Project-wide refactoring, link crash fixes
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@@ -5,7 +5,8 @@ import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import io.anuke.ucore.core.Draw;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Lines;
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import io.anuke.ucore.scene.ui.Image;
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import io.anuke.ucore.scene.ui.layout.Unit;
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@@ -36,8 +37,8 @@ public class BorderImage extends Image{
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float scaleY = getScaleY();
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Draw.color(Colors.get("accent"));
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Draw.thick(Unit.dp.scl(thickness));
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Draw.linerect(x + imageX, y + imageY, imageWidth * scaleX, imageHeight * scaleY);
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Lines.stroke(Unit.dp.scl(thickness));
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Lines.rect(x + imageX, y + imageY, imageWidth * scaleX, imageHeight * scaleY);
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Draw.reset();
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}
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}
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@@ -3,7 +3,7 @@ package io.anuke.mindustry.ui;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import io.anuke.ucore.core.Draw;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.scene.Element;
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public class GridImage extends Element{
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@@ -1,6 +1,6 @@
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package io.anuke.mindustry.ui.dialogs;
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import io.anuke.mindustry.Mindustry;
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import com.badlogic.gdx.Gdx;
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import io.anuke.mindustry.Vars;
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import io.anuke.ucore.scene.ui.Dialog;
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@@ -13,7 +13,7 @@ public class DiscordDialog extends Dialog {
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content().row();
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content().add("[orange]"+ Vars.discordURL);
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buttons().defaults().size(200f, 50);
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buttons().addButton("$text.openlink", () -> Mindustry.platforms.openLink(Vars.discordURL));
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buttons().addButton("$text.openlink", () -> Gdx.net.openURI(Vars.discordURL));
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buttons().addButton("$text.back", this::hide);
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}
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}
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@@ -4,7 +4,7 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import io.anuke.mindustry.core.GameState;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.ucore.core.Core;
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import io.anuke.ucore.core.Draw;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.scene.ui.layout.Unit;
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public class BackgroundFragment implements Fragment {
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@@ -11,7 +11,7 @@ import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.input.InputHandler;
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import io.anuke.mindustry.resource.*;
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import io.anuke.mindustry.ui.dialogs.FloatingDialog;
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import io.anuke.ucore.core.Draw;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Hue;
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import io.anuke.ucore.scene.actions.Actions;
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import io.anuke.ucore.scene.builders.table;
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@@ -7,7 +7,7 @@ import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.net.Packets.KickReason;
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import io.anuke.mindustry.ui.BorderImage;
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import io.anuke.ucore.core.Draw;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.core.Inputs;
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import io.anuke.ucore.scene.builders.label;
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import io.anuke.ucore.scene.builders.table;
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