New system for Serpulo sector loss (WIP)
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@@ -41,8 +41,6 @@ public class SectorInfo{
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public int storageCapacity = 0;
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/** Whether a core is available here. */
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public boolean hasCore = true;
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/** Whether a world processor is on this map - implies that the map will get cleared. */
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public boolean hasWorldProcessor;
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/** Whether this sector was ever fully captured. */
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public boolean wasCaptured = false;
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/** Sector that was launched from. */
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@@ -213,7 +211,6 @@ public class SectorInfo{
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spawnPosition = entity.pos();
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}
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hasWorldProcessor = state.teams.present.contains(t -> t.getBuildings(Blocks.worldProcessor).any());
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waveSpacing = state.rules.waveSpacing;
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wave = state.wave;
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winWave = state.rules.winWave;
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