Project-wide refactoring, link crash fixes
This commit is contained in:
@@ -15,9 +15,10 @@ import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.Blocks;
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import io.anuke.mindustry.world.blocks.types.StaticBlock;
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import io.anuke.ucore.core.Core;
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import io.anuke.ucore.core.Draw;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.core.Graphics;
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import io.anuke.ucore.graphics.CacheBatch;
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import io.anuke.ucore.graphics.Lines;
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import io.anuke.ucore.util.Mathf;
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import java.util.Arrays;
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@@ -195,7 +196,7 @@ public class BlockRenderer{
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if(Vars.debug && Vars.debugChunks){
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Draw.color(Color.YELLOW);
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Draw.thick(1f);
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Lines.stroke(1f);
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for(int x = -crangex; x <= crangex; x++){
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for(int y = -crangey; y <= crangey; y++){
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int worldx = Mathf.scl(camera.position.x, chunksize * tilesize) + x;
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@@ -203,7 +204,7 @@ public class BlockRenderer{
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if(!Mathf.inBounds(worldx, worldy, cache))
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continue;
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Draw.linerect(worldx * chunksize * tilesize, worldy * chunksize * tilesize, chunksize * tilesize, chunksize * tilesize);
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Lines.rect(worldx * chunksize * tilesize, worldy * chunksize * tilesize, chunksize * tilesize, chunksize * tilesize);
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}
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}
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Draw.reset();
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@@ -215,9 +216,9 @@ public class BlockRenderer{
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for(SpawnPoint point : control.getSpawnPoints()){
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if(point.pathTiles != null){
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for(int i = 1; i < point.pathTiles.length; i ++){
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Draw.line(point.pathTiles[i-1].worldx(), point.pathTiles[i-1].worldy(),
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Lines.line(point.pathTiles[i-1].worldx(), point.pathTiles[i-1].worldy(),
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point.pathTiles[i].worldx(), point.pathTiles[i].worldy());
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Draw.circle(point.pathTiles[i-1].worldx(), point.pathTiles[i-1].worldy(), 6f);
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Lines.circle(point.pathTiles[i-1].worldx(), point.pathTiles[i-1].worldy(), 6f);
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}
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}
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}
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@@ -3,9 +3,11 @@ package io.anuke.mindustry.graphics;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Colors;
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import io.anuke.mindustry.Vars;
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import io.anuke.ucore.core.Draw;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.core.Effects.Effect;
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import io.anuke.ucore.graphics.Hue;
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import io.anuke.ucore.graphics.Lines;
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import io.anuke.ucore.graphics.Shapes;
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import io.anuke.ucore.util.Angles;
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import io.anuke.ucore.util.Mathf;
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@@ -60,82 +62,82 @@ public class Fx{
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chainshot = new Effect(9f, e -> {
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Draw.color(Color.WHITE, lightOrange, e.ifract());
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Draw.thick(e.fract()*4f);
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Draw.lineAngle(e.x, e.y, e.rotation, e.fract()*7f);
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Draw.thick(e.fract()*2f);
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Draw.lineAngle(e.x, e.y, e.rotation, e.fract()*10f);
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Lines.stroke(e.fract()*4f);
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Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*7f);
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Lines.stroke(e.fract()*2f);
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Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*10f);
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Draw.reset();
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}),
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mortarshot = new Effect(10f, e -> {
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Draw.color(Color.WHITE, Color.DARK_GRAY, e.ifract());
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Draw.thick(e.fract()*6f);
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Draw.lineAngle(e.x, e.y, e.rotation, e.fract()*10f);
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Draw.thick(e.fract()*5f);
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Draw.lineAngle(e.x, e.y, e.rotation, e.fract()*14f);
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Draw.thick(e.fract()*1f);
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Draw.lineAngle(e.x, e.y, e.rotation, e.fract()*16f);
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Lines.stroke(e.fract()*6f);
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Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*10f);
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Lines.stroke(e.fract()*5f);
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Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*14f);
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Lines.stroke(e.fract()*1f);
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Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*16f);
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Draw.reset();
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}),
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railshot = new Effect(9f, e -> {
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Draw.color(Color.WHITE, Color.DARK_GRAY, e.ifract());
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Draw.thick(e.fract()*5f);
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Draw.lineAngle(e.x, e.y, e.rotation, e.fract()*8f);
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Draw.thick(e.fract()*4f);
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Draw.lineAngle(e.x, e.y, e.rotation, e.fract()*12f);
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Draw.thick(e.fract()*1f);
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Draw.lineAngle(e.x, e.y, e.rotation, e.fract()*14f);
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Lines.stroke(e.fract()*5f);
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Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*8f);
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Lines.stroke(e.fract()*4f);
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Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*12f);
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Lines.stroke(e.fract()*1f);
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Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*14f);
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Draw.reset();
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}),
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titanshot = new Effect(12f, e -> {
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Draw.color(Color.WHITE, lightOrange, e.ifract());
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Draw.thick(e.fract()*7f);
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Draw.lineAngle(e.x, e.y, e.rotation, e.fract()*12f);
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Draw.thick(e.fract()*4f);
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Draw.lineAngle(e.x, e.y, e.rotation, e.fract()*16f);
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Draw.thick(e.fract()*2f);
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Draw.lineAngle(e.x, e.y, e.rotation, e.fract()*18f);
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Lines.stroke(e.fract()*7f);
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Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*12f);
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Lines.stroke(e.fract()*4f);
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Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*16f);
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Lines.stroke(e.fract()*2f);
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Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*18f);
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Draw.reset();
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}),
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largeCannonShot = new Effect(11f, e -> {
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Draw.color(Color.WHITE, whiteYellow, e.ifract());
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Draw.thick(e.fract()*6f);
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Draw.lineAngle(e.x, e.y, e.rotation, e.fract()*12f);
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Draw.thick(e.fract()*3f);
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Draw.lineAngle(e.x, e.y, e.rotation, e.fract()*16f);
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Draw.thick(e.fract()*1f);
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Draw.lineAngle(e.x, e.y, e.rotation, e.fract()*18f);
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Lines.stroke(e.fract()*6f);
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Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*12f);
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Lines.stroke(e.fract()*3f);
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Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*16f);
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Lines.stroke(e.fract()*1f);
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Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*18f);
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Draw.reset();
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}),
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shockwave = new Effect(10f, 80f, e -> {
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Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.ifract());
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Draw.thick(e.fract()*2f + 0.2f);
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Draw.circle(e.x, e.y, e.ifract()*28f);
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Lines.stroke(e.fract()*2f + 0.2f);
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Lines.circle(e.x, e.y, e.ifract()*28f);
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Draw.reset();
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}),
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nuclearShockwave = new Effect(10f, 200f, e -> {
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Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.ifract());
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Draw.thick(e.fract()*3f + 0.2f);
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Draw.polygon(e.x, e.y, 40, e.ifract()*140f);
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Lines.stroke(e.fract()*3f + 0.2f);
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Lines.poly(e.x, e.y, 40, e.ifract()*140f);
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Draw.reset();
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}),
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shockwaveSmall = new Effect(10f, e -> {
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Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.ifract());
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Draw.thick(e.fract()*2f + 0.1f);
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Draw.circle(e.x, e.y, e.ifract()*15f);
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Lines.stroke(e.fract()*2f + 0.1f);
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Lines.circle(e.x, e.y, e.ifract()*15f);
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Draw.reset();
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}),
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empshockwave = new Effect(7f, e -> {
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Draw.color(Color.WHITE, Color.SKY, e.ifract());
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Draw.thick(e.fract()*2f);
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Draw.circle(e.x, e.y, e.ifract()*40f);
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Lines.stroke(e.fract()*2f);
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Lines.circle(e.x, e.y, e.ifract()*40f);
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Draw.reset();
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}),
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@@ -143,7 +145,7 @@ public class Fx{
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Angles.randLenVectors(e.id, 7, 1f + e.ifract()*12f, (x, y)->{
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float len = 1f+e.fract()*6f;
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Draw.color(Color.SKY);
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Draw.lineAngle(e.x + x, e.y + y, Mathf.atan2(x, y), len);
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Lines.lineAngle(e.x + x, e.y + y, Mathf.atan2(x, y), len);
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Draw.reset();
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});
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}),
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@@ -183,7 +185,7 @@ public class Fx{
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float len = 1f+e.fract()*5f;
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Draw.color(Color.WHITE, Color.CORAL, e.ifract());
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Draw.alpha(e.ifract()/1.3f);
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Draw.lineAngle(e.x + x, e.y + y, Mathf.atan2(x, y), len);
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Lines.lineAngle(e.x + x, e.y + y, Mathf.atan2(x, y), len);
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Draw.reset();
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});
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}),
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@@ -218,191 +220,191 @@ public class Fx{
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lavabubble = new Effect(45f, e -> {
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Draw.color(Color.ORANGE);
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float scl = 0.35f;
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Draw.thick(1f - Mathf.clamp(e.ifract() - (1f-scl)) * (1f/scl));
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Draw.circle(e.x, e.y, e.ifract()*4f);
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Lines.stroke(1f - Mathf.clamp(e.ifract() - (1f-scl)) * (1f/scl));
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Lines.circle(e.x, e.y, e.ifract()*4f);
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Draw.reset();
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}),
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oilbubble = new Effect(64f, e -> {
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Draw.color(Color.DARK_GRAY);
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float scl = 0.25f;
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Draw.thick(1f - Mathf.clamp(e.ifract() - (1f-scl)) * (1f/scl));
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Draw.circle(e.x, e.y, e.ifract()*3f);
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Lines.stroke(1f - Mathf.clamp(e.ifract() - (1f-scl)) * (1f/scl));
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Lines.circle(e.x, e.y, e.ifract()*3f);
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Draw.reset();
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}),
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shellexplosion = new Effect(9, e -> {
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Draw.thickness(2f - e.ifract()*1.7f);
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Lines.stroke(2f - e.ifract()*1.7f);
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Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.ifract());
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Draw.circle(e.x, e.y, 3f + e.ifract() * 9f);
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Lines.circle(e.x, e.y, 3f + e.ifract() * 9f);
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Draw.reset();
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}),
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blastexplosion = new Effect(16, e -> {
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Draw.thickness(1.2f - e.ifract());
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Lines.stroke(1.2f - e.ifract());
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Draw.color(Color.WHITE, Color.SCARLET, e.ifract());
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Draw.circle(e.x, e.y, 1.5f + e.ifract() * 9f);
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Lines.circle(e.x, e.y, 1.5f + e.ifract() * 9f);
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Draw.reset();
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}),
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place = new Effect(16, e -> {
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Draw.thickness(3f - e.ifract() * 2f);
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Draw.square(e.x, e.y, Vars.tilesize / 2f + e.ifract() * 3f);
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Lines.stroke(3f - e.ifract() * 2f);
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Lines.square(e.x, e.y, Vars.tilesize / 2f + e.ifract() * 3f);
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Draw.reset();
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}),
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dooropen = new Effect(10, e -> {
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Draw.thickness(e.fract() * 1.6f);
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Draw.square(e.x, e.y, Vars.tilesize / 2f + e.ifract() * 2f);
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Lines.stroke(e.fract() * 1.6f);
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Lines.square(e.x, e.y, Vars.tilesize / 2f + e.ifract() * 2f);
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Draw.reset();
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}),
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doorclose= new Effect(10, e -> {
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Draw.thickness(e.fract() * 1.6f);
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Draw.square(e.x, e.y, Vars.tilesize / 2f + e.fract() * 2f);
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Lines.stroke(e.fract() * 1.6f);
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Lines.square(e.x, e.y, Vars.tilesize / 2f + e.fract() * 2f);
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Draw.reset();
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}),
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dooropenlarge = new Effect(10, e -> {
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Draw.thickness(e.fract() * 1.6f);
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Draw.square(e.x, e.y, Vars.tilesize + e.ifract() * 2f);
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Lines.stroke(e.fract() * 1.6f);
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Lines.square(e.x, e.y, Vars.tilesize + e.ifract() * 2f);
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Draw.reset();
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}),
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doorcloselarge = new Effect(10, e -> {
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Draw.thickness(e.fract() * 1.6f);
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Draw.square(e.x, e.y, Vars.tilesize + e.fract() * 2f);
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Lines.stroke(e.fract() * 1.6f);
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Lines.square(e.x, e.y, Vars.tilesize + e.fract() * 2f);
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Draw.reset();
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}),
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purify = new Effect(10, e -> {
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Draw.color(Color.ROYAL, Color.GRAY, e.ifract());
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Draw.thickness(2f);
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Draw.spikes(e.x, e.y, e.ifract() * 4f, 2, 6);
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Lines.stroke(2f);
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Lines.spikes(e.x, e.y, e.ifract() * 4f, 2, 6);
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Draw.reset();
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}),
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purifyoil = new Effect(10, e -> {
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Draw.color(Color.BLACK, Color.GRAY, e.ifract());
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Draw.thickness(2f);
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Draw.spikes(e.x, e.y, e.ifract() * 4f, 2, 6);
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Lines.stroke(2f);
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Lines.spikes(e.x, e.y, e.ifract() * 4f, 2, 6);
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Draw.reset();
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}),
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purifystone = new Effect(10, e -> {
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Draw.color(Color.ORANGE, Color.GRAY, e.ifract());
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Draw.thickness(2f);
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Draw.spikes(e.x, e.y, e.ifract() * 4f, 2, 6);
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Lines.stroke(2f);
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Lines.spikes(e.x, e.y, e.ifract() * 4f, 2, 6);
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Draw.reset();
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}),
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generate = new Effect(11, e -> {
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Draw.color(Color.ORANGE, Color.YELLOW, e.ifract());
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Draw.thickness(1f);
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Draw.spikes(e.x, e.y, e.ifract() * 5f, 2, 8);
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Lines.stroke(1f);
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Lines.spikes(e.x, e.y, e.ifract() * 5f, 2, 8);
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Draw.reset();
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}),
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spark = new Effect(10, e -> {
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Draw.thickness(1f);
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Lines.stroke(1f);
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Draw.color(Color.WHITE, Color.GRAY, e.ifract());
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Draw.spikes(e.x, e.y, e.ifract() * 5f, 2, 8);
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Lines.spikes(e.x, e.y, e.ifract() * 5f, 2, 8);
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Draw.reset();
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}),
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sparkbig = new Effect(11, e -> {
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Draw.thickness(1f);
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Lines.stroke(1f);
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Draw.color(lightRed, Color.GRAY, e.ifract());
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Draw.spikes(e.x, e.y, e.ifract() * 5f, 2.3f, 8);
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Lines.spikes(e.x, e.y, e.ifract() * 5f, 2.3f, 8);
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Draw.reset();
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}),
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smelt = new Effect(10, e -> {
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Draw.thickness(1f);
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Lines.stroke(1f);
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Draw.color(Color.YELLOW, Color.RED, e.ifract());
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Draw.spikes(e.x, e.y, e.ifract() * 5f, 1f, 8);
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Lines.spikes(e.x, e.y, e.ifract() * 5f, 1f, 8);
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Draw.reset();
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}),
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breakBlock = new Effect(12, e -> {
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Draw.thickness(2f);
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Lines.stroke(2f);
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Draw.color(Color.WHITE, Colors.get("break"), e.ifract());
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Draw.spikes(e.x, e.y, e.ifract() * 6f, 2, 5, 90);
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Lines.spikes(e.x, e.y, e.ifract() * 6f, 2, 5, 90);
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Draw.reset();
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}),
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hit = new Effect(10, e -> {
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Draw.thickness(1f);
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Lines.stroke(1f);
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Draw.color(Color.WHITE, Color.ORANGE, e.ifract());
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Draw.spikes(e.x, e.y, e.ifract() * 3f, 2, 8);
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Lines.spikes(e.x, e.y, e.ifract() * 3f, 2, 8);
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Draw.reset();
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}),
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laserhit = new Effect(10, e -> {
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Draw.thickness(1f);
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Lines.stroke(1f);
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Draw.color(Color.WHITE, Color.SKY, e.ifract());
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Draw.spikes(e.x, e.y, e.ifract() * 2f, 2, 6);
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Lines.spikes(e.x, e.y, e.ifract() * 2f, 2, 6);
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Draw.reset();
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||||
}),
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||||
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shieldhit = new Effect(9, e -> {
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Draw.thickness(1f);
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Lines.stroke(1f);
|
||||
Draw.color(Color.WHITE, Color.SKY, e.ifract());
|
||||
Draw.spikes(e.x, e.y, e.ifract() * 5f, 2, 6);
|
||||
Draw.thickness(4f*e.fract());
|
||||
Draw.circle(e.x, e.y, e.ifract()*14f);
|
||||
Lines.spikes(e.x, e.y, e.ifract() * 5f, 2, 6);
|
||||
Lines.stroke(4f*e.fract());
|
||||
Lines.circle(e.x, e.y, e.ifract()*14f);
|
||||
Draw.reset();
|
||||
}),
|
||||
|
||||
laserShoot = new Effect(8, e -> {
|
||||
Draw.color(Color.WHITE, lightOrange, e.ifract());
|
||||
Draw.lineShot(e.x, e.y, e.rotation, 3, e.fract(), 6f, 2f, 0.8f);
|
||||
Shapes.lineShot(e.x, e.y, e.rotation, 3, e.fract(), 6f, 2f, 0.8f);
|
||||
Draw.reset();
|
||||
}),
|
||||
|
||||
spreadShoot = new Effect(12, e -> {
|
||||
Draw.color(Color.WHITE, Color.PURPLE, e.ifract());
|
||||
Draw.lineShot(e.x, e.y, e.rotation, 3, e.fract(), 9f, 3.5f, 0.8f);
|
||||
Shapes.lineShot(e.x, e.y, e.rotation, 3, e.fract(), 9f, 3.5f, 0.8f);
|
||||
Draw.reset();
|
||||
}),
|
||||
|
||||
clusterShoot = new Effect(12, e -> {
|
||||
Draw.color(Color.WHITE, lightOrange, e.ifract());
|
||||
Draw.lineShot(e.x, e.y, e.rotation, 3, e.fract(), 10f, 2.5f, 0.7f);
|
||||
Shapes.lineShot(e.x, e.y, e.rotation, 3, e.fract(), 10f, 2.5f, 0.7f);
|
||||
Draw.reset();
|
||||
}),
|
||||
|
||||
vulcanShoot = new Effect(8, e -> {
|
||||
Draw.color(lighterOrange, lightOrange, e.ifract());
|
||||
Draw.lineShot(e.x, e.y, e.rotation, 3, e.fract(), 10f, 2f, 0.7f);
|
||||
Shapes.lineShot(e.x, e.y, e.rotation, 3, e.fract(), 10f, 2f, 0.7f);
|
||||
Draw.reset();
|
||||
}),
|
||||
|
||||
shockShoot = new Effect(8, e -> {
|
||||
Draw.color(Color.WHITE, Color.ORANGE, e.ifract());
|
||||
Draw.lineShot(e.x, e.y, e.rotation, 3, e.fract(), 14f, 4f, 0.8f);
|
||||
Shapes.lineShot(e.x, e.y, e.rotation, 3, e.fract(), 14f, 4f, 0.8f);
|
||||
Draw.reset();
|
||||
}),
|
||||
|
||||
beamShoot = new Effect(8, e -> {
|
||||
Draw.color(beamLight, beam, e.ifract());
|
||||
Draw.lineShot(e.x, e.y, e.rotation - 70, 3, e.fract(), 12f, 1f, 0.5f);
|
||||
Draw.lineShot(e.x, e.y, e.rotation + 70, 3, e.fract(), 12f, 1f, 0.5f);
|
||||
Shapes.lineShot(e.x, e.y, e.rotation - 70, 3, e.fract(), 12f, 1f, 0.5f);
|
||||
Shapes.lineShot(e.x, e.y, e.rotation + 70, 3, e.fract(), 12f, 1f, 0.5f);
|
||||
Draw.reset();
|
||||
}),
|
||||
|
||||
beamhit = new Effect(8, e -> {
|
||||
Draw.color(beamLight, beam, e.ifract());
|
||||
Draw.thick(e.fract()*3f+0.5f);
|
||||
Draw.circle(e.x, e.y, e.ifract()*8f);
|
||||
Draw.spikes(e.x, e.y, e.ifract()*6f, 2f, 4, 45);
|
||||
Lines.stroke(e.fract()*3f+0.5f);
|
||||
Lines.circle(e.x, e.y, e.ifract()*8f);
|
||||
Lines.spikes(e.x, e.y, e.ifract()*6f, 2f, 4, 45);
|
||||
Draw.reset();
|
||||
}),
|
||||
|
||||
titanExplosion = new Effect(11, 48f, e -> {
|
||||
Draw.thickness(2f*e.fract()+0.5f);
|
||||
Lines.stroke(2f*e.fract()+0.5f);
|
||||
Draw.color(Color.WHITE, Color.DARK_GRAY, e.powfract());
|
||||
Draw.circle(e.x, e.y, 5f + e.powfract() * 8f);
|
||||
Lines.circle(e.x, e.y, 5f + e.powfract() * 8f);
|
||||
|
||||
Draw.color(e.ifract() < 0.5f ? whiteOrange : Color.DARK_GRAY);
|
||||
float rad = e.fract()*10f + 5f;
|
||||
@@ -414,9 +416,9 @@ public class Fx{
|
||||
}),
|
||||
|
||||
explosion = new Effect(11, e -> {
|
||||
Draw.thickness(2f*e.fract()+0.5f);
|
||||
Lines.stroke(2f*e.fract()+0.5f);
|
||||
Draw.color(Color.WHITE, Color.DARK_GRAY, e.powfract());
|
||||
Draw.circle(e.x, e.y, 5f + e.powfract() * 6f);
|
||||
Lines.circle(e.x, e.y, 5f + e.powfract() * 6f);
|
||||
|
||||
Draw.color(e.ifract() < 0.5f ? Color.WHITE : Color.DARK_GRAY);
|
||||
float rad = e.fract()*10f + 5f;
|
||||
@@ -436,9 +438,9 @@ public class Fx{
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
Draw.thickness(2f*e.fract()+0.4f);
|
||||
Lines.stroke(2f*e.fract()+0.4f);
|
||||
Draw.color(Color.WHITE, Color.ORANGE, e.powfract());
|
||||
Draw.circle(e.x, e.y, 2f + e.powfract() * 9f);
|
||||
Lines.circle(e.x, e.y, 2f + e.powfract() * 9f);
|
||||
|
||||
Draw.color(e.ifract() < 0.5f ? Color.WHITE : Color.DARK_GRAY);
|
||||
float rad = e.fract()*10f + 2f;
|
||||
@@ -451,17 +453,17 @@ public class Fx{
|
||||
|
||||
clusterbomb = new Effect(10f, e -> {
|
||||
Draw.color(Color.WHITE, lightOrange, e.ifract());
|
||||
Draw.thick(e.fract()*1.5f);
|
||||
Draw.polygon(e.x, e.y, 4, e.fract()*8f);
|
||||
Draw.circle(e.x, e.y, e.ifract()*14f);
|
||||
Lines.stroke(e.fract()*1.5f);
|
||||
Lines.poly(e.x, e.y, 4, e.fract()*8f);
|
||||
Lines.circle(e.x, e.y, e.ifract()*14f);
|
||||
Draw.reset();
|
||||
}),
|
||||
|
||||
coreexplosion = new Effect(13, e -> {
|
||||
Draw.thickness(3f-e.ifract()*2f);
|
||||
Lines.stroke(3f-e.ifract()*2f);
|
||||
Draw.color(Color.ORANGE, Color.WHITE, e.ifract());
|
||||
Draw.spikes(e.x, e.y, 5f + e.ifract() * 40f, 6, 6);
|
||||
Draw.circle(e.x, e.y, 4f + e.ifract() * 40f);
|
||||
Lines.spikes(e.x, e.y, 5f + e.ifract() * 40f, 6, 6);
|
||||
Lines.circle(e.x, e.y, 4f + e.ifract() * 40f);
|
||||
Draw.reset();
|
||||
}),
|
||||
|
||||
@@ -494,9 +496,9 @@ public class Fx{
|
||||
}),
|
||||
|
||||
spawn = new Effect(23, e -> {
|
||||
Draw.thickness(2f);
|
||||
Lines.stroke(2f);
|
||||
Draw.color(Color.DARK_GRAY, Color.SCARLET, e.ifract());
|
||||
Draw.circle(e.x, e.y, 7f - e.ifract() * 6f);
|
||||
Lines.circle(e.x, e.y, 7f - e.ifract() * 6f);
|
||||
Draw.reset();
|
||||
}),
|
||||
|
||||
|
||||
Reference in New Issue
Block a user