Added deselection, fixed pump placement and junction skipping
This commit is contained in:
@@ -9,10 +9,9 @@ import io.anuke.mindustry.entities.Player;
|
||||
import io.anuke.mindustry.entities.Unit;
|
||||
import io.anuke.mindustry.game.TeamInfo.TeamData;
|
||||
import io.anuke.mindustry.input.InputHandler;
|
||||
import io.anuke.mindustry.world.meta.BlockBar;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.meta.BlockBar;
|
||||
import io.anuke.ucore.core.Graphics;
|
||||
import io.anuke.ucore.core.Inputs;
|
||||
import io.anuke.ucore.core.Settings;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.function.Callable;
|
||||
@@ -91,12 +90,6 @@ public class OverlayRenderer {
|
||||
Draw.reset();
|
||||
}
|
||||
|
||||
if (Inputs.keyDown("block_info") && target.block().isAccessible()) {
|
||||
Draw.color(Palette.accent);
|
||||
Lines.crect(target.drawx(), target.drawy(), target.block().size * tilesize, target.block().size * tilesize);
|
||||
Draw.color();
|
||||
}
|
||||
|
||||
if (target.entity != null) {
|
||||
int[] values = {0, 0};
|
||||
Tile t = target;
|
||||
|
||||
Reference in New Issue
Block a user