Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
Conflicts: core/src/mindustry/content/Blocks.java
This commit is contained in:
@@ -1,6 +1,5 @@
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package mindustry.maps.filters;
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import arc.math.*;
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import arc.util.*;
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import mindustry.content.*;
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import mindustry.gen.*;
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@@ -17,7 +16,7 @@ public class BlendFilter extends GenerateFilter{
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return Structs.arr(
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new SliderOption("radius", () -> radius, f -> radius = f, 1f, 10f),
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new BlockOption("block", () -> block, b -> block = b, anyOptional),
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new BlockOption("floor", () -> floor, b -> floor = b, floorsOnly),
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new BlockOption("floor", () -> floor, b -> floor = b, anyOptional),
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new BlockOption("ignore", () -> ignore, b -> ignore = b, floorsOptional)
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);
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}
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@@ -34,7 +33,7 @@ public class BlendFilter extends GenerateFilter{
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@Override
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public void apply(){
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if(in.floor == block || block == Blocks.air || in.floor == ignore) return;
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if(in.floor == block || block == Blocks.air || in.floor == ignore || (!floor.isFloor() && (in.block == block || in.block == ignore))) return;
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int rad = (int)radius;
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boolean found = false;
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@@ -42,7 +41,7 @@ public class BlendFilter extends GenerateFilter{
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outer:
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for(int x = -rad; x <= rad; x++){
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for(int y = -rad; y <= rad; y++){
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if(Mathf.within(x, y, rad)) continue;
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if(x*x + y*y > rad*rad) continue;
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Tile tile = in.tile(in.x + x, in.y + y);
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if(tile.floor() == block || tile.block() == block || tile.overlay() == block){
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@@ -53,7 +52,11 @@ public class BlendFilter extends GenerateFilter{
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}
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if(found){
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in.floor = floor;
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if(!floor.isFloor()){
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in.block = floor;
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}else{
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in.floor = floor;
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}
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}
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}
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}
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@@ -9,7 +9,6 @@ import arc.scene.ui.layout.*;
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import mindustry.*;
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import mindustry.content.*;
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import mindustry.gen.*;
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import mindustry.ui.*;
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import mindustry.ui.dialogs.*;
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import mindustry.world.*;
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import mindustry.world.blocks.environment.*;
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@@ -105,6 +104,7 @@ public abstract class FilterOption{
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if(++i % 10 == 0) dialog.cont.row();
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}
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dialog.closeOnBack();
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dialog.show();
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}).pad(4).margin(12f);
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@@ -13,7 +13,7 @@ import mindustry.world.*;
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public abstract class GenerateFilter{
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protected transient float o = (float)(Math.random() * 10000000.0);
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protected transient long seed;
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protected transient int seed;
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protected transient GenerateInput in;
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public void apply(Tiles tiles, GenerateInput in){
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@@ -75,11 +75,16 @@ public abstract class GenerateFilter{
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/** draw any additional guides */
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public void draw(Image image){}
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/** localized display name */
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public String name(){
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public String simpleName(){
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Class c = getClass();
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if(c.isAnonymousClass()) c = c.getSuperclass();
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return Core.bundle.get("filter." + c.getSimpleName().toLowerCase().replace("filter", ""), c.getSimpleName().replace("Filter", ""));
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return c.getSimpleName().toLowerCase().replace("filter", "");
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}
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/** localized display name */
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public String name(){
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var s = simpleName();
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return Core.bundle.get("filter." + s);
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}
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public char icon(){
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@@ -112,11 +117,15 @@ public abstract class GenerateFilter{
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}
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protected float rnoise(float x, float y, float scl, float mag){
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return in.pnoise.getValue((int)(x + o), (int)(y + o), 1f / scl) * mag;
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return RidgedPerlin.noise2d(seed + 1, (int)(x + o), (int)(y + o), 1f / scl) * mag;
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}
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protected float rnoise(float x, float y, int octaves, float scl, float falloff, float mag){
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return RidgedPerlin.noise2d(seed + 1, (int)(x + o), (int)(y + o), octaves, falloff, 1f / scl) * mag;
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}
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protected float chance(){
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return Mathf.randomSeed(Pack.longInt(in.x, in.y + (int)seed));
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return Mathf.randomSeed(Pack.longInt(in.x, in.y + seed));
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}
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/** an input for generating at a certain coordinate. should only be instantiated once. */
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@@ -129,7 +138,6 @@ public abstract class GenerateFilter{
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public Block floor, block, overlay;
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Simplex noise = new Simplex();
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RidgedPerlin pnoise = new RidgedPerlin(0, 1);
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TileProvider buffer;
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public void apply(int x, int y, Block block, Block floor, Block overlay){
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@@ -145,7 +153,6 @@ public abstract class GenerateFilter{
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this.width = width;
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this.height = height;
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noise.setSeed(filter.seed);
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pnoise.setSeed((int)(filter.seed + 1));
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}
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Tile tile(float x, float y){
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@@ -10,14 +10,15 @@ import mindustry.world.*;
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import static mindustry.Vars.*;
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public class MedianFilter extends GenerateFilter{
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private static final IntSeq blocks = new IntSeq(), floors = new IntSeq();
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float radius = 2;
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float percentile = 0.5f;
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IntSeq blocks = new IntSeq(), floors = new IntSeq();
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@Override
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public FilterOption[] options(){
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return Structs.arr(
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new SliderOption("radius", () -> radius, f -> radius = f, 1f, 12f),
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new SliderOption("radius", () -> radius, f -> radius = f, 1f, 10f),
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new SliderOption("percentile", () -> percentile, f -> percentile = f, 0f, 1f)
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);
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}
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@@ -8,15 +8,17 @@ import mindustry.world.*;
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import static mindustry.maps.filters.FilterOption.*;
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public class RiverNoiseFilter extends GenerateFilter{
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float scl = 40, threshold = 0f, threshold2 = 0.1f;
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float scl = 40, threshold = 0f, threshold2 = 0.1f, octaves = 1, falloff = 0.5f;
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Block floor = Blocks.water, floor2 = Blocks.deepwater, block = Blocks.sandWall;
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@Override
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public FilterOption[] options(){
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return Structs.arr(
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new SliderOption("scale", () -> scl, f -> scl = f, 1f, 500f),
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new SliderOption("threshold", () -> threshold, f -> threshold = f, -1f, 0.3f),
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new SliderOption("threshold2", () -> threshold2, f -> threshold2 = f, -1f, 0.3f),
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new SliderOption("threshold", () -> threshold, f -> threshold = f, -1f, 1f),
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new SliderOption("threshold2", () -> threshold2, f -> threshold2 = f, -1f, 1f),
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new SliderOption("octaves", () -> octaves, f -> octaves = f, 1f, 10f),
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new SliderOption("falloff", () -> falloff, f -> falloff = f, 0f, 1f),
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new BlockOption("block", () -> block, b -> block = b, wallsOnly),
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new BlockOption("floor", () -> floor, b -> floor = b, floorsOnly),
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new BlockOption("floor2", () -> floor2, b -> floor2 = b, floorsOnly)
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@@ -30,7 +32,7 @@ public class RiverNoiseFilter extends GenerateFilter{
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@Override
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public void apply(){
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float noise = rnoise(in.x, in.y, scl, 1f);
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float noise = rnoise(in.x, in.y, (int)octaves, scl, falloff, 1f);
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if(noise >= threshold){
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in.floor = floor;
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@@ -18,7 +18,6 @@ import mindustry.world.*;
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import static mindustry.Vars.*;
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public class SerpuloPlanetGenerator extends PlanetGenerator{
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RidgedPerlin rid = new RidgedPerlin(1, 2);
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BaseGenerator basegen = new BaseGenerator();
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float scl = 5f;
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float waterOffset = 0.07f;
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@@ -115,7 +114,7 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
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tile.floor = getBlock(position);
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tile.block = tile.floor.asFloor().wall;
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if(rid.getValue(position.x, position.y, position.z, 22) > 0.31){
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if(RidgedPerlin.noise3d(1, position.x, position.y, position.z, 2, 22) > 0.31){
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tile.block = Blocks.air;
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}
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}
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