New system for Serpulo sector loss (WIP)

This commit is contained in:
Anuken
2025-09-07 14:14:24 -04:00
parent a20cfcf9ea
commit 8cb528264b
20 changed files with 176 additions and 98 deletions

View File

@@ -41,8 +41,6 @@ public class SectorInfo{
public int storageCapacity = 0;
/** Whether a core is available here. */
public boolean hasCore = true;
/** Whether a world processor is on this map - implies that the map will get cleared. */
public boolean hasWorldProcessor;
/** Whether this sector was ever fully captured. */
public boolean wasCaptured = false;
/** Sector that was launched from. */
@@ -213,7 +211,6 @@ public class SectorInfo{
spawnPosition = entity.pos();
}
hasWorldProcessor = state.teams.present.contains(t -> t.getBuildings(Blocks.worldProcessor).any());
waveSpacing = state.rules.waveSpacing;
wave = state.wave;
winWave = state.rules.winWave;