Added deselection, fixed pump placement and junction skipping

This commit is contained in:
Anuken
2018-06-21 10:20:37 -04:00
parent 21238e7376
commit 8c194398a9
15 changed files with 171 additions and 129 deletions
@@ -9,10 +9,9 @@ import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.game.TeamInfo.TeamData;
import io.anuke.mindustry.input.InputHandler;
import io.anuke.mindustry.world.meta.BlockBar;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.meta.BlockBar;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.core.Inputs;
import io.anuke.ucore.core.Settings;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.function.Callable;
@@ -91,12 +90,6 @@ public class OverlayRenderer {
Draw.reset();
}
if (Inputs.keyDown("block_info") && target.block().isAccessible()) {
Draw.color(Palette.accent);
Lines.crect(target.drawx(), target.drawy(), target.block().size * tilesize, target.block().size * tilesize);
Draw.color();
}
if (target.entity != null) {
int[] values = {0, 0};
Tile t = target;