Add marker instruction to world processors (#9087)

* Basic implementation of world processor marker control

* Add line marker, some marker control fixes

* Add remote for setting markers, add marker writer/reader to TypeIO

* Add sides cap to ShapeTextMarker's draw() method

* Marker instruction code refactor, revert accident auto-formatting, fix marker control bugs

* Cleanup LMarkerControl.java

* Remove deleted marker controls from MapObjectives

* Marker control method refactor, fix minimap marker rendering

* Refactor, proper double comparsion in MapObjectives

* Fix line marker's color not changing through world processors
This commit is contained in:
ApsZoldat
2023-09-28 00:17:59 +03:00
committed by GitHub
parent 6310d54b53
commit 8c777e79fa
9 changed files with 400 additions and 2 deletions

View File

@@ -16,6 +16,7 @@ import mindustry.game.MapObjectives.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.io.*;
import mindustry.logic.*;
import mindustry.type.*;
import mindustry.world.*;
@@ -60,7 +61,8 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
ShapeTextMarker::new,
MinimapMarker::new,
ShapeMarker::new,
TextMarker::new
TextMarker::new,
LineMarker::new
);
}
@@ -603,6 +605,8 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
public static abstract class ObjectiveMarker{
/** Makes sure markers are only added once. */
public transient boolean wasAdded;
//** Hides the marker, used by world processors */
public boolean hidden = false;
/** Called in the overlay draw layer.*/
public void draw(){}
@@ -612,6 +616,14 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
public void added(){}
/** Remove any UI elements, if necessary. */
public void removed(){}
/** Control marker with world processor code*/
public void control(LMarkerControl type, double p1, double p2, double p3){
switch(type){
case toggleVisibility -> hidden = !hidden;
case setVisibility -> hidden = ((Math.abs(p1) < 1e-5));
}
}
public void setText(String text, boolean fetch){}
/** @return The localized type-name of this objective, defaulting to the class simple name without the "Marker" prefix. */
public String typeName(){
@@ -673,6 +685,11 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
@Override
public void draw(){
if(hidden) return;
//in case some idiot decides to make 9999999 sides and freeze the game
int sides = Math.min(this.sides, 200);
Lines.stroke(3f, Pal.gray);
Lines.poly(pos.x, pos.y, sides, radius + 1f, rotation);
Lines.stroke(1f, color);
@@ -685,6 +702,50 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
WorldLabel.drawAt(fetchedText, pos.x, pos.y + radius + textHeight, Draw.z(), flags, fontSize);
}
@Override
public void control(LMarkerControl type, double p1, double p2, double p3){
switch(type){
case x -> pos.x = (float)p1 * tilesize;
case y -> pos.y = (float)p1 * tilesize;
case pos -> pos.set((float)p1 * tilesize, (float)p2 * tilesize);
case fontSize -> fontSize = (float)p1;
case textHeight -> textHeight = (float)p1;
case labelBackground -> {
if((Math.abs(p1) >= 1e-5)){
flags |= WorldLabel.flagBackground;
}else{
flags &= ~WorldLabel.flagBackground;
}
}
case labelOutline -> {
if((Math.abs(p1) >= 1e-5)){
flags |= WorldLabel.flagOutline;
}else{
flags &= ~WorldLabel.flagOutline;
}
}
case labelFlags -> {
flags = ((Math.abs(p1) >= 1e-5) ? WorldLabel.flagBackground : 0);
if((Math.abs(p2) >= 1e-5)) flags |= WorldLabel.flagOutline;
}
case radius -> radius = (float)p1;
case rotation -> rotation = (float)p1;
case shapeSides -> sides = (int)p1;
case color -> color.set(Tmp.c1.fromDouble(p1));
default -> super.control(type, p1, p2, p3);
}
}
@Override
public void setText(String text, boolean fetch){
this.text = text;
if(fetch){
fetchedText = fetchText(this.text);
}else{
fetchedText = this.text;
}
}
}
/** Displays a circle on the minimap. */
@@ -713,6 +774,8 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
@Override
public void drawMinimap(MinimapRenderer minimap){
if(hidden) return;
minimap.transform(Tmp.v1.set(pos.x * tilesize, pos.y * tilesize));
float rad = minimap.scale(radius * tilesize);
@@ -722,6 +785,19 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
Lines.circle(Tmp.v1.x, Tmp.v1.y, rad * fin);
Draw.reset();
}
@Override
public void control(LMarkerControl type, double p1, double p2, double p3){
switch(type){
case x -> pos.x = (int)p1;
case y -> pos.y = (int)p1;
case pos -> pos.set((int)p1, (int)p2);
case radius -> radius = (float)p1;
case stroke -> stroke = (float)p1;
case color -> color.set(Tmp.c1.fromDouble(p1));
default -> super.control(type, p1, p2, p3);
}
}
}
/** Displays a shape with an outline and color. */
@@ -746,6 +822,8 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
@Override
public void draw(){
if(hidden) return;
//in case some idiot decides to make 9999999 sides and freeze the game
int sides = Math.min(this.sides, 200);
@@ -764,6 +842,28 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
Draw.reset();
}
@Override
public void control(LMarkerControl type, double p1, double p2, double p3){
switch(type){
case x -> pos.x = (float)p1 * tilesize;
case y -> pos.y = (float)p1 * tilesize;
case pos -> pos.set((float)p1 * tilesize, (float)p2 * tilesize);
case radius -> radius = (float)p1;
case rotation -> rotation = (float)p1;
case stroke -> stroke = (float)p1;
case shapeSides -> sides = (int)p1;
case shapeFill -> fill = (Math.abs(p1) >= 1e-5);
case shapeOutline -> outline = (Math.abs(p1) >= 1e-5);
case setShape -> {
sides = (int)p1;
fill = (Math.abs(p2) >= 1e-5);
outline = (Math.abs(p3) >= 1e-5);
}
case color -> color.set(Tmp.c1.fromDouble(p1));
default -> super.control(type, p1, p2, p3);
}
}
}
/** Displays text at a location. */
@@ -791,12 +891,103 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
@Override
public void draw(){
if(hidden) return;
if(fetchedText == null){
fetchedText = fetchText(text);
}
WorldLabel.drawAt(fetchedText, pos.x, pos.y, Draw.z(), flags, fontSize);
}
@Override
public void control(LMarkerControl type, double p1, double p2, double p3){
switch(type){
case x -> pos.x = (float)p1 * tilesize;
case y -> pos.y = (float)p1 * tilesize;
case pos -> pos.set((float)p1 * tilesize, (float)p2 * tilesize);
case fontSize -> fontSize = (float)p1;
case labelBackground -> {
if((Math.abs(p1) >= 1e-5)){
flags |= WorldLabel.flagBackground;
}else{
flags &= ~WorldLabel.flagBackground;
}
}
case labelOutline -> {
if((Math.abs(p1) >= 1e-5)){
flags |= WorldLabel.flagOutline;
}else{
flags &= ~WorldLabel.flagOutline;
}
}
case labelFlags -> {
flags = ((Math.abs(p1) >= 1e-5) ? WorldLabel.flagBackground : 0);
if((Math.abs(p2) >= 1e-5)) flags |= WorldLabel.flagOutline;
}
default -> super.control(type, p1, p2, p3);
}
}
@Override
public void setText(String text, boolean fetch){
this.text = text;
if(fetch){
fetchedText = fetchText(this.text);
}else{
fetchedText = this.text;
}
}
}
/** Displays a line from pos1 to pos2. */
public static class LineMarker extends ObjectiveMarker{
public @TilePos Vec2 pos1 = new Vec2(), pos2 = new Vec2();
public float stroke = 1f;
public boolean outline = true;
public Color color = Color.valueOf("ffd37f");
public LineMarker(String text, float x1, float y1, float x2, float y2, float stroke){
this.stroke = stroke;
this.pos1.set(x1, y1);
this.pos2.set(x2, y2);
}
public LineMarker(String text, float x1, float y1, float x2, float y2){
this.pos1.set(x1, y1);
this.pos2.set(x2, y2);
}
public LineMarker(){}
@Override
public void control(LMarkerControl type, double p1, double p2, double p3){
switch(type){
case x -> pos1.x = (float)p1 * tilesize;
case y -> pos1.y = (float)p1 * tilesize;
case pos -> pos1.set((float)p1 * tilesize, (float)p2 * tilesize);
case endX -> pos2.x = (float)p1 * tilesize;
case endY -> pos2.y = (float)p1 * tilesize;
case endPos -> pos2.set((float)p1 * tilesize, (float)p2 * tilesize);
case stroke -> stroke = (float)p1;
case shapeOutline -> outline = ((Math.abs(p1) >= 1e-5));
case color -> color.set(Tmp.c1.fromDouble(p1));
default -> super.control(type, p1, p2, p3);
}
}
@Override
public void draw(){
if(hidden) return;
if(outline){
Lines.stroke(stroke + 2f, Pal.gray);
Lines.line(pos1.x, pos1.y, pos2.x, pos2.y);
}
Lines.stroke(stroke, color);
Lines.line(pos1.x, pos1.y, pos2.x, pos2.y);
}
}
/** For arrays or {@link Seq}s; does not create element rearrangement buttons. */