new ItemStack(Items.densealloy, 20));
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//starter lead transporation
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new Recipe(distribution, DistributionBlocks.junction, new ItemStack(Items.lead, 2));
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new Recipe(distribution, DistributionBlocks.router, new ItemStack(Items.lead, 6));
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new Recipe(distribution, DistributionBlocks.junction, new ItemStack(Items.copper, 2));
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new Recipe(distribution, DistributionBlocks.router, new ItemStack(Items.copper, 6));
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//advanced carbide transporation
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new Recipe(distribution, DistributionBlocks.distributor, new ItemStack(Items.carbide, 8), new ItemStack(Items.copper, 8));
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new Recipe(distribution, DistributionBlocks.sorter, new ItemStack(Items.carbide, 4), new ItemStack(Items.copper, 4));
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new Recipe(distribution, DistributionBlocks.overflowGate, new ItemStack(Items.carbide, 4), new ItemStack(Items.copper, 8));
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new Recipe(distribution, DistributionBlocks.bridgeConveyor, new ItemStack(Items.carbide, 8), new ItemStack(Items.copper, 8));
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new Recipe(distribution, DistributionBlocks.massDriver, new ItemStack(Items.carbide, 400), new ItemStack(Items.silicon, 300), new ItemStack(Items.lead, 400), new ItemStack(Items.thorium, 250));
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//advanced densealloy transporation
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new Recipe(distribution, DistributionBlocks.distributor, new ItemStack(Items.densealloy, 8), new ItemStack(Items.copper, 8));
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new Recipe(distribution, DistributionBlocks.sorter, new ItemStack(Items.densealloy, 4), new ItemStack(Items.copper, 4));
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new Recipe(distribution, DistributionBlocks.overflowGate, new ItemStack(Items.densealloy, 4), new ItemStack(Items.copper, 8));
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new Recipe(distribution, DistributionBlocks.bridgeConveyor, new ItemStack(Items.densealloy, 8), new ItemStack(Items.copper, 8));
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new Recipe(distribution, DistributionBlocks.massDriver, new ItemStack(Items.densealloy, 400), new ItemStack(Items.silicon, 300), new ItemStack(Items.lead, 400), new ItemStack(Items.thorium, 250));
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//CRAFTING
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//smelting
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new Recipe(crafting, CraftingBlocks.smelter, new ItemStack(Items.copper, 70));
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new Recipe(crafting, CraftingBlocks.arcsmelter, new ItemStack(Items.copper, 90), new ItemStack(Items.carbide, 60), new ItemStack(Items.lead, 50));
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new Recipe(crafting, CraftingBlocks.arcsmelter, new ItemStack(Items.copper, 90), new ItemStack(Items.densealloy, 60), new ItemStack(Items.lead, 50));
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new Recipe(crafting, CraftingBlocks.siliconsmelter, new ItemStack(Items.copper, 60), new ItemStack(Items.lead, 50));
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//advanced fabrication
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new Recipe(crafting, CraftingBlocks.plastaniumCompressor, new ItemStack(Items.silicon, 160), new ItemStack(Items.lead, 230), new ItemStack(Items.carbide, 120), new ItemStack(Items.titanium, 160));
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new Recipe(crafting, CraftingBlocks.plastaniumCompressor, new ItemStack(Items.silicon, 160), new ItemStack(Items.lead, 230), new ItemStack(Items.densealloy, 120), new ItemStack(Items.titanium, 160));
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new Recipe(crafting, CraftingBlocks.phaseWeaver, new ItemStack(Items.silicon, 260), new ItemStack(Items.lead, 240), new ItemStack(Items.thorium, 150));
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//TODO implement alloy smelter
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@@ -73,66 +73,66 @@ public class Recipes implements ContentList{
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//misc
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new Recipe(crafting, CraftingBlocks.pulverizer, new ItemStack(Items.copper, 60), new ItemStack(Items.lead, 50));
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new Recipe(crafting, CraftingBlocks.pyratiteMixer, new ItemStack(Items.copper, 100), new ItemStack(Items.lead, 50));
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new Recipe(crafting, CraftingBlocks.blastMixer, new ItemStack(Items.lead, 60), new ItemStack(Items.carbide, 40));
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new Recipe(crafting, CraftingBlocks.blastMixer, new ItemStack(Items.lead, 60), new ItemStack(Items.densealloy, 40));
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new Recipe(crafting, CraftingBlocks.cryofluidmixer, new ItemStack(Items.lead, 130), new ItemStack(Items.silicon, 80), new ItemStack(Items.thorium, 90));
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new Recipe(crafting, CraftingBlocks.solidifier, new ItemStack(Items.carbide, 30), new ItemStack(Items.copper, 20));
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new Recipe(crafting, CraftingBlocks.melter, new ItemStack(Items.copper, 60), new ItemStack(Items.lead, 70), new ItemStack(Items.carbide, 90));
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new Recipe(crafting, CraftingBlocks.incinerator, new ItemStack(Items.carbide, 10), new ItemStack(Items.lead, 30));
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new Recipe(crafting, CraftingBlocks.solidifier, new ItemStack(Items.densealloy, 30), new ItemStack(Items.copper, 20));
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new Recipe(crafting, CraftingBlocks.melter, new ItemStack(Items.copper, 60), new ItemStack(Items.lead, 70), new ItemStack(Items.densealloy, 90));
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new Recipe(crafting, CraftingBlocks.incinerator, new ItemStack(Items.densealloy, 10), new ItemStack(Items.lead, 30));
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//processing
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new Recipe(crafting, CraftingBlocks.biomatterCompressor, new ItemStack(Items.lead, 70), new ItemStack(Items.silicon, 60));
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new Recipe(crafting, CraftingBlocks.separator, new ItemStack(Items.copper, 60), new ItemStack(Items.carbide, 50));
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new Recipe(crafting, CraftingBlocks.centrifuge, new ItemStack(Items.copper, 130), new ItemStack(Items.carbide, 130), new ItemStack(Items.silicon, 60), new ItemStack(Items.titanium, 50));
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new Recipe(crafting, CraftingBlocks.separator, new ItemStack(Items.copper, 60), new ItemStack(Items.densealloy, 50));
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new Recipe(crafting, CraftingBlocks.centrifuge, new ItemStack(Items.copper, 130), new ItemStack(Items.densealloy, 130), new ItemStack(Items.silicon, 60), new ItemStack(Items.titanium, 50));
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//POWER
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new Recipe(power, PowerBlocks.powerNode, new ItemStack(Items.copper, 2), new ItemStack(Items.lead, 6))
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.setDependencies(PowerBlocks.combustionGenerator);
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new Recipe(power, PowerBlocks.powerNodeLarge, new ItemStack(Items.carbide, 10), new ItemStack(Items.lead, 20), new ItemStack(Items.silicon, 6))
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new Recipe(power, PowerBlocks.powerNodeLarge, new ItemStack(Items.densealloy, 10), new ItemStack(Items.lead, 20), new ItemStack(Items.silicon, 6))
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.setDependencies(PowerBlocks.powerNode);
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new Recipe(power, PowerBlocks.battery, new ItemStack(Items.copper, 8), new ItemStack(Items.lead, 30), new ItemStack(Items.silicon, 4))
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.setDependencies(PowerBlocks.powerNode);
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new Recipe(power, PowerBlocks.batteryLarge, new ItemStack(Items.carbide, 40), new ItemStack(Items.lead, 80), new ItemStack(Items.silicon, 30))
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new Recipe(power, PowerBlocks.batteryLarge, new ItemStack(Items.densealloy, 40), new ItemStack(Items.lead, 80), new ItemStack(Items.silicon, 30))
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.setDependencies(PowerBlocks.powerNode);
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//generators - combustion
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new Recipe(power, PowerBlocks.combustionGenerator, new ItemStack(Items.copper, 50), new ItemStack(Items.lead, 30));
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new Recipe(power, PowerBlocks.turbineGenerator, new ItemStack(Items.copper, 70), new ItemStack(Items.carbide, 50), new ItemStack(Items.lead, 80), new ItemStack(Items.silicon, 60));
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new Recipe(power, PowerBlocks.thermalGenerator, new ItemStack(Items.copper, 80), new ItemStack(Items.carbide, 70), new ItemStack(Items.lead, 100), new ItemStack(Items.silicon, 70), new ItemStack(Items.thorium, 70));
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new Recipe(power, PowerBlocks.turbineGenerator, new ItemStack(Items.copper, 70), new ItemStack(Items.densealloy, 50), new ItemStack(Items.lead, 80), new ItemStack(Items.silicon, 60));
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new Recipe(power, PowerBlocks.thermalGenerator, new ItemStack(Items.copper, 80), new ItemStack(Items.densealloy, 70), new ItemStack(Items.lead, 100), new ItemStack(Items.silicon, 70), new ItemStack(Items.thorium, 70));
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//generators - solar
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new Recipe(power, PowerBlocks.solarPanel, new ItemStack(Items.lead, 20), new ItemStack(Items.silicon, 30));
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new Recipe(power, PowerBlocks.largeSolarPanel, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 290), new ItemStack(Items.phasematter, 30));
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//generators - other
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new Recipe(power, PowerBlocks.nuclearReactor, new ItemStack(Items.lead, 600), new ItemStack(Items.silicon, 400), new ItemStack(Items.carbide, 300), new ItemStack(Items.thorium, 300));
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new Recipe(power, PowerBlocks.nuclearReactor, new ItemStack(Items.lead, 600), new ItemStack(Items.silicon, 400), new ItemStack(Items.densealloy, 300), new ItemStack(Items.thorium, 300));
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//new Recipe(distribution, StorageBlocks.core, new ItemStack(Items.carbide, 50));
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new Recipe(distribution, StorageBlocks.unloader, new ItemStack(Items.carbide, 40), new ItemStack(Items.silicon, 50));
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new Recipe(distribution, StorageBlocks.vault, new ItemStack(Items.carbide, 500), new ItemStack(Items.thorium, 350));
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//new Recipe(distribution, StorageBlocks.core, new ItemStack(Items.densealloy, 50));
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new Recipe(distribution, StorageBlocks.unloader, new ItemStack(Items.densealloy, 40), new ItemStack(Items.silicon, 50));
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new Recipe(distribution, StorageBlocks.vault, new ItemStack(Items.densealloy, 500), new ItemStack(Items.thorium, 350));
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//DRILLS, PRODUCERS
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new Recipe(production, ProductionBlocks.mechanicalDrill, new ItemStack(Items.copper, 50));
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new Recipe(production, ProductionBlocks.pneumaticDrill, new ItemStack(Items.copper, 60), new ItemStack(Items.carbide, 50));
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new Recipe(production, ProductionBlocks.laserdrill, new ItemStack(Items.copper, 70), new ItemStack(Items.carbide, 90), new ItemStack(Items.silicon, 60), new ItemStack(Items.titanium, 50));
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new Recipe(production, ProductionBlocks.blastdrill, new ItemStack(Items.copper, 130), new ItemStack(Items.carbide, 180), new ItemStack(Items.silicon, 120), new ItemStack(Items.titanium, 100), new ItemStack(Items.thorium, 60));
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new Recipe(production, ProductionBlocks.pneumaticDrill, new ItemStack(Items.copper, 60), new ItemStack(Items.densealloy, 50));
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new Recipe(production, ProductionBlocks.laserdrill, new ItemStack(Items.copper, 70), new ItemStack(Items.densealloy, 90), new ItemStack(Items.silicon, 60), new ItemStack(Items.titanium, 50));
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new Recipe(production, ProductionBlocks.blastdrill, new ItemStack(Items.copper, 130), new ItemStack(Items.densealloy, 180), new ItemStack(Items.silicon, 120), new ItemStack(Items.titanium, 100), new ItemStack(Items.thorium, 60));
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new Recipe(production, ProductionBlocks.waterextractor, new ItemStack(Items.copper, 50), new ItemStack(Items.carbide, 50), new ItemStack(Items.lead, 40));
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new Recipe(production, ProductionBlocks.waterextractor, new ItemStack(Items.copper, 50), new ItemStack(Items.densealloy, 50), new ItemStack(Items.lead, 40));
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new Recipe(production, ProductionBlocks.cultivator, new ItemStack(Items.copper, 20), new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 20));
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new Recipe(production, ProductionBlocks.oilextractor, new ItemStack(Items.copper, 300), new ItemStack(Items.carbide, 350), new ItemStack(Items.lead, 230), new ItemStack(Items.thorium, 230), new ItemStack(Items.silicon, 150));
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new Recipe(production, ProductionBlocks.oilextractor, new ItemStack(Items.copper, 300), new ItemStack(Items.densealloy, 350), new ItemStack(Items.lead, 230), new ItemStack(Items.thorium, 230), new ItemStack(Items.silicon, 150));
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//UNITS
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//bodies
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new Recipe(units, UpgradeBlocks.dartFactory, new ItemStack(Items.lead, 150), new ItemStack(Items.silicon, 200), new ItemStack(Items.titanium, 240)).setDesktop(); //dart is desktop only, because it's the starter mobile ship
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new Recipe(units, UpgradeBlocks.javelinFactory, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 250), new ItemStack(Items.titanium, 300), new ItemStack(Items.plastanium, 200));
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new Recipe(units, UpgradeBlocks.deltaFactory, new ItemStack(Items.carbide, 160), new ItemStack(Items.silicon, 220), new ItemStack(Items.titanium, 250)).setDesktop();
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new Recipe(units, UpgradeBlocks.deltaFactory, new ItemStack(Items.densealloy, 160), new ItemStack(Items.silicon, 220), new ItemStack(Items.titanium, 250)).setDesktop();
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//new Recipe(units, UpgradeBlocks.deltaFactory, new ItemStack(Items.copper, 30), new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 30));
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//actual unit related stuff
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new Recipe(units, UnitBlocks.dronePad, new ItemStack(Items.copper, 70), new ItemStack(Items.lead, 110), new ItemStack(Items.silicon, 130));
|
||||
new Recipe(units, UnitBlocks.fabricatorPad, new ItemStack(Items.carbide, 90), new ItemStack(Items.thorium, 80), new ItemStack(Items.lead, 110), new ItemStack(Items.silicon, 210));
|
||||
new Recipe(units, UnitBlocks.fabricatorPad, new ItemStack(Items.densealloy, 90), new ItemStack(Items.thorium, 80), new ItemStack(Items.lead, 110), new ItemStack(Items.silicon, 210));
|
||||
|
||||
new Recipe(units, UnitBlocks.daggerPad, new ItemStack(Items.lead, 90), new ItemStack(Items.silicon, 80)).setMode(GameMode.noWaves);
|
||||
new Recipe(units, UnitBlocks.titanPad, new ItemStack(Items.thorium, 90), new ItemStack(Items.lead, 140), new ItemStack(Items.silicon, 90)).setMode(GameMode.noWaves);
|
||||
@@ -141,28 +141,28 @@ public class Recipes implements ContentList{
|
||||
new Recipe(units, UnitBlocks.monsoonPad, new ItemStack(Items.plastanium, 80), new ItemStack(Items.titanium, 100), new ItemStack(Items.lead, 130), new ItemStack(Items.silicon, 220)).setMode(GameMode.noWaves);
|
||||
|
||||
new Recipe(units, UnitBlocks.repairPoint, new ItemStack(Items.lead, 30), new ItemStack(Items.copper, 30), new ItemStack(Items.silicon, 30));
|
||||
new Recipe(units, UnitBlocks.commandCenter, new ItemStack(Items.lead, 100), new ItemStack(Items.carbide, 100), new ItemStack(Items.silicon, 200)).setMode(GameMode.noWaves);
|
||||
new Recipe(units, UnitBlocks.commandCenter, new ItemStack(Items.lead, 100), new ItemStack(Items.densealloy, 100), new ItemStack(Items.silicon, 200)).setMode(GameMode.noWaves);
|
||||
|
||||
//LIQUIDS
|
||||
new Recipe(liquid, LiquidBlocks.conduit, new ItemStack(Items.lead, 1)).setDependencies(CraftingBlocks.smelter);
|
||||
new Recipe(liquid, LiquidBlocks.pulseConduit, new ItemStack(Items.titanium, 1), new ItemStack(Items.lead, 1));
|
||||
new Recipe(liquid, LiquidBlocks.phaseConduit, new ItemStack(Items.phasematter, 10), new ItemStack(Items.silicon, 15), new ItemStack(Items.lead, 20), new ItemStack(Items.titanium, 20));
|
||||
|
||||
new Recipe(liquid, LiquidBlocks.liquidRouter, new ItemStack(Items.carbide, 4), new ItemStack(Items.lead, 4));
|
||||
new Recipe(liquid, LiquidBlocks.liquidtank, new ItemStack(Items.titanium, 50), new ItemStack(Items.lead, 50), new ItemStack(Items.carbide, 20));
|
||||
new Recipe(liquid, LiquidBlocks.liquidJunction, new ItemStack(Items.carbide, 4), new ItemStack(Items.lead, 4));
|
||||
new Recipe(liquid, LiquidBlocks.bridgeConduit, new ItemStack(Items.carbide, 8), new ItemStack(Items.lead, 8));
|
||||
new Recipe(liquid, LiquidBlocks.liquidRouter, new ItemStack(Items.titanium, 4), new ItemStack(Items.lead, 4));
|
||||
new Recipe(liquid, LiquidBlocks.liquidtank, new ItemStack(Items.titanium, 50), new ItemStack(Items.lead, 50));
|
||||
new Recipe(liquid, LiquidBlocks.liquidJunction, new ItemStack(Items.titanium, 4), new ItemStack(Items.lead, 4));
|
||||
new Recipe(liquid, LiquidBlocks.bridgeConduit, new ItemStack(Items.titanium, 8), new ItemStack(Items.lead, 8));
|
||||
|
||||
new Recipe(liquid, LiquidBlocks.mechanicalPump, new ItemStack(Items.copper, 30), new ItemStack(Items.lead, 20)).setDependencies(CraftingBlocks.smelter);
|
||||
new Recipe(liquid, LiquidBlocks.rotaryPump, new ItemStack(Items.copper, 140), new ItemStack(Items.lead, 100), new ItemStack(Items.silicon, 40), new ItemStack(Items.titanium, 70));
|
||||
new Recipe(liquid, LiquidBlocks.thermalPump, new ItemStack(Items.copper, 160), new ItemStack(Items.lead, 130), new ItemStack(Items.silicon, 60), new ItemStack(Items.titanium, 80), new ItemStack(Items.thorium, 70));
|
||||
|
||||
//DEBUG
|
||||
new Recipe(units, DebugBlocks.itemSource, new ItemStack(Items.carbide, 10)).setDebug();
|
||||
new Recipe(units, DebugBlocks.itemVoid, new ItemStack(Items.carbide, 10)).setDebug();
|
||||
new Recipe(units, DebugBlocks.liquidSource, new ItemStack(Items.carbide, 10)).setDebug();
|
||||
new Recipe(units, DebugBlocks.powerVoid, new ItemStack(Items.carbide, 10)).setDebug();
|
||||
new Recipe(units, DebugBlocks.powerInfinite, new ItemStack(Items.carbide, 10), new ItemStack(Items.surgealloy, 5)).setDebug();
|
||||
new Recipe(units, DebugBlocks.itemSource).setDebug();
|
||||
new Recipe(units, DebugBlocks.itemVoid).setDebug();
|
||||
new Recipe(units, DebugBlocks.liquidSource).setDebug();
|
||||
new Recipe(units, DebugBlocks.powerVoid).setDebug();
|
||||
new Recipe(units, DebugBlocks.powerInfinite).setDebug();
|
||||
}
|
||||
|
||||
static void init(Object... objects){
|
||||
|
||||
@@ -71,7 +71,7 @@ public class UnitTypes implements ContentList{
|
||||
buildPower = 0.9f;
|
||||
minePower = 1.1f;
|
||||
healSpeed = 0.09f;
|
||||
toMine = ObjectSet.with(Items.lead, Items.tungsten, Items.titanium);
|
||||
toMine = ObjectSet.with(Items.lead, Items.copper, Items.titanium);
|
||||
}};
|
||||
}
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ public class Weapons implements ContentList{
|
||||
reload = 15f;
|
||||
roundrobin = true;
|
||||
ejectEffect = ShootFx.shellEjectSmall;
|
||||
ammo = AmmoTypes.bulletLead;
|
||||
ammo = AmmoTypes.bulletCopper;
|
||||
}};
|
||||
|
||||
missiles = new Weapon("missiles"){{
|
||||
@@ -38,7 +38,7 @@ public class Weapons implements ContentList{
|
||||
reload = 28f;
|
||||
roundrobin = true;
|
||||
ejectEffect = ShootFx.shellEjectSmall;
|
||||
ammo = AmmoTypes.bulletLead;
|
||||
ammo = AmmoTypes.bulletCopper;
|
||||
}};
|
||||
|
||||
shockgun = new Weapon("shockgun"){{
|
||||
@@ -79,7 +79,7 @@ public class Weapons implements ContentList{
|
||||
reload = 12f;
|
||||
roundrobin = true;
|
||||
ejectEffect = ShootFx.shellEjectSmall;
|
||||
ammo = AmmoTypes.bulletCarbide;
|
||||
ammo = AmmoTypes.bulletDense;
|
||||
}};
|
||||
|
||||
swarmer = new Weapon("swarmer"){{
|
||||
|
||||
@@ -5,7 +5,6 @@ import io.anuke.mindustry.content.Items;
|
||||
import io.anuke.mindustry.content.Liquids;
|
||||
import io.anuke.mindustry.content.fx.BlockFx;
|
||||
import io.anuke.mindustry.type.ContentList;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.type.ItemStack;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.blocks.production.*;
|
||||
@@ -19,26 +18,26 @@ public class CraftingBlocks extends BlockList implements ContentList{
|
||||
public void load(){
|
||||
smelter = new Smelter("smelter"){{
|
||||
health = 70;
|
||||
result = Items.carbide;
|
||||
result = Items.densealloy;
|
||||
craftTime = 45f;
|
||||
burnDuration = 46f;
|
||||
useFlux = true;
|
||||
|
||||
consumes.items(new ItemStack[]{new ItemStack(Items.tungsten, 3)});
|
||||
consumes.items(new ItemStack[]{new ItemStack(Items.copper, 1), new ItemStack(Items.lead, 2)});
|
||||
consumes.item(Items.coal).optional(true);
|
||||
}};
|
||||
|
||||
arcsmelter = new PowerSmelter("arc-smelter"){{
|
||||
health = 90;
|
||||
craftEffect = BlockFx.smeltsmoke;
|
||||
result = Items.carbide;
|
||||
result = Items.densealloy;
|
||||
craftTime = 30f;
|
||||
size = 2;
|
||||
|
||||
useFlux = true;
|
||||
fluxNeeded = 2;
|
||||
|
||||
consumes.items(new ItemStack[]{new ItemStack(Items.coal, 1), new ItemStack(Items.tungsten, 2)});
|
||||
consumes.items(new ItemStack[]{new ItemStack(Items.copper, 1), new ItemStack(Items.lead, 2)});
|
||||
consumes.power(0.1f);
|
||||
}};
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@ import io.anuke.mindustry.world.blocks.defense.Door;
|
||||
import io.anuke.mindustry.world.blocks.defense.PhaseWall;
|
||||
|
||||
public class DefenseBlocks extends BlockList implements ContentList{
|
||||
public static Block copperWall, copperWallLarge, carbideWall, carbideWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge, deflectorwall, deflectorwalllarge,
|
||||
public static Block copperWall, copperWallLarge, compositeWall, compositeWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge, deflectorwall, deflectorwalllarge,
|
||||
phaseWall, phaseWallLarge;
|
||||
|
||||
@Override
|
||||
@@ -25,11 +25,11 @@ public class DefenseBlocks extends BlockList implements ContentList{
|
||||
size = 2;
|
||||
}};
|
||||
|
||||
carbideWall = new Wall("carbide-wall"){{
|
||||
compositeWall = new Wall("composite-wall"){{
|
||||
health = 110 * wallHealthMultiplier;
|
||||
}};
|
||||
|
||||
carbideWallLarge = new Wall("carbide-wall-large"){{
|
||||
compositeWallLarge = new Wall("composite-wall-large"){{
|
||||
health = 110 * wallHealthMultiplier * 4;
|
||||
size = 2;
|
||||
}};
|
||||
|
||||
@@ -19,7 +19,7 @@ public class OreBlocks extends BlockList{
|
||||
|
||||
@Override
|
||||
public void load(){
|
||||
Item[] ores = {Items.tungsten, Items.lead, Items.coal, Items.titanium, Items.thorium};
|
||||
Item[] ores = {Items.copper, Items.lead, Items.coal, Items.titanium, Items.thorium};
|
||||
|
||||
for(Item item : ores){
|
||||
ObjectMap<Block, Block> map = new ObjectMap<>();
|
||||
|
||||
@@ -23,7 +23,7 @@ public class ProductionBlocks extends BlockList implements ContentList{
|
||||
drawMineItem = true;
|
||||
}};
|
||||
|
||||
pneumaticDrill = new Drill("carbide-drill"){{
|
||||
pneumaticDrill = new Drill("pneumatic-drill"){{
|
||||
tier = 3;
|
||||
drillTime = 240;
|
||||
size = 2;
|
||||
|
||||
@@ -19,7 +19,7 @@ public class TurretBlocks extends BlockList implements ContentList{
|
||||
@Override
|
||||
public void load(){
|
||||
duo = new DoubleTurret("duo"){{
|
||||
ammoTypes = new AmmoType[]{AmmoTypes.bulletTungsten, AmmoTypes.bulletLead, AmmoTypes.bulletCarbide, AmmoTypes.bulletPyratite, AmmoTypes.bulletSilicon};
|
||||
ammoTypes = new AmmoType[]{AmmoTypes.bulletCopper, AmmoTypes.bulletDense, AmmoTypes.bulletPyratite, AmmoTypes.bulletSilicon};
|
||||
reload = 25f;
|
||||
restitution = 0.03f;
|
||||
range = 90f;
|
||||
@@ -43,7 +43,7 @@ public class TurretBlocks extends BlockList implements ContentList{
|
||||
}};*/
|
||||
|
||||
hail = new ArtilleryTurret("hail"){{
|
||||
ammoTypes = new AmmoType[]{AmmoTypes.artilleryCarbide, AmmoTypes.artilleryHoming, AmmoTypes.artilleryIncindiary};
|
||||
ammoTypes = new AmmoType[]{AmmoTypes.artilleryDense, AmmoTypes.artilleryHoming, AmmoTypes.artilleryIncindiary};
|
||||
reload = 100f;
|
||||
recoil = 2f;
|
||||
range = 200f;
|
||||
@@ -134,7 +134,7 @@ public class TurretBlocks extends BlockList implements ContentList{
|
||||
salvo = new BurstTurret("salvo"){{
|
||||
size = 2;
|
||||
range = 120f;
|
||||
ammoTypes = new AmmoType[]{AmmoTypes.bulletTungsten, AmmoTypes.bulletCarbide, AmmoTypes.bulletPyratite, AmmoTypes.bulletThorium, AmmoTypes.bulletSilicon};
|
||||
ammoTypes = new AmmoType[]{AmmoTypes.bulletCopper, AmmoTypes.bulletDense, AmmoTypes.bulletPyratite, AmmoTypes.bulletThorium, AmmoTypes.bulletSilicon};
|
||||
reload = 40f;
|
||||
restitution = 0.03f;
|
||||
ammoEjectBack = 3f;
|
||||
@@ -162,7 +162,7 @@ public class TurretBlocks extends BlockList implements ContentList{
|
||||
}};
|
||||
|
||||
ripple = new ArtilleryTurret("ripple"){{
|
||||
ammoTypes = new AmmoType[]{AmmoTypes.artilleryCarbide, AmmoTypes.artilleryHoming, AmmoTypes.artilleryIncindiary, AmmoTypes.artilleryExplosive, AmmoTypes.artilleryPlastic};
|
||||
ammoTypes = new AmmoType[]{AmmoTypes.artilleryDense, AmmoTypes.artilleryHoming, AmmoTypes.artilleryIncindiary, AmmoTypes.artilleryExplosive, AmmoTypes.artilleryPlastic};
|
||||
size = 3;
|
||||
shots = 4;
|
||||
inaccuracy = 12f;
|
||||
@@ -191,7 +191,7 @@ public class TurretBlocks extends BlockList implements ContentList{
|
||||
}};
|
||||
|
||||
spectre = new ItemTurret("spectre"){{
|
||||
ammoTypes = new AmmoType[]{AmmoTypes.bulletTungsten, AmmoTypes.bulletLead, AmmoTypes.bulletCarbide, AmmoTypes.bulletPyratite, AmmoTypes.bulletThorium, AmmoTypes.bulletSilicon};
|
||||
ammoTypes = new AmmoType[]{AmmoTypes.bulletCopper, AmmoTypes.bulletDense, AmmoTypes.bulletPyratite, AmmoTypes.bulletThorium, AmmoTypes.bulletSilicon};
|
||||
reload = 25f;
|
||||
restitution = 0.03f;
|
||||
ammoUseEffect = ShootFx.shellEjectSmall;
|
||||
|
||||
@@ -52,7 +52,7 @@ public class UnitBlocks extends BlockList implements ContentList{
|
||||
produceTime = 1800;
|
||||
size = 2;
|
||||
consumes.power(0.05f);
|
||||
consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 10), new ItemStack(Items.tungsten, 15)});
|
||||
consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 10), new ItemStack(Items.copper, 15)});
|
||||
}};
|
||||
|
||||
titanPad = new UnitPad("titan-pad"){{
|
||||
|
||||
@@ -8,12 +8,12 @@ import io.anuke.mindustry.graphics.Palette;
|
||||
import io.anuke.mindustry.type.ContentList;
|
||||
|
||||
public class ArtilleryBullets extends BulletList implements ContentList{
|
||||
public static BulletType carbide, plastic, plasticFrag, homing, incindiary, explosive, surge;
|
||||
public static BulletType dense, plastic, plasticFrag, homing, incindiary, explosive, surge;
|
||||
|
||||
@Override
|
||||
public void load(){
|
||||
|
||||
carbide = new ArtilleryBulletType(3f, 0, "shell"){
|
||||
dense = new ArtilleryBulletType(3f, 0, "shell"){
|
||||
{
|
||||
hiteffect = BulletFx.flakExplosion;
|
||||
knockback = 0.8f;
|
||||
|
||||
@@ -6,7 +6,7 @@ import io.anuke.mindustry.graphics.Palette;
|
||||
import io.anuke.mindustry.type.ContentList;
|
||||
|
||||
public class StandardBullets extends BulletList implements ContentList{
|
||||
public static BulletType copper, carbide, thorium, homing, tracer;
|
||||
public static BulletType copper, dense, thorium, homing, tracer;
|
||||
|
||||
@Override
|
||||
public void load(){
|
||||
@@ -18,7 +18,7 @@ public class StandardBullets extends BulletList implements ContentList{
|
||||
}
|
||||
};
|
||||
|
||||
carbide = new BasicBulletType(3.5f, 18, "bullet"){
|
||||
dense = new BasicBulletType(3.5f, 18, "bullet"){
|
||||
{
|
||||
bulletWidth = 9f;
|
||||
bulletHeight = 12f;
|
||||
|
||||
@@ -2,7 +2,6 @@ package io.anuke.mindustry.core;
|
||||
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.content.Items;
|
||||
import io.anuke.mindustry.core.GameState.State;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.game.EventType.GameOverEvent;
|
||||
@@ -70,13 +69,6 @@ public class Logic extends Module{
|
||||
}
|
||||
}
|
||||
|
||||
for(TeamData team : state.teams.getTeams(false)){
|
||||
for(Tile tile : team.cores){
|
||||
tile.entity.items.add(Items.tungsten, 2000);
|
||||
tile.entity.items.add(Items.blastCompound, 2000);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Events.fire(PlayEvent.class);
|
||||
}
|
||||
|
||||
@@ -17,7 +17,7 @@ public class UnitDrops{
|
||||
}
|
||||
|
||||
if(dropTable == null){
|
||||
dropTable = new Item[]{Items.tungsten, Items.lead, Items.carbide};
|
||||
dropTable = new Item[]{Items.densealloy, Items.lead, Items.copper};
|
||||
}
|
||||
|
||||
for(int i = 0; i < 3; i++){
|
||||
|
||||
@@ -45,7 +45,7 @@ public class UnitType implements UnlockableContent{
|
||||
public float carryWeight = 1f;
|
||||
public int ammoCapacity = 200;
|
||||
public int itemCapacity = 30;
|
||||
public ObjectSet<Item> toMine = ObjectSet.with(Items.lead, Items.tungsten);
|
||||
public ObjectSet<Item> toMine = ObjectSet.with(Items.lead, Items.copper);
|
||||
public float buildPower = 0.3f, minePower = 0.7f, healSpeed = 0.1f;
|
||||
public Weapon weapon = Weapons.blaster;
|
||||
public float weaponOffsetX, weaponOffsetY;
|
||||
|
||||
@@ -8,6 +8,8 @@ import io.anuke.mindustry.game.EventType.UnlockEvent;
|
||||
import io.anuke.ucore.core.Events;
|
||||
import io.anuke.ucore.core.Settings;
|
||||
|
||||
import static io.anuke.mindustry.Vars.debug;
|
||||
|
||||
public class ContentDatabase{
|
||||
/** Maps unlockable type names to a set of unlocked content.*/
|
||||
private ObjectMap<String, ObjectSet<String>> unlocked = new ObjectMap<>();
|
||||
@@ -16,6 +18,8 @@ public class ContentDatabase{
|
||||
|
||||
/** Returns whether or not this piece of content is unlocked yet.*/
|
||||
public boolean isUnlocked(UnlockableContent content){
|
||||
if(debug) return true;
|
||||
|
||||
if(!unlocked.containsKey(content.getContentTypeName())){
|
||||
unlocked.put(content.getContentTypeName(), new ObjectSet<>());
|
||||
}
|
||||
|
||||
@@ -147,21 +147,21 @@ public class Sectors{
|
||||
sector.spawns = sector.missions.first().getWaves(sector);
|
||||
|
||||
//add all ores for now since material differences aren't well handled yet
|
||||
sector.ores.addAll(Items.tungsten, Items.coal, Items.lead, Items.thorium, Items.titanium);
|
||||
sector.ores.addAll(Items.copper, Items.coal, Items.lead, Items.thorium, Items.titanium);
|
||||
|
||||
//set starter items
|
||||
if(sector.difficulty > 12){ //now with titanium
|
||||
sector.startingItems = Array.with(new ItemStack(Items.tungsten, 1900), new ItemStack(Items.lead, 600), new ItemStack(Items.carbide, 470), new ItemStack(Items.silicon, 460), new ItemStack(Items.titanium, 230));
|
||||
sector.startingItems = Array.with(new ItemStack(Items.copper, 1900), new ItemStack(Items.lead, 500), new ItemStack(Items.densealloy, 470), new ItemStack(Items.silicon, 460), new ItemStack(Items.titanium, 230));
|
||||
}else if(sector.difficulty > 8){ //just more resources
|
||||
sector.startingItems = Array.with(new ItemStack(Items.tungsten, 1500), new ItemStack(Items.lead, 450), new ItemStack(Items.carbide, 340), new ItemStack(Items.silicon, 250));
|
||||
sector.startingItems = Array.with(new ItemStack(Items.copper, 1500), new ItemStack(Items.lead, 400), new ItemStack(Items.densealloy, 340), new ItemStack(Items.silicon, 250));
|
||||
}else if(sector.difficulty > 5){ //now with silicon
|
||||
sector.startingItems = Array.with(new ItemStack(Items.tungsten, 950), new ItemStack(Items.lead, 350), new ItemStack(Items.carbide, 190), new ItemStack(Items.silicon, 140));
|
||||
sector.startingItems = Array.with(new ItemStack(Items.copper, 950), new ItemStack(Items.lead, 300), new ItemStack(Items.densealloy, 190), new ItemStack(Items.silicon, 140));
|
||||
}else if(sector.difficulty > 3){ //now with carbide
|
||||
sector.startingItems = Array.with(new ItemStack(Items.tungsten, 700), new ItemStack(Items.lead, 250), new ItemStack(Items.carbide, 130));
|
||||
sector.startingItems = Array.with(new ItemStack(Items.copper, 700), new ItemStack(Items.lead, 200), new ItemStack(Items.densealloy, 130));
|
||||
}else if(sector.difficulty > 1){ //more starter items for faster start
|
||||
sector.startingItems = Array.with(new ItemStack(Items.tungsten, 500), new ItemStack(Items.lead, 180));
|
||||
sector.startingItems = Array.with(new ItemStack(Items.copper, 500), new ItemStack(Items.lead, 100));
|
||||
}else{ //base starting items to prevent grinding much
|
||||
sector.startingItems = Array.with(new ItemStack(Items.tungsten, 170), new ItemStack(Items.lead, 70));
|
||||
sector.startingItems = Array.with(new ItemStack(Items.copper, 170));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,7 +3,6 @@ package io.anuke.mindustry.maps.generation;
|
||||
import com.badlogic.gdx.math.Rectangle;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import io.anuke.mindustry.content.Items;
|
||||
import io.anuke.mindustry.content.blocks.Blocks;
|
||||
import io.anuke.mindustry.content.blocks.DefenseBlocks;
|
||||
import io.anuke.mindustry.content.blocks.UnitBlocks;
|
||||
@@ -33,6 +32,7 @@ public class FortressGenerator{
|
||||
if(structures != null) return;
|
||||
|
||||
structures = new Structure[]{
|
||||
/*
|
||||
//tiny duo outpost
|
||||
new Structure(0.03f, Items.tungsten, "BAMADnR1bmdzdGVuLWRyaWxsAgADZHVvAQANdHVuZ3N0ZW4td2FsbAAAA2FpcgMFAQABAwEDAQMBAAEAAgMDAwIDAQABAAEBAQEBAQEA"),
|
||||
|
||||
@@ -71,6 +71,7 @@ public class FortressGenerator{
|
||||
|
||||
//fabricator outpost
|
||||
new Structure(0.02f, Items.tungsten, "BgUADWNhcmJpZGUtZHJpbGwBABJ0aG9yaXVtLXdhbGwtbGFyZ2UCAAx0aG9yaXVtLXdhbGwEAANkdW8AAANhaXIDAA5mYWJyaWNhdG9yLXBhZAkJAAAAAAEDAAACAwEDAAAAAAAAAAACAwADAAMCAwADAAMCAgAAAQMAAAMCAAACAAMCAAABAwAAAAAAAAAAAAAEAgAAAAAAAgAAAgMCAAIBBAIFAAQCAgMCAgIDAQMAAAMCAAAEAgMCAAABAwAAAAAAAAAAAAACAQAAAAAAAgAAAAACAAEDAAECAQEDAAECAQAAAAAAAAAAAAACAwACAAAAAAAA"),
|
||||
*/
|
||||
};
|
||||
|
||||
bases = new Structure[]{
|
||||
@@ -185,8 +186,8 @@ public class FortressGenerator{
|
||||
}
|
||||
|
||||
Block fixBlock(Block result){
|
||||
if(result == UnitBlocks.dronePad) result = DefenseBlocks.tungstenWallLarge;
|
||||
if(result == UnitBlocks.fabricatorPad) result = DefenseBlocks.tungstenWallLarge;
|
||||
if(result == UnitBlocks.dronePad) result = DefenseBlocks.copperWallLarge;
|
||||
if(result == UnitBlocks.fabricatorPad) result = DefenseBlocks.copperWallLarge;
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -147,7 +147,7 @@ public class WorldGenerator{
|
||||
|
||||
if(genOres){
|
||||
Array<OreEntry> baseOres = Array.with(
|
||||
new OreEntry(Items.tungsten, 0.3f, seed),
|
||||
new OreEntry(Items.copper, 0.3f, seed),
|
||||
new OreEntry(Items.coal, 0.284f, seed),
|
||||
new OreEntry(Items.lead, 0.28f, seed),
|
||||
new OreEntry(Items.titanium, 0.27f, seed),
|
||||
|
||||
@@ -2,7 +2,6 @@ package io.anuke.mindustry.world.blocks.distribution;
|
||||
|
||||
import io.anuke.annotations.Annotations.Loc;
|
||||
import io.anuke.annotations.Annotations.Remote;
|
||||
import io.anuke.mindustry.content.Items;
|
||||
import io.anuke.mindustry.entities.Player;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.gen.Call;
|
||||
@@ -119,7 +118,7 @@ public class Sorter extends Block implements SelectionTrait{
|
||||
}
|
||||
|
||||
public static class SorterEntity extends TileEntity{
|
||||
public Item sortItem = Items.tungsten;
|
||||
public Item sortItem = Item.getByID(0);
|
||||
|
||||
@Override
|
||||
public void write(DataOutputStream stream) throws IOException{
|
||||
|
||||
Reference in New Issue
Block a user